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Yulag
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Posted - 2006.01.25 16:50:00 -
[31]
Originally by: Psychic Sue
Originally by: Yulag
Originally by: Psychic Sue and for a final, what does interdictors, a mobile mobile warpscrambler have to do with implants risk?
Are you serious?
Warpscrambled = 100% dead pod
Bubble and interdictors = 100% warpscrambled
and this is is how much different from the not ship-based bubble we had for over a year now ?
Interdictor = Instant bubble
Why am I arguing with a noob?
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Psychic Sue
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Posted - 2006.01.25 16:54:00 -
[32]
Just explain me why an anchored bubble you fly in is less instant than a bubble which is launched from a ship while you are already in the area. Both can be evaded by flying out of their radius. One lasts till you destroy it, one for 4 minutes. I just don't see why it suddely shifts the tides of risks involved in warp scrambling?
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Yulag
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Posted - 2006.01.25 16:56:00 -
[33]
Originally by: Psychic Sue Just explain me why an anchored bubble you fly in is less instant than a bubble which is launched from a ship while you are already in the area. Both can be evaded by flying out of their radius. One lasts till you destroy it, one for 4 minutes. I just don't see why it suddely shifts the tides of risks involved in warp scrambling?
You don't see how a dreadnought (doesn't really matter if in siege or not), or any ship really if it's webbed, has to fear an interdictor?
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Psychic Sue
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Posted - 2006.01.25 16:57:00 -
[34]
Originally by: Yulag Why am I arguing with a noob?
'says the 3 month old Caille University Char '
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Yulag
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Posted - 2006.01.25 16:59:00 -
[35]
Originally by: Psychic Sue
Originally by: Yulag Why am I arguing with a noob?
'says the 3 month old Caille University Char '
And if you were actually reading anything here, then you'd have seen my telling why I'm posting with this alt a few posts back.
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Psychic Sue
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Posted - 2006.01.25 17:00:00 -
[36]
Originally by: Yulag You don't see how a dreadnought (doesn't really matter if in siege or not), or any ship really if it's webbed, has to fear an interdictor?
The noob you are argueing with just tells you that a dread in sieg is not affected by any warpscrambling issues.
"This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode."
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Yulag
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Posted - 2006.01.25 17:02:00 -
[37]
Edited by: Yulag on 25/01/2006 17:05:55
Originally by: Psychic Sue
Originally by: Yulag You don't see how a dreadnought (doesn't really matter if in siege or not), or any ship really if it's webbed, has to fear an interdictor?
The noob you are argueing with just tells you that a dread in sieg is not affected by any warpscrambling issues.
A dread can't jump while warpscrambled. Tested. A dread in siege can't jump.
And that's besides the point. The point was that the pod can't get away if it's warpscrambled. Any skilled interdictor pilot will wait with warping in till the last moment, so he can't get killed anymore, but arrives just in time to activate the bubble and catch the pod.
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Psychic Sue
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Posted - 2006.01.25 17:09:00 -
[38]
Originally by: Yulag
A dread can't jump while warpscrambled. Tested. A dread in siege can't jump.
it can warp away, neglecting the point of any warp inhibiting measurements you brought up as a point.
Originally by: Yulag Why am I argueing with a noob?
*chuckles a bit more*
So, let me understand you. After moblie warp scramblers has been in game for over a year, inabling a just killed ship to warp out its pod, suddenly a different way to initialize such a warp inhibitor method, changes the risk involved form not being able to warp away to not being able to warp away? *me looks confused*
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Yulag
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Posted - 2006.01.25 17:11:00 -
[39]
Originally by: Psychic Sue
Originally by: Yulag
A dread can't jump while warpscrambled. Tested. A dread in siege can't jump.
it can warp away, neglecting the point of any warp inhibiting measurements you brought up as a point.
When can the dread warp away?
Not in siege mode.
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Yulag
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Posted - 2006.01.25 17:12:00 -
[40]
Originally by: Psychic Sue So, let me understand you. After moblie warp scramblers has been in game for over a year, inabling a just killed ship to warp out its pod, suddenly a different way to initialize such a warp inhibitor method, changes the risk involved form not being able to warp away to not being able to warp away? *me looks confused*
Is this some roleplaying of yours? Playing the not-understanding type no matter what?
You can see a bubble coming from miles away.
It needs anchoring.
An interdictor scramble probe does not.
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Psychic Sue
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Posted - 2006.01.25 17:15:00 -
[41]
you can see the ships designated as recon ships form miles away as well
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Yulag
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Posted - 2006.01.25 17:17:00 -
[42]
Originally by: Psychic Sue you can see the ships designated as recon ships form miles away as well
You can see the recon ships sitting at a safespot coming from miles away?
I WTB your telepathic implants.
Really, you better delete your posts here. Or rather leave them, for others like you ;)
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Psychic Sue
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Posted - 2006.01.25 17:19:00 -
[43]
scan for elite destroyers?
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Yulag
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Posted - 2006.01.25 17:29:00 -
[44]
Originally by: Psychic Sue scan for elite destroyers?
Interdictors will be any dread's primary target. Probably any battleship's primary too.
If a dread is being engaged, there will most likely be plenty of ships with conventional scramblers. If the dread has no wcs, 1 scrambling point will suffice to keep it from jumping and warping. So there's no real need to bring in the interdictor while the dread is still doing ok.
There will be a need however when the dread runs out of strontium or cap. In either case it will go down within a minute or less then. Any interdictor arriving at that moment will come too late to be killed by the dread, probably even too late to be locked at all, but will come in time to get the pod.
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Yulag
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Posted - 2006.01.25 17:35:00 -
[45]
And there'll be no counter to that whatsoever.
100% sure podkill.
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Hathi
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Posted - 2006.01.25 17:43:00 -
[46]
It's not so much the implant loss that's a pain, more the cost of replacing clones after a certain amount of time ingame. I don't make isk any faster than I did 12months ago (probably slower), but my clone costs significantly more.
I don't know much (anything) about PVP (lost one pod & 2 ships to date) so I'd fly something cheap/insured to have a go. As I've no idea what I'm doing I expect to lose the pod too - smart bombs, lag & frigates. But as it takes most of one weeks play time to replace the clone I'll follow the advice "don't fly what you can't afford to lose" and not try.
I don't want cheap implants, just more affordable clones. Not all old industrial characters are rich, and I don't want to have to spend significant portions of play time replacing about the only "required" thing ingame. |

Psychic Sue
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Posted - 2006.01.25 17:49:00 -
[47]
Originally by: Yulag Interdictors will be any dread's primary target. Probably any battleship's primary too.
granted, but you predict that:
Originally by: Yulag Any skilled interdictor pilot will wait with warping in till the last moment, so he can't get killed anymore, but arrives just in time to activate the bubble and catch the pod.
so if a dread is waiting for an interdictor that will not warp, what changed form the old anchorable bubble situation.
To come back on the topic of risk vs. reward changing with RMR. You state that Originally by: Yulag pvp ers arent allowe too reach there full potential the way a industrial one does in there choosen career path
The only 9issue you brough forwardto justify the increasesd risk are interdictors, whihc just introduce another way of play which already has been here.
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Yulag
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Posted - 2006.01.25 18:01:00 -
[48]
Originally by: Psychic Sue
Originally by: Yulag Interdictors will be any dread's primary target. Probably any battleship's primary too.
granted, but you predict that:
Originally by: Yulag Any skilled interdictor pilot will wait with warping in till the last moment, so he can't get killed anymore, but arrives just in time to activate the bubble and catch the pod.
so if a dread is waiting for an interdictor that will not warp, what changed form the old anchorable bubble situation.
The interdictor will wait, till the last moment. The old anchorable bubble has to be anchored for at least a minute. An interdictor can be there within seconds, he doesn't even need to be out of the grid, but just out of harms way. Then warp in just prior before the pop, launch a scrambling probe and wait a few more seconds for the pod.
I've said this about 10 replies earlier too 
Quote: To come back on the topic of risk vs. reward changing with RMR. You state that Originally by: Yulag pvp ers arent allowe too reach there full potential the way a industrial one does in there choosen career path
The only 9issue you brough forwardto justify the increasesd risk are interdictors, whihc just introduce another way of play which already has been here.
Where did I say that? That quote is forged. 
But either way, the risk vs reward equation has shifted, and especially for the slower flying and slower locking ships like dreads or battleships. I'd have hoped that would be clear by now...
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Psychic Sue
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Posted - 2006.01.25 18:24:00 -
[49]
Originally by: Yulag
Where did I say that? That quote is forged. 
hmm, with the post you started this whole thread perhaps?
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Yulag
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Posted - 2006.01.25 18:29:00 -
[50]
I don't know about you, but arutha sounds slightly different than Yulag, doesn't it?
Now it's really getting ridiculous 
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