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Malachi Nefzen
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Posted - 2006.02.08 04:58:00 -
[1]
BRING THEM BACK!
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Oventoasted
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Posted - 2006.02.08 05:04:00 -
[2]
Edited by: Oventoasted on 08/02/2006 05:03:58 i want you to look this Little boy in the eyes and tell him you want to bring back Mines..  - - - MMM MMM toasted |

Justus Imperius
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Posted - 2006.02.08 05:05:00 -
[3]
Originally by: Oventoasted Edited by: Oventoasted on 08/02/2006 05:03:58 i want you to look this Little boy in the eyes and tell him you want to bring back Mines.. 
Thats just wrong :P
We Are Recruiting
This sig is mod Free Since 2003 -Justus
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Trepkos
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Posted - 2006.02.08 05:08:00 -
[4]
Mines were used by m0o and other camps to lag out people jumping into their camps, plus mines were teh ***.
--------
Recruitment
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Ly'sol
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Posted - 2006.02.08 05:13:00 -
[5]
nothing like dropping mines at a jump in point for a hauler during a mining op....Boooom
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Jonis Sinmaker
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Posted - 2006.02.08 06:29:00 -
[6]
The best was dropping mines on the edge of a warp bubble at a gate camp and when the ships tried to head back to the gate they got ganked by the mines. Then they took my lovely mines away a few months later  Semper Fi, Jonis-
Please resize your image to be smaller than 24,000 bytes in size, and less than 120 pixels in height - Jacques |

Rabbitgod
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Posted - 2006.02.08 08:01:00 -
[7]
Oventoasted that was in really bad taste on your part.
Here these will help
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Kalki Nibiru
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Posted - 2006.02.08 08:05:00 -
[8]
Oventoasted you jerk, this is a video game. Nobody here is advocating the use of mines in the real world.
As for eve, I don't see a any practical purpose for mines in eve unless the devs allow a certain ship type to lay fields of mines in 3 dimensional cubes (so you could force your enemies to attack your POS from a certain direction), otherwise their only use is as an annoyance or for its lag factor.
Taken from the May 29th 2003 Devchat at EveGate . <Muaddid> Q: When will sentry gun and station and similar construction pods be introduced on the market? <Hellmar> we have various player owned entities already implemented. Sentry guns, power/shield generators, field repair mini-stations, mobile refineries. We are still working out the last tidbits of how they can be over taken, what is the penalty of having a sentry gun kill a n00b etc. and we have been a bit busy with plugging the holes that people have found.I would say that you'd start to see these items on the market in about 2-3 weeks, very expensive to begin with |

Saeris Tal'Urduar
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Posted - 2006.02.08 08:12:00 -
[9]
Originally by: Jonis Sinmaker The best was dropping mines on the edge of a warp bubble at a gate camp and when the ships tried to head back to the gate they got ganked by the mines. Then they took my lovely mines away a few months later 
I thought they changed the mines fitting requirements before bubbles came out. If not my memory is just starting to blend things together.......................and I'm not even on drugs...............yet.
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Oventoasted
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Posted - 2006.02.08 08:37:00 -
[10]
omg calm down. it was ment to be funny but i guess you didnt get it. my humor is to dark for you ill make it more PG next time... - - - MMM MMM toasted |

Jonis Sinmaker
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Posted - 2006.02.08 09:20:00 -
[11]
Edited by: Jonis Sinmaker on 08/02/2006 09:21:26
Originally by: Saeris Tal'Urduar
Originally by: Jonis Sinmaker The best was dropping mines on the edge of a warp bubble at a gate camp and when the ships tried to head back to the gate they got ganked by the mines. Then they took my lovely mines away a few months later 
I thought they changed the mines fitting requirements before bubbles came out. If not my memory is just starting to blend things together.......................and I'm not even on drugs...............yet.
They did...you couldn't lay mines within a 20KM of the small warp bubbles center emitter which was perfect if you set the bubble just right you had a mine field between then bubble and the gate....This lasted a month because to many people cried because they we to lazy to send in a scout first...so they cried and the devs changed it and then not to long after that the mines were no longer usable in game....which sucked because I had the BPO for two different types of mines. damn whiners....Just goes to show the sqeeky wheel does get the grease...BRING BACK MY MINES *sqeeky* *sqeeky* Semper Fi, Jonis-
We removed your post because we are sig ****'s Love and kisses - Jacques |

Vincent Rainbow
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Posted - 2006.02.08 09:31:00 -
[12]
Originally by: Oventoasted omg calm down. it was ment to be funny but i guess you didnt get it. my humor is to dark for you ill make it more PG next time...
no, the fact is it was in no way funny, and was downright sick and offensive.
you should be ashamed of yourself for posting something like that and claiming it was 'humour'
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Jonis Sinmaker
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Posted - 2006.02.08 09:36:00 -
[13]
Stay on topic plz....this will lead to nothing but a thread lock and i want to keep complaining about not having mines and I want tobe the sqeeky wheel that gets the grease for once.....MAN this is totally screwin up my chi...now I need to go smoke and totally get back to center and other hippy type stuff.
Semper Fi, Jonis-
Valiant Logistics Inc. Website "Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the F**k Down |

Oventoasted
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Posted - 2006.02.08 09:56:00 -
[14]
Edited by: Oventoasted on 08/02/2006 09:56:50
Originally by: Vincent Rainbow
Originally by: Oventoasted omg calm down. it was ment to be funny but i guess you didnt get it. my humor is to dark for you ill make it more PG next time...
no, the fact is it was in no way funny, and was downright sick and offensive.
you should be ashamed of yourself for posting something like that and claiming it was 'humour'
hmm not any of those. also if i may add my friends & corpies got a chuckle out of it.
but yes back on topic. mines are bad mmm kay.. - - - MMM MMM toasted |

Jonis Sinmaker
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Posted - 2006.02.08 10:02:00 -
[15]
WHAT! Mines are BAD!? 
The hell they are they are the next best thing since sliced bread my friend....I love mines...LOVE THEM. Yeah sure I have one arm and half a leg left but it's all from the love they give back....it's no big deal really, that's how we roll and stuff....BRING BACK THE MINES I STILL HAVE ONE ARM AND HALF A LEG TO LOSE! Semper Fi, Jonis-
Valiant Logistics Inc. Website "Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the F**k Down |

Corp Scammer
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Posted - 2006.02.08 10:43:00 -
[16]
nah dont need em
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Jonis Sinmaker
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Posted - 2006.02.08 10:50:00 -
[17]
Originally by: Corp Scammer nah dont need em
everyone needs mines....I think CCP should drop about 200 mines in everyone's hanger at once and we can set up the biggest mine field ever...EVER. Then...then we can take turns MWDing as fast as we can to see who makes it further....winner get's his ship replaced  Semper Fi, Jonis- VLINC Website Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the F**k down. Chuck |

Malachi Nefzen
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Posted - 2006.02.08 20:30:00 -
[18]
YES! BRING MINES BACK!
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JamesTalon
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Posted - 2006.02.08 20:39:00 -
[19]
Never using mines before, I'd like to have them back, but only because I want to set up mine fields around gates and stations so that people undocking got blown up 
Caldari Navy Surplus
Me > all mods ~JamesTalon |
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Eldo Davip

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Posted - 2006.02.08 20:42:00 -
[20]
Thread cleaned up. Please refrain from flaming, if you find any offensive content please email [email protected]
Vanamonde was here Not only does Samuel L Jackson play Eve, but Edgar Davids too, although he wasn't as good at hiding his identity :( - Cortes |
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Maya Rkell
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Posted - 2006.02.08 20:46:00 -
[21]
As they were, they were just lagtastic, yes.
But make them 50m¦, drone bay deployable items which attack anything which comes too close to their marker for a set number of attacks or until the player leaves the system (they're not scoopable).
Mines were good. Mines were funny. They could be so again.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Drallia
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Posted - 2006.02.08 21:08:00 -
[22]
Was not Around When there were mines. But I could see how it would be the Griefers Errrr L33t PvPers Weapon of Choice. 
That said, here are some suggestion for bringn back mines: 1. 3d Mine field Somebody else mentioned that they could not be laid in 3d (like Homeworld). Thats bad. 2. Limit usage to 0.0 space (to help combat lag)
3. MineSweeper ships (new Frigate class) 4. Minesweeper skills 5. Programmable. (Requires adv skills) only set to go off if criteria are met (Corp membership security status, ship type etc.) 6. Cloakable--- (you do have a mine sweeper right?)
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Sebastien LeReparteur
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Posted - 2006.02.08 21:19:00 -
[23]
i tougth sentry where there to fill the mine gap? preventing ppl fomr laying massive fields and yet having something stationary.
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Foxstein
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Posted - 2006.02.08 21:43:00 -
[24]
Edited by: Foxstein on 08/02/2006 21:44:32 mines sound cool how will they work -- i could imagine maybe (EMP style) where, if your ship hits one you lose full power for a few seconds (cool ship spiraling out of control animation)this will make gate campers day They could also be used in defence -- say when you are getting stomped and need to run maybe mines can give you the precious few seconds you need to warp away. What do you people think -- if they bring them back, How should they work ??
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Unwanted BellyFat
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Posted - 2006.02.08 23:38:00 -
[25]
I have 3 mine BPOs and about 3000 Anaconda Mines still in my hangar. Name your price! (Sorry, not willing to negotiate the liquidation of the BPOs) I DO remember the mOo gate camps with mines. Wasn't fun. Not at all. Couple those with all their drones out to lag the sh*t out of anyone. Wasnt fun, not fun at all...
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JamesTalon
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Posted - 2006.02.08 23:50:00 -
[26]
I can see real tactical purposes for mines. If they are like FOF missiles, in that they don't harm hostiles and those at vb standing, then they would be great for holding gates and whatnot
Caldari Navy Surplus
Me < all mods ~JamesTalon Please don't lie in your sig in the future - Wrangler Is sitting down ok? PS I changed it to worstest :) - Cortes |

Gonada
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Posted - 2006.02.09 00:26:00 -
[27]
why arnt mines in game?
jump through gate, areas filled with mines, with snipers in the distance and jammers on other side of mines.
actually happened
-I don't necessarily agree with everything I say.-
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Wendat Huron
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Posted - 2006.02.09 00:57:00 -
[28]
If minefields were readily deployable in patterns with the press of a button and had a timer of say 6-12 hours then by all means bring them back.
Persistant permanent mines laid out one at a time, no thanks.
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Malachi Nefzen
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Posted - 2006.02.09 09:00:00 -
[29]
The just need to come back, they had the coolest explosion in game. Also, they are cool! Bring them back!
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Noriath
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Posted - 2006.02.09 09:04:00 -
[30]
Stuff that causes lag is not allowed to be in the game. Like large amounts of drones.
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Jonis Sinmaker
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Posted - 2006.02.09 09:08:00 -
[31]
Originally by: Drallia Was not Around When there were mines. But I could see how it would be the Griefers Errrr L33t PvPers Weapon of Choice. 
That said, here are some suggestion for bringn back mines: 1. 3d Mine field Somebody else mentioned that they could not be laid in 3d (like Homeworld). Thats bad. 2. Limit usage to 0.0 space (to help combat lag)
3. MineSweeper ships (new Frigate class) 4. Minesweeper skills 5. Programmable. (Requires adv skills) only set to go off if criteria are met (Corp membership security status, ship type etc.) 6. Cloakable--- (you do have a mine sweeper right?)
Mines were restricted to 0.0 only before, just like warp bubbles. They had many tactical purposes within the game..if a smart player used them right. If you were smart at how you set them up you could hold off a good size force bigger then yours, due to how small they were and easily missed whithout close observation. Fleet's would roll in and only have ships on their overview and that's all they looked at....they usually had their screens scrolled all the way out to reduce lag so when the warped in and started to get to their optimals for attack (if close range) they would end up going through the mine field. Was always good for laughs.
Chuck Norris Skills Tears Curing Cancer  Attain State 
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Ithildin
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Posted - 2006.02.09 09:11:00 -
[32]
I am wondering whatever happened to this
Woe on the devs who made: Ares & Raptor Gall Recons Eris & Heretic |

Tenacha Khan
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Posted - 2006.02.09 09:49:00 -
[33]
Originally by: Jonis Sinmaker
Originally by: Drallia Was not Around When there were mines. But I could see how it would be the Griefers Errrr L33t PvPers Weapon of Choice. 
That said, here are some suggestion for bringn back mines: 1. 3d Mine field Somebody else mentioned that they could not be laid in 3d (like Homeworld). Thats bad. 2. Limit usage to 0.0 space (to help combat lag)
3. MineSweeper ships (new Frigate class) 4. Minesweeper skills 5. Programmable. (Requires adv skills) only set to go off if criteria are met (Corp membership security status, ship type etc.) 6. Cloakable--- (you do have a mine sweeper right?)
Mines were restricted to 0.0 only before, just like warp bubbles. They had many tactical purposes within the game..if a smart player used them right. If you were smart at how you set them up you could hold off a good size force bigger then yours, due to how small they were and easily missed whithout close observation. Fleet's would roll in and only have ships on their overview and that's all they looked at....they usually had their screens scrolled all the way out to reduce lag so when the warped in and started to get to their optimals for attack (if close range) they would end up going through the mine field. Was always good for laughs.
Mines could be laid anywhere. I missed them too
Of course I take bribes, but not some spare change that you offered me, I want much more than that - Wrangler |

Tamu Vos
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Posted - 2006.02.09 09:54:00 -
[34]
first of all I'm sure that in a perfect world mines are fine, however:
- CCP, don't you dare think of putting new things in again before you fix the stuff which is already broken i.e. drones.
- I forsee a large number of complaints and moaning as if they come back there is BOUND to be glitches and something wrong with them, and hence it becomes something else for you to fix.
- one word: LAG. Max sig image dimensions are 400w x 120h & 24kb filesize. --Jorauk [pinky/lilacplease]Tell me how to fix it, I resize and it still comes up that big. --> Tamu Vos [pinky/lilacplease] |

Malachi Nefzen
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Posted - 2006.02.09 18:19:00 -
[35]
Lets bring them back!
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Eternal Fury
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Posted - 2006.02.10 03:41:00 -
[36]
-They could just make a feature of the mines where if a ship tries to warp out, any mine within X radius is detonated. same with ships inbound. that way people wouldn't be able to say mine a roidbelts nav marker.
-Make the Mines easily visible. Maybe have the give out an audible beeping sound when you get within say 10K of them.
-Give them a decay once deployed, of say 1hr. So people couldn't just mine a system and leave them. This would give them more of a tactical deployment.
- have a mine layer that had a feature to deploy the mines. You pick a spot in space, the mine layer drops one mine there, then automatically starts deploying minds in a sphere from that point. if you get interupted, you can continue later by clicking on that first mine, and continueing the deployment. this way it would take say 15 min to deploy a full 10K sphere of mines. Or 25K or what ever teh distance is.
-make it so a mine layer can only deploy one sphere of mines, then they are out of mines. Make it so the mines ONLY work on mine layers. maybe make a mini-minelayer frigate that does say a 5K sphere, and a full size Mine-Layer that does a 50K sphere. Make the frigate one take maybe 15 Min to delploy it's mines while the bigger one takes an 30 min. or some variation on that theme.
-have each mine show a translucent sphere around it which is it's detect/activate/damage range. this way if a few mines have been destroyed, you might have a safe pocket in them. or make it so if 5 are detonated, the rest close in to keep a complete sphere design, so as they are destoyed, the sphere gets smaller and smaller.
- make it so that if 2 50 KM mine spheres overlap(and are deployed by the same player/faction/team/corp they merge into one large say 70KM sphere. same with smaller ones say 2 5km Spheres merging into a single 7.5km sphere.
I wasn't here for the old mines. Were they usable by anyone with teh skill? or were they limited to certain ships? did they deploy in singletons or in multiples. were they stationary, or did they home in on things withing a certain radius? -------------------------------- -I hope that's an exhaust port and not a weapons port. -Uhm dude, I dont' think it'll make a difference either way. |

Maya Rkell
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Posted - 2006.02.10 03:50:00 -
[37]
Edited by: Maya Rkell on 10/02/2006 03:50:09
Originally by: Noriath Stuff that causes lag is not allowed to be in the game. Like large amounts of drones.
Hence my suggestion, that they replace a large number of drones in your drone bay.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Malachi Nefzen
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Posted - 2006.02.23 08:42:00 -
[38]
BRING EM ON! The NEW SERVER CAN HANDLE IT!
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Bawldeux IV
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Posted - 2006.02.23 13:00:00 -
[39]
Edited by: Bawldeux IV on 23/02/2006 13:03:05 I want to lay mine fields like that one in "Galaxy Quest"
...and introduce magnetic mines that move towards a ship if it is too close.
warp disrupter mines, that first stop the warp of a ship, then explode and cause massive but not fatal dmg to any ship(ohhh please do this one)explosion force is based on warp field would be the 'science' behind it.
/me cackles an evil laugh  --------------------------------------------------

Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes
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Medici
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Posted - 2006.02.23 13:12:00 -
[40]
Edited by: Medici on 23/02/2006 13:14:12 This is easily remedied, 1.have an array for POS that stabilises any deployed mine/minefield within its effect radius. 2.Have a module hi slot for a ship,with similar penalties for CPU as with Strip miners cloaks ect,ie can only be used by a sapper class of ship,eg minelayer ect.( This would also have a stabilising effect area for mines minefields,as with POS array). So any mines outside of these areas could be deployed but would have a lifespan of a short period,(as Eternal said 1 hr+-),after which they would implode and disappear. So the result of this would be that a) Minefields could be laid for the defence of POS's and minefields for gankage could be laid by gangkers,and b) lag from abandoned forgotten minefields,+ absent killing of players would be kept to a minimum.
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Steven Dynahir
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Posted - 2006.02.23 13:34:00 -
[41]
Quote: which sucked because I had the BPO for two different types of mines.
Which ones? I'm in need of Cobra and Asp mine BPO's...
--- Regional Sell orders |

Emmerich Steiner
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Posted - 2006.02.23 19:51:00 -
[42]
That sounds about right on medici..
Minefield Control Array I.
Which places a minefield around your pos, in areas where you do not want people to approach easily from. But having them in any other part of the game, would be easily abused. If they were like drones though, and you had to physically within your drone control range of the mines for them to work, and the mines would cease to work after your ship is destroyed, then they might be controlable enough to counter any abuse of them. As you would have to be physically present to use them. Not lay them out and wait for the kill mails to show up.
My domi is pretty ugly It's tech II drones do the deed. And that thorax ramming me fits oh so snugly. I surely hope this poem made your ears bleed. |

Kular
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Posted - 2006.02.23 19:56:00 -
[43]
I too LOVED mines! They we're great for interupting enemy mining operations or general movement. You could just fill a kestrel up and sit in a spot deploying them watching the minefield cloud grow out from your ship, it was great! and then the poor bastards log on warp to you(their cans) and boom they're into hull and your there to finnish
BRING BACK MINES! For God, Empire, and Sarum! |

JamesTalon
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Posted - 2006.02.23 20:00:00 -
[44]
I'm all for mines but don't you think that forum necros is something thats not good..Leave old threads to sleep
Caldari Navy Surplus
Eris was here ~Eris |

Quanteeri
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Posted - 2006.02.23 20:57:00 -
[45]
Edited by: Quanteeri on 23/02/2006 21:07:07
Originally by: JamesTalon I'm all for mines but don't you think that forum necros is something thats not good..Leave old threads to sleep
2 weeks is only a long time if you're stuck in the Eve Time Vortex, where days seem like weeks. It isn't necromancy. Or at least it shouldn't be. Plus, there are people that get "paid" well to modsterbate all over threads like this, if they so choose.
Ironic, if you post a topic that has been done before, you get yelled at for posting the topic for the 462525536596329th time, but if you try to bring one of those 462525536596329 threads back, it's necromancy. Very Interesting.
As for the OP. I would love to see mines brought back, they were loads of fun. Granted, they could use a little reworking, but it'd be worth it. I liked Fury's idea, or maybe pair that idea with mine laying drones, and most definitely give them a decay rate.
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Medici
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Posted - 2006.02.23 22:52:00 -
[46]
Originally by: Emmerich Steiner That sounds about right on medici..
Minefield Control Array I.
Which places a minefield around your pos, in areas where you do not want people to approach easily from. But having them in any other part of the game, would be easily abused. If they were like drones though, and you had to physically within your drone control range of the mines for them to work, and the mines would cease to work after your ship is destroyed, then they might be controlable enough to counter any abuse of them. As you would have to be physically present to use them. Not lay them out and wait for the kill mails to show up.
Thnx Emmerich,yup exactly the same principle as drones which is what influenced me as you can tell,its a pretty easy fix really to stop abuse,although I say eash tongue in cheek, ,as i'm no programmer.But I will say the mines must still be in the code base as we can still get BPOs and manufacture them. Like your idea BTW :)
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slip66
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Posted - 2006.02.23 23:02:00 -
[47]
ATUK used to lay stupid amounts of them on the route from u-q to hlw. was pretty funny to see. AFAIK they never killed anything by themselves except intys/frigs.
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

Jonis Sinmaker
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Posted - 2006.02.23 23:38:00 -
[48]
Yeah mines couldn't really take down battleships on their own but if you were in a small fleet and a bigger fleet was warping in on you, mines were the leveling stick that made the difference. I believe they need to come back. There are issues with them that do need to get addressed, but I believe if you brought them back in the same state they were just giving them a 1 to 2 hour decay timer then things would be great. Also make them 0.0 only just like before. ------- Semper Fi Jonis Sinmaker
Bring back Mines
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Serendipity007
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Posted - 2006.02.24 00:43:00 -
[49]
To reduce lag, you would need to limit the number of mines per person. Introduce a new skill:
Mine Interfacing +5 Mines Launched per level
And definitely mines MUST have an expire time. Perhaps different mines could have longer expire times vs damage. And 0.0 only, as sentries would shoot any mines it sees.
I definitely like the idea of a minefield controller deployable for POS that would deploy and maintain a minefield (replenish mines destroyed etc)
___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |

Jonis Sinmaker
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Posted - 2006.02.24 01:04:00 -
[50]
This is my personel opinion, but if they bring mines back (which they should be cause they are omgwftpwnftw) they should work as follows.
1.) Limited ammount a ship can launch. Like stated about a skill which gives +5 per level (max 25 per ship launched)
2.) Minimum 1.5 hour decay time. I say minimum because I'm sure there will be time delays and such in launching mines (if they are brought back) and possibly a skill to keep mines from decaying as fast...maybe a thought.
3.) Don't make new types of mines, just fix the ones already ingame (cobra, asp ect) use the tools at hand. Also no need to make a new launcher for them...keep it as it was before. make the mines so they can only launch from seige and cruise launchers. This would keep them so not every tom, ****, and harry could launch them in the fleet. Would make the stealth bomber be able to fill a new role as well.
4.) Limit the use of mines in 0.0 only.
5.) Have the mines emplode once the player moves further then two systems away. This would stop being able to gank someone over twenty jumps away, which yes was fun back in the day, but it was also unfair to the ganker who had no way of defence or recourse because you were 20 jumps away.
6.) Make the rate of fire 25 seconds per mine. This way you would have to use forward thinking before laying a mine field. Keep people from flooding a gate or station with mines in the time it takes to dock, refit, and undock then BOOM and it took you a total of 120 seconds to do so. Mines should be mainly for defensive operations not offensive opperations...that's what they are designed for.
I hope my ideas make sense...I don't want to see mines come back and becaome some uber l33t weapon for the rich, because it wasn't like that before why should it be that way again, but I also don't want to see the mines used for offensive attacks, because that just doesn't make sense when a mine is ment for defensive attacks to stop or hinder the enemy from breaking your line of attack.
Any ideas to add to this?
------- Semper Fi Jonis Sinmaker
Bring back Mines
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Ranger 1
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Posted - 2006.02.24 03:06:00 -
[51]
1: Mines should be something even a Dread fears. 2: Masses of small mines would cause excessive lag. Instead mines should be very powerful, very expensive, and have serious restrictions on how they can be placed. 3: A mine should be able to be placed in orbit around a POS or Outpost. 1 mine orbiting per every 5 or 10km, depending on perhaps anchoring skills. There would need to be an maximum orbit distance established, and they should not be allowed to be placed in orbit within the POS's or Outposts shield. 4: Mines should have an explosive radius larger than their "triggering" radius, otherwise their chance of damaging more than one ship is nil. 5: Mines should be permanent until triggered or until the POS is unanchored. 6: Mines should be a threat to everyone. The only way in and out of the POS in complete safety would be to warp directly into the shield. 7: Mines should be difficult, if not impossible to detect with sensors. No overview setting or in-space icon, only by scouting and spotting with the naked eye. Perhaps some small tell-tale blinky lights to give the alert pilot a chance to move away before it was too late. 8: Mines should only be usable in 0.0.
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Testy McServer
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Posted - 2006.02.24 03:41:00 -
[52]
ive never had the chance to mess with them. i dont really care how they reintroduce them, gimped or overpowered. i want to play with them.
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Double TaP
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Posted - 2006.03.07 02:34:00 -
[53]
Edited by: Double TaP on 07/03/2006 02:34:30 lolz i just saw all the mine bpo's on escrow today and bought them!
guess i cant really do much with them, but still, quite a steal.
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aggiedog
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Posted - 2006.03.07 02:50:00 -
[54]
Hmm, interesting. Just nerf the things so much that they don't do any damage and they make a little circle on the screen. That way those who want it back can have it without any real effect on gameplay. --------------------------------------------- Make Doomsday weapons available for frigates! |

Maya Rkell
|
Posted - 2006.03.07 02:51:00 -
[55]
The drone bay idea is the only one which addresses even CLOSE to the issues. One "mine" icon, and anything within the area gets attacked (maybe a setable toggle...only attack -'s, or attack all non +'s). Maybe 15km.
Mines would decay after say 3h or when the layer left system/logged.
Otherwise they'd have a fixed number of attacks (say...10, for a 250m¦ minefield) then they vanished.
Mines would be in a range from high-targeting low damage (anti-frig) to low-targeting high damage (anti-BS). Not overpowered on their own, but combined with bubbles and ships...
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Kular
|
Posted - 2006.03.07 21:02:00 -
[56]
We still working on this? For God, Empire, and Sarum! |

Gonada
|
Posted - 2006.03.07 21:32:00 -
[57]
put it this way:
if CCP is goinf to nerf the amount of drones to control lag, there is NO way in hell that youll get mines back.
was fun while it lasted, but it caused huge assed lag, and was a grifers paradise , and would be again, by the responces from all the wanna-be's.
let it go
will never happen
-I don't necessarily agree with everything I say.-
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Malachi Nefzen
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Posted - 2006.03.07 21:37:00 -
[58]
BRING THEM BACK!
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Forger
|
Posted - 2006.03.16 15:03:00 -
[59]
yes bring the mines back
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Bob Niac
|
Posted - 2006.03.16 15:26:00 -
[60]
do what they did in planetside... limit the number of mines deployed by a per person/corp/alliance per zone.
OR
Have mine remote actived .... not proximity Yarr! Pirate Learning Skills! |

Burlock Ironfist
|
Posted - 2006.03.16 15:57:00 -
[61]
bring them back they were fun :)
maybe give them a limited life? say 24 hours?
Originally by: Bedrock
Old Server New Server
|

drake dodorian
|
Posted - 2006.03.23 09:23:00 -
[62]
Bring them Back
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Malachi Nefzen
|
Posted - 2006.03.31 05:26:00 -
[63]
why arnt they back yet
|

Da Death
|
Posted - 2006.03.31 05:38:00 -
[64]
Originally by: Burlock Ironfist bring them back they were fun :)
maybe give them a limited life? say 24 hours?
limited time is a 'must'!
Selling: Absolution - Curse - Gleam S - BPC's - check my bio
|

Osora
|
Posted - 2006.03.31 05:40:00 -
[65]
Why not handle mines like drones are currently handled? New Skill: Stationary Explosives. 1 Mine deployable in space at any time per level. Mines would have to be powerful enough to damage large, slow ships but be less effective against smaller ships for purposes of balance (think missiles) and could come in various sizes (Not unlike classes of drones). Another possibility is that the mines would gravitate toward ships at a certain speed, making it easier for them to "catch" battleships than interceptors. There are actually alot of cool things you could do with this as long as you kept the actual number of mines to a minimum.
Has anyone ever played Colony Wars for the PS1? They had weapons called "Sirens" which were deployable objects that pulled large ships into a field of small mines...you could do that in EVE as long as you considered the siren's "field" as one object. Sorry this post is so disjointed, lol. I'm tired.
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Mome
|
Posted - 2006.04.01 00:44:00 -
[66]
I got Blazooied my FIRST DAY in EVE...after I was edumacated as to what I'd walked into I laughed myself right off my computer...errr command chair! A few weeks later I survived a PvP attack for the first time(with lots n lots of help) and claimed 200 Anacondas!
BRING MINES BACK!!!
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Darky24
|
Posted - 2006.04.01 08:28:00 -
[67]
YES BRING THEM BACK!!! -----------------------------------------------
|

MrMorph
|
Posted - 2006.04.05 13:37:00 -
[68]
WE WANT MINES !!! ---------------------------------------------- No sig due to the 1byte 1 pixel limit.
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Kulerak
|
Posted - 2006.04.05 17:36:00 -
[69]
I vote to bring them back as well. They could be useful to miners to help protect from rats and tackling ships. Just have to make sure they don't trigger on gang and corp members.
I'm sure CCP can find a way limit lag issues by using soem of the suggestions in this thread like imposing decay time, limits on rate of fire and number of mines deployable.
Might even be an opportunity to bring on another new ship type "Minesweeper".
Unfortunately I can't recall the person who coined the phrase "Any ship can be a minesweeper.. Once" but I agree which some of the previous posts that mines should at least cause enough damage to large ships to make everyone think twice. Possibly make the detonation yeild proportional to the gravemetric disturbance. Small ships would trigger a small yield and large ships would trigger greater yield. Would be interesting to see tactics change.
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Malachi Nefzen
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Posted - 2006.04.07 07:00:00 -
[70]
Listen to the masse and bring them back!
|

Bohoba
|
Posted - 2006.04.07 07:14:00 -
[71]
would love to see a decloaking mine now that be cool better than ejecting cans all over the place around the bubble hehe
Hey I still have a few mines somewhere :)
Get Into the Game it makes it fun for all |

guythatfindauto
|
Posted - 2006.04.07 08:15:00 -
[72]
mines sound awsome, they should be implemented again
|

Boonaki
|
Posted - 2006.04.07 08:40:00 -
[73]
I'd like to see a tech 2 ship "Minelayer"
But have other mines besides damage, imagine a web mine, warp disrupter mine(maybe not with interdictors), tracking disrupter mine, ecm mines, all sorts of interesting things.
Would be really cool if they had em in a complex, torpedo level damage, had to clear your way through em. Fear the Ibis of doom. |

Niao Burgi
|
Posted - 2006.04.07 09:57:00 -
[74]
Originally by: Eternal Fury -Make the Mines easily visible. Maybe have the give out an audible beeping sound when you get within say 10K of them.
what about the people like me that run with sound disabled?
Niao ------------------------------------------------
Niao Burgi
|

Kulerak
|
Posted - 2006.04.07 15:34:00 -
[75]
Boonaki has a good suggestion about expanding the capabilities of mines to webbing, decloaking, etc. Those may be good T2 type mines or for specilized T2 minelaying ships. Would be interesting when someone runs into a mine and forces them and/or their group to slow down or stop which is the intended purpose of mines to begin with. How about slow moving homing mines to keep gatecampers moving?
For defensive purposes, set an audible tone or enable signal reflectors to identify a field to warn off potential attackers. For offensive operations, (gatecamps, etc.) Leave them in quiet mode which makes them hard to detect. Since mines are small they should be hard to detect anyway.
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Carter Burke
|
Posted - 2006.04.07 17:00:00 -
[76]
Originally by: Jonis Sinmaker The best was dropping mines on the edge of a warp bubble at a gate camp and when the ships tried to head back to the gate they got ganked by the mines. Then they took my lovely mines away a few months later 
Mines were removed before warp bubbles existed...am I mistaken?
CB
|

Exavier Macbeth
|
Posted - 2006.04.07 17:58:00 -
[77]
I agree Mines where fun. Though they did need alot of tweaking :) I am not going to repeat any of the ideas here cause i liked alot of them but i do have one suggestion for the lag.
They could make a jettesonable (and probobly anchorable) item like a cargo container that has a zone of control (to prevent mass spamming near gates). The mines them selves could be made into an item that gets put into this can (or Field Controller) and every time an enemy ship (or non-friend) flys through the field he has a chance of hitting a mine. Say evey 3-5 sec he is in the field a random number is generated for him, If its not in his favor then a mine is removed from the Controllers cargo bay and the ship is hit with a detonation.
The reason I am suggesting this is because it would make it so that the game Engine wouldn't have to render dozens of mines and it can be set up as if it was a massive minefield. It only has to render the controller and the detonations. But it also would simulate both the stealth of mines as well as a reactive minefield that shifts to cover the gaps.
Just a suggestion :)
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Forger
|
Posted - 2006.04.11 20:52:00 -
[78]
mines MUST be brought back, they are to cool!
|

St Dragon
|
Posted - 2006.04.11 21:00:00 -
[79]
Edited by: St Dragon on 11/04/2006 21:00:42 I genuinely miss mines they were fun.
Make a minelayer ship
Make it so that mines deteriorate after 12 hours or are automatically cleared during downtime.
Would also make a good use for smartbombs too as a mine clearence tool.
Finaly make it so they cant be deployed in 0.5 and upwards due to empire security issues. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Skoodwask
|
Posted - 2006.04.16 00:59:00 -
[80]
WE LOVE MINES!!!!!!
|

Kusariqqu
|
Posted - 2006.04.16 01:01:00 -
[81]
BRING THEM BACK!!!!!!!!!!!!!!!!!!!!!!!
MINES FTW    
|

Kusariqqu
|
Posted - 2006.04.16 01:02:00 -
[82]
Originally by: Kusariqqu
Originally by: Malachi Nefzen Listen to the masse and bring them back!
|

Kusariqqu
|
Posted - 2006.04.16 01:02:00 -
[83]
Originally by: Malachi Nefzen Listen to the masse and bring them back!
|

Zap Hannagen
|
Posted - 2006.04.16 01:03:00 -
[84]
YEAH MINES!
|

Zyrla Bladestorm
|
Posted - 2006.04.16 05:01:00 -
[85]
Much as I hate lag, i'd like to see mines return, they'd be pretty handy when facing people who hang around cloaked until they can gank someone 3v1 (and lets face it, right now there isn't any noticeable kind of counter to that) . ----- Apologies for any rambling that may have just occurred.
|

Nikolai Nuvolari
|
Posted - 2006.04.16 05:15:00 -
[86]
Mine -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
|

Sir Juri
|
Posted - 2006.04.16 05:26:00 -
[87]
Originally by: Nikolai Nuvolari Mine

Im a noob, bear with me :P |

themule
|
Posted - 2006.04.17 04:00:00 -
[88]
YAY! MINES NOW AND STUFF!!!
|

themule
|
Posted - 2006.04.17 04:01:00 -
[89]
MINES FTW!
|

SteamViper
|
Posted - 2006.04.17 04:10:00 -
[90]
Bring em back,you could create 2 new ships A Sweeper and a Layer.
|

Hellspawn666
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Posted - 2006.04.17 07:54:00 -
[91]
Dont bring them back on the basis that beforehand they could only be used as a grief tactic, they were never effective enough to hurt a cruiser or bs but they were good enough to screw with indys, intys and pods dieing at a gate with no enemies even there is possibily the most boring pvp way to die. Dieing at teh hands of an enemy ship is at least interesting and gives u an addrellion rush however getting fekked up by mines is just depressing. I realise indys shouldnt travel without scouts but a scout could easily miss the mine while an indy runs straight into it lets not bring back the days of *** mine fields. I NEVER saw them being used as an effective tactic within a fleet battle. Perhaps a mine ship would be a fantastic idea for hte future but dont just bring back the old mines.
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Kusariqqu
|
Posted - 2006.04.18 15:30:00 -
[92]
We need the mines
|

Maya Rkell
|
Posted - 2006.04.18 15:31:00 -
[93]
Hellspawn666, that's why I want dronebay-deployed minefields :)
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Malachi Nefzen
|
Posted - 2006.04.21 01:10:00 -
[94]
thats the sprit! BRING BACK THE MINES!
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Splagada
|
Posted - 2006.04.21 01:15:00 -
[95]
i've seen a bpo of those in escrow, for an insane price eheh
they cant be used at all now? -
Member of [AAST] |

Snake Jankins
|
Posted - 2006.04.21 01:31:00 -
[96]
Edited by: Snake Jankins on 21/04/2006 01:34:43
Originally by: Splagada i've seen a bpo of those in escrow, for an insane price eheh
they cant be used at all now?
I've bought two of them for 5mil isk each on escrow (Anaconda and Python). Don't know, if they are still on the normal market. I was too lazy to check it. I knew they don't work, but I bought them anyway. I hope I can use them someday.  ___________ 'Only ships can be assembled, this is a Frigate.' |

Skoodwask
|
Posted - 2006.04.22 03:31:00 -
[97]
All glory to the mines!
|

Zap Hannagen
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Posted - 2006.04.22 03:33:00 -
[98]
NO MINES FOR THE LOSE!
FTL!!!
|

Darky24
|
Posted - 2006.04.29 11:48:00 -
[99]
Yes, we need to bring them back! -----------------------------------------------
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GLok
|
Posted - 2006.04.29 12:03:00 -
[100]
I think that mines would just screw things up. You would get some retard that would go and lay loads of them in jita or something just to crash teh server. It would be completely pointless 
Leave them out of the game i say! 
--------------------
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Malachi Nefzen
|
Posted - 2006.05.06 14:58:00 -
[101]
bring them back! DO It! TODAY!
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ragewind
|
Posted - 2006.05.06 15:16:00 -
[102]
mines rock and with the idea of smart bomb type weapons that can be launched trough the gates then it is quite fair you have the mines and a counter ------------------------------------ fix eves industrial sector!
advanced industrial ship |

Skoodwask
|
Posted - 2006.07.26 07:58:00 -
[103]
We want mines!
|

Zothike
Eve Defence Force Ascendant Frontier
|
Posted - 2006.07.26 08:53:00 -
[104]
Edited by: Zothike on 26/07/2006 08:57:20 Edited by: Zothike on 26/07/2006 08:56:50 Edited by: Zothike on 26/07/2006 08:53:57 Yes mines would be a great thing, to avoid lag problem manage them globally like a an area of effect like a warp bubble, an area with static graphic of a minefield and you take damage when u enter and stay in it and/or if u move inside it, the damage you sustain is removed from a global pool of damage the 'minefield' entity have, when total is reached = no more minefields -upon the number of mine u lay in a minefield the more DPS you take (minefield density) / the more total damage the minefield possess -minefield remover ? a ship entering the minefield and using smartbomb, upon damage done by the smartbomb, the total damage ammount of the minefield is removed
minefield from GalaxyQuest
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Lufio II
Amarr
|
Posted - 2006.07.26 09:46:00 -
[105]
Originally by: Carter Burke
Originally by: Jonis Sinmaker The best was dropping mines on the edge of a warp bubble at a gate camp and when the ships tried to head back to the gate they got ganked by the mines. Then they took my lovely mines away a few months later 
Mines were removed before warp bubbles existed...am I mistaken?
CB
Mines have been unusable for more than two years now, I was just a few weeks in game and never came around using them. There were taking it into consideration to reintroduce them as some sort of POS-Defenses, but somehow the whole thing died a slow and very silent death, with a few jerks here and there 
I do have an Anaconda and Python BPO as well, none build and I won't build any as it's a waste of resources (unless someone utterly wants to buy some, of course). And yes, Jonis is actually showing clearly that he has not really a clue about mines and all he knows about them seems to be hearsay (as not everything he claims is wrong) or made up on the spot (like placing them on warp bubbles which plainly didn't existed back then).
|

Boonaki
Caldari
|
Posted - 2006.07.26 09:48:00 -
[106]
Clocked mines that do torpedo level damage to frigates!
Fear the Ibis of doom! |

Malachi Nefzen
Caldari
|
Posted - 2006.07.31 03:13:00 -
[107]
WTH? BRING THEM BACK!
DO IT NOW!
|

Gierling
Gallente
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Posted - 2006.07.31 03:25:00 -
[108]
Mines would be neat but they would need a dedicated tech I ship class to curb abuse.
Minelayers, with say 3 different ships for each race, one small minelayer that could fly with frigates and drop mines behind it to deter pursuit.
A medium sized one for setting traps, and a heavy minelayer for creating static defenses and area denial.
|

losmandy
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Posted - 2006.07.31 03:32:00 -
[109]
A dev on eve tv mentioned they will come back. He suggested that they may be active in some way and chase you. . Now that would be funny.
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F'nog
Amarr
|
Posted - 2006.07.31 05:38:00 -
[110]
/me brandishes +10 Holy Crucifix.
DIE EVIL, UNDEAD THREAD!!!!!
Originally by: Panzer Goddess I podded wrangler, and all I got was this lousy forumban.
|

Siriyana
Astrum Contract Services Group
|
Posted - 2006.07.31 05:58:00 -
[111]
I never got to use them and that makes my soul cry. Please bring them back? :) ----- CEO, Astrum Contract Services Group "Through the Endless Night of Space" |

Zorai Miraden
|
Posted - 2006.07.31 07:55:00 -
[112]
Ok, I know this is an ancient thread but yes I want mines back as well. Just rework them note ideas above some of those must work.
Anyways I want to try using some of those mine BPO's I bought. And yes I love collecting old stuff that the game doesn't really use anymore. I just wish I could find bpo's for snowballs, and snowball launchers.
Got old weird junk evemail or convo me and we'll make a deal if the price is right.
|

MysticNZ
GoonFleet GoonSwarm
|
Posted - 2006.07.31 08:58:00 -
[113]
They should be a module only command ships can fit and only command ships can lay. This will stop mine spam (TM). -=====-
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Michael Mislaovovich
|
Posted - 2006.08.14 20:47:00 -
[114]
Ok. First of how did they work and second can they be used at all today?
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AK Shaman
|
Posted - 2006.08.14 20:51:00 -
[115]
BRING IT BACK!!!! LETS PNEWD COVERT SUCKERS!!!!!! :)
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