Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|

CCP Fozzie
C C P C C P Alliance
7813

|
Posted - 2013.10.15 13:30:00 -
[1] - Quote
Interdictors ahoy! The single biggest buff these guys are getting is from the already announced warp speed changes, where their 8au/s will allow them to get on their targets extremely quickly. Otherwise we've focused on getting the three under-performers up closer to the Sabre's power level while maintaining their own distinctive styles. The class has lost a fair bit of sig across the board, and the Heretic, Flycatcher and Eris all see very significant mass decreases which lead to them gaining a lot of speed while under mwd.
SPECIFICS
HERETIC - The Heretic gets its missile bonuses applied to lights as well as rockets, and gains an extra launcher for people who want to fit it with damage in mind. It also receives an armor resistance bonus that helps it compete with the Eris for armor tanked dictoring. The combination of the mass decrease and the base speed increase lead to MWD speeds much faster than it currently enjoys and much quicker turns.
Amarr Destroyer Bonuses: 10% bonus to Rocket and Light Missile velocity per level (was 5% bonus to rocket explosion velocity per level) 5% bonus to Rocket and Light Missile damage per level (was 5% bonus to rocket damage per level)
Interdictors Bonuses: 4% bonus to armor resistances per level (was 5% bonus to missile velocity per level) 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 3M, 3L; 4 turrets, 7(+1) launchers Fittings: 60(+3) PWG, 240(+10) CPU Defense (shields / armor / hull) : 600 / 750(-1) / 700 Capacitor (amount / recharge rate / cap/s) : 750(+187.5) / 375s() / 2(+0.5) Mobility (max velocity / agility / mass / align time): 310(+11) / 3.5(-0.019) / 1280000(-91000) / 6.21(-0.48) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7(+1) Sensor strength: 12(+2) Radar Signature radius: 75(-8)
=============================================================================
FLYCATCHER - Flycatcher gets its kinetic damage and missile precision bonuses increased significantly in strength, as well as picking up some fittings and shield HP. It also enjoys a big mass decrease which improve MWD speeds a lot, but I've upped the inertia as well to keep turning speeds in line.
Caldari Destroyer Bonuses: 5% bonus to Rocket and Light Missile explosion radius per level (was 3% bonus to light missile explosion velocity) 10% bonus to Rocket and Light Missile Velocity per level
Interdictors Bonuses: 10% bonus to Rocket and Light Missile kinetic damage per level (was 5%) 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 5M, 1L; 2(-1) turrets, 6 launchers Fittings: 60(+4) PWG, 270(+5) CPU Defense (shields / armor / hull) : 800(+49) / 600 / 650(-1) Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 315 / 3.4(+0.53) / 1350000(-222000) / 6.36s(+0.1) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7 Sensor strength: 14(+2) Gravimetric Signature radius: 80(-10)
=============================================================================
ERIS - Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.
Gallente Frigate Bonuses: 10% bonus to Small Hybrid Turret falloff per level 5% bonus to Rocket and Light Missile explosion radius per level (was 10% bonus to small hybrid tracking per level)
Interdictors Bonuses: 10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level (was 5% bonus to thermal rocket and light missile damage) 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 2M, 4L; 4(-1) turrets, 4 launchers Fittings: 64(+2) PWG, 210(+16) CPU Defense (shields / armor / hull) : 650(-1) / 700 / 750(-1) Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7 Sensor strength: 13(+2) Magnetometric Signature radius: 85(-1)
=============================================================================
Sabre - The Sabre is the baseline for these ships and is seeing the smallest changes. We're taking away a bit of its agility to put it in line with the others, but giving it some more shield HP and a significant drop in sig to compensate.
Minmatar Destroyer Bonuses: 5% bonus to Small Projectile Turret Damage per level 10% bonus to Small Projectile Turret tracking speed per level
Interdictors Bonuses: 10% bonus to Small Projectile Turret falloff per level 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 4M, 2L; 7 turrets, 1(-1) launchers Fittings: 58 PWG, 230(+2) CPU Defense (shields / armor / hull) : 750(+50) / 650(-1) / 600 Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7(+1) Sensor strength: 11(+2) Ladar Signature radius: 70(-5) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Sala Cameron
North Eastern Swat Pandemic Legion
119
|
Posted - 2013.10.15 13:31:00 -
[2] - Quote
FIRST |

Gummi Worm
ElitistOps Pandemic Legion
24
|
Posted - 2013.10.15 13:33:00 -
[3] - Quote
FIRST
page |

Rendiff
Funk Soul Brothers High Rollers
32
|
Posted - 2013.10.15 13:34:00 -
[4] - Quote
I might actually have train for these now. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1528
|
Posted - 2013.10.15 13:34:00 -
[5] - Quote
Why do all races have missile ships now?
I don't get it.. We don't see lasers or Ac's being flavour for other races :S BYDI recruitment closed-ish |

Lukas Rox
Aideron Technologies
34
|
Posted - 2013.10.15 13:34:00 -
[6] - Quote
Reserved for now... Blogging about EVE on http://pozniak.pl/ |

Mioelnir
Cataclysm Enterprises Easily Offended
134
|
Posted - 2013.10.15 13:39:00 -
[7] - Quote
CCP Fozzie wrote:Sabre .... Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)
How does this work? Cap stays the same, recharge time goes up, but cap/s improves? Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi. |

Kahega Amielden
Rifterlings Point Blank Alliance
982
|
Posted - 2013.10.15 13:41:00 -
[8] - Quote
Garviel Tarrant wrote:Why do all races have missile ships now?
I don't get it.. We don't see lasers or Ac's being flavour for other races :S
I believe the idea was always that missiles aren't something completely race-specific. It's just that most hulls in the game were awful, and the best Caldari hulls were missileboats, so everyone got used to Caldari using missiles and everyone else not using anything. |

BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
21
|
Posted - 2013.10.15 13:42:00 -
[9] - Quote
Love the changes! |

Capt Retard
Federal Navy Academy Gallente Federation
38
|
Posted - 2013.10.15 13:43:00 -
[10] - Quote
And yet another ...
Buff everything, nerf Minmatar.
Holy crap - its like the end of days for minmatar.
Missile boats ahoy - with no range.
Autocannon nerformama - TEs down the pan.
Worst Caps by a staggering margin.
Command ship loveliness perforated with shotgun.
Lowest DPS marauder FTL (for the loss).
Dump on minmatars speed and agility advantages - they cant compensate with worst weapon systems. The is no 'flavour' in the racial minmatar its porridge (with lots of salt). |
|
|

CCP Fozzie
C C P C C P Alliance
7815

|
Posted - 2013.10.15 13:49:00 -
[11] - Quote
Mioelnir wrote:CCP Fozzie wrote:Sabre .... Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) How does this work? Cap stays the same, recharge time goes up, but cap/s improves? Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi.
Typo on my part, I didn't have the change in the Sabres base cap (+162.5) in the OP. Fixed now, thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Leppales Beddelver
Dreddit Test Alliance Please Ignore
19
|
Posted - 2013.10.15 14:00:00 -
[12] - Quote
I feel like this doesn't go far enough on a class that really needs more major changes. They all seem very similar. |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4584
|
Posted - 2013.10.15 14:02:00 -
[13] - Quote
CCP Fozzie wrote:Mioelnir wrote:CCP Fozzie wrote:Sabre .... Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) How does this work? Cap stays the same, recharge time goes up, but cap/s improves? Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi. Typo on my part, I didn't have the change in the Sabres base cap (+162.5) in the OP. Fixed now, thanks.
Need one more edit Fozzie:
Capacitor (amount / recharge rate / cap/s) : 60(+162.5) / 300s(+8.333) / 2(+0.5)
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Tenaris Zeratul
The Scope Gallente Federation
5
|
Posted - 2013.10.15 14:05:00 -
[14] - Quote
New Eris is garbage. Please make it either missiles or turrets. |

Harvey James
Deep Core Mining Inc. Caldari State
542
|
Posted - 2013.10.15 14:06:00 -
[15] - Quote
i love the way you say significant sig radius reduction and then just scrape 5 off...
T1 destroyers all have much lower sig radius than these ranging from 56 - 72 T2 interdictors 75 - 85 after a supposed significant sig radius reduction ... LOL at you Fozzie  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Ribeye Jaksom
ElitistOps Pandemic Legion
18
|
Posted - 2013.10.15 14:06:00 -
[16] - Quote
nice sabre nerf. good thing you left them so every frigate in the game can still pwn them 1v1. pathetic.
|

Drake Doe
Flatulaction
277
|
Posted - 2013.10.15 14:06:00 -
[17] - Quote
Why not make the Eris a drone boat so they're not all so similar? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Hannott Thanos
Notorious Legion
677
|
Posted - 2013.10.15 14:07:00 -
[18] - Quote
Not sure about the Eris to be honest. Sure, it has the option to get the highest DPS, but I really don't like the forced split between weapons. Why does Minmatar T1 get 7 highs with 6 guns and 6 missiles and double bonus to both, and a T2 Gallente ship gets 8 highs with 4/4, forcing a split in MagStab/BallisticControl, the very thing that was the reason for the Minmatar type split bonuses/fittings?
Maybe it works on a ship of this size, but I fear for the Roden line if this is the new standard. Either the Enyo will become a 4 highslot 2 missile 2 guns or it will have to swap manufacturer. |

Kassasis Dakkstromri
Terra Incognita Insidious Empire
133
|
Posted - 2013.10.15 14:07:00 -
[19] - Quote
It just so happens that I am totally ready and skilled to fly these... just as this is coming to light....
Very pleased - will make lots of Tears!
Yarr! |

Grarr Dexx
Snuff Box
289
|
Posted - 2013.10.15 14:08:00 -
[20] - Quote
CCP Fozzie wrote:Mioelnir wrote:CCP Fozzie wrote:Sabre .... Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) How does this work? Cap stays the same, recharge time goes up, but cap/s improves? Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi. Typo on my part, I didn't have the change in the Sabres base cap (+162.5) in the OP. Fixed now, thanks.
You put 60 instead of 600. Otherwise, this looks nice. The armor resists on the heretic especially, since I have memories of putting 2 400mm's and 2 c-type adaptives on an AB eris to go along with an ahac gang and actually surviving. |
|

Harvey James
Deep Core Mining Inc. Caldari State
544
|
Posted - 2013.10.15 14:12:00 -
[21] - Quote
is there any chance of sorting out the weird slot layouts? Flycatcher has 1 low slot .... Saber has 2 lowslots... Eris has 2 mids yet Heretic has 3mid and 3 lows ... the balance being what exactly here????
feel free to remove a few highs to spread around a bit and just increase the damage bonuses or the extra lows could replace the damage with damage mods .... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Lorac Gemini
The Order of Forever
1
|
Posted - 2013.10.15 14:13:00 -
[22] - Quote
CCP Fozzie wrote:
Gallente Frigate Bonuses: 10% bonus to Small Hybrid Turret falloff per level 5% bonus to Rocket and Light Missile explosion radius per level (was 10% bonus to small hybrid tracking per level)
I think you meant Gallente Destroyer instead of Frigate. Looks good though! |

Harvey James
Deep Core Mining Inc. Caldari State
544
|
Posted - 2013.10.15 14:13:00 -
[23] - Quote
Also their tank is pretty woeful about 25% less than T1 destroyers along with a much larger sig radius ...... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1810
|
Posted - 2013.10.15 14:14:00 -
[24] - Quote
Capt ****** wrote:And yet another ...
Buff everything, nerf Minmatar.
Holy crap - its like the end of days for minmatar.
Missile boats ahoy - with no range.
Autocannon nerformama - TEs down the pan.
Worst Caps by a staggering margin.
Command ship loveliness perforated with shotgun.
Lowest DPS marauder FTL (for the loss).
Dump on minmatars speed and agility advantages - they cant compensate with worst weapon systems. The is no 'flavour' in the racial minmatar its porridge (with lots of salt).
Possibly THE most fitting name for a character ever devised. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
86
|
Posted - 2013.10.15 14:15:00 -
[25] - Quote
Current fleet fits remains, marginal changes. I am pleased also even buffed that this is even worth posting and a "feature" of Rubicon.  Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Jack bubu
GK inc. Pandemic Legion
461
|
Posted - 2013.10.15 14:17:00 -
[26] - Quote
i was hoping for more radical changes that improve survivability, atleast a similar role bonus like the interceptor MWD signature bonus would have been great.
as it is they remain throwaway ships you put your alt in and hope you get a bubble off before you die. |

Vanilla Vila
labour anal
1
|
Posted - 2013.10.15 14:17:00 -
[27] - Quote
Another dumb 1/2 guns/1/2 missiles boat.
Scrap the Eris. |

Harvey James
Deep Core Mining Inc. Caldari State
545
|
Posted - 2013.10.15 14:19:00 -
[28] - Quote
Jack bubu wrote:i was hoping for more radical changes that improve survivability, atleast a similar role bonus like the interceptor MWD signature bonus would have been great.
as it is they remain throwaway ships you put your alt in and hope you get a bubble off before you die.
mm... at least they get a role bonus the EAF don't despite being a T2 role based ship .. go figure Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Domanique Altares
Rifterlings Point Blank Alliance
1815
|
Posted - 2013.10.15 14:20:00 -
[29] - Quote
ITT: Sabre is the Rifter of dictors, and still the only one with enough fittings to do basically whatever it wants thanks to the miniscule fitting requirements of autocannons. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Hannott Thanos
Notorious Legion
678
|
Posted - 2013.10.15 14:23:00 -
[30] - Quote
Gallente Destroyer Bonuses: 10% bonus to Small Hybrid Turret falloff and Rocket velocity per level 5% bonus to Rocket and Light Missile explosion radius per level
Interdictors Bonuses: 10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 2M, 4L; 7(+2) turrets, 7(+3) launchers Fittings: 64(+2) PWG, 210(+16) CPU Defense (shields / armor / hull) : 600(-51) / 700 / 800(+49) Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7 Sensor strength: 13(+2) Magnetometric Signature radius: 85(-1)
Basically, 7 launchers and 7 turrets with bonus to range of both systems. I would fly this, but not the proposed one |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |