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1. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Well looking way back, this post started 2 1/2 years ago. Anyone have any clue if this is a serious consideration by CCP? This idea is one of my favorites and would be a lot of fun for those who run solo a lot. As you can see by the hit counter, i...
- by Kulerak - at 2008.07.21 16:54:00
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2. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Edited by: Kulerak on 18/07/2008 16:54:11 There should be an option for hiding these with a small cloaking generator which would require a small amount of fuel per month but not too much to keep them affordable. I also liked the idea someone ...
- by Kulerak - at 2008.07.18 16:38:00
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3. T2 BPO - in Player Features and Ideas Discussion [original thread]
Edited by: Kulerak on 18/07/2008 16:08:35 I don't have a T2 BPO (wish I did) but taking them away from players that have won the lottery based on the old rules should not be penalized by having them removed. Many have put in years of lottery t...
- by Kulerak - at 2008.07.18 16:08:00
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4. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
We need to make sure the devs remember the most important feature if this idea becomes reality: anchorable doormats or signs that say "Keep off the grass!!" or "Goaway!!" but also have a doorbell installed in the hangar for the pizza delivery guy.
- by Kulerak - at 2008.06.05 17:07:00
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5. Updates on exploration in arch sites - in Player Features and Ideas Discussion [original thread]
You may consider seeing if the owner of the Exploration channel in-game could sticky the link for this and maybe a few other posts like this to gather interest.
- by Kulerak - at 2008.05.21 17:02:00
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6. Deep space - in Player Features and Ideas Discussion [original thread]
Also keep in mind that although deep space is dark (which would be cool), it may at one time have been lighted by stars long dead. Therefore, you would possibly find planets, belts and reminants of civilizations that have died off or moved on. Lo...
- by Kulerak - at 2008.05.21 17:00:00
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7. Updates on exploration in arch sites - in Player Features and Ideas Discussion [original thread]
Endrain, I stand behind the idea as well as the additions by Pliauga and Avaan Eclipse. This game is not all pvp and CCP should try to help provide interesting content through updates. Keep this thread alive folks for all those who like to solve ...
- by Kulerak - at 2008.05.20 17:12:00
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8. Deep space - in Player Features and Ideas Discussion [original thread]
I like the sound of this from an exploration side of things. There are some fun parts to this game which are not pvp. If you are willing to take the time to explore, might as well make it more realistic by exploring outside of normal areas (ie. de...
- by Kulerak - at 2008.05.20 16:50:00
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9. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
I like that addition. Would make those trade goods worth a bit more.
- by Kulerak - at 2008.03.29 14:13:00
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10. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
A few more thoughts. Limit the number of player owned/built structures to 2 or 3 to prevent something like the current secure can problem. A possibility may be to find them through exploration. Limit the time you have available to build it to 7 d...
- by Kulerak - at 2008.03.26 17:09:00
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11. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Yup, I have to say this is a GREAT idea. The mechanics have to be worked out but even the option to have a single player owned POS would be good. In corps where overall standings are below minimums for high sec space your really left with leaving ...
- by Kulerak - at 2008.03.24 17:20:00
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12. anomilies addition: Part 2: meteor showers - in Player Features and Ideas Discussion [original thread]
I like the concept.
- by Kulerak - at 2008.03.20 17:04:00
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13. Exploration: Seismic Sites - in Player Features and Ideas Discussion [original thread]
Sounds interesting. I think the Seismic probe should have a 60 min scan time reduced by 4-6 minutes per level of Signal Acquisition due to the rarity of the sites. That would also mean you may get detected with one of these probes out which may in...
- by Kulerak - at 2008.03.20 17:02:00
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14. Cargo hold shielding - in Player Features and Ideas Discussion [original thread]
I just wanted to propose a module to counter cargo hold scanners. Would be useful for any ship you want to use to transport supplies or to deceive people into thinking you may be carrying something of value. It could be a low slot item which woul...
- by Kulerak - at 2008.03.19 17:30:00
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15. Some kind of......Recycling charactet suicide gank squad - wait what? - in EVE General Discussion [original thread]
OK, I won't post my petition detail here but I think there is a lack of consistency in the policy. It might be helpful if CCP posts a page of known exploits and effective dates that you can find in one spot (like the player manual), not strewn ab...
- by Kulerak - at 2008.03.07 03:11:00
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16. Nanite repair paste - no documentation anywhere? - in EVE General Discussion [original thread]
Why would there be documentation? It's called "code" for a reason ;-)
- by Kulerak - at 2008.01.29 18:09:00
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17. [BYOC] Astarte offer - in Sell Orders [original thread]
Speedy service. Thanks again.
- by Kulerak - at 2007.05.03 01:06:00
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18. WTS Halo Omega Implant (Auction) - in Sell Orders [original thread]
Bump
- by Kulerak - at 2007.03.28 12:23:00
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19. WTS Halo Omega Implant (Auction) - in Sell Orders [original thread]
Bump
- by Kulerak - at 2007.03.27 00:47:00
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20. WTS Halo Omega Implant (Auction) - in Sell Orders [original thread]
Bump Starting bids at 275 mil
- by Kulerak - at 2007.03.25 02:51:00
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