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Midnight Firestarter
Anger Management
10
|
Posted - 2013.10.28 18:59:00 -
[1] - Quote
Just found one of these in our tatting base and wanted to ask for some advice.
We have cleared rooms 1 & 2 but decided to leave room 3 for now.
As there are only 3 off use , is there any point trying. We can fly any sub capital ship And would be interested in over tanking (as it's our first time).
Any advice or setup appreciated, |

l0rd carlos
Friends Of Harassment
626
|
Posted - 2013.10.28 19:18:00 -
[2] - Quote
As far as I know Machariel, Basi & Basi works.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Batelle
RisingSuns
248
|
Posted - 2013.10.28 19:33:00 -
[3] - Quote
should be possible but depends greatly on the ships and skills you have available. What have you used so far? Fighting is Magic |

Midnight Firestarter
Anger Management
10
|
Posted - 2013.10.28 20:20:00 -
[4] - Quote
Tried a Rattle with a Jump Drive full passive setup with relays ... I wanted to take a look as we normally fly Rattle + 3 x Shield Transfer Tengus.
Jumped to 100km and watched the shield disappear so I decided to leave .. It was late and was not my brightest Move tbh.
I did think of a Rattle and 2 x Basil's or a Abbadon and Guardians but didn't know how the repper would fair If they got aggro from the rats.
I was also thinking of 3 passive Domi's, one acting as main aggro and the other 2 putting one rep on the tank and one on each other. Also doing the same for a large energy transfer.
Would prefer a slow but safe .
Thanks |

Cyrus
Sacred Templars Fatal Ascension
10
|
Posted - 2013.10.28 22:44:00 -
[5] - Quote
Navy scorpion has always been my goto ship for getting into things I wasn't to sure of. Not the best damage but certainly has the tank as well as the slots for jump drive and you can give up the ballistics for massive cap recharge if you feel the need. |

Batelle
RisingSuns
253
|
Posted - 2013.10.29 14:33:00 -
[6] - Quote
rattle is not the best choice because it has a large sig and doesn't have natively high resists on em/therm. That torpedo will hurt.
typically the best tanks would be a t3/HAC/HIC with high EM resist. Armor loki with at least one 1600 plate (pref more) or a passive shield broadsword are pretty ideal. The plus of an armor loki is you have a can get some DPS out from your tank ship.
WIth like 93% resistances or better your tank should survive without much issue, and can tank the torp even if webbed to 0 due to sig. By the time your DPS/Support come in the hope is that any aggro switches will have DPS split enough that they can survive. The important thing is to make sure that if the torp switches aggro to one of your support ships, that that ship isn't webbed down heavily. Your tank can be full passive, but your support ships will need to stay capped up, so the real test is can you warp in your support and kill stuff without the supports dying. The tank should have no trouble not dying. Fighting is Magic |

Midnight Firestarter
Anger Management
10
|
Posted - 2013.10.29 15:08:00 -
[7] - Quote
Thanks
Do the torp and guns stay on intial target, the ships change ?
How about a Damnation (full passive, 2 x 1600, Command Links) and 2 x remote reppring Doms ( 3 x rergards, 3 x energy)
or (dont laugh)
3 x passive Broadswords to clean up the Rats and then swap to some heavier hitters ? |

Batelle
RisingSuns
253
|
Posted - 2013.10.29 15:31:00 -
[8] - Quote
That sounds good. One interesting thing you can do with a damnation is to run dual cap boosters and cycle them only before your hardeners need to cycle, allowing you to get even higher resistance (plus hardeners can be overloaded for a long time). I would suggest being above 90% em resistance minimum with the links off. This might be hard to get without active hardeners as the damnation's t2 resistances aren't aligned here.
With the not-so-new AI mechanics I would be ready to take some battleship and tackler aggro when the domis warp in, but these are good ships for both tanking and clearing out the DPS/neuting/tacklers/web-towers. However I can't say for sure what the AI of the overseer structure will do. Its old code had some funky target swapping when its primary target got outside of its 50km web range. I can't say for sure what it will do (sorry), but my feeling is it will stay on the damnation if the damnation doesn't leave web range. Its enough of a threat that I would prioritize killing stuff that's webbing down the domis. Fighting is Magic |

pc dude
Dissonance Corp Initiative Mercenaries
11
|
Posted - 2013.10.29 20:41:00 -
[9] - Quote
contact me for how to run them if you want to know |

Midnight Firestarter
Anger Management
10
|
Posted - 2013.10.31 15:05:00 -
[10] - Quote
Eve mail sent :) |
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