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Solinuas
Beyond Evil and Good
9
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Posted - 2011.11.04 03:48:00 -
[1] - Quote
Im kinda cross account double posting here but the moble base or whatever would need invention as well.
I would like it better if you didn't use a gate but rather something like a jump beacon, which just chucks you within a 80 AU sphere randomly at the other side or somesuch.
Also it should require real effort to find other people, as i imagine small fleets roaming around grabbing what they will, occasionally running into each other to have some swapping/chat, or killing each other in explosive fireballs, and some good old fashioned pirates going and ruining people days because it wouldn't be eve without them :) |

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.04 09:00:00 -
[2] - Quote
well i dunno about the wormhole idea, id rather have it more as an extension of K-space, as opposed to an extension of W-space with connections to it of a more conventional fashion XD
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Solinuas
Beyond Evil and Good
9
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Posted - 2011.11.07 17:07:00 -
[3] - Quote
Im going to have to disagree with jack, make the cargo bonus a bonus to corporate hangar and have a very large ship maint array on it.
Im not opposed to docking with another ship but time and time again CCP has proven that attempting to dock a ship to another ship makes the server have a heart attack and die |

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.07 17:21:00 -
[4] - Quote
Also the corp hangar means it is mostly useful for corp use not alliance, i would like it to be mostly small corps rather than large corps or alliances.
Due to restrictions inherit in only having it as a corp hangar and maint for your storage for more than say 20 people you need another, and so on.
Change the Triage/Siege to something that allows small scale moon mining on the fly? (To make your own t2 mods) And of course make it have maybe 1 invention slot 2 Component slots 2 module slots and a ship slot for production up to maybe bc's?
I think that these regions should emphasize SELF SUFFICIENCY i think in eve we are too used to other people doing everything for our corp, you should have to have some people from all walks of eve to have it work.
To elaborate: Should have a couple miners/indi guys to Fly your base and mine and create what you need on the fly Need some PVE people to deal with the NPC's And of course PVP, to help against other players
All walks should be required for a nomad corp to function smoothy, and to encourage a true nomad, make some penalty to constantly returning to normal space for supplies? |

Solinuas
Beyond Evil and Good
14
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Posted - 2011.11.09 21:12:00 -
[5] - Quote
Yeah now we just need the bloody devs to look at it, although possibly we need to thrash it out and set up some things 1. How is it different from existing space 2. What group size does it cater to 3. How is it acessed? navigated? 4. How would it support people living there? 5. How risky/lucrative is it?
And i know its all been covered but itd be nice to have all of them answered in one post instead of scattered through the thread, ill start by dropping my ideas on the criteria
1- It is fundamentally BIGGER than normal space as the only way to travel is warping (and jumping to specialized beacons, which need to be planted by a ship that warped there in the first place), and its much more variable in what you find i.e. you stumble across an old repair station run by pirates, stumble across a massive ice field infested by rouge drones things of that sort. 2- Cater to small corperations 10-50 members, make it more difficult as numbers go up. 3-Have it acessed by jump beacons that just hurl you randomly into an 80AU sphere on the other end. As i said earlier the only way to make headway is warping, you can use special jump/bridge to leapfrog to your scout/leader but that is it. 4- Have it support people by having a sort of nomad base ship with a large SMA and corp hangar and some production slots so you can be self-sufficient, have all resources spoken for, you can find ice and ore, and your base ship could have a highslot module that allows moon-mining for t2 stuff. 5- have it be a wide range of difficulty and have it fairly random, so you can find something that takes a well-drilled group of 15 people with logi support, and then the next you find could be done by a lone guy in a t2 frigate, all of which are findable within eacother so the difficulty is not "fixed" like it is elsewhere, and have the rewards based off the difficulty of the sites |

Solinuas
Beyond Evil and Good
15
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Posted - 2011.11.21 20:40:00 -
[6] - Quote
lol i think we scared the devs off, maybe we should print this and nail it on our ship hulls on SISI? |

Solinuas
Beyond Evil and Good
16
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Posted - 2011.11.28 05:31:00 -
[7] - Quote
For some reason i dont think the devs come here....... |
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