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Aloysius Knight
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Posted - 2006.02.13 07:36:00 -
[571]
Originally by: Valea Silpha
Oh dear god no. It would force everyone into BS and make flavorless comabt. Plus theres no reason why frigs and cruisers should do less damage to BS, but theres plenty of reason why BS shouldn't do full damage to frigs.
well maybe i didn't expain that very well (not good with words)
make bs be for fighting bs and crusers and dreads (in packs) crusers for fighting bs (in packs) and frigs frigs for fighting crusers (in packs) and other frigs
this can open up in to speshic ships with in a class eg torp frig (or a upgraded bomber ) thats desinded to kill bs and nothing else. you betta off using a sock then this for fighting other frigs.
or a battleship desinded to provied surrport aganst frigs, but good luck killing a cruser let alone another bs with it
or point defence crusers for anti missile work (agas or what ever its called) or anti battleship roles
that way fleets will become more tactical, "hmmm should we go heavy in bs, but what iff they bring in large amounts of anti bs frigs"
btw why should a frig with frig class guns be able to kill a bs but it can't happen the other way around?
Haha can't touch this! |
Alliaanna Dalaii
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Posted - 2006.02.13 07:47:00 -
[572]
Originally by: Aloysius Knight
Originally by: Valea Silpha
Oh dear god no. It would force everyone into BS and make flavorless comabt. Plus theres no reason why frigs and cruisers should do less damage to BS, but theres plenty of reason why BS shouldn't do full damage to frigs.
well maybe i didn't expain that very well (not good with words)
make bs be for fighting bs and crusers and dreads (in packs) crusers for fighting bs (in packs) and frigs frigs for fighting crusers (in packs) and other frigs
this can open up in to speshic ships with in a class eg torp frig (or a upgraded bomber ) thats desinded to kill bs and nothing else. you betta off using a sock then this for fighting other frigs.
or a battleship desinded to provied surrport aganst frigs, but good luck killing a cruser let alone another bs with it
or point defence crusers for anti missile work (agas or what ever its called) or anti battleship roles
that way fleets will become more tactical, "hmmm should we go heavy in bs, but what iff they bring in large amounts of anti bs frigs"
btw why should a frig with frig class guns be able to kill a bs but it can't happen the other way around?
/Signed
This has been said over and over but no one seems to get it, If a Bs it to be made so that it effectively cannot defend itself from frigs/af's then logic clearly states that the frigs shouldn't be able to kill the battleship iether ?
and the "Oh this will force everyone into battleships" is stupid ... no it wont. If the frig cannot kill the bs surely it will have to bring a friend who can ?
Oh I forgot... only the battleship pilot has to bring friends to defend itself..
Im sorry but the game is getting far too centered around small ships.... If you Nerf NOS Caldari pilots are gunna have a field day on the forums Found a torp raven without NOS yesterday morning (admitadly very dumb ) and solo'd it with a Vengeance... the worst Af in the game... It didn't brake the passive recharge on my shield
Very balanced
Alliaanna
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Tjarish
Amarr
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Posted - 2006.09.09 22:31:00 -
[573]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 08/02/2006 17:30:51
Originally by: Scalor Valentis
How is that BAD thing?
Right now the BS is MUST HAVE PVP TOOL! omg your so noob you dont have battleshi lolololol
Back in old good days, cruisers were sex. Now only 2 gambit's BS got as "i win" features are: Nosferatu/neut and Drones.
And drones are countareble, Nosses arent (cap injektors dont work as well as you think on small ships >__>)
Actually you are wrong. BS's are not the must have tool. They used to be. Cruisers used to be crap when BSs were must have tools. Cruisers became popular when Oversized ABs and tracking changes came. Those days are long past but MKII brought up the standard. Assault frigates are a MUST HAVE tool. Interceptors are a MUST HAVE tool. Heavy Assault ships are a MUST HAVE tool. Even Battlecruisers now are a MUST HAVE tool. Battleships are NOT.
Battleships make low skill pilots have a change killing high SP pilots in HAC/BC/AF easier. That doesn't scale for heavy BS pilots too much. It is not an assured win either. Equip your ship to get away with little cap.
Problem is people want their cookie cutter setups to stay the same. A BS pilot 1 on 1 vs a smaller target needs at least 2 H.NOS, and 1 warp scrambler and 1 Web. That is 4 modules taken away from damage, which is already pathetic. The BS using primary weapons will already naturally be at a disadvantage with its weapon systems thus relying on Missiles ( for non caldari ships ) and drones.
There are plenty of ways smaller ships can counter Missiles and drones at no cap cost. I think the real problem is that people want to have the 'I didn't think before I undocked' mentality and also live in a pre-RMR drone world and fail to realize the options available or despise the skill requirements needed to utilize them.
Sorry but I am not empathetic to this crusade.
ow really.. hmm how?! i would like to hear how you make a inty setup or a af setup that arn't ripped apart in no time by a bs with 2*h.nos 1*webbifier, 1*disrupter and lets just make it fun 6*cruise missiles ( WICH WILL HIT YOU VERY WELL by the way, BECOUSE missiles always hits, while if it was turrets they wouldn't hit a inty at all) and then drones. (it takes a hit, your out of cap, and now well yer you are killed very quickly) ______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both. |
Tjarish
Amarr
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Posted - 2006.09.09 22:34:00 -
[574]
Originally by: Kaylana Syi
Originally by: Lorth
Originally by: Mephistophilus
WAAAAAAA i cant kill a battleship in my hac well boo effing hoo why should a battleship module be nurfed just cos you cant kill it in your smaller craft
Wow that was a very well thought out and typed reply. How about instead of flaming people, you think and come up with perhaps an arguement of your own as to why you think this mod isn't overpowered.
Perhaps if you do that in the future, you'll look a lot less foolish, then posting a thinly veiled flamed aimed at those you disagree with, yet lack the nessasary for-thought and intellagence to debate with.
/agree
however I would like to know why people think they should be able to kill a bs in a smaller ship. If the HAC has cap then it can get close and web, scram, shoot... Give a BS the inability to drain its cap completely, whithout giving it something to defend in return, makes the HAC able to toast a BS more times than not. Not to mention if the HAC brings tacklers then it can stay outside NOS range and use mid range weapons that get 4, usually, bonii to their guns/missiles and their resistances can tank the battleship.
i don't think they should be able too and if the bs has a decend setup they ARN'T...
but well i really hate nos, too easy too use and to effective agaisnt smaller tagets. remove nos or nerf them so they use half the energi they would drain, so if you don't turn them of when a smaller ship is drained, you WILL lose more then you get out of it, wich now have balanced it decently AND made you THINK before just spamming on modules and not thinking about them ______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both. |
ArcticShadow
Gallente Rome SMASH Alliance
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Posted - 2006.09.09 23:15:00 -
[575]
Limit one cap augmentor item per ship, just like one propulsion item per ship. Its sad when three battleships can kill a dreadnaught because two have 8 cap neuts each. --- ArcticWolf, member of Eve since February, 2003.
My Story |
Serious Bob
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Posted - 2006.09.09 23:28:00 -
[576]
necro ftw.
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Trind2222
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Posted - 2006.09.10 00:34:00 -
[577]
my idea is
Heavy nos shoud mostly have 100% change to drain from batleship and bigger targets 40% agenst crusers and other ship same size , frigates 10% change and same size ships.
I think this is a good idea.
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Vicious Phoenix
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Posted - 2006.09.10 00:59:00 -
[578]
Ok guys, when are you all going to realize that nos don't need nerf'd.
1) Obviously BS should be able to kill frigates like swatting flies, heavy nos do this as they should. Why should a frig's nos be better than the BS nos that is being used against it? 2) Nos have pretty high fitting req's. 3) Nos are short range. 4) The only way to kill a cap ship is with nos. Face it, no dread would ever die if they were immune to nos because it would take too many BS to kill the damn things. 5) More nos = less guns.
CFW (Certified Forum Warrior) I kill people ingame too. |
Altai Saker
Omniscient Order
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Posted - 2006.09.10 02:06:00 -
[579]
maybe if they really were shortrange it wouldn't be a big deal, for instance if a heavy dimin hit out to 10km and the other ones were incresing from 7.5km but they arent and if you get within 22km of the nos boat in any ship its game over because he now has omg uber wtfpwn cap and you have none, unless you have 5 nos yourself...
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CHAOS100
Widowmakers Novus Ordos Seclorum
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Posted - 2006.09.10 02:47:00 -
[580]
Why did you have to resurrect a 7 month old topic ... nos are fine as is (even though they will probably be nerfed).
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Zarquon Beeblebrox
Evolution Band of Brothers
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Posted - 2006.09.10 04:51:00 -
[581]
Edited by: Zarquon Beeblebrox on 10/09/2006 04:55:31 Edited by: Zarquon Beeblebrox on 10/09/2006 04:52:19 The thing with this argument i have most problem grasping is as follows.
At one side you have the group arguing that all ships should have an role and no ships sould be a pawnmobile. At the other end you have the group arguing that biger ships should have a fighting chance against all ships.
All this is fine and i kind of agrees to both parties.
BUT.
There are one point that have not been raised in this argument. And Naughty Boy are the best one to ignore it. Even tho he uses all the triks in the "book-of-how-to-win-an-argument". to hide it :P
A tackler is a tackler, but do this really mean that the tackler should be able to orbit the tackled BS for the whole duration of the battle ? Because i dont.
Take my raven. Im a raven pilote. The raven have a very bad locking time against all ships. And worst against tacklers. When a tackler catch up with my raven he have more then time enough to lock me and hold me before i have him locked and nosed. Now if the team this tackler actualy was tackling for, arived in time (need tactic and cordinationg) with some heavyer ships to hold me down for the rest of the battle. Then the tackler could get away before i had time to lock and nos him.
But you dont see this happend to day. Because to day we dont need to have warp scramblers on our battleships. No! all we need is a uber fast tackling frig, impossible to hit from any ship we intend to tackle. And with our uber gank HAC's and battleships we tear down the tackled ship in matter of seconds.
To me a tackler should be something that actualy tackled until support arived, and not locked down permanently for the whole duration of the slaughter.
EDIT::: Damn this was an old thread. I need to teach my self to read the date on threads before replying.
-- Lady Beeblebrox |
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