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Thread Statistics | Show CCP posts - 1 post(s) |

Burlock Ironfist
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Posted - 2006.03.16 15:57:00 -
[61]
bring them back they were fun :)
maybe give them a limited life? say 24 hours?
Originally by: Bedrock
Old Server New Server
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drake dodorian
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Posted - 2006.03.23 09:23:00 -
[62]
Bring them Back
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Malachi Nefzen
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Posted - 2006.03.31 05:26:00 -
[63]
why arnt they back yet
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Da Death
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Posted - 2006.03.31 05:38:00 -
[64]
Originally by: Burlock Ironfist bring them back they were fun :)
maybe give them a limited life? say 24 hours?
limited time is a 'must'!
Selling: Absolution - Curse - Gleam S - BPC's - check my bio
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Osora
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Posted - 2006.03.31 05:40:00 -
[65]
Why not handle mines like drones are currently handled? New Skill: Stationary Explosives. 1 Mine deployable in space at any time per level. Mines would have to be powerful enough to damage large, slow ships but be less effective against smaller ships for purposes of balance (think missiles) and could come in various sizes (Not unlike classes of drones). Another possibility is that the mines would gravitate toward ships at a certain speed, making it easier for them to "catch" battleships than interceptors. There are actually alot of cool things you could do with this as long as you kept the actual number of mines to a minimum.
Has anyone ever played Colony Wars for the PS1? They had weapons called "Sirens" which were deployable objects that pulled large ships into a field of small mines...you could do that in EVE as long as you considered the siren's "field" as one object. Sorry this post is so disjointed, lol. I'm tired.
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Mome
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Posted - 2006.04.01 00:44:00 -
[66]
I got Blazooied my FIRST DAY in EVE...after I was edumacated as to what I'd walked into I laughed myself right off my computer...errr command chair! A few weeks later I survived a PvP attack for the first time(with lots n lots of help) and claimed 200 Anacondas!
BRING MINES BACK!!!
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Darky24
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Posted - 2006.04.01 08:28:00 -
[67]
YES BRING THEM BACK!!! -----------------------------------------------
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MrMorph
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Posted - 2006.04.05 13:37:00 -
[68]
WE WANT MINES !!! ---------------------------------------------- No sig due to the 1byte 1 pixel limit.
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Kulerak
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Posted - 2006.04.05 17:36:00 -
[69]
I vote to bring them back as well. They could be useful to miners to help protect from rats and tackling ships. Just have to make sure they don't trigger on gang and corp members.
I'm sure CCP can find a way limit lag issues by using soem of the suggestions in this thread like imposing decay time, limits on rate of fire and number of mines deployable.
Might even be an opportunity to bring on another new ship type "Minesweeper".
Unfortunately I can't recall the person who coined the phrase "Any ship can be a minesweeper.. Once" but I agree which some of the previous posts that mines should at least cause enough damage to large ships to make everyone think twice. Possibly make the detonation yeild proportional to the gravemetric disturbance. Small ships would trigger a small yield and large ships would trigger greater yield. Would be interesting to see tactics change.
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Malachi Nefzen
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Posted - 2006.04.07 07:00:00 -
[70]
Listen to the masse and bring them back!
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Bohoba
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Posted - 2006.04.07 07:14:00 -
[71]
would love to see a decloaking mine now that be cool better than ejecting cans all over the place around the bubble hehe
Hey I still have a few mines somewhere :)
Get Into the Game it makes it fun for all |

guythatfindauto
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Posted - 2006.04.07 08:15:00 -
[72]
mines sound awsome, they should be implemented again
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Boonaki
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Posted - 2006.04.07 08:40:00 -
[73]
I'd like to see a tech 2 ship "Minelayer"
But have other mines besides damage, imagine a web mine, warp disrupter mine(maybe not with interdictors), tracking disrupter mine, ecm mines, all sorts of interesting things.
Would be really cool if they had em in a complex, torpedo level damage, had to clear your way through em. Fear the Ibis of doom. |

Niao Burgi
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Posted - 2006.04.07 09:57:00 -
[74]
Originally by: Eternal Fury -Make the Mines easily visible. Maybe have the give out an audible beeping sound when you get within say 10K of them.
what about the people like me that run with sound disabled?
Niao ------------------------------------------------
Niao Burgi
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Kulerak
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Posted - 2006.04.07 15:34:00 -
[75]
Boonaki has a good suggestion about expanding the capabilities of mines to webbing, decloaking, etc. Those may be good T2 type mines or for specilized T2 minelaying ships. Would be interesting when someone runs into a mine and forces them and/or their group to slow down or stop which is the intended purpose of mines to begin with. How about slow moving homing mines to keep gatecampers moving?
For defensive purposes, set an audible tone or enable signal reflectors to identify a field to warn off potential attackers. For offensive operations, (gatecamps, etc.) Leave them in quiet mode which makes them hard to detect. Since mines are small they should be hard to detect anyway.
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Carter Burke
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Posted - 2006.04.07 17:00:00 -
[76]
Originally by: Jonis Sinmaker The best was dropping mines on the edge of a warp bubble at a gate camp and when the ships tried to head back to the gate they got ganked by the mines. Then they took my lovely mines away a few months later 
Mines were removed before warp bubbles existed...am I mistaken?
CB
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Exavier Macbeth
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Posted - 2006.04.07 17:58:00 -
[77]
I agree Mines where fun. Though they did need alot of tweaking :) I am not going to repeat any of the ideas here cause i liked alot of them but i do have one suggestion for the lag.
They could make a jettesonable (and probobly anchorable) item like a cargo container that has a zone of control (to prevent mass spamming near gates). The mines them selves could be made into an item that gets put into this can (or Field Controller) and every time an enemy ship (or non-friend) flys through the field he has a chance of hitting a mine. Say evey 3-5 sec he is in the field a random number is generated for him, If its not in his favor then a mine is removed from the Controllers cargo bay and the ship is hit with a detonation.
The reason I am suggesting this is because it would make it so that the game Engine wouldn't have to render dozens of mines and it can be set up as if it was a massive minefield. It only has to render the controller and the detonations. But it also would simulate both the stealth of mines as well as a reactive minefield that shifts to cover the gaps.
Just a suggestion :)
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Forger
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Posted - 2006.04.11 20:52:00 -
[78]
mines MUST be brought back, they are to cool!
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St Dragon
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Posted - 2006.04.11 21:00:00 -
[79]
Edited by: St Dragon on 11/04/2006 21:00:42 I genuinely miss mines they were fun.
Make a minelayer ship
Make it so that mines deteriorate after 12 hours or are automatically cleared during downtime.
Would also make a good use for smartbombs too as a mine clearence tool.
Finaly make it so they cant be deployed in 0.5 and upwards due to empire security issues. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Skoodwask
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Posted - 2006.04.16 00:59:00 -
[80]
WE LOVE MINES!!!!!!
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Kusariqqu
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Posted - 2006.04.16 01:01:00 -
[81]
BRING THEM BACK!!!!!!!!!!!!!!!!!!!!!!!
MINES FTW    
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Kusariqqu
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Posted - 2006.04.16 01:02:00 -
[82]
Originally by: Kusariqqu
Originally by: Malachi Nefzen Listen to the masse and bring them back!
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Kusariqqu
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Posted - 2006.04.16 01:02:00 -
[83]
Originally by: Malachi Nefzen Listen to the masse and bring them back!
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Zap Hannagen
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Posted - 2006.04.16 01:03:00 -
[84]
YEAH MINES!
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Zyrla Bladestorm
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Posted - 2006.04.16 05:01:00 -
[85]
Much as I hate lag, i'd like to see mines return, they'd be pretty handy when facing people who hang around cloaked until they can gank someone 3v1 (and lets face it, right now there isn't any noticeable kind of counter to that) . ----- Apologies for any rambling that may have just occurred.
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Nikolai Nuvolari
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Posted - 2006.04.16 05:15:00 -
[86]
Mine -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Sir Juri
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Posted - 2006.04.16 05:26:00 -
[87]
Originally by: Nikolai Nuvolari Mine

Im a noob, bear with me :P |

themule
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Posted - 2006.04.17 04:00:00 -
[88]
YAY! MINES NOW AND STUFF!!!
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themule
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Posted - 2006.04.17 04:01:00 -
[89]
MINES FTW!
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SteamViper
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Posted - 2006.04.17 04:10:00 -
[90]
Bring em back,you could create 2 new ships A Sweeper and a Layer.
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