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Thread Statistics | Show CCP posts - 2 post(s) |

j0sephine
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Posted - 2006.01.30 07:02:00 -
[1]
Edited by: j0sephine on 30/01/2006 07:02:20
"This is the first time I've heard of the Events Team using NPC's. WTF???"
It's the result of the recent event in pf-346 i think (the one which involved MC, Norad, Imp and BoB) ... players complained after how the events were no fun because the event team could at best field couple battleships which of course die quickly to focused fire of typical player fleet. Oveur said he basically agrees, and the event team got clearance to use larger (capital) ships, better equipment and ability to spawn NPCs as their 'guards'
Basically we (players) got what we asked for, minus the servers' ability to actually handle this all >.<;
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j0sephine
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Posted - 2006.01.30 08:01:00 -
[2]
"Well, it wasn't just that... more along the lines of Oveur being in local and a little OOC chatter getting funny."
Hey, i was there ^^ (best line in local imo was someone asking Oveur to spawn Ginger Magician on the gate ;s) ... when i said people whined and Oveur responded to it, was referring to thread that took place after, in this forum section ^^;;
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j0sephine
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Posted - 2006.01.30 08:05:00 -
[3]
"well whats the ******* point really making event like these when major events (e.g Gallente Election) hasnt even started and it was announced one and a half year ago?"
CCP has pretty much admitted not that long ago they don't have manpower to handle event of this size, so it's likely abandoned at least until Kali with its factional warfare system....
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j0sephine
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Posted - 2006.01.30 15:46:00 -
[4]
"Battleships are Support losses? "
"This time we encounter no lag and simply decimate norad for a couple of support losses"
"this time" being encounter ~22:30 eve time in 4c- ... as opposed to the one ~21:30 which was when people got stuck on the jump in ^^
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j0sephine
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Posted - 2006.01.31 14:34:00 -
[5]
"The lag is terrible."
Think yesterday's encounter went pretty well because the lag was actually quite low in the beginning (relogged right before the start so maybe that helped) ... it went progressively worse though. Not sure but it's possible this was due to amount of loot cans from NPC escorts -- their numbers was increaseing, and there's dozens of them in the end. And the lag pretty much all went away again when they were cleared o.O
But excellent experience overall... and the mothership is a monster to fight o.x
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