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smallgreenblur
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Posted - 2006.03.22 16:35:00 -
[31]
Originally by: Nyabinghi I recently grabbed a Stabber. Oh what I wouldn't give for another mid slot.
Perhaps its a skill thing but I find that the Stabber doesn't take any sort of damage very well. I would definatly put a shield in the mids and a repairer in the lows. Also the cap seems to drain quite fast so I'd probably add at least a cap booster.
Setups that use both shield and armor taking make baby jesus cry.
Easy way around the damage problem is a plate and a small rep. Been a while since i flew one but i think something like:
180mm acs, small nos or launchers in utility slots
mwd / afb, web, scram
small rep, rcu II, 800mm/1600mm plate.
If you're in a gang you can ditch the rep for a gyro, frees up a little pg. Don't worry about cap since once you get in to 3 or 4 ks you won't need it till the fights over.
sgb
P.S. Don't use a stabber as an anti cruiser ship. Buy a rupture.
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Blind Man
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Posted - 2006.03.22 16:37:00 -
[32]
err dunno if this fits
4x dual 180's, 2 med nos
MWD, dual scrams
1 small rep II, 2 gyros

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Mighty Dread
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Posted - 2006.03.23 23:32:00 -
[33]
I'm curious how you would fit for hunting NPC rats in asteroid belts.
I find that I'm not able to track fast enough with my 220mms and miss as often or more as I hit.
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Ras Blumin
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Posted - 2006.03.24 00:36:00 -
[34]
Edited by: Ras Blumin on 24/03/2006 00:35:59
Originally by: Mighty Dread I'm curious how you would fit for hunting NPC rats in asteroid belts.
I find that I'm not able to track fast enough with my 220mms and miss as often or more as I hit.
Keep at range @ 5k or so. A web helps a lot. Remember to use your drone!!
A dirty job - Released 2006.01.02 |

Kamate
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Posted - 2006.03.24 02:22:00 -
[35]
The stabber makes the ultimate disposable frigate hunter...i would say...a few mill throwaway ship...
Essentially you can bag any T1/T2 frig with the following setup with ease...the only one i would worry about might be a wolf/ishkur or something else that doesnt need cap to shoot you. I have aced many a ceptor and assault ships in this setup. It catches them completely off guard. Tarani being a great example to use...they are such easy prey in this unless they use mwd and go with smaller guns...then they might be able to get away...but if they go with an after burner... = dead taranis for sure.
High's 3 Small Neutron T1/named/T2s or ions...depending on what you can fit...skillwise, a medium Energy Neutralizer, a Med Nos(sometimes i substitute a second neutralizer), and a Small Nos.
Mids...MWD, Web, i usually go with a 20km Scram but 7.5 works too(or you can drop the web for a cap booster...if done right wont need it really).
Lows...either a small or medium armor repper...and 2 nanos...or 1 nano and one cpr.
Voila supreme frig raper...if you can get in close enough to get a scram on the target...they die...it isnt that hard if you start close enough...with good skills you can easily go 3.5km/s+ with this ship.
For a taranis for example i mwd in...scram...web...if he is a AB ranis he cant outrun me...and as soon as he is in range...his cap is dry either immediately in one salvo from a dual neutralizer blast...or within 5-10 seconds from a neut/nos combo....then i turn them off and leave the small nos running to keep the frig dry...no cap...no guns....which means you often dont even need your repper as they wont get through your shield even before they are dead. Then you simply chew em up with the small blasters till they pop...no cap equals no defense as well!
I have easily gotten many taranis', hawks...harpys...enyos...the ones to be careful around are the ishkur...wolf or others that can still do damage while they are out of cap...but even on those you can usually chew them up before you have to warp out if they are able to keep damaging you after you sucked em dry, as they cant boost or rep without cap.
this is a particularly lethal setup...though the Blasters could obviously be swapped for some sort of projectiles...i just like blasters.
The nice thing about this ship as a anti frig hunter...is that it can largely pick its engagements...i have taken out a few cruisers with it in the past but it is not really geared toward that in this setup. The nicest part of it is that with it's near ceptor speed it can pick it's engagements and leave it you dont want to fight.
The only thing that could catch it that you should be afraid of really would be a vagabond...any ceptor that chased it down is as good as dead...maybe a machariel could chase it down too...but then again that goes back to point number one...the whole setup is under 5mil..its a throwaway ship. Big deal.
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Nyabinghi
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Posted - 2006.03.24 08:14:00 -
[36]
Going on the safe side as I have still to build up enough skills what do you think of using a Damage Control 1 over Armour Plates (with a med Rep) and either a Shield extender or booster in mids?
Some of the set ups mentioned look like they couldn't withstand a beating i.e a AB,Web,Scram in mids and 2 Gyros and Rep in lows.
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Nyabinghi
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Posted - 2006.03.28 15:48:00 -
[37]
I see most prefere a MWD over an AB why is that?
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Ras Blumin
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Posted - 2006.03.28 18:13:00 -
[38]
Originally by: Nyabinghi I see most prefere a MWD over an AB why is that?
Afaik, most people use the stabber as a frig/carebear-killer and/or heavy tackler, as the rupture is generally better when you need tankage/damage. An mwd gives you friglike speeds, which is nice for catching stuff.
A dirty job - Released 2006.01.02 |

Nato Xemus
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Posted - 2006.03.29 06:09:00 -
[39]
well i bought mine a few days ago and have used this set up to hunt macro miners with (not really pvp but my corp doesnt allowing pirating in any form)
highs 4 dual 180s 2 medium nos
mids: 10mn mwd medium shield booster II and a warp scram
lows 3 nanos
all i do is warp im then bump the macro away from the ore take some jet switch ore into new can since it has aswesome speed it numps em quite far managed 22km earlier tonight sadly none have bothered to attack me so far allthough i do have one chinese macro who like to call me a dog...
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Phelan Lore
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Posted - 2006.03.29 06:26:00 -
[40]
For blowing up frigs, my favorite is still...
4 dual 180s 2 med nos
MWD 20km scram large shield extender
2 gyros 1 PDS
I really wish the stabber had another mid or something, there's really no reason to use it over a rupture (I do sometimes cause they are fun). You can still catch most frigs in a rupture and can kill any other cruiser. The stabber just doesn't stand up to other cruisers that well. ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Eleni Josara
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Posted - 2006.03.29 06:56:00 -
[41]
4x 220mm Autos 2x Assault Launchers 1x MWD 1x Large Extender 1x Scrambler 2x Power Diagnostic Units 1x Damage Control
Should perform nicely even without topnotch skills.
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FFGR
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Posted - 2006.03.29 08:50:00 -
[42]
Runny Runny Stabber :
High : 4x 220mm autocannons 1x med nos 1x small nos
Med: 1x MWD 1x Large shield extender 1x warp scrambler/disruptor
Low : 2x nanofiber 1x gyrostab
Frig Splatter :
High :
4x 220mm autocannons 2x assault launchers
Med :
1x MWD 1x warp scrambler/disruptor (mostly go for disruptor) 1x web
Low : 3x nanofiber _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |

NateX
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Posted - 2006.03.29 10:12:00 -
[43]
Edited by: NateX on 29/03/2006 10:13:47
Originally by: Phelan Lore For blowing up frigs, my favorite is still...
I really wish the stabber had another mid or something, there's really no reason to use it over a rupture (I do sometimes cause they are fun). You can still catch most frigs in a rupture and can kill any other cruiser. The stabber just doesn't stand up to other cruisers that well.
yeah, and wtb vaga with 6 meds 
oh, and
4x 220 1x med nos 1x rocket
mwd large shield extender scrambler
small rep 2 stabs/nano
GOGO "Signatures is for n00bs".. lol |

SlaineMor
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Posted - 2006.03.30 23:53:00 -
[44]
Edited by: SlaineMor on 30/03/2006 23:54:04 I know mixed weapon fittings are "unpopular" but you dont always know what youre fighting...!
I often use; 2x 220, 2x 425, 1x Med Nos, 1x Assault MWD, Scramber, webber 400mm Plate, sm T2 rep, Gyro 2
I know recent 'studies' have shown the 220 and 425 to have similar DOT but the excellent hits/wrecking hits do make a difference!
Eat my Rusty Bullethole! |

DataPhile
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Posted - 2006.04.18 01:14:00 -
[45]
Ok, I ran across the stabber stats in the game before I went looking for this thread. What appeals to me is the low signature resolution and mass of the ship, it's high speed and maneuverability. What I sought to do was make an interceptor class cruser. Now granted, you cannot reduce the signature radius of the ship, you have to focus on using transversal velocity at close range, and keep the signature radius down. (aka no MWD) What I came up with was a cruiser that operates at >4k range, with decent damage output. The purpose for this vessel is low sec solo pirating vs. cruisers, miners, and industrial ships, or tackling vs. larger prey.
4x 200mm autocannons 2x med nos
1x 10mn ab 1x 20k disruptor 1x tracking disruptor
2x naonfiber interal structure 1x warp core stablizer.
and that light webber drone that was mentioned earlier.
The premise of the setup is that you get in, and get on top of them, and set a tight orbit. 4k or less is what you are shooting for. this should give you enough transveral velocity to be hard to hit for most any vessel running med+ sized weapons, with the tracking disruptor. Your 200mm autos will be able to hit frigates, and should still put out more damage that dual 180's. You're using hit and run tactics here, since you don't have an armor tank, and the warp core stablizer should save your arse if you bite off more than you can chew. Like i said, this is set up for cruiser class ships and above, but if you know you are going up against frigates, you can switch the tracking disruptor for a webber, and 4x 200mm autos should beat them down pretty hard. If you are shooting for cheap, t1 eq should keep the total costs around 5m or if you want to put more into the setup , gun for t2 eq, and see a serious boost in effectiveness. further the 200mm autos take up practicly no power grid, so you don't have to max engineering to get this setup to fit. skill wise, shoot for any nav skills that will make you move faster, turn sharper, or generally harder to hit, and any gunnery skills that will make you more accurate or spit out more ammo.
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Kolhell
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Posted - 2006.04.28 18:53:00 -
[46]
last i checked the webber drone is a heavy (25m3) drone, not light, so you better fit a webber if you expect to hit anything.
all in all i cant find a reason to use a stabber over a rupture - the extra speed doesnt do anything for you except help you control range, but the only cruiser faster than the rupture is the stabber so its a moot point. the crappy tracking on acs doesnt help, cuz youll end up flying under your own guns before you get under your opponents -_-
oh well, heres the one i fly when im bored:
4 220mm ac 2 assault launcher
1 mwd 1 webber 1 scram
1 800mm plate 2 gyro
alternately ive swapped out the webber for a multispec ecm - without the web you just kindof ram them to keep your transversal down and pray your ecm works so they dont web/nos you and run away
------------------------- bury the hatchet |

Wares M'Teef
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Posted - 2006.05.05 14:49:00 -
[47]
To throw something into the mix that has some potential:
HIGHS: 3/4 D180 (named), 0/1 RL, 1/2 Medium NOS MIDS: 10MN AB/MWD, 20km Scram, 'Cetus' ECM Burst LOWS: 800mm plate, small T2 rep, Nano/gyro/resistance/damage control...
used this setup twice, 1st against 3 frigs that attacked me and a mate in a cara. Suffice to say they would have died anyway but the ecm worked a treat once i had manouevered them into range.
2nd time my 4 man fleet got Goonwaffled by one of their trademark 20-30 ship lag blobs. My guess is the ecm bought me a little more time against those pesky frigs, but the writing was on the wall by then.
However, i believe the ecm burst is viable - it can be run forever with ok skills and your NOS engaged on something chunky. I have 13km max range on it so any tackling frigs will most probably find themselves jammed for the duration and it still has a good chance of jamming cruisers. Stabber has the speed and manouverability to close distances so could be a counter to annoying BB's/other ewar cruisers. only problem is no web - but you can't have everything!
Have also considered using tracking disruptor as it would be handy in small engagements but when being swarmed the ecm burst has the potential to be a right pain!
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DataPhile
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Posted - 2006.05.15 23:49:00 -
[48]
Originally by: Kolhell all in all i cant find a reason to use a stabber over a rupture - the extra speed doesnt do anything for you except help you control range, but the only cruiser faster than the rupture is the stabber so its a moot point. the crappy tracking on acs doesnt help, cuz youll end up flying under your own guns before you get under your opponents -_-
The speed gives you transversal velocety, but that's not all the stabber has to offer. You've also got 2/3rds the sig radius and lower mass(more maneuverability). The stabber is a hard target to hit for cruiser sized guns. And tracking on 200mm is just fine. Damage per second isn't too large of a worry, because if you are running 2 med nos, you'll have any active tank broken in no time.
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Great Artista
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Posted - 2006.06.20 23:05:00 -
[49]
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 4 | 12] Rocket Launcher I [30xPhalanx Rocket] > [ 4 | 12] Rocket Launcher I [30xPhalanx Rocket]
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 50] 10MN MicroWarpdrive I > [ 1 | 30] Warp Scrambler I > [ 75 | 63] Medium Capacitor Battery I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 200 | 25] 800mm Reinforced Steel Plates I > [ 1 | 30] Gyrostabilizer I
+ Hobogoblin I Damage per second on Structure : 128.296
Breath life to this thread! What do you think of my setup? Click on the mwd, orbit the foe at 3km (5km if must keep the mwd on) or if facing frigs just approach them, any AB frig, T2 or not, is dead meat. -------------
½Artista - One name. One legend.+
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madaluap
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Posted - 2006.06.20 23:25:00 -
[50]
Originally by: Great Artista HIGH-SLOTS : ~~~~~~~~~~~~ > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 100 | 16] 220mm Vulcan AutoCannon I [80xEMP M] > [ 4 | 12] Rocket Launcher I [30xPhalanx Rocket] > [ 4 | 12] Rocket Launcher I [30xPhalanx Rocket]
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 50] 10MN MicroWarpdrive I > [ 1 | 30] Warp Scrambler I > [ 75 | 63] Medium Capacitor Battery I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 200 | 25] 800mm Reinforced Steel Plates I > [ 1 | 30] Gyrostabilizer I
+ Hobogoblin I Damage per second on Structure : 128.296
Breath life to this thread! What do you think of my setup? Click on the mwd, orbit the foe at 3km (5km if must keep the mwd on) or if facing frigs just approach them, any AB frig, T2 or not, is dead meat.
Change the capmod for a webber, else hunting inty will be tough. For the rest the setup would work, might replace rocketstuff with 2X small nos though or 2X standard launcher.
i use a different setup, but i found out that 800mm plate and small rep on stabber = win. you can take multiply inty and af down while you still have enough speed. _________________________________________________
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Great Artista
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Posted - 2006.06.20 23:33:00 -
[51]
Horrible cap problems occur if I remove that cap extender... I would have to fit 2x small nos and web then, does that sound better? I would have 112.33 damage per second on structure. -------------
½Artista - One name. One legend.+
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madaluap
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Posted - 2006.06.20 23:36:00 -
[52]
Edited by: madaluap on 20/06/2006 23:36:59
Originally by: Great Artista Horrible cap problems occur if I remove that cap extender... I would have to fit 2x small nos and web then, does that sound better? I would have 112.33 damage per second on structure.
You really wont get any ca****ues
give like 2 mwd burst, take damage put small rep on and let the guns fire. Your cap wont die, small armor rep+web+scram, are like the only things sucking cap.
My setup features d180 and 1 medsized nos, that will killoff every af outthere...
edit: wtf is ca**** _________________________________________________
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Dru Aren
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Posted - 2006.07.11 16:55:00 -
[53]
Ok well I was just wondering if using artillery cannons is a stupid idea? I am new to this game so lol I need some help here, if someone could post a setup with artillery cannons that would be great. Also i was wondering why in general ppl use armor reppers instead of shields for the stabber. Thanks for the help.
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NumbaONE Gunna
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Posted - 2006.07.11 18:17:00 -
[54]
Edited by: NumbaONE Gunna on 11/07/2006 18:22:30
 Originally by: Dru Aren Ok well I was just wondering if using artillery cannons is a stupid idea? I am new to this game so lol I need some help here, if someone could post a setup with artillery cannons that would be great. Also i was wondering why in general ppl use armor reppers instead of shields for the stabber. Thanks for the help.
generally they armour tank 'em because you have more open slots after the start of fitting. mwd, webber/ warpjam take up mid slots. but i love mine with shield booster. leaves me room in low for 2 nano-fibers and one wsc. (get away fast goodies) but im a bit odd. Going fast is half of this game to me.  (edit) yeah I am dumb forgot to answer art question... anywho yeah ppl don't use artillary on stabber because you need to have more range from your target. AKA slower tracking needs for the other guy. the further you are the faster you have to spin around em to not get hit. so with fast agile ship (stabber/vaga) get close spin super fast=not getting hit. not sure if you have tried to tank with the stabber yet... it does't do it but going fast super close you don't get hit 
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NumbaONE Gunna
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Posted - 2006.07.11 18:24:00 -
[55]
(edit) yeah I am dumb forgot to answer art question... anywho yeah ppl don't use artillary on stabber because you need to have more range from your target. AKA slower tracking needs for the other guy. the further you are the faster you have to spin around em to not get hit. so with fast agile ship (stabber/vaga) get close spin super fast=not getting hit. not sure if you have tried to tank with the stabber yet... it does't do it but going fast super close you don't get hit 
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Dru Aren
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Posted - 2006.07.13 14:58:00 -
[56]
Ok, that makes perfect sense, thanks. However, I have one more question. I know this is a section for affordable pvp, but how should the setup be for missions? Generally still using autocannons? Once again thanks for the tips.
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NumbaONE Gunna
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Posted - 2006.07.13 15:23:00 -
[57]
missions with a fast stabber will be tuff. Seems like the damn rats know what u are trying and need to do. but missions are do able might have to warp in and out a couple times to get em all. you can try a shield tank- the uber super all resistance hardener, and a shield booster, of course a MWD-Mid slots -Lows 2 nanofibers, 1 local hull conversion injector (good speed bonus and still agility addition) now your high slots are gonna be ac's this setup is fast real fast so you need tracking. not to mention being close to the target the recieved damage will be less. just watch out for rat blobs you have little for tank
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Mila Prestoc
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Posted - 2006.07.13 16:00:00 -
[58]
Edited by: Mila Prestoc on 13/07/2006 16:02:42
Originally by: madaluap
.......
i use a different setup, but i found out that 800mm plate and small rep on stabber = win. you can take multiply inty and af down while you still have enough speed.
Yeah, in testing I found a web is required for fighting smaller ships with a Stabber. It is not a Vaga, a faction fit Vaga might be able to MWD quick enough while webbed to control traversal but a cheap Stabber setup can't. Most frigates are setup to tackle, web+scramble, if you get webbed and can't web the target yourself your guns will never hit. The extender on a Vaga works due to its starting resists and the big hole it has in the armour resits which makes armour tanking take 2x slots to fill the hole (where other hacs have a single hole to fill), the Stabber doesn't have that, it works best with its lows used to tank.
MWD, 20km warp scrambler, web. small rep, 800mm plate.
Fit everything else around that. I use 180s and a med/small nos combo. The last low slot I'm never sure what to fit so usually just stick a damage control to take advantage of the extra HP over frigate sized ships or gyro in there.
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SugarBabe8
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Posted - 2006.07.24 04:34:00 -
[59]
It's funny that Stabber's amror and hull are just a little thicker than retribution and Enyo, lol. Well, in my experience with stabber I have been one volley-ed by a lot of 1400 tech II Tempests b4 in 0.0 and fleet fights. They are surely made of paper.
However not a single AF will be able to destroy a Stabber unless u are AFK or asleep at wheel. I pawned Omens in my stabber many times, the key was to dual NOS amarr ship and kill it off when it's capless. Gallente & Caldari cruisers I find tricky because they dun need cap to kill (drones and missiles), so my stabber was never to good against other cruisers (expeption being amarr).
Anyway, here's my setup: dual 180, 2 med nos MWD tech 2, web, scram 2 nanos, small rep.
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Brevada
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Posted - 2006.07.24 05:52:00 -
[60]
my setup that can actually take down most cruisers (not caldari ones) is as follows:
4x dual 180mm acs, 2x med nos
warp scram, tracking disrupter t2, webber
2x warp core stabalizers, 1x small rep
lows can be switched around to your likings as gyros/tracking enhancers and what not.
with my current setup if for somereason I cant kill my target I can almost always get away
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