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Scimitar
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Posted - 2003.08.30 14:51:00 -
[1]
Is it me ? Or is the dominix skin really well well made and obviusly had a lot of time put into it compared with the megathron skin which doesnt appear to have had as much attention paid to it.
Now i'm not gonna sit here and say its a **** skin, quite frankly i couldnt do anything like that, but just suppose quite a few people agree with me, say enough for ccp to take notice, would it be possible to reskin it? Not a completey new skin, i mean just up the detail level i.e the little green windows on the inside of the forks are a little blurry compared with the apoc windows with are really crisp and clear.
Just an idea hope some people agree with me 
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Joshua Calvert
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Posted - 2003.08.30 14:52:00 -
[2]
I'd like to see a competition amongst Eve players to design a skin for a new ship.
Winner gets that ship 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Chee
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Posted - 2003.08.30 14:54:00 -
[3]
I was so hoping for the paint shop to come thru, but alas, I think the current skins is what we will have to endure.. Its not enough to succeed. Others must fail. |

Jarjar
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Posted - 2003.08.30 14:54:00 -
[4]
Edited by: Jarjar on 30/08/2003 14:57:51 Edited by: Jarjar on 30/08/2003 14:57:00 Edited by: Jarjar on 30/08/2003 14:54:29 I sure do agree (Hi by the way ). The dominix skin seems to be about 10 times the resolution (2048x2048 vs 256x256). Seriously, it looks like crap.
Edit: Whoa! I was toying around a bit with the stuff explorer (nice job kreisch)... g_b1.dds 1.33MB (g = gallente, b = battleship, 1 = level.. dominix) g_b2.dds 341kB 
Edit2: Okay, resolutions.. Dominix: 1024x1024 Megathron: 512x512
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Scimitar
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Posted - 2003.08.30 14:58:00 -
[5]
Edited by: Scimitar on 30/08/2003 14:58:55 Yeah i think its the resolution jar jar your right, it just seems so low on the mega. Damn shame as well as the mega is imo the best looking bs in the game (haha **** your the jar jar i met in fade :D lo duder :D)
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Erich d'Artox
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Posted - 2003.08.30 15:18:00 -
[6]
While your at it, Jarjar, you couldnt check the Thorax's textures res?
Erich aka Erich d'Artox // Featherweight // Traveller |

Digital Sin
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Posted - 2003.08.30 15:41:00 -
[7]
i agree. megathron looks like crap. (texture wise)
my apoc is pretty damn sharp, the raven is decent as well. "To be content,to be comfortable, is to be complacent. No one learns anything from pleasure..pain on the other hand is a most efficient instructor" |

Jarjar
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Posted - 2003.08.30 15:57:00 -
[8]
Quote: While your at it, Jarjar, you couldnt check the Thorax's textures res?
All the gallente cruisers are 341kB, so they are indeed 512x512 as well. :/
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Indigo Seqi
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Posted - 2003.08.30 16:08:00 -
[9]
Since the art team is practically picking their noses or making new splash screens for EVE atm, why don't they just put em to work on the textures. I could make a list of stuff that could use retouching in 5 minutes and I'm sure most other players can too.
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Joshua Calvert
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Posted - 2003.08.30 16:20:00 -
[10]
Moa skin is pretty sharp.......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

p3rcy
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Posted - 2003.08.30 16:28:00 -
[11]
The caldari skins are all very nice. Gallante's are faily tripe ( no offence ). The mimitar ones are OK but the rupture needs a little bit of work. The amarr are prolly sit along side the caldari for the best.
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StealthNet
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Posted - 2003.08.30 17:00:00 -
[12]
Quote: I'd like to see a competition amongst Eve players to design a skin for a new ship.
Winner gets that ship 
I'm no 3D modeler, but I like this idea! _______________________________________________
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Moph
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Posted - 2003.08.30 17:09:00 -
[13]
Maybe this is the time, to look deep into STUFF files, and start MODing the client 
I'd like to hear new hybrid guns sounds . And more detailed Thorax skin too 
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Gauguin
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Posted - 2003.08.30 17:10:00 -
[14]
Edited by: Gauguin on 30/08/2003 17:11:52 The differences in texture detail between Vexor and Thorax are pretty drastic. I always thought it was kind of a shame that so much was put into the Thorax model and so little into the texture for it...
This needs fixing.
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Lucas De'Thal
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Posted - 2003.08.30 17:10:00 -
[15]
well, you can do it like me. it just takes a little photoshop work and extracting the texture files from the stuff files.
all my ships look pretty sweet (no more yellow amarr ships). just remember though that any changes are all client side so nobody can see your work (but hey, as long as I can see my cool ships then I don't have a problem ) ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Indigo Seqi
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Posted - 2003.08.30 19:38:00 -
[16]
Post some screenies then
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Ugleh
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Posted - 2003.08.30 19:43:00 -
[17]
screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc
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John Zeppe
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Posted - 2003.08.30 19:44:00 -
[18]
Quote: screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc
Different people do different stuff, so it doesn't matter. Sound engineers, or whatever they're called, don't work to fix login problems.
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Gauguin
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Posted - 2003.08.30 19:45:00 -
[19]
Edited by: Gauguin on 30/08/2003 19:47:29 I looked at the textures and it looks like all cruiser textures are 512x512. But, for different cruisers the actual size of the textures that get applied to the ship model are different. For example the æhullÆ texture for the Vexor takes up about half the 512x512 space, but the æhullÆ texture for the Thorax is only about a fifth of the 512x512 space. The effect of this in-game is that when you zoom in on your ship to display a Vexor at the same size as a Thorax the latterÆs textures are really blurry and uninteresting.
So, the conclusion here is that some shipsÆ (and other objectsÆ) textures are making a much more efficient use of the texture box. (and this is separate from the fact that someone just plain forgot to include a 1024x1024 texture for the Megathron, and maybe other large ships and objects, I haven't checked)
For those that have experimented with modifying or creating new textures for EVE, is it possible to substitute a 1024x1024 texture for a 512x512 texture for a cruiser?
P.S. I apologize for the terminology, IÆm no expert in this field
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Erich d'Artox
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Posted - 2003.08.30 19:46:00 -
[20]
Yeah, Lucas, could you post some screenshots?
Erich aka Erich d'Artox // Featherweight // Traveller |

Dan Forever
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Posted - 2003.08.30 19:48:00 -
[21]
Edited by: Dan Forever on 30/08/2003 19:49:09
Quote: screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc
Artists != Programmers
...usually...
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j0sephine
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Posted - 2003.08.30 20:15:00 -
[22]
"For those that have experimented with modifying or creating new textures for EVE, is it possible to substitute a 1024x1024 texture for a 512x512 texture for a cruiser?"
... Haven't tried to do anything to EVE textures... but since the models are typically textured using UV coordinates, the physical dimensions of the texture mean very little so replacement like this should be possible and 'transparent' from the game client point of view.
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Lucas De'Thal
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Posted - 2003.08.30 21:25:00 -
[23]
it should be possible to increase the pixel count within the set texture dimension. You do though have to work within the confines of the dimensin. the texture file for each ship is basically a square with a jigsaw array of the ship in pieces.
all i did though was some simple color changes and such. nothing too drastic yet mainly cause i don't have much time.
i've tried adding some shot's in the screenshot section but it keeps failing. I will try again tomorrow so you guys know what i'm talking about. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

j0sephine
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Posted - 2003.08.30 21:41:00 -
[24]
Edited by: j0sephine on 30/08/2003 21:42:02
Yeah, you can do that; just did a quick test, scaled the Megathron texture up to 1024x1024 and ran some sharpen filter to 'add' some details... obviously, this is far cry from how good it could look like with real high res texture but it works...
screenies: clickie, clickie
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Gauguin
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Posted - 2003.08.30 22:02:00 -
[25]
How do you put the modified texture back into the STUFF texture file? And do you keep the name of the texture the same?
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Lucas De'Thal
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Posted - 2003.08.30 22:14:00 -
[26]
Quote: How do you put the modified texture back into the STUFF texture file? And do you keep the name of the texture the same?
you don't. you do the same technique you use when putting in you own music. Just create the appropriate directorys structure of the stuff file in the "res" dir. just put the modified texture in. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Gauguin
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Posted - 2003.08.30 22:26:00 -
[27]
Thanks!
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Vacuole
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Posted - 2003.08.31 04:10:00 -
[28]
The thing is this:
Notice that the Vexor and Dominix both have very detailed, beautiful "skins", or texturing.
I think it's because of the nature of the models thelselves.. those two ships are very 'vertical' in orientation. But really, most of each ship was formed with a relatively simple procedure. It's easy 'skinning' those models because the skins fall easily along a given plane.
Now look at the Thorax and megathron.
Those are much more diffucult to skin to a level of detail the other two ships have.
The models themselves are very complicated and skinning them to such an artistic degree would take much more resources and rendering them for the game would be a nightmare.
So, it's no mistake or oversight, or grand conspiracy that the Thorax and megathron's skins aren't quite as detailed as the other ships.
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Laarz Kaledon
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Posted - 2003.08.31 05:53:00 -
[29]
Yup, it's probably not cause the artists sucks, is lazy, or whatever.. it's probably done from a resources standpoint of having to make sure it is playable on old computers. 
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Erich d'Artox
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Posted - 2003.08.31 07:07:00 -
[30]
Lucas, still can't get any screens up? :)
Erich aka Erich d'Artox // Featherweight // Traveller |
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