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ManTrader
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Posted - 2006.02.02 16:10:00 -
[1]
From what I have read and looked at, it would seem as though the Geddon is very good at performing both. I plan to use my geddon for mission and rat hunting, which I will also be working along side a Ferox (soon to be a Raven) doing level 3 and 4 missions. To me it seems logical to use those 8 low slots and make it an armour tank since there is a high DPS battlecrusier/battleship next to me. I thought I might have a set up that looked something like this
High Slots Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Dual Heavy Afocal Pulse Maser I (H Ultra Violet) Heavy 'Knave' I Energy Drain
Mid Slots Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array
Low Slots 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Large Automated I Carapace Restoration N-Type Kinetic Hardener I N-Type Explosive Hardener I N-Type Thermic Hardener I N-Type Adaptive Nano Membrane I N-Type Adaptive Nano Membrane I
This way I can tank the damage forever with massive hit points and quite good resistances. I have unlimited capacitor and I am able to take out the ships as they get close do the missile boat. Also with a squadren of mid drones I will be able to kill the frigs quickly too.
What do the wise people of Eve think?
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Archa
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Posted - 2006.02.02 16:22:00 -
[2]
it looks cool. what range do you get with those duals?
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Woopie
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Posted - 2006.02.02 16:23:00 -
[3]
You can do the same with apoc. Except since you have more fitting room you dont need to use smaller guns and thus get about the same damage, also since you have even more cap than the geddon you can free up some meds for more useful things (e.g. web..)
Basically IMO it isn't right to use geddon if you are not going for damage dealer setup (with or without a light tank), but then again that isn't very practical in PvE, egro arma isn't half the PvE ship apoc is.
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Judius
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Posted - 2006.02.02 16:32:00 -
[4]
Edited by: Judius on 02/02/2006 16:32:53 you may want to put an AB on there because it may be hard to get into optimal range for your guns, unless your Ferox buddy is gonna web for you. I also agree with the previous poster it looks more like an apoc setup, but if it works it works.
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Joe Transhuman
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Posted - 2006.02.02 16:47:00 -
[5]
Honestly, the geddon is mainly used to deal out damage. While using mine, I find that the best tank is to be at range. At 60km or so using multi crystals with megabeams I don't need a tank hardly at all, at least fighting sansha ships. Granted pulse lasers don't work as well with this mentality, since their range blows. Typically I use something like this:
6 Mega Beams 1 Dual Heavy Beam (could prob fit 7 Megas with AWU 4)
100mn AB 2 Tracking Computer II
4 HS, Tech II or TS 1 Tech II RCU, though preferably TS 2 CPR 1 Medium Armor Rep II
The CPR are mainly for endurance in say a 6/10 complex, though one would need a tanker buddy or wingman for the complex. With 0.0 ratting one could probably fit a few Hardeners instead. The Medium Armor Rep II works fine to repair any damage that accumlates as long as you keep a distance and thus out of harms way. This setup provides great damage obviously. For inty frigs that get in range before shot down, some faster drones work fine to kill them.
If you want a solid tank and damage, you're best off with an apoc. The geddon is designed for slaughter.

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Tido Maliyu
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Posted - 2006.02.05 03:16:00 -
[6]
What i used in 0.0
7 Mega pulse lasers
3 Cap rechargers(you could fit an ab for speed to get in range)
1 Med Acco repper 1 Large acco repper 3 Hardeners, rat specific 3 Capacitor power relays
For more damage you could change a CPR for a heat sink but i found the extra recharge useful to keep all the stuff running. --------------------------
Draximus Cane: wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I' |

Annushka
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Posted - 2006.02.09 23:24:00 -
[7]
Found the following load out very helpful in assisting others on missions. pops cruisers at 40k in 2 volleys and has an optimal of 70k with infra red.
3 Mega Beams, 4 dual heavy beams and drone range upgrade Tracking computer,target painter and 1 other of whatever you want 3 Heat sinks 1 tracking enhancer 3 cpr and a large repper.
Warp in behind the main tank and lay waste to everything works a treat. needless to say as good as you can get on the fittings.
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Cluadius
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Posted - 2006.02.10 02:21:00 -
[8]
Edited by: Cluadius on 10/02/2006 02:22:06 not even gonna say it 
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Zolofine
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Posted - 2006.02.10 02:33:00 -
[9]
Originally by: Annushka Found the following load out very helpful in assisting others on missions. pops cruisers at 40k in 2 volleys and has an optimal of 70k with infra red.
3 Mega Beams, 4 dual heavy beams and drone range upgrade Tracking computer,target painter and 1 other of whatever you want 3 Heat sinks 1 tracking enhancer 3 cpr and a large repper.
Warp in behind the main tank and lay waste to everything works a treat. needless to say as good as you can get on the fittings.
O.o
So what happens if something actually starts shooting you?  |

Annushka
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Posted - 2006.02.11 02:26:00 -
[10]
I run like hell.
The ship was built to support others in lvl 4 mission so usually hides behind a main tank it is designed to sit back out of the main fight and shoot at 40km a job it does well. If i start getting agro not much makes it across the 40km intact and that which does is small enough to be munched by the drones.
Yes I know it lacks any form of tank but with a little careful timing this is not an issue in missions.
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Ms Freak
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Posted - 2006.02.14 13:07:00 -
[11]
I'm currently running the following for lvl 3 missions although from doing the first 2 or 3 high LP missions it would seem that this would also work just as well in a lvl 4 environment:
(Please bear in mind i only have 1.6mil SP although i only have 68 skills and have trained all the gunnery/cap skils to lvl 4 and a +5% medium gun damage implant)
Highs: 7 * Heavy Modulated Energy Beam I (yes i have 7 ) 1 * E500 Heavy NOS
Med: 1 * Lif - AB 1 * Fleeting Webbie 1 * fb10 Cap Recharger
Low: 2 * 1600mm Rolled Tungsten 2 * Cap Relay 1 3 * Armor Hardners (Specific to e although for 'General' stuff i use 1 Kin, 1 Therm and 1 Expl) 1 * Large Armor Repper II
Drones: 12 * T1 Medium Scout Drones (As i only have Drones 4 )
This gives me somewhere in the region of 6K shield, 6K structure, 14.5K Armor with 70% resists and the AB gives me a top speed of abour 360m/s which allows me to keep good distance to the rats - just make sure you shoot the frigates first !!
People seem to say "don't bother with a geddon use an Appoc" but the extra low slot is a real life saver with a 1600mm in it for people with low SP like me. The Extra low is much more usefull than the extra mid and the E500 Enabled you to run this setup almost indefinetley (as long as the AB is off as that seems to eat cap like no-ones business).
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Ituralde
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Posted - 2006.02.24 03:34:00 -
[12]
Anyone know a good tanking/mining setup for an armageddon? Fear is the mind-killer. |

Sakura Nihil
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Posted - 2006.02.24 03:42:00 -
[13]
7x tachyons or mega lasers, 3 cap rechargers in the mids, a light tank, and a full set of heavy drones can do some mean damage, if you're in the light range
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SajuurCor
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Posted - 2006.02.24 04:14:00 -
[14]
Geddon is defiently the damage dealer, apoc is a much better tank with the cap bonus. Only problem with apoc is that its damage is terrible.
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Trepkos
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Posted - 2006.02.24 06:29:00 -
[15]
Hi Slots Dual Heavy Modulated Pulse x4 Heavy Diminishing Nosferatu x3 Heavy Unstable Power Fluctuator
Mid Slots Faint Warp Prohibitor x5 Prototype I Engine Enervator Heavy Electrochemical Cap Booster
Lo Slots 1600mm Rolled Tungsten N-Type Harderners(Exp,Kin,Therm) Adaptive Nano Plating II x2 Large 'Accom' Repairer x2 --------
Angel Deep Wing
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Dri Kulsane
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Posted - 2006.02.24 06:44:00 -
[16]
Edited by: Dri Kulsane on 24/02/2006 06:45:37
Originally by: Joe Transhuman Honestly, the geddon is mainly used to deal out damage. While using mine, I find that the best tank is to be at range. At 60km or so using multi crystals with megabeams I don't need a tank hardly at all, at least fighting sansha ships. Granted pulse lasers don't work as well with this mentality, since their range blows. Typically I use something like this:
6 Mega Beams 1 Dual Heavy Beam (could prob fit 7 Megas with AWU 4)
100mn AB 2 Tracking Computer II
4 HS, Tech II or TS 1 Tech II RCU, though preferably TS 2 CPR 1 Medium Armor Rep II
The CPR are mainly for endurance in say a 6/10 complex, though one would need a tanker buddy or wingman for the complex. With 0.0 ratting one could probably fit a few Hardeners instead. The Medium Armor Rep II works fine to repair any damage that accumlates as long as you keep a distance and thus out of harms way. This setup provides great damage obviously. For inty frigs that get in range before shot down, some faster drones work fine to kill them.
If you want a solid tank and damage, you're best off with an apoc. The geddon is designed for slaughter.

Yes, this setup works very well. Complex mostly, due to the fact of some missions being insta agro.
On a side note, there is a version of the geddon I have at home for pvp using smaller guns and fitted more for endurance when facing megaT's and Raven's. I'll post it later if I remember. It's for 1 v 1 though.
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Kinsy
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Posted - 2006.02.24 10:29:00 -
[17]
For Capwar, Apoc beats Arma any day due to the cap bonus and larger initial capacitor, you get the much needed extra cpu and enough grid to step up to Mega Pulse, if you got the CPU free.
The RoF bonus means you are wasting the most valuable point of the Arma if you do not fit at least 6 LARGE turrets.
NPC:-
7 Mega Pulse II 1 E50 NOS
3 Eutectics
1 Large Accom 1 Med Rep II 3 Rat-specific hardeners 2 Heat Sink II 1 Cap Power Relay
Swop out Heatsinks for extra Cap Relays and Plates as your skills allow. But tbh, your again missing out on the Arma's other feature of 8 lowslots without a couple of Heatsinks down there.
Let the Raven tank and you do the damage, your DPS is higher and the Raven doesn't need cap to fire, so it can use all for its tanking.
If your with the Raven and its doing all the tanking i would go all out damage & tracking mods and fit a 100nm ABII to get in Multifrequency range.
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dazedandconfused
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Posted - 2006.02.24 11:23:00 -
[18]
The geddon is made to do damage, and that's it .
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DarkElf
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Posted - 2006.02.24 14:08:00 -
[19]
Originally by: SajuurCor Geddon is defiently the damage dealer, apoc is a much better tank with the cap bonus. Only problem with apoc is that its damage is terrible.
hmmm not quite sure why u say apoc dmg is terrible mate. if u fancy a quick 1v1 i'll disprove that. :) Geddon doesn't actually do any more dmg than apoc. it has a bonus to ROF obviously so DPS is better but considering you can fit more on the apoc they do even out almost. When i use geddon however i do tend to go gankageddon style. 7 Mega Pulse Lasers (II) 4 t2 heat sinks and just an adaptive nano and large rep as a tank, cap rechargers in med slots for rats or 1 scram for pvp. things don't last long against that anyway so not much need for a tank against most things. but i just don't like the idea that the apoc (favourite ship in case u hadn't guessed) is a low dmg dealing tanker. obviously just my opinion
:)
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Mobysgimp
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Posted - 2006.03.10 11:08:00 -
[20]
I dont fly a geddon or apoc yet, but how does Apoc dmg output compare to Geddon when you take into account using 5 t2 heavies + maxxed drone skills on the Geddon instead of 1 t2 heavy and 4 t2 medium on the Apoc?
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Dahin
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Posted - 2006.03.10 11:49:00 -
[21]
geddon receives damage bonuses. It's only logical to fit a gank setup on it.
The poc receives no special weapon/dam bonuses but is a tankmonster instead. Sure you can have tank-geddon and gank-apoc, but the other way around is much more efficient.
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smallgreenblur
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Posted - 2006.03.10 12:03:00 -
[22]
How about you go for half an half? I imagine you can fit 3 damage mods, 2 reps and 2 hardners and a cpr in lows without too much trouble - plates are useless in missions since they last much longer than pvp. With the stacking nerf there's little point fitting more than 3 heat sinks anyway. Job done.
sgb
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Astrum Ludus
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Posted - 2006.03.20 12:43:00 -
[23]
This is my all purpose RMR Geddon setup, with about 3.5m sp.
It has a 282s cap recharge time, vital for using an active tank and guns together.
6 x Mega Mod Pulse 2 x E500 Nos
1 x LiF Fuelled I Booster Rockets 2 x Eutectic Cap Charger
1 x Large Accom 3 x Active Hardeners 2 x CPR 1 x HSF
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Slaveabuser
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Posted - 2006.03.20 12:52:00 -
[24]
Edited by: Slaveabuser on 20/03/2006 12:52:19 I use 3x T2 energized adaptive nano's and 3 xheatsink II, 1 t2 large rep.
Tank and damage.
Killing the Minmatars since 22480 AD |

Xirrio
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Posted - 2006.03.26 05:28:00 -
[25]
I have also started using the Armageddon. I currently use a variation of the original poster's setup for solo ratting and it works well. I am now trying to figure out a close range PvP setup. It would have an AF as a tackler. Note that this is with max skills in relavent ship, gunnery, and drone skills. This is what I came up with:
Highs: [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [2000 | 50] True Sansha Heavy Nosferatu
Med: [1 | 18] Domination Stasis Webifier [1 | 7] True Sansha Cap Recharger [1 | 7] True Sansha Cap Recharger
Low: [2000 | 46] True Sansha Large Armor Repairer [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [500 | 28] 1600mm Reinforced Rolled Tungsten Plates I [1 | 20] True Sansha Heat Sink [1 | 20] True Sansha Heat Sink [0 | 3] True Sansha Capacitor Power Relay
Drones: 5x Ogre II
I know that I should probably drop the web for a cap recharger and the CPR for another HS, but I personaly like to keep the web available. I used QuickFit to put this together. Including drones it gave 1,033 DPS. That seems a bit high so I am leary of its accuracy.
The Dual Heavy Pulse Laser IIs had these stats: RoF: 2.668 sec Damage mod: 4.7332 Optimal Range: 16,500m
Armor: Total HP: 10841.25 Armor EM: 81.76 % Armor Exp: 63.53 % Armor Kin: 65.81 % Armor Therm: 70.37 %
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Harper04
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Posted - 2006.03.26 06:00:00 -
[26]
Originally by: Xirrio Edited by: Xirrio on 26/03/2006 05:43:31 I have also started using the Armageddon. I currently use a variation of the original poster's setup for solo ratting and it works well. I am now trying to figure out a close range PvP setup. It would have an AF as a tackler. Note that this is with max skills in relavent ship, gunnery, and drone skills. This is what I came up with:
Highs: [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [1485 | 31] Dual Heavy Pulse Laser II [1xConflagration L] [2000 | 50] True Sansha Heavy Nosferatu
Med: [1 | 18] Domination Stasis Webifier [1 | 7] True Sansha Cap Recharger [1 | 7] True Sansha Cap Recharger
Low: [2000 | 46] True Sansha Large Armor Repairer [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [2 | 25] True Sansha Energized Adaptive Nano Membrane [500 | 28] 1600mm Reinforced Rolled Tungsten Plates I [1 | 20] True Sansha Heat Sink [1 | 20] True Sansha Heat Sink [0 | 3] True Sansha Capacitor Power Relay
Drones: 5x Ogre II
I know that I should probably drop the web for a cap recharger and the CPR for another HS, but I personaly like to keep the web available. I used QuickFit to put this together. Including drones it gave 1,033 DPS. That seems a bit high so I am leary of its accuracy. EDIT: Using the given stats I calculated a max of 850 DPS, which seems more accurate.
The Dual Heavy Pulse Laser IIs had these stats: RoF: 2.668 sec Damage mod: 4.7332 Optimal Range: 16,500m
Armor: Total HP: 10841.25 Armor EM: 81.76 % Armor Exp: 63.53 % Armor Kin: 65.81 % Armor Therm: 70.37 %
That is a scary setup .
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Reddice
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Posted - 2006.03.26 10:52:00 -
[27]
My gang geddon set up is
High 4 mega modulated beams
3 mega modulated pulse(or 2 mega modulated an heavy knave)
Med 3 Eutectic cap recharger
Low 1 name armor rep or tech 2
3 name armor hardners or tech 2 expo kin and therm i dont bother with em since geddon gets 60% bonus all ready for em
2 heat sinks or one tech 2 or named HS
1 RCU tech 2
1 cap relay or you can use that last slot for somthing more usfull that you need
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Carpe diem1
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Posted - 2006.04.07 11:57:00 -
[28]
Edited by: Carpe diem1 on 07/04/2006 11:59:14 For the ultimate set up for RATS/Role Specific fleet engagements I tend to use:-
High = 7 mega pulse II's and 1 Tractor Beam Med = 2 Cap Recharger II's, 100mn tech II AB Low = Cap power relays 3, 1 x tech II Heat Sinks and 2 active armour AH (em and thermic) and 1 large tech II Armour Repper
This set up will kill most BS rats in under 50 seconds and it's ok for fleet supported gate 'security'. However, use with caution for pvp and only ever with fleet support. This set up is handy if you are ratting and have to respond to a pvp security threat quickly.
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Eximius Josari
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Posted - 2006.04.07 16:58:00 -
[29]
I prefer the Bhaalgorn. 
~Victory is the weakness of the enemy. Industrial Giants |

Asurix
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Posted - 2006.04.07 18:16:00 -
[30]
i use a geddon too for small gang pvp similiar fitting I fit this:
7x dual heavy modulated pulse web/scramble/electrochemical booster with 800's 2x large t2 repper, 2x 1600mm rolled tungsten, dmg control, 2x energized adaptive II's, HS II
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Twilight Moon
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Posted - 2006.04.09 17:54:00 -
[31]
Edited by: Twilight Moon on 09/04/2006 17:55:07
Originally by: Eximius Josari I prefer the Bhaalgorn. 
I like it when people read the title of the thread. 
Can we get a few more close range setups please? I'm considering getting my filthy minmatar hands on one. It'll drive all those RP Amarr players up the wall. 
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Agama
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Posted - 2006.04.12 00:17:00 -
[32]
I have been struggling getting a fit I like for the Geddon.
What do you guys think of this?
HIGH-SLOTS : ~~~~~~~~~~~~ Heavy Diminishing Power System Drain I 5x Mega Modulated Pulse Energy Beam I [1xMultifrequency L] Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L]
MED-SLOTS : ~~~~~~~~~~~~ J5 Prototype Warp Inhibitor I X5 Prototype I Engine Enervator LiF Fueled I Booster Rockets
LOW-SLOTS : ~~~~~~~~~~~~ 3x Heat Sink II 3x Energized Adaptive Nano Membrane II Large Armor Repairer II Co-Processor II (to get everything to fit)
DRONE BAY : ~~~~~~~~~~~~~~~ 5x Berserker I (Heavy Attack Drone)
'Death solves all problems- no man, no problem' J.V. Stalin, 1918
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Ryysa
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Posted - 2006.04.12 04:17:00 -
[33]
NPC: 7x modulated megapulse, tractor beam 3x cap II LAR II, 3x rat specific hardener, CPR, 3x HS II
Fleet: 7x Tachyon (II), medium remote rep/med neut 2x sb II, 1x TC II 2x RCU (II), 1600mm rolled tungsten, cpr, tracking enhancer, 3x HS II
Small group pvp 1: 7x megapulse, nos/medium neut 2x sb II, warp disruptor/tc II large rep II, 2x plates, eanm II, cpr(?), 3x HS II
Small group pvp2: 4x megapulse, 4x heavy nos sb II, warp disruptor, web large rep II, 2x plates, 2x eanm II, 3x hs II
something like that =)
And geddon is mainly dmg dealer, less of a tanker...
Oh and the *** setup at the end... 7x megapulse, 1xnos 1x sb, 1x web, 1x 20km scram 5x WCS, 3x HS II
All about target jamming |

Agama
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Posted - 2006.04.12 05:33:00 -
[34]
Edited by: Agama on 12/04/2006 05:33:53 I keep getting stuck on the fact that I think you need at least an afterburner to get get in ideal Pulse range and need a nos to get smaller ships off me.
I cant use T2 Large Pulse yet...hence no T2 on top.
Here is another setup I was thinking of trying (I got a TS nano....might as well use it). Should I just not bother with the three heatsinks and just go for 2 plates? Bear in mind this will be only in small group PVP probably with 1 other wingman. (maybe a missle ferox or raven).
Any feedback would be great.
HIGH-SLOTS : ~~~~~~~~~~~~ 6x Mega Modulated Pulse Energy Beam I [1xMultifrequency L] 1x Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] 1x Heavy Diminishing Power System Drain I
MED-SLOTS : ~~~~~~~~~~~~ 1x J5 Prototype Warp Inhibitor I 1x X5 Prototype I Engine Enervator 1x LiF Fueled I Booster Rockets
LOW-SLOTS : ~~~~~~~~~~~~ 3x Heat Sink II 1x Energized Adaptive Nano Membrane II 1x True Sansha Energized Adaptive Nano Membrane 1x Internal Force Field Array I 1x Large 'Accommodation' Vestment Reconstructer I 1x Capacitor Power Relay I (got no spare CPU)
DRONE BAY : ~~~~~~~~~~~~~~~
5x Berserker I
'Death solves all problems- no man, no problem' J.V. Stalin, 1918
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J4m Z
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Posted - 2006.04.17 12:37:00 -
[35]
well.. although only reading quickly through this one, I didn't see a single mega pulse setup so hear's mine.
7x mega pulse 2
2x sensor booster 1x target painter
4x HS II 2x Tracking enchancer II (or comps, alway's forget which are low and which are mid) 1x PDU II 1x Large repper II
most things die a horribly fast death, including dual rep vampanix's
Optimal off 18km, DPS; I have no idea but most things dead within 20 seconds or so.
This is with Large pulse spec lvl5, amarr bs lvl5 and most gunnery at lvl 5 as well, results may vary --------------
Be careful you have just entered Terrorbear stomping grounds.... |

smallgreenblur
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Posted - 2006.04.17 12:44:00 -
[36]
Originally by: J4m Z well.. although only reading quickly through this one, I didn't see a single mega pulse setup so hear's mine.
7x mega pulse 2
2x sensor booster 1x target painter
4x HS II 2x Tracking enchancer II (or comps, alway's forget which are low and which are mid) 1x PDU II 1x Large repper II
most things die a horribly fast death, including dual rep vampanix's
Optimal off 18km, DPS; I have no idea but most things dead within 20 seconds or so.
This is with Large pulse spec lvl5, amarr bs lvl5 and most gunnery at lvl 5 as well, results may vary
Drop a heat sink for a hardner / plate mate, the stacking penalty really starts to bite at 4. Nice setup tho otherwise.
OP - best geddon i've seen belonged to Duri X i think, so have a look around for his pvp setups. PvE i'm sure you can manage on your own.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Ra'Dier
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Posted - 2006.04.17 12:53:00 -
[37]
Originally by: smallgreenblur
Originally by: J4m Z well.. although only reading quickly through this one, I didn't see a single mega pulse setup so hear's mine.
7x mega pulse 2
2x sensor booster 1x target painter
4x HS II 2x Tracking enchancer II (or comps, alway's forget which are low and which are mid) 1x PDU II 1x Large repper II
most things die a horribly fast death, including dual rep vampanix's
Optimal off 18km, DPS; I have no idea but most things dead within 20 seconds or so.
This is with Large pulse spec lvl5, amarr bs lvl5 and most gunnery at lvl 5 as well, results may vary
Drop a heat sink for a hardner / plate mate, the stacking penalty really starts to bite at 4. Nice setup tho otherwise.
OP - best geddon i've seen belonged to Duri X i think, so have a look around for his pvp setups. PvE i'm sure you can manage on your own.
sgb
Ahh.. I outdamage a 3x hs geddon by far with this setup. + I'm at the edge Grid wise and cpu wise, MIGHT be able to get a eanm on there but not sure
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smallgreenblur
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Posted - 2006.04.17 13:41:00 -
[38]
I'd be interested if you posted your damage mod and rof with 3 heat sinks and with 4. I've found it to be about 1.5-2% increase between 3 and 4 gyros, so i tend to fit other mods in that 4th slot.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Agent2 Holtze
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Posted - 2006.04.17 13:55:00 -
[39]
Duri X are using an awesome setup, didn't knew he posted it here, but it took me some time to figure it out, but killmails and loot collecting does the job.
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Matsuo Masato
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Posted - 2006.04.20 20:00:00 -
[40]
3 heat sinks 743.55 dps(max skills no drones) 4 heat sinks 787.858 dps(max skills no drones) so only 40 dps more.. that dnt seem like much when you already have 700..
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Spidereater
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Posted - 2006.04.23 21:49:00 -
[41]
anyone got an update to this?
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Dr HalesK
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Posted - 2006.04.24 11:23:00 -
[42]
hight slot : 4 mega modulated pulse + 4 heavy diminishing nosferatu
med slot : X5 prototype Webifier + faint warp disruptor + eutectic cap recharger
low slot : 2x large accomodation + true sansha (or other faction) hardener: thermal/kinetic/explosive + True Sansha Energized Adaptive Nano Membrane + 1600mm rolled tungsten + reactor control unit II
must use the best named and the best faction, or there will not be enought CPU. try it and u will love it, in small gang.
|

Kinsy
|
Posted - 2006.04.24 12:06:00 -
[43]
Tried and tested.
7 Dual Heavy Pulse II 1 Heavy NOS
1 Sensor Booster II 1 Fleeting Web 1 Faint Warp Prohibitor
1 Large T2 Rep 1 Energised Adaptive Nano II 1 Internal Forcefield Array I 2 1600 Tungsten 2 Heat Sink II 1 Tracking Enhancer II
Solo:-
Same as above but drop the NOS for a med neut, and swop the Sensor Booster for a Cap Injector. You will then beat 2xNOS Ravens.
OMGWTFBBQ
7 Mega Pulse II w/Conflag 1 Med NOS
2 Sensor Booster II 1 Faint Warp
1 Large T2 Rep 1 Energised Adative Nano II 1 Damage Control 1 1600 Plate 3 Heat Sink IIs 1 CPR
Load with Conflag. BBQ a couple of BS before you run out of cap.
|

Usul Faust
|
Posted - 2006.04.24 12:31:00 -
[44]
Edited by: Usul Faust on 24/04/2006 12:34:48
my structure tanking geddon.
HIGHS : 8 * Large NOS MID : 2 * Large Hull Rep, Cap Recharger LOWS : Damage Control System, 7 * CPR
no skills, just luck.
|

Psychodelica
|
Posted - 2006.05.01 13:11:00 -
[45]
nice joke faust 
7 mega modulated pulse, tractor beam
j5 disruptor, sensor booster II, heave electrochemical cap booster
large t2 armor rep, exp,kin,thermal n-type, internal force field array and 3 heat sinks,
pretty much super geddon ^^... until u have cap boosters =)
|

DavidABrooks
|
Posted - 2006.05.04 20:39:00 -
[46]
Browing and saw this so I'll put my curent setup:
High's
6 Megabeam II With Multifrequency (ratting) / Radio L and Gleam L
Meds:
2SB II
1x Tracking Computer I
Lows:
3x Heat Sink II
3x Tracking Enhancer II
2 PDU's
With Multifrequency I can hit from 50km out up until around 10km doing 800 DPS
I am scum....
|

God forbid
|
Posted - 2006.06.12 20:25:00 -
[47]
Edited by: God forbid on 12/06/2006 20:25:49 7 Heavy Dual pulse T2, 1 Medium Diminishing Nos.
1 Cap booster Best named. 1 Sensor booster T2 1 Fleeting Web
Low.1 1 Large T2 3 Active Hardeners 1 Dmg Control (Best named.) 1 Plate Rolled 1600mm 2 Heat sinks t2. low.2 1 Large T2 2 Adaptive T2 1 Dmg Control Best named. 1/2 1600mm Rolled Plate 2/3 Heat sinks T2.
But I Hate Blasterthrons.. :(
4 Wasp/ecm T2 and 5 Light Hornet T2..
Quote: "He did not know, Who he was ******* with."
|

Asurix
|
Posted - 2006.06.12 20:34:00 -
[48]
(note my earlier post = DuriX's setup
|

Benzmann
|
Posted - 2006.06.13 00:03:00 -
[49]
High 5 x Megapulse II (conflag) med: 1 x 100mn ab II, 1 x 20k scrambler, 1 x heavy capacitor booster II (or faction) LOW: 2 x large armor rep II, 4 x hardeners, 2 x cap relay
PS. you can fit 2 x WCS instad of the cap relays
http://vice.eve-killboard.net
|

Sandler
|
Posted - 2006.06.13 00:15:00 -
[50]
Arma can be setup to either tank or gank but not both. I have tanked Angels in a Geddon in 0.0 without any issues.
If memory serves me right, the large drone bay and Beams+AB+Tracking II + 3xHS2s are your best bet for gank.
Side note: Apoc has decent damage if setup correctly. With two cruise launchers + Heavy Drones, you can tank and gank NPCs with ease.
Or just get a bloody Raven like 99.99% of EVE 
|

Tadis
|
Posted - 2006.06.13 00:55:00 -
[51]
I combination of the 2 best solo Geddon pilots in south Eve set-up's makes this little beauty.
HIGH:
7 x dual heavy modulated pulse beams 1 x heavy nosferatu
1 x fleeting scrambler 1 x fleeting web 1 x heavy electrochemical cap injector (4 x 800 charges)
2 x large accomodation rep 2 x 1600mm tungsten plate 2 x energized adaptive nano membrane II 1 x dmg control 1 x heat sink II
4 x wasp II. 5 x light drones.
Seems to be the business. ___________________________________
NRG Recruiting |

O'Sirius
|
Posted - 2006.06.13 00:59:00 -
[52]
Originally by: Sandler
Side note: Apoc has decent damage if setup correctly. With two cruise launchers + Heavy Drones, you can tank and gank NPCs with ease.
Huh? Apoc can't fit full rack of heavies and why in 7 hells are you putting cruise launchers on it? Its a turret ship.
|

Sandler
|
Posted - 2006.06.13 01:03:00 -
[53]
Originally by: O'Sirius
Originally by: Sandler
Side note: Apoc has decent damage if setup correctly. With two cruise launchers + Heavy Drones, you can tank and gank NPCs with ease.
Huh? Apoc can't fit full rack of heavies and why in 7 hells are you putting cruise launchers on it? Its a turret ship.
Because they fit and they do all damage types. Just providing my setup experience for PVE. And it was a side note so dont get so bent out of shape. Gee whiz, kids these days. |

Captin Biltmore
|
Posted - 2006.06.13 01:16:00 -
[54]
7 T2 Tach's + Gleam 3 Cap Rechargers 2 RCU II, 3 HS II, 2 Adaptive II, 1 Med armor rep II
Looks odd, but considering that I can hit hard from 20km to 55km without having to get into optimal, it's great. Warp in, lock and start killing stuff. My highest hit to date was with this setup, 1,8xxhp on one hit (it's in my bio for those interested).
Although the DPS on this is lower than a t2 MP fitted geddon the burst damage is incredible, on par with minmitar and arty....and the ROF isn't bad. According to my in game logs I did 4800hp of damage to my buddies raven in 6sec (was like a volly and a half when I turned it all off).
In fleet battles I swap out the cap rechargers for TII Sensor boosters, and the Adaptive nano's for TII tracking enhancers...I can then instantly swap from 20km mega damage to 190km hard hitting sniper in the middle of a battle.
Assasin For Hire - Contact in game |

Sandler
|
Posted - 2006.06.13 02:38:00 -
[55]
Originally by: Captin Biltmore 7 T2 Tach's + Gleam 3 Cap Rechargers 2 RCU II, 3 HS II, 2 Adaptive II, 1 Med armor rep II
Looks odd, but considering that I can hit hard from 20km to 55km without having to get into optimal, it's great. Warp in, lock and start killing stuff. My highest hit to date was with this setup, 1,8xxhp on one hit (it's in my bio for those interested).
Although the DPS on this is lower than a t2 MP fitted geddon the burst damage is incredible, on par with minmitar and arty....and the ROF isn't bad. According to my in game logs I did 4800hp of damage to my buddies raven in 6sec (was like a volly and a half when I turned it all off).
In fleet battles I swap out the cap rechargers for TII Sensor boosters, and the Adaptive nano's for TII tracking enhancers...I can then instantly swap from 20km mega damage to 190km hard hitting sniper in the middle of a battle.
CAPTIN BILTMORE: Interesting setup and certainly one to consider. I noticed two low slots being used by the RCUs. Is the grid that tight or u still skilling? |

Captin Biltmore
|
Posted - 2006.06.13 16:56:00 -
[56]
I have maxed fitting skills including advanced weapon upgrades 5...the grid is that tight, also those are T2 RCU's.
Assasin For Hire - Contact in game |

Dimitri Vorski
|
Posted - 2006.06.13 17:09:00 -
[57]
Originally by: Tadis I combination of the 2 best solo Geddon pilots in south Eve set-up's makes this little beauty.
HIGH:
7 x dual heavy modulated pulse beams 1 x heavy nosferatu
1 x fleeting scrambler 1 x fleeting web 1 x heavy electrochemical cap injector (4 x 800 charges)
2 x large accomodation rep 2 x 1600mm tungsten plate 2 x energized adaptive nano membrane II 1 x dmg control 1 x heat sink II
4 x wasp II. 5 x light drones.
Seems to be the business.
same setup as Asurix (btw that heavy nosf doesn't fit and dual heavy modulated PULSE BEAMS?)
|

God forbid
|
Posted - 2006.06.13 17:12:00 -
[58]
Originally by: Tadis I combination of the 2 best solo Geddon pilots in south Eve set-up's makes this little beauty.
HIGH:
7 x dual heavy modulated pulse beams 1 x heavy nosferatu
1 x fleeting scrambler 1 x fleeting web 1 x heavy electrochemical cap injector (4 x 800 charges)
2 x large accomodation rep 2 x 1600mm tungsten plate 2 x energized adaptive nano membrane II 1 x dmg control 1 x heat sink II
4 x wasp II. 5 x light drones.
Seems to be the business.
Dont like the dmg .. But what do I know Im just rly silly.. 
Quote: "He did not know, Who he was ******* with."
|

Tadis
|
Posted - 2006.06.13 17:39:00 -
[59]
Edited by: Tadis on 13/06/2006 17:42:36 Edited by: Tadis on 13/06/2006 17:39:24
Originally by: Dimitri Vorski
Originally by: Tadis I combination of the 2 best solo Geddon pilots in south Eve set-up's makes this little beauty.
HIGH:
7 x dual heavy modulated pulse beams 1 x heavy nosferatu
1 x fleeting scrambler 1 x fleeting web 1 x heavy electrochemical cap injector (4 x 800 charges)
2 x large accomodation rep 2 x 1600mm tungsten plate 2 x energized adaptive nano membrane II 1 x dmg control 1 x heat sink II
4 x wasp II. 5 x light drones.
Seems to be the business.
same setup as Asurix (btw that heavy nosf doesn't fit and dual heavy modulated PULSE BEAMS?)
It does fit (diminishing). And the pulse energy beams are the lowest cpu using equivilants of a Dual heavy pulse laser. Its just the name. Its still a pulse.
Might wanna check your stats in future before posting :)
643DPS that set-up btw with the 4 x wasp II out.
15k armour with 80/60/62/67 resists. Rep's 128 dmg per second. ___________________________________
NRG Recruiting |

hellbound1990
|
Posted - 2006.07.21 11:40:00 -
[60]
Originally by: hellbound1990 Edited by: hellbound1990 on 21/07/2006 11:39:23 setup for missions lvl 3 and yes im having a hard time with the ones that give more than 1.5 mil reward(including bonus) i dont know all the names but they arnt standart my setup costs alot
high 6X heavy beam (good ones) 2X heavy nos
med 1x aftburner 2 eutetic cap rechargers
low 2X large armor rep 4X cap recharge thingys 2x activa hardener(adjust on rat type)
i can run everything for ever!!!!!!!!!!! BUT YOU NEED AT LEAST ONE NOS ACTIVATED SO GET IN TO 20KM USE GAMMA M OR MULTI M AND SUCK ENERGY, THAT WAY YOU HAVE FOREVER TANK and nothing gets through that.. main issue is you really need to be closer than 20km
edited for typos etc
any suggestions? ive tryd most set ups but give a shot
sry my bad couldnt edit properly thats 2 large repaireres !!!!!!!!2 large
|

Naomi Wildfire
Amarr Stardust Heavy Industries
|
Posted - 2006.08.16 23:25:00 -
[61]
Edited by: Naomi Wildfire on 16/08/2006 23:25:53 --High Slots-- 7x Tachyon Energy Beam II
--Med Slots-- 2x Sensor Booster II 1x Tracking Computer II
--Low Slots-- 3x Tracking Enhancer II 3x Heat Sink II 2x Reactor Control Unit II
--Drone Bay-- 5x Sentry Dones
Its a real Badass :) But without tanking ability
|

Ace HairyBottom
|
Posted - 2006.08.28 00:17:00 -
[62]
Edited by: Ace HairyBottom on 28/08/2006 00:18:55 Edited by: Ace HairyBottom on 28/08/2006 00:18:05 Heres my setup for both damage and armor tank: --High slots-- 2x Megabeam Laser 2's with Multifrequency 3x Tachyon 1's with Multifrequency 1x Large Smartbomb ( I use EMP) 1x Tractor beam (used for npc loot collecting) 1x spare slot
--Medium slots-- 1x 100mn AB T2 (when npc'ing, usefull to keep distance) 2x Eutec 1 cap charge array (18% Cap recharge rate)
--Low slots-- 1x Voltaic nanite regen. membrane (12.5% armor) 3x 1600mm reinforced crystaline carbonide plates (3120 extra armor x3) 1x cap power relay (20% cap recharge rate) 1x Type D power core mod (20% cap recharge rate) 1x reactor control T2 (15% power grid) 1x Large armor repairer. ------- --Drones-- 5x Ogres/ Praetors
Its a beast: 5468 shield, (kinda average) 21252 Armor (Thats a lota Armor :D) 5962 Hull (average again) Cap 5312, recharge rate 243 seconds. I also keep a selection of Large crystals in the cargo for varing ranges.
|

d0sage
Amarr Viziam
|
Posted - 2006.09.21 12:00:00 -
[63]
This is what i'm currently using for Level 3 missions until i've got large weapons trained so i can move onto the Level 4's.
--High Slots-- 5x Heavy Beam Laser I (w/ Ultraviolet M) 2x Tractor Beam I 1x Large Graviton Smartbomb I
--Med Slots-- 3x Capacitor Recharger II
--Low Slots-- 1x Large Armor Repairer II 1x Armor Explosive Hardener I 1x Armor Kinetic Hardener I 1x Armor Thermic Hardener I 1x 1600mm Reinforced Crystalline Carbonide Plates I 3x Capacitor Power Relay I
--Drone Bay-- 4x Ogre I 1x Berserker SW-900 (Heavy Webification Drone)
|

Raoul Endymion
Gallente x13 Barracudas.
|
Posted - 2006.09.26 11:25:00 -
[64]
Edited by: Raoul Endymion on 26/09/2006 11:26:33 NPC Setup vs. Sansha's
7x Mega Moduluated Pulse 1x Tractor Beam
1x Tracking Computer II 2x Cap Recharger II
1x Internal Forcefield Array 1x Large Armor Repair II 1x Armor EM Hardener II 1x Armor Thermic Hardener II 2x Heat Sink II 2x Capacitor Relay
Warp to 15, gank whatever is in the belt.
note that this setup cant run forever, and it cant tank a 3x Tyrant spawn, but it shouldnt matter since it will rip everything apart before either the cap runs out or the armor is gone
and 5 hammerheads II for the frigs and 3 heavy web drones to avoid the long range rats getting too far away so you can beat them with multifreq.
PVP (gatecamp & small gang)
7x Mega Pulses (named or t2) 1x Medium Remote Armor Repair
1x ECCM 1x Sensor Booster 1x 20k Scrambler
4x 1600mm Rolled Tungsten 3x Heat Sink II 1x Damage Control
with the 4 1600mm, you should have like 25k armor with should last some time if called primary.
|

Aurora Tagan
Amarr Havoc Inc
|
Posted - 2006.11.03 09:03:00 -
[65]
Anyone got any recently up to date gank setups using mega pulse 2's ?
I just cannont seem to get Kinsy's OMGWTFBBQ setup to fit.
Thanks in advance 
Piwate? OMG! |

Edhel
Eternal Silence Ltd.
|
Posted - 2006.11.03 11:06:00 -
[66]
Originally by: smallgreenblur
Originally by: J4m Z well.. although only reading quickly through this one, I didn't see a single mega pulse setup so hear's mine.
7x mega pulse 2
2x sensor booster 1x target painter
4x HS II 2x Tracking enchancer II (or comps, alway's forget which are low and which are mid) 1x PDU II 1x Large repper II
most things die a horribly fast death, including dual rep vampanix's
Optimal off 18km, DPS; I have no idea but most things dead within 20 seconds or so.
This is with Large pulse spec lvl5, amarr bs lvl5 and most gunnery at lvl 5 as well, results may vary
Drop a heat sink for a hardner / plate mate, the stacking penalty really starts to bite at 4. Nice setup tho otherwise.
OP - best geddon i've seen belonged to Duri X i think, so have a look around for his pvp setups. PvE i'm sure you can manage on your own.
sgb
|

Huaca
|
Posted - 2006.11.13 20:51:00 -
[67]
Here's a low skill setup that's worked really well for me on all the lvl 3 missions. You need named mods with lower CPU fitting requirements and at least weapon upgrades III to get it to fit. I generally don't have any trouble with cap unless I forget to shut off the A/B.
7 x mega Pulse Tractor beam
100MN AB Named webber Named cap recharger
2 x medium armor repairer II Thermal, kinetic, and explosive hardeners Named tracking enhancer 2 x capacitor power relay
...or replace the A/B with a named tracking computer and the enhancer with more resistance plate for a better tank. I just like having an A/B and know the missions well enough to get away with the weaker tank.
Drones: 2 Berserker SW-900 webber drones 5 light scout drones 5 medium scout drones
I don't like waiting for my drones to clear off frigates and faster cruisers, so I'm using the 2 webber drones to slow them enough for my turrets.
|

volly
|
Posted - 2006.11.14 11:33:00 -
[68]
Originally by: Aurora Tagan Anyone got any recently up to date gank setups using mega pulse 2's ?
I just cannont seem to get Kinsy's OMGWTFBBQ setup to fit.
Thanks in advance 
Highs: 7x Mega Pulse II
Meds: Webber Sensor Booster 20k scrambler
Lows 3x 1600 Rolled Tungston 2x HS2 2x EAN2 1x Damage Control
That give you almost 20k HP, at 80/60/60/60 and a nice punch.
|

volly
|
Posted - 2006.11.14 11:34:00 -
[69]
Edited by: volly on 14/11/2006 11:34:34 delete me 
|

Kannteir
Amarr FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.12.04 10:06:00 -
[70]
If you have ever flown against one of my geddons you know my setup. The rest of you haven't died yet :-)
|

Proto Tron
|
Posted - 2007.07.01 03:37:00 -
[71]
Anybody has a good sniper set up? [URL=http://img72.imageshack.us/my.php?image=prototronso5.jpg][/URL] |

Hetzzer Coresh
|
Posted - 2007.07.29 03:27:00 -
[72]
Recent geddon snipeing setup (for those who ask)
High: 7x Tachyon Beam Laser II (Aurora L) Medium: 2x Sensor booster II 1x Heavy Electrochemical Capacitor Booster (800 charges Low: 1x Medium Armor Rep II (because i can and i feel better with it) 3x Tracking Enhancer II 2x Heat Sink II, 2x RCU I (or named to reduce CPU use) Drones: mix and match medium and lights for anti-ceptor/drone support Rigs: 2x ancillary current router I (increases PG by 10%) 1X energy collision accelerator (increases energy turret damage by 10%)
Ok, this is a very tight fitting, and very expensive if you plan on buying everything (mostly the rigs). You will need all basic fitting support skills at lvl 5 along with Advance Weapon Upgrades at lvl 4 (at least) as for the energy turret rig, you will need that one at lvl 4 also in order to fit it (but its worth it). The two ACR's are to aid the energy collision accelerator along with the RCU's in keeping the tach's online. If you have all your fitting skills maxed your should end up with around 720.31 PG and 9.75 CPU (assumeing your useing best named RCU's) enough PG to throw something in the last high slot...but not enough CPU for anything (even if you throw in a CPU reducer.
Now if you have too much money to give away for good cause, throw in some light damage implants to your clone (or main). For example my PvP clone has a 3% large energy turret damage and 3% general turret damage (thank you LP store). and add another 6% damage to your guns 
Now before I get carried away here's the stats on the tachyons: 5.8sec RoF, (without implants) 9.943x damage multiplier (with implants (10.736x), optimal is 167.6km falloff is 23km (with aurora L). Average shots are 350 +/- 100 non wrecking but seen them go up to 600. I usualy have a sniping partner in a tempest or a malestrom (depending on the mood he's in). But its a solid setup and has not failed me yet.
|

ShanK fOO
|
Posted - 2007.09.14 20:56:00 -
[73]
Here's my current Geddon setup: (4mil skill points)
-LOW- Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Extruded Heat Sink I Extruded Heat Sink I Extruded Heat Sink I Beta Reactor Control: Reaction Control I Beta Reactor Control: Diagnostic System I Medium 'Accommodation' Vestment Reconstructer I
-MED- LiF Fueled I Booster Rockets Cap Recharger II Cap Recharger II
-HIGH- Mega Modulated Energy Beam I Mega Modulated Energy Beam I Mega Modulated Energy Beam I Mega Modulated Energy Beam I Mega Modulated Energy Beam I Mega Modulated Energy Beam I Mega Modulated Energy Beam I Small Tractor Beam I
Some quick notes: It doesn't usually need much of a tank because it hardly ever gets hit, in level 3 mishes at least... If it does need a tank, then I just swap Hardeners in for the heat sinks and fix myself a Hot Pocket, since I just nerfed my DPS by 60%... I can also squeeze dual medium reppers onto this at the moment, with a loss of DPS... Since I'm shooting stuff at 50-70 km, it doesn't seem to need a webber or painter... Don't forget the Geddon's nice drone bay!... Drones take care of anything that gets too close -- either lots of Drones, Big Drones... Those seven Mega Beam lazors (@ Meta Lvl 4!) were *WICKED CHEAP* compared to Mega Pulse... For that matter, it's very difficult to find any named Mega Pulse for sale at all nowadays... You can easily replace the Cap Recharger II's with Eutectic if you don't have that skill... I'm still 10 days away from using RCU II; once that happens I can replace the diagnostic with another CPR, Heat Sink, Hardener, and/or move up to a large repper... or maybe 2xRCUII and 7 Tachyons??
|

Insidi Us
Amarr Suicidal Mercenaries The Makhai
|
Posted - 2007.09.14 21:23:00 -
[74]
I pulled my Geddon out of storage to try and kill some mission runners. Here's my setup:
Highs: 7 Dual Afocal Pulse Masers w/ Amarr Navy Multifreq (will move to T2 after I finish my interdictor training) E500 NOS
Mids: 100MN Afterburner II (no MWD since I'm going after mission runners, where it might not work) Heavy Cap booster w/ 800s Warp Disrupter II
Lows: DCU II 4x1600mm RT plates Large Accommodation armor rep 2x Heat Sink II
5x berserker I's
Rigs: Energy Collision Accelerator I Algid Energy Admin I (for fitting) Trimark Armor Pump (or CCC)
EFT says 748 DPS, which seems okay for killing some mission runners. I also have 91,496 effective HP. Obviously the lows are just preference and can be swapped with EANMs or hardeners, but I just wanted to try something different than my usual resist setups. I tried to fit a dual rep but CPU is an issue. -----------
Fight the blob! |

mama guru
Gallente Corp 1 Allstars Insurgency
|
Posted - 2007.09.14 21:33:00 -
[75]
Edited by: mama guru on 14/09/2007 21:34:26 Edited by: mama guru on 14/09/2007 21:33:37 Edited by: mama guru on 14/09/2007 21:32:53 Gankageddon : for future reference.(PVP)
This setup will fit provided that you have: AWU lvl 4 minimum(i got lvl 5 so maybe its lvl 5 only) Engineering 5 Electronics 5 -3% turret CPU implant
Version 1 - Larger 6bs or more gang
7x Megapulse II (Conflag L and Scorch L, if you can afford it use Amarr navy Multifrequency L instead of conflag) 1x free slot
1x Heavy Electrochemical Capacitor booster 1x Faint Warp Prohibitor (20km) 1x Langour Drive Disruptor
Alternatively Trackingcomp+ disruptor.
3x Heatsink II 3x 1600mm Rolled Tungsten plates 2x Energized Adaptive Nano Membrane II
3x Trimark armor pump I
Drones: Ogres, best you can use, Heavy armor bots works really nice in groups to.
Resistances : 75% EM 60% Thermal 53.8% Kinetic 50.7% Explosive at compensation lvl 3. Armorhp: 36000
Version 2 - smaller gangs or gangs with lack of logistic support and dictor/lots of scramblers
7x Megapulse II's (same crystals as above) 1x Large 'Solace' Remote armor repairer
2x Sensorbooster II 1x Heavy Electrochemical Cap booster
3x 1600mm Rolled Tungsten plates 3x Heatsink II's 2x Energized Adaptive Nano Membrane II
1x Ancillary Current Router I 2x Trimark Armor Pump I
Drones: Stasis webbers or armor repairers. i prefer repairers. Resists: Same as above HP: 31800
With Ogre I's and drone interfacing 5, amarr bs 4 and all gunneryskills at lvl 5 except Large Pulse laser spec you do about 1020 dps. -YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.14 21:38:00 -
[76]
Armageddon: Armor Tank or Necro Post?
|

mama guru
Gallente Corp 1 Allstars Insurgency
|
Posted - 2007.09.14 21:41:00 -
[77]
Originally by: Goumindong Armageddon: Armor Tank or Necro Post?
Who cares, we need to update these anyway. -YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Lyria Skydancer
Amarr Uninvited Guests
|
Posted - 2007.10.22 12:58:00 -
[78]
I think it can do both but youll need to passive tank it
7xmega pulse 1xneut/SB
cap booster whatever whatever
3x1600mm, 3xHS, 1xeanm, 1xDC
3xtrimark
Thats a ****load of armor to chew through, allthough it doesnt make as good of a passive tank as the abaddon its not too far away.
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