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Ctair Pilru
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Posted - 2006.05.23 19:54:00 -
[61]
Hmm..what can we add to the 3x Ion II setup now that they take 15% less CPU?
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steveid
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Posted - 2006.06.09 10:52:00 -
[62]
I run:
3 light electron II's, small diminishing web afterburner t2 tracking small rep II 2 dam mods II's
With void ammo i solo any of the 0.0 bs's i've faced (curse 5 mil one is top so far) and orbiting @ 500m i hit for wrecking shots of 195 with a rof of 1.2 seconds. Interested to see noone uses these guns tho, and will give the others a go.
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Das Yad
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Posted - 2006.06.09 11:14:00 -
[63]
Depends what you want..
i run
Gang: 3x 125 II's irid usually 1x mwd 1x 20k fleeting 1x Web / Td depending on the need for ewar 3x Cpr's or 2x Cpr's and an f85
Drone bay: Inty gangs i use rep drones for gang mates
for solo i've tried the ions & nos setup electrons nos & pdu and rep but it isnt as satifying as fullgank i got into my ranis for the first time in about a week and i thought "was i drunk when i made this setup?"
3x ion's 1x nos 1x mwd 1x 7.5 or 20k 1x web 1x mapc 1x 200mm 1x f85
2x hobgob II's
my fave solo setup by far is
3x Neutron II 1x mwd 1x 7.5 1x web 1x mapc 1x magstab 1x f85
2x warrior II's
with small blaster spec 4 i've got >11x mod i think the f85 buffs your hull with 54% across and it gives you that staying power compared do say another magstab. setup has served me well i've gone into a 1v1 with anothe neutron ranis with low shields and won on 7% hull =] i used to carry am and null not tried void in frig blasters post patch but i remember am nailing my cap after a minute or so =x
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Thesper
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Posted - 2006.06.09 12:01:00 -
[64]
Edited by: Thesper on 09/06/2006 12:02:10
Quote: my fave solo setup by far is
3x Neutron II 1x mwd 1x 7.5 1x web 1x mapc 1x magstab 1x f85
2x warrior II's
with small blaster spec 4 i've got >11x mod i think the f85 buffs your hull with 54% across and it gives you that staying power compared do say another magstab. setup has served me well i've gone into a 1v1 with anothe neutron ranis with low shields and won on 7% hull =] i used to carry am and null not tried void in frig blasters post patch but i remember am nailing my cap after a minute or so =x
Heh, think that was me you got, forgot to launch my drones. Piloting tip: DO NOT FORGET TO LAUNCH DRONES.
You can modify that setup by replacing the Neuts with Ions and the MAPC with another mag stab. You lose a little range, gain a little damage, I think it's something like another 15 dps with my skills using null.
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Das Yad
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Posted - 2006.06.09 12:13:00 -
[65]
thread hijack =p name rings a bell i think i used null in that fight to try and out range you but evidently you were using null too ^_^ couldnt scoop your loot cause a friendly of yours came in =< sv5 or wd- maybe. cant remember & our old killboard is down =[
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steveid
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Posted - 2006.06.10 13:51:00 -
[66]
Edited by: steveid on 10/06/2006 13:55:22 okays so i've taken the posters advice and switched my electron II's to ion II's. My setup now is:
3 ion II's top slot empty afterburner II small shield booster II 3 damage mod II's
This wont work for everyone but since i'm fighting angels who hit explosive i thought i'd make use of the 60% shield resist i have already while getting another damage mod in.
This gives me wrecking shots of 349 and a rof of 1.7 seconds.
I am training small blaster specialisation now, and after i'm done with that i'll move onto surgical strike. What other skills and implants can i use to increase my damage per shot, my frequency of wrecking hits and my rof?
Another question: with only two damage mods i have a rof of 1.84. Would switching back to armor repping and either putting a target painter or tracking mod in increase the amount of good hits i am getting on bs's, and therefore be better than a third damage mod?
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Cerridwehn Odessa
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Posted - 2006.06.10 14:57:00 -
[67]
small armor rep is mandatory unless you only fight haulers and shuttles and are on a roadtrip, or camp npc station systems
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steveid
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Posted - 2006.06.10 15:29:00 -
[68]
Originally by: Cerridwehn Odessa small armor rep is mandatory unless you only fight haulers and shuttles and are on a roadtrip, or camp npc station systems
I'm in curse which is npc station city so thats not a problem.
The point is, curse rats do explosive damage, and the ranis has 10% resist on armor and 60% on shields, so you may as well use the mid slot thats not really needed and use the low slot for extra damage. I'm experimating with an ishkur now.
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Das Yad
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Posted - 2006.06.10 17:34:00 -
[69]
Originally by: Cerridwehn Odessa small armor rep is mandatory unless you only fight haulers and shuttles and are on a roadtrip, or camp npc station systems
after a heavy fight i usually head back to dock & rep drop off loot etc & have other methods of repping
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Xachar
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Posted - 2006.06.22 14:47:00 -
[70]
High: 3x Light Neutron Blaster II Void s Medium: 1x 1mn MicroWarpDrive II 1x Fleeting Progressive Warp Scrambler 1x X5 Prototype I Engine Enervator Low: 1x Micro Auxillary Power Core I 1x Magnetic Field Stabilizer II 1x Small Armor Repairer II
This is what I use.
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Aakron
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Posted - 2006.06.22 17:09:00 -
[71]
Originally by: Xachar High: 3x Light Neutron Blaster II Void s Medium: 1x 1mn MicroWarpDrive II 1x Fleeting Progressive Warp Scrambler 1x X5 Prototype I Engine Enervator Low: 1x Micro Auxillary Power Core I 1x Magnetic Field Stabilizer II 1x Small Armor Repairer II
This is what I use.
No you dont. Because that doesnt fit
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Squize
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Posted - 2006.06.25 15:44:00 -
[72]
Originally by: Aakron
Originally by: Xachar High: 3x Light Neutron Blaster II Void s Medium: 1x 1mn MicroWarpDrive II 1x Fleeting Progressive Warp Scrambler 1x X5 Prototype I Engine Enervator Low: 1x Micro Auxillary Power Core I 1x Magnetic Field Stabilizer II 1x Small Armor Repairer II
This is what I use.
No you dont. Because that doesnt fit
Yes it does... atleast with awu4, and -3%cpu implant
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Shoele Lialos
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Posted - 2006.07.06 19:58:00 -
[73]
Can I get a learned opinion on this setup for running in a gang. I'm not the damage dealer, I'm the tackler. I need to get to them, and survive. Thus the two Nos and two reppers, and the lack of focus on damage dealing.
Taranis
Small 'Knave' I Energy Drain Small 'Knave' I Energy Drain Light Electron Blaster II [200xVoid S] Light Electron Blaster II [200xVoid S]
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
Micro Auxiliary Power Core I Small Armor Repairer II Small Armor Repairer II
If I'm out soloing, I'd go with the more traditional setups of 3 guns, nos, mwd, web, scramble, repper, magstab, mapc.
Thanks in advance.
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Birkir
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Posted - 2006.07.07 00:40:00 -
[74]
Originally by: Shoele Lialos
Warp Scrambler II Stasis Webifier II
Ehmmmmm?
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Shoele Lialos
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Posted - 2006.07.07 11:08:00 -
[75]
Originally by: Birkir
Originally by: Shoele Lialos
Warp Scrambler II Stasis Webifier II
Ehmmmmm?
They not in game yet?
Stupid Quikfit!
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Paper Airplane
Aurum Technologies Limited Novus Ordos Seclorum
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Posted - 2006.07.20 21:18:00 -
[76]
Originally by: Deathbarrage
Originally by: Captain Pringles
Originally by: Chewyguru Edited by: Chewyguru on 28/04/2006 02:47:34 my favorite is this
3 t2 125 with antimatter loaded and spike and javelin in cargo
small diminishing
gisti mwd, domination stasis web 20k disruptor
two wcs, one power diag
i also use this variant with some success in pvp tho it has obvious drawbacks
3 t2 125, diminishing nos t2 ab, x5 web , jb5 7.5k scram small t2 rep cap relay , 200mm rolled tungsten 2 warrior t2 small drones
My favoire is this
3 t2 siege launchers
small diminishing
gist xtype 100mn mwd, officer stasis web and disruptor
pdu and two gyrostabs
I honestly can¦t see the joke in this on a serious ship fitting topic
I think he was implying that there is no way chewy could possibly fit that
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Dice Mann
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Posted - 2006.07.27 22:47:00 -
[77]
OK noob question guys, I totally get how to fit one of these things out (3 blasters, MWD, 7.5km scram, web, mix repper/cpr/mfs/mapc) from what's been written here. What I don't get is the tactics. What can I expect to take down in this ship and, as importantly, how? Can I pose three scenarios that I'd like you guys to suggest an approach to:
1. Killing any old cruiser with good web and a reasonable tank and possibly NOS
2. Killing a missile boat with light/heavy missiles and web
3. Tackling anything large (BC/BS size) and staying alive long enough for your fellow pirate-mate to warp in and kill it.
Is the idea in cases 1 and 2 that you hit them so fast that they just die before you do? do you leave the MWD on or off? Orbiting or manual work?
Thanks
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Quilan Ziller
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Posted - 2006.08.20 01:08:00 -
[78]
I am a realtively new player considering a Taranis, and I have some tactics questions. Let me start with a true story. Yesterday, as I was supervising some major NPC loot recovery operations, I was attacked by a pirate in a Taranis. At the moment I was in my very basic anti-rat Thorax outfitted with 2 Small and 2 Medium Modal Neutron blasters with AM charges, Medium named NOS, 10MN AB II, X5 Web, some cap recharger, paper-thin 400mm plate, named medium armor repper, MFSII, and a couple of power diagnostic units. Oh, and 4 Hammerheads I in the drone bay - two of them significantly beat up. My shield was 90% down from confronting 3 major rats 2 minutes before. As the Taranis locked onto me, I was really scared, because, well, I have read a lot about the deadliness of this small ship, and, well, I had no shield and a corp-mate's Iteron behind my back. Taranis used its MWD to get within 1km or so, immediately locked and started orbiting and shooting. The confrontation from that point on looked like that:
Bzzz... bzzz... bzzzz... <he warp scrambles me and continues shooting> *locked* *turn on the tank, since 20% of poor Rax's armor is already gone* <he turns on his webber> *blam* *turn on my webber and NOS* *blam* *launch Hammerheads* *blam* *blam* *CROAK*
I let his pod warp away because I am not really evil The whole confrontation lasted about 20 seconds, and still I had about 70% of my armor hitpoints intact when the poor soul blew up. According to Concord email and the contents of the loot can, he had the following Taranis setup:
High: 3 Light Neutron II with Void, Knave I small NOS Med: Some named 1mn MWD, Langour webber, Fleeting warp scrambler Low: Most expensive Tech I MFS, some damage control stuff
Needless to say, this confrontation made me think. I've been playing for 2 months and have barely 2 million SP - most in Learning, Science, and Drones. I have extremely basic gunnery skills. I fly an el cheapo cruiser (it is 50% or so the cost of a Taranis, and only my afterburner is Tech II). The attacker has been playing for more than a year, and, judging by his setup, has way, way more combat SPs than me. I have taken him out trivially, in just 4 shots. So, what is the point of having a Taranis then? Is it usable at all for solo PvP? If so, what would be the strategy against something like a Rax? I have no doubt Taranis is great for ratting - heck, my second-favorite ratting ship after Vexor is the Atron. But so far I am a bit underwhelmed. The attacker seemed to do everything right here (i.e. he was in range, he had good ammo and doing good damage), but he still lost decisively... What are everyone's thoughts?
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Death Merchant
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.20 08:23:00 -
[79]
Quilan Ziller - You won decisively because of your web nos and drones. Thats the main drawback imo of any taranis setup that uses blasters.. yes it really nice when you get in range however it puts you in that dreaded 10km and below hot zone. If he had rails he could have orbited you at 15km.. kill of your hammerheads then eventually break your tank. Because without a web your medium guns wouldn't have hit.
"What happens in Deklien stays in Deklien". |
Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.08.20 09:42:00 -
[80]
Edited by: Ishquar Teh''Sainte on 20/08/2006 09:44:55
Originally by: Quilan Ziller
Needless to say, this confrontation made me think. I've been playing for 2 months and have barely 2 million SP - most in Learning, Science, and Drones. I have extremely basic gunnery skills. I fly an el cheapo cruiser (it is 50% or so the cost of a Taranis, and only my afterburner is Tech II). The attacker has been playing for more than a year, and, judging by his setup, has way, way more combat SPs than me. I have taken him out trivially, in just 4 shots. So, what is the point of having a Taranis then? Is it usable at all for solo PvP? If so, what would be the strategy against something like a Rax? I have no doubt Taranis is great for ratting - heck, my second-favorite ratting ship after Vexor is the Atron. But so far I am a bit underwhelmed. The attacker seemed to do everything right here (i.e. he was in range, he had good ammo and doing good damage), but he still lost decisively... What are everyone's thoughts?
only certain people want others to think that interceptors are solo-pwnmobiles ... they aren't.
your experience shows exactly the truth of interceptors. a solo interceptor can't gank a cruiser/battlecruiser/battleship if the pilot of the bigger ship knows what he is doing (i say only nos/web/drones).
if you fly solo with an interceptor you have to pick your fights. it seems he picked the wrong one
good targets for a interceptor are: t1 frigs, haulers, other interceptors, sniping BS ... yeah and n00bs in cruisers/battlecruisers/battleships (and i'm not talking about newbies! you might be a newbie, but not necessarily a n00b ) ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Sweapt
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Posted - 2006.09.05 12:18:00 -
[81]
I am thinking of getting a Taranis in the near future. After looking at the setups here on the site, and the specs of it in game. Would it be worth taking out something from the low slots and adding in an explosion dampening module in the low slots? (energized basic reactive membrane i think)
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Lord AbSynth
Gallente The New Order. United Connection's
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Posted - 2006.09.05 23:47:00 -
[82]
Originally by: Quilan Ziller
High: 3 Light Neutron II with Void, Knave I small NOS Med: Some named 1mn MWD, Langour webber, Fleeting warp scrambler Low: Most expensive Tech I MFS, some damage control stuff
Looks a bit tight on the ol' cpu, doesn't it (As he would've needed a mapc to fit all of the above in)?
Cpu implant 4tw
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Skrypt
Gallente Shinra Lotka Volterra
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Posted - 2006.09.14 06:25:00 -
[83]
2x Light Nuetron II Light Electrion II Small 'Knave' I Energy Drain
Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Prohibitor 'Langour' Drive Disruptor
Magnetic Field Stabilizer II Small Armor Repairer II Micro Auxillary Power Core I
Not sure how this works compared to some of the other setups posted but it seems to find a fair ballance. I'll probably end up going just to straight gankage once I become more afluent with the Taranis. ___________
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Leon 026
Caldari Blood Inquisition
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Posted - 2006.09.14 06:30:00 -
[84]
Interceptor solo pwn-mobiles are only apparent in videos. Afterall, frapsing your inty blowing up all the time, or frapsing yourself warping away to avoid getting blown up and then adding that into a movie makes it hardly exciting to watch ;) -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |
Damien Crow
Finis Lumen Muffins of Mayhem
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Posted - 2006.09.22 15:36:00 -
[85]
*Bumped for more up-to-date setups*
I believe I use this setup...
HI 3x Neutron II (Antimatter) 1x Knave NOS
MID 1x AB II or MWD II (can't remember which, will check when I am home later) 1x 7.5km Scrambler 1x Web
LOW 1x MAPC 1x Mag Field Stab II 1x Small Armor Rep II
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.22 17:04:00 -
[86]
Originally by: Damien Crow *Bumped for more up-to-date setups*
I believe I use this setup...
HI 3x Neutron II (Antimatter) 1x Knave NOS
MID 1x AB II or MWD II (can't remember which, will check when I am home later) 1x 7.5km Scrambler 1x Web
LOW 1x MAPC 1x Mag Field Stab II 1x Small Armor Rep II
must be the AB .. as with MWD you'll run for sure into PG problems ... also depending on AWU skill-lvl ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Marcus Alkhaar
Celestial Apocalypse
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Posted - 2006.09.22 21:05:00 -
[87]
Taranis setup:
3x 125mm II - Lead (13km optimal + 6km falloff)
1x 1MN Gistii MWD 1x Medium Shield extender II 1x 20km disruptor
2x MAPC 1x damage control
on paper (zomg did he say paper? KILL HIM!) this machine deals the same DPS of a crow have with Standard launcher II's with no damage mods (I took tracking out of play)
got 1401 shield HP with good skills, 1600 shield HP when its in a gang.
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zyto
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Posted - 2006.09.22 23:45:00 -
[88]
3xneutron ii w/ null 1xmwd ii 1xweb 1xscram 1xsar ii 1xmapc 1xdmg cntl 2xwarrior ii
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Sadist
Rage and Terror Against ALL Authorities
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Posted - 2006.09.24 03:59:00 -
[89]
Originally by: Marcus Alkhaar this machine deals the same DPS of a crow have with Standard launcher II's with no damage mods
You realize a crow with standard launchers has extemely **** dps? Not to mention that using gistii MWD's for a setup that cant repair itself and is extremely vulnerable to webs is quite silly as well.
I'll give it 4/10 for originality though. ̣̣̣̣̣̣̣̣̣̣̣̣
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Omniscient Fury
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Posted - 2006.10.18 08:26:00 -
[90]
'Ceptors are my next target, and I was playing in quickfit with this fit, but I can't seem to cram a MWD on (2.75 short of the 1mn II and 0.75 or something short of the catalyzed):
Light Ion Blaster II * 3
Faint Eps Warp. Fleeting Propulsion Inhib
Mag stab II * 2 MAPC
I'd ultimately like a nos + mwd II on that, and ths is with AWU3. I could probably cram the MWD on with AWU4, but is there any other skills I'm missing here? lol
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