|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
72
|
Posted - 2013.10.17 16:08:00 -
[1] - Quote
CCP Tuxford wrote:Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about? Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature.
May I have some clarification on this point? Does this mean that the AssetList call will LIE about the contents of silos to mask the presence of a siphon? This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
72
|
Posted - 2013.10.17 17:43:00 -
[2] - Quote
I feel like multiple siphons per moon is probably completely unnecessary, internally. If you're going to allow a lowly two siphons to completely burgle a moon miner's output, you could probably save some processing time and database rows by just bumping a single siphon up to 100% theft (and corresponding waste as appropriate.) As it stands currently, there's no reason to drop any fewer than two siphons on a moon, given their cost and ease of onlining. Then, only allow one siphon per chain and you get the exact same operating behavior. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
72
|
Posted - 2013.10.17 21:16:00 -
[3] - Quote
Uppsy Daisy wrote:Aryth wrote:So I am trying to follow your logic. Siphons that destroy materials will cause prices to drop. The siphons do not destroy minerals. They are freely lootable. Minerals will only be destroyed if someone is stupid enough to shoot one without taking the minerals out first.
Did you miss the part where the siphons explicitly destroy 20% of what they steal This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
72
|
Posted - 2013.10.17 21:29:00 -
[4] - Quote
Aryth wrote:Uppsy Daisy wrote:Querns wrote:Uppsy Daisy wrote:Aryth wrote:So I am trying to follow your logic. Siphons that destroy materials will cause prices to drop. The siphons do not destroy minerals. They are freely lootable. Minerals will only be destroyed if someone is stupid enough to shoot one without taking the minerals out first. Did you miss the part where the siphons explicitly destroy 20% of what they steal Yes!  Shame on me. Scene: There is an obelisk, it is black, you have fur.
Am I supposed to be holding a bone This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
72
|
Posted - 2013.10.17 21:30:00 -
[5] - Quote
I guess it's technically cartilage This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
73
|
Posted - 2013.10.17 23:41:00 -
[6] - Quote
Courthouse wrote:That's a Shakespeare joint. The Bard should be careful where he has his joint it is still illegal federally :ohdear: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
80
|
Posted - 2013.10.18 13:50:00 -
[7] - Quote
I am enjoying that the feedback adjustment for this feature actually removes utility from the theoretical small raider type and places the utility back into the large, entrenched power type without actually addressing the core problems with the device; namely, that two siphons completely shut down a moon harvester.
So, thanks CCP, for making it nicer for us and worse for everyone else. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
80
|
Posted - 2013.10.18 14:01:00 -
[8] - Quote
MeBiatch wrote:Querns wrote:I am enjoying that the feedback adjustment for this feature actually removes utility from the theoretical small raider type and places the utility back into the large, entrenched power type without actually addressing the core problems with the device; namely, that two siphons completely shut down a moon harvester.
So, thanks CCP, for making it nicer for us and worse for everyone else. a small corp with 30 people in it can shiphon up to 150 poses. now lets say all of the alt chars can also drop shiphon units so now that 150 is up to 450. that is alot... i see no problem with large groups who are more organised to take advantage of this mechanic. that is how eve works... the main problem i could see is if trial accounts can drop these babies... that would just be terrible. No, you're absolutely right -- and, in fact, an alliance of 10987 people can siphon 54,935 moons. Plus, while your theoretical examples definitely don't have the organization to pull this sort of thing off, we do. So, y'know, it's nicer for us now that it's being artificially limited by character.
Also, is your consistent misspelling of "siphon" as "shiphon" some sort of portmanteau of shit and siphon, some sort of retarded affectation, or just consistent inability to spell a thing This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
82
|
Posted - 2013.10.18 16:38:00 -
[9] - Quote
xttz wrote:
- Remove waste as it currently works, a single siphon pulls 50% of material from a silo each tick. Up to 2 siphons can be anchored per 'end of chain' module on grid. They will automatically leech from the one that is physically nearest to them.
- When a siphon is destroyed, the full contents within are dropped back into the silo it originally came from.
- A siphon is emptied by a ship by clicking an 'empty' option while within 5km. This ejects any materials inside into a jetcan, but deducts a certain amount of waste first (much like POCOs). A nearly-empty siphon will have zero waste, a full siphon has 90% waste.
- The API reports the total contents of a silo plus any siphons leeching from it, meaning that it's only possible to detect loss if material is removed from the siphon.
I like this, but I think it could be tightened up a little bit. Instead of having the siphon transfer any moongoo at all per "tick", have it just build up an internal counter representing a potential amount to be taken. Then, when the siphoneer mashes "STEAL," the amount promised is deducted into a jetcan just as outlined. This way, there is no reason to even have a complicated routine on the AssetList call to calculate the amount stolen and whatnot -- the silos themselves haven't even been touched yet, and the siphon remains unseen by the API until it is too late. KISS principle in action.
Edit: To prevent a POS owner from just emptying the silo and undoing the work the siphon has done, lock the affected silo online until the siphon has been cleared. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
83
|
Posted - 2013.10.18 17:00:00 -
[10] - Quote
TZeer wrote:Oh the tears the tears!!
Brings a glee on my face.
Boho, you actually have to live in your space where you have moons. Oh the cruelty....
LOL!! Uh
did you just denigrate someone for not "living in their space"
while being in one of the most icebergtastic nullsec alliances in the game This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
87
|
Posted - 2013.10.18 17:48:00 -
[11] - Quote
Benjamin Hamburg wrote:mynnna wrote:
The drawback ought to come because you're out to steal my stuff, not because of some automated system that punishes me for not monitoring the POS 24/7. If the contents of the silo are still there by the time I come to get it, either you left and may never have had intent to steal my stuff in the first place, or I beat you in ~~~honourable space combat~~~ when you were defending it to get my stuff back.
The waste factor isn't a punishing system, but an incentive to react faster, cause you know that even if you have the number superiority and will win that ~~~honourable space combat~~~ there will be a loss that depend on your reaction time. Taking that into acocunt, the tool become a great thing to provoke fight. So you aren't punished for not monitoring your POS, but you are actually punished for not taking action against the thieves. Which goes in total adequation with what EVE is all about. A 10m ISK, 100k EHP module is not worth fighting over for either party
If the siphonhaver logs on and finds his shit destroyed, welp, time to anchor another one from the 500 he has kicking around inside his blockade runner
If the poshaver logs on and finds his shit burgled, welp, time to assume control of the pos guns and shoot a single laser at the siphon until it goes away
The very nature of the interactions dissuades any actual interaction between siphonhaver and poshaver because erecting the siphon, scooping from the siphon, and destroying the siphon can all be done in complete safety
This is why things that actually matter like SBUs and POSes themselves and sov structures have things like timers and gobs of EHP This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
87
|
Posted - 2013.10.18 17:53:00 -
[12] - Quote
Incidentally
a nice way to even up the skill requirements for siphonhavers vs poshavers is to require Anchoring 5 for the siphon :sun:
I mean, it deploys, anchors, and onlines all by itself, surely one needs to spend much time in supplication and introspection to pull that off This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
90
|
Posted - 2013.10.18 19:18:00 -
[13] - Quote
M1k3y Koontz wrote:If a guy is carrying around 500 of these siphons, at about 10m a piece, he's an idiot with 5b of siphons in his cargo and we all get a good laugh.
People wont be stupid enough to carry 500 of these things at a time, totaling at 5b--what am i saying, ofc someone will, but they'll be retarrded and die and we all laugh Uh, it's a blockade runner, they are nearly uncatchable
also 5b is a paltry sum This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
|
|