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Thread Statistics | Show CCP posts - 0 post(s) |

Jevnikar
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Posted - 2006.02.06 22:57:00 -
[31]
Well cant say that idea is bad.. rather say that it's unique and good but you guys thought off what happends when t2 producers dont get stuf thay need ? to continue building t2 stuf  specialy if you dont get respond you want allso since you got it all figured out .. here's some economy.. as thay said.. 20 bil will be flying around and you'll be ransoming pos's for 10,20,30 mil a month ? usualy when you invest you need a plan of how to get back those founds as "soon" as posible. Would most surtenly like to read about that.
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olan2005
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Posted - 2006.02.06 23:41:00 -
[32]
hmm u dont stand a chance bmost corps that have posts are in alliances . u pick on 1 of em and risk taking on alliance . 12 dreads would be tough but u can only take on so many enemy dreads and bs
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Chep
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Posted - 2006.02.07 01:28:00 -
[33]
Edited by: Chep on 07/02/2006 01:28:49 Have you considered that the POS owners can simply post a may-day into the forums and into the chat channel and offer 500 Mil bounty for each killmail concerning one of your Dreads ? Be prepared to see swarms of all-sized ships owned by all kinds of pilots trying to win the lottery by inflicting the final blow 
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Alaesa
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Posted - 2006.02.07 14:13:00 -
[34]
Edited by: Alaesa on 07/02/2006 14:13:58 intersting plan,
I know a really rich POS (apparantly) if you want a target. The owners claims to be able to lose a battleship a night for each player and make it back in a day
eve mai me and Ill tell you which moon 16 planet 7 in y9g of syndicate the POS is at.
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Gronsak
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Posted - 2006.02.07 15:11:00 -
[35]
yarrrrrrrrr good plan
im sick of seeing poses in 0.1-0.4 with only basic guns
only prob is if the pos owner is there cant they just set one of you to -10 and thus the pos will concentrate frepower onto that one guy?
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Relu
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Posted - 2006.02.07 15:39:00 -
[36]
i want to see this. mail me and i c an bring u escorts
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Scherzo
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Posted - 2006.02.07 15:47:00 -
[37]
Edited by: Scherzo on 07/02/2006 15:53:03 And if someone cannot or will not pay your ransom, what exactly do you gain by destroying their POS? What if nobody payed? Then you destroy all their POS's and what do you get? Nothing.
You got some dreadnaughts because you think they will make you invincible, but you've realize they're overkill against anything you run across, and now you're bored. Obviously normal, well established pirating is either too complicated or too risky for you so you've had to resort to more heavy handed methods. The problem is that your thinking is still as crude as your tactics.
Any ransom you might charge would 1. Need to be comparable to the cost of building a POS in the first place, and 2. Be better spent on building a new one.
If I had that kind of money, I can guarantee it would be spent on making another POS instead of giving it to you. This kind of terrorizing is pointless, because there's neither the incentive for people to pay you, nor the trust that you won't be back around next week to try and extort the same amount again.
You want to have people do all the work and spend all the time and money, then fork it over to you because you can destroy it. Sorry, but that just doesn't make sense.
You will never get a dime from any of my characters. That's a promise.
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King Dave
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Posted - 2006.02.07 15:56:00 -
[38]
then u run out of money because no-one is paying up? 
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Mike Yagon
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Posted - 2006.02.07 15:59:00 -
[39]
I think he already said he was rich and wasn't doing it for the money, but rather the fun of it.
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Scherzo
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Posted - 2006.02.07 16:47:00 -
[40]
Originally by: Mike Yagon I think he already said he was rich and wasn't doing it for the money, but rather the fun of it.
The "fun of it" being the killing?
That doesn't make sense either. If people paid up then you wouldn't get to kill them - so you've got ISK but you didn't have fun killing anything. If people don't pay up, you get to kill them - so you've had fun, but then asking for money was pointless in the first place.
I think the fact that they're charging a ransom means they're hard up for cash, not simply psychopathic.
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Gretchen Dawntreader
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Posted - 2006.02.07 16:49:00 -
[41]
So, when the fleet of dreads doesn't cut it you'll just bust out the fleet of carriers?
You bought how much isk on Ebay?
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Graalum
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Posted - 2006.02.07 19:15:00 -
[42]
Edited by: Graalum on 07/02/2006 19:15:45 are you, in any way, associated with Burn Eden?
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Orb Lati
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Posted - 2006.02.07 23:42:00 -
[43]
Sounds like you guys will be having a lot of fun in empire (0.0-0.4).
as for earning money, while ransom and security enforcement is good. dont forget the entertainment side. sell tickets for spectators.
IM sure there are many empire bunnies out there who will never have the opertunity to see a full fledged dreadnought fleet in action and would pay a nice sum just to be there to watch.
As as far as i know we have no Empire POS'es i feel safe in wishing youluck in your new venture.
PS another money maker for you guys. sell the moon location to other POS operators as if its moon mining it must have something valuable there. "We worship Strength because it is through strength that all other values are made possible" |

Simon Juanquar
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Posted - 2006.02.07 23:52:00 -
[44]
(combat) Minmatar Control Tower hits you, doing 1327.4 damage. (combat) Minmatar Control Tower places an excellent hit on you, inflicting 2100.6 damage. (combat) Minmatar Control Tower strikes you perfectly, wrecking for 6386.8 damage. (combat) Minmatar Control Tower barely scratches you, causing 985.4 damage. (combat) Minmatar Control Tower hits you, doing 2096.9 damage. (combat) Minmatar Control Tower aims well at you, inflicting 2197.2 damage.
Those were medium guns firing into a fleet of 20 battleships. Large guns do twice the damage.
Battleships can't withstand that, mine didn't, and I saw five more beside me die just the same.
I'm sorry mate, but a pos can be programmed to fire upon recieving fire at the first target. that target becomes primary for the cycle period of 30 seconds. a minmatar tower can get off four to five shots per gun per cycle. It's extremly easy to setup a pos that will kill a dread in two volleys, seige mode or not.
good luck to you anyway. :)
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Rocket Revenger
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Posted - 2006.02.08 04:10:00 -
[45]
Originally by: Simon Juanquar
I'm sorry mate, but a pos can be programmed to fire upon recieving fire at the first target. that target becomes primary for the cycle period of 30 seconds. a minmatar tower can get off four to five shots per gun per cycle. It's extremly easy to setup a pos that will kill a dread in two volleys, seige mode or not.
don't know where you got your information, but the numbers go against it...
artillery battery base ROF = 30 seconds, minmatar control tower bonus -25% ROF. artillery battery ROF on a minmatar tower is thus 22.5 seconds. still one shot fired per gun per 30 seconds. and you obviously aren't very familiar with dreads, with energized regenerative plate IIs they can have some rediculous armor HP.
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Toy
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Posted - 2006.02.08 10:43:00 -
[46]
OK, please consider hiring a business manager!
Look at this idea: all POS are on awesome moons, or there wouldn't be a POS there in the first place.
So you pop a POS, then set up a small tower so you can ransom back or SELL the spot.
This lets you create a secondary moon market where you are selling good moons...
Next, you also could contract out your fee like mercs...
Mercs sound better than pirates, so you just take orders from people who need a hostile POS popped. |

Scherzo
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Posted - 2006.02.08 13:23:00 -
[47]
Originally by: Toy OK, please consider hiring a business manager!
Look at this idea: all POS are on awesome moons, or there wouldn't be a POS there in the first place.
So you pop a POS, then set up a small tower so you can ransom back or SELL the spot.
This lets you create a secondary moon market where you are selling good moons...
Next, you also could contract out your fee like mercs...
Mercs sound better than pirates, so you just take orders from people who need a hostile POS popped.
Let me see if I understand this little tidbit of marketing genius.
You warp in, demand a ransom, and if theydon't pay, you pop the POS (assuming you can). Then you ask anyone if they would like to pay you money so they can have a POS at the same moon you just terrorized. That way, once they've got it built, you can come back and do the same thing to them.
Is there anybody that stupid?
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Tas Devil
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Posted - 2006.02.08 13:31:00 -
[48]
Originally by: Scherzo Is there anybody that stupid?
Toy seems to be 
The best Laught ever ... Credit goes to TheKiller8 for this :) |

Malicious Style
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Posted - 2006.02.08 14:39:00 -
[49]
No one has ever lost money bettng on the stupidity of others.
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Rodge
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Posted - 2006.02.08 17:05:00 -
[50]
Quite an evil plan, but it's a good one! Ever since the advent of dreads, I thought someone would do this.
For most alliances, it's just not worth the bother. In the time it takes to scout out the POSs and move a Dreadnaught fleet (I assure you, no alliance I've ever seen moves dreads unescorted), it's not worth it for the pitiful amount you could make ransoming. I mean, if you're talking 10+ dreads, plus scouts, plus cyno pilots. Factor in the fuel costs, then compare to how much you can make on a ransom, maybe 150m per time. 15 dread level pilots could easily make a lot more than that for the time taken to do this.
But the whole point is that it's something new. If you can afford 10 dreads between you, then money won't be that much of a problem.
As stated earlier, some of the POSs in low sec are pathetic. One or two small guns, no shield hardeners. A group of Battleships could take them, if they cared to. Maybe people will finally beef up their POSs a bit, so they can withstand a bit of an assault.
Good luck with your ebil plan! 
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Fire Hawk
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Posted - 2006.02.08 18:02:00 -
[51]
It's a kid joke I hope.
Cause if it's not, it is a very stupid idea.
1. Empire POSes doesnt bring billions to pay a ranson or something. So better loose a 500Mil POS anyways. 2. Dreads are heavly costy and ask serious logistic to protect them and refueling them with strom while shooting POS 3. Large POS took down to reinforced mode after 30 mins is a complete joke, try again. 4. Nobody will pay. 5. Serious indy corps can hire serious mercs...
_______________________________________________________ ATUK French Wing - Fear the french touch
Thanks to our enemies, they made us strong. |

Fire Hawk
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Posted - 2006.02.08 18:04:00 -
[52]
Originally by: Rodge Quite an evil plan, but it's a good one! Ever since the advent of dreads, I thought someone would do this.
For most alliances, it's just not worth the bother. In the time it takes to scout out the POSs and move a Dreadnaught fleet (I assure you, no alliance I've ever seen moves dreads unescorted), it's not worth it for the pitiful amount you could make ransoming. I mean, if you're talking 10+ dreads, plus scouts, plus cyno pilots. Factor in the fuel costs, then compare to how much you can make on a ransom, maybe 150m per time. 15 dread level pilots could easily make a lot more than that for the time taken to do this.
But the whole point is that it's something new. If you can afford 10 dreads between you, then money won't be that much of a problem.
As stated earlier, some of the POSs in low sec are pathetic. One or two small guns, no shield hardeners. A group of Battleships could take them, if they cared to. Maybe people will finally beef up their POSs a bit, so they can withstand a bit of an assault.
Good luck with your ebil plan! 
Those small empire POSes doesnt deserve more protection at it brings some millions a week. _______________________________________________________ ATUK French Wing - Fear the french touch
Thanks to our enemies, they made us strong. |

Fire Hawk
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Posted - 2006.02.08 18:07:00 -
[53]
Edited by: Fire Hawk on 08/02/2006 18:07:03
Originally by: Simon Juanquar (combat) Minmatar Control Tower hits you, doing 1327.4 damage. (combat) Minmatar Control Tower places an excellent hit on you, inflicting 2100.6 damage. (combat) Minmatar Control Tower strikes you perfectly, wrecking for 6386.8 damage. (combat) Minmatar Control Tower barely scratches you, causing 985.4 damage. (combat) Minmatar Control Tower hits you, doing 2096.9 damage. (combat) Minmatar Control Tower aims well at you, inflicting 2197.2 damage.
Those were medium guns firing into a fleet of 20 battleships. Large guns do twice the damage.
Battleships can't withstand that, mine didn't, and I saw five more beside me die just the same.
I'm sorry mate, but a pos can be programmed to fire upon recieving fire at the first target. that target becomes primary for the cycle period of 30 seconds. a minmatar tower can get off four to five shots per gun per cycle. It's extremly easy to setup a pos that will kill a dread in two volleys, seige mode or not.
good luck to you anyway. :)
Was primary by 6 Large Proj + 8 Med Rails + 4 small laser + 1 citadel launcher and my dread is still there. Get some clues before posting nonsense analysis.
_______________________________________________________ ATUK French Wing - Fear the french touch
Thanks to our enemies, they made us strong. |

AntiQuark
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Posted - 2006.02.09 06:23:00 -
[54]
LoL
I like this idea. As soon i`ve trained my skills up to fly a dread i realy like to join that pirate Corp.
And believe me they will pay as soon they hear about other POS that got blown up. They will pay.They will pay.
Man i realy like to see and join that armada of Dread`s, hunting down and destroy POS. Can`t hardly wait.
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Voculus
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Posted - 2006.02.09 08:08:00 -
[55]
I don't know why people are geting so bent out of shape about this. So what if it's not "economically viable"? It's not your money - what do you care?
Though I don't intend to give in to their extortion demands, I'll have a blast going into combat against such a formidable fleet.
This is the kind of gameplay that makes EVE what it is.
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Arron S
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Posted - 2006.02.09 08:49:00 -
[56]
Edited by: Arron S on 09/02/2006 08:49:30 I can see this plan falling apart fast!
I can slowly see each Dreadnought geting picked off ever so slowly when being cought by them selves. Getting Warp Scramled by little intersecptors, and slowly being killed by a small fleet of battleships:)
It takes a whole fleet of ships to protect a dreadnought.
Dreadnoughts arnt Toys you n00b with ISK.
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Ace Garpy
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Posted - 2006.02.09 09:33:00 -
[57]
Nothing like destroying the infrastructure that creates T2 equipment Eve. 
A case of cutting the hand off that feeds you.
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theRaptor
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Posted - 2006.02.09 10:05:00 -
[58]
Welcome to last year. There is no way anyone who wants to pirate is going to waste their times on the most boring form of PVP ever for a long time, that of anti-POS operations. I give it a month or two before you realize what a waste of time it is.
I don't think you trust, in, my, self-righteous suicide. |

Goberth Ludwig
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Posted - 2006.02.09 11:08:00 -
[59]
An ambitious project, congratulations.
Only, since you plan on putting dreads into siege mode, how are you going to avoid being wiped out by a bunch of enemy battleships?
The only way I can see this working tbh is attacking POSes of noobish corps but then again if they are not big enough to field 10 battleships you probably wont get a lot of many off them will you?
gl 
- Gob (also known as Admiral Goberius) |

zuckas
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Posted - 2006.02.10 07:12:00 -
[60]
Seems like a decent idea but is probably flawed. the corps setting up the empire pos's are probably not the richest corps in eve (cant afford your ransoms, at least ransoms that would make this in any way profitable) secondly thats some juicy targets.. having that many dread's in reinforced mode expect some war dec's that make it extreamly difficult for you guys to get anything done. anyone had the ambush idea i had? hire them to take out a pos have 20-50 guys offline in bs's ready to log on when the "DREAD FLEET OF DOOM" gets there as soon as they are in reinforced have your hidden fleet log on and get some nice dread kill mails.
if you are really serious why dont you think of hireing yourselfs out to 0.0 alliances. i am sure some of them would be willing to pay for a fleet of dreads to show up and help them out removing some pos's or capturing a player conqurable station.
anyways the idea seems neet but i have a feeling you will either discover it does not work or someone will be smart enough to simply kill you off
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