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Thread Statistics | Show CCP posts - 6 post(s) |

Orakkus
Wraithguard. Dirt Nap Squad.
219
|
Posted - 2013.10.22 21:45:00 -
[1] - Quote
I have some questions regarding the mini-game used in the Relic/Data sites under the new exploration mechanics released in Odyssey. I am rather curious to see if there is a on-going effort to provide more of these games, or if this was a "try once and forget" idea:
- Question 1: Who (which group) developed the mini-game we currently have for Relic and Data sites?
- Question 2: How many different types of games were concieved and partially developed before deciding on the current one?
- Question 3: Are there plans to developing the previously concieved games for use in some of Eve Online's current (or future) activities. For example, I see an opportunity for the mini-game when setting up the Siphon on a POS.
Thank you to whoever answers this. He's not just famous, he's "IN" famous. - Ned Nederlander
|

Solstice Project's Alt
Pator Tech School Minmatar Republic
222
|
Posted - 2013.10.22 21:51:00 -
[2] - Quote
I have nothing to say that's even remotely close to trolling this, but i have noticed that ned nederlander has sex with celebrities.
Edit: Unless this is just a quote, then it's obviously the person the quote is about. |

Orakkus
Wraithguard. Dirt Nap Squad.
219
|
Posted - 2013.10.22 21:57:00 -
[3] - Quote
Solstice Project's Alt wrote:I have nothing to say that's even remotely close to trolling this, but i have noticed that ned nederlander has sex with celebrities.
Edit: Unless this is just a quote, then it's obviously the person the quote is about.
I'll give you three guesses, Amigo. He's not just famous, he's "IN" famous. - Ned Nederlander
|

Graviton Tetraquark
The Scope Gallente Federation
1
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Posted - 2013.10.22 22:31:00 -
[4] - Quote
i vote a similar minigame be implemented for mining. |

Vincent Athena
V.I.C.E.
2225
|
Posted - 2013.10.22 22:37:00 -
[5] - Quote
They have looked at mini-games for mining. One I saw a demo of had the mining laser kick out ore. You guided a collection beam to get the ore. Or, you just left it centered and got about half the yield. That way active miners would get more than inactive miners, but the play style of a player that just wanted to kick back and watch TV while mining (or the multi-boxers) would still be viable. http://vincentoneve.wordpress.com/ |

Xearal
Black Thorne Corporation Black Thorne Alliance
693
|
Posted - 2013.10.22 23:01:00 -
[6] - Quote
They also said they were planning to expand on the hacking game, possibly making the stuff you get during the game useable in other sites, I can see shielding bonus mods becoming very high in demand, making this an even more interesting setup.
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Whim Aqayn
Ministry of War Amarr Empire
73
|
Posted - 2013.10.22 23:02:00 -
[7] - Quote
I hope they do away with nonsensical minigames asap. |

Orakkus
Wraithguard. Dirt Nap Squad.
219
|
Posted - 2013.10.22 23:22:00 -
[8] - Quote
Yeah, I can think of several things where adding a mini-game would definately give the game a bit of character to it.
Mining - It's a boring task, but having done some mining, I know it is nice to have a semi-afk task in Eve where you can feel somewhat productive. Still, I would think that a mini-game here that would give the player a boost to what is mined would be pretty cool.
Siphons - I think this is a place where Hacking skills and a mini-game should determine how efficient the Siphon is, or how detectable (either-or, not both) the Siphon is.
PI, Manufacturing, etc. I know there are some good ideas floating around in CCP, would be nice to see if they have actual plans above just wishing and hoping.
He's not just famous, he's "IN" famous. - Ned Nederlander
|

J3ssica Alba
Federal Navy Academy Gallente Federation
1038
|
Posted - 2013.10.22 23:30:00 -
[9] - Quote
I suggest a mini game for gankers, they have to chase a little miner through a maze, one wrong click and they get concorded before they gank the miner This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
472
|
Posted - 2013.10.22 23:53:00 -
[10] - Quote
The mini game is ****, I hope it dies in a fire. I certainly don't want it expanded to other parts of the game as it spoiled exploration for me.
The way ccp are going they wont be happy until they've simplified every aspect of the game and replaced character skills with player skills and dumbed down the game to the point we can play it on a console with a game pad with our 'spaceship piloting' skill. Dumbing down of Eve Online will result in it's destruction... |

Johan Civire
The Lyran Empire
692
|
Posted - 2013.10.23 01:43:00 -
[11] - Quote
i dont think ccp will answer this because of 1 request. However i dont think its the end of those mini games. I think will see them comming more in some time. |

Shederov Blood
Wrecketeers
521
|
Posted - 2013.10.23 01:48:00 -
[12] - Quote
Make Falcon pilots play a mini-game on their target's sensors. |

Tuggboat
Oneida Inc.
42
|
Posted - 2013.10.23 02:15:00 -
[13] - Quote
Mining absorbs my total attention span, Dont need no more games big or little |

Orakkus
Wraithguard. Dirt Nap Squad.
219
|
Posted - 2013.10.23 03:44:00 -
[14] - Quote
Shederov Blood wrote:Would you say they have a plethora of mini-games?
Oh yes, they have a plethora..
He's not just famous, he's "IN" famous. - Ned Nederlander
|

Shederov Blood
Wrecketeers
521
|
Posted - 2013.10.23 04:08:00 -
[15] - Quote
Orakkus, what is a plethora? |

Solstice Project
I'm So Meta Even This Acronym
4140
|
Posted - 2013.10.23 07:11:00 -
[16] - Quote
Anyhow...
Seems you're not important enough to get a dev response, so the signature probably is a lie. |

Treborr MintingtonJr
The Knights of Spamalot The Methodical Alliance
17
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Posted - 2013.10.23 09:05:00 -
[17] - Quote
Graviton Tetraquark wrote:i vote a similar minigame be implemented for mining. I vote pacman for mining minigame
Edit:(only cause I thought Asteroids was toooo obvious) |

Solstice Project
I'm So Meta Even This Acronym
4140
|
Posted - 2013.10.23 09:10:00 -
[18] - Quote
I got it!
They should add multiplayer pong to the CQ! |
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CCP Bayesian
967

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Posted - 2013.10.23 09:39:00 -
[19] - Quote
Orakkus wrote:I have some questions regarding the mini-game used in the Relic/Data sites under the new exploration mechanics released in Odyssey. I am rather curious to see if there is a on-going effort to provide more of these games, or if this was a "try once and forget" idea:
- Question 1: Who (which group) developed the mini-game we currently have for Relic and Data sites?
- Question 2: How many different types of games were concieved and partially developed before deciding on the current one?
- Question 3: Are there plans to developing the previously concieved games for use in some of Eve Online's current (or future) activities. For example, I see an opportunity for the mini-game when setting up the Siphon on a POS.
Thank you to whoever answers this.
1. The whole thing came onto Team Prototyping Rocks when we were just three developers with a very limited amount of time before the Odyssey release. We were basically tasked by CCP Seagull to create new content in the exploration sites. I concepted and developed the Hacking minigame. CCP Prime (who has since left to pastures new) took the scattering mechanic we had in some mining prototypes and bought it into EVE. Later we were joined by CCP Soundwave, CCP Affinity, CCP Arrow and CCP Optimal.
2. I worked collaboratively with a few other people on the concepting (CCP RedDawn, CCP Tallest, CCP SoniClover) the general ideas we had were similar and we created most of the prototypes as card games.
3. There is definitely desire to move the Hacking, sans the Scattering mechanic into new places and to deepen the gameplay involved in Hacking. I and other people have a whole bunch of stuff we want to implement further but it's a case of us not being the people who decide project priorities. As part of that in this release I've made it possible for content creators to make most in game entities hackable.
We also have a bunch of ideas on how to make mining more interactive for people that want it to be more interesting and I spoke about them at the last Fanfest: http://www.youtube.com/watch?v=7qmUIDlMmQE EVE Software Engineer Team Kuromaku |
|

Good Posting
Imperial Academy Amarr Empire
4
|
Posted - 2013.10.23 09:51:00 -
[20] - Quote
Solstice Project wrote:Anyhow...
Seems you're not important enough to get a dev response, so the signature probably is a lie.
Now that the guy got his dev response you look even more idiot than you usually do. Congrats because that is a mark hard to beat. |

Solstice Project
I'm So Meta Even This Acronym
4141
|
Posted - 2013.10.23 09:51:00 -
[21] - Quote
I take back what i said and applaude the OP for sucessfully baiting a dev to the thread! |

Ishtanchuk Fazmarai
2235
|
Posted - 2013.10.23 11:37:00 -
[22] - Quote
CCP Bayesian wrote:Orakkus wrote:I have some questions regarding the mini-game used in the Relic/Data sites under the new exploration mechanics released in Odyssey. I am rather curious to see if there is a on-going effort to provide more of these games, or if this was a "try once and forget" idea:
- Question 1: Who (which group) developed the mini-game we currently have for Relic and Data sites?
- Question 2: How many different types of games were concieved and partially developed before deciding on the current one?
- Question 3: Are there plans to developing the previously concieved games for use in some of Eve Online's current (or future) activities. For example, I see an opportunity for the mini-game when setting up the Siphon on a POS.
Thank you to whoever answers this. 1. The whole thing came onto Team Prototyping Rocks when we were just three developers with a very limited amount of time before the Odyssey release. We were basically tasked by CCP Seagull to create new content in the exploration sites. I concepted and developed the Hacking minigame. CCP Prime (who has since left to pastures new) took the scattering mechanic we had in some mining prototypes and bought it into EVE. Later we were joined by CCP Soundwave, CCP Affinity, CCP Arrow and CCP Optimal. 2. I worked collaboratively with a few other people on the concepting (CCP RedDawn, CCP Tallest, CCP SoniClover) the general ideas we had were similar and we created most of the prototypes as card games. 3. There is definitely desire to move the Hacking, sans the Scattering mechanic into new places and to deepen the gameplay involved in Hacking. I and other people have a whole bunch of stuff we want to implement further but it's a case of us not being the people who decide project priorities. As part of that in this release I've made it possible for content creators to make most in game entities hackable. We also have a bunch of ideas on how to make mining more interactive for people that want it to be more interesting and I spoke about them at the last Fanfest: http://www.youtube.com/watch?v=7qmUIDlMmQE
The loot scattering mechanic maybe wasn't that bad as a concept, but its replayable value is zill and I don't think that nobody is going to miss seeing it elsewhere. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Solstice Project
I'm So Meta Even This Acronym
4141
|
Posted - 2013.10.23 11:41:00 -
[23] - Quote
Good Posting wrote:Solstice Project wrote:Anyhow...
Seems you're not important enough to get a dev response, so the signature probably is a lie. Now that the guy got his dev response you look even more idiot than you usually do. Congrats because that is a mark hard to beat. When i saw the dev response, i posted ... see above. And you are, unlike me, a hypocrit. :) |

Solstice Project
I'm So Meta Even This Acronym
4141
|
Posted - 2013.10.23 11:43:00 -
[24] - Quote
Ishtanchuk Fazmarai wrote:The loot scattering mechanic maybe wasn't that bad as a concept, but its replayable value is zill and I don't think that nobody is going to miss seeing it elsewhere. Is it really that bad? I have yet to play it once... |

Orakkus
Wraithguard. Dirt Nap Squad.
219
|
Posted - 2013.10.23 14:18:00 -
[25] - Quote
Shederov Blood wrote:Orakkus, what is a plethora?
Why, El Shederov? He's not just famous, he's "IN" famous. - Ned Nederlander
|

Orakkus
Wraithguard. Dirt Nap Squad.
219
|
Posted - 2013.10.23 14:48:00 -
[26] - Quote
CCP Bayesian wrote:1. The whole thing came onto Team Prototyping Rocks when we were just three developers with a very limited amount of time before the Odyssey release. We were basically tasked by CCP Seagull to create new content in the exploration sites. I concepted and developed the Hacking minigame. CCP Prime (who has since left to pastures new) took the scattering mechanic we had in some mining prototypes and bought it into EVE. Later we were joined by CCP Soundwave, CCP Affinity, CCP Arrow and CCP Optimal. 2. I worked collaboratively with a few other people on the concepting (CCP RedDawn, CCP Tallest, CCP SoniClover) the general ideas we had were similar and we created most of the prototypes as card games. 3. There is definitely desire to move the Hacking, sans the Scattering mechanic into new places and to deepen the gameplay involved in Hacking. I and other people have a whole bunch of stuff we want to implement further but it's a case of us not being the people who decide project priorities. As part of that in this release I've made it possible for content creators to make most in game entities hackable. We also have a bunch of ideas on how to make mining more interactive for people that want it to be more interesting and I spoke about them at the last Fanfest: http://www.youtube.com/watch?v=7qmUIDlMmQE
Thanks CCP Bayesian for responding, I appreciate it. It is pretty interesting that you started the prototypes as card games. That kinda reminds me of how Diplomacy was handled in Vanguard: Saga of Heroes, which I found to be pretty cool. I don't suppose that there will be anything released for Rubicon, but how about any plans for the next expansion? He's not just famous, he's "IN" famous. - Ned Nederlander
|

Shederov Blood
Wrecketeers
526
|
Posted - 2013.10.23 14:51:00 -
[27] - Quote
Orakkus wrote:Shederov Blood wrote:Orakkus, what is a plethora? Why, El Shederov? Well, you told me they have a plethora. And I just would like to know if you know what a plethora is. I would not like to think that a person would tell someone they have a plethora, and find out that that person has no idea what it means to have a plethora. |

Sexy Cakes
Have A Seat
445
|
Posted - 2013.10.23 15:05:00 -
[28] - Quote
Please for the love of all that's holy get rid of loot spew.
I beg of you. Not today spaghetti. |

Orakkus
Wraithguard. Dirt Nap Squad.
219
|
Posted - 2013.10.23 15:13:00 -
[29] - Quote
Shederov Blood wrote:Well, you told me they have a plethora. And I just would like to know if you know what a plethora is. I would not like to think that a person would tell someone they have a plethora, and find out that that person has no idea what it means to have a plethora.
Forgive me, Shederov Blood, I know that I, Orakkus, do not have your superior intellect and education. But could it be that once again, you are angry at something else, and are looking to take it out on me? He's not just famous, he's "IN" famous. - Ned Nederlander
|

BoBoZoBo
Paragon Fury Tactical Narcotics Team
340
|
Posted - 2013.10.23 15:21:00 -
[30] - Quote
Orakkus wrote:IQuestion 2: How many different types of games were concieved and partially developed before deciding on the current one? Thank you to whoever answers this.
Have you ever been a part of a creative or business development process? The whole point is to come up with different iterations to improve upon. there is nothing convenient about it. the whole damn game is nothing but a huge development effort with multiple iterations. Primary Test Subject GÇó SmackTalker Elite |
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