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Thread Statistics | Show CCP posts - 1 post(s) |
Jonis Sinmaker
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Posted - 2006.02.09 09:08:00 -
[31]
Originally by: Drallia Was not Around When there were mines. But I could see how it would be the Griefers Errrr L33t PvPers Weapon of Choice.
That said, here are some suggestion for bringn back mines: 1. 3d Mine field Somebody else mentioned that they could not be laid in 3d (like Homeworld). Thats bad. 2. Limit usage to 0.0 space (to help combat lag)
3. MineSweeper ships (new Frigate class) 4. Minesweeper skills 5. Programmable. (Requires adv skills) only set to go off if criteria are met (Corp membership security status, ship type etc.) 6. Cloakable--- (you do have a mine sweeper right?)
Mines were restricted to 0.0 only before, just like warp bubbles. They had many tactical purposes within the game..if a smart player used them right. If you were smart at how you set them up you could hold off a good size force bigger then yours, due to how small they were and easily missed whithout close observation. Fleet's would roll in and only have ships on their overview and that's all they looked at....they usually had their screens scrolled all the way out to reduce lag so when the warped in and started to get to their optimals for attack (if close range) they would end up going through the mine field. Was always good for laughs.
Chuck Norris Skills Tears Curing Cancer Attain State
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Ithildin
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Posted - 2006.02.09 09:11:00 -
[32]
I am wondering whatever happened to this
Woe on the devs who made: Ares & Raptor Gall Recons Eris & Heretic |
Tenacha Khan
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Posted - 2006.02.09 09:49:00 -
[33]
Originally by: Jonis Sinmaker
Originally by: Drallia Was not Around When there were mines. But I could see how it would be the Griefers Errrr L33t PvPers Weapon of Choice.
That said, here are some suggestion for bringn back mines: 1. 3d Mine field Somebody else mentioned that they could not be laid in 3d (like Homeworld). Thats bad. 2. Limit usage to 0.0 space (to help combat lag)
3. MineSweeper ships (new Frigate class) 4. Minesweeper skills 5. Programmable. (Requires adv skills) only set to go off if criteria are met (Corp membership security status, ship type etc.) 6. Cloakable--- (you do have a mine sweeper right?)
Mines were restricted to 0.0 only before, just like warp bubbles. They had many tactical purposes within the game..if a smart player used them right. If you were smart at how you set them up you could hold off a good size force bigger then yours, due to how small they were and easily missed whithout close observation. Fleet's would roll in and only have ships on their overview and that's all they looked at....they usually had their screens scrolled all the way out to reduce lag so when the warped in and started to get to their optimals for attack (if close range) they would end up going through the mine field. Was always good for laughs.
Mines could be laid anywhere. I missed them too
Of course I take bribes, but not some spare change that you offered me, I want much more than that - Wrangler |
Tamu Vos
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Posted - 2006.02.09 09:54:00 -
[34]
first of all I'm sure that in a perfect world mines are fine, however:
- CCP, don't you dare think of putting new things in again before you fix the stuff which is already broken i.e. drones.
- I forsee a large number of complaints and moaning as if they come back there is BOUND to be glitches and something wrong with them, and hence it becomes something else for you to fix.
- one word: LAG. Max sig image dimensions are 400w x 120h & 24kb filesize. --Jorauk [pinky/lilacplease]Tell me how to fix it, I resize and it still comes up that big. --> Tamu Vos [pinky/lilacplease] |
Malachi Nefzen
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Posted - 2006.02.09 18:19:00 -
[35]
Lets bring them back!
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Eternal Fury
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Posted - 2006.02.10 03:41:00 -
[36]
-They could just make a feature of the mines where if a ship tries to warp out, any mine within X radius is detonated. same with ships inbound. that way people wouldn't be able to say mine a roidbelts nav marker.
-Make the Mines easily visible. Maybe have the give out an audible beeping sound when you get within say 10K of them.
-Give them a decay once deployed, of say 1hr. So people couldn't just mine a system and leave them. This would give them more of a tactical deployment.
- have a mine layer that had a feature to deploy the mines. You pick a spot in space, the mine layer drops one mine there, then automatically starts deploying minds in a sphere from that point. if you get interupted, you can continue later by clicking on that first mine, and continueing the deployment. this way it would take say 15 min to deploy a full 10K sphere of mines. Or 25K or what ever teh distance is.
-make it so a mine layer can only deploy one sphere of mines, then they are out of mines. Make it so the mines ONLY work on mine layers. maybe make a mini-minelayer frigate that does say a 5K sphere, and a full size Mine-Layer that does a 50K sphere. Make the frigate one take maybe 15 Min to delploy it's mines while the bigger one takes an 30 min. or some variation on that theme.
-have each mine show a translucent sphere around it which is it's detect/activate/damage range. this way if a few mines have been destroyed, you might have a safe pocket in them. or make it so if 5 are detonated, the rest close in to keep a complete sphere design, so as they are destoyed, the sphere gets smaller and smaller.
- make it so that if 2 50 KM mine spheres overlap(and are deployed by the same player/faction/team/corp they merge into one large say 70KM sphere. same with smaller ones say 2 5km Spheres merging into a single 7.5km sphere.
I wasn't here for the old mines. Were they usable by anyone with teh skill? or were they limited to certain ships? did they deploy in singletons or in multiples. were they stationary, or did they home in on things withing a certain radius? -------------------------------- -I hope that's an exhaust port and not a weapons port. -Uhm dude, I dont' think it'll make a difference either way. |
Maya Rkell
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Posted - 2006.02.10 03:50:00 -
[37]
Edited by: Maya Rkell on 10/02/2006 03:50:09
Originally by: Noriath Stuff that causes lag is not allowed to be in the game. Like large amounts of drones.
Hence my suggestion, that they replace a large number of drones in your drone bay.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |
Malachi Nefzen
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Posted - 2006.02.23 08:42:00 -
[38]
BRING EM ON! The NEW SERVER CAN HANDLE IT!
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Bawldeux IV
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Posted - 2006.02.23 13:00:00 -
[39]
Edited by: Bawldeux IV on 23/02/2006 13:03:05 I want to lay mine fields like that one in "Galaxy Quest"
...and introduce magnetic mines that move towards a ship if it is too close.
warp disrupter mines, that first stop the warp of a ship, then explode and cause massive but not fatal dmg to any ship(ohhh please do this one)explosion force is based on warp field would be the 'science' behind it.
/me cackles an evil laugh --------------------------------------------------
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes
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Medici
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Posted - 2006.02.23 13:12:00 -
[40]
Edited by: Medici on 23/02/2006 13:14:12 This is easily remedied, 1.have an array for POS that stabilises any deployed mine/minefield within its effect radius. 2.Have a module hi slot for a ship,with similar penalties for CPU as with Strip miners cloaks ect,ie can only be used by a sapper class of ship,eg minelayer ect.( This would also have a stabilising effect area for mines minefields,as with POS array). So any mines outside of these areas could be deployed but would have a lifespan of a short period,(as Eternal said 1 hr+-),after which they would implode and disappear. So the result of this would be that a) Minefields could be laid for the defence of POS's and minefields for gankage could be laid by gangkers,and b) lag from abandoned forgotten minefields,+ absent killing of players would be kept to a minimum.
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Steven Dynahir
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Posted - 2006.02.23 13:34:00 -
[41]
Quote: which sucked because I had the BPO for two different types of mines.
Which ones? I'm in need of Cobra and Asp mine BPO's...
--- Regional Sell orders |
Emmerich Steiner
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Posted - 2006.02.23 19:51:00 -
[42]
That sounds about right on medici..
Minefield Control Array I.
Which places a minefield around your pos, in areas where you do not want people to approach easily from. But having them in any other part of the game, would be easily abused. If they were like drones though, and you had to physically within your drone control range of the mines for them to work, and the mines would cease to work after your ship is destroyed, then they might be controlable enough to counter any abuse of them. As you would have to be physically present to use them. Not lay them out and wait for the kill mails to show up.
My domi is pretty ugly It's tech II drones do the deed. And that thorax ramming me fits oh so snugly. I surely hope this poem made your ears bleed. |
Kular
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Posted - 2006.02.23 19:56:00 -
[43]
I too LOVED mines! They we're great for interupting enemy mining operations or general movement. You could just fill a kestrel up and sit in a spot deploying them watching the minefield cloud grow out from your ship, it was great! and then the poor bastards log on warp to you(their cans) and boom they're into hull and your there to finnish
BRING BACK MINES! For God, Empire, and Sarum! |
JamesTalon
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Posted - 2006.02.23 20:00:00 -
[44]
I'm all for mines but don't you think that forum necros is something thats not good..Leave old threads to sleep
Caldari Navy Surplus
Eris was here ~Eris |
Quanteeri
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Posted - 2006.02.23 20:57:00 -
[45]
Edited by: Quanteeri on 23/02/2006 21:07:07
Originally by: JamesTalon I'm all for mines but don't you think that forum necros is something thats not good..Leave old threads to sleep
2 weeks is only a long time if you're stuck in the Eve Time Vortex, where days seem like weeks. It isn't necromancy. Or at least it shouldn't be. Plus, there are people that get "paid" well to modsterbate all over threads like this, if they so choose.
Ironic, if you post a topic that has been done before, you get yelled at for posting the topic for the 462525536596329th time, but if you try to bring one of those 462525536596329 threads back, it's necromancy. Very Interesting.
As for the OP. I would love to see mines brought back, they were loads of fun. Granted, they could use a little reworking, but it'd be worth it. I liked Fury's idea, or maybe pair that idea with mine laying drones, and most definitely give them a decay rate.
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Medici
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Posted - 2006.02.23 22:52:00 -
[46]
Originally by: Emmerich Steiner That sounds about right on medici..
Minefield Control Array I.
Which places a minefield around your pos, in areas where you do not want people to approach easily from. But having them in any other part of the game, would be easily abused. If they were like drones though, and you had to physically within your drone control range of the mines for them to work, and the mines would cease to work after your ship is destroyed, then they might be controlable enough to counter any abuse of them. As you would have to be physically present to use them. Not lay them out and wait for the kill mails to show up.
Thnx Emmerich,yup exactly the same principle as drones which is what influenced me as you can tell,its a pretty easy fix really to stop abuse,although I say eash tongue in cheek,,as i'm no programmer.But I will say the mines must still be in the code base as we can still get BPOs and manufacture them. Like your idea BTW :)
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slip66
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Posted - 2006.02.23 23:02:00 -
[47]
ATUK used to lay stupid amounts of them on the route from u-q to hlw. was pretty funny to see. AFAIK they never killed anything by themselves except intys/frigs.
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |
Jonis Sinmaker
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Posted - 2006.02.23 23:38:00 -
[48]
Yeah mines couldn't really take down battleships on their own but if you were in a small fleet and a bigger fleet was warping in on you, mines were the leveling stick that made the difference. I believe they need to come back. There are issues with them that do need to get addressed, but I believe if you brought them back in the same state they were just giving them a 1 to 2 hour decay timer then things would be great. Also make them 0.0 only just like before. ------- Semper Fi Jonis Sinmaker
Bring back Mines
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Serendipity007
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Posted - 2006.02.24 00:43:00 -
[49]
To reduce lag, you would need to limit the number of mines per person. Introduce a new skill:
Mine Interfacing +5 Mines Launched per level
And definitely mines MUST have an expire time. Perhaps different mines could have longer expire times vs damage. And 0.0 only, as sentries would shoot any mines it sees.
I definitely like the idea of a minefield controller deployable for POS that would deploy and maintain a minefield (replenish mines destroyed etc)
___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Jonis Sinmaker
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Posted - 2006.02.24 01:04:00 -
[50]
This is my personel opinion, but if they bring mines back (which they should be cause they are omgwftpwnftw) they should work as follows.
1.) Limited ammount a ship can launch. Like stated about a skill which gives +5 per level (max 25 per ship launched)
2.) Minimum 1.5 hour decay time. I say minimum because I'm sure there will be time delays and such in launching mines (if they are brought back) and possibly a skill to keep mines from decaying as fast...maybe a thought.
3.) Don't make new types of mines, just fix the ones already ingame (cobra, asp ect) use the tools at hand. Also no need to make a new launcher for them...keep it as it was before. make the mines so they can only launch from seige and cruise launchers. This would keep them so not every tom, ****, and harry could launch them in the fleet. Would make the stealth bomber be able to fill a new role as well.
4.) Limit the use of mines in 0.0 only.
5.) Have the mines emplode once the player moves further then two systems away. This would stop being able to gank someone over twenty jumps away, which yes was fun back in the day, but it was also unfair to the ganker who had no way of defence or recourse because you were 20 jumps away.
6.) Make the rate of fire 25 seconds per mine. This way you would have to use forward thinking before laying a mine field. Keep people from flooding a gate or station with mines in the time it takes to dock, refit, and undock then BOOM and it took you a total of 120 seconds to do so. Mines should be mainly for defensive operations not offensive opperations...that's what they are designed for.
I hope my ideas make sense...I don't want to see mines come back and becaome some uber l33t weapon for the rich, because it wasn't like that before why should it be that way again, but I also don't want to see the mines used for offensive attacks, because that just doesn't make sense when a mine is ment for defensive attacks to stop or hinder the enemy from breaking your line of attack.
Any ideas to add to this?
------- Semper Fi Jonis Sinmaker
Bring back Mines
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Ranger 1
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Posted - 2006.02.24 03:06:00 -
[51]
1: Mines should be something even a Dread fears. 2: Masses of small mines would cause excessive lag. Instead mines should be very powerful, very expensive, and have serious restrictions on how they can be placed. 3: A mine should be able to be placed in orbit around a POS or Outpost. 1 mine orbiting per every 5 or 10km, depending on perhaps anchoring skills. There would need to be an maximum orbit distance established, and they should not be allowed to be placed in orbit within the POS's or Outposts shield. 4: Mines should have an explosive radius larger than their "triggering" radius, otherwise their chance of damaging more than one ship is nil. 5: Mines should be permanent until triggered or until the POS is unanchored. 6: Mines should be a threat to everyone. The only way in and out of the POS in complete safety would be to warp directly into the shield. 7: Mines should be difficult, if not impossible to detect with sensors. No overview setting or in-space icon, only by scouting and spotting with the naked eye. Perhaps some small tell-tale blinky lights to give the alert pilot a chance to move away before it was too late. 8: Mines should only be usable in 0.0.
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Testy McServer
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Posted - 2006.02.24 03:41:00 -
[52]
ive never had the chance to mess with them. i dont really care how they reintroduce them, gimped or overpowered. i want to play with them.
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Double TaP
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Posted - 2006.03.07 02:34:00 -
[53]
Edited by: Double TaP on 07/03/2006 02:34:30 lolz i just saw all the mine bpo's on escrow today and bought them!
guess i cant really do much with them, but still, quite a steal.
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aggiedog
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Posted - 2006.03.07 02:50:00 -
[54]
Hmm, interesting. Just nerf the things so much that they don't do any damage and they make a little circle on the screen. That way those who want it back can have it without any real effect on gameplay. --------------------------------------------- Make Doomsday weapons available for frigates! |
Maya Rkell
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Posted - 2006.03.07 02:51:00 -
[55]
The drone bay idea is the only one which addresses even CLOSE to the issues. One "mine" icon, and anything within the area gets attacked (maybe a setable toggle...only attack -'s, or attack all non +'s). Maybe 15km.
Mines would decay after say 3h or when the layer left system/logged.
Otherwise they'd have a fixed number of attacks (say...10, for a 250m¦ minefield) then they vanished.
Mines would be in a range from high-targeting low damage (anti-frig) to low-targeting high damage (anti-BS). Not overpowered on their own, but combined with bubbles and ships...
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |
Kular
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Posted - 2006.03.07 21:02:00 -
[56]
We still working on this? For God, Empire, and Sarum! |
Gonada
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Posted - 2006.03.07 21:32:00 -
[57]
put it this way:
if CCP is goinf to nerf the amount of drones to control lag, there is NO way in hell that youll get mines back.
was fun while it lasted, but it caused huge assed lag, and was a grifers paradise , and would be again, by the responces from all the wanna-be's.
let it go
will never happen
-I don't necessarily agree with everything I say.-
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Malachi Nefzen
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Posted - 2006.03.07 21:37:00 -
[58]
BRING THEM BACK!
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Forger
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Posted - 2006.03.16 15:03:00 -
[59]
yes bring the mines back
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Bob Niac
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Posted - 2006.03.16 15:26:00 -
[60]
do what they did in planetside... limit the number of mines deployed by a per person/corp/alliance per zone.
OR
Have mine remote actived .... not proximity Yarr! Pirate Learning Skills! |
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