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ManTrader
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Posted - 2006.02.02 16:10:00 -
[1]
From what I have read and looked at, it would seem as though the Geddon is very good at performing both. I plan to use my geddon for mission and rat hunting, which I will also be working along side a Ferox (soon to be a Raven) doing level 3 and 4 missions. To me it seems logical to use those 8 low slots and make it an armour tank since there is a high DPS battlecrusier/battleship next to me. I thought I might have a set up that looked something like this
High Slots Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Heavy 'Knave' I Energy Drain
Mid Slots Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array
Low Slots 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Large Automated I Carapace Restoration N-Type Kinetic Hardener I N-Type Explosive Hardener I N-Type Thermic Hardener I N-Type Adaptive Nano Membrane I N-Type Adaptive Nano Membrane I
This way I can tank the damage forever with massive hit points and quite good resistances. I have unlimited capacitor and I am able to take out the ships as they get close do the missile boat. Also with a squadren of mid drones I will be able to kill the frigs quickly too.
What do the wise people of Eve think?
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Archa
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Posted - 2006.02.02 16:22:00 -
[2]
it looks cool. what range do you get with those duals?
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Woopie
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Posted - 2006.02.02 16:23:00 -
[3]
You can do the same with apoc. Except since you have more fitting room you dont need to use smaller guns and thus get about the same damage, also since you have even more cap than the geddon you can free up some meds for more useful things (e.g. web..)
Basically IMO it isn't right to use geddon if you are not going for damage dealer setup (with or without a light tank), but then again that isn't very practical in PvE, egro arma isn't half the PvE ship apoc is.
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Judius
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Posted - 2006.02.02 16:32:00 -
[4]
Edited by: Judius on 02/02/2006 16:32:53 you may want to put an AB on there because it may be hard to get into optimal range for your guns, unless your Ferox buddy is gonna web for you. I also agree with the previous poster it looks more like an apoc setup, but if it works it works.
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Joe Transhuman
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Posted - 2006.02.02 16:47:00 -
[5]
Honestly, the geddon is mainly used to deal out damage. While using mine, I find that the best tank is to be at range. At 60km or so using multi crystals with megabeams I don't need a tank hardly at all, at least fighting sansha ships. Granted pulse lasers don't work as well with this mentality, since their range blows. Typically I use something like this:
6 Mega Beams 1 Dual Heavy Beam (could prob fit 7 Megas with AWU 4)
100mn AB 2 Tracking Computer II
4 HS, Tech II or TS 1 Tech II RCU, though preferably TS 2 CPR 1 Medium Armor Rep II
The CPR are mainly for endurance in say a 6/10 complex, though one would need a tanker buddy or wingman for the complex. With 0.0 ratting one could probably fit a few Hardeners instead. The Medium Armor Rep II works fine to repair any damage that accumlates as long as you keep a distance and thus out of harms way. This setup provides great damage obviously. For inty frigs that get in range before shot down, some faster drones work fine to kill them.
If you want a solid tank and damage, you're best off with an apoc. The geddon is designed for slaughter.
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Tido Maliyu
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Posted - 2006.02.05 03:16:00 -
[6]
What i used in 0.0
7 Mega pulse lasers
3 Cap rechargers(you could fit an ab for speed to get in range)
1 Med Acco repper 1 Large acco repper 3 Hardeners, rat specific 3 Capacitor power relays
For more damage you could change a CPR for a heat sink but i found the extra recharge useful to keep all the stuff running. --------------------------
Draximus Cane: wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I' |
Annushka
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Posted - 2006.02.09 23:24:00 -
[7]
Found the following load out very helpful in assisting others on missions. pops cruisers at 40k in 2 volleys and has an optimal of 70k with infra red.
3 Mega Beams, 4 dual heavy beams and drone range upgrade Tracking computer,target painter and 1 other of whatever you want 3 Heat sinks 1 tracking enhancer 3 cpr and a large repper.
Warp in behind the main tank and lay waste to everything works a treat. needless to say as good as you can get on the fittings.
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Cluadius
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Posted - 2006.02.10 02:21:00 -
[8]
Edited by: Cluadius on 10/02/2006 02:22:06 not even gonna say it
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Zolofine
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Posted - 2006.02.10 02:33:00 -
[9]
Originally by: Annushka Found the following load out very helpful in assisting others on missions. pops cruisers at 40k in 2 volleys and has an optimal of 70k with infra red.
3 Mega Beams, 4 dual heavy beams and drone range upgrade Tracking computer,target painter and 1 other of whatever you want 3 Heat sinks 1 tracking enhancer 3 cpr and a large repper.
Warp in behind the main tank and lay waste to everything works a treat. needless to say as good as you can get on the fittings.
O.o
So what happens if something actually starts shooting you? |
Annushka
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Posted - 2006.02.11 02:26:00 -
[10]
I run like hell.
The ship was built to support others in lvl 4 mission so usually hides behind a main tank it is designed to sit back out of the main fight and shoot at 40km a job it does well. If i start getting agro not much makes it across the 40km intact and that which does is small enough to be munched by the drones.
Yes I know it lacks any form of tank but with a little careful timing this is not an issue in missions.
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Ms Freak
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Posted - 2006.02.14 13:07:00 -
[11]
I'm currently running the following for lvl 3 missions although from doing the first 2 or 3 high LP missions it would seem that this would also work just as well in a lvl 4 environment:
(Please bear in mind i only have 1.6mil SP although i only have 68 skills and have trained all the gunnery/cap skils to lvl 4 and a +5% medium gun damage implant)
Highs: 7 * Heavy Modulated Energy Beam I (yes i have 7 ) 1 * E500 Heavy NOS
Med: 1 * Lif - AB 1 * Fleeting Webbie 1 * fb10 Cap Recharger
Low: 2 * 1600mm Rolled Tungsten 2 * Cap Relay 1 3 * Armor Hardners (Specific to e although for 'General' stuff i use 1 Kin, 1 Therm and 1 Expl) 1 * Large Armor Repper II
Drones: 12 * T1 Medium Scout Drones (As i only have Drones 4 )
This gives me somewhere in the region of 6K shield, 6K structure, 14.5K Armor with 70% resists and the AB gives me a top speed of abour 360m/s which allows me to keep good distance to the rats - just make sure you shoot the frigates first !!
People seem to say "don't bother with a geddon use an Appoc" but the extra low slot is a real life saver with a 1600mm in it for people with low SP like me. The Extra low is much more usefull than the extra mid and the E500 Enabled you to run this setup almost indefinetley (as long as the AB is off as that seems to eat cap like no-ones business).
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Ituralde
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Posted - 2006.02.24 03:34:00 -
[12]
Anyone know a good tanking/mining setup for an armageddon? Fear is the mind-killer. |
Sakura Nihil
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Posted - 2006.02.24 03:42:00 -
[13]
7x tachyons or mega lasers, 3 cap rechargers in the mids, a light tank, and a full set of heavy drones can do some mean damage, if you're in the light range
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SajuurCor
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Posted - 2006.02.24 04:14:00 -
[14]
Geddon is defiently the damage dealer, apoc is a much better tank with the cap bonus. Only problem with apoc is that its damage is terrible.
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Trepkos
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Posted - 2006.02.24 06:29:00 -
[15]
Hi Slots Dual Heavy Modulated Pulse x4 Heavy Diminishing Nosferatu x3 Heavy Unstable Power Fluctuator
Mid Slots Faint Warp Prohibitor x5 Prototype I Engine Enervator Heavy Electrochemical Cap Booster
Lo Slots 1600mm Rolled Tungsten N-Type Harderners(Exp,Kin,Therm) Adaptive Nano Plating II x2 Large 'Accom' Repairer x2 --------
Angel Deep Wing
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Dri Kulsane
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Posted - 2006.02.24 06:44:00 -
[16]
Edited by: Dri Kulsane on 24/02/2006 06:45:37
Originally by: Joe Transhuman Honestly, the geddon is mainly used to deal out damage. While using mine, I find that the best tank is to be at range. At 60km or so using multi crystals with megabeams I don't need a tank hardly at all, at least fighting sansha ships. Granted pulse lasers don't work as well with this mentality, since their range blows. Typically I use something like this:
6 Mega Beams 1 Dual Heavy Beam (could prob fit 7 Megas with AWU 4)
100mn AB 2 Tracking Computer II
4 HS, Tech II or TS 1 Tech II RCU, though preferably TS 2 CPR 1 Medium Armor Rep II
The CPR are mainly for endurance in say a 6/10 complex, though one would need a tanker buddy or wingman for the complex. With 0.0 ratting one could probably fit a few Hardeners instead. The Medium Armor Rep II works fine to repair any damage that accumlates as long as you keep a distance and thus out of harms way. This setup provides great damage obviously. For inty frigs that get in range before shot down, some faster drones work fine to kill them.
If you want a solid tank and damage, you're best off with an apoc. The geddon is designed for slaughter.
Yes, this setup works very well. Complex mostly, due to the fact of some missions being insta agro.
On a side note, there is a version of the geddon I have at home for pvp using smaller guns and fitted more for endurance when facing megaT's and Raven's. I'll post it later if I remember. It's for 1 v 1 though.
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Kinsy
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Posted - 2006.02.24 10:29:00 -
[17]
For Capwar, Apoc beats Arma any day due to the cap bonus and larger initial capacitor, you get the much needed extra cpu and enough grid to step up to Mega Pulse, if you got the CPU free.
The RoF bonus means you are wasting the most valuable point of the Arma if you do not fit at least 6 LARGE turrets.
NPC:-
7 Mega Pulse II 1 E50 NOS
3 Eutectics
1 Large Accom 1 Med Rep II 3 Rat-specific hardeners 2 Heat Sink II 1 Cap Power Relay
Swop out Heatsinks for extra Cap Relays and Plates as your skills allow. But tbh, your again missing out on the Arma's other feature of 8 lowslots without a couple of Heatsinks down there.
Let the Raven tank and you do the damage, your DPS is higher and the Raven doesn't need cap to fire, so it can use all for its tanking.
If your with the Raven and its doing all the tanking i would go all out damage & tracking mods and fit a 100nm ABII to get in Multifrequency range.
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dazedandconfused
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Posted - 2006.02.24 11:23:00 -
[18]
The geddon is made to do damage, and that's it .
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DarkElf
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Posted - 2006.02.24 14:08:00 -
[19]
Originally by: SajuurCor Geddon is defiently the damage dealer, apoc is a much better tank with the cap bonus. Only problem with apoc is that its damage is terrible.
hmmm not quite sure why u say apoc dmg is terrible mate. if u fancy a quick 1v1 i'll disprove that. :) Geddon doesn't actually do any more dmg than apoc. it has a bonus to ROF obviously so DPS is better but considering you can fit more on the apoc they do even out almost. When i use geddon however i do tend to go gankageddon style. 7 Mega Pulse Lasers (II) 4 t2 heat sinks and just an adaptive nano and large rep as a tank, cap rechargers in med slots for rats or 1 scram for pvp. things don't last long against that anyway so not much need for a tank against most things. but i just don't like the idea that the apoc (favourite ship in case u hadn't guessed) is a low dmg dealing tanker. obviously just my opinion
:)
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Mobysgimp
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Posted - 2006.03.10 11:08:00 -
[20]
I dont fly a geddon or apoc yet, but how does Apoc dmg output compare to Geddon when you take into account using 5 t2 heavies + maxxed drone skills on the Geddon instead of 1 t2 heavy and 4 t2 medium on the Apoc?
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Dahin
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Posted - 2006.03.10 11:49:00 -
[21]
geddon receives damage bonuses. It's only logical to fit a gank setup on it.
The poc receives no special weapon/dam bonuses but is a tankmonster instead. Sure you can have tank-geddon and gank-apoc, but the other way around is much more efficient.
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smallgreenblur
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Posted - 2006.03.10 12:03:00 -
[22]
How about you go for half an half? I imagine you can fit 3 damage mods, 2 reps and 2 hardners and a cpr in lows without too much trouble - plates are useless in missions since they last much longer than pvp. With the stacking nerf there's little point fitting more than 3 heat sinks anyway. Job done.
sgb
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Astrum Ludus
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Posted - 2006.03.20 12:43:00 -
[23]
This is my all purpose RMR Geddon setup, with about 3.5m sp.
It has a 282s cap recharge time, vital for using an active tank and guns together.
6 x Mega Mod Pulse 2 x E500 Nos
1 x LiF Fuelled I Booster Rockets 2 x Eutectic Cap Charger
1 x Large Accom 3 x Active Hardeners 2 x CPR 1 x HSF
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Slaveabuser
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Posted - 2006.03.20 12:52:00 -
[24]
Edited by: Slaveabuser on 20/03/2006 12:52:19 I use 3x T2 energized adaptive nano's and 3 xheatsink II, 1 t2 large rep.
Tank and damage.
Killing the Minmatars since 22480 AD |
Xirrio
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Posted - 2006.03.26 05:28:00 -
[25]
I have also started using the Armageddon. I currently use a variation of the original poster's setup for solo ratting and it works well. I am now trying to figure out a close range PvP setup. It would have an AF as a tackler. Note that this is with max skills in relavent ship, gunnery, and drone skills. This is what I came up with:
Highs: [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [2000 | 50] True Sansha Heavy Nosferatu
Med: [1 | 18] Domination Stasis Webifier [1 | 7] True Sansha Cap Recharger [1 | 7] True Sansha Cap Recharger
Low: [2000 | 46] True Sansha Large Armor Repairer [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [500 | 28] 1600mm Reinforced Rolled Tungsten Plates I [1 | 20] True Sansha Heat Sink [1 | 20] True Sansha Heat Sink [0 | 3] True Sansha Capacitor Power Relay
Drones: 5x Ogre II
I know that I should probably drop the web for a cap recharger and the CPR for another HS, but I personaly like to keep the web available. I used QuickFit to put this together. Including drones it gave 1,033 DPS. That seems a bit high so I am leary of its accuracy.
The Dual Heavy Pulse Laser IIs had these stats: RoF: 2.668 sec Damage mod: 4.7332 Optimal Range: 16,500m
Armor: Total HP: 10841.25 Armor EM: 81.76 % Armor Exp: 63.53 % Armor Kin: 65.81 % Armor Therm: 70.37 %
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Harper04
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Posted - 2006.03.26 06:00:00 -
[26]
Originally by: Xirrio Edited by: Xirrio on 26/03/2006 05:43:31 I have also started using the Armageddon. I currently use a variation of the original poster's setup for solo ratting and it works well. I am now trying to figure out a close range PvP setup. It would have an AF as a tackler. Note that this is with max skills in relavent ship, gunnery, and drone skills. This is what I came up with:
Highs: [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [2000 | 50] True Sansha Heavy Nosferatu
Med: [1 | 18] Domination Stasis Webifier [1 | 7] True Sansha Cap Recharger [1 | 7] True Sansha Cap Recharger
Low: [2000 | 46] True Sansha Large Armor Repairer [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [500 | 28] 1600mm Reinforced Rolled Tungsten Plates I [1 | 20] True Sansha Heat Sink [1 | 20] True Sansha Heat Sink [0 | 3] True Sansha Capacitor Power Relay
Drones: 5x Ogre II
I know that I should probably drop the web for a cap recharger and the CPR for another HS, but I personaly like to keep the web available. I used QuickFit to put this together. Including drones it gave 1,033 DPS. That seems a bit high so I am leary of its accuracy. EDIT: Using the given stats I calculated a max of 850 DPS, which seems more accurate.
The Dual Heavy Pulse Laser IIs had these stats: RoF: 2.668 sec Damage mod: 4.7332 Optimal Range: 16,500m
Armor: Total HP: 10841.25 Armor EM: 81.76 % Armor Exp: 63.53 % Armor Kin: 65.81 % Armor Therm: 70.37 %
That is a scary setup .
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Reddice
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Posted - 2006.03.26 10:52:00 -
[27]
My gang geddon set up is
High 4 mega modulated beams
3 mega modulated pulse(or 2 mega modulated an heavy knave)
Med 3 Eutectic cap recharger
Low 1 name armor rep or tech 2
3 name armor hardners or tech 2 expo kin and therm i dont bother with em since geddon gets 60% bonus all ready for em
2 heat sinks or one tech 2 or named HS
1 RCU tech 2
1 cap relay or you can use that last slot for somthing more usfull that you need
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Carpe diem1
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Posted - 2006.04.07 11:57:00 -
[28]
Edited by: Carpe diem1 on 07/04/2006 11:59:14 For the ultimate set up for RATS/Role Specific fleet engagements I tend to use:-
High = 7 mega pulse II's and 1 Tractor Beam Med = 2 Cap Recharger II's, 100mn tech II AB Low = Cap power relays 3, 1 x tech II Heat Sinks and 2 active armour AH (em and thermic) and 1 large tech II Armour Repper
This set up will kill most BS rats in under 50 seconds and it's ok for fleet supported gate 'security'. However, use with caution for pvp and only ever with fleet support. This set up is handy if you are ratting and have to respond to a pvp security threat quickly.
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Eximius Josari
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Posted - 2006.04.07 16:58:00 -
[29]
I prefer the Bhaalgorn.
~Victory is the weakness of the enemy. Industrial Giants |
Asurix
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Posted - 2006.04.07 18:16:00 -
[30]
i use a geddon too for small gang pvp similiar fitting I fit this:
7x dual heavy modulated pulse web/scramble/electrochemical booster with 800's 2x large t2 repper, 2x 1600mm rolled tungsten, dmg control, 2x energized adaptive II's, HS II
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