| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dufas
|
Posted - 2003.08.31 09:11:00 -
[31]
i was so pumped up to get a megathron cause it is by far the best looking design in the game imho but when i got in space with it i was very disappointed in the skin...i agree it does look very dull unlike the dominix..if they could improve its skin a bit and make is clear like the apo's it would go along way to making it the best looking bs in the game
|

Black Jade
|
Posted - 2003.08.31 11:19:00 -
[32]
I think the Thorax needs tweaking... looks like its turrets are wrongly positioned too.
|

Tharrn
|
Posted - 2003.08.31 13:57:00 -
[33]
The Augoror texture has to be 256x256 - the 'inside' looks butt-ugly :/
|

Vacuole
|
Posted - 2003.08.31 14:56:00 -
[34]
The models for the Thorax and Megathron are complicated.
Unlike the Vexor and Dominix, who both are relatively simple models and easy to skin, the Thorax and Megathron have so much surface that isn't mostly along one plane or another.
3D modelers know about projection mapping, and how textures 'stretch' when the surface being mapped deviates from the selected plane in the mapping process.. you can see this in many of the Eve models, although they're done a great job minimizing the effect.
Alternatives exist, like UV mapping and skins that are generated to compensate for stretch. But those alternatives are expensive to the ever-scarce CPU resources, so they probably are rarely (if ever) used in Eve.
All in all, I personally think the Thorax and Megathron ships are the best looking in-game, despite their relatively simple texturing.
|

j0sephine
|
Posted - 2003.08.31 15:24:00 -
[35]
"Alternatives exist, like UV mapping and skins that are generated to compensate for stretch. But those alternatives are expensive to the ever-scarce CPU resources, so they probably are rarely (if ever) used in Eve."
... Err... UV mapping is the way to map textues on objects, both with directX and openGL... plus, the coordinates are handled by the graphics card so it doesn't tax the cpu, either.. (although generating a nice UV map with no stretches in 3d program can be quite difficult hence probably the lower quality areas on some models.. o.O)
|

Lucas De'Thal
|
Posted - 2003.08.31 15:29:00 -
[36]
blue thorax 1
blue thorax 2
here u go. not the best of my work, but gives you and idea of the possibilities if you are into texture skinning. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Erich d'Artox
|
Posted - 2003.08.31 15:57:00 -
[37]
i tried to get it working, but i can't.. i put gc4.dds in ccp/eve/res/Texture/Gallente.
Erich aka Erich d'Artox // Featherweight // Traveller |

Erich d'Artox
|
Posted - 2003.08.31 16:04:00 -
[38]
a modified gc4.dds, that is
Erich aka Erich d'Artox // Featherweight // Traveller |

Lucas De'Thal
|
Posted - 2003.08.31 16:25:00 -
[39]
i'm guessing you mean "gc4.dds" - thorax as there is no go4.dds file.
when you are resaving the texture file. make sure that the size of the file is approximate to the original. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Erich d'Artox
|
Posted - 2003.08.31 16:28:00 -
[40]
so I can't use a thorax skin that's in 1024x1024?
Erich aka Erich d'Artox // Featherweight // Traveller |

Gauguin
|
Posted - 2003.08.31 16:51:00 -
[41]
Quote: The thing is this:
Notice that the Vexor and Dominix both have very detailed, beautiful "skins", or texturing.
I think it's because of the nature of the models thelselves.. those two ships are very 'vertical' in orientation. But really, most of each ship was formed with a relatively simple procedure. It's easy 'skinning' those models because the skins fall easily along a given plane.
Now look at the Thorax and megathron.
Those are much more diffucult to skin to a level of detail the other two ships have.
The models themselves are very complicated and skinning them to such an artistic degree would take much more resources and rendering them for the game would be a nightmare.
So, it's no mistake or oversight, or grand conspiracy that the Thorax and megathron's skins aren't quite as detailed as the other ships.
No, itÆs not a grand conspiracy, but the reasons do not appear to be what you are saying. If you look at the textures for the Vexor and the Thorax in the resTextures.stuff file in the EVE directory youÆll notice that the texture file for the Vexor (gc3.dds) is the same size as the texture for the Thorax (gc4.dds), 512x512 (342 KB), but within that square field the texture for the Vexor hull is about two times larger in area and about twice as sharp (you can see this by magnifying the texture in a picture editor) than the same for the Thorax. The Vexor texture is also much more detailed.
With the Dominix and the Megathron textures the reasons for the difference look even simpler: someone just forgot to include a larger texture file for the Megathron. The current sizes for the Dominix texture is 1024x1024 (1,366 KB) and the Megathron texture is 512x512 (342 KB).
The textures for the Gallente gates come in both 512x512 and 1024x1024 sizes, and those models are pretty complicated. Maybe we could get the textures for the ships in both sizes so that those with faster hardware could enjoy some extra detail?
|

Erich d'Artox
|
Posted - 2003.09.01 14:23:00 -
[42]
bumping to get a little help.. i know it's lame..
Erich aka Erich d'Artox // Featherweight // Traveller |

Winterblink
|
Posted - 2003.09.01 14:42:00 -
[43]
Edited by: Winterblink on 01/09/2003 14:43:24 Interesting thread!!! The devs should take note. I was starting wonder why even the IMICUS seems to have more detail up close than the Thorax. It doesn't make any sense, especially with the Thorax being an absolutely gorgeous design... why **** on it by giving it a blurry low res texture?
Edit: By the way, cool work on editing the ships guys. :) ___winterblink/warp_drive_active/eve_nature_vraie// |

Lucas De'Thal
|
Posted - 2003.09.01 15:02:00 -
[44]
Quote: bumping to get a little help.. i know it's lame..
the only thing off the top of my head, is the UV coordinates are being messed up somehow by increaseing the texture size, and you might have to somehow remap them over the 3d model.
again, that's as far as I know since I haven't tried increasing textures sizes. hopefully somebody else will be able to help you also. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Fenklar
|
Posted - 2003.09.01 15:49:00 -
[45]
Despite its skin the Thorax is still my favorite cruiser. I thought it was funny that the aft end of the ship was more sharper than the nose of the ship. However I still love the ship and have gotten some great screen shots with the current texture. It would be nice down the road if the textures for the Thorax and the Megathron were given a higher resolution. That is one EVE's major assets is its visual and graphical style...
|

Erich d'Artox
|
Posted - 2003.09.01 17:51:00 -
[46]
Quote:
Quote: bumping to get a little help.. i know it's lame..
the only thing off the top of my head, is the UV coordinates are being messed up somehow by increaseing the texture size, and you might have to somehow remap them over the 3d model.
again, that's as far as I know since I haven't tried increasing textures sizes. hopefully somebody else will be able to help you also.
i have tried 512x512 too.. doesn't work
Erich aka Erich d'Artox // Featherweight // Traveller |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |