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Thread Statistics | Show CCP posts - 3 post(s) |

Ganthrithor
GoonWaffe Goonswarm Federation
57
|
Posted - 2011.11.02 01:44:00 -
[1] - Quote
Hey, how about making some changes so SiSi is actually useful as a testing server instead of being a dumb waste of time:
- Remove SP penalties for dying in T3s-- its a test server, why do I have to train for a week every time I lose a test setup? - Actually seed all items on the market (and preferably contracts as well, or move contract items to the market so they can be seeded) - Add some features that don't exist on TQ-- a "duplicate" function would be awesome so you could fit up one ship and then copy it several times instead of having to spend hours and hours fitting the same mods to the same hulls over and over again
I'm sure there are many more things that could help SiSi be useful, but these would be a good start. The more frequent mirrors are nice. |

Scrapyard Bob
EVE University Ivy League
260
|
Posted - 2011.11.02 02:26:00 -
[2] - Quote
Ganthrithor wrote: - Add some features that don't exist on TQ-- a "duplicate" function would be awesome so you could fit up one ship and then copy it several times instead of having to spend hours and hours fitting the same mods to the same hulls over and over again
a) Setup 1st ship, save fitting
b) Buy a few dozen of everything that you fit
c) Enter new hull, load fitting, apply to ship
d) Apply rigs (don't think those get applied)
Or at least that's how it used to work... |

Comodore John
ADVANCED Combat and Engineering Violent Society
2
|
Posted - 2011.11.02 02:44:00 -
[3] - Quote
SP loss - makes sisi consistent with TQ, if there was a bug with T3 skill loss and no one on sisi loss skills, how would we know before it hit TQ?
Seeding - bad idea. The idea is to keep test conditions as close to TQ as possible, which means not flying the shiniest thing you can fit.
Stuff for sisi only - spending time developing anything that solely serves a purpose for sisi is a waste of time which could be spent developing stuff for TQ. |

Darth Skorpius
Legion of Darkwind Order of the Void
20
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Posted - 2011.11.02 03:15:00 -
[4] - Quote
Comodore John wrote:SP loss - makes sisi consistent with TQ, if there was a bug with T3 skill loss and no one on sisi loss skills, how would we know before it hit TQ?
Seeding - bad idea. The idea is to keep test conditions as close to TQ as possible, which means not flying the shiniest thing you can fit.
Stuff for sisi only - spending time developing anything that solely serves a purpose for sisi is a waste of time which could be spent developing stuff for TQ.
i agree on the sp loss and seeding issues, sisi isnt thier for peopel to test out a new fit, its there for testing new content and bug squashing
as for stuff for sisi only, they have already developed tools that only get used for testing. the moveme channel is a prime example of this. however i do agree that developing new features should be done before things that would only be used for testing, but if a dev wants to use thier spare time to work on something that does make testing on sisi easier then let them.
one thing i would liek to see, not just for sisi but for tq as well is faction items available on the open market just like faction ships.
also, if they make changes to faction/officer mods then they need to make those available for testing, currently that would mean seeding them via contracts Baa Means Baa! |

Comodore John
ADVANCED Combat and Engineering Violent Society
2
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Posted - 2011.11.02 03:22:00 -
[5] - Quote
Darth Skorpius wrote:Comodore John wrote:SP loss - makes sisi consistent with TQ, if there was a bug with T3 skill loss and no one on sisi loss skills, how would we know before it hit TQ?
Seeding - bad idea. The idea is to keep test conditions as close to TQ as possible, which means not flying the shiniest thing you can fit.
Stuff for sisi only - spending time developing anything that solely serves a purpose for sisi is a waste of time which could be spent developing stuff for TQ. i agree on the sp loss and seeding issues, sisi isnt thier for peopel to test out a new fit, its there for testing new content and bug squashing as for stuff for sisi only, they have already developed tools that only get used for testing. the moveme channel is a prime example of this. however i do agree that developing new features should be done before things that would only be used for testing, but if a dev wants to use thier spare time to work on something that does make testing on sisi easier then let them. one thing i would liek to see, not just for sisi but for tq as well is faction items available on the open market just like faction ships. also, if they make changes to faction/officer mods then they need to make those available for testing, currently that would mean seeding them via contracts
The moveme is actually helpful to CCP in getting players to the main testing system as well as mass tests.
Seeding any faction stuff always results in people only using them which is far from TQ conditions (partly why CCP is working on fixing the seeding script so they don't get seeded). Seeding faction modules will only result in people flying the best things available which is as far from TQ as you can possibly get. |

Anikan Fernardo
CAPTAIN BLACKS ORE BRAGADE
3
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Posted - 2011.11.02 04:17:00 -
[6] - Quote
Comodore John wrote:
Seeding any faction stuff always results in people only using them which is far from TQ conditions (partly why CCP is working on fixing the seeding script so they don't get seeded). Seeding faction modules will only result in people flying the best things available which is as far from TQ as you can possibly get.
You've already got everyone running around with HG Slaves/Crystals, honestly I can't think of a ship in my hangar on TQ that isn't fit with some form of faction item be it ammo, module or both. If it's available on the TQ market it should be available on the Sisi market to make conditions as close to TQ as possible. That said, I agree that there shouldn't be any contract seeding.
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Ganthrithor
GoonWaffe Goonswarm Federation
57
|
Posted - 2011.11.02 04:57:00 -
[7] - Quote
There are literally setups I want to test that can't be done with T2 items-- not only is the performance drastically lower, but a lot of them won't fit together at all due to fitting requirements.
Making SiSi as much like TQ as possible? Are you joking? Everything costs 100 isk, and I've seen people flying around in things like Adrestias. SiSi is nothing like TQ to begin with. It's a test server, we should be able to test whatever we want. If I want to test deadspace fit tristans I should be able to.
For example, the dudes I play with often want to get on SiSi and test ships we fly (which often have faction gear, or at the very least faction ammo) against groups of "normal" ships that we'd usually encounter on TQ. As it is you either can't do it if its a prospective setup / EFT project, or you can only do it once per mirror if you already own the ship on TQ. It's really frustrating. |

Missile War
Cell Corporation Sexy Alliance
8
|
Posted - 2011.11.02 05:53:00 -
[8] - Quote
Ganthrithor wrote:There are literally setups I want to test that can't be done with T2 items-- not only is the performance drastically lower, but a lot of them won't fit together at all due to fitting requirements.
Making SiSi as much like TQ as possible? Are you joking? Everything costs 100 isk, and I've seen people flying around in things like Adrestias. SiSi is nothing like TQ to begin with. It's a test server, we should be able to test whatever we want. If I want to test deadspace fit tristans I should be able to.
For example, the dudes I play with often want to get on SiSi and test ships we fly (which often have faction gear, or at the very least faction ammo) against groups of "normal" ships that we'd usually encounter on TQ. As it is you either can't do it if its a prospective setup / EFT project, or you can only do it once per mirror if you already own the ship on TQ. It's really frustrating.
listen to CJ... my god....(feels weird to say this :S)
ship testing > THIS IS A TEST SERVER, ITS FOR BUG TESTING, NOT Test-Your-FailFit-ship-server everything costs 100 isk > good cuz otherwise we couldn't fly anything AT ALL people in adrestias? > fault in the seeding script, will get fixed IIRC test whatever we want > THIS IS A TEST SERVER, ITS FOR BUG TESTING, NOT Test-Your-FailFit-ship-server deadspace fit tristans? > THIS IS A TEST SERVER, ITS FOR BUG TESTING, NOT Test-Your-FailFit-ship-server
also > the dev's don't really want to make a seperate code for sisi, why? cuz its wasting time for a testserver just so whiny little babies can test their failfits and they can better use that time on something usefull like fixing bugs or whatever. |

Ganthrithor
GoonWaffe Goonswarm Federation
57
|
Posted - 2011.11.02 07:00:00 -
[9] - Quote
Missile War wrote:listen to CJ... my god....(feels weird to say this :S)
ship testing > THIS IS A TEST SERVER, ITS FOR BUG TESTING, NOT Test-Your-FailFit-ship-server everything costs 100 isk > good cuz otherwise we couldn't fly anything AT ALL people in adrestias? > fault in the seeding script, will get fixed IIRC test whatever we want > THIS IS A TEST SERVER, ITS FOR BUG TESTING, NOT Test-Your-FailFit-ship-server deadspace fit tristans? > THIS IS A TEST SERVER, ITS FOR BUG TESTING, NOT Test-Your-FailFit-ship-server
also > the dev's don't really want to make a seperate code for sisi, why? cuz its wasting time for a testserver just so whiny little babies can test their failfits and they can better use that time on something usefull like fixing bugs or whatever.
It's also for balance testing. How are you going to test ship balance without testing all possible fittings? Great argument.
Want more people to test things on SiSi? Make it easy for them to put ships together and play spaceships.
Also, your post needs more caps and more "fail" in it. |
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CCP Konflikt
CCP Engineering Corp CCP Engineering Alliance
26

|
Posted - 2011.11.02 10:23:00 -
[10] - Quote
Ganthrithor wrote:[quote=Missile War]listen to CJ... my god....(feels weird to say this :S)
It's also for balance testing. How are you going to test ship balance without testing all possible fittings? Great argument.
Want more people to test things on SiSi? Make it easy for them to put ships together and play spaceships.
Balance can be tested on a very broad spectrum using the modules available. There may be fits that are not possible without rare modules, but in comparison to the 350,000 subscribers, there are few players with faction modules.
We balance according to majorities not minorities.
To answer your original points:
Fitting ships - Store your fitting, buy [100 x number of modules fitted] of everything you need for that fitting, assemble using stored fittings, you can make a lot of ships in a short amount of time. (This is what was used in the fanfest PvP tournament.)
SP Loss - This is removing existing functionality, which removes testing of tech 3 ship loss and also would require development time. It's not going to happen.
All market Items - The dogma effects of modules can be tested no matter what value of the effect. So for the majority of testing a 5% module is the same as a 10% module. When it has happened in the past the only notable difference was an increase in ban requests. Contracts are copied over at the start of a mirror, you can either rush to Jita on mirror day and buy them all or hope you kill someone in 6-cz49 with faction mods. The final option is to go ratting or run dead space complexes.
As I frequently point out, we develop for tranquility and not for singularity, favoring our 45000-50000 daily players over the 200 that frequent Singularity. On top of this the team who created the move-me bot have disbanded and are working on separate projects, so there will be no new test server tools for a long time to come (if ever).
So to summarise : Singularity is for testing for bugs, not to be an EFT with simulation. |
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Grideris
Fleet Coordination Command Fleet Coordination Coalition
35
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Posted - 2011.11.02 11:27:00 -
[11] - Quote
CCP Konflikt wrote:So to summarise : Singularity is for testing for bugs, not to be an EFT with simulation.
Quoting an important public service announcement for the benefit of all EVE Kind. Seriously, the number of people that I see thinking that Sisi is some lala practice happy land makes me sad.
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Kenpachi Viktor
Gradient Electus Matari
85
|
Posted - 2011.11.02 11:39:00 -
[12] - Quote
CCP Konflikt wrote:the team who created the move-me bot have disbanded and are working on separate projects, so there will be no new test server tools for a long time to come (if ever).

The sisi launcher is very awesome
"Watch what they do not what they say. Talk is cheap, and while I do like the current activity of the Devs it really doesn't mean much unless we start seeing results."-á |
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CCP Konflikt
CCP Engineering Corp CCP Engineering Alliance
28

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Posted - 2011.11.02 14:12:00 -
[13] - Quote
Kenpachi Viktor wrote:CCP Konflikt wrote:the team who created the move-me bot have disbanded and are working on separate projects, so there will be no new test server tools for a long time to come (if ever).
 The sisi launcher is very awesome
The SiSi launcher was made by Team Special Circumstances, the team who made the moveme bot was Team Riding Mower. With the exception of myself, they're the same team now. Team Special Circumstances focuses on builds and deployment mechanisms. |
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Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
43
|
Posted - 2011.11.02 14:55:00 -
[14] - Quote
Ganthrithor wrote:There are literally setups I want to test that can't be done with T2 items-- not only is the performance drastically lower, but a lot of them won't fit together at all due to fitting requirements.
Making SiSi as much like TQ as possible? Are you joking? Everything costs 100 isk, and I've seen people flying around in things like Adrestias. SiSi is nothing like TQ to begin with. It's a test server, we should be able to test whatever we want. If I want to test deadspace fit tristans I should be able to.
For example, the dudes I play with often want to get on SiSi and test ships we fly (which often have faction gear, or at the very least faction ammo) against groups of "normal" ships that we'd usually encounter on TQ. As it is you either can't do it if its a prospective setup / EFT project, or you can only do it once per mirror if you already own the ship on TQ. It's really frustrating.
lol. "I want shiny sh*t that I can't possibly fly in TQ, make it so."
grow up and HTFU |

Ganthrithor
GoonWaffe Goonswarm Federation
57
|
Posted - 2011.11.02 19:26:00 -
[15] - Quote
Cedric deBouilard wrote:Ganthrithor wrote: lol. "I want shiny sh*t that I can't possibly fly in TQ, make it so."
grow up and HTFU
you're ******* ******** and I can't wait to reset your terrible alliance so I can farm your awful ratters in my "ships I can't possibly fly on TQ." Not everyone is a poor meta-fit battlecruiser flying scrublord. It's rare that I *don't* fly something on TQ that isn't a faction / otherwise uncommon hull with at least a partial faction fit, so for me sisi in no way resembles TQ-- I get on to try and go out and test changes to ships *I FLY ON TQ* and I can't because they're either not available at all or can't be fit. It's cute that you guys all assume people would mass log in to SiSi to get THEIR ONE AND ONLY CHANCE at flying a faction fit ship, though.
I love how any time anything about expensive **** is mentioned on these forums, all these poor lowsec pirates and newbees appear out of nowhere to yell about how people with SP and isk shouldn't be able to do what they want to. It's pathetic.
Also, I thought one of the first rules of the test server was "don't mass-buy items, it will screw up the server," so deliberately avoided buying hundreds of everything. I won't in the future.
Lastly:
CCP Konflikt wrote:SP Loss - This is removing existing functionality, which removes testing of tech 3 ship loss and also would require development time. It's not going to happen.
T3 loss still ain't gonna be tested, cause there's no way in hell im going to log onto a test server and play with / lose shipe when I'm subject to the same loss penalties as I am on TQ. Why would I ever, ever do this?
CCP Konflikt wrote: Contracts are copied over at the start of a mirror, you can either rush to Jita on mirror day and buy them all or hope you kill someone in 6-cz49 with faction mods. The final option is to go ratting or run dead space complexes.
Again, not going to put time into a test server just like I would on TQ-- it's a test server.
[CCP Konflikt wrote: As I frequently point out, we develop for tranquility and not for singularity, favoring our 45000-50000 daily players over the 200 that frequent Singularity.
Guess what, moving all items onto the market would benefit TQ as well as sisi, and only CCP could find it problematic to change an existing script so it populates the whole market instead of just most of it. |

Kyoko Sakoda
Veto. Veto Corp
5
|
Posted - 2011.11.03 00:00:00 -
[16] - Quote
This thread is full of facepalm.
Perhaps Singularity shouldn't even exist if the EFT warriors only care about circlejerking and not helping to fix things. |

Missile War
Cell Corporation Sexy Alliance
8
|
Posted - 2011.11.03 00:13:00 -
[17] - Quote
Kyoko Sakoda wrote:This thread is full of facepalm.
Perhaps Singularity shouldn't even exist if the EFT warriors only care about circlejerking and not helping to fix things.
^That
Ganthrithor wrote:I love how any time anything about expensive **** is mentioned on these forums, all these poor lowsec pirates and newbees appear out of nowhere to yell about how people with SP and isk shouldn't be able to do what they want to. It's pathetic. Also, I thought one of the first rules of the test server was "don't mass-buy items, it will screw up the server," so deliberately avoided buying hundreds of everything. I won't in the future. Another point: if you're so obsessed with keeping sisi "just like TQ," then why is faction ammo not seeded? Seriously when do you ever EVER see a PvP ship undock on TQ without faction ammo? Lastly: CCP Konflikt wrote:SP Loss - This is removing existing functionality, which removes testing of tech 3 ship loss and also would require development time. It's not going to happen. T3 loss still ain't gonna be tested, cause there's no way in hell im going to log onto a test server and play with / lose shipe when I'm subject to the same loss penalties as I am on TQ. Why would I ever, ever do this? CCP Konflikt wrote: Contracts are copied over at the start of a mirror, you can either rush to Jita on mirror day and buy them all or hope you kill someone in 6-cz49 with faction mods. The final option is to go ratting or run dead space complexes.
Again, not going to put time into a test server just like I would on TQ-- it's a test server. [ CCP Konflikt wrote: As I frequently point out, we develop for tranquility and not for singularity, favoring our 45000-50000 daily players over the 200 that frequent Singularity.
Guess what, moving all items onto the market would benefit TQ as well as sisi, and only CCP could find it problematic to change an existing script so it populates the whole market instead of just most of it. Way to give a bunch of dumb ******* arguments in support of a totally ridiculous position. Next time just skip to the "we refuse to pay for developers to work on this kind of thing" bit and just leave it at that.
Ganthrithor please stop making me laugh so hard about you and stop shouting/blaming the devs that your not able to test your EFT fits in sisi. want to test the fit? test it on TQ against corp mates or something. Konflict gave good answers on your questions and you appear kinda sad getting mad at him... so sad... also, how would moving all items on the market benefit TQ? i don't really see how that would benefit TQ, as more players would say FU against TQ and start playing sisi only. and as i mentioned earlier: they don't really want to make new scripts cuz its fcking pointless if its only going to help the EFT-warrior-babies
edit: Team Riding Mower, AWESOME name xD |

Sable Blitzmann
Massively Dynamic Reverberation Project
13
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Posted - 2011.11.03 01:54:00 -
[18] - Quote
Ganthrithor wrote:... stuff ....
Please, go away. |
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CCP Phantom
C C P C C P Alliance
131

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Posted - 2011.11.03 10:18:00 -
[19] - Quote
Off topic posts removed. Please stay on topic, thank you. CCP Phantom - German Community Coordinator |
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ShadowandLight
Cryptonym Sleepers Moon Warriors
6
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Posted - 2011.11.03 18:22:00 -
[20] - Quote
Man, Kon, I find myself nearly polar opposite of your response here. I am 100% of the mindset that the test server should be easy to access, have open ability to test ships and fittings and overall ease of use!
CCP Konflikt wrote:
Balance can be tested on a very broad spectrum using the modules available. There may be fits that are not possible without rare modules, but in comparison to the 350,000 subscribers, there are few players with faction modules.
Really? Testing faction modules on a TEST SERVER is the entire point of a TEST SERVER. Its so I dont have to spend x millions / billions of ISK to determine if that fit works well...
CCP Konflikt wrote: Fitting ships - Store your fitting, buy [100 x number of modules fitted] of everything you need for that fitting, assemble using stored fittings, you can make a lot of ships in a short amount of time. (This is what was used in the fanfest PvP tournament.)
Ok I agree here.... buy extra modules folks, they are very cheap..
CCP Konflikt wrote: SP Loss - This is removing existing functionality, which removes testing of tech 3 ship loss and also would require development time. It's not going to happen.
Thats seriously CCP's response? We go to a test server to test a fitting out, it doesnt work, so therefor we have to wait days to re-skill on the TEST SERVER... Really? You find this acceptable?
CCP Konflikt wrote: All market Items - The dogma effects of modules can be tested no matter what value of the effect. So for the majority of testing a 5% module is the same as a 10% module. When it has happened in the past the only notable difference was an increase in ban requests. Contracts are copied over at the start of a mirror, you can either rush to Jita on mirror day and buy them all or hope you kill someone in 6-cz49 with faction mods. The final option is to go ratting or run dead space complexes.
This.. is equally insane. Just add some code and seed faction items on the TEST SERVER.... come on.... it cannot be that hard.
CCP Konflikt wrote: As I frequently point out, we develop for tranquility and not for singularity, favoring our 45000-50000 daily players over the 200 that frequent Singularity. On top of this the team who created the move-me bot have disbanded and are working on separate projects, so there will be no new test server tools for a long time to come (if ever).
Wow.... I thought CCP had changed its mentality to be more useful and focus on EVE..... Asking you guys to devote a few days of coding to improve the ability to use THE TEST SERVER to TEST SHIPS is too much to ask? I am really frustrated with this response Kon.... and disappointing. Maybe more then 200 people would use the TEST SERVER if you would make it more useful.
Let me point something out. ITS CALLED A TEST SERVER... MAKE IT USEFUL FOR TESTING (not only finding your game bugs, which lets be honest, every subscribing pilot in New Eden has been basically beta testing Eve since its release..... On Tranqulity....)
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Xeross155
NED-Clan Goonswarm Federation
99
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Posted - 2011.11.03 18:38:00 -
[21] - Quote
The test server was created with the purpose of testing new additions to the EVE Universe (As far as I am aware). The fact you can cheaply test new fittings is just an added bonus. |

Lithalnas
Privateers Privateer Alliance
3
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Posted - 2011.11.03 21:17:00 -
[22] - Quote
can I ask CCP to do something? Please ask us to test stuff in a certain category. If you want to test stuff, tell us what you changed and people will test it, and everything relating to it quite thoroughly. How to build a PC for EVE thread (by Akira T) http://eve-search.com/thread/1559734-0/page/1
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Comodore John
ADVANCED Combat and Engineering Violent Society
5
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Posted - 2011.11.03 21:34:00 -
[23] - Quote
Lithalnas wrote:can I ask CCP to do something? Please ask us to test stuff in a certain category. If you want to test stuff, tell us what you changed and people will test it, and everything relating to it quite thoroughly.
Won't work as well as you think. Introducing new stuff may lead to breaking new stuff so it's necessary to test almost everything to make sure it doesn't happen, and if it does, to bug report it. |

Laurici
The Priesthood The 0rphanage
1
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Posted - 2011.11.03 21:45:00 -
[24] - Quote
its a test server to test code. like the devs said, its not your personal eft simulation. also, as for lost t3 sp, participate in a mass test, get free SP, get skills back for free? and jeez, if you need a deadspace mod to make something work extra well, then it ain't a good fit, if it won't do 90% of what you want it to do with T2 mods then it ain't a good fit. or, if it works with T2 stuff, use the isk that would have been spent on 1 deadspace mod to buy another one of the ship.
hang on, shadowandlight, aren't you the guy who just had his supers aborted by montolio? surely you have bigger things to worry about than not being able to buy Estamel's invul on sisi |

Franky Sugaz
School of Applied Knowledge Caldari State
0
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Posted - 2011.11.03 23:37:00 -
[25] - Quote
I don't understand all the complains against the op requests, aside for the t3 sp loss that is a huge change in game machanics and not necessary, asking for every ships and modules to be seeded seems legit to me. |
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