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Heckubus
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Posted - 2006.02.09 03:12:00 -
[301]
Edited by: Heckubus on 09/02/2006 03:13:56
Originally by: Maya Rkell Edited by: Maya Rkell on 09/02/2006 03:09:58
Sure. The Humvee being a lone T1 frigate. But get 10 with anti-tank missile launchers, and what happens? Yes, the 10 T2 small ships tear your BS apart. Stop using stupid RL analogies. Unless you want to sell me some FAE's in Eve.
I don't hate Nos. I just believe that they should follow reasonable game rules. Other modules and drones have been MASSIVELY boosted against smaller ships with RMR, and the tanking changes have given smaller ships yet another kick in the teeth.
Wanting to *balance* a module which currently has NO sort of tradeoff (as every module should do, in opportunity cost) for a close-range bombatant is not unreasonable.
Doesnt have a trade off? You lose a high slot. NOS does nothing for you but assure in a BS you arent guarenteed to get owned by a frig squad. Do you even fly a bs? From the way you are talking I dont see how, you are STUCK against frigs. Why should a ship that I invest under 300k in pretty much make my 100m dollar investment null? It shouldnt. NoS is the factor that evens the playing field.
Now with nos, I cant do anything more then get away that I could do with out nos. Waahh cry some more.
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Necrologic
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Posted - 2006.02.09 03:14:00 -
[302]
Originally by: Heckubus lets put it this way. Since all you nos haters want to be able to own bs's while in lower end ships.
Put a tank up against a humvee.
what happens? Tank will own.
Quit trying to fight tanks in a humvee and you wont have this problem.
This is not real life, this is eve. and this is not the way of things in eve.
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Megadon
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Posted - 2006.02.09 03:15:00 -
[303]
Originally by: Heckubus Edited by: Heckubus on 09/02/2006 03:13:56
Originally by: Maya Rkell Edited by: Maya Rkell on 09/02/2006 03:09:58
Sure. The Humvee being a lone T1 frigate. But get 10 with anti-tank missile launchers, and what happens? Yes, the 10 T2 small ships tear your BS apart. Stop using stupid RL analogies. Unless you want to sell me some FAE's in Eve.
I don't hate Nos. I just believe that they should follow reasonable game rules. Other modules and drones have been MASSIVELY boosted against smaller ships with RMR, and the tanking changes have given smaller ships yet another kick in the teeth.
Wanting to *balance* a module which currently has NO sort of tradeoff (as every module should do, in opportunity cost) for a close-range bombatant is not unreasonable.
Doesnt have a trade off? You lose a high slot. NOS does nothing for you but assure in a BS you arent guarenteed to get owned by a frig squad. Do you even fly a bs? From the way you are talking I dont see how, you are STUCK against frigs. Why should a ship that I invest under 300k in pretty much make my 100m dollar investment null? It shouldnt. NoS is the factor that evens the playing field.
Now with nos, I cant do anything more then get away that I could do with out nos. Waahh cry some more.
...AND a large NOS takes up a huge amount of CPU.
"The Battleships is and should be a solo pwnmobile." - Oveur
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Maya Rkell
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Posted - 2006.02.09 03:16:00 -
[304]
Edited by: Maya Rkell on 09/02/2006 03:18:13 I said "ZERO tradeoff for a short ranged setup". They are very useful against anything which enters their range. Period.
And if you cannot mount..
*small drones *nos which do 1/2 the current (ohnoes, 13s to kill a frigs cap rather than 1!) *smartbombs *smaller guns *missiles *friends (well, not mount, bring).
Then maybe your skill training is deficient.
Nos take the playing field, which is allready uphill for smaller ships, and jam it into their face. Peoples time investment is worth more than ISK - if I have 10 friends along, and you have none, then if I have ANY sort of reasonable setup you should die unless you are specifically kitted to evade PRECISELY what I have brought along.
And you say that nos are not useful at all? An interesting statement and complete different from everything you are saying. Odd.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Necrologic
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Posted - 2006.02.09 03:16:00 -
[305]
Originally by: WizEye I'm sorry guys, but they'll end up forcing CCP to nerf nos. At the end, it's 3 people who are pulling this entire case forward, but they happen to be influential and have more time to blabbler on forums than the majority of us. Sooner or later, CCP will be tired of listening to them whine in dozens of posts at the same time, and will give them what they want. They're not right, but their voice is louder.
I surrender to your tsunami of bs, any form or reasonable resistance is futile against organized whining.
Have you considers that since we are influencial eve members we might care about our beloved game beyond pushing our own agendas? It benefits me more to keep nos as it is in all honesty.
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Heckubus
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Posted - 2006.02.09 03:17:00 -
[306]
Originally by: Necrologic
Originally by: Heckubus lets put it this way. Since all you nos haters want to be able to own bs's while in lower end ships.
Put a tank up against a humvee.
what happens? Tank will own.
Quit trying to fight tanks in a humvee and you wont have this problem.
This is not real life, this is eve. and this is not the way of things in eve.
its about as lame as someone who wants to pwn a 100m dollar ship in a 300k gocart.
give it up, none of you have a good argument why they should be nerfed you just like to hear yourselves whine about it in hopes you can take on the world in a 300k dollar ship with no real investment to you.
QQ some more please, I dont think my whine meter is high enough yet.
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Necrologic
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Posted - 2006.02.09 03:19:00 -
[307]
Originally by: Heckubus
Originally by: Necrologic
Originally by: Heckubus lets put it this way. Since all you nos haters want to be able to own bs's while in lower end ships.
Put a tank up against a humvee.
what happens? Tank will own.
Quit trying to fight tanks in a humvee and you wont have this problem.
This is not real life, this is eve. and this is not the way of things in eve.
its about as lame as someone who wants to pwn a 100m dollar ship in a 300k gocart.
give it up, none of you have a good argument why they should be nerfed you just like to hear yourselves whine about it in hopes you can take on the world in a 300k dollar ship with no real investment to you.
QQ some more please, I dont think my whine meter is high enough yet.
You havn't read this thread, or any of the others. Go read them or go away.
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Megadon
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Posted - 2006.02.09 03:19:00 -
[308]
Edited by: Megadon on 09/02/2006 03:18:58
"The Battleships is and should be a solo pwnmobile." - Oveur
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Heckubus
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Posted - 2006.02.09 03:19:00 -
[309]
Edited by: Heckubus on 09/02/2006 03:20:05
Originally by: Maya Rkell I said "ZERO tradeoff for a short ranged setup". They are very useful against anything which enters gun range. Period.
And if you cannot mount..
*small drones *nos which do 1/2 the current (ohnoes, 13s to kill a frigs cap rather than 1!) *smartbombs *smaller guns *missiles *friends (well, not mount, bring).
Then maybe your skill training is deficient.
Nos take the playing field, which is allready uphill for smaller ships, and jam it into their face. Peoples time investment is worth more than ISK - if I have 10 friends along, and you have none, then if I have ANY sort of reasonable setup you should die unless you are specifically kitted to evade PRECISELY what I have brought along.
And you say that nos are not useful at all? An interesting statement and complete different from everything you are saying. Odd.
Thanks for putting words in my mouth, I have something to put in yours.
What I said was simple. NoS only advantage is making sure when your little junkheap 300k investment tries to take out my 100m dollar investment, I CAN ESCAPE.
thats the only purpose NOS really fills in all the BS runs ive done in 0.0 solo.
EDIT: now im going to do what I like to do best, play the game. /wave
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GigaIndy
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Posted - 2006.02.09 03:20:00 -
[310]
You people expect a hac to be able to kill a battleship.
Well why should it? Because it cost more?
A hac should not be able to just go around unopposed againts a battleship. Want to kill the battleship? Use 2 hacs.
End of story.
BS > Hac
Thats the way its susposed to be, thats the way it is, and thats the way it will stay.
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Maya Rkell
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Posted - 2006.02.09 03:21:00 -
[311]
Edited by: Maya Rkell on 09/02/2006 03:24:46 Edited by: Maya Rkell on 09/02/2006 03:23:50 Heckubus, your "I don't know swuat about EVE" one is.
First you called them humvees. Then golf carts. A Humvee is not a golf cart. They are entirely different things. You did this because I made a realistic comparison showing you were wrong, so you tried a bait and switch.
Then you call the Eve currency dollars (ebay more, do you?) when it is in fact ISK.
And nos do not "let you escape". They draw grid. A frigate will usually be able to maintain a 7.5km scrambler even with 2 nos on him, unless timed correctly, simply because of natural cap regeneration. They work brilliantly against 20km scramblers, sure. But in many particular situations they don't even work as you describe.
You're looking for the "Warp Core Stabliser". I think you need to mount more.
Nitpicking? Yep. But so were you.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Heckubus
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Posted - 2006.02.09 03:21:00 -
[312]
Originally by: Necrologic
Originally by: Heckubus
Originally by: Necrologic
Originally by: Heckubus lets put it this way. Since all you nos haters want to be able to own bs's while in lower end ships.
Put a tank up against a humvee.
what happens? Tank will own.
Quit trying to fight tanks in a humvee and you wont have this problem.
This is not real life, this is eve. and this is not the way of things in eve.
its about as lame as someone who wants to pwn a 100m dollar ship in a 300k gocart.
give it up, none of you have a good argument why they should be nerfed you just like to hear yourselves whine about it in hopes you can take on the world in a 300k dollar ship with no real investment to you.
QQ some more please, I dont think my whine meter is high enough yet.
You havn't read this thread, or any of the others. Go read them or go away.
Ive skimmed, because unlike your crusaders against NoS I dont spend 80 hours a day on the forums to make my e-peen grow, I spend it actually playing =) /wave
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Necrologic
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Posted - 2006.02.09 03:21:00 -
[313]
Originally by: Heckubus
Originally by: Maya Rkell I said "ZERO tradeoff for a short ranged setup". They are very useful against anything which enters gun range. Period.
And if you cannot mount..
*small drones *nos which do 1/2 the current (ohnoes, 13s to kill a frigs cap rather than 1!) *smartbombs *smaller guns *missiles *friends (well, not mount, bring).
Then maybe your skill training is deficient.
Nos take the playing field, which is allready uphill for smaller ships, and jam it into their face. Peoples time investment is worth more than ISK - if I have 10 friends along, and you have none, then if I have ANY sort of reasonable setup you should die unless you are specifically kitted to evade PRECISELY what I have brought along.
And you say that nos are not useful at all? An interesting statement and complete different from everything you are saying. Odd.
Thanks for putting words in my mouth, I have something to put in yours.
What I said was simple. NoS only advantage is making sure when your little junkheap 300k investment tries to take out my 100m dollar investment, I CAN ESCAPE.
thats the only purpose NOS really fills in all the BS runs ive done in 0.0 solo.
So shouldn't my 300mil hac win against your bs by your logic? 
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Jenny Spitfire
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Posted - 2006.02.09 03:22:00 -
[314]
Originally by: Necrologic So shouldn't my 300mil hac win against your bs by your logic? 
Not being rude or anything, but I thought HACs are about 40M that are sold at a heavily inflated price? ----------------
RecruitMe@NOINT! RAWRRRRRRR!!1 - Imaran  Wrangler, stealing Eris pink since a few days ago. We always new you had a thing for pink - Vanamonde |

GigaIndy
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Posted - 2006.02.09 03:23:00 -
[315]
Originally by: DigitalCommunist I don't agree that Nosferatu are fine. I think any battleship or cruiser class module having the same effect on frigs as it does on ships of its own size is blatantly wrong. People are more or less fitting them because they are cruicial to defense against smaller ships, not because they necessarily need the cap. This is inherently true when you have people in fleets with no tank setup fitting Heavy Nosferatus in their utility slots.
But like all suggestions which threaten the sense of security people have flying battleships, it leads to illogical flames and pre-emptive whining. Thats okay, you're only helping to draw more attention to the issue. The fact that it is an issue with so many people is enough to make the statement "things could be better" true. The day will come when Nosferatus get nerfed, and the day will come when warp jammers and stasis webs become class based, just as it has been done to turrets, missiles, and drones.
Hopefully when we're through squirming in pseudo-disgust, we'll have a nice game with mixed fleets and real tactics.
Thats like saying "Well if a 2000lb bomb hits a car, it should do less damage, then if it a truck." Theres not really any difference.
Now i dont support nerfing cap based on ship class. I support cap hardening modules. I heard a wonderful idea where cap batteries cant be nossed, so what you add to your cap cant be removed via nos/nuet.
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Necrologic
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Posted - 2006.02.09 03:27:00 -
[316]
Originally by: Jenny Spitfire
Originally by: Necrologic So shouldn't my 300mil hac win against your bs by your logic? 
Not being rude or anything, but I thought HACs are about 40M that are sold at a heavily inflated price?
Very true. But with a nice kit it's still going to come close to 100mil. I am merely pointing out that him using cost as the balancing factor is very faulty.
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Jenny Spitfire
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Posted - 2006.02.09 03:29:00 -
[317]
Originally by: Necrologic
Originally by: Jenny Spitfire
Originally by: Necrologic So shouldn't my 300mil hac win against your bs by your logic? 
Not being rude or anything, but I thought HACs are about 40M that are sold at a heavily inflated price?
Very true. But with a nice kit it's still going to come close to 100mil. I am merely pointing out that him using cost as the balancing factor is very faulty.
Hmmmm... OK. Also if a BS comes with a very nice kit, wouldnt it be about 180M too? ----------------
RecruitMe@NOINT! RAWRRRRRRR!!1 - Imaran  Wrangler, stealing Eris pink since a few days ago. We always new you had a thing for pink - Vanamonde |

Maya Rkell
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Posted - 2006.02.09 03:29:00 -
[318]
Edited by: Maya Rkell on 09/02/2006 03:29:47 Gigaindy,
Makes no sense. WHERE is that capacitor which cannot magically be drained? Front of end loaded. It makes a huge difference for cap recharge. And how will you handle neuts, which are NOT overpowered (if they don't work on that, then you just badly nerfed them).
Then there are the issues that only BS can routinely sacrifice a slot just to counter nos. Frigates will be affected just as much as before - without 4 mids you cannot use your setup, and there are very few frigates with 4 mids (only thr stilleto, realistically). Forcing the choice of good tackling frigates to one seems an overreaction.
(PS, I fly a Interceptor worth more than most cruiser setups. Do I EXPECT to be able to kill a cruiser solo? Only if the pilot messes up or he has fitted few defences against frigate attack...)
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

GigaIndy
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Posted - 2006.02.09 03:29:00 -
[319]
Originally by: Maya Rkell Edited by: Maya Rkell on 09/02/2006 03:18:13 I said "ZERO tradeoff for a short ranged setup". They are very useful against anything which enters their range. Period.
And if you cannot mount..
*small drones *nos which do 1/2 the current (ohnoes, 13s to kill a frigs cap rather than 1!) *smartbombs *smaller guns *missiles *friends (well, not mount, bring).
Then maybe your skill training is deficient.
Nos take the playing field, which is allready uphill for smaller ships, and jam it into their face. Peoples time investment is worth more than ISK - if I have 10 friends along, and you have none, then if I have ANY sort of reasonable setup you should die unless you are specifically kitted to evade PRECISELY what I have brought along.
And you say that nos are not useful at all? An interesting statement and complete different from everything you are saying. Odd.
You gotta be ****ting me.
IF you bring 10 frigates, and cant kill a BS with 2 nos, then you suck. Some frigs with good caps can tank a heavy nos for a bit no problem.
Sure a bs can fit small guns, smartbombs, and etc etc. But then its damn near useless in a fight with another battleship.
If your using ships that cost a few million isk, againts a ship+fitting that can cost 150million isk.
I do indeed believe its up to you to supply the numbers needed.
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Maya Rkell
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Posted - 2006.02.09 03:35:00 -
[320]
T1 frigates? A BS will be able to swat them these days if he has any skill. T2 medium drones tear up frigates like tissue paper, and when you combine that with nos, it makes getting close very nasty.
T2 frigates? Going to be worth considerably MORE than the BS. And even then not losing a couple is tricky if the BS plot knows what he's doing. Of course, a heavy hitters in a HAC can change that - but it's no longer apples and oranges then is it?
But at the end of the day, this is a MMO. A solo BS pilot who fits to fight other BS is taking a CHOICE by doing so, and that CHOICE is that he sacrifices combat ability against smaller ships. He shouldn't then ***** if he gets Trench Run Disease.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

nahtoh
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Posted - 2006.02.09 03:46:00 -
[321]
Originally by: Maya Rkell Edited by: Maya Rkell on 09/02/2006 03:37:03
But at the end of the day, this is a MMO. A solo BS pilot who fits to fight other BS is taking a CHOICE by doing so, and that CHOICE is that he sacrifices combat ability against smaller ships. He shouldn't then ***** if he gets Trench Run Disease.
There is one module which is badly out of whack when it comes to looking at this balance. A module with zero opportunity cost, which works especially effectively (given smaller caps) on smaller ships, crippling them in seconds. That module is the heavy nos.
Asking for it to be balanced, given the massive nerfs in RMR to smaller ships is NOT unreasonable.
Sorry Maya but their are solo HAC and Inti pilots asking for the same thing thing in this thread not to get insta cap drained by one BS...Thats the problem I have with this.
Ran a gate camp in my Diemos with 2 heavy NOs on me...still had the cap to get enuff MWD cycles to get out of it, If i had to fight I would have lost but I could get away.
If Heavy NOS were as uber as its being made out be I would have been screwed no ifs no buts.
Aye and TRD was not done solo  ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Maya Rkell
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Posted - 2006.02.09 03:49:00 -
[322]
Edited by: Maya Rkell on 09/02/2006 03:50:09 I am not asking for magic immunity. I am asking for a *reduced* drain. (Given HAC's sig radii, they're going to be hit for 75+ cap drain from a BS nos still - and a BS could still use a neavy neut to kill most of your cap instantly)
As for a single frigate killing a BS, then the BS pilot must TRULY suck - it takes a minutes for a single T1 frigate to even overcome the natural shield regeneration. I don't really have ANY sympathy for inept pilots or think they should affect game balance.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Necrologic
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Posted - 2006.02.09 03:53:00 -
[323]
Originally by: nahtoh
Originally by: Maya Rkell Edited by: Maya Rkell on 09/02/2006 03:37:03
But at the end of the day, this is a MMO. A solo BS pilot who fits to fight other BS is taking a CHOICE by doing so, and that CHOICE is that he sacrifices combat ability against smaller ships. He shouldn't then ***** if he gets Trench Run Disease.
There is one module which is badly out of whack when it comes to looking at this balance. A module with zero opportunity cost, which works especially effectively (given smaller caps) on smaller ships, crippling them in seconds. That module is the heavy nos.
Asking for it to be balanced, given the massive nerfs in RMR to smaller ships is NOT unreasonable.
Sorry Maya but their are solo HAC and Inti pilots asking for the same thing thing in this thread not to get insta cap drained by one BS...Thats the problem I have with this.
Ran a gate camp in my Diemos with 2 heavy NOs on me...still had the cap to get enuff MWD cycles to get out of it, If i had to fight I would have lost but I could get away.
If Heavy NOS were as uber as its being made out be I would have been screwed no ifs no buts.
Aye and TRD was not done solo 
I think most of us have just aske for a way to counter it or for it to be less effective against smaller targets. It is overpowered, i want to fixed not useless.
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WizEye
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Posted - 2006.02.09 03:55:00 -
[324]
Originally by: Necrologic Have you considered that since we are influencial eve members we might care about our beloved game beyond pushing our own agendas? It benefits me more to keep nos as it is in all honesty.
dude, the community will be thankful for putting everybody back into Rifters and having to recycle BS. Hell, why would you want to risk ships that cost 100+ mil when you can buy a Probe and wtfpwn everything that's bigger than you? I will be the first one to revert back to Enyos. Or maybe we should all switch to HAC so that their prices go even higher and the queues longer? -----------------------
HELP US FIX DRONES, POST HERE!!! SIGN HERE |

Durlok
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Posted - 2006.02.09 04:00:00 -
[325]
I'm just curious why BS's should be greater than any other ship type. They aren't hard to train for, they aren't expensive, they don't actually sacrifice anything except moving more slowly than other ships. So why is it that people feel they should be wtfpwn mobiles? Because its called a "battle" ship? Seems silly to me.
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Wesley Harding
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Posted - 2006.02.09 04:03:00 -
[326]
There is an oppurtunity cost to NOS and that's DPS at range. Other then that, it works well to negate any tanks on short ranged set ups you come across, increasing your DPS as you punch through the holes in their resists, while also reducing the ability of other ships to retaliate.
Maybe NOS should have a cap penalty to recharge when put to use? It'd still be pretty powerful vs. enemy ships, but you'd have to manage it more and you wouldn't be able to maintain an overextended tank setup, like NOS permits you to do now.
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Maya Rkell
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Posted - 2006.02.09 04:07:00 -
[327]
That's why I specified close-range setups.
And in general, I'm very much against modules nerfing their own attributes. That tends to make them fairly useless in most situations and/or dosn't help the real issue. In this case, I'd say it is both. Neuts are far more potent than nos for simply removing cap, while allowing the full drain will still allow quick neutralisation of smaller ships.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Heckubus
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Posted - 2006.02.09 04:11:00 -
[328]
if you guys want to talk about a real injustice, lets talk about 0.0 loot. I should not be getting miner 1's in deepspace even off frig rats.
That is the real problem here, it forces me to use my nos in pvp.
come on guys /sign for support!
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Necrologic
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Posted - 2006.02.09 04:14:00 -
[329]
Originally by: Heckubus if you guys want to talk about a real injustice, lets talk about 0.0 loot. I should not be getting miner 1's in deepspace even off frig rats.
That is the real problem here, it forces me to use my nos in pvp.
come on guys /sign for support!
So now you are moving from slight flaming to blatent trolling? Mods, would you like to clean this thread?
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Wesley Harding
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Posted - 2006.02.09 04:33:00 -
[330]
True, Neuts are still better for removing cap, but like you said, NOS is cost effective/free when it comes to what it does, and it has benefits.
Maybe a simple range nerf is all that's really needed. What, it's 20km for heavy nos? Drop it down to 15. Simple. Easy. And it'll still work well with close range BS damage setups, while making it easier for smaller ships to evade it.
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