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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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Zapatero

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Posted - 2006.02.02 17:17:00 -
[31]
Originally by: Pyrotesea Edited by: Pyrotesea on 02/02/2006 17:13:56
Originally by: Zapatero Does anyone know of any EVE-themed levels for UT, or a fully-realised ground-assualt TC for BF2. Personally I'd like to see an EVE mod for Space Empires IV Deluxe, but that's just me (easy to do, apparently).
(In English) If you know of any projects to apply some EVE lovin' to commercial or freeware games, or if you intend to create something along such lines (even if it's in RPG Maker XP, or some other authoring system -- text adventure anyone?) please post here.
Thank you 
ok here you go.
This was for a class project I did most of it on my own (had one guy help with textures). took me 3 weeks. it was based on the gallante station but had to make some changes to the layout for it to be somewhat playable.
I have to run to work now but I will be back.
Nice.
----------------------------------------------- Editor, EON http://www.eve-online.com/eon/Issue#002 available now! |
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Ozzie Asrail
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Posted - 2006.02.02 17:23:00 -
[32]
I used to love http://www.logicfactory.com/games_ascendancy.htm back in the day. Over 10 years ago now!
An eve themed rts or some HL2 mod based on the backstories would be cool. Maybe time to learn to code properly rather than the halfassed attempts i usually try. 
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Jim Raynor
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Posted - 2006.02.02 17:24:00 -
[33]
Originally by: Zapatero Does anyone know of any EVE-themed levels for UT, or a fully-realised ground-assualt TC for BF2. Personally I'd like to see an EVE mod for Space Empires IV Deluxe, but that's just me (easy to do, apparently).
(In English) If you know of any projects to apply some EVE lovin' to commercial or freeware games, or if you intend to create something along such lines (even if it's in RPG Maker XP, or some other authoring system -- text adventure anyone?) please post here.
Thank you 
an eve mod for SE4 crossed my mind, i even started taking screenshots to do it but I never got around to finishing it ^_^ ------
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Stunt Double
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Posted - 2006.02.02 17:24:00 -
[34]
I have plans, sure, for a small mod centering around the gallente. I just lack the team. And time. And maybe money.
So no.
:/
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Benilopax
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Posted - 2006.02.02 18:37:00 -
[35]
I get the feeling ccp are reserching tranference of first person to EVE. In the do we have the technology to rebuild him sense.
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mirel yirrin
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Posted - 2006.02.02 18:46:00 -
[36]
Originally by: Benilopax I get the feeling ccp are reserching tranference of first person to EVE. In the do we have the technology to rebuild him sense.
Transfer a Conciousness to EvE? hmm...Interesting Thought....
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mirel yirrin
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Posted - 2006.02.02 18:46:00 -
[37]
I want a fully built Hydrulic pod with a Visor and glove controls to play, along with a Direct "Dark Fibre" BroadBand link to the TQ server.
Back on Topic:
I think that a HW/HW2 mod involving EvE would be great. I am prepared to do one but have almost No idea on how to do it.
If anyone here can mod/build units for HW2 then mail/conv me ingame.
4 sides, 2 variants of every ship, each fofilling its role in eve, I.E BlackBird that made the enemys not able to fire very accurately, might be difficult to do drone ships, however you could do it by having the ship "build" the drones then launch them
What would you use as a MotherShip tho? Titan probly?
maybe a Defend the POS/STATION gametype.
Fun Fun Fun!
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Pyrotesea
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Posted - 2006.02.02 19:20:00 -
[38]
Originally by: Zapatero
Nice.
thanks.
personally i want to redo it, or at least another version and make it a bit more "eveish" maybe a onslaught map and replace some the vehicals with the eve frigs hahahaha.
if anyone wants to download my UT mod i will make it avail on eve-files later today when i get off work. --------------------------------- What doesn't kill you makes you injured.
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Mr Funktastic
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Posted - 2006.02.02 19:50:00 -
[39]
Hmm.
If I made an EVE TC for Homeworld, should I then expect some Icelanders in pwnmobiles showing up at my house and turning me in to yarrrbq? :O
I guess I'm asking: Is it a violation of the EVE terms of use to extract the game data from EVE and use it in a mod? For example the ship models, textures, names, stats, and so on. OR even just the lore such as names and people and places?
I've done work on some Homeworld mods, and actually working right now on a HW2 mod. The idea of making an EVE TC for HW/HW2 is not a new one for me, but I've always dismissed it as at very least a violation of EVE user agreement, probably copyright infringement to do so.
But now we have a yellow post asking about the very thing... so I guess it's a good time to ask!
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Mr Funktastic
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Posted - 2006.02.02 21:37:00 -
[40]
I did some digging. See, here is what I'm talking about in the EULA. (http://www.eve-online.com/pnp/eula.asp) Especially the bit about "... create derivative works of, adapt, translate ... any part of the Game Content or User Content"
This appears to totally shut down any crossover EVE mods to other games.
------------------------- 10. License
*snip some stuff*
C. Specific Restrictions Any and all rights not expressly granted by CCP herein are reserved, and no license, permission or right of access or use not granted expressly herein shall be implied.
You may not intercept for any purpose other than playing EVEÖ in accordance with the EULA any information accessible through the System. You may not access the System or upload, download or use information accessible through the System, other than as permitted by the EULA.
You may not copy (except as set forth above), distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer the Software or any documentation accompanying the Software. You may not transfer the Software, except as part of a permitted Account Transfer as described above, if permitted by the EULA then in effect. If the Software is an update, any transfer must include the update and all prior revisions.
You may not copy, distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer any information accessible through the System, including without limitation, any part of the Game Content or User Content, or any item, object or character in your Account, except that, solely to the extent permitted by the System, you may modify certain Game Content and User Content only for your own purposes in playing the Game.
You may not reverse engineer, disassemble or decompile, or attempt to reverse engineer or derive source code from, all or any portion of the Software, or from any information accessible through the System (including, without limitation, data packets transmitted to and from the System over the Internet), or anything incorporated therein, or analyze, decipher, "sniff" or derive code (or attempt to do any of the foregoing) from any packet stream transmitted to or from the System, whether encrypted or not, or permit any third party to do any of the same, and you hereby expressly waive any legal rights you may have to do so. If the Software and/or the System contains license management technology, you may not circumvent or disable that technology.
-------------------------
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Saeris Tal'Urduar
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Posted - 2006.02.02 21:57:00 -
[41]
I'm still waiting for CCP to make a real MMOFPS. Huxley isnt gonna do it. And SOE is about to flush the turd that Planetside has become.
It may take a few years, but CCP will come to realise as they did with EVE, that a market is out there, and no one is taking advantage of it.
I think FPS style games account for (just a guess) 1/2 the market? Even Morrowind was done FPS style. People want FPS's, people buy FPS's.
Sorry, but I'm gonna take every chance I get to sing the CCP<->MMOFPS song, becuase I think CCP is the only who could do it right.
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Kassi Dee
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Posted - 2006.02.02 22:31:00 -
[42]
I'd kill for a Eve-Civ4 mod

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Maya Rkell
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Posted - 2006.02.02 23:06:00 -
[43]
Originally by: Mr Funktastic I did some digging. See, here is what I'm talking about in the EULA. (http://www.eve-online.com/pnp/eula.asp) Especially the bit about "... create derivative works of, adapt, translate ... any part of the Game Content or User Content"
This appears to totally shut down any crossover EVE mods to other games.
Unless they grant permission. Ask. (by email)
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Karash Amerius
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Posted - 2006.02.02 23:27:00 -
[44]
I would like to see a total conversion done for Master of Orion 3 (and all the peice o crap it is). Some sort of empire building single player game with the eve world content (and graphics) would be sweet.
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Zapatero

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Posted - 2006.02.02 23:39:00 -
[45]
Just to clear things up, this post isn't a trap, neither does it represent permission from CCP to contravene the EULA - contarary to the 'Dev Team' label by my name, I'm not CCP. I'm just curious to see if anyone has seen any EVE mods whilst on their online travels. Just thinking of a possible feature for a future EON
Still hoping for that SE4 mod though - that would be sweet 
----------------------------------------------- Editor, EON http://www.eve-online.com/eon/Issue#002 available now! |
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Pencheven
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Posted - 2006.02.03 00:26:00 -
[46]
Im on a program course for collage and I was thinking for my next assignment to do a game using visual basic.. (nothing fancy just like, doge the roid or something) .. If I went ahead with this, if I say everythings from CCP, would it be allowed?
My EVE Movie { Empire War } |

croxis
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Posted - 2006.02.03 01:57:00 -
[47]
Most games, movies and such have anti-mod licences, however most corperations ignore it because it is free advertising. For example: Babylon 5 I found her: http://ifh.firstones.com
As far as the civ 4 mods, we don't have all the tools yet, but it shouldn't take forever :)
----- David - Proud to be saving the universe since 1984 |

Sojuro Ryosaki
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Posted - 2006.02.03 02:33:00 -
[48]
Originally by: Ozzie Asrail I used to love http://www.logicfactory.com/games_ascendancy.htm back in the day. Over 10 years ago now!
An eve themed rts or some HL2 mod based on the backstories would be cool. Maybe time to learn to code properly rather than the halfassed attempts i usually try. 
That games was cool. Have it installed and still play it from time to time.
After seein an idea bout a Civ4 mod I've been workin on some cool ideas. If any1's a got any and wants to help out let me know. Who knows when the SDK is gonna be out for it but can always learn what can be learned in the mean time.
1 idea is planet side and the other is space based.
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Lord Gendor
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Posted - 2006.02.03 04:58:00 -
[49]
I cant find the link to the orignal post, but on a homeworld 2 modification forum someone was disscussing the idea of making a eve mod, but this was quickly disrupted by a mod saying ccp doens't allow anyone to use their creative process (idea, ships, story, etc) for any purpose. And iirc the person who initated the thread emailed ccp asking for permission, but was denied. I was a bit saddend by this because i also wanted a eve mod for hw2, and would have joined project./
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Remedial
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Posted - 2006.02.03 05:30:00 -
[50]
The use of copyrighted or trademarked materials without the expressed, written consent of the rights holders is usually punishable by hefty fines in both Europe and the US. If I was the author, I'd release it at least semi-anonymously.
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Vanakov Mek'lanavar
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Posted - 2006.02.03 07:01:00 -
[51]
Any chance of us getting a copy of that map mate? |

Sharcy
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Posted - 2006.02.03 08:21:00 -
[52]
Originally by: Thaylon Sen UT + EVE = 4TW! 
QFT...
Oh man, consider the options of combining those 2... Walking around planets, stations, raiding an enemy's POS with your corpmates, new ships in the form of APC's, air support for groundforces... Damn, I have to stop this now or it'll be all I'm thinking off today  
--
Sonnema is recruiting! |

Mnengli Noiliffe
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Posted - 2006.02.03 09:29:00 -
[53]
hmm speaking of Civ4, it's on-planet game right? What would the EVE mod backstory be? Like .. In some 0.0 system, all of the stargates have blown up suddenly. One miner trapped in system, who accidently has a bunch of janitors and exotic dancers in his cargo, now has to settle the only habitable planet orbiting the star.
It doesn't sound too promising tbh :)
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okwhostolemyname
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Posted - 2006.02.03 11:17:00 -
[54]
Originally by: Mnengli Noiliffe hmm speaking of Civ4, it's on-planet game right? What would the EVE mod backstory be? Like .. In some 0.0 system, all of the stargates have blown up suddenly. One miner trapped in system, who accidently has a bunch of janitors and exotic dancers in his cargo, now has to settle the only habitable planet orbiting the star.
It doesn't sound too promising tbh :)
involves exotic dancers and your telling me it dont sound promising 
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Morkus Rex
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Posted - 2006.02.03 11:52:00 -
[55]
There is a Star Wars Mod for Operation Flashpoint, so maybe it is possible to make an EVE Mod too 
_____________________________________________ Our users will know fear and cover before our software! Ship it! Ship it and let them flee like the dogs they are!
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Buzzmong
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Posted - 2006.02.03 14:18:00 -
[56]
hmm, Anyone ever play Star Wars Supremacy (or Rebellion as it was known everywhere but UK/Europe)? As that would be PERFECT for an EvE based mod.
Again, on a similar line, the Total War series (Think Medieval) would also be great, Turn based for moving units/building and such (each section on the 2d map is a space sector), then a tatical screen for controlling your fleet in realtime in a 3d env.
And on a TOTALLY different approach, perhaps an FPS based on the time when the empires were all at war, I'm thinking such things like being a soldier in part of the army taking over Caldari Prime (could do some cool things like having frigates doing stafing runs on ground targets and flying overhead if you're planetside). Perhaps be a caldari soldier, holding the line then performing a tactical retreat until you reach the transports and get offworld. Probably not tooo difficult using the Source engine (HL2), and could be a giggle.
--------------------------------- Contact Nautilus Industries in the channel "Naut Shipyard" for T1 Ship manufacture in the Gallente core systems. |

Lanfear's Bane
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Posted - 2006.02.03 14:54:00 -
[57]
Never seen so many references to 'traps' and Star Wars without seeing one of these within the first few posts:
It's a trap!
You call yourselves geeks?!
Lanfear's Bane.
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Deacan Wildfire
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Posted - 2006.02.03 14:58:00 -
[58]
Edited by: Deacan Wildfire on 03/02/2006 15:02:48 Speaking of TA earlier, I'll tell ya a game with lots of potential for eve moddage: Supreme Commander.
Much like Eve, this game is gonna have some serious scale. The size difference between the biggest units and the smallest ones is much like the difference between frigates and titans.
Oh, and big explosions. - DW plaguing MMORPGs since 1997 |

Gamer4liff
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Posted - 2006.02.03 15:01:00 -
[59]
I don't know about you guys, but I think an EVE homeworld2 mod would be the greatest thing ever.
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lansha
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Posted - 2006.02.03 15:40:00 -
[60]
Edited by: lansha on 03/02/2006 15:41:43 Edited by: lansha on 03/02/2006 15:40:50 Edited by: lansha on 03/02/2006 15:40:26 a homeworld mod would be good. i'd like to see a mod for hegemonia an enemy of an enemy is a friend |
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