Valencia Mariana wrote:
And stop trolling threads on your alt :P
Please review my suggestion here:
https://forums.eveonline.com/default.aspx?g=posts&m=4263311#post4263311Since it seems CCP will be making a change to the hack/spew mechanics, but are seemingly still undecided on some of the specifics, now is the time to make suggestions/proposals to help inform those from a community perspective.
Personally, I dont think "remove the minigame" attitudes are constuctive or conducive to a better game or mechanics.
The anti-spew camp has three main argument positions:
1) The sites involve too many minigames. First probing, then hacking, and finally spew. Fair enough argument, but to me atleast, its clear that if those factors are reduced, it will directly translate to lower rewards. Because less effort/risk is always equal to less reward. Frankly, data/relic sites are already quite low reward. Im wary of the commensurate consequences of making the sites easier by removing spew, which to me, would directly translate to lower rewards as well.
2) Im genuinely (no troll intended) surprised by how many people seem to have real dexterity issues with actually completing the spew mechanic. I dont think these people are lying or exaggerating, I take them at their word that it really is apparently hard for them. Coming from an RTS background, the manual dexterity required is trivial to me, but I am perhaps setting the nominal standard too high. My suggestion aims to mitigate that for those people, while still rewarding appropriately those who do take the rime and effort to do the spew game as well.
3) Hardware and connection related concerns, such as the small and stacked nature of rhe spew (which do however disperse geometrically as the spew spreads out). Also the fact that the spew is not indicated in overview but instead requires attention on the actual star field (which is unusual for EVE in many ways, which I personally like, but I understand others have limitations regarding small screen size etc). An indirect but workable solution would be making the spew cans detectable and selectable through the Overview so that people can accurately identify the cans and their distance for better retrieval.