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Madbuster73
RED SQUAD
51
|
Posted - 2013.10.24 15:14:00 -
[1] - Quote
At the moment a 1 week old char can farm a medium plex in a stabbed and cloaked t1 frigate
This is easy to get rid off.
make the Novice Outpost NPC able to tank 50 dps. (so noobs can still kill it and run it) make the Small Outpost NPC able to tank 150 dps (so you actually need a dessie or well fitted frig to kill it) (or 2 people) make the Medium Outpost NPC able to tank 250 dps (so you actually need a well fitted Dessie/AF/Cruiser to kill it. (or 2 people)
That way people in stabbed t1 frigs either have to ship up or can only run novices wich is fine by me. But it makes the good LP only available for people that bring a decent ship.
|

Silvetica Dian
Manson Family Advent of Fate
233
|
Posted - 2013.10.24 16:04:00 -
[2] - Quote
Sounds like a good idea, Can u fix the defensive plexers with no modules fitted too? Marriage: The reason we build bars Galen Tyrol |

Sollis Vynneve
I.I.I
9
|
Posted - 2013.10.24 16:14:00 -
[3] - Quote
need to make it so cloaks and stabs dont work inside plexes. |

The Sinister
Unreal Intentions
23
|
Posted - 2013.10.24 16:39:00 -
[4] - Quote
Sollis Vynneve wrote:need to make it so cloaks and stabs dont work inside plexes.
You cant do that.
What if i want to ambush a plexer in my rapier? I will need my cloak dont you think? otherwhise he will never come inside cause he sees me in directional scan.
|

Swiftstrike1
Interfector INC. Fade 2 Black
300
|
Posted - 2013.10.24 16:55:00 -
[5] - Quote
The Sinister wrote:Sollis Vynneve wrote:need to make it so cloaks and stabs dont work inside plexes. You cant do that. What if i want to ambush a plexer in my rapier? I will need my cloak dont you think? otherwhise he will never come inside cause he sees me in directional scan. Even if you do that, you'll only be disappointed when your victim warps away because he's got 4 stabs or something lol Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Gizznitt Malikite
Agony Unleashed Agony Empire
2748
|
Posted - 2013.10.24 16:56:00 -
[6] - Quote
I can make a cloaky, stabbed tristan that's able to take down many NPCs.... And I can also bring in a main and blap the rats and then leave my alt in there to finish it off...
Really, the LP for running down a timer mechanic is what needs addressing. Not people fitting cloaks and stabs and stuff.
|

Omnathious Deninard
Novis Initiis
1732
|
Posted - 2013.10.24 16:56:00 -
[7] - Quote
As I said in the last thread about this. Disable the warp drive on all ships in the complex until the complex has been captured. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Barrogh Habalu
Imperial Shipment Amarr Empire
552
|
Posted - 2013.10.24 17:02:00 -
[8] - Quote
Remind me, what happened to suggestions like timer rollbacks and the like? Were they deemed bad or something? |

Soldarius
Deadman W0nderland Forsak3n.
359
|
Posted - 2013.10.24 17:25:00 -
[9] - Quote
Reduce LP payouts for plexing. Increase LP payouts for pvp. Free Ripley Weaver! |

TehCloud
Mastercard.
173
|
Posted - 2013.10.24 17:27:00 -
[10] - Quote
Madbuster73 wrote:FW has a disease.
FW was meant to provide PVP and some Isk for those that are involved. But there are so many alts now from people that arent even in FW but just do it for the easy LP. Because it is way too easy.
At the moment a 1 week old char can farm a medium plex in a stabbed and cloaked t1 frigate.
This is easy to get rid off.
make the Novice Outpost NPC able to tank 50 dps. (so noobs can still kill it and run it) make the Small Outpost NPC able to tank 150 dps (so you actually need a dessie or well fitted frig to kill it) (or 2 people) make the Medium Outpost NPC able to tank 250 dps (so you actually need a well fitted Dessie/AF/Cruiser to kill it. (or 2 people)
That way people in stabbed t1 frigs either have to ship up or can only run novices wich is fine by me. But it makes the good LP only available for people that bring a decent ship.
If I recall correcly you're using a cloaky stabbed FW alt yourself. My Condor costs less than that module! |

The Lobsters
The Operation
45
|
Posted - 2013.10.24 17:33:00 -
[11] - Quote
The Sinister wrote:Sollis Vynneve wrote:need to make it so cloaks and stabs dont work inside plexes. You cant do that. What if i want to ambush a plexer in my rapier? I will need my cloak dont you think? otherwhise he will never come inside cause he sees me in directional scan.
So leave co-ops cloaks and just nerf standard cloaks.
I would love to see WCS and standard cloaks nerfed in plexes. It would however make FW Griffins online.
Still, better than nothing. That man is the noblest creature may be inferred from the fact that no other creature has contested his claim. |

Eliza Loney
Federal Defense Union Gallente Federation
1
|
Posted - 2013.10.24 17:34:00 -
[12] - Quote
Easy solutions!
Timer does not run if you are cloaked, you can still pick off targets but not while running the plex
Must be within 2000 M of the button to capture it, easy fro group, hard for solo
NPC calls in backup at random intervals, they are defending it after all
Greatly increased align times for warp stabs, as well as top speed penalties so it takes longer to get away.
Reduced LP for plexing in an undersized ship, reason being if someone DID show you would loose anyway
Warp scram batteries inside plexs, kill-able but takes a minute
Restrict acceleration gate usage to 2 warp core stabs, " Your warp engine signature is damped too much for the gate to properly lock on and accelerate you to the destination" |

Spr09
T.R.I.A.D
72
|
Posted - 2013.10.24 19:38:00 -
[13] - Quote
Omnathious Deninard wrote:As I said in the last thread about this. Disable the warp drive on all ships in the complex until the complex has been captured.
Holy **** no. Disabling warp stabs and cloaks is the best solution, since you're supposed to be in FW to pvp, not farm sites. |

Spr09
T.R.I.A.D
72
|
Posted - 2013.10.24 19:39:00 -
[14] - Quote
Soldarius wrote:Reduce LP payouts for plexing. Increase LP payouts for pvp.
This is the most sensible solution, since FW was designed to be PvP centered. |

Madbuster73
RED SQUAD
54
|
Posted - 2013.10.24 19:49:00 -
[15] - Quote
Spr09 wrote:Soldarius wrote:Reduce LP payouts for plexing. Increase LP payouts for pvp. This is the most sensible solution, since FW was designed to be PvP centered.
Less LP for plexing = less pilots in space trying to make that LP = Less PVP......
The LP is not the problem, the fact that a cloaky, stabbed t1 frig can kill the Medium NPC THATS the problem.....
|

Robbie Robot
Exiled Kings SCUM.
27
|
Posted - 2013.10.24 23:57:00 -
[16] - Quote
I think they should also get LP for killing non-FW player ships in sites. I have tried to shoot people in sites, and they should really get more reward for fighting off pirates. Instead of decreasing the payout for plexes, increase it for PvP. |

Motorbit
Viriette Industrial Combined Arms Militia Villore Accords
22
|
Posted - 2013.10.25 05:00:00 -
[17] - Quote
we had higher payout for pvp, it did not work. ppl just killed their alts to abuse the system.
imo, the only solution would be to disable cloaks and stabs. this would only hurt farmers (and dump pirates that think they actually could lock up a friggate with their recoon ship before it could warp off and are to scared to do some seroious fighting) |

Morrigan LeSante
The Lost and Forgotten Troopers
422
|
Posted - 2013.10.25 07:47:00 -
[18] - Quote
Wait, it actually still ticks down when cloaked?
/boggle. |

Vulfen
Bio Tech.
70
|
Posted - 2013.10.25 10:32:00 -
[19] - Quote
When in highsec if you are being chased by the police, you cant cloak. the same should apply for FW as it is a hostile "milita" chasing you then until they are not cloaking should not be allowed |

Madbuster73
RED SQUAD
58
|
Posted - 2013.10.27 10:27:00 -
[20] - Quote
Vulfen wrote:When in highsec if you are being chased by the police, you cant cloak. the same should apply for FW as it is a hostile "milita" chasing you then until they are not cloaking should not be allowed
That doesnt solve the problem, its still too easy to run a Medium Outpost........ It should not be possible to kill the Medium NPC in an unskilled t1 frigate....
Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy.
It doesnt reflect the Risk/Reward policy that CCP always seems to aim for..... |

Syrias Bizniz
Segmentum Solar Nulli Secunda
226
|
Posted - 2013.10.27 14:32:00 -
[21] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3198104#post3198104
|

XvXTeacherVxV
S.E.N.T.I.N.E.L.
41
|
Posted - 2013.10.27 15:51:00 -
[22] - Quote
Sollis Vynneve wrote:need to make it so cloaks and stabs dont work inside plexes.
Disabling stabs inside the plexes is a great idea but may be technically unfeasible. I don't think CCP has made a passive module temporarily disabled like that. Besides, they wouldn't have to if you had to actually fit your ship to kill/tank them. They should just make the rats a lot tougher. Disabling cloaks is too much. The problem isn't that a merlin can cloak in a site, it's that a merlin can fit a cloak, 3 warp stabs and then still do the site. EVE Forums need a button right next to "like" that says "you need to calm your silly self down."Can you see the rapier??-áhttp://imgur.com/aFelCpv,GH6lqDE |

Madbuster73
RED SQUAD
59
|
Posted - 2013.10.28 10:39:00 -
[23] - Quote
XvXTeacherVxV wrote:Sollis Vynneve wrote:need to make it so cloaks and stabs dont work inside plexes. Disabling stabs inside the plexes is a great idea but may be technically unfeasible. I don't think CCP has made a passive module temporarily disabled like that. Besides, they wouldn't have to if you had to actually fit your ship to kill/tank them. They should just make the rats a lot tougher. Disabling cloaks is too much. The problem isn't that a merlin can cloak in a site, it's that a merlin can fit a cloak, 3 warp stabs and then still do the site.
My point exactly :)
|

Caleb Seremshur
Gladiators of Rage Fidelas Constans
126
|
Posted - 2013.10.28 11:13:00 -
[24] - Quote
Madbuster73 wrote:FW has a disease.
FW was meant to provide PVP and some Isk for those that are involved. But there are so many alts now from people that arent even in FW but just do it for the easy LP. Because it is way too easy.
At the moment a 1 week old char can farm a medium plex in a stabbed and cloaked t1 frigate. It should not be possible to kill the Medium NPC in an unskilled t1 frigate....
Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy
This doesn't reflect the Risk/Reward policy that CCP always seems to aim for.....
You're forgetting something very important:
FW is a big isk sink. A really big one. CCP need to have FW as easy-mode as possible to keep the horrifying inflation from incursions and moons in check. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Naomi Anthar
151
|
Posted - 2013.10.28 11:19:00 -
[25] - Quote
Ok you forgot about one : reduce payout for FW missions by at least 50%.
FW MISSIONS ARE NO PVP CONTENT and bring almost no risk since you don't do them in expensive ship anyway but in SB.
If they were hard enough so you need bling ship , then ok. But if you can farm 300k lp or so in hour in cheapass ship. THEN ITS WRONG.
FW must be pvp content not the other way.
Stop making it source of money. Make it real content. As real as null sec garbage etc.
But i second on increasing hp for rats. |

Madbuster73
RED SQUAD
60
|
Posted - 2013.10.28 11:48:00 -
[26] - Quote
Naomi Anthar wrote:Ok you forgot about one : reduce payout for FW missions by at least 50%.
FW MISSIONS ARE NO PVP CONTENT and bring almost no risk since you don't do them in expensive ship anyway but in SB.
If they were hard enough so you need bling ship , then ok. But if you can farm 300k lp or so in hour in cheapass ship. THEN ITS WRONG.
FW must be pvp content not the other way.
Stop making it source of money. Make it real content. As real as null sec garbage etc.
But i second on increasing hp for rats.
Well the REAL driver for conflict has always been money, so dont take that away. Its ok if people can make a lot of Isk, but it should be done by Risk/Reward, so you need to bring a decent ship to make that isk. So you are right about the FW MISSIONS, they should pay LESS. But the Plexes are fine atm. We just dont want stabbed/cloaked T1 frigates be able to run them......
|

Degnar Oskold
Justified Chaos
37
|
Posted - 2013.10.28 11:54:00 -
[27] - Quote
I like the original idea. Increasing the tankable DPS in small, medium and large plexes will restore FW plexing to active militia members instead of farmer alts.
Farming these plexes should require large ships which are easier to catch even when fitted for evasion. |

Morrigan LeSante
The Lost and Forgotten Troopers
428
|
Posted - 2013.10.28 12:28:00 -
[28] - Quote
I rather suspect people will just move to bigger, stabbed, cloaked ships while becoming even more paranoid. You cant change a mentality with mechanics alone. |

Degnar Oskold
Justified Chaos
37
|
Posted - 2013.10.28 15:44:00 -
[29] - Quote
Morrigan LeSante wrote:I rather suspect people will just move to bigger, stabbed, cloaked ships while becoming even more paranoid. You cant change a mentality with mechanics alone.
That's fine. Then the cloaky farmers will be limited - once they set out in a stabbed cruiser, they will be unable to access most of the plexes out there.
Not to mention that a cruiser is a harder ship to GTFO out in. |

Ghost Phius
Tribal Liberation Force Minmatar Republic
36
|
Posted - 2013.10.28 16:44:00 -
[30] - Quote
Hmm....another change the rules against certain playstyles to benefit my playstyle in a sandbox game....er..om
HELL NO |

Madbuster73
RED SQUAD
61
|
Posted - 2013.10.29 02:30:00 -
[31] - Quote
Ghost Phius wrote:Hmm....another change the rules against certain playstyles to benefit my playstyle in a sandbox game....er..om
HELL NO
Sounds like you are using Stabbed/Cloaky T1 frigates to run your plexes.... |

Iudicium Vastus
Federal Navy Academy Gallente Federation
123
|
Posted - 2013.10.29 02:41:00 -
[32] - Quote
Gee, folk wanting the easy button instead of countering properly. Plenty of counters have been presented before in similar threads. Bring friends to get more point, if solo then fit a faction scram or fit more than one, or sit cloaked yourself already inside a plex to pounce a farmer, etc. |

BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
22
|
Posted - 2013.10.29 02:49:00 -
[33] - Quote
Madbuster73 wrote:XvXTeacherVxV wrote:Sollis Vynneve wrote:need to make it so cloaks and stabs dont work inside plexes. Disabling stabs inside the plexes is a great idea but may be technically unfeasible. I don't think CCP has made a passive module temporarily disabled like that. Besides, they wouldn't have to if you had to actually fit your ship to kill/tank them. They should just make the rats a lot tougher. Disabling cloaks is too much. The problem isn't that a merlin can cloak in a site, it's that a merlin can fit a cloak, 3 warp stabs and then still do the site. My point exactly :)
I support this |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
189
|
Posted - 2013.10.29 04:46:00 -
[34] - Quote
Madbuster73 wrote:FW has a disease.
FW was meant to provide PVP and some Isk for those that are involved. But there are so many alts now from people that arent even in FW but just do it for the easy LP. Because it is way too easy.
At the moment a 1 week old char can farm a medium plex in a stabbed and cloaked t1 frigate. It should not be possible to kill the Medium NPC in an unskilled t1 frigate....
Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy
This doesn't reflect the Risk/Reward policy that CCP always seems to aim for.....
And this is easy to solve....
make the Novice Outpost NPC able to tank 50 dps. (so noobs can still kill it and run it) make the Small Outpost NPC able to tank 150 dps (so you actually need a dessie or well fitted frig to kill it) (or 2 people) make the Medium Outpost NPC able to tank 250 dps (so you actually need a well fitted Dessie/AF/Cruiser to kill it. (or 2 people)
That way people in stabbed t1 frigs either have to ship up or can only run novices wich is fine by me. But it makes the good LP only available for people that bring a decent ship.
or just reinstate the old plex's cuz you deffinatly couldnt be a noob to do them
|

Bienator II
madmen of the skies
2116
|
Posted - 2013.10.29 05:01:00 -
[35] - Quote
timer resets eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Madbuster73
RED SQUAD
63
|
Posted - 2013.10.29 10:39:00 -
[36] - Quote
Flyinghotpocket wrote:Madbuster73 wrote:FW has a disease.
FW was meant to provide PVP and some Isk for those that are involved. But there are so many alts now from people that arent even in FW but just do it for the easy LP. Because it is way too easy.
At the moment a 1 week old char can farm a medium plex in a stabbed and cloaked t1 frigate. It should not be possible to kill the Medium NPC in an unskilled t1 frigate....
Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy
This doesn't reflect the Risk/Reward policy that CCP always seems to aim for.....
And this is easy to solve....
make the Novice Outpost NPC able to tank 50 dps. (so noobs can still kill it and run it) make the Small Outpost NPC able to tank 150 dps (so you actually need a dessie or well fitted frig to kill it) (or 2 people) make the Medium Outpost NPC able to tank 250 dps (so you actually need a well fitted Dessie/AF/Cruiser to kill it. (or 2 people)
That way people in stabbed t1 frigs either have to ship up or can only run novices wich is fine by me. But it makes the good LP only available for people that bring a decent ship. or just reinstate the old plex's cuz you deffinatly couldnt be a noob to do them
NO, because the old plexes had like 20 Rats in them wich interfered with PVP, and PVP is what we want....
|

Mabego Tetrimon
Spiritus Draconis Sicarius Draconis
13
|
Posted - 2013.10.29 10:49:00 -
[37] - Quote
i dont like the idea. All these ships and farmers are potential targets and they also keep things going and make it a low barrier of entry for new players.
Leave it as it is now. |

Madbuster73
RED SQUAD
63
|
Posted - 2013.10.29 10:58:00 -
[38] - Quote
Mabego Tetrimon wrote:i dont like the idea. All these ships and farmers are potential targets  and they also keep things going and make it a low barrier of entry for new players. Leave it as it is now.
If you would have taken time to read my post carefully, you would have read that Novices will still be able to be run for noobs... And you are talking about potential targets? Without stabs and cloaks those targets will become much more potential, dont you think so? |

Desra Mascani
Eleutherian Guard Villore Accords
18
|
Posted - 2013.10.29 11:05:00 -
[39] - Quote
I second this but honestly. I doubt CCP cares. They have done their part when they poked the long-neglected FW, now they have other fires to attend to. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
128
|
Posted - 2013.10.29 13:10:00 -
[40] - Quote
LP payouts is a ratio and the payout is the same whether you run novices or larges.
Increased competition for novices would occur but end of the day they will be making the same amount of LP.
Just saiyan Click here for LP store weapon cost rebalancing |

Solutio Letum
Terpene Conglomerate
199
|
Posted - 2013.10.29 14:22:00 -
[41] - Quote
Madbuster73 wrote:FW has a disease.
FW was meant to provide PVP and some Isk for those that are involved. But there are so many alts now from people that arent even in FW but just do it for the easy LP. Because it is way too easy.
At the moment a 1 week old char can farm a medium plex in a stabbed and cloaked t1 frigate. It should not be possible to kill the Medium NPC in an unskilled t1 frigate....
Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy
This doesn't reflect the Risk/Reward policy that CCP always seems to aim for.....
And this is easy to solve....
make the Novice Outpost NPC able to tank 50 dps. (so noobs can still kill it and run it) make the Small Outpost NPC able to tank 150 dps (so you actually need a dessie or well fitted frig to kill it) (or 2 people) make the Medium Outpost NPC able to tank 250 dps (so you actually need a well fitted Dessie/AF/Cruiser to kill it. (or 2 people)
That way people in stabbed t1 frigs either have to ship up or can only run novices wich is fine by me. But it makes the good LP only available for people that bring a decent ship.
Lols, ok then, 250 dps?..... any accounts with 1 week of trainning can out put that, instead you'll have tons of dessy's moving around. Even if large outpost require bigger ships, they'll run around in there T3s, finish NPC's, and sit there alts in sites.
Its easy one way or the other unless you turn it into a PvE sport, then it just becomes like incursions.
Also, fact stay's that the reason i like it easy is because new players can run them, and then meet pvp. Also i did often more then not kill these "impossible" to catch frigates, just get an interceptor, and catch these ass holes, then kill them. After this patch patrolling will be so easy. |

Degnar Oskold
Justified Chaos
37
|
Posted - 2013.10.29 15:05:00 -
[42] - Quote
Solutio Letum wrote:
Lols, ok then, 250 dps?..... any accounts with 1 week of trainning can out put that, instead you'll have tons of dessy's moving around. Even if large outpost require bigger ships, they'll run around in there T3s, finish NPC's, and sit there alts in sites.
That's exactly why it's good.
A new character can easily do 250 dps, but not while in a warp core stabbed ship. Therefore the content remains available to newbros, while removing the capability for stabbed newbros to do this.
T3s won't work, because they can't enter most of the plexes. They could use their mains in regular ships, but then they become vulnerable to being caught on gate moving around etc, plus many farmers do not keep their mains in lowsec - they wouldn't make the journey down for it. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
190
|
Posted - 2013.10.29 15:45:00 -
[43] - Quote
Madbuster73 wrote:Flyinghotpocket wrote:Madbuster73 wrote:FW has a disease.
FW was meant to provide PVP and some Isk for those that are involved. But there are so many alts now from people that arent even in FW but just do it for the easy LP. Because it is way too easy.
At the moment a 1 week old char can farm a medium plex in a stabbed and cloaked t1 frigate. It should not be possible to kill the Medium NPC in an unskilled t1 frigate....
Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy
This doesn't reflect the Risk/Reward policy that CCP always seems to aim for.....
And this is easy to solve....
make the Novice Outpost NPC able to tank 50 dps. (so noobs can still kill it and run it) make the Small Outpost NPC able to tank 150 dps (so you actually need a dessie or well fitted frig to kill it) (or 2 people) make the Medium Outpost NPC able to tank 250 dps (so you actually need a well fitted Dessie/AF/Cruiser to kill it. (or 2 people)
That way people in stabbed t1 frigs either have to ship up or can only run novices wich is fine by me. But it makes the good LP only available for people that bring a decent ship. or just reinstate the old plex's cuz you deffinatly couldnt be a noob to do them NO, because the old plexes had like 20 Rats in them wich interfered with PVP, and PVP is what we want.... NO, blalbalblablalbalblablalblablalblablalblablalblablalbalb pvp solo bla balbalblablablabla
first of all, back in the day, minor plexs were so EASY you didnt even use your tank you could solo in these any time.. and solo DID HAPPEN secondly the medium plex PVP never had solo, and if you believe otherwise, you are WRONG. there was always a ship to do the plex and several back up to pvp. thirdly, the most reward of all the major plex, had something like 40mil in loot in it and it took a gang to do it(basically a lvl4. and NO major plex fight EVER was 1 on 1 bc, it was ALWAYS gang vs gang.
so pvp is what you want? stop no skill farmers? |

Madbuster73
RED SQUAD
65
|
Posted - 2013.10.29 23:39:00 -
[44] - Quote
YES!
|

Sean Parisi
Fugutive Task Force A T O N E M E N T
361
|
Posted - 2013.10.30 03:11:00 -
[45] - Quote
Ships with Warp Stabs or Cloaks cannot run timer down. There, problem solved. They can still be in the plex but cannot actually do anything.
They can still align out though. |

Syrias Bizniz
Segmentum Solar Nulli Secunda
226
|
Posted - 2013.10.30 14:52:00 -
[46] - Quote
Solution to farming,
simply spoken:
Introduce a mechanic that will grant a LP Payout upon completion of a plex directly proportional to the amount of time spent within the plex and actively running the timer. Warping out and cloaking will wipe the 'time spent' attribute of a player.
---> Warpstabbed or cloaky players who have no chance in fighting off intruders are forced to commit an act that will harshly reduce their LP payout.
---> In order to get LP, people will have to bring a ship that is able to deal with intruders (fight).
---> More people staying in Plexes for getting the LP, more fights.
---> Shifting Warzonecontrol is an act that is usually not a byproduct of LP farming, but a product of commitment. |

Syrias Bizniz
Segmentum Solar Nulli Secunda
226
|
Posted - 2013.10.30 15:23:00 -
[47] - Quote
Another approach:
No NPC in site.
When timer hits 0:00, the NPC actually spawns - by far tankier than the ones currently around. The LP you get are not from completing the timer, they are from killing the NPC.
You can run timers down as you want, in order to get the LP, you have to be the guy to shoot down the rat. Other people might come in, even defending militia, and just wipe the NPC on their own in order to deny LP. |

Ghost Phius
Tribal Liberation Force Minmatar Republic
50
|
Posted - 2013.10.30 16:14:00 -
[48] - Quote
Madbuster73 wrote:Ghost Phius wrote:Hmm....another change the rules against certain playstyles to benefit my playstyle in a sandbox game....er..om
HELL NO Sounds like you are using Stabbed/Cloaky T1 frigates to run your plexes....
Yes I am stabbed not cloaked and if you read my bio it is clear that I make no bones about it either.
This reminds me of what Taoist Dragon wrote on the subject in one of the MANY locked threads on this topic.
Taoist Dragon wrote: Give it up.
FW has had all the major changes it's going to get for a while. CCP has to move onto other areas that are way more broken than FW, dullsec for example.
If you seriously don't like how FW works nowadays, go fly somewhere else.....
AMEN! |

Madbuster73
RED SQUAD
65
|
Posted - 2013.11.07 20:45:00 -
[49] - Quote
Bump
This needs to be fixed.... |

Zan Shiro
Alternative Enterprises
251
|
Posted - 2013.11.08 03:20:00 -
[50] - Quote
Madbuster73 wrote:Bump
This needs to be fixed....
your issues are fixes to what was "broken" with FW in the past.
Low sp noobs....fixed an issue where pre-buff FW kind of worked better with high skills. Those I knew who ran it in the old days favored high skill hacs or pirates boats. One friend swore by his high skilled ishtar. Some e-war resistance (drone boat and all), decently agile for clearing camps or gtfo if jumped in site, and drone use limited ammo use to not have to sweat choke points at stations to refill as much.
This tied to a second issue. Payout. More work/expense to do it and returns not all that good. FW used to pay out like ass. Created 2 problems. Noobs couldn't afford to start up in it or run it long with ship losses or startup costs of living in low sec. Mid experienced players were going why bother. Ergo FW had a much lower population as many said.....
Well i need high skill high power ships to run the content decent. I need the sp to fly it. And the payout sucks. I could build up to this wonderful experience or.....go to a wh or 0.0. Noobs just got the 5 mil sp most entry 0.0 corps need and skipped the foreplay of fw. 0.0 if a competent hac pilot you will find a home (as it can be assumed you can do BC too and BS not a far reach after if not already have it) . Ratting unless doing something wrong makes t2 loss not so bad. And for the icing on the cake doesn't wreck sec status or faction standing (at least with the 4 main empires).
CCP lowered the content difficulty. Made it not need have a high skilled Hac to run. And paid better. Ergo you got more in FW.
Want to fix FW the answer is clear....roll back to prebuff times. You'd lose lots of your dead weight this way. You'd also lose some quality players as they go screw it the blob pays better.
When you dangle pve to attract players you get more players. Way more in FW now. You however have to accept the downside you attract the isk farmers as well. there is no easy solution for this. Even 0.0 cannot stem the flow of null-bears out there. Its not hard to fake the funk and be way more into pve then pvp in 0.0. You can make your corp pure pvp based. You can't make other corps though. Null-bears gonna null-bear. Not liking your target selection in fw its not so great in a wh or 0.0 sometimes. Get bored roam known null-bear or botter spaces. Great way to bm pos'. Because thats where they all run to when you are around. |

Madbuster73
RED SQUAD
65
|
Posted - 2013.11.10 19:10:00 -
[51] - Quote
Zan Shiro wrote:Madbuster73 wrote:Bump
This needs to be fixed.... your issues are fixes to what was "broken" with FW in the past. Low sp noobs....fixed an issue where pre-buff FW kind of worked better with high skills. Those I knew who ran it in the old days favored high skill hacs or pirates boats. One friend swore by his high skilled ishtar. Some e-war resistance (drone boat and all), decently agile for clearing camps or gtfo if jumped in site, and drone use limited ammo use to not have to sweat choke points at stations to refill as much. This tied to a second issue. Payout. More work/expense to do it and returns not all that good. FW used to pay out like ass. Created 2 problems. Noobs couldn't afford to start up in it or run it long with ship losses or startup costs of living in low sec. Mid experienced players were going why bother. Ergo FW had a much lower population as many said..... Well i need high skill high power ships to run the content decent. I need the sp to fly it. And the payout sucks. I could build up to this wonderful experience or.....go to a wh or 0.0. Noobs just got the 5 mil sp most entry 0.0 corps need and skipped the foreplay of fw. 0.0 if a competent hac pilot you will find a home (as it can be assumed you can do BC too and BS not a far reach after if not already have it) . Ratting unless doing something wrong makes t2 loss not so bad. And for the icing on the cake doesn't wreck sec status or faction standing (at least with the 4 main empires). CCP lowered the content difficulty. Made it not need have a high skilled Hac to run. And paid better. Ergo you got more in FW. Want to fix FW the answer is clear....roll back to prebuff times. You'd lose lots of your dead weight this way. You'd also lose some quality players as they go screw it the blob pays better. When you dangle pve to attract players you get more players. Way more in FW now. You however have to accept the downside you attract the isk farmers as well. there is no easy solution for this. Even 0.0 cannot stem the flow of null-bears out there. Its not hard to fake the funk and be way more into pve then pvp in 0.0. You can make your corp pure pvp based. You can't make other corps though. Null-bears gonna null-bear. Not liking your target selection in fw its not so great in a wh or 0.0 sometimes. Get bored roam known null-bear or botter spaces. Great way to bm pos'. Because thats where they all run to when you are around.
The old system was completely different than what I am proposing here.... The old system had like 20 NPC's inside that did a lot of dps and were hard to kill. My proposal still has the same single NPC inside that doesn't do much dps at all, the only thing I am asking is make them a bit harder to kill, except for the novices ofcourse (See the 1st post) |

Madbuster73
RED SQUAD
68
|
Posted - 2013.11.18 19:05:00 -
[52] - Quote
come on CCP!
its not a so much work to change it!!! |

Madbuster73
RED SQUAD
68
|
Posted - 2013.11.22 19:26:00 -
[53] - Quote
Its not that much work CCP!
|

Tikktokk Tokkzikk
Biohazard. WINMATAR.
150
|
Posted - 2013.11.23 18:17:00 -
[54] - Quote
Easy fix for cloaks and stabs is to have a 30-40km warp disruption battery on the beacon that points war targets after 10 seconds or so. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
11
|
Posted - 2013.11.24 08:23:00 -
[55] - Quote
Tikktokk Tokkzikk wrote:Easy fix for cloaks and stabs is to have a 30-40km warp disruption battery on the beacon that points war targets after 10 seconds or so.
Mmmm.
Perhaps a 20km warp disruption battery (same range as the caputure radius) might work well? Deactivates upon capture of the bunker and can be destroyed but has very high HP.
Put the beacon for landing from the accelaration gate just outside the disruption battery range at say 24km and ships cannot cloak whilst locked by the battery. Locks and tries to point any target that is not of the same militia.
Cloaking Ambushers would have to position themselves outside the 20km range to ensure they could cloak up for the trap.
WCS fitted pilots can continue to run plex's but will have to demonstrate some ability by getting out of the 20km range before warping off. Looking at it they would still be able to farm.
I think that the NPC's still need a tanking boost. It is too easy to ship down, even whilst solo.
I think it would be good if the LP payout was set to pay each pilot present at capture for a % value based on the amount of time during the capture they were present.
FW Missions: Need to be harder or need to make it harder specifically for stealth bombers with some effective low sig anti-frigate NPC damage.
|

Yummy Chocolate
Brutor Tribe Minmatar Republic
2992
|
Posted - 2013.11.24 10:34:00 -
[56] - Quote
tl;dr Join Biohazard.. Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza.... |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3659
|
Posted - 2013.11.24 19:12:00 -
[57] - Quote
Supporting this thread.
However I'd like to see the tanking numbers for the NPCs raised a little higher than what is proposed.
75 to 100 DPS for Novices. 175 to 200 DPS for Smalls. 250 to 300 DPS for Mediums.
Another thing I'd like to see is infinite-strength warp disruption from the NPCs as well (but I would just be happy with the increased NPC tanks). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Madbuster73
RED SQUAD
75
|
Posted - 2013.11.27 16:17:00 -
[58] - Quote
ShahFluffers wrote:Supporting this thread.
However I'd like to see the tanking numbers for the NPCs raised a little higher than what is proposed.
75 to 100 DPS for Novices. 175 to 200 DPS for Smalls. 250 to 300 DPS for Mediums.
Another thing I'd like to see is infinite-strength warp disruption from the NPCs as well (but I would just be happy with the increased NPC tanks).
That would make it it a bit too hard for new players I think.... |

Madbuster73
RED SQUAD
75
|
Posted - 2013.12.03 16:59:00 -
[59] - Quote
Any Dev reading this?? |

Madbuster73
RED SQUAD
75
|
Posted - 2013.12.06 11:02:00 -
[60] - Quote
Madbuster73 wrote:Any Dev reading this??
I guess not
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3756
|
Posted - 2013.12.06 11:08:00 -
[61] - Quote
Devs don't read this forum mate, they never have
Notify-á-á You cannot do that while warping. |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
24
|
Posted - 2013.12.07 01:31:00 -
[62] - Quote
I don't see why people would do FW if they could not earn isk from it. Just because some people take a lot of value from PVP, its not anyone's right to say that is what everyone ought to take value from. That is like saying what music people should think is good. Eve needs diversity, not only a bunch of punch-drunk PVPers. |

Naomi Anthar
167
|
Posted - 2013.12.07 01:48:00 -
[63] - Quote
Ronny Hugo wrote:I don't see why people would do FW if they could not earn isk from it. Just because some people take a lot of value from PVP, its not anyone's right to say that is what everyone ought to take value from. That is like saying what music people should think is good. Eve needs diversity, not only a bunch of punch-drunk PVPers.
Rotfl ... so you dont want to PvP ok douchebag. Why you join milita and FW, strict PvP content.
There is shitload of Pve stuff to do. And you complain people want to pvp in pvp content.
Where is dislike button ? |

NearNihil
Every time is Fuwa time
94
|
Posted - 2013.12.07 02:04:00 -
[64] - Quote
Ronny Hugo wrote:I don't see why people would do FW if they could not earn isk from it. Just because some people take a lot of value from PVP, its not anyone's right to say that is what everyone ought to take value from. That is like saying what music people should think is good. Eve needs diversity, not only a bunch of punch-drunk PVPers. Faction Warfare. Warfare. Waaaaaarfare.
war-+fare (w+¦rf+ór) n. The waging of war against an enemy; armed conflict.
Tell me, which part of sitting AFK in a plex is armed conflict? It doesn't even qualify for either of the words, besides maybe the conflict it creates on the forums, but that's irrelevant to the matter.
Factional warfare is primarily there (as the name implies) to go blow each other up. Not to earn ISK - that's a nice side-effect, or at least it should be.
+1 to the OP. |

Thorin Matarielle
Shirak SkunkWorks
1
|
Posted - 2013.12.07 02:24:00 -
[65] - Quote
In my opinion stabbed ships and/or ships fitted with cloaking device should not be able to activate the gate. Except the dedicated cloakers. (their role to be cloakers: recons, bombers aka ships with covert cloaks) This would solve the most of the problems. 
http://cdn.meme.li/i/pcgyr.jpg
|

Thanatos Marathon
Black Fox Marauders
94
|
Posted - 2013.12.11 19:39:00 -
[66] - Quote
You can leave Cloaks and Stabs and just Implement Timer Rollbacks. BLFOX is currently recruiting |

Spatzuiver
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.12.13 00:50:00 -
[67] - Quote
Yes CCP, OP is right! this needs to be fixed!
NPC's should be harder too kill, it should not be possible with a 1 week old stabbed cloaked t1 frigate! |

Zachtgebakken
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.12.13 20:49:00 -
[68] - Quote
+1
we need to get rid of these 0.0 alts that dont contribute to either PVP or FW |

masternerdguy
Inner Shadow C.L.O.N.E.
1381
|
Posted - 2013.12.14 00:32:00 -
[69] - Quote
Timer rolebacks would work great.
Alternatively, how about a failure penalty? If you start a site, then are forced to leave, you get a standings drop. But if you stay in the site, even if you are killed, you don't? Things are only impossible until they are not.
Fly with MNG, C.L.0.N.E is recruiting:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3994121#post3994121 |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
18
|
Posted - 2013.12.14 10:38:00 -
[70] - Quote
masternerdguy wrote:Timer rolebacks would work great.
Alternatively, how about a failure penalty? If you start a site, then are forced to leave, you get a standings drop. But if you stay in the site, even if you are killed, you don't?
-1
Cannot support penalties for withdrawal from FW plex's. Random neut non-FW fleet of 20 frigs goes on a low sec roam and blobs all the novice, small and medium plex's looking for ganks. I cannot support penalties to guys warping out of a plex when that happens. |

Takanuro
The Amarrian Expendables 24eme Legion Etrangere
43
|
Posted - 2013.12.15 00:41:00 -
[71] - Quote
Soldarius wrote:Reduce LP payouts for plexing. Increase LP payouts for pvp.
^^. It's been suggested many times along but none of these idea threads ever get a CCP response on them.
Something is wrong when nullsec alts from alliances like PL and Nulli come to FW to fund their cap ship purchases. Yes, we're going to die, but you're coming with us!
|

Ataringa Ali
The Scope Gallente Federation
0
|
Posted - 2013.12.15 02:29:00 -
[72] - Quote
don't like all these ideas about adding troubles for making plexes. They suggest troubles in farming isks but not improvements for pvp. Harder to earn isk -> less pvp, less solo pvp. I adore lowsecs for easy to start pvp, I mean, I don't need to spent a lot of time for farming, I don't need to learn extra skills, only those I planned for pvp. That's cool, don't make it worse for everyone because you don't like stabbed ventures.
Soldarius wrote:Reduce LP payouts for plexing. Increase LP payouts for pvp. And add influence on contest-status of the solar system for killing wt's. Because this war is not only about kills but also about resources and territories. So kills should have more influence on war situation.
For example (random numbers - just for explanation): 100% contested system is equivalent to 500 000 points. For making it non-contested capsuleers may: * join DUST fights, * make plexes and receive, for example, 5000 points for novice (1% decrease in contest-status) and earn 5000 LP for those, who made site, * kill non-npc enemies, for example, Guard Lieutenant costs 1000 points, it means - 1000 points decrease in contest-status of the solar system and fw-player who killed him receives 1000 LP. For supporting solo-pvp, in case of 1vs5 - points may be divided between the group of fw-players who made a kill, and contest-status of the solar system decreases only by 1000/5=200 points (0.2%). These measures can make pvp (and even solo pvp) strategically important part of the war.
|

ReebKing
State Protectorate Caldari State
0
|
Posted - 2013.12.15 22:20:00 -
[73] - Quote
Here is the simple solution:
In a plex: Leave the 30km zone of the button or warp off, timer resets. Enemy gets within the zone of button, timer pauses until one of them is gone. Should the enemy chase off or kill the one doing the plex, the timer continues from where it paused and the pvp'er(enemy) can reap the rewards of the farmer or less fortunate pvp'er if he waits out the remaining timer. The victim can ofc return in a new ship and try to reclaim the plex. <- moar pew pew
This way pvp'ers gets easy LP for exploding or chasing off WT's and they can harvest tears of the farmers, such satisfactory. Instead of the current system , where you see an explosion that could have been leaving the grid with all their stabs and cloaks, wasting your precious time. On top of that you get to wait longer to do the plex in front of the cloaked up farmer. No, I like it better when I can steal all his time and LP right in front of his cloakyness... 
And yeah maybe buff the NPCs a bit.
Complaining about harder to farm plexes gives less pvp, well if you are so terrible at pvp that you need stabbed farming alts, maybe it's time for you to seek another profession other than lowsec pvp in eve. Because you will only be providing just as terrible pvp as your farming alt.
Thx for wasting your time reading this, we all know CCP doesn't give a **** about this issue anyways.
|

Zan Shiro
Alternative Enterprises
264
|
Posted - 2013.12.16 03:16:00 -
[74] - Quote
Spatzuiver wrote:Yes CCP, OP is right! this needs to be fixed!
NPC's should be harder too kill, it should not be possible with a 1 week old stabbed cloaked t1 frigate!
ccp changed fw to be easier to run for lower sp and pay better. Prebuff fw had population issues.
Prebuff fw peeps I know spammed hacs and pirate cruisers. hacs like ishtar. Not a noob friendly ship as the drone skills alone will eat up a fair amount of time. Drone spam allowed for good pve while not trashing the fit for pvp use. Or if the scene rather ugly can clear itself of hot situations very nicely most times.
In these olden times fw payout was low. Its second problem. Why run FW when you need the skills for a hac/pirate cruiser. Skills very applicable to a fleet bc that could find a home in a low sp friendly place in 0.0. Where even a medium skill bc can rake in decent isk. At least it paid well over your average stint in FW.
Why FW had it changes done. It no longer needed hacs and it paid well in the process. It got the noobs and low sp's out and about basically. You see....its the "deadweight" of fw some of you hate that actually made it relevant again.
Also worth noting in the prebuff days when hacs and such favored...there was not a huge boom in pvp. Not liking the scene, they'd gtfo. here we get a nice academic argument of which is better. Not having a target as they safe'd up on first sign of trouble in local/intel. Or having a target stick around and hoping not enough points are used on them.
I'd take the latter tbh. Jokes on them if you bring the points to lock em down. Only joke you get with a safe pos'd up null bear is to go pos bowling. That joke backfires on you when you are reported for an exploit however.
|

Madbuster73
RED SQUAD
82
|
Posted - 2013.12.16 17:52:00 -
[75] - Quote
Zan Shiro wrote:Spatzuiver wrote:Yes CCP, OP is right! this needs to be fixed!
NPC's should be harder too kill, it should not be possible with a 1 week old stabbed cloaked t1 frigate! ccp changed fw to be easier to run for lower sp and pay better. Prebuff fw had population issues. Prebuff fw peeps I know spammed hacs and pirate cruisers. hacs like ishtar. Not a noob friendly ship as the drone skills alone will eat up a fair amount of time.
But didnt you read my post? novice's and smalls will still be doable by noobs, so VERY noob friendly, but the Mediums should be for more advanced ships, not for 1 week old, cloaky stabbed t1 frigs....
atm a medium is just as easy to do as a novice, this doesnt reflect the Risk/Reward..... |

ZackMckracken
Federal Defense Union Gallente Federation
0
|
Posted - 2013.12.21 20:38:00 -
[76] - Quote
+1 for OP
lets get rid of those 0.0 alts in their cloaked stabbed t1 frigates!!! |

Madbuster73
RED SQUAD
90
|
Posted - 2014.01.06 00:35:00 -
[77] - Quote
BUMP!
|

I am disposable
Republic University Minmatar Republic
40
|
Posted - 2014.01.06 01:07:00 -
[78] - Quote
Madbuster73 wrote:Vulfen wrote:When in highsec if you are being chased by the police, you cant cloak. the same should apply for FW as it is a hostile "milita" chasing you then until they are not cloaking should not be allowed That doesnt solve the problem, its still too easy to run a Medium Outpost........ It should not be possible to kill the Medium NPC in an unskilled t1 frigate.... Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy. It doesnt reflect the Risk/Reward policy that CCP always seems to aim for.....
Haven't done FW myself, but if what you are saying is true, there is definitely an issue. That kind of money is on par with some C3 combat sites and you need a moderately skilled, passive fit Drake to run those. You also have to get all your money via salvaging and loot which requires even more skills or an alt. So either the reward needs to be nerfed or it needs to be made vastly more difficult. |

Madbuster73
RED SQUAD
92
|
Posted - 2014.01.11 17:44:00 -
[79] - Quote
bump
|
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