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Malka Badi'a
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Posted - 2006.02.05 22:54:00 -
[1]
-reserved spot for additional tips- --------------
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Malka Badi'a
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Posted - 2006.02.05 22:54:00 -
[2]
Edited by: Malka Badi''a on 05/02/2006 22:55:37 I've noticed quite the influx of new pirates in the past few weeks and find this both exciting and disheartening, as we lack the instructors nessessary to improve our young pirates. Here are a few general tips to help prevent massive deaths galaxy-wide and your cute little pirate flags buring down from engagements gone wrong. Leave a message, you veteran pirates, if you have any tips for our younger generation.
- Enjoy ship-setup posts, but don't ever view them as the end-all win-button to combat. The ships and their modules listed are built according to the situations the author had in mind and experience often, but it certainly isn't tailored to what you may be engaging. Review these setups, understand why each module was used, and then adjust them according to what you may want to engage. Found a good Rupture setup that uses artillary weaponry, but you are engaging mostly assault frigates? Consider swapping the guns out for something that tracks faster, maybe remove the targeting computer for a webber. Adapt and survive according to what you are experiencing, not what other people are experiencing.
- Some pirates swear by Microwarpdrives and others by afterburners. Pirates don't survive on flying continually predictable ships but on being adaptable through varying tactics, loadouts, and skills. Get the skills ready to use a plethora of different modules versus keeping yourself to a singular race of ship/weapon. Your power is going to come from being able to fit a Microwardrive or an Afterburner depending on your situation, as some instances a MWD would be amazing and other times where an AB would be smarter for capacitor. The more module/ship types you can use the more varied and versatile you will be as a pirate, leading to dramatic testing results (such as my autocannon on punishers test) and a better feel for the limintations of yourself as a pilot and where you need improving both skill-wise and tactics-wise.
- Run the math, always. Most people here I'm sure have seem me run post after post about the mathamatical differences between armor types, gun/class damage, and similar. The math is rarely difficult and the formulas are easy to find, all you need is patience. Something may seem better initially because of the damage modifier, but when the math is ran the smaller weapon hits harder because of it's much faster rate of fire (such as the 150mm autocannon hitting harder over time than the 200mm autocannon). Use math to get the bleeding edge of your setups so that you can adjust accordingly. Flying what "looks cool" or "sounds cool" is not going to earn you killmails or ransoms. And while psychological warfare of your weapon class is important (such as using rockets to shaking them up, startling them mentally) you need to consider your own ship's capability first.
- Take that math onto the field and test it first hand against corpmates, victims, or even asteroids (for capacitor testing). Mathamatics are a great start but they need to be backed up by reality to be viable. A geddon doing 25,000 damage in 60 seconds sounds great on paper but it may lack the tanking to survive a focused assault. Adjust as nessessary and run the math so that you may be doing less Damage per Second but now with a survivable tank. DPS, RoF, DoT, TpS (tanking per second) is all important but none of it matters if you can not survive long enough to take advantage of them, either by killing them or out tanking them.
[*]Fly proud, but be open to advice. As many of you have seen, my awkward but effective setups recieve continual flames. Don't ignore people who thrash your setups and tactics but instead take their ideas and test them. Run your own math, and if it works great. If it doesn't work, prove them wrong with your new math and tactical reasoning. If you don't stand up for your own calculations and pirating ways then what's the point of even having fun in EVE?
More tips below, eventually. |

Velsharoon
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Posted - 2006.02.05 22:59:00 -
[3]
Join a corporation to learn the ropes. experience is needed as well as theory. Especially considering the eveonline combat rush, you must get past that so you can think rationally
reputation is everything, your own and your corps, dont ruin it
just some random ones...
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Kyguard
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Posted - 2006.02.05 23:20:00 -
[4]
vi. Don't meet me.
-|-
The above thoughts are my own and do not represent my alliance.
Join LFC, become someone, become family. |

Gnawl Sergner
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Posted - 2006.02.05 23:28:00 -
[5]
Thanks for the tips. I've yet to join a good PvP corp because I think I'd like to have more skill points (I just hit 1mil) and I'd at least like to have a battlecruiser.
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Malka Badi'a
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Posted - 2006.02.05 23:32:00 -
[6]
Originally by: Gnawl Sergner Thanks for the tips. I've yet to join a good PvP corp because I think I'd like to have more skill points (I just hit 1mil) and I'd at least like to have a battlecruiser.
Larger ships and more skillpoints does not a good pilot make. Try joining one to gain from their experience and learn faster than you would otherwise. A battlecruiser sounds nice, but bigger weaponry and ships can fall to smaller weaponry and ships if the PvP tactics are lacking. --------------
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Gnawl Sergner
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Posted - 2006.02.05 23:48:00 -
[7]
Originally by: Malka Badi'a
Originally by: Gnawl Sergner Thanks for the tips. I've yet to join a good PvP corp because I think I'd like to have more skill points (I just hit 1mil) and I'd at least like to have a battlecruiser.
Larger ships and more skillpoints does not a good pilot make. Try joining one to gain from their experience and learn faster than you would otherwise. A battlecruiser sounds nice, but bigger weaponry and ships can fall to smaller weaponry and ships if the PvP tactics are lacking.
Well I was looking around in the recruitment forums and most corps want a specific amount of SP.
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Ethan Tomlinson
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Posted - 2006.02.06 01:16:00 -
[8]
yes but not all of them just be patient and look around in the recruitment thread or recruitment channel
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Lodhi
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Posted - 2006.02.06 06:38:00 -
[9]
Edited by: Lodhi on 06/02/2006 06:39:51 Just pack 3 stabs and loads of ecm and you will be fine... And just be an ass and smack the tards back if they start it, have fun. Be and ass and enjoy ure life as a rat.
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Herko Kerghans
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Posted - 2006.02.06 08:06:00 -
[10]
Uncle Herko sez:
-Camp a gate if you want money. Hunt the belts if you want adrenaline.
-Belt hunting is not the same as "PvPing". Learn the difference.
-Understand what a 'negative sec status' means, and what it has to do with markets.
-Don't use alts. They make you weak.
-Join a corp. It makes you strong.
-With what you have in your wallet you should be able to buy three ships like the one you are flying right now, with all its modules. (Or have them in your hangar)
-A MWD is not a 'faster AB'. Listen to Aunt Malka: they are different modules, and they are both useful.
-Don't use instas. See "alts".
-Learn to use the scanner. If you ever find yourself leaving warp in an empty belt, you are doing something wrong.
-Very.
-Don't use alts. Learn to use courier missions.
-If your cap is not enough to shoot, web and scramble your own jet can for several minutes, it is just not enough.
-Period.
-Learn that there is something called 'noses', and forget the rule above.
-The 'best ship' is the one you are flying right now.
-The 'best setup' is the one you have not tried already.
-Read the forums. Learn your trade.
-Read the forums. You don't know squat about PvP until you know all forms of PvP.
-Don't believe all you read.
-Shoot. Or shoot not. There is no smacktalk.
-Don't be lazy. Why post a killmail when you can write a good story?
-If you meet Garreck, run.
And last but not least.
The unbendable, unbreakable, unescapable iron rule of shooting stuff of any size, shape and/or form out there:
Never. Ever. Break. Your. Word. The guy paid you, the guy goes free.
Now go hunt something bigger than you!
-
Barriers - an EVE novel |

Hephaistos D'Vulcan
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Posted - 2006.02.06 09:07:00 -
[11]
1) Listen to Malka and Herko  2) and to underline something...LEARN TO USE THE SCANNER...there should be a posted guide or three out there, but it's too late for linkage . The scanner should either be an exploit, or accompanied with an sci-fi explaination on why it's so uber. It's the lifeblood of a belt hunter/anyone trying to exist/survive in low sec 3) See that thing called local? Remember that thing about 'adaptaptability' and you complaining about how you can't know what you're fighting until it's too late? Put 2) and 3) together, and SHAZAM...you just found that you're fellows in local happen to be in the same mining corp, and the one flying a shiny Megathron is only a month and a half old...it's time to put some folks back in their places (As in, fit accordingl). 4) Pick your fights: again combining 2) and 3), you find a couple of fellows with seemingly decent sec status, who both happened to belong to S*****rdly 3 weeks ago, and are flying an Inty and a Battlecruiser in the same belt. Looks like a tandem you can't beat (and if someone has the rock-paper-siccsors to beat that solo, do tell) 5) It can't be stated enough: if you value your ship, don't let them stall for time! No matter what they're saying, it's not worth it, and there will be another ransom soon enough. 6) and on that note, never overestimate the amount that someone will pay. I've made the mistake of overpricing ships that I knew nothing about, which usually ends it you having to destroy the worthless noob-flown piece of junk anyways. I've found it's smarter to just underprice everything. People are more likeley to pay the ransom if they believe that they're cheating you: found a 3 month old thorax in 0.3 belt? charge him 5 mil and he'll pay it no doubt and leave laughing at you. Don't forget you're still going away with that extra 5 mil that you can spend on whatever you want, even though 5 mil isn't 8 mil.
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Rasitiln
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Posted - 2006.02.06 11:31:00 -
[12]
Edited by: Rasitiln on 06/02/2006 11:32:49
Originally by: Herko Kerghans Edited by: Herko Kerghans on 06/02/2006 09:17:07
-Don't use alts. They make you weak.
-Don't use instas. See "alts".
-Don't use alts. Learn to use courier missions.
dont listen to any of these its just a alturistic guy trying to be diffrent 
alts are the only fast reliable way to get your ships and mods on time and to sell your loot. CCP would not give you the 3 character slots if they didnt want you to use all 3 character slots. Instas save your life. If no one else was using instas then not using them would be fine but since everyone uses them your only 1 step behind by not using them. IN general instas= teh pwn 
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4rc4ng3L
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Posted - 2006.02.06 11:46:00 -
[13]
Another thing you MUST learn is not to judge a ship by its size, and also take advantage of the fact that most people make this mistake. A tech2 Frig may be small but i have taken down many BS in my Ishkur. Its all down to your skill and equipment. If you need to drop a Blaster to add an extra Nos well then do so, if it will garauntee that you can run that shields booster indefinitely. Maybe you dont want to use Nos but its the idea thats important. Dont look for the solid quick damage if you cant last the entire fight. Its all about using your head, if not.... well then your just one of the 2month old nOObs flying around in a BS thinkn you can take on the world.
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

Bl4zer
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Posted - 2006.02.06 13:43:00 -
[14]
Originally by: Herko Kerghans
-Don't use instas.
OK
Originally by: Herko Kerghans
-Don't believe all you read.
Oh! So, then, I will use instas.
Originally by: Herko Kerghans
Never. Ever. Break. Your. Word. The guy paid you, the guy goes free.
Given, I that I mustn't believe you, that means I have to kill every one that pays. Which is cool, cause people that pay ransoms deserve to die.
Save the Ubar asteroids |

Herko Kerghans
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Posted - 2006.02.06 16:14:00 -
[15]
Edited by: Herko Kerghans on 06/02/2006 16:15:12
Originally by: Rasitiln ...alts are the only fast reliable way to get your ships...
If you want to discuss the reasons why in your experience (which is far more extensive than mine, and as such I respect) they are the "better", go ahead.
"Only", is just not true (and yup, I am considering 'fast' and 'reliable' into the equation.)
Originally by: Bl4zer Given, I that I mustn't believe you, that means I have to kill every one that pays. Which is cool, cause people that pay ransoms deserve to die.
Oooh, the flawless use of sharp logic! The wit! The subtle hint of being the toughest kid in the whole constellation!
C'mon, share with the gang... did you wrote such a jewel of refined irony all by yourself, or did your mommy help you with the first line? 
-
Barriers - an EVE novel |

pshepherd
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Posted - 2006.02.06 16:37:00 -
[16]
its not dishonorable to run away from a miner shouting "HAX!" when he unleashes drones.
============== This is a sig |

Rasitiln
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Posted - 2006.02.06 16:44:00 -
[17]
Originally by: Herko Kerghans Edited by: Herko Kerghans on 06/02/2006 16:15:12
Originally by: Rasitiln ...alts are the only fast reliable way to get your ships...
If you want to discuss the reasons why in your experience (which is far more extensive than mine, and as such I respect) they are the "better", go ahead.
EX 1: SNIGG is based out of a particular system its fairly pirate heavy and we tend to pop every hauler we see. I put my mission up NOOBA accepts it. SNIGG member A, is chilling in system and sees a hauler slow boating it to our station, SNIGG a OMGWTFPWNS said hauler. Then starts shouting that he needs someone to move the 2 interceptors and load of t2 gear that NOOBA had in his hold (my stuff) I cant claim that stuff since technically it wasnt mine at that point and now ive got to buy new stuff and put up another mission and hope that the hauler makes it through.
Where as if I use a alt hes blue to the entire corp and doesnt get shot and I dont have to go through the hassle of paying a noob to move my stuff and hope that he doesnt go boom on the way there.
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Herko Kerghans
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Posted - 2006.02.06 16:58:00 -
[18]
Originally by: Rasitiln EX 1: SNIGG is based out of a particular system its fairly pirate heavy and we tend to pop every hauler we see.
Ah, I see. Your job is actually to make it impossible for haulers to deliver your stuff in your home system. 
Point taken. Still, for safer systems, courier missions do get delivered regularly. I have no problems getting my stuff fast (on weekends sometimes less than an hour; faster that it would take my own alt to go all the way and back).
Barriers - an EVE novel |

Ras Blumin
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Posted - 2006.02.06 17:37:00 -
[19]
Originally by: Herko Kerghans EX 1: SNIGG is based out of a particular system its fairly pirate heavy and we tend to pop every hauler we see. I put my mission up NOOBA accepts it. SNIGG member A, is chilling in system and sees a hauler slow boating it to our station, SNIGG a OMGWTFPWNS said hauler.
When that happens you buy the ships with the collateral the hauler gave you when accepting the mission :D
p - l - u - r
My first vid |

Superbus Maximus
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Posted - 2006.02.06 18:23:00 -
[20]
Be creative with your setups, these setups you see in the ships section work for npcing fleet battles etc, and any expierenced anti-pirate knows the basic setups for each ship, so keep em on your toes think of something new.
Specialize in certain areas once you start training somthing max it out, dont switch it up.
Lastly find a good group of people who use their skills to benifit each other, and only fight battles you know you can win that way you maximize profits.
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Quraal
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Posted - 2006.02.06 19:11:00 -
[21]
These posts and the stickies have been quite enjoyable to read and have been a great font of knowledge for a budding pirate. I do have a quick question though: about how far along should one be before one tries his hand at piracy? Are there some basics that should be under the belt before one heads out? How much of a bankroll should one build up first?
Thanks for any tips.... --------------------------------------------- Although prepared for martyrdom, I preferred that it be postponed. Sir Winston Churchill |

Syric Amarust
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Posted - 2006.02.06 19:37:00 -
[22]
Technically, you can on your second or 3rd day begin PVP. Nothing is stopping you. A tristan can take a celestis if the pilot flying the Celestis doesn't know what he is doing. Peace? What is peace? War? What is War? Life? What is Life? |

Rasitiln
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Posted - 2006.02.06 19:45:00 -
[23]
Originally by: Quraal These posts and the stickies have been quite enjoyable to read and have been a great font of knowledge for a budding pirate. I do have a quick question though: about how far along should one be before one tries his hand at piracy? Are there some basics that should be under the belt before one heads out? How much of a bankroll should one build up first?
Thanks for any tips....
IT takes skill more than Skill Points.
I made a amarr alt And I ransomed a brutix the second day of play with him in a punisher. as well as many other ships etc. at the end of the 2 week trial account he was on I made 150mill with him. not including the 5 mill bounty someone had put on him which I claimed Read the tracking guide on turrets its very helpful if your flying a smaller ship.
as far as bank roll Id say about 10mill if your just flying frigates.
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Farjung
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Posted - 2006.02.06 19:49:00 -
[24]
Look at your target's info, as it can give you a large amount of useful data.
- Age of character. Older character suggests more SP (more expensive clones), and more isk in the wallet.
- Past/current corp. Has the character been in PvP-centric or industrial corps? How likely are they to put up a struggle or cough up like a good little victim?
- Sec status. While not really hugely reliable, a 5.0 sec suggests they've been NPCing or mission whoring for quite a while, and so probably have quite a nice amount of isk.
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Takahashi Clutch
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Posted - 2006.02.06 21:07:00 -
[25]
Originally by: Gnawl Sergner Thanks for the tips. I've yet to join a good PvP corp because I think I'd like to have more skill points (I just hit 1mil) and I'd at least like to have a battlecruiser.
You start learning pvp with t1 frigates and the art of tackling.
When I'm not playing Eve... |

Cummilla
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Posted - 2006.02.06 21:33:00 -
[26]
Originally by: Takahashi Clutch
Originally by: Gnawl Sergner Thanks for the tips. I've yet to join a good PvP corp because I think I'd like to have more skill points (I just hit 1mil) and I'd at least like to have a battlecruiser.
You start learning pvp with t1 frigates and the art of tackling.
I'd even go so far as to say that you cannot "Graduate" from "frigate school" unless you can demonstrate an appreciation and ability to fly frigates in all the various roles, ie, damage dealer, support, EW, tackling.
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Mordenkainan
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Posted - 2006.02.06 21:54:00 -
[27]
Some great stuff here - read n learn folks.
Some tragic stuff:
Quote: as well as many other ships etc. at the end of the 2 week trial account he was on I made 150mill with him. not including the 5 mill bounty someone had put on him which I claimed Read the tracking guide on turrets its very helpful if your flying a smaller ship.
Claiming your own bounty? Pathetic. Truly pathetic.
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Rasitiln
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Posted - 2006.02.06 22:16:00 -
[28]
Originally by: Mordenkainan Some great stuff here - read n learn folks.
Some tragic stuff:
Quote: as well as many other ships etc. at the end of the 2 week trial account he was on I made 150mill with him. not including the 5 mill bounty someone had put on him which I claimed Read the tracking guide on turrets its very helpful if your flying a smaller ship.
Claiming your own bounty? Pathetic. Truly pathetic.
ahhh yes it wasnt my bounty it was another seperate character on a diffrent account. I dont see why I should let his trial end and not claim his bounty. 
/emote turns on 99% mods cant touch this hardner That 1% was enough - Wrangler |

Herko Kerghans
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Posted - 2006.02.07 02:18:00 -
[29]
Originally by: Rasitiln ahhh yes it wasnt my bounty it was another seperate character on a diffrent account. I dont see why I should let his trial end and not claim his bounty. 
Karmic justice, of sorts... 
Barriers - an EVE novel |

Johnny Malloy
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Posted - 2006.02.07 03:57:00 -
[30]
make a few safespots in the system that your hunting in,so when 20 mates of the dude you just toasted warp in and camp the gates/stations, and are hell bent on giving you a kicking, then you can warp to safety. fly to each safespot in turn to lessen the chances of them getting a fix on your location with scan probes, never stay in one safespot for too long, just keep flying between them. after a while of not being able to find you, they'll call you a coward for not fighting them all at the same time, then warp off in a huff. sometimes you get stragglers/strays from the blob (checking roid belts for you etc)if you happen to find one and think you can win quickly before help arrives,kill them, then warp back to a safespot, just so that they know your still a mean mutha******.
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