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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Fozzie
C C P C C P Alliance
7813
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Posted - 2013.10.15 13:30:00 -
[1] - Quote
Interdictors ahoy! The single biggest buff these guys are getting is from the already announced warp speed changes, where their 8au/s will allow them to get on their targets extremely quickly. Otherwise we've focused on getting the three under-performers up closer to the Sabre's power level while maintaining their own distinctive styles. The class has lost a fair bit of sig across the board, and the Heretic, Flycatcher and Eris all see very significant mass decreases which lead to them gaining a lot of speed while under mwd.
SPECIFICS
HERETIC - The Heretic gets its missile bonuses applied to lights as well as rockets, and gains an extra launcher for people who want to fit it with damage in mind. It also receives an armor resistance bonus that helps it compete with the Eris for armor tanked dictoring. The combination of the mass decrease and the base speed increase lead to MWD speeds much faster than it currently enjoys and much quicker turns.
Amarr Destroyer Bonuses: 10% bonus to Rocket and Light Missile velocity per level (was 5% bonus to rocket explosion velocity per level) 5% bonus to Rocket and Light Missile damage per level (was 5% bonus to rocket damage per level)
Interdictors Bonuses: 4% bonus to armor resistances per level (was 5% bonus to missile velocity per level) 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 3M, 3L; 4 turrets, 7(+1) launchers Fittings: 60(+3) PWG, 240(+10) CPU Defense (shields / armor / hull) : 600 / 750(-1) / 700 Capacitor (amount / recharge rate / cap/s) : 750(+187.5) / 375s() / 2(+0.5) Mobility (max velocity / agility / mass / align time): 310(+11) / 3.5(-0.019) / 1280000(-91000) / 6.21(-0.48) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7(+1) Sensor strength: 12(+2) Radar Signature radius: 75(-8)
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FLYCATCHER - Flycatcher gets its kinetic damage and missile precision bonuses increased significantly in strength, as well as picking up some fittings and shield HP. It also enjoys a big mass decrease which improve MWD speeds a lot, but I've upped the inertia as well to keep turning speeds in line.
Caldari Destroyer Bonuses: 5% bonus to Rocket and Light Missile explosion radius per level (was 3% bonus to light missile explosion velocity) 10% bonus to Rocket and Light Missile Velocity per level
Interdictors Bonuses: 10% bonus to Rocket and Light Missile kinetic damage per level (was 5%) 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 5M, 1L; 2(-1) turrets, 6 launchers Fittings: 60(+4) PWG, 270(+5) CPU Defense (shields / armor / hull) : 800(+49) / 600 / 650(-1) Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 315 / 3.4(+0.53) / 1350000(-222000) / 6.36s(+0.1) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7 Sensor strength: 14(+2) Gravimetric Signature radius: 80(-10)
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ERIS - Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.
Gallente Frigate Bonuses: 10% bonus to Small Hybrid Turret falloff per level 5% bonus to Rocket and Light Missile explosion radius per level (was 10% bonus to small hybrid tracking per level)
Interdictors Bonuses: 10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level (was 5% bonus to thermal rocket and light missile damage) 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 2M, 4L; 4(-1) turrets, 4 launchers Fittings: 64(+2) PWG, 210(+16) CPU Defense (shields / armor / hull) : 650(-1) / 700 / 750(-1) Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7 Sensor strength: 13(+2) Magnetometric Signature radius: 85(-1)
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Sabre - The Sabre is the baseline for these ships and is seeing the smallest changes. We're taking away a bit of its agility to put it in line with the others, but giving it some more shield HP and a significant drop in sig to compensate.
Minmatar Destroyer Bonuses: 5% bonus to Small Projectile Turret Damage per level 10% bonus to Small Projectile Turret tracking speed per level
Interdictors Bonuses: 10% bonus to Small Projectile Turret falloff per level 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 4M, 2L; 7 turrets, 1(-1) launchers Fittings: 58 PWG, 230(+2) CPU Defense (shields / armor / hull) : 750(+50) / 650(-1) / 600 Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7(+1) Sensor strength: 11(+2) Ladar Signature radius: 70(-5) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7815
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Posted - 2013.10.15 13:49:00 -
[2] - Quote
Mioelnir wrote:CCP Fozzie wrote:Sabre .... Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) How does this work? Cap stays the same, recharge time goes up, but cap/s improves? Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi.
Typo on my part, I didn't have the change in the Sabres base cap (+162.5) in the OP. Fixed now, thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7828
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Posted - 2013.10.15 17:31:00 -
[3] - Quote
Bubble immune dictors would be wtfbbqop. Just saying.
Rest of your feedback I'm looking into and taking note of, keep it coming. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7855
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Posted - 2013.10.23 18:06:00 -
[4] - Quote
I'm back from Vegas and caught up on the thread. I've been discussing some version 2 stuff with Rise and Ytterbium today.
I expect version two of these changes will go to the CSM within the next day or so then on to you guys asap. Thanks for the feedback so far.
If you decide to shoot the Jita monument in the meantime remember to take a jacket so you don't catch a cold. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7917
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Posted - 2013.10.28 14:28:00 -
[5] - Quote
OP now updated with version 2. We've incorporated the one launcher per ship idea, added a new MWD sig penalty reduction and increased the resists (now EAF level T2 resists) and HP of all the dictors. We've also updated the Eris to the latest version of the Roden philosophy, giving it pure hybrid bonuses to Optimal, Tracking and Damage.
To compensate for the survivability changes we're dropping the warp speed a touch to 6.75au/s. We've also moderated the changes to the agility of the Heretic and Sabre.
As for the bubble launcher, we have it set with a 3 round clip, 5 second duration, and 60 second reload. One per ship. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7921
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Posted - 2013.10.28 14:42:00 -
[6] - Quote
xttz wrote:That's much better Any chance of a T2 probe launcher, with faster reload?
It's something that very well may happen at some point. My first inclination with higher meta versions would be to give them larger clips rather than faster reload, but both are possible. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7930
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Posted - 2013.10.28 14:57:00 -
[7] - Quote
Harvey James wrote:some progress here nice to see.... but some things needs addressed
- higher sig radius than T1 dessies... makes no sense especially combined with the 50% mwd sig red ..Talwar has better sig still - slot layouts need fixing 1 low isn't much use and is limiting.. -reduce highs by 2 add them to the gaping holes on ships low/mid slots .. compensate dps with double/ partial damage increases
flycatcher .. 6-5-3 heretic ... 6-3-5 eris ... 6-4-4 sabre ... 6-5-3
You are asking for quite gigantic increases in power for all the ships. I don't doubt that all those changes would make the Dictors better, but that doesn't mean that they would make the game better. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7930
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Posted - 2013.10.28 15:16:00 -
[8] - Quote
Magazine terminology corrected. :) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7938
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Posted - 2013.10.28 16:02:00 -
[9] - Quote
Querns wrote:CCP Fozzie wrote:Magazine terminology corrected. :) You've missed a great opportunity here -- namely, to call it "clipazine" and make the spergs on both side of the aisle angry. In all seriousness, though, this is a very good change, especially to the interdiction sphere launcher. Too many times I've been sitting on a gatecamp, twiddling my thumbs, waiting for the sphere launcher to come off cooldown so I can ensure that a pod does not escape. The ASB-style reload mechanic means I don't have to wait any more. One question -- can the new interdiction sphere launcher reload while cloaked? Having to hang out uncloaked on grid for a full minute, especially in a large fleet fight, would be darn near suicidal for the dictor, and just plain inconvenient otherwise. It's not a huge thing, but if it's possible, it'd be much appreciated.
It can't reload while cloaked. This is probably the part of the change that will have the most disruptive effect on current dictor tactics. However with the new resists and bonus pilots may choose to keep shooting while reloading and warping away and back is also always an option. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8143
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Posted - 2013.11.05 16:10:00 -
[10] - Quote
One more tweak to agility and mass. Slows down the Heretic slightly while using a prop mod, and brings their agility into a bit of a more balanced place relative to their combat competition like AFs.
Heretic: Mass: 1305000 (+25000) Agility: 3.7 (+0.13)
Flycatcher: Agility: 3.6 (+0.2)
Eris: Agility: 3.7 (+0.18)
Sabre: Agility: 3.7 (+0.17) |
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CCP Fozzie
C C P C C P Alliance
8400
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Posted - 2013.11.18 09:23:00 -
[11] - Quote
ilammy wrote:I don't see any mention of Bubbal Launcher in the latest patchnotes. Is it left unchanged? Or just forgotten?
Missed from that version of the patchnotes. I'll get it corrected. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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