Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
FowlPlayChiken
|
Posted - 2006.02.17 02:44:00 -
[91]
yea. i wonder if these guys have any concievable idea how boring pos and pcs siege are. I do. on a scale of 1 to 10, 10 being very boring and 1 being fun, i would have to rank POS siege around 15. PCS siege are probably a 20.
|
Ceratin
|
Posted - 2006.02.17 02:54:00 -
[92]
Dread fleets in low sec? killmails anyone? haha
|
F'nog
|
Posted - 2006.02.17 03:59:00 -
[93]
It's a very creative idea, I'll give them that. But I highly doubt these guys will pull it off. They just don't seem like they're organized enough to do it. Plus the fact that they don't even know if their first target has any POSes doesn't bode will for them.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
|
Gronsak
|
Posted - 2006.02.17 11:05:00 -
[94]
well i have confidense in thses guys, the pure fact that so many people are saying it cant be done will drive them to do it
i look foward to the vids.
and you guys talk about a group of BS killing 10 dreds. i assume they are not gona advcertise which pos and at what time they will do their acts. eve is a big place, and getting 25BS to kit up and undock takes a good 10minutes in which time a small pos is dead. anotehr 15mins to move 15jumps in which time a medium pos is dead. ect
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |
Goberth Ludwig
|
Posted - 2006.02.17 11:15:00 -
[95]
Originally by: Gronsak well i have confidense in thses guys, the pure fact that so many people are saying it cant be done will drive them to do it
i look foward to the vids.
and you guys talk about a group of BS killing 10 dreds. i assume they are not gona advcertise which pos and at what time they will do their acts. eve is a big place, and getting 25BS to kit up and undock takes a good 10minutes in which time a small pos is dead. anotehr 15mins to move 15jumps in which time a medium pos is dead. ect
introducing reinforced mode
- Gob (also known as Admiral Goberius) |
Seleene
|
Posted - 2006.02.17 11:35:00 -
[96]
Ten Dreads with good pilots can take an unhardened Large POS into reinforced mode in half an hour. We did it with six in about 35-40 mins. Put a few shield hardeners on it tho and you need to pack a lunch and have haulers with strontium on call. -
See the MC in action in our latest vid! Sig Hijack!11 - Imaran |
Gronsak
|
Posted - 2006.02.17 11:38:00 -
[97]
Originally by: Goberth Ludwig
Originally by: Gronsak well i have confidense in thses guys, the pure fact that so many people are saying it cant be done will drive them to do it
i look foward to the vids.
and you guys talk about a group of BS killing 10 dreds. i assume they are not gona advcertise which pos and at what time they will do their acts. eve is a big place, and getting 25BS to kit up and undock takes a good 10minutes in which time a small pos is dead. anotehr 15mins to move 15jumps in which time a medium pos is dead. ect
introducing reinforced mode
ud be suprised how many pos towers have no stron or only enough for a hour or two. and with the ability to jump many systems in seconds they could move onto the secon pos while waiting for reinforced mode of first pos to finish.
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |
Dan Gleeballs
|
Posted - 2006.02.17 11:59:00 -
[98]
Originally by: FowlPlayChiken yea. i wonder if these guys have any concievable idea how boring pos and pcs siege are. I do. on a scale of 1 to 10, 10 being very boring and 1 being fun, i would have to rank POS siege around 15. PCS siege are probably a 20.
Yup, and there lies the rub. I couldnt help laughing when, after being told the idea was financially bereft of merit, they went on to say "so what, It'll be fun"
You give it a 15? Man, youre easily pleased, bet you still like pong as a video game huh?
Dan
|
Markie
|
Posted - 2006.02.17 12:05:00 -
[99]
Forgive me for been a noob but are we allowed to use drones to attack POS's now?
This is an intresting idea but fact it, who is going to pay to stop you attacking there POS, I see more like a good merc corp been paid to kill you by the collective corps you have announced that you are going to attack. you have even informed people how many dreads you have.
I fear your threats are a little waisted as people will team up and spank you.
Just my take on things and not that of my corp but you are going to loose some mega isk there I fear, Had I got any POS I would love you to set up a field near it and I would pay some dear friends to come kill you.
GL nice idea but this post was not wise in my book
Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques' |
Hans Roaming
|
Posted - 2006.02.17 12:05:00 -
[100]
I thnk there will be a lot of soft targets out there as so many people forget to put on hardeners and warp scramblers (150km).
A POS vs a fleet of dreads is just a matter of time to kill the POS. A POS + small fleet and person to manage the settings equals dead dreads. NOS plus neuts + scramblers on a dread in siege is gonna upset that pilot too, especially if corp settings have been adjusted to he is -10 but his buddies are +10 so the POS focuses on him.
President Huzzah Federation
Be all you can be, join the Huzzah Armed Forces today! |
|
BlackRain
|
Posted - 2006.02.17 12:06:00 -
[101]
Edited by: BlackRain on 17/02/2006 12:06:56 Yar. Getting out of the old stagnant piracy patterns is always nice. Good luck testing your wings with this one, fellas. However, I find it overwhelmingly amusing how people from left and right are jumping on the whinewagon and flaming this concept. The best triumph of logic was probably this one:
Originally by: Scherzo
And if someone cannot or will not pay your ransom, what exactly do you gain by destroying their POS? What if nobody payed? Then you destroy all their POS's and what do you get? Nothing.
Haha. WTF?
So, by your logic, if I kidnap someone and ransom his relatives for money, the logical reaction to their initial "We are not paying" response would be letting the hostage walk because I'd gain nothing from killing him. I'm afraid it doesn't really work like that, sir. :)
-------------------
- |
Wrayeth
|
Posted - 2006.02.17 13:24:00 -
[102]
Originally by: Gronsak ud be suprised how many pos towers have no stron or only enough for a hour or two. and with the ability to jump many systems in seconds they could move onto the secon pos while waiting for reinforced mode of first pos to finish.
QFT. When I was with Vertigo, we took out a Xelas POS that had absolutely NO strontium in it. When the shields started getting low, we kept wondering when it was going to hit reinforced...then the first armor damage showed and we were like, "WTF?! They can't have forgotten to put strontium in there - nobody's that stupid...." Not long after, when the control tower went "BOOM!", we were still shaking our heads in amazement. -Wrayeth
|
Spiritech
|
Posted - 2006.02.17 14:41:00 -
[103]
Great idea, I look forward to seeing how it pans out. Can you say industry mercs? The above opinions are the opinions of Spiritech only, and are not to be taken as any official statement or stance |
KIAEddZ
|
Posted - 2006.02.17 15:15:00 -
[104]
After page 2 I have read enough.
I don't believe the OP has thought this through at all.
KIA have been offering POS removal services for a month or so now.
Taking a pos into re enforced mode, menas nothing. you then have to wait anything up to 24 hours (anyone sensible has it at 15 hours worth of feul, thus probably fkin up peoples timezone plans). Then you have to re engage the pos to take it down.
ANY corp worth its salt, will use those hours of re enforced mode to plan an assualt on your Dread/Carrier fleet. If they cant do it themselves, there are plenty of corps out there that would do it for a charge, and I'm guessing they would rather give their money to a Merc corp to blow your dread fleet up, than to you not to blow their pos up.
Lets also addto that, that if a fleet of 10 dreads is to enagage a heavily defended Large POS, you will probably take casualties.
I am thinking the op of this thread is either talking sht, totally unaware of the logistics of a dread fleet or simply not on the same planet as the rest of us.
Nice idea, but if you get it up and running, I give it 1 month b4 the casualties you have sustained leave you iskless and flying back round in your bs.
KIA Piccys
Please resize your signature to be smaller than 24,000 bytes in filesize - Jacques |
Tysenus
|
Posted - 2006.02.17 15:53:00 -
[105]
Originally by: Lord Dreadnaught I take it you have never seen a fleet of dreads at work.
Ask the mighty Stain- Alliance how long there large POS's equiped with all guns lasted to the might of the mere 6 dreads in FAT. I believe that all 5 or 6 of their POS's were brought into reinforced mode in mere hours with no dreads lost.
Originally by: Fridge oblivion 30 minutes, make me laugth
Kill one man and your a murderer... kill a million and your a conquerer |
Liisa
|
Posted - 2006.02.17 17:52:00 -
[106]
As Eddz has said, getting the POS into reinforced mode is the easy part of the project. The hard part comes afterwards when the person doesn't pay and you have to blow up the POS in order to make an example. I forsee at least two problems here:
1 - Jumping in. As the OP said that they would jump right out oafter the reinforced mode, they now have to jump back it. Cyno fields have the horrible tendincy of appearing on overviews when they are made in a system. If you are being expected, count on several battleships as a minimum in the system to blow you field generators to kingdom come. So you need to protect your field generators. More manpower is needed.
2 - What smart corps will probably do: Wait until you jump in, then warp in on you and start playing hell on your dreads. If they manage to even take out ONE of your dreads, then they are ahead of the game, causing you to lose more than they do. If they, god forbid, destroy several, then you are pretty deeply in the red. At this point you would probably have to destroy several large POSes to simply even up the losses on both sides, while risking the loss of more dreadnaughts.
In summary:
Against pure Industrial corps with no backing: easy money.
Against opposition: Very risky.
|
Gavin Paradise
|
Posted - 2006.02.17 19:10:00 -
[107]
Forgive me for saying so Lord Dreadnaught, but should you really have told all of these people as much as you have? I mean... shouldn't an operation like this have been a clandestine one so that your enemies would have been taken totally by surprise? I understand the compulsion to go out and tell everyone your grand idea... but it's also one Hell of a good way to draw lots of heat.
Also, I'm not enirely sure that having an assault fleet with absolutely no seige infrastructure to take down POSs without bubbling gates (thus controlling the traffic flow into and out of the system) is a particularly good one. Your setup is like using a giant battering ram to take down a door without any ground forces to back you up.
I'm not saying you won't go down in history as... well... as the guys who attack POSs with dreadnaughts for seemingly no reason. I'm just saying, if you get your ass handed to you early on, it's not gonna be very easy to recover.
|
Deja Thoris
|
Posted - 2006.02.17 19:12:00 -
[108]
Originally by: Gronsak
i look foward to the vids.
Please, no!
|
Goberth Ludwig
|
Posted - 2006.02.18 01:38:00 -
[109]
Edited by: Goberth Ludwig on 18/02/2006 01:38:49
Originally by: Gronsak
Originally by: Goberth Ludwig
introducing reinforced mode
ud be suprised how many pos towers have no stron or only enough for a hour or two. and with the ability to jump many systems in seconds they could move onto the secon pos while waiting for reinforced mode of first pos to finish.
Look dude if it aint got strontium it probably aint got a decent setup either then you can take it down just as easily with a bunch of tanked battleships + aligning.
- Gob (also known as Admiral Goberius) |
Jennifae
|
Posted - 2006.02.18 08:03:00 -
[110]
Originally by: Rodge Quite an evil plan, but it's a good one! Ever since the advent of dreads, I thought someone would do this.
For most alliances, it's just not worth the bother. In the time it takes to scout out the POSs and move a Dreadnaught fleet (I assure you, no alliance I've ever seen moves dreads unescorted), it's not worth it for the pitiful amount you could make ransoming. I mean, if you're talking 10+ dreads, plus scouts, plus cyno pilots. Factor in the fuel costs, then compare to how much you can make on a ransom, maybe 150m per time. 15 dread level pilots could easily make a lot more than that for the time taken to do this.
But the whole point is that it's something new. If you can afford 10 dreads between you, then money won't be that much of a problem.
As stated earlier, some of the POSs in low sec are pathetic. One or two small guns, no shield hardeners. A group of Battleships could take them, if they cared to. Maybe people will finally beef up their POSs a bit, so they can withstand a bit of an assault.
Good luck with your ebil plan!
Are they really that poorly defended?
BTW, if a dread is scrambled....couldn't a gangmember just open a cyno field somewheree and the dread could jump out of harms way in that manner?
|
|
Goberth Ludwig
|
Posted - 2006.02.18 10:49:00 -
[111]
you cant jump if you are scrambled - also using the jump drive requires a lot of cap
- Gob (also known as Admiral Goberius) |
Laird
|
Posted - 2006.02.18 13:39:00 -
[112]
Hmm...Quite a different idea for a pirate corp in Eve. Not sure how practical it is.
Pity you got the spelling of Dreadnought wrong in your name.
] Admiral Laird - Chief Financial Officer
"Reality Compromised - The Clown has become enraged"
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |