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opati
Pator Tech School Minmatar Republic
21
|
Posted - 2013.10.20 12:01:00 -
[1] - Quote
any ideas ? i don't care about ISK/hr that much, i care more about having a passive-ish indu income
i already found out some other lovely niches, but there is currently a huge gap in manufacturing time. (my lines are standing still while my labs are working)
any suggestions ? or can you point me to some tool that does not purely care about ISK/hr ?
i don't have the ISK to start building capitals |

Adam Zalonis
Federal Navy Academy Gallente Federation
8
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Posted - 2013.10.21 06:01:00 -
[2] - Quote
opati wrote:any ideas ? i don't care about ISK/hr that much, i care more about having a passive-ish indu income
i already found out some other lovely niches, but there is currently a huge gap in manufacturing time. (my lines are standing still while my labs are working)
any suggestions ? or can you point me to some tool that does not purely care about ISK/hr ?
i don't have the ISK to start building capitals
Off the top of my head, Nanite Repair Paste and small ammunition. |

Tau Cabalander
Retirement Retreat Working Stiffs
2171
|
Posted - 2013.10.21 08:12:00 -
[3] - Quote
Scripts |

Carniflex
StarHunt The Explicit Alliance
97
|
Posted - 2013.10.21 10:29:00 -
[4] - Quote
Cyno gens. Well not exactly particularly small, but they take a while to build for a module. Ancorable bubbles can take also a little while. Also, if you can invent then T2 ammo can be quite timeconsuming undertaking. Or T1 ammo in significant volumes (although it also can get a bit bulky if you are doing significant volumes). Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

opati
Pator Tech School Minmatar Republic
21
|
Posted - 2013.10.22 15:05:00 -
[5] - Quote
bubbles and cynogens seem to be exactly what i was looking for <3 |

Styth spiting
Ion Corp. NightSong Directorate
328
|
Posted - 2013.10.22 20:14:00 -
[6] - Quote
opati wrote:any ideas ? i don't care about ISK/hr that much, i care more about having a passive-ish indu income
i already found out some other lovely niches, but there is currently a huge gap in manufacturing time. (my lines are standing still while my labs are working)
any suggestions ? or can you point me to some tool that does not purely care about ISK/hr ?
i don't have the ISK to start building capitals
Components. |

Ginger Barbarella
Caldari Provisions Caldari State
1521
|
Posted - 2013.10.22 20:26:00 -
[7] - Quote
opati wrote:any ideas ? i don't care about ISK/hr that much, i care more about having a passive-ish indu income
i already found out some other lovely niches, but there is currently a huge gap in manufacturing time. (my lines are standing still while my labs are working)
any suggestions ? or can you point me to some tool that does not purely care about ISK/hr ?
i don't have the ISK to start building capitals
T2 ammo if you insist on keeping manufacturing lines full. It sells considerably better than cyno modules. =) "Blow it all on Quafe and strippers." --- Sorlac |

opati
Pator Tech School Minmatar Republic
21
|
Posted - 2013.10.23 06:37:00 -
[8] - Quote
components and T2 ammo both need a bit more capital than i currently have to run in semi-active mode |

Sabriz Adoudel
Mission BLITZ
1049
|
Posted - 2013.10.28 01:21:00 -
[9] - Quote
T2 ammo again.
Taking Null M as an example, and going by memory, the costs are something like this:
Per BPC - Invention costs ~800k per successful run, ~1.8m if using budget decryptors - Material costs ~3m - Sells for ~12m (14.4m with decryptor) but hogs up a production line for 7.5 days (~4 with decryptor)
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Salpad
Carebears with Attitude
383
|
Posted - 2013.10.29 09:49:00 -
[10] - Quote
Adam Zalonis wrote:Off the top of my head, Nanite Repair Paste and small ammunition.
Is it possible to sell large amounts of small ammunition, quickly? And at a profit? |

Zifrian
Licentia Ex Vereor Black Core Alliance
1099
|
Posted - 2013.10.29 12:25:00 -
[11] - Quote
Hey! Shut up about T2 ammo! #doesntwantmorecompetition
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1461
|
Posted - 2013.10.29 13:36:00 -
[12] - Quote
I have to ask... Why do you want to keep your lines full? For example, if you can run a product that takes 3 days, and makes 100m, but you could also run a line that takes 12 hours but makes 120m, why would you want the low profit option? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Sabriz Adoudel
Mission BLITZ
1363
|
Posted - 2013.12.23 21:05:00 -
[13] - Quote
Zifrian wrote:Hey! Shut up about T2 ammo! #doesntwantmorecompetition
Why? It's something you only make if you don't have the capital to make actually worthwhile things.
Or if you have a ME 4 alt. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Batelle
Komm susser Tod
811
|
Posted - 2013.12.23 21:18:00 -
[14] - Quote
Lucas Kell wrote:I have to ask... Why do you want to keep your lines full? For example, if you can run a product that takes 3 days, and makes 100m, but you could also run a line that takes 12 hours but makes 120m, why would you want the low profit option?
Probably because its reasonable to assume that you won't find such margins on items that are fast to manufacture. OP wants to leverage the availability of his production lines. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

SJ Astralana
Syncore
22
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Posted - 2013.12.24 07:09:00 -
[15] - Quote
Carniflex wrote:Cyno gens. Well not exactly particularly small, but they take a while to build for a module. Ancorable bubbles can take also a little while. Also, if you can invent then T2 ammo can be quite timeconsuming undertaking. Or T1 ammo in significant volumes (although it also can get a bit bulky if you are doing significant volumes).
Cynogens are a bizarre item. You can only build about six a day, and poor factory isk/hr, but they're more profitable to me than drakes. The markup averages 33%, but in truth it's really an underperforming item by any real measure.
Here's what I can't figure out: on market, there is someone with active orders with 8300 units(!!!) That represents about 46 months of production. Maybe he's picking them up from buy orders... but the why is just killing me lol.
One thing worth looking into are T2 components -- Graviton Pulse Generator and the like. They're relatively slow to build, but a few of them have surprisingly good profit and turnover, and in my neck of the woods every so often I get a monopoly for days on end and make some sweet sales. SJ Astralana = Danari = Alak D'bor. I don't fuss about which account/toon is logged in, nor do I hide behind alts. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2264
|
Posted - 2013.12.24 08:09:00 -
[16] - Quote
Sabriz Adoudel wrote:Zifrian wrote:Hey! Shut up about T2 ammo! #doesntwantmorecompetition
Why? It's something you only make if you don't have the capital to make actually worthwhile things. Or if you have a ME 4 alt.
Or have so many alts that you want to be able to set it up then forget about that alt for a few days  Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Sabriz Adoudel
Mission BLITZ
1533
|
Posted - 2013.12.24 08:15:00 -
[17] - Quote
Batelle wrote:Lucas Kell wrote:I have to ask... Why do you want to keep your lines full? For example, if you can run a product that takes 3 days, and makes 100m, but you could also run a line that takes 12 hours but makes 120m, why would you want the low profit option? Probably because its reasonable to assume that you won't find such margins on items that are fast to manufacture. OP wants to leverage the availability of his production lines.
I am aware of a few items that have had profit margins of 3m per line hour, but 10m per line hour is not happening unless you have enormous capital behind you. And by enormous capital, what I mean is an Ishtar BPO. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
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