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Thread Statistics | Show CCP posts - 1 post(s) |

Linia
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Posted - 2006.01.29 20:18:00 -
[1]
I would like all you people who use drones to sign this petition, drone users, drone newbies, drone commanders, and who ever who uses drones or just likes to sign petitions.. since.. I cant really decide whno signs.. but well back to topic!
I, catleast can be the only one who is MAJORELY mad at CCP for letting drone users down?
I use drones everyday in domi and its my prim weapon, but does my primary weapon work? NO! It starts shooting stuff it is not supposted to!
Here is the most majorely things needed to be fixed:
1) Drones going Rogue! Any mission where you can take 1 group down, your drones are very fast and easy about attacking some other group WITHOUT your command and then you got EVERYTHING against you. If scramblers = dead. Or simply make guns/missiles shoot something they are not supposed to.. ehm dah...
2) Droneinfo PLEASE!! You show info on drones, it just looks like a basic drone, no skills, no nothing. Like if you had only Drones lvl1! We would like to see eg the dmg modifier changed accordingly to the skills pls? If not, remove the dmg modifier showing on guns and lasers too so ALL is inable to see their dmg with skills on :)
3) Drone speed You might recorgnise this. You make drones attack and then they start flying 50m/s and shootor so when you can actually fly 1000m/s to the target.. What is the point in shooting FAR from target instaed of flying to it as they are supposed to? Please fix this!
All people, PLEASE, sign this post so CCP will notice that they cant just ignore drone users! Drones is a weapon like guns, lasers and missiles, so dont make us have these.. disfunctinal things please!
FIX DRONES! ---> SIGN NOW! <---
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Chenoe
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Posted - 2006.01.29 20:53:00 -
[2]
signed.
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Amazoph
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Posted - 2006.01.29 21:03:00 -
[3]
signed
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Xiau Bing
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Posted - 2006.01.29 21:04:00 -
[4]
signed.....
plus: ordering them to return to dronebay when moving is somehow bugged as they keep a distance although they should be way faster than you and "cant" return to dronebay that way
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Max Hardcase
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Posted - 2006.01.29 21:16:00 -
[5]
Signed
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Rezard
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Posted - 2006.01.29 22:11:00 -
[6]
Signed
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Tal'Mar
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Posted - 2006.01.29 22:20:00 -
[7]
signed.. there has been many recent threads about this topic but i am beginning to think CCP doesnt care or they like it this way ..many of us have petitioned for them to at least acknowledge and let us know they are working or not on this matter but of course no reply.
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Linia
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Posted - 2006.01.29 22:24:00 -
[8]
Originally by: Tal'Mar signed.. there has been many recent threads about this topic but i am beginning to think CCP doesnt care or they like it this way ..many of us have petitioned for them to at least acknowledge and let us know they are working or not on this matter but of course no reply.
Yeah kinda.. unfair..
I wonder what would happen if they made t2 guns shoot stuff they was not supposed to  FIX DRONES! ---> SIGN NOW! <---
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MonaLisa Overdrive
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Posted - 2006.01.29 22:27:00 -
[9]
Originally by: Xiau Bing
plus: ordering them to return to dronebay when moving is somehow bugged as they keep a distance although they should be way faster than you and "cant" return to dronebay that way
I agree
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Grimmo
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Posted - 2006.01.29 22:33:00 -
[10]
Signed......... |

Mikahelele
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Posted - 2006.01.29 22:34:00 -
[11]
signed
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Ex02
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Posted - 2006.01.29 22:35:00 -
[12]
Agree. I'm all for new stuff, but how about we get existing stuff working correctly?
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Goddance
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Posted - 2006.01.30 01:08:00 -
[13]
Signed
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KillmAll187
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Posted - 2006.01.30 02:53:00 -
[14]
/me Signed
It was one thing before rmr when two of your drones were humping but now that you only have 5 its like you lose 40 percent of your dmg. Not to mention that tech II drones cost a crapload and if you arent in a gang, they aggro another target in like .0001 second. Then when u try to get them back where they should be they stop mwd and goto the target you ordered them to attack at orbit speed. Needs fixed now!
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Xori Ruscuv
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Posted - 2006.01.30 06:53:00 -
[15]
Signed.
Please fix. I'm not happy about having started up with drone dependent ships - making my ships dependent on BUGS.
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Bramson
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Posted - 2006.01.30 07:37:00 -
[16]
signed.
Also for #4 you forgot one of the more important bugs of them STOPING 1600m from you when you call them back to your drone hold. It is real annyoing when you are trying to call them back because some cruisers decided to gang up on them or need to warp out because out of cap etc. Ive lost more tech 2 drones to this bug than any of the others and its really annoying.
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CleverPenguin
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Posted - 2006.01.30 07:51:00 -
[17]
+1 signed
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Surfie
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Posted - 2006.01.30 10:33:00 -
[18]
Signed by me and my three alternate personalities.
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IamL33T
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Posted - 2006.01.30 12:12:00 -
[19]
Signed CCP do ure work, we pay for a game a game which should be working normal
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Laylah
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Posted - 2006.01.30 13:39:00 -
[20]
/signed
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Johnny Twoshoe
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Posted - 2006.01.30 13:55:00 -
[21]
Signed with 100% sincerity. --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |

Roga Midrennie
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Posted - 2006.01.30 14:34:00 -
[22]
for all the good it will do....
/signed.
Seriously though, im almost expecting the drone bugs to never be fixed. Some of them have existed for so long i reckon they either dont care about it or cant fix it. Like the drones sticking together, that one has been ingame since release now as shown in this post : Drones sticking long ago (dont post in that thread, just check the dates)
And for some lighthearted amusement i give you Return to Dronebay the video
Oh, and here is the logfile i took whilst making that vid : log file for above video
What really annoys me about this whole thing and the ever so predictable "file a bugreport" comments is that all i did to make that video was jump on sisi, get in a BS, go to 2 belts looking for rats and then used my drones on them. Thats it. It took 10minutes but it would seem that doing this is far beyond the scope or ability of the QA/testing/drinking beer at the pub team. 
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Arabian Goggle
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Posted - 2006.01.30 16:53:00 -
[23]
Signed....
I have 2 more problems to add to the list:
5) Carrier pilots need an option to keep fighters from always following their targets into warp.
6) Fighters don't begin doing damage until they have orbitted their target for a short while. If fighters are to be useful, they need to be hitting as soon as they are within their optimal.
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BaJaiah
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Posted - 2006.01.30 17:13:00 -
[24]
Signed one more time...
I just tried something i found rather interresting - google site:myeve.eve-online.com +drone +bug and behold 852 hits 
Of course many are within the same threads and such - but still I think this number speaks for itself 
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Sim Frost
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Posted - 2006.01.30 18:16:00 -
[25]
/signed

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Diatom
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Posted - 2006.01.30 18:19:00 -
[26]
signed 
"If you don't know where you are going, any road will get you there" |

Linia
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Posted - 2006.01.30 18:48:00 -
[27]
the more signs the bigger chance is that CCP will take notice.. Atlaest thats what I hope. FIX DRONES! ---> SIGN NOW! <---
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Potvora Oskliva
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Posted - 2006.01.30 20:05:00 -
[28]
/signed
the drones switching to slow motion when returning to mothership or when switching targets is really annoying!!!
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Kryptic1
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Posted - 2006.01.30 20:46:00 -
[29]
Signed.
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Bbllaarrgg
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Posted - 2006.01.30 23:14:00 -
[30]
Drone control has always been a bit fubar, its just one of those things i think a lot of people gave up on ages ago, like the r&d system 
But i'll still sign this, cos i'd love em to work properly, particularly the first point you make. _________________________
Insert fnord here. |
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