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Thread Statistics | Show CCP posts - 11 post(s) |
Galphii
Oberon Incorporated RAZOR Alliance
184
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Posted - 2013.10.16 23:32:00 -
[271] - Quote
The survivability of these ships is still in doubt on the battlefield - their sig radius is larger than a destroyer, with less hitpoints. Does this mean you *like* the fact they're rarely more than suicide bubble droppers? I've seen people rarely bother to fit weapons or other mods because they get smoked almost every single time they're on the field. They are a priority target, and not exactly cheap, so give them a greatly reduced signature radius or some increased resists (up to half tech 2) and also another 20% on the hitpoints.
Just because people fly sabres all the time doesn't mean that ship is perfect and should be the gold standard. Fix 'em properly. X |
Meyr
SiN Corp
57
|
Posted - 2013.10.17 01:12:00 -
[272] - Quote
Much like every other Gallente pilot -
WTF is with your fascination with a mixed weapon system on the Eris? Haven't you heard enough complaints over the years about this crap design feature? Hasn't enough abuse been heaped, and rightfully so, upon this ill-thought-out concept?
Second thing, WTF is up with you making everything except the Sabre dependent upon missiles? Much like split weapon systems, haven't we tried this? Give Caldari missiles, it's their forte! Let Amarr fit lasers, and let Gallente fit a FULL RACK of hybrids!
If these things are supposed to be able to catch and kill Interceptors, you've given everyone except for the Sabre (as usual) an exceptionally LOUSY platform with which to attempt it.
A T2-fit Catalyst would be more likely to scare an Inty pilot, and, even at that, not much. MAKE THE OTHER THREE AS CAPABLE AS THE SABRE IN ACTUAL COMBAT, NOT ON PAPER!!! |
Octoven
Phoenix Productions Headshot Gaming
192
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Posted - 2013.10.17 01:39:00 -
[273] - Quote
Garviel Tarrant wrote:Why do all races have missile ships now?
I don't get it.. We don't see lasers or Ac's being flavour for other races :S
The primary reason for this is that missiles and guns are two completely different weapon systems...always have been the difference between heavy missiles and medium beams are night and day compared to beams and arties. This is mostly due to support skills. Missiles have a different set of support skills than lasers whereas lasers, projectiles, and even hybrids have similar support skills so there isnt as much cross training going from hybrids to lasers compared to going from for instance projectiles to missiles or the other way round. Allowing more ships to have missiles prevents guns from having a monopoly over ships. I rather like the new influx of missile boats.
Now onto the ship balances....all of them look great so far, I love how you have brought out the need for true maneuverability in them. HICs are a bit more rigid in terms of moving around so its nice to get some flexibility in terms of a more agile interdictor. Bang on job, Ive never bothered training into them because its not really worth it given the comparison to HICs so I skipped them just like T1 dessies. However, I do think I will train into one just to have a bit more fun at a cheaper rate :D |
Kagura Nikon
Mentally Assured Destruction
587
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Posted - 2013.10.17 01:45:00 -
[274] - Quote
Imigo Montoya wrote:CCP Fozzie wrote:Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) Amarr have their armour resists Caldari have their shield resists Gallente have their high DPS Minmatar have their speed and agility These are the things that help ships of each race stay alive, whether through tank, gank, or ability to hit and GTFO. While the Sabre is still the fastest and has the best agility rating, its effective agility (as shown by align time, determined by agility and mass (as I understand it)) is now not only not the best, it's the worst of all the interdictors. Sure, a sabre can fit nanos to improve agility, but so can all the others. The comparison needs to be made on the base stats and the improvements to the others have meant that the Sabre is relatively worse off now. I think this might need another small balance pass.
That a million times. THere is NOTHIGN that justifies minamtar having the LEAST agile ship. NO it doe snto matter what any other dreams .. its WRONG.. all WRONG. If you think that is right you guys should NOT be balancing ships for this game!
PLease CCP, your game balance peopel shoudl be people that understand the CONCEPTS OF THE RACES, FLAVORS and ROLES. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
dexter xio
TURN LEFT
12
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Posted - 2013.10.17 10:39:00 -
[275] - Quote
Hannott Thanos wrote:Patrice Macmahon wrote:Is the warp disruption bubble mechanic also finally getting tweaked?
The reason I ask is that currently the bubble mechanic only affect a warp parabola (the final landing point) if the bubble was in place BEFORE the ship initiated warp.
With the changes to warp speed time, will the mechanic be adjusted so that a ship is stopped on a bubble if the bubble was placed before the ship enters grid.
This would allow a fast moving interdictor to warp past a ship, land on grid, and force their final landing destination. Currently if you have a ship following in warp, drop a bubble, the ship ignores your bubble because their landing zone was calculated before the bubble was put in place.
Any remarks on this game mechanic ccp? This would be so damn amazing! Imageine a battleship warping off towards a planet far away. You follow it and drop a bubble before it lands and it's dragged into it. Holy batman, make this happen!
RIP every gang that engages a blob with 2-3 dics? Dexter xio - That cool guy |
Sable Moran
Moran Light Industries
241
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Posted - 2013.10.17 11:20:00 -
[276] - Quote
Antillie Sa'Kan wrote:Nartel Vortok wrote:Anna Djan wrote:I was really looking forward to the changes from a non 0.0 dessy pilot.
Quite disappointed.
From the stats I can not see a reason why i'd pick these over standard dessies or AF's (non 0.0 perspective remember). Why would you use a dictor out of nullsec? The entire point of it is to bubble, not to be some bad gimmick lowsec pvp ship. Interdictors are actually some of the best ships to blitz the SoE epic arc. Due to their high warp speed making all the traveling faster (which is getting an overall buff) and their ability to mulch NPC frigates. This is a very tiny niche role but it is a hi sec one.
Confirming that there are uses for dictors in high sec too. You just have to dig deep to find them. Here's one example: I used the Eris for the longest of time as a loot&salvage ship, fast, eight hi slots and all those low slots, yummy. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Barrogh Habalu
Imperial Shipment Amarr Empire
546
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Posted - 2013.10.17 11:43:00 -
[277] - Quote
Kagura Nikon wrote:That a million times. THere is NOTHIGN that justifies minamtar having the LEAST agile ship. NO it doe snto matter what any other dreams .. its WRONG.. all WRONG. If you think that is right you guys should NOT be balancing ships for this game!
PLease CCP, your game balance peopel shoudl be people that understand the CONCEPTS OF THE RACES, FLAVORS and ROLES. Just calm down, we all know how cases such as theese are handled. "We are happy with X, so we aren't touching this, instead we are taking Y, Z, and others to X's level. Therefore, this season X will be worthless s***." |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
146
|
Posted - 2013.10.17 12:29:00 -
[278] - Quote
Galphii wrote:The survivability of these ships is still in doubt on the battlefield - their sig radius is larger than a destroyer, with less hitpoints. Does this mean you *like* the fact they're rarely more than suicide bubble droppers? I've seen people rarely bother to fit weapons or other mods because they get smoked almost every single time they're on the field. They are a priority target, and not exactly cheap, so give them a greatly reduced signature radius or some increased resists (up to half tech 2) and also another 20% on the hitpoints.
Just because people fly sabres all the time doesn't mean that ship is perfect and should be the gold standard. Fix 'em properly.
yup, they are flown because a dictor is a necessity. everytime a pilot "surrenders" himself to dictor-duty he knows, when there is a fight, he goes back home in a pod.
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Bezdar22
0utLaw. Northern Coalition.
1
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Posted - 2013.10.17 12:53:00 -
[279] - Quote
Harvey James wrote:FLYCATCHER
Caldari Destroyer Bonuses: 10% bonus to Rocket and Light Missile kinetic damage per level (was 5%) 10% bonus to Rocket and Light Missile Velocity per level
Interdictors Bonuses: 4% bonus to shield resistances 10% bonus to Interdiction Sphere Launcher rate of fire per level 15% reduction in penalty to MWD sig radius
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 6H, 5M, 3L; 5 launchers ,1 turret Fittings: 60(+4) PWG, 270(+5) CPU Defense (shields / armor / hull) : 900 / 700 / 750 Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 310 / 3.4(+0.53) / 1350000(-222000) / 6.36s(+0.1) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7 Sensor strength: 14(+2) Gravimetric Signature radius: 60
i loke this idea
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Randy Wray
Nova Ardour Dixie Normus.
79
|
Posted - 2013.10.17 12:59:00 -
[280] - Quote
I'm going to suggest again the thing I suggested in the interceptor thread: Make interdictors immune to their own bubbles.
Light Interdictors are essentially the "trapper" kinda class in eve. A trapper shouldn't get caught in his own traps. To balance this they would gain agression from bubbling again. On top of the essential stat changes that have been discussed in this thread I also support the idea of new kinds of interdiction probes. Maybe one that only has a 5km radius but stays up for 5 minutes instead of just 1? Like an instant temporary drag bubble.
How would this change the game? Skilled cloaky interdictor pilots would be able to team tag tackle capitals with low risk, is this OP? No, it's not OP for the same reason that plex doesn't make eve pay to win: it requires alot of skill and good execution, essentially bringing back specialized tackling. Dictors can get caught in each others bubbles and can be in great peril if they try to reenter grid which they have to do sooner or later.
In gang warfare interdictors could stay behind the gang, bubble a gate and warp trapping a hostile chaser without having to sacrifice himself, it's a specialized trapping ship after all.
You might argue that this will make fast align shield interdictors the standard leaving armor dictors behind, how would you counter that? By giving armor dictors good enough (sig)tanking potential to be used in small gang armor doctrines. The high resist profile on the heretic does help that, but I feel like they need a general signature reduction and/or some kind of MWD signature reduction bonus since noone would think of AB fitting a dictor even in an armor doctrine.
As a solo pvper I think a change like this would also make me alot more motivated to fly light interdictors. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray |
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1409
|
Posted - 2013.10.17 13:18:00 -
[281] - Quote
If you could put an interdiction sphere launcher at anything other than an interdictor you wouldn't fly an interdictor.
They are incredibly mediocre ships that are most commonly used as suicide bubble droppers. These changes don't do anything to help alleviate the problems with this ship class. |
Lfod Shi
Lfod's Ratting and Salvage
132
|
Posted - 2013.10.17 13:43:00 -
[282] - Quote
Sable Moran wrote:
Confirming that there are uses for dictors in high sec too. You just have to dig deep to find them. Here's one example: I used the Eris for the longest of time as a loot&salvage ship, fast, eight hi slots and all those low slots, yummy.
+1 Made my first billion ratting / lvl3 mission running and salvaging in hisec in a Flycatcher. Now that I spend more time ratting in low (and a bit of null), the flycatcher is still my favorite bird. Too many people don't look outside a ship's given role. Their loss.
That one low slot is a daily Sophie's Choice, but whatever, I still think I like the proposed changes.
...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
Domanique Altares
Rifterlings Point Blank Alliance
1820
|
Posted - 2013.10.17 14:02:00 -
[283] - Quote
Would it be terribad to give these ships a flat +1 to the warp disruption strength of fitted points and scrams as an additional role bonus? Inties get added range which is helpful everywhere, let dictors have a high/low sec utility role by grabbing warp stabbed targets. This is relevant with the current FW farming meta and especially recent T1 indy hauler changes that both see multiple stabs being fit on agile ships. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Corine Noas
Russian Thunder Squad Darkness of Despair
23
|
Posted - 2013.10.17 14:19:00 -
[284] - Quote
I like Grath's idea where dictor launcher has 1 (or 2) min reload cycle and max number of probes loaded depending on interdictor skill level (maximum 5). It would make dictors competent in terms of removing tacklers off himself and not just die to any ceptor because of "3 launchers + mwd + cloak + maximum co-proc's and a few guns to ***** killmails" fit. And maximum 1 dictor launcher per ship. |
Marian Devers
Rage and Terror Against ALL Authorities
27
|
Posted - 2013.10.17 15:31:00 -
[285] - Quote
Quote:ERIS GÇô Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.
"10mn AB plated fleet fits". Are you balancing these ships based on some idiot's idea of an Interdictor fit? Or worse, do you actually believe that people fly armor tanked interdictors? |
Forstbyte
The Flanders Corporation Yulai Federation
2
|
Posted - 2013.10.17 15:36:00 -
[286] - Quote
I like most changes, except for:
- Eris: get rid of that split weapon sys OR go 6/6 on launcher/turret, lose the drone bay. - All of them could use a smaller sig. |
Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
34
|
Posted - 2013.10.17 16:04:00 -
[287] - Quote
I kind of like the idea of blasters + rockets for my Eris. Rockets would help with drone control. I can see a lot of gank potential out of the hull... except that it takes two damage mods to get similar DPS out of it compared to a sabre with one gryro.... -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
GeeShizzle MacCloud
367
|
Posted - 2013.10.17 16:12:00 -
[288] - Quote
To be totally honest there's a lot that needs to be done with interdictors to get them to a point where they fulfill their role without being almost entirely a suicide ship and fleet role choice.
If you consider the state of Heavy Interdictors, each one fulfills their role in fleet entirely without a single fitting mod, even when fitting dual bubbles, cloaks, cap injectors and tertiary mods like cynos and weapons. Thats on top of a full tank too with all important mods being T2. By comparison most if not all interdictor fits have at least 1 fitting mod if not more. Taking the baseline and arguably the best ship in terms of resources, the sabre as an example.
A Sabre fitted with a single bubble, cloak, tank and a scram already maxes out on CPU using important T2 mods. Thats before any Guns. If you attempt to fit 2 bubble launchers you run into fitting issues even fitting a minimal tank and no scram. The reason people fit 2 bubble launchers is that the situation where its preferred demands that 1 bubble is not enough in most cases and the activation cooldown on the bubble launcher stops it from being activated again.
In this regard Graths proposal of a bubble launcher with no activation cooldown, but a more limited probe capacity and lengthy reload cycle would fit the bill of what interdictor pilots need without having to fit 2 bubble launchers. This would reduce the CPU load on interdictors, a resource that crucial.
As for the issue of survivability, sabres are typically primary targets for fleets due to the nature they can tackle large groups of ships. theyre role is not to soak up damage as heavy interdictors fill the role of high tank large area tackling. Increasing base speed to mitigate damage will only encroach the roles of interceptors at their ability to reduce distance to targets. Increasing tank will only do little to help unless interdictors are given huge bonuses to it. its not likely that will happen, its also likely to be misused. The only way is to mitigate damage based on something other than tank and speed, and this is most easily done by playing with sig radius.
A negative bonus like Grath had said to MWD sig radius, akin to assault frigs and HACs would be perfect for this. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
181
|
Posted - 2013.10.17 16:16:00 -
[289] - Quote
yes i can fly the heretic and call people heretics and be scary now! |
Corine Noas
Russian Thunder Squad Darkness of Despair
23
|
Posted - 2013.10.17 16:43:00 -
[290] - Quote
Marian Devers wrote:Quote:ERIS GÇô Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon. "10mn AB plated fleet fits". Are you balancing these ships based on some idiot's idea of an Interdictor fit? Or worse, do you actually believe that people fly armor tanked interdictors? Fully agree. Raivi, plz do not balance ships based on oversized mods <_< |
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bassie12bf1
Militaris Industries Northern Coalition.
43
|
Posted - 2013.10.17 17:32:00 -
[291] - Quote
Dual weapon system ugh, and even on a dictor, could have atleast make it possible to chose either instead of just both. |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
279
|
Posted - 2013.10.17 18:03:00 -
[292] - Quote
Corine Noas wrote:Marian Devers wrote:Quote:ERIS GÇô Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon. "10mn AB plated fleet fits". Are you balancing these ships based on some idiot's idea of an Interdictor fit? Or worse, do you actually believe that people fly armor tanked interdictors? Fully agree. Raivi, plz do not balance ships based on oversized mods <_<
Personally translated it to *eris can now mount a plate, guns and launchers or could also fit a 10mn with some leftover remainings of a tank, I tested it and it.... well.... fits*
That aside, in the right environment a 10mn coercer is tanking like a baws - same should happen to a 10mn eris bubbling a horde of ABCs or even sentrydomis (afaik they do not necessarily carry anything besides sentries)
Calling a 10mn bubble an idiot idea is quite premature aswell, especially people like you should appreciate the niche usage that this hull could be used for.
From my perspective, considering that a good friend flies the eris passionately already to quite impressive success (the guy who imo came up with the one true smallscale geddon fit, unlike all those scrubfits that are littering the kb (huehue 2 neuts, 5 cruise launchers - so scrub)), I do not think that plated dictors are majorly worse compared to shielddictors. They are just worse at decloaking and running away, but also better at tanking or getting under the guns of a single cruisersized target or bigger (a sigradius boosted by double-MSE as example for the sabre is significantly higher compared to a plated eris, if you don't 2MSE your sabre, you're doing it wrong anyways) https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |
Kane Fenris
NWP
96
|
Posted - 2013.10.17 18:55:00 -
[293] - Quote
nice changes like em ...till i get killed by one
but the eris seems a little strange i'd rather see split weapons scythe FI style on it if tit must have split weapons |
Andreya
Direct Intent
0
|
Posted - 2013.10.17 19:34:00 -
[294] - Quote
My first time posting in years. The Rubicon changes I have seen so far have been innovative and fair. The Interdictor changes where the ones I was most excited for, yet unlike the other changes for Rubicon, these are a disappointment. Eris - Split weapon systems are embarrassing. Stick with a high damage potential hybrid fit. Sabre - Majority of pilots who spec'd Minmatar want, and expect maneuverability over extra shields. Heretic - These changes are ideal. Flycatcher - These changes are satisfactory.
For all Interdictors speed is the savior to a ship with lame resists and a high signature radius. A signature radius large enough to take damage from medium and larger weaponry. More shields and armor are not what keeps these ships alive. Having the maneuverability to avoid the fire in the first place is their key to survival.
Alternatives? MWD-sig bonus like the AFs? Smaller sig across the board? Overall speed 20% slower than interceptors? Like the good ol days.
Dictors have been my primary ship for years. Not only did the speed nerf years ago coin the phrase "flying coffin" for Interdictors, it hit the Interdictor class harder than most of the others. Which resulted in me for nearly 2 years. I am back, enjoying these changes, hoping that the dictor class will be as thrilling to fly like they used to be.
God bless dictor pilots. |
Ganthrithor
GoonWaffe Goonswarm Federation
671
|
Posted - 2013.10.17 20:03:00 -
[295] - Quote
I'm really getting tired of these -re-balance threads: the only decent change I've seen you guys make in the last few expansions have been the warp speed changes and the blackops BS temp-fix.
I know you probably don't give a damn about my opinion, but here's my opinion on what you should have focused on with dictors, with a few explanations here and there:
First, you should recognize that these ships fill an absolutely critical role in 0.0 combat, and that that very role virtually guarantees that dictors will at or near the top of the target lists in any kind of engagement. Given that these ships wear a "kick me" sign on their backs from the outset and that they fill a key role, they need to have a focus on survivability. Without tackle, fights don't work outside the AT. Tackle needs to be able to do it's job. You guys seem to have recognized this with interceptors and assault frigates, opting to give them much larger tanks than their T1 counterparts as well as tiny signature radii and bonuses to sig bloom. Dictors, on the other hand, get LARGER base sigs than destroyers, can't field appreciably larger tanks, and ultimately wouldn't benefit from "larger, small tanks" due to the fact that their sig/speed ratios mean that they will get absolutely reamed by anything that fits weapons and isn't a Phoenix.
tl;dr: Dictors need a massive sig shrink across the board (and by the way, you're being blatantly disingenuous by even suggesting that a 5m sig radius decrease on the Sabre is "significant" in any way) and probably bonuses to prop-mod sig bloom AND larger tanks in order to do their jobs effectively your brave new world of EVE where a majority of ships (especially T1 stuff) has received large buffs to their combat effectiveness.
Next, what in the name of all that is holy is this new-old split-weapons bonus fetish you have going? Remember all those years frustrated people spent complaining about the split weapon bonuses / slot layouts on the Typhoon and the Naglfar? Remember how you held out for years before finally doing away with those situations and admitting they were a terrible idea? WHY ARE YOU BRINGING THEM BACK? The "new" split-bonus philosophy (bonuses to two weapons systems and hardpoint layouts that allow a user to equip a full compliment of either type) are fine, but this 4 turret / 4 launcher crap is just unbelievable. It's still a bad idea: get rid of it.
Finally, "Minmatar" and "least-agile ship in it's class" do not belong in the same ship description. Newsflash: with the chronic lag present in your game it is hard enough for a current nano-Sabre to delay-bubble and snag a decloak on any remotely-quick cloaking ships. The last thing the Sabre needs is an agility nerf, especially one that puts it below every other dictor on offer. If you want to make the Eris ever-so-slightly more maneuverable (but slower) then so be it, but there's no way the two resist-bonused, "tanky" dictors (I still find this notion laughable) should be more agile than the Sabre or Eris.
PS: are you actually increasing fittings on the Eris and Heretic enough to allow them to utilize their "armor tanking slot layout" and "extra missile hardpoint," respectively? I won't know until someone is kind enough to release an EFT mod that allows me to theorycraft these terrible ships (since you guys continue to provide no way of actually contextualizing your stupid patch note-style change announcements), but in the past the Eris' extra low slot over the Heretic was often useless due to having insufficient CPU to utilize it, while the Heretic never had the fitting to actually field a complement of rocket launchers effectively, much less that plus an additional launcher... |
Lfod Shi
Lfod's Ratting and Salvage
132
|
Posted - 2013.10.17 20:07:00 -
[296] - Quote
After reading the thread more closely I gotta chime in on the agility / MW issue. If the MW is the problem, then the MW needs the fix, not the dicter's agility (or mass, whatever).
Agility and speed are kinda important. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
Ganthrithor
GoonWaffe Goonswarm Federation
671
|
Posted - 2013.10.17 22:52:00 -
[297] - Quote
Oh, and while I'm at it: you guys should make the Heretic a laser platform, because that would just be cool. I was talking to a spacebro and he reminded me that we'll now have 3 missile platform destroyers and only one that is specialized for guns. That strikes me as being kind of lame. Also lasers are indisputably awesome. |
Dehval
Risk Breakers Fidelas Constans
32
|
Posted - 2013.10.17 22:52:00 -
[298] - Quote
Just a somewhat related question.
Is there any particular reason these ships do not have proper T2 resists applied to their hulls? Wouldn't that help alleviate some of the problems? |
Ganthrithor
GoonWaffe Goonswarm Federation
672
|
Posted - 2013.10.17 23:11:00 -
[299] - Quote
Dehval wrote:Just a somewhat related question.
Is there any particular reason these ships do not have proper T2 resists applied to their hulls? Wouldn't that help alleviate some of the problems?
The problem isn't primarily one of tank size or resists: it's dictors' horrible combination of a cruiser-sized sig and cruiser-sized top speeds with frigate tanks. It's really the speed and sigs that need tweaking more than EHP (although a decent-sized EHP increase to keep pace with the tank-creep that's been pervasive among small ships since the tiericide started would also be welcome).
What they'd do if they actually wanted to make dictors into viable combat hulls rather than bubble-and-run mobiles would be to increase EHP by ~20-25% (via raw HP or resists-- I don't think it would matter that much, although at least with resists you could theoretically keep dictors up using remote reps for small gang fights), increase the top speeds across the board such that nano-fit dictors can manage 3-3.5km/s while MWDing, and shrink their base sig radii down to 45-50 instead of the absurd ~75 they're sitting at right now.
Essentially, dictors should really resemble frigates more than they do cruisers: small tanks, high mobility (which helps them mitigate damage AND do their job of grabbing initial tackles / decloaks better) and small sigs.
On a somewhat-related note, I find it hilarious that interceptors-- ships that aren't forced to find themselves inside bubbles constantly and which are the best-equipped ships in the game in terms of their ability to rapidly burn out of bubbles they do find themselves in-- are getting bubble immunity, while dictors-- relatively slow, tankless ships that are forced to drop themselves in the middle of a 20km bubble just to do their jobs-- are stuck in their own bubbles. If anything it should be dictors that are bubble immune (allowing them to not kill themselves by tackling and allowing them to bypass "defensive" bubbles and use their own bubbles on hostile fleets to, you know, do their jobs. But what do I know, I've just been doing small-gang PvP in nullsec since 2007. |
Weasel Leblanc
Center for Advanced Studies Gallente Federation
19
|
Posted - 2013.10.17 23:41:00 -
[300] - Quote
CCP Fozzie wrote:ERIS - Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.
Gallente Destroyer Bonuses: 10% bonus to Small Hybrid Turret falloff per level 5% bonus to Rocket and Light Missile explosion radius per level (was 10% bonus to small hybrid tracking per level)
Interdictors Bonuses: 10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level (was 5% bonus to thermal rocket and light missile damage) 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 2M, 4L; 4(-1) turrets, 4 launchers Fittings: 64(+2) PWG, 210(+16) CPU Defense (shields / armor / hull) : 650(-1) / 700 / 750(-1) Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7 Sensor strength: 13(+2) Magnetometric Signature radius: 85(-1) (TRIPLE SPECIAL BOLD-ITALIC-UNDERLINE mine.)
Seriously?
Split weapons systems like that are awful, and have always been awful. Anyone wanting to fit an Eris to actually shoot at things - which, surprisingly enough, DOES HAPPEN - will have no option but to fit both guns and missiles. The lack of crossover in skill points between hybrids and missiles would be bad enough in and of itself, but that's not all - small-boat hybrids never have their ranges match up with small-boat missile systems. (Trust me, I flew a Tristan before the revamp that turned it into a drone boat. I know about these things.)
I seem to remember you, yourself, once posting something about how you were giving another ship - I think one of the Minmatar hulls - enough hardpoints of both turret and launcher varieties to let its pilot choose between them, instead of being forced to fit both. You then pointed out that fitting the waythe ship had previously forced pilots to was Not Fun. What makes you think this will be any different?
TL;DR: Fozzie y u do this. Fozzie stahp. |
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