| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Scimitar
|
Posted - 2003.08.30 14:51:00 -
[1]
Is it me ? Or is the dominix skin really well well made and obviusly had a lot of time put into it compared with the megathron skin which doesnt appear to have had as much attention paid to it.
Now i'm not gonna sit here and say its a **** skin, quite frankly i couldnt do anything like that, but just suppose quite a few people agree with me, say enough for ccp to take notice, would it be possible to reskin it? Not a completey new skin, i mean just up the detail level i.e the little green windows on the inside of the forks are a little blurry compared with the apoc windows with are really crisp and clear.
Just an idea hope some people agree with me 
|

Joshua Calvert
|
Posted - 2003.08.30 14:52:00 -
[2]
I'd like to see a competition amongst Eve players to design a skin for a new ship.
Winner gets that ship 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Chee
|
Posted - 2003.08.30 14:54:00 -
[3]
I was so hoping for the paint shop to come thru, but alas, I think the current skins is what we will have to endure.. Its not enough to succeed. Others must fail. |

Jarjar
|
Posted - 2003.08.30 14:54:00 -
[4]
Edited by: Jarjar on 30/08/2003 14:57:51 Edited by: Jarjar on 30/08/2003 14:57:00 Edited by: Jarjar on 30/08/2003 14:54:29 I sure do agree (Hi by the way ). The dominix skin seems to be about 10 times the resolution (2048x2048 vs 256x256). Seriously, it looks like crap.
Edit: Whoa! I was toying around a bit with the stuff explorer (nice job kreisch)... g_b1.dds 1.33MB (g = gallente, b = battleship, 1 = level.. dominix) g_b2.dds 341kB 
Edit2: Okay, resolutions.. Dominix: 1024x1024 Megathron: 512x512
|

Scimitar
|
Posted - 2003.08.30 14:58:00 -
[5]
Edited by: Scimitar on 30/08/2003 14:58:55 Yeah i think its the resolution jar jar your right, it just seems so low on the mega. Damn shame as well as the mega is imo the best looking bs in the game (haha **** your the jar jar i met in fade :D lo duder :D)
|

Erich d'Artox
|
Posted - 2003.08.30 15:18:00 -
[6]
While your at it, Jarjar, you couldnt check the Thorax's textures res?
Erich aka Erich d'Artox // Featherweight // Traveller |

Digital Sin
|
Posted - 2003.08.30 15:41:00 -
[7]
i agree. megathron looks like crap. (texture wise)
my apoc is pretty damn sharp, the raven is decent as well. "To be content,to be comfortable, is to be complacent. No one learns anything from pleasure..pain on the other hand is a most efficient instructor" |

Jarjar
|
Posted - 2003.08.30 15:57:00 -
[8]
Quote: While your at it, Jarjar, you couldnt check the Thorax's textures res?
All the gallente cruisers are 341kB, so they are indeed 512x512 as well. :/
|

Indigo Seqi
|
Posted - 2003.08.30 16:08:00 -
[9]
Since the art team is practically picking their noses or making new splash screens for EVE atm, why don't they just put em to work on the textures. I could make a list of stuff that could use retouching in 5 minutes and I'm sure most other players can too.
|

Joshua Calvert
|
Posted - 2003.08.30 16:20:00 -
[10]
Moa skin is pretty sharp.......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

p3rcy
|
Posted - 2003.08.30 16:28:00 -
[11]
The caldari skins are all very nice. Gallante's are faily tripe ( no offence ). The mimitar ones are OK but the rupture needs a little bit of work. The amarr are prolly sit along side the caldari for the best.
|

StealthNet
|
Posted - 2003.08.30 17:00:00 -
[12]
Quote: I'd like to see a competition amongst Eve players to design a skin for a new ship.
Winner gets that ship 
I'm no 3D modeler, but I like this idea! _______________________________________________
|

Moph
|
Posted - 2003.08.30 17:09:00 -
[13]
Maybe this is the time, to look deep into STUFF files, and start MODing the client 
I'd like to hear new hybrid guns sounds . And more detailed Thorax skin too 
|

Gauguin
|
Posted - 2003.08.30 17:10:00 -
[14]
Edited by: Gauguin on 30/08/2003 17:11:52 The differences in texture detail between Vexor and Thorax are pretty drastic. I always thought it was kind of a shame that so much was put into the Thorax model and so little into the texture for it...
This needs fixing.
|

Lucas De'Thal
|
Posted - 2003.08.30 17:10:00 -
[15]
well, you can do it like me. it just takes a little photoshop work and extracting the texture files from the stuff files.
all my ships look pretty sweet (no more yellow amarr ships). just remember though that any changes are all client side so nobody can see your work (but hey, as long as I can see my cool ships then I don't have a problem ) ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Indigo Seqi
|
Posted - 2003.08.30 19:38:00 -
[16]
Post some screenies then
|

Ugleh
|
Posted - 2003.08.30 19:43:00 -
[17]
screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc
|

John Zeppe
|
Posted - 2003.08.30 19:44:00 -
[18]
Quote: screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc
Different people do different stuff, so it doesn't matter. Sound engineers, or whatever they're called, don't work to fix login problems.
|

Gauguin
|
Posted - 2003.08.30 19:45:00 -
[19]
Edited by: Gauguin on 30/08/2003 19:47:29 I looked at the textures and it looks like all cruiser textures are 512x512. But, for different cruisers the actual size of the textures that get applied to the ship model are different. For example the æhullÆ texture for the Vexor takes up about half the 512x512 space, but the æhullÆ texture for the Thorax is only about a fifth of the 512x512 space. The effect of this in-game is that when you zoom in on your ship to display a Vexor at the same size as a Thorax the latterÆs textures are really blurry and uninteresting.
So, the conclusion here is that some shipsÆ (and other objectsÆ) textures are making a much more efficient use of the texture box. (and this is separate from the fact that someone just plain forgot to include a 1024x1024 texture for the Megathron, and maybe other large ships and objects, I haven't checked)
For those that have experimented with modifying or creating new textures for EVE, is it possible to substitute a 1024x1024 texture for a 512x512 texture for a cruiser?
P.S. I apologize for the terminology, IÆm no expert in this field
|

Erich d'Artox
|
Posted - 2003.08.30 19:46:00 -
[20]
Yeah, Lucas, could you post some screenshots?
Erich aka Erich d'Artox // Featherweight // Traveller |

Dan Forever
|
Posted - 2003.08.30 19:48:00 -
[21]
Edited by: Dan Forever on 30/08/2003 19:49:09
Quote: screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc
Artists != Programmers
...usually...
|

j0sephine
|
Posted - 2003.08.30 20:15:00 -
[22]
"For those that have experimented with modifying or creating new textures for EVE, is it possible to substitute a 1024x1024 texture for a 512x512 texture for a cruiser?"
... Haven't tried to do anything to EVE textures... but since the models are typically textured using UV coordinates, the physical dimensions of the texture mean very little so replacement like this should be possible and 'transparent' from the game client point of view.
|

Lucas De'Thal
|
Posted - 2003.08.30 21:25:00 -
[23]
it should be possible to increase the pixel count within the set texture dimension. You do though have to work within the confines of the dimensin. the texture file for each ship is basically a square with a jigsaw array of the ship in pieces.
all i did though was some simple color changes and such. nothing too drastic yet mainly cause i don't have much time.
i've tried adding some shot's in the screenshot section but it keeps failing. I will try again tomorrow so you guys know what i'm talking about. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

j0sephine
|
Posted - 2003.08.30 21:41:00 -
[24]
Edited by: j0sephine on 30/08/2003 21:42:02
Yeah, you can do that; just did a quick test, scaled the Megathron texture up to 1024x1024 and ran some sharpen filter to 'add' some details... obviously, this is far cry from how good it could look like with real high res texture but it works...
screenies: clickie, clickie
|

Gauguin
|
Posted - 2003.08.30 22:02:00 -
[25]
How do you put the modified texture back into the STUFF texture file? And do you keep the name of the texture the same?
|

Lucas De'Thal
|
Posted - 2003.08.30 22:14:00 -
[26]
Quote: How do you put the modified texture back into the STUFF texture file? And do you keep the name of the texture the same?
you don't. you do the same technique you use when putting in you own music. Just create the appropriate directorys structure of the stuff file in the "res" dir. just put the modified texture in. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Gauguin
|
Posted - 2003.08.30 22:26:00 -
[27]
Thanks!
|

Vacuole
|
Posted - 2003.08.31 04:10:00 -
[28]
The thing is this:
Notice that the Vexor and Dominix both have very detailed, beautiful "skins", or texturing.
I think it's because of the nature of the models thelselves.. those two ships are very 'vertical' in orientation. But really, most of each ship was formed with a relatively simple procedure. It's easy 'skinning' those models because the skins fall easily along a given plane.
Now look at the Thorax and megathron.
Those are much more diffucult to skin to a level of detail the other two ships have.
The models themselves are very complicated and skinning them to such an artistic degree would take much more resources and rendering them for the game would be a nightmare.
So, it's no mistake or oversight, or grand conspiracy that the Thorax and megathron's skins aren't quite as detailed as the other ships.
|

Laarz Kaledon
|
Posted - 2003.08.31 05:53:00 -
[29]
Yup, it's probably not cause the artists sucks, is lazy, or whatever.. it's probably done from a resources standpoint of having to make sure it is playable on old computers. 
|

Erich d'Artox
|
Posted - 2003.08.31 07:07:00 -
[30]
Lucas, still can't get any screens up? :)
Erich aka Erich d'Artox // Featherweight // Traveller |

Dufas
|
Posted - 2003.08.31 09:11:00 -
[31]
i was so pumped up to get a megathron cause it is by far the best looking design in the game imho but when i got in space with it i was very disappointed in the skin...i agree it does look very dull unlike the dominix..if they could improve its skin a bit and make is clear like the apo's it would go along way to making it the best looking bs in the game
|

Black Jade
|
Posted - 2003.08.31 11:19:00 -
[32]
I think the Thorax needs tweaking... looks like its turrets are wrongly positioned too.
|

Tharrn
|
Posted - 2003.08.31 13:57:00 -
[33]
The Augoror texture has to be 256x256 - the 'inside' looks butt-ugly :/
|

Vacuole
|
Posted - 2003.08.31 14:56:00 -
[34]
The models for the Thorax and Megathron are complicated.
Unlike the Vexor and Dominix, who both are relatively simple models and easy to skin, the Thorax and Megathron have so much surface that isn't mostly along one plane or another.
3D modelers know about projection mapping, and how textures 'stretch' when the surface being mapped deviates from the selected plane in the mapping process.. you can see this in many of the Eve models, although they're done a great job minimizing the effect.
Alternatives exist, like UV mapping and skins that are generated to compensate for stretch. But those alternatives are expensive to the ever-scarce CPU resources, so they probably are rarely (if ever) used in Eve.
All in all, I personally think the Thorax and Megathron ships are the best looking in-game, despite their relatively simple texturing.
|

j0sephine
|
Posted - 2003.08.31 15:24:00 -
[35]
"Alternatives exist, like UV mapping and skins that are generated to compensate for stretch. But those alternatives are expensive to the ever-scarce CPU resources, so they probably are rarely (if ever) used in Eve."
... Err... UV mapping is the way to map textues on objects, both with directX and openGL... plus, the coordinates are handled by the graphics card so it doesn't tax the cpu, either.. (although generating a nice UV map with no stretches in 3d program can be quite difficult hence probably the lower quality areas on some models.. o.O)
|

Lucas De'Thal
|
Posted - 2003.08.31 15:29:00 -
[36]
blue thorax 1
blue thorax 2
here u go. not the best of my work, but gives you and idea of the possibilities if you are into texture skinning. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Erich d'Artox
|
Posted - 2003.08.31 15:57:00 -
[37]
i tried to get it working, but i can't.. i put gc4.dds in ccp/eve/res/Texture/Gallente.
Erich aka Erich d'Artox // Featherweight // Traveller |

Erich d'Artox
|
Posted - 2003.08.31 16:04:00 -
[38]
a modified gc4.dds, that is
Erich aka Erich d'Artox // Featherweight // Traveller |

Lucas De'Thal
|
Posted - 2003.08.31 16:25:00 -
[39]
i'm guessing you mean "gc4.dds" - thorax as there is no go4.dds file.
when you are resaving the texture file. make sure that the size of the file is approximate to the original. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Erich d'Artox
|
Posted - 2003.08.31 16:28:00 -
[40]
so I can't use a thorax skin that's in 1024x1024?
Erich aka Erich d'Artox // Featherweight // Traveller |

Gauguin
|
Posted - 2003.08.31 16:51:00 -
[41]
Quote: The thing is this:
Notice that the Vexor and Dominix both have very detailed, beautiful "skins", or texturing.
I think it's because of the nature of the models thelselves.. those two ships are very 'vertical' in orientation. But really, most of each ship was formed with a relatively simple procedure. It's easy 'skinning' those models because the skins fall easily along a given plane.
Now look at the Thorax and megathron.
Those are much more diffucult to skin to a level of detail the other two ships have.
The models themselves are very complicated and skinning them to such an artistic degree would take much more resources and rendering them for the game would be a nightmare.
So, it's no mistake or oversight, or grand conspiracy that the Thorax and megathron's skins aren't quite as detailed as the other ships.
No, itÆs not a grand conspiracy, but the reasons do not appear to be what you are saying. If you look at the textures for the Vexor and the Thorax in the resTextures.stuff file in the EVE directory youÆll notice that the texture file for the Vexor (gc3.dds) is the same size as the texture for the Thorax (gc4.dds), 512x512 (342 KB), but within that square field the texture for the Vexor hull is about two times larger in area and about twice as sharp (you can see this by magnifying the texture in a picture editor) than the same for the Thorax. The Vexor texture is also much more detailed.
With the Dominix and the Megathron textures the reasons for the difference look even simpler: someone just forgot to include a larger texture file for the Megathron. The current sizes for the Dominix texture is 1024x1024 (1,366 KB) and the Megathron texture is 512x512 (342 KB).
The textures for the Gallente gates come in both 512x512 and 1024x1024 sizes, and those models are pretty complicated. Maybe we could get the textures for the ships in both sizes so that those with faster hardware could enjoy some extra detail?
|

Erich d'Artox
|
Posted - 2003.09.01 14:23:00 -
[42]
bumping to get a little help.. i know it's lame..
Erich aka Erich d'Artox // Featherweight // Traveller |

Winterblink
|
Posted - 2003.09.01 14:42:00 -
[43]
Edited by: Winterblink on 01/09/2003 14:43:24 Interesting thread!!! The devs should take note. I was starting wonder why even the IMICUS seems to have more detail up close than the Thorax. It doesn't make any sense, especially with the Thorax being an absolutely gorgeous design... why **** on it by giving it a blurry low res texture?
Edit: By the way, cool work on editing the ships guys. :) ___winterblink/warp_drive_active/eve_nature_vraie// |

Lucas De'Thal
|
Posted - 2003.09.01 15:02:00 -
[44]
Quote: bumping to get a little help.. i know it's lame..
the only thing off the top of my head, is the UV coordinates are being messed up somehow by increaseing the texture size, and you might have to somehow remap them over the 3d model.
again, that's as far as I know since I haven't tried increasing textures sizes. hopefully somebody else will be able to help you also. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Fenklar
|
Posted - 2003.09.01 15:49:00 -
[45]
Despite its skin the Thorax is still my favorite cruiser. I thought it was funny that the aft end of the ship was more sharper than the nose of the ship. However I still love the ship and have gotten some great screen shots with the current texture. It would be nice down the road if the textures for the Thorax and the Megathron were given a higher resolution. That is one EVE's major assets is its visual and graphical style...
|

Erich d'Artox
|
Posted - 2003.09.01 17:51:00 -
[46]
Quote:
Quote: bumping to get a little help.. i know it's lame..
the only thing off the top of my head, is the UV coordinates are being messed up somehow by increaseing the texture size, and you might have to somehow remap them over the 3d model.
again, that's as far as I know since I haven't tried increasing textures sizes. hopefully somebody else will be able to help you also.
i have tried 512x512 too.. doesn't work
Erich aka Erich d'Artox // Featherweight // Traveller |
| |
|
| Pages: 1 2 :: [one page] |