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Thread Statistics | Show CCP posts - 5 post(s) |

Komodo Askold
Legion of Darkwind
42
|
Posted - 2013.10.09 21:12:00 -
[1] - Quote
Hi there,
Just wanted to see wether people's still wanting a laser sound revamp. I remember them having a powerful hissing noise on impact and a vibrating buzz on shooting, but since Retribution they sound... little powerful, like coming from an old sci-fi film. There's a (long time locked) topic still around, from where those sound revamps took place, I red several times, and it seemed like the overall opinion was a want, although it has passed a long time since that and we didn't got any CCP news about it.
So the question would be: is there the intention to revisit laser sounds in the near future? CCP, you made an awesome job with that sound revamp (projectiles and turrets sound powerful and I'm loving ship and planet ambients), but I have to say lasers got the least good of it, and many people (used to) have the same opinion.
It's quite sad for me, as I'm leaning towards laser boats, and they feel like lacking the punch I knew of them. I remember once in SiSi fitting a full rack of large pulses on an Apocalypse and shooting them un-grouped, wich lead to an awesome POWOWOWOPOWOWOWOPOWOWOWO (sorry but I had to)... Now, the same sounds like prrtznnnprtznnprrtznn. Hell, I watched some DUST 514 vids with laser rifles and those sounded as they should: a ttzzzznnnnnrrrssssskkkkk between an energy thingie and a circular saw, eroding its way through everything.
So what do you say? CCP? I suppose most of us are still wanting some kind of a come back to the old |

Phaade
Debitum Naturae C0VEN
108
|
Posted - 2013.10.09 21:41:00 -
[2] - Quote
I used to love them because they sounded so cool.
Now, they sound, well, pathetic and underwhelming.... Even Large lasers.  |

Juan Thang
Old American Syndicate Silent Infinity
15
|
Posted - 2013.10.09 22:17:00 -
[3] - Quote
Agreed, We need more noise in space :P, but yeah new laser sounds please :D |

Rikimaru Ichikawa
Imperial Academy Amarr Empire
13
|
Posted - 2013.10.09 22:46:00 -
[4] - Quote
Yeah I totally agree. They sound like former shadows of themselves. Beam lasers used to sound awesome, and pulse had awesome effects also. Now, well just they kind of like an echo of what they were. 
CCP, please have a look at these for Rubicon!  |

AstraPardus
Earthside Mixlabs Defiance Enterprises
277
|
Posted - 2013.10.09 23:20:00 -
[5] - Quote
But guys, lasers are silent...
...BUT! I will take a sample of a little kid shouting 'PEW PEW PEW!'...complete with a playful giggle. :3 Every time I post is Pardy time! :3 |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
50
|
Posted - 2013.10.10 00:23:00 -
[6] - Quote
I heard al lot of very frequently used stock sound effects when using lasers, specifically the impact hit of medium lasers, sound like some kind of plastic/aluminium being crunched in. Capital lasers too, when they fire they you can hear that that, explosion/recharge kind of audio, halfway in the animation. Maybe you weren't done yet with laser audio?
What I also miss from current turrent audio is that they don't synch in the impact and firing, for example, when you fired from a 425mm repeating artillery, you'd hear 5 rounds being fired, and when you were on the impacting side, you could hear 5 rounds hitting you. Now it's all in one woosh.
I really miss that, little bit of depth there gone from the game.
Also could you make it easier to extract sound effects? .wem is killing me. |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
284

|
Posted - 2013.10.25 09:50:00 -
[7] - Quote
this won't be done for Rubicon.
and it's not my decision to change these. By the way, I know a lot of you want to change these - but it was kind of funny reading all the comments on the new turret sounds, as it was always quite obvious which turrets people normally used and which they didn't.
it was usually like: "lasers sound fine" "hybrids sound fine" "Projectiles, can't be explained unless writing a five page essay about it"
or any other type of turret. it was actually quite weird to figure out which was actually the one people liked or didn't like. and we received quite a few mails, from people loving one and hating others - so we had no consistent player guideline as to these should be changed or not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|

Maximus Aerelius
PROPHET OF ENIGMA
763
|
Posted - 2013.10.25 10:00:00 -
[8] - Quote
Never have, probably never will fire zee lazoooooors but I love how descriptive the people above have tried to be with the "sound effects".
Also bonus +1 to CCP WhiteNoiseTrash for this little gem:
CCP Whitenoisetrash wrote:"Projectiles, can't be explained unless writing a five page essay about it"
+1 to all you passionate laser firers...the god of rainbow displays would be proud. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

DemonsDawn Elder
School of Applied Knowledge Caldari State
0
|
Posted - 2013.10.25 11:17:00 -
[9] - Quote
I would like to suggest some sort of charging sound before the laser is fired.
|

Maximus Aerelius
PROPHET OF ENIGMA
764
|
Posted - 2013.10.25 11:20:00 -
[10] - Quote
DemonsDawn Elder wrote:I would like to suggest some sort of charging sound before the laser is fired.
Give a description or GTFO! lol. See inspiration from above but give us something  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
|

Bagrat Skalski
Poseidaon
404
|
Posted - 2013.10.25 11:45:00 -
[11] - Quote
Light don't make sound when it bounce of you, technically laser is light. So the last thing you want is to hear the beam. The sound of working machinery is like humming of a large transformer and the sound effect isn't impressive: http://www.wykop.pl/link/1455053/wypalarka-laserowa-cnc/
So its already too much what we have today in the game. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Tepalica
ACME-CORP
29
|
Posted - 2013.10.25 12:20:00 -
[12] - Quote
I know in-game laser sounds have nothing do to with reality, but I can't stop thinking about how lasers used to sound awsome!
The Large Tachyons had that distinctive almost a mechanical sound to them and it was great watching and listening Corpus Apostle's batteries fire (I even liked the animation better than what we have now) - also, Dual Heavy Pulse Lasers had both a great animation and an epic sound to them (2 salvos of pulsating beams of energy fired in quick succession, with a corresponding sound to both salvos).
I don't know what to think about hybrids in general - they now have a pew-pew-ish sound, but 425mm rails sound more like some type of artillery to me *shrug* |

Maximus Aerelius
PROPHET OF ENIGMA
764
|
Posted - 2013.10.25 12:24:00 -
[13] - Quote
Bagrat Skalski wrote:Light don't make sound when it bounce of you, technically laser is light. So the last thing you want is to hear the beam. The sound of working machinery is like humming of a large transformer and the sound effect isn't impressive: http://www.wykop.pl/link/1455053/wypalarka-laserowa-cnc/So its already too much what we have today in the game.
Yes, yes, the whole sound in a vacuum...but the is EVE and WTF, EVE has sound!?! lol. Think outside of the box on this one. If it was true to reality we'd have no funky MWD drive noises and I love that sound! Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Bagrat Skalski
Poseidaon
404
|
Posted - 2013.10.25 12:36:00 -
[14] - Quote
Actually I had dream of lasers shooting in space and they made sound, that was really bass, low, oscilating to the bone sound (something like wobble) for large green beam of light, and the ship shooting it resembled Jove design. Then all went dark and I was no longer sleeping. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Cassius Invictus
Thou shalt not kill
59
|
Posted - 2013.10.25 12:41:00 -
[15] - Quote
For laser sounds please look at:
1) Homworld 2 beam weapons.
2) Freespace 2 beam weapons.
The great part of those sounds was an "interlude" when the energy was gathering before shot and then there was a powerful strike like a jet engine on afterburners.
I would also like to see a chnge to how pulse lasers animation looks. I mean I know they need to "pulse" but their modulated beam just looks like cr*p. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
288
|
Posted - 2013.10.25 13:12:00 -
[16] - Quote
I'd believe the only way to get a real proper sound out of those is to delegate all the decisions to one person with exceptionally good taste regarding sound effects.
My opinion, can't really judge the sounds themselves, just that an apocfleet sounds roughly like squeezing a shampoobottle. https://forums.eveonline.com/default.aspx?g=posts&t=288823&find=unread - Looking for a handful of well-versed EU pilots. Especially interested in hyperactive dscanners. |

Debora Tsung
The Investment Bankers Guild
568
|
Posted - 2013.10.25 13:21:00 -
[17] - Quote
Sounds like a gimped BFG9000 Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Tikitina
Imperial Academy Amarr Empire
81
|
Posted - 2013.10.25 14:03:00 -
[18] - Quote
Maximus Aerelius wrote:DemonsDawn Elder wrote:I would like to suggest some sort of charging sound before the laser is fired.
Give a description or GTFO! lol. See inspiration from above but give us something 
Freespace 2 energy weapons had the best sound ever for that type of weapon.
|

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
42
|
Posted - 2013.10.25 14:06:00 -
[19] - Quote
Bagrat Skalski wrote:Light don't make sound when it bounce of you, technically laser is light. So the last thing you want is to hear the beam. The sound of working machinery is like humming of a large transformer and the sound effect isn't impressive: http://www.wykop.pl/link/1455053/wypalarka-laserowa-cnc/So its already too much what we have today in the game.
For EvE world; It is not the light making sound, it is the machinery amplifying the laser to a very strong levels and unleashing it to a specified point, from the fantasy point of view. I like the FS2 sounds as it fits perfectly to this. Just for example: http://youtu.be/tOTnv8wfjno |

Lephia DeGrande
Luxembourg Space Union
164
|
Posted - 2013.10.25 14:09:00 -
[20] - Quote
CCP just give us Samples to chose from. |
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
349
|
Posted - 2013.10.25 14:18:00 -
[21] - Quote
Tikitina wrote:Maximus Aerelius wrote:DemonsDawn Elder wrote:I would like to suggest some sort of charging sound before the laser is fired.
Give a description or GTFO! lol. See inspiration from above but give us something  Freespace 2 energy weapons had the best sound ever for that type of weapon.
Yeah will always remember the power down noise those heavy beam cannons make after they fire. Its just so totally right sounding for those type of weapons. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
52
|
Posted - 2013.10.25 14:31:00 -
[22] - Quote
Shivanthar wrote:Bagrat Skalski wrote:Light don't make sound when it bounce of you, technically laser is light. So the last thing you want is to hear the beam. The sound of working machinery is like humming of a large transformer and the sound effect isn't impressive: http://www.wykop.pl/link/1455053/wypalarka-laserowa-cnc/So its already too much what we have today in the game. For EvE world; It is not the light making sound, it is the machinery amplifying the laser to a very strong levels and unleashing it to a specified point, from the fantasy point of view. I like the FS2 sounds as it fits perfectly to this. Just for example: http://youtu.be/tOTnv8wfjnoeven clearer: http://youtu.be/5HpaWcDX0f4 Oh neat looking game, had flashbacks to Allegiance there. Neat, also found this https://www.youtube.com/watch?v=hMa3LXe6oVc |

Sahriah BloodStone
Takmahl Dynamics
17
|
Posted - 2013.10.25 14:44:00 -
[23] - Quote
You guys getting caught up over 'what' is making the sound are all wrong
The capsule is creating sound for the pilot the same way it creates sound for ship explosions to give the pilot grounding in space. Because of this it can sound however it wants..no-one is 'correct' .
You will never get a sound 100% of the community likes unless you put in 30 sounds to choose from and let us choose. I personally have no issue with the current sound |

Valterra Craven
127
|
Posted - 2013.10.25 14:49:00 -
[24] - Quote
CCP WhiteNoiseTrash wrote:this won't be done for Rubicon.
and it's not my decision to change these. By the way, I know a lot of you want to change these - but it was kind of funny reading all the comments on the new turret sounds, as it was always quite obvious which turrets people normally used and which they didn't.
it was usually like: "lasers sound fine" "hybrids sound fine" "Projectiles, can't be explained unless writing a five page essay about it"
or any other type of turret. it was actually quite weird to figure out which was actually the one people liked or didn't like. and we received quite a few mails, from people loving one and hating others - so we had no consistent player guideline as to these should be changed or not.
Large Hybrids, and well turret graphics in general are awful
But in particular, I think all gun sounds need a full review.
When I fire a rack of Large Hybrids, if I'm zoomed into my ship, I want my whole house to shake with the thunder of guns that massive. Think like modern day battleship guns... massive punch in a tiny window. I WANT TO FEEL THE BOOM... |

Captain StringfellowHawk
Lo-Ball Incorporated Backwater Aristocrats
30
|
Posted - 2013.10.25 15:40:00 -
[25] - Quote
CCP WhiteNoiseTrash wrote:this won't be done for Rubicon.
and it's not my decision to change these. By the way, I know a lot of you want to change these - but it was kind of funny reading all the comments on the new turret sounds, as it was always quite obvious which turrets people normally used and which they didn't.
it was usually like: "lasers sound fine" "hybrids sound fine" "Projectiles, can't be explained unless writing a five page essay about it"
or any other type of turret. it was actually quite weird to figure out which was actually the one people liked or didn't like. and we received quite a few mails, from people loving one and hating others - so we had no consistent player guideline as to these should be changed or not.
I miss my neighbors having heart attacks when Rails Fired :/ Holy awesomeness they used to be when them Subs Triggered and stuff fell off the walls.. bring me my '09 sounds back! You knew you were in a war back then. So did your neighbors! |

NFain
Tactical Genesis Network
25
|
Posted - 2013.10.25 16:44:00 -
[26] - Quote
CCP WhiteNoiseTrash wrote:this won't be done for Rubicon.
and it's not my decision to change these. By the way, I know a lot of you want to change these - but it was kind of funny reading all the comments on the new turret sounds, as it was always quite obvious which turrets people normally used and which they didn't.
it was usually like: "lasers sound fine" "hybrids sound fine" "Projectiles, can't be explained unless writing a five page essay about it"
or any other type of turret. it was actually quite weird to figure out which was actually the one people liked or didn't like. and we received quite a few mails, from people loving one and hating others - so we had no consistent player guideline as to these should be changed or not.
I'm not going to lie I do miss the old large railgun sound, now those were dirty.  |

Captain Organs
Veldspar Industries Brave Collective
6
|
Posted - 2013.10.25 16:45:00 -
[27] - Quote
Yeah, one of the biggest disappointments when I came back to Eve was the sad laser sounds. I was so excited because of new turret models, but then I heard the lasers... and that excitement died.
Bring back the old laser sounds! |

SGT FUNYOUN
Arachnea Phoenix Battalion
78
|
Posted - 2013.10.25 17:31:00 -
[28] - Quote
+1 but only if they bring back the old powerful sound of the mining lasers and strip miners. |

Serge SC
The Valhalla Project
63
|
Posted - 2013.10.25 18:05:00 -
[29] - Quote
Can I just say I miss the old 1400s sound?
They used to sound like a mighty god slamming his powerful hammer against the universe's existance with the wrath of 1000 demons wrapped all together (in short: epic, loud and powerful).
Now they sound like a jehova's witness is knocking at my door with his fist to tell me about the "good news". (In short: terrible). Serge SC Le Frenchman Friendly FC |

Unsuccessful At Everything
The Troll Bridge
6613
|
Posted - 2013.10.25 18:26:00 -
[30] - Quote
Valterra Craven wrote:
Large Hybrids, and well turret graphics in general are awful
But in particular, I think all gun sounds need a full review.
When I fire a rack of Large Hybrids, if I'm zoomed into my ship, I want my whole house to shake with the thunder of guns that massive. Think like modern day battleship guns... massive punch in a tiny window. I WANT TO FEEL THE BOOM...
I don't see large hybrids doing this. 1400mm arties.. YES. Those need to sound like the full battleship broadsides going off. Railguns don't have the traditional boom associated with gunpower explosions. Rails use magnetic fields to propel the projectile bolt. Hybrids should have a charging/capacitor sound before some kind of higher pitched firing sound as the bolt leaves the barrel/rail. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
|

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
43
|
Posted - 2013.10.25 19:17:00 -
[31] - Quote
Pertuabo Enkidgan wrote:Shivanthar wrote:Bagrat Skalski wrote:Light don't make sound when it bounce of you, technically laser is light. So the last thing you want is to hear the beam. The sound of working machinery is like humming of a large transformer and the sound effect isn't impressive: http://www.wykop.pl/link/1455053/wypalarka-laserowa-cnc/So its already too much what we have today in the game. For EvE world; It is not the light making sound, it is the machinery amplifying the laser to a very strong levels and unleashing it to a specified point, from the fantasy point of view. I like the FS2 sounds as it fits perfectly to this. Just for example: http://youtu.be/tOTnv8wfjnoeven clearer: http://youtu.be/5HpaWcDX0f4 Oh neat looking game, had flashbacks to Allegiance there. Neat, also found this https://www.youtube.com/watch?v=hMa3LXe6oVc
Neat looking game? :) Oh man, where do you think my nick comes from?  I'm the guy. This is not the thread for this but I've experienced so many "fleet battles" from inside out in that game. Beams passing by your ship, flaks being fired to you, missle alerts, simply takes me to the next level ;) Most of them are because of the sounds ;)
Not to forget that capital ship blasts pushes you away!
I cannot stop talking about fs2, so let's end it here :P |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
118
|
Posted - 2013.10.25 19:24:00 -
[32] - Quote
I agree that it's the onboard equipment making the noise, not the beam/projectile/charge traveling through space. TBH, I've always liked the Firefly/BSG cut scenes where there's explosions and pandemonium breaking out onboard -- cut to space with absolute silence -- back on board with the pandemonium.
A view/sound option that follows our armaments down range replicating this would be awesome.
Something like, noise of the missile launcher loading and engine igniting, then total silence as your view fills the screen with an ever enlarging enemy ship floating silently, then IMPACT & 'SPLOSION!
Trust me CCP, if you could see this in my mindseye you'd see how awesomely this would rock!  The things we do today we must live with forever.... Think about it |

BogWopit
Imperial Shipment Amarr Empire
2
|
Posted - 2013.10.25 19:49:00 -
[33] - Quote
Eve has sound? |

Lyra Gerie
Bareback Pornstars Carthage Empires
1
|
Posted - 2013.10.25 19:51:00 -
[34] - Quote
I wish CCP would keep the old and new sounds and let players select in their options which sound to hear for each gun. |

Lance Stratos
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2013.10.25 20:01:00 -
[35] - Quote
the problem is that sound doesnt exist in space becuase there is not enough matter to create sound waves, so your idea of even adding sounds to eve is bad at that. I like eve as it is now, no sounds and no music like those other corny games, eve is realistic that way.
Edit: Wait, Eve has sounds in space? WTF no one told me! When did this happen? |

Komodo Askold
Legion of Darkwind
54
|
Posted - 2013.10.25 20:15:00 -
[36] - Quote
CCP WhiteNoiseTrash wrote:this won't be done for Rubicon.
and it's not my decision to change these. By the way, I know a lot of you want to change these - but it was kind of funny reading all the comments on the new turret sounds, as it was always quite obvious which turrets people normally used and which they didn't.
it was usually like: "lasers sound fine" "hybrids sound fine" "Projectiles, can't be explained unless writing a five page essay about it"
or any other type of turret. it was actually quite weird to figure out which was actually the one people liked or didn't like. and we received quite a few mails, from people loving one and hating others - so we had no consistent player guideline as to these should be changed or not. I understand; Rubicon's too close for trying to insert this in, every implementation needs time for developing.
Yeah, there's an Spanish phrase about that, which could be translated as 'nothing written about likings'; it means everyone will have a different opinion about their likings on somethings. I'd like to know your sincere opinion (yourself and the audio team) about these new laser sounds. Do you prefer them over the old ones (just the sounds, and just lasers), or do you somehow miss the days of old, or something different?
I think there's a fair majority of people who thinks that they don't sound like having the punch they have in reality. As you said, describing how a fictional weapon 'should' sound to professional audio designers is quite a difficult task, but I'll try my best to point out the good and the not that good about them.
I'd say their main issue is that sounds tend to be 1) brief, and 2) somehow muzzled, silenced. This is not completely a rule: x-large beams sound ominous, both lasting for a long time and with several secondary 'discharging' effects: this video is a good example. Small lasers also have a well-scaled sound, but medium and large ones tend to sound too similar.
- Pulses: as they rapidly go on/off, their 'pulsing' sound is quite fitting, but I my opinion the general sound they have is not the best they could have. I generally don't like Star Wars laser sounds, but there's a single example in there for how I think pulses, specially small and medium ones, should sound: this one. I can really imagine Gatling Pulse Lasers, as well as some medium and even fighter lasers, sounding like that: shooting a non-stop of stroboscopic lightining. For large pulses, I remember the old sound for them being quite fitting (also sound like a scaled version of the Star Wars example).
- Beams: being designed to focus a prolongued discharge on the same spot, they seem to shoot for a too short time. I imagine them being very similar to laser rifles from DUST 514; one moment they're completely silent and suddenly (as sudden an electric discharge can be) ZZZMMMMMMMMMM-silent again. I'd say they should sound more buzzing, more 'bass', than pulses, which would be, well, pulsing.
- On-hit sounds: they're something that sounds a bit, um, unfitting. I doubt laser hits as powerful as those sound that close to a glass breaking, or a car crash. For pulses, I suggest fast, deflagration sounds like the ones on the previous Star Wars example, when Obi-Wan is finally hit (I'm also liking those little flames on the crater). For beams, a sudden hissing noise as they penetrate the armor or interact with the plasma shields.
As a side extra note, sometimes firing animations (not only for lasers, but specially Gatling Pulses) do not match the sound, or viceversa. I don't know if that's a server side effect or they simply can't be matched everytime for technical issues, but it does break inmersion a bit. |

Doed
Tyrfing Industries Viro Mors Non Est
51
|
Posted - 2013.10.25 20:15:00 -
[37] - Quote
Lasers right now sounds absolutely fracking GARBAGE.
They used to sound good in 2008 or so, then they got changed to some garbage **** which was BUGGED FOR OVER A YEAR
And now they've changed again so even beams are more annoying to listen to than Justin Bieber's "music"
Thanks. 0/10, would not volume. (I actually play WITHOUT sound nowadays) |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
287

|
Posted - 2013.10.25 20:21:00 -
[38] - Quote
Lephia DeGrande wrote:CCP just give us Samples to chose from.
ah . haha .. uhm. no. change your weapon ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|

CCP WhiteNoiseTrash
C C P C C P Alliance
287

|
Posted - 2013.10.25 20:23:00 -
[39] - Quote
Doed wrote:Lasers right now sounds absolutely fracking GARBAGE.
They used to sound good in 2008 or so, then they got changed to some garbage **** which was BUGGED FOR OVER A YEAR
And now they've changed again so even beams are more annoying to listen to than Justin Bieber's "music"
Thanks. 0/10, would not volume. (I actually play WITHOUT sound nowadays)
if they were good in 2008, they were good all the way to 2012. Since that's when they were changed.
But I'll give them a go if I get the time, but this ain't going in for Rubicon I can promise that. that doesn't mean that we can't go over them and we will of course listen to everything you have to say. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|

Zatar Sharisa
Voidstar Free Flight Foundation
16
|
Posted - 2013.10.25 20:27:00 -
[40] - Quote
Lephia DeGrande wrote:CCP just give us Samples to chose from.
Sounds like a complicated, but viable option. It could then be refined as people comment on the sounds presented. Maybe I'm of too democratic a mind set though.  I understand about indecision, but I don't care if I get behind. -áPeople livin' in competition. -áAll I want is to have my peace of mind.
"Peace of Mind" -á-- -áBoston |
|

Tikitina
Imperial Academy Amarr Empire
81
|
Posted - 2013.10.25 21:06:00 -
[41] - Quote
Here use these for your Lazor sounds, or close to them.
YoutubeVidLinky
Note: that's from Freespace 2.
|

Lunkwill Khashour
Red Federation RvB - RED Federation
161
|
Posted - 2013.10.25 21:52:00 -
[42] - Quote
Cooler laser sounds would be very much welcome. However, turret art in general needs some looking at: http://jestertrek.blogspot.be/2012/03/internal-communication.html
This stuff is ofcourse quite far down the list. |

Crash Lander
Imperial Academy Amarr Empire
67
|
Posted - 2013.10.26 00:16:00 -
[43] - Quote
+1. Current laser sounds are the worst I've heard in any game. |

Mer88
Royal Amarr Institute Amarr Empire
40
|
Posted - 2013.10.26 03:37:00 -
[44] - Quote
all the guns sounds terribly weak. only missile weapons sounds as what you expect imo. |

Lephia DeGrande
Luxembourg Space Union
165
|
Posted - 2013.10.26 05:38:00 -
[45] - Quote
Mer88 wrote:all the guns sounds terribly weak. only missile weapons sounds as what you expect imo.
Amen! |

Warde Guildencrantz
TunDraGon
925
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Posted - 2013.10.26 05:59:00 -
[46] - Quote
emergent gameplay let us make our own sounds (how bad can you make a 2 second clip?) |

BogWopit
Imperial Shipment Amarr Empire
2
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Posted - 2013.10.26 07:23:00 -
[47] - Quote
If we made our own sound bytes that'd be ace. Then i could my lasers going pew pew pew, my auto's going dadadadadadadadada, my Artie's going Boom Mother F**cker, and rails going ding as they bounce harmlessly off my targets hull. The only one I might consider a proper sound for is the blasters, but even then they'd sound like the original x-wing laser sound.
Although I think BSG had the right idea with the sounds, if you have to put sound in space to entertain the drooling masses then little to none given you know, space, no air, no air pressure, no air to vibrate to make noise. So the only thing we should be hearing is whatever causes the projectile / beam to leave the ship. High load electricity type sounds such as coils under load, a bang and a breach block for slow firing guns, the tinkle of brass hitting the floor for rapid firing etc etc.
Still, that's assuming you have the sound on |
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CCP WhiteNoiseTrash
C C P C C P Alliance
292

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Posted - 2013.10.26 07:58:00 -
[48] - Quote
Zatar Sharisa wrote:Lephia DeGrande wrote:CCP just give us Samples to chose from. Sounds like a complicated, but viable option. It could then be refined as people comment on the sounds presented. Maybe I'm of too democratic a mind set though. 
It's not possible. I'm sorry, not if you want your own custom sounds in there. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Altrue
Exploration Frontier inc
664
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Posted - 2013.10.26 07:59:00 -
[49] - Quote
Talking about lasers, I'm a bit nostalgic to the way sleeper's shots used to sound : "SwwwhooouuuuoOOOUUUUooouuu..." something like that. (Eh, see my skills in writing sounds with a keyboard ? :D) It stayed this way between 2009 and 2012 I believe. G££ <= Me |

Iam Widdershins
Project Nemesis
831
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Posted - 2013.10.27 08:38:00 -
[50] - Quote
I don't know what everyone is getting so butthurt about weapon sounds for. I think all the new weapon sounds are pretty cool, and would totally listen to them if I did not constantly end up turning off the game sound anyway to avoid listening to station ambiance. Lobbying for your right to delete your signature |
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Tikitina
Imperial Academy Amarr Empire
81
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Posted - 2013.10.28 14:45:00 -
[51] - Quote
Iam Widdershins wrote:I don't know what everyone is getting so butthurt about weapon sounds for. I think all the new weapon sounds are pretty cool, and would totally listen to them if I did not constantly end up turning off the game sound anyway to avoid listening to station ambiance.
It looks like the better lazor sounds were removed before you were born.
You probably don't know what you are missing. 
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Iam Widdershins
Project Nemesis
831
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Posted - 2013.10.29 03:41:00 -
[52] - Quote
Tikitina wrote:Iam Widdershins wrote:I don't know what everyone is getting so butthurt about weapon sounds for. I think all the new weapon sounds are pretty cool, and would totally listen to them if I did not constantly end up turning off the game sound anyway to avoid listening to station ambiance. It looks like the better lazor sounds were removed before you were born. You probably don't know what you are missing.  You may notice I've been playing for about 6 years now. Laser sounds didn't change until LAST YEAR. Lobbying for your right to delete your signature |

Jasmine Assasin
State War Academy Caldari State
80
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Posted - 2013.10.29 06:03:00 -
[53] - Quote
I think large beams lasers need to sound more "electrical" and less like a large gun shot.
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