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Boris Nikolaovitch
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Posted - 2006.03.30 09:24:00 -
[31]
Edited by: Boris Nikolaovitch on 30/03/2006 09:24:44 What's the big deal with these T2 neutron setups, apart from conserving ammo? Is it about range?
Now, I agree, it is cool to fit a full rack of the baddest blasters plus a nos, but as we know, three T2 ions with a T2 mag stab deal significantly more dps than three T2 neutrons, and track better too.
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Crellion
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Posted - 2006.03.30 09:44:00 -
[32]
Originally by: Boris Nikolaovitch Edited by: Boris Nikolaovitch on 30/03/2006 09:24:44 What's the big deal with these T2 neutron setups, apart from conserving ammo? Is it about range?
Now, I agree, it is cool to fit a full rack of the baddest blasters plus a nos, but as we know, three T2 ions with a T2 mag stab deal significantly more dps than three T2 neutrons, and track better too.
But the T2 Neut set up kills 2BS-2l33tfrig npc spawns :P
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Boris Nikolaovitch
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Posted - 2006.03.30 10:25:00 -
[33]
I bet the full gank one (three T2 neuts, two mag stabs, not much else) does, but I was talking about this one:
Originally by: Lodhi Edited by: Lodhi on 09/02/2006 04:36:06 *Lofty quoted setup snipped*
You can get a mwd II in.
High
Small Dimishing Nos 3*Neutron II
Med mwd II x5 proto j5b phased proto scram
Low 2*MAPC small rep II
67.12/68.75 pg 171.5/187.5 cpu
Also my favorite setup, but it's ages ago now since i actually used my ranis
AFAIK, swapping the neutrons for ions and one MAPC for a mag stab would do better on that setup.
With my very average skills, Quickfit gives me 149 base dps vs structure, T2 drones not included, with the ions setup, vs 130 using the neutrons.
Hell, if dps is king and you want some modern conveniences, three T2 electrons and two T2 mag stabs fits with carefully selected named nos, web, scram, mwd and repper, and does 166.7 base dps before you add the drones.
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wide
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Posted - 2006.04.11 02:20:00 -
[34]
Any opinions on this set up for maximum damage NPC ratting?:
High - 3 x light neutron blaster ii
Medium - micro 'vigor' i core augmentation - 1mn microwarpdrive ii
Low - 3 x magnetic field stabilizer ii
Its obviously not a wise set up for PVP but designed to rip through rats as quickly as possible. Using Void and skills in Interceptors and related gunnery skills trained to maximum, wreckers on structure should be about 596.
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DrunkenUno
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Posted - 2006.04.11 03:27:00 -
[35]
Originally by: wide Any opinions on this set up for maximum damage NPC ratting?:
High - 3 x light neutron blaster ii
Medium - micro 'vigor' i core augmentation - 1mn microwarpdrive ii
Low - 3 x magnetic field stabilizer ii
Its obviously not a wise set up for PVP but designed to rip through rats as quickly as possible. Using Void and skills in Interceptors and related gunnery skills trained to maximum, wreckers on structure should be about 596.
A) that doesnt fit B) micro aux cores are low slot not mid slot
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wide
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Posted - 2006.04.11 04:30:00 -
[36]
Originally by: DrunkenUno
A) that doesnt fit B) micro aux cores are low slot not mid slot
Damn, dang and blast! I thought those things were mid slotters. |
GrayVon
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Posted - 2006.04.14 05:10:00 -
[37]
Why are most of these setups a NPC setup? Seems to me anyone with the skills to fly a Interceptor would have the Skills to fly a AF which would make a much better NPC ratting machine.
My question are the same as a couple of others that came up but were not answered ..
Damage control mods with a 52% to Hull would give this ship a uber Hull tanking ability. And isn't this ship about range? why all the blasters? Noticed no one mentioned a WCS, assume thats because you could out run the range of a scramble and get into warp? And why the rampant use of Aux Power cores? wouildn't the low slots be better used for Armor stuff or Heat sinks(or Mag Fields)?
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mr devast
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Posted - 2006.04.14 06:11:00 -
[38]
Edited by: mr devast on 14/04/2006 06:12:09 Meh.. lotsa bad setups... altho i'll try out the 2xmfsII setup some time... anyway here's my solo setup, preferably for 1v1: 3x neutron II catalyzed MWD, x5 web, named scrambler MAPC, MFSII, named damage control ~10,5x dmg mod with ~2.25 rof remember to always use null ammo! if u fit correctly you will have 1-2 cpu free
bigger fleet, closerange:
3x ion II, small nos catalyzed MWD,x5 web, named scrambler MAPC, small t2 armor rep, named damage control
longrange: i dunno... i'm still experimenting with those setups
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trimdonite
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Posted - 2006.04.14 08:18:00 -
[39]
what sort of range are we talking about though with these blaster setups? Ive always stuck with the ares mainly due to my average gunnery skills, and most inties ive gone up against are either faster or can keep their range from me.
surely your relying on being able to get close enough with that setup, and if you cant your dead?
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Asurix
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Posted - 2006.04.14 11:06:00 -
[40]
with null you can hit upto like 7km, so 1-7km range on a taranis with blasters more or less.
Also some people don't know what they're talking about in this topic
Why fit MAPC? Because we have to, obviously!!!
And taranis currently is the only succesful blasterboat of gallente build so stop saying we have to fit it with rails ;)
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LUKEC
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Posted - 2006.04.14 11:59:00 -
[41]
3x 150mm t2 mwdII, web, 20km scram small rep, dmg mod, mapc
need -5% cpu imp to fit, and has some issues with scramming, however better than most long range intys... because it can web stuff to control range.
Die, die, die. |
Tenchu Migoto
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Posted - 2006.04.15 00:07:00 -
[42]
I personally found this setup useful... great damage, but I've always found cap issues, no matter what ship I fly... meh... here's the "Best Taranis Setup... EVER ...end of story, no comebacks, double quincies..."
HIGH 3x Light Neutron Blaster IIs
MED MWD Scram (2pt) Web
Low 2 CPR MAPC
...that's right, bow... clearly it's not made for long intensive battles, it's logic is to get in, clear out, move on fast and generally in some sort of homeland for repairs and what not
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Captain Pringles
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Posted - 2006.04.15 00:31:00 -
[43]
Edited by: Captain Pringles on 15/04/2006 00:32:27 Edited by: Captain Pringles on 15/04/2006 00:31:23 HIGH-SLOTS : ~~~~~~~~~~~~ > [ 7 | 12] Light Ion Blaster II [120xNull S] > [ 7 | 12] Light Ion Blaster II [120xNull S] > [ 7 | 12] Light Ion Blaster II [120xNull S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 15 | 23] Catalyzed Cold-Gas I Arcjet Thrusters > [ 1 | 21] X5 Prototype I Engine Enervator > [ 1 | 24] Faint Epsilon Warp Prohibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Magnetic Field Stabilizer II > [ 1 | 21] F85 Peripheral Damage System I > [ 1 | 30] Magnetic Field Stabilizer II
Best setup imho for dmg AND survivability, similar to the neuts - mapc - dmg control - magstab, but a deal more dps, but alot tighter on cpu
with double webs its alot easier (and cheaper) to fit, no need for the named dmg control
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Ernest Graefenberg
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Posted - 2006.04.16 11:23:00 -
[44]
J5B uses less CPU too, and you'd really want to use a decent named Damage Control with that. Your guns and magstabs are pricey already anyway, paying 4-6 mil for a Pseudoelec isn't going to break the bank.
Also using Ions and bigger for NPCing is a bit pointless. With a fight consisting of 8 blasts the alpha matters somewhat (although not to the point of justifying fitting mods), but shooting NPC bs it doesn't at all. The raw DPS loss on the other hand isn't that bad at all, compared to the nos and tank you can then fit with ease.
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Ernest Graefenberg
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Posted - 2006.04.16 11:29:00 -
[45]
Originally by: Samirol
Originally by: lofty29 Last one, and most damaging (just cant fit a mwd II) is -
Hi- 3x Neutron II 1x Small Nos
Med- T1 MWD Scram Web
Low- 2x MAPC Small rep II
^^ My Favourite ^^
I am using this one with t2 ions, kills BC's np (npc that is, still have to face a couple of my corp mates )
It kills NPC battlecruisers, woohoo. Kind of like any t1 frig ever, except alot more expensive.
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Captain Pringles
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Posted - 2006.04.16 14:13:00 -
[46]
to my knowledge j5b uses 25 cpu while faint epsilon uses 24.
true that i save a few mil from not using a mwd II, but the extra effect of a named dmg mod over a normal one is not worth millions imho, cheaper the better (guns are 500k each and the dmg mods like 1m each, dunno where you shop for stuff but thats not what i call expensive.)
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Aisling
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Posted - 2006.04.18 01:57:00 -
[47]
what is a MAPC?
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Litus Arowar
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Posted - 2006.04.18 02:05:00 -
[48]
Originally by: Aisling what is a MAPC?
micro auxiliary powercore... +10 grid for 15 CPU (+12.5 grid with engineering 5)
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Wintermut3
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Posted - 2006.04.23 03:01:00 -
[49]
How many skillpoints should one have when ratting BS's in one of these things?
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cheese390
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Posted - 2006.04.23 03:26:00 -
[50]
Originally by: Vangelis Doesnt adding a MWD make u foder to larger turrrets as it increases your sig radius my 500%???
I use Named AB's on my frigs and Intys and havnt realy got a prob.
You'd be fodder if you just turned it on and stood still, but since you increase your velocity so much, the larger turrets cant track you anyway. Just today some guy missed me 30 times in a row sniping at me when i was MWD'ing.
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CaseusFeles
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Posted - 2006.04.28 01:48:00 -
[51]
Out of curiosity, what seems to be the source of the enthusiam with the MWD? At that speed can you really get a decent DPS while orbiting? And why doesn't a tech 2 afterburner, which would give you around 1000-1100 m/s do the job?
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Chewyguru
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Posted - 2006.04.28 02:42:00 -
[52]
my favorite is this
3 t2 125 with antimatter loaded and spike and javelin in cargo
small diminishing
gisti mwd, domination stasis web 20k disruptor
two wcs, one power diag
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Chewyguru
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Posted - 2006.04.28 02:47:00 -
[53]
Edited by: Chewyguru on 28/04/2006 02:47:34 my favorite is this
3 t2 125 with antimatter loaded and spike and javelin in cargo
small diminishing
gisti mwd, domination stasis web 20k disruptor
two wcs, one power diag
i also use this variant with some success in pvp tho it has obvious drawbacks
3 t2 125, diminishing nos t2 ab, x5 web , jb5 7.5k scram small t2 rep cap relay , 200mm rolled tungsten 2 warrior t2 small drones
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Captain Pringles
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Posted - 2006.04.28 03:10:00 -
[54]
Originally by: Chewyguru Edited by: Chewyguru on 28/04/2006 02:47:34 my favorite is this
3 t2 125 with antimatter loaded and spike and javelin in cargo
small diminishing
gisti mwd, domination stasis web 20k disruptor
two wcs, one power diag
i also use this variant with some success in pvp tho it has obvious drawbacks
3 t2 125, diminishing nos t2 ab, x5 web , jb5 7.5k scram small t2 rep cap relay , 200mm rolled tungsten 2 warrior t2 small drones
My favoire is this
3 t2 siege launchers
small diminishing
gist xtype 100mn mwd, officer stasis web and disruptor
pdu and two gyrostabs
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Bloodst0ne
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Posted - 2006.04.28 03:37:00 -
[55]
Originally by: Palx
last one I cant exactaly remeber:
3 neuts (void addmo) mwd/web/scram magstab, mapc, rep? dunno tbfh
Can't fit rep with that ganking setup. I either use a pdu II, or a cap. relay. The damage mod is something like 11.25, with a rof around 2.4
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Paull90
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Posted - 2006.05.09 20:17:00 -
[56]
I've been playing around with this on the quick fit off line ship fitter and come up with the following setup:
Hi-Slots 3x Light Neutron Blaster II (with Null and Void ammo)
Med-Slots 1x 1MN MicroWarpdrive II 1x X5 Prototype I Engine Enervator 1xFaint Epsilon Warp Prohibitor I
Low-Slots 1x Micro Auxiliary Power Core I 1x Magnetic Field Stabilizer II 1x 'Refuge' Adaptive Nano Plating I
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Stabity StabStab
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Posted - 2006.05.09 20:40:00 -
[57]
Originally by: Captain Pringles My favoire is this
3 t2 siege launchers
small diminishing
gist xtype 100mn mwd, officer stasis web and disruptor
pdu and two gyrostabs
Uhmmm T2 siege launchers on a taranis?
In what universe?
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Deathbarrage
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Posted - 2006.05.09 20:45:00 -
[58]
Originally by: Captain Pringles
Originally by: Chewyguru Edited by: Chewyguru on 28/04/2006 02:47:34 my favorite is this
3 t2 125 with antimatter loaded and spike and javelin in cargo
small diminishing
gisti mwd, domination stasis web 20k disruptor
two wcs, one power diag
i also use this variant with some success in pvp tho it has obvious drawbacks
3 t2 125, diminishing nos t2 ab, x5 web , jb5 7.5k scram small t2 rep cap relay , 200mm rolled tungsten 2 warrior t2 small drones
My favoire is this
3 t2 siege launchers
small diminishing
gist xtype 100mn mwd, officer stasis web and disruptor
pdu and two gyrostabs
I honestly canŠt see the joke in this on a serious ship fitting topic
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Angus Torg
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Posted - 2006.05.10 07:43:00 -
[59]
3 * Light Ion Blaster II /w Void S
1 * 1MN Microwarpdrive II 1 * Fleeting Propulsion Inhibitor I 1 * Cap Recharger II (or whatever fits)
3 * Magnetic Field Stabilizer II
Makes 290 raw DPS (with implants) and is quite a suicide ship.
For NPCing, I use an AB with a small shield booster. Works pretty nice against NPC battleships, but beware of the evil cruiser spawns.
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Fogy
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Posted - 2006.05.10 09:35:00 -
[60]
Edited by: Fogy on 10/05/2006 09:42:49 personal favour is:
3x light ion t2 1x lov named nos (knave or ghoul) 1x t2 mwd, x5 webby, j5b or faint 7.5km scram 1x AUX, named small armor repper, dmg controll unit
Null ammo, and t2 warriors and some void in the cargo for obvious reasons.
they thouth they were throught the worst part when your armor slowly disapairs.. but then they meet your 750hp hull, with + 50% ress to everything..
i only got AWU lvl 3 atm, so with 4 or 5 you can prolly fitt a t2 small armor repper, and/or a better named nos.
also like the gank settup:
3x light neutron t2, ofline remote armor repper t2 mwd, x5 webby j5b or faint 7.5km scram cpr, aux, magstab t2 t2 warriors. null loaded, void for spechiall situations.
took on a rocket crow with void loaded, was wondering wtf was wrong with my shipp, as his armor went down "slower" than usually.. turned out he had a t2 200mm plate, and a roled tungsten one... I still had 60% armor left after the fight
Cheers! Fogy "From my rotting boddy flowers shall grow and I am in them, and that is eternity"
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