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Drutort
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Posted - 2003.08.29 10:01:00 -
[1]
NO NO NO CCP IS DOING THINGS ALL WRONG... FIRST make ways that are secure so you can GET or hire an ESCORT THEN NERF BM's NOT THE OTHER WAY AROUND!!!
WHAT IS stoping an ESCORT from BLOWING YOU UP A ND GETTING YOUR STUFF??
THERE IS NO ESCORT SYSTEM AT ALL!!
THIS CANT BE DONE YET.
jeez you would think that some ppl would be using that thing in side that skull...
I would agree that BM's in jump gates should be limited BUT they should not be WORTHLESS EITHER... make it at least say 5-10km advantage or more based on total % of gate distance...
COME ON PPL THINK!! make it a % its simple... and make an escort system!! so you could hire PEOPLE TO DO A JOB just like those carrior or whatever missions...
jeez and i have to come up with this at 3am
come on ccp you can do better.  support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.08.29 10:42:00 -
[2]
or have an escort system... LOL helps everyone, gives others and new role to play new form of ISK income and those who wish to pay can do so... there will be many corps that would do just escorting... there would be those that do it based on TIME, just camping protecting miners, and those that do it on DISTANCE/location
here is more info:
http://oldforums.eveonline.com/?a=topic&threadID=28916 support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.08.29 10:59:00 -
[3]
Quote: another solution?
make bookmarks a physical entity - say the size of mines - which can be hunted down and destroyed
the BM wouldnt show up like a can but would have to be searched for
when a player goes to warp to a BM that no longer exists then the warp would be refused and (s)he would then need to rethink their travel strategy dynamically.
this also means the pirates also have work for their camping spot and it isnt a free ride for them - they want prime spots? - they clear the BMs that may be around the gate
it is then up to miners and traders to ensure their BMs are up to date and in working order if they wish to travel this way
im sorry but what hell does that have to do in a sifi based futuristic type of game... etc even today we dont need any physical place just point and type in some points in the computer etc... device and boom you go there its just like driving a car fallowing a path...
a physical BM doesnt make a ny sense at all  support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.08.29 11:44:00 -
[4]
Edited by: Drutort on 29/08/2003 11:47:41
Quote: Edited by: Dajjal on 29/08/2003 11:06:33
Quote: im sorry but what hell does that have to do in a sifi based futuristic type of game... etc even today we dont need any physical place just point and type in some points in the computer etc... device and boom you go there its just like driving a car fallowing a path...
a physical BM doesnt make a ny sense at all
try think of them as beacons, probes or transmitters then instead of a drawing pin in a bit of paper seeing as that insults ur 'intelligence' so much
aircraft nowadays use beacons - why the hell not use the same thing in space
because you go and get a BM at that location...
thus why would you need a beacon?
a beacon would be in a place were it is unknown and you need ways to track... if there is some uber univers map... then you dont need no beacon at all.
you would use the same idea as on a normal map as anyone giving you some points and you travel there because you have a map...
a beacon would only be needed in a place were its not maped.
i would think that since you can warp there that its on the map 
once you have any refrence point you can go and make other points from that... simple yes/no?? support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.08.29 19:25:00 -
[5]
Quote:
Quote: Insta-jump bookmarks are a bad thing in my view. I will not be in the least bit sorry to see them go. I never used them anyway, it would have felt like exploiting to me. It is clearly not the game designers intention that gates be insta-jumped. Instead I put together a fast ship to save me time and I carry ABs and overdrives with me in my hold at all time so I can shift into fast gear if I want to get somewhere fast (requires a station obviously).
I would recommend CCP do a few of things though:
1 - Implement proper jump perimiters on all gates so that whichever direction you come in from you are the same distance from the gate.
2 - Allow players to select the distance from the gate they wish to drop out of warp with a minimum distance "to preserve the structual safty of the gate from unstable warp drives" that means some of the distance has to be travelled under impulse power. (Others can argue what the minimum should be.)
3 - Introduce a new skill called Warp Drive Finesse that determines how closely you hit your chosen mark. (All misses are further out than planned)
Those with a good finesse skill will be able to set a warp exit point at the gates minimum safe distance and then hit it consitantly, engage ABs or MWDs and blast for the gate in the hope of passing unharmed.
Poorer pilots with slower ships will have to protect themselves from harm some other way.
Further to add to the recommendations:
1) Rebalance armor modifications. Industrials have terrible shields, no duh. But they have a fairly good amount of armor to improve on. With rebalancing a bit, an industrial can take a few on the chin to make the gates.
2) Create a counter to webification that doesn't rely on a MWD, but not a binary one. Meaning not a simple "Yes you're webified" or "No you're not webified".
3) (And this one is to the players), stop thinking that more is better. It doesn't matter if your ship has 4000m3 units of space more than another industrial, if the sacrifice for that extra cargo capacity means insuring you have 0 chance to escape.
i would have to add that... there should be a skill + item to warp faster... i mean its all made up anyway.. so there is no real harm in making an item with skill to do say 2x the warp speed?
and forget about these BM's and instant jumps...
I also dont like those instant dock's as others have said its such a pain trying to catch someone...
also when the tools come to track people etc... then with the above + an escort system...
this game could be on the way to be quite ballanced  support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.08.29 19:29:00 -
[6]
Quote:
My god people stop with the PKer welfare programs.
1. Gate camping is NOT PVP (Pirates do not want PVP, that would involve them actually fighting)
2. Gate BMs are about speed and gameplay length. While some people may have 12 hours to sit at a gate, most players only have 3-4 hours and should never have to spend 90% of their playtime traveling. Anything that makes it even more of a time sync is BAD.
3. Anyone should be able to avoid anyone by any means even using instajump BMs, why because gate camping is NOT PVP. Nore should EVE be only a duckshoot (do you non amercans have duck shoots? At the carnival the booth where the ducks are lined up and move past you so you can shoot them, and if you miss no prob because the will be run back by so you can try again)
4. EVE is not a Pirate and prey game. To answer the poster above, Pirates were never supposed to have the avantages or even the ability to do any of the things they now do. Why the DEVs keep building and adding to the Pirate Welfare program when it is clearly detremental to EVE is beyond me. BM at gates are no more an exploit than letting pirates camp gates. They will argue wheres the risk to travlers, well where is the risk to pirates? Where are the patrols of concord that would provide the pirates risk for camping. OH.. thats right pirats only want free kills they dont want actual risk while pirating.
4. This is a Big one CCP so pay attention. PKers ad nothing of value to the game, in fact they are detremental to EVE. The force the devs to stop fixing bugs and adding content, to instead patch the loop holes the lamers use. PKers do not make up for lack of content. Pkers do not distract players from the the real problems. These welfare programs for PKers are like setting your barn on fire to distract the produce buyer from looking at your poor crop. It only make matters worse.
Get rid of the lamers and you will then have the time to be able to fix the corp war situation and thus real PVP can begin.
see that is the exact problems... they seem to be trying to make it workable for pirates but they lack to add the counter measures to fight pirates...
BTW about TIME in travel... i dont see why the hell do we need to spend all that time in warp??? WHO REALLY CARES ABOUT THE WARP? why NOT MAKE IT 2x 4x the WARPING SPEED... anyway its all made up and is sifi etc...
the BM's have to go how they work BUT it has to be BALLANCED... like i said before BM's were a quick fix for escaping pirates and to save time...
now CCP is fixing that problem... but isnt doing it all WRONG they are not brining things into the game to compensate for the change to have ballance etc.. support Idea: QuickInfo an alternative to ShowInfo
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