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CCP Fozzie
C C P C C P Alliance
8042

|
Posted - 2013.11.02 16:45:00 -
[1] - Quote
Hello everyone. We've got another Rubicon change to announce for you all.
Back at the end of last year CCP changed the way the starbase module Ship Maintenance Array destruction worked to prevent lag bombs. This also meant that those structures did not drop ships in any recoverable form when destroyed. This was obviously not the ideal long term solution so in Rubicon we have implemented a new feature for how SMA destruction is handled.
When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.
The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.
It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
The SMA and X-L SMA wrecks will have much higher hitpoints than normal wrecks, but can be destroyed, in which case their content disappears just like a normal wreck. They can only be salvaged if there are no ships left inside them.
I want to thank the CSM for the help they provided in getting Team Five O the time carved out to complete this task properly, and for giving us feedback on the design as it developed.
This functionality is working on SISI as I post, so feel free to go try it out and let us know what you think. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Powers Sa
697
|
Posted - 2013.11.02 16:46:00 -
[2] - Quote
Thanks goonswarm for your thoughtful contribution to eve. lol |

Aryth
GoonWaffe Goonswarm Federation
1348
|
Posted - 2013.11.02 16:46:00 -
[3] - Quote
Lovely change. Space pinatas are a go! Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Two step
Aperture Harmonics No Holes Barred
4259
|
Posted - 2013.11.02 16:49:00 -
[4] - Quote
A long awaited change, made even more awesome by the killmail stuff. Time to go burn w-space down. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Chitsa Jason
Future Corps Sleeper Social Club
818
|
Posted - 2013.11.02 16:50:00 -
[5] - Quote
**** yeah! CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

tgl3
Wormhole Engineers Greater Realms
402
|
Posted - 2013.11.02 16:53:00 -
[6] - Quote
Awesome! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |

Azami Nevinyrall
Red Federation RvB - RED Federation
1341
|
Posted - 2013.11.02 17:01:00 -
[7] - Quote
Sweeeeeeeeeeeeeeet! Support my (possibly dumb) Ideas!! Worm Rebalance!!! |

Gilbaron
Free-Space-Ranger Nulli Secunda
1138
|
Posted - 2013.11.02 17:06:00 -
[8] - Quote
that's an awesome change We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Guillaume LeConquerant
Kernel of War Goonswarm Federation
47
|
Posted - 2013.11.02 17:10:00 -
[9] - Quote
Fozzie is the best thing to have happened to this game in the past few years.
I endorse this product. |

Ali Aras
Valkyries of Night Of Sound Mind
413
|
Posted - 2013.11.02 17:11:00 -
[10] - Quote
Yessss. I'm so happy to see this posted, and so, so proud of the CSM process right now. http://warp-to-sun.tumblr.com -- my blog |

Kali Aldard
Republic University Minmatar Republic
0
|
Posted - 2013.11.02 17:13:00 -
[11] - Quote
Excellent change. |

Gorski Car
ElitistOps Pandemic Legion
117
|
Posted - 2013.11.02 17:14:00 -
[12] - Quote
based god thought of this change and it was accepted as a good one |

The Red Girl
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.11.02 17:18:00 -
[13] - Quote
CCP Fozzie wrote:We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
Wont this make the RVB frigate free for all a thing of the past? I mean yes, you could still eject them just fine. but launching 100k frigates 1 at a time? o.O |

BadSeamus
Chaos Army
19
|
Posted - 2013.11.02 17:27:00 -
[14] - Quote
The Red Girl wrote:CCP Fozzie wrote:We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time. Wont this make the RVB frigate free for all a thing of the past? I mean yes, you could still eject them just fine. but launching 100k frigates 1 at a time? o.O
I think thats probably the intention? |

Proclus Diadochu
Obstergo Red Coat Conspiracy
360
|
Posted - 2013.11.02 17:44:00 -
[15] - Quote
Thanks for the update, CCP, and solid support from our CSM!
...now to the Wormhole subforum to hear about conflict drivers and stuff. ~Boredom Breeds Direction~ |

The Slayer
GoonWaffe Goonswarm Federation
72
|
Posted - 2013.11.02 18:08:00 -
[16] - Quote
While you are playing about with posses can you make it so T3s can change subsystems at them THANKS IN ADVANCE. |

James Arget
Future Corps Sleeper Social Club
210
|
Posted - 2013.11.02 18:30:00 -
[17] - Quote
One of my happiest days of being CSM. CSM 8 Representative
http://csm8.org |

Dominous Nolen
Powder and Ball Alchemists Union The Predictables
17
|
Posted - 2013.11.02 18:31:00 -
[18] - Quote
Excellent News! |

Kel hound
Lycosa Syndicate Surely You're Joking
60
|
Posted - 2013.11.02 18:41:00 -
[19] - Quote
CCP Fozzie wrote:Hello everyone. We've got another Rubicon change to announce for you all.
Back at the end of last year CCP changed the way the starbase module Ship Maintenance Array destruction worked to prevent lag bombs. This also meant that those structures did not drop ships in any recoverable form when destroyed. This was obviously not the ideal long term solution so in Rubicon we have implemented a new feature for how SMA destruction is handled.
When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.
The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.
It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
The SMA and X-L SMA wrecks will have much higher hitpoints than normal wrecks, but can be destroyed, in which case their content disappears just like a normal wreck. They can only be salvaged if there are no ships left inside them.
I want to thank the CSM for the help they provided in getting Team Five O the time carved out to complete this task properly, and for giving us feedback on the design as it developed.
This functionality is working on SISI as I post, so feel free to go try it out and let us know what you think.
Fozzie you're attending EVE Downunder right? Whats your favorite kind of booze? I should like to buy you a bottle of it.
Thanks to CMS and CCP for fixing this bug! |

Ripard Teg
Stimulus Rote Kapelle
768
|
Posted - 2013.11.02 18:43:00 -
[20] - Quote
Woot! Glad this made it into Rubicon!  Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |

Sushi Nardieu
Encapsulated.
165
|
Posted - 2013.11.02 18:55:00 -
[21] - Quote
It only took 7 months. That's progress!
However, CCP, delivered more than expected.
"The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed." The Guns of Knowledge-á |

Bernie Nator
4U Services Inc. Upholders
672
|
Posted - 2013.11.02 19:02:00 -
[22] - Quote
This is the best day ever! |

YesYes NoNoNo
Karmic Rebalance
51
|
Posted - 2013.11.02 19:08:00 -
[23] - Quote
Will cargo scanners work on SMAs now? E.g. offline pos mods etc |

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
110
|
Posted - 2013.11.02 19:18:00 -
[24] - Quote
YES!
There is a point to WH invasions again! |

Max Kolonko
High Voltage Industries Ash Alliance
356
|
Posted - 2013.11.02 19:40:00 -
[25] - Quote
Bravo.
Now can we get KM's for Hangars? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Callduron
Corporate Scum Northern Associates.
551
|
Posted - 2013.11.02 20:14:00 -
[26] - Quote
Great work! CAOD: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Ilaister
Task Force Proteus Protean Concept
22
|
Posted - 2013.11.02 20:34:00 -
[27] - Quote
Got to imagine the CSM push was the biggest influence on this getting sorted.
+1 to both from w-space. Great change :D |

Bam Stroker
Van Diemen's Demise Northern Coalition.
140
|
Posted - 2013.11.02 20:42:00 -
[28] - Quote
I just want to thank Chiimera for single-handedly bringing about this change.
No one else; just him. EVE Down Under 2013 (Australia's very own fanfest) with special guests CCP Fozzie & Chribba! 29th Nov to 1st Dec in Sydney, Australia www.evedownunder.com |

Nicen Jehr
Brave Newbies Inc. Brave Collective
262
|
Posted - 2013.11.02 20:47:00 -
[29] - Quote
gj ccp and csm! for your next trick... swap T3 subsystems at mobile depot Little Things to improve GëíGïüGëí-á| My Little Things posts |

Karbowiak
4M-CORP Insidious Empire
117
|
Posted - 2013.11.02 21:03:00 -
[30] - Quote
Quote:The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.
Can you add that to the manual mails of Supers, Carriers, and whatnot aswell? as in, specialized bays, not just cargo and drones  |

Destoya
Sniggerdly Pandemic Legion
186
|
Posted - 2013.11.02 21:16:00 -
[31] - Quote
Does this also apply to capital ships or just the structures? |

Kellath Eladrel
Future Corps Sleeper Social Club
16
|
Posted - 2013.11.02 21:26:00 -
[32] - Quote
Destoya wrote:Does this also apply to capital ships or just the structures?
I'm assuming because of the special wreck mechanics this only applies to SMA and XLSMA right now. Would be nice if it worked for Orcas and caps too. Work harder, CSM! Five card stud, nothing wild, and the sky's the limit. |

Tisisan
Garoun Investment Bank Gallente Federation
159
|
Posted - 2013.11.02 22:09:00 -
[33] - Quote
Wait, am I understanding this right? This entire year of being completely screwed out of sma loot was because some douchenozzel used it as a lag bomb? That's IT? What the hell? We still have orcas and carriers, and THOSE could be used as lagbombs. Why on earth did it just not become a reportable exploit like those instances? I assumed we were talking something actually SERIOUS here. WTF CCP?
I'm grateful it's resolved, but consider my jimmies well and truly rustled. |

Sai Talos
Surely You're Joking
24
|
Posted - 2013.11.02 22:16:00 -
[34] - Quote
Today I declare that CCP is "working as intended." Surely You're Joking [HAHA] |

Winthorp
Sky Fighters
218
|
Posted - 2013.11.02 22:52:00 -
[35] - Quote
A great change that has needed to be fixed, thanks to the CSM members that nagged the hell out of CCP for this.
Also glad you added the KM function.
Now can you please stop the option people have of unanchoring an SMA in the seconds after a shield is dropped? |

Paukinra
V I R I I Ineluctable.
21
|
Posted - 2013.11.02 23:26:00 -
[36] - Quote
Hehehe.. I liked hearing that early at EVE blob!
Nice change, wont effect me much but is how it should be imo. |

Atonepoint
Quebec's Underdog League Quebec United Legions
2
|
Posted - 2013.11.02 23:38:00 -
[37] - Quote
Kel hound wrote:
Fozzie you're attending EVE Downunder right? Whats your favorite kind of booze? I should like to buy you a bottle of it.
Thanks to CMS and CCP for fixing this bug!
FTFY : for fixing this game mechanics.
That's because CCP support said to me that the disapearing can was a part of game mechanics. |

Chiimera
GoonWaffe Goonswarm Federation
41
|
Posted - 2013.11.03 00:34:00 -
[38] - Quote
Bam Stroker wrote:I just want to thank Chiimera for single-handedly bringing about this change.
No one else; just him.
I claim full and sole responsibility for this change :D |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
344
|
Posted - 2013.11.03 01:05:00 -
[39] - Quote
Does this mean that labs and arrays will be fixed as well? Since they also got the loot nerf...? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Billy Triat
Mickey Mouse Clubhouse
0
|
Posted - 2013.11.03 02:06:00 -
[40] - Quote
THANK YOU!!!! So glad to see this on the list of changes...I had pretty much lost hope for this expansion due to how close it is. You guys are my hero  |

Oberine Noriepa
1348
|
Posted - 2013.11.03 02:59:00 -
[41] - Quote
Excellent. |

Vatek
GoonWaffe Goonswarm Federation
93
|
Posted - 2013.11.03 03:24:00 -
[42] - Quote
:smaug: |

Cor Natch
Sierra Five-Oh
0
|
Posted - 2013.11.03 05:25:00 -
[43] - Quote
What will happen to ships possibly stored in the SMA of a carrier that is stored in a POS SMA (nesting egg style)? |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
651
|
Posted - 2013.11.03 12:14:00 -
[44] - Quote
Cor Natch wrote:What will happen to ships possibly stored in the SMA of a carrier that is stored in a POS SMA (nesting egg style)? Please jump on the test server and let us know |

Phoenix Jones
Shockwave Innovations Surely You're Joking
211
|
Posted - 2013.11.03 12:44:00 -
[45] - Quote
What the hell.... they BROKE there own feature?
This must be a bug and I will stop it...
** Furiously writes a letter to CCP
** Dear CCP..
** You created a conflict driver, and now broke the game...
** We hated rewards for destroying towers...
** How could you do this to us? Stuff will drop out of hangers now....
** I hate Bacon
** Also we killed 45 SMA's before the bug was introduced. Could you send us our loot.
** K Thanx Bai
** PS. Drone assist is still working as normal. This is a bug, could you "Fix it".
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Dring Dingle
Polaris Rising Gentlemen's Agreement
72
|
Posted - 2013.11.03 14:13:00 -
[46] - Quote
<3 Fozzie |

Loki Paden
Amalgamation Limited The Amalgamation Initiative
0
|
Posted - 2013.11.03 14:36:00 -
[47] - Quote
Will take some of us 20-26 days to train the necessary skills to help protect WH POS -- something that was not needed BEFORE by most of us.....announcement made by DEV first week of Nov...Like the idea but that is not enough time to train......BOO CCP! |

Winthorp
Sky Fighters
221
|
Posted - 2013.11.03 19:17:00 -
[48] - Quote
Loki Paden wrote:Will take some of us 20-26 days to train the necessary skills to help protect WH POS -- something that was not needed BEFORE by most of us.....announcement made by DEV first week of Nov...Like the idea but that is not enough time to train......BOO CCP!
Yeah your WH POS was perfectly safe before this...  |

Syress Spora
Mock Squad The Mockers AO
4
|
Posted - 2013.11.04 00:39:00 -
[49] - Quote
Best thing to come out of Rubicon so far |

Senn Denroth
Lead Farmers Kill It With Fire
112
|
Posted - 2013.11.04 02:15:00 -
[50] - Quote
Very nice to see this change happening! Now those that stick to these sieges might actually get something... Oh wait, you can still SD inside a POS for some reason.
At least make a self destructed ship show up as a killmail if the POS is bubbled. |

Chiimera
GoonWaffe Goonswarm Federation
43
|
Posted - 2013.11.04 03:28:00 -
[51] - Quote
Billy Triat wrote:THANK YOU!!!! So glad to see this on the list of changes...I had pretty much lost hope for this expansion due to how close it is. You guys are my hero 
You sir, are very welcome. |

Nevyn Auscent
Broke Sauce
479
|
Posted - 2013.11.04 03:45:00 -
[52] - Quote
Winthorp wrote:A great change that has needed to be fixed, thanks to the CSM members that nagged the hell out of CCP for this.
Also glad you added the KM function.
Now can you please stop the option people have of unanchoring an SMA in the seconds after a shield is dropped?
What's the problem if they implement scorched earth. It's not like they get to keep their loot, they just blew it all up to spite you. Sounds perfectly appropriate in EVE to be able to spite your enemy by denying them loot. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
934
|
Posted - 2013.11.04 04:44:00 -
[53] - Quote
Let this be proof to all the nonbelievers out there that the CSM is, in fact, just a useless publicity stunt by CCP and holds no real power. They don't really do anything and it's just a free trip to Iceland to party with the devs outside of Fanfest.
Okay, sarcasm mode off.
This is an amazing change and long overdue. Bravo and huzzah. |

Mamoru Usobusuke
FOXH0UND Surely You're Joking
3
|
Posted - 2013.11.04 05:58:00 -
[54] - Quote
Thank You for fixing this. You guys rock! |

Michus Danether
Aristotle Enterprises Local Down
26
|
Posted - 2013.11.04 12:53:00 -
[55] - Quote
CCP Fozzie wrote:Hello everyone. We've got another Rubicon change to announce for you all. When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.
It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
This is exactly how CCP should implement Outpost destruction  |
|

CCP Masterplan
C C P C C P Alliance
1305

|
Posted - 2013.11.04 12:59:00 -
[56] - Quote
One less thing the for CSM to keep asking us for! (But seriously, they've been very insistent on keeping up the pressure to make this change happen, so well done to them) And Fozzie needs to stop hogging all these Likes for himself - share the love! "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Chiimera
GoonWaffe Goonswarm Federation
44
|
Posted - 2013.11.04 13:37:00 -
[57] - Quote
CCP Masterplan wrote:Great work bringing this to our attention Chiimera. Vote Chiimera CSM 2014! And Fozzie needs to stop hogging all these Likes for himself - share the love!
Fixed |

Two step
Aperture Harmonics No Holes Barred
4263
|
Posted - 2013.11.04 13:56:00 -
[58] - Quote
CCP Masterplan wrote:One less thing the for CSM to keep asking us for! (But seriously, they've been very insistent on keeping up the pressure to make this change happen, so well done to them) And Fozzie needs to stop hogging all these Likes for himself - share the love!
Seriously, give the man that actually did all the work some loves... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Sir HappyPants
Aperture Harmonics No Holes Barred
60
|
Posted - 2013.11.04 14:00:00 -
[59] - Quote
\o/ Member of the #TweetFleet@thisurlnotfound |

pierre arthos
Aperture Harmonics No Holes Barred
15
|
Posted - 2013.11.04 16:14:00 -
[60] - Quote
This feature, along with being able to refit T3 subsystems in the wormhole, is a huge positive move. Thank you CCP and good work from the CSM too. Now all we need is a definite stop to the proposed T3 nerf and some new content drivers and we'll be golden :-) |

Gilbaron
Free-Space-Ranger Nulli Secunda
1138
|
Posted - 2013.11.04 17:12:00 -
[61] - Quote
excellent change for anyone doing exploration in expensive T3s |
|

CCP Fozzie
C C P C C P Alliance
8105

|
Posted - 2013.11.04 19:31:00 -
[62] - Quote
Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now.
Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to unanchor CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute. |
|

Mara Tessidar
Bat Country Goonswarm Federation
949
|
Posted - 2013.11.04 19:35:00 -
[63] - Quote
CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to offline CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute.
Why should offlining it deny all loot in the first place? |
|

CCP Fozzie
C C P C C P Alliance
8105

|
Posted - 2013.11.04 19:36:00 -
[64] - Quote
Mara Tessidar wrote:CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to offline CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute. Why should offlining it deny all loot in the first place?
It doesn't, I mistyped. Meant unanchor. |
|

Mara Tessidar
Bat Country Goonswarm Federation
949
|
Posted - 2013.11.04 19:42:00 -
[65] - Quote
Ah. |

Vaju Enki
Secular Wisdom
1078
|
Posted - 2013.11.04 19:43:00 -
[66] - Quote
Yes!! |

Winthorp
Sky Fighters
222
|
Posted - 2013.11.04 19:43:00 -
[67] - Quote
CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to unanchor CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute.
Thanks for listening and acting. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
212
|
Posted - 2013.11.04 19:52:00 -
[68] - Quote
CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to unanchor CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute.
Next your going to remove the ability for a rookie ship to light a cyno....
That is insane...
And then you are going to force titans to bridge with the fleet...
Ludicrous...
CCP Fozzie, joo be crazy!!!! |

Phoenix Jones
Shockwave Innovations Surely You're Joking
212
|
Posted - 2013.11.04 19:54:00 -
[69] - Quote
CCP Masterplan wrote:One less thing the for CSM to keep asking us for! (But seriously, they've been very insistent on keeping up the pressure to make this change happen, so well done to them) And Fozzie needs to stop hogging all these Likes for himself - share the love!
So CCP Fozzie demanded people begin "censored.. bad word", likes on you or he'll cause nerfs to rookie ships, unanchoring alts, forcing titans to bridge with fleets, ...
Here's no like for You CCP Masterplan. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
212
|
Posted - 2013.11.04 19:55:00 -
[70] - Quote
To think I thought unanchoring a XLARGE Hanger with stuff inside was a bug.....
|

GizzyBoy
Aperture Harmonics No Holes Barred
78
|
Posted - 2013.11.04 22:21:00 -
[71] - Quote
CCP Fozzie wrote:Mara Tessidar wrote:CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to offline CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute. Why should offlining it deny all loot in the first place? It doesn't, I mistyped. Meant unanchor.
its my understanding you cant unanchor a sma with stuff in it, so a timer is not necessary, at least thats how other hangers work.
|

unimatrix0030
Viperfleet Inc. Disavowed.
50
|
Posted - 2013.11.05 18:41:00 -
[72] - Quote
Praise bob, CCP and the CSM for such a change! Good work! |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
344
|
Posted - 2013.11.06 14:47:00 -
[73] - Quote
Again i ask....does this mean you plan to apply this 'fix' to all the other POS arrays that got hit with the no-loot-drop nerf when you applied it to SMA's? |

Winthorp
Sky Fighters
226
|
Posted - 2013.11.06 19:12:00 -
[74] - Quote
When will we get no self destructing within a force field? |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
27
|
Posted - 2013.11.07 02:34:00 -
[75] - Quote
Winthorp wrote:Loki Paden wrote:Will take some of us 20-26 days to train the necessary skills to help protect WH POS -- something that was not needed BEFORE by most of us.....announcement made by DEV first week of Nov...Like the idea but that is not enough time to train......BOO CCP! Yeah your WH POS was perfectly safe before this... 
Indeed. Besides, who puts all their eggs into one basket?
Good change. If the cargo is present, it should always have the opportunity to drop. |

Mandelbrot Fracture
Blue Republic RvB - BLUE Republic
9
|
Posted - 2013.11.08 02:44:00 -
[76] - Quote
The universe is against us! |

Phoenix Jones
Shockwave Innovations Surely You're Joking
247
|
Posted - 2013.11.08 20:54:00 -
[77] - Quote
GizzyBoy wrote:CCP Fozzie wrote:Mara Tessidar wrote:CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to offline CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute. Why should offlining it deny all loot in the first place? It doesn't, I mistyped. Meant unanchor. its my understanding you cant unanchor a sma with stuff in it, so a timer is not necessary, at least thats how other hangers work.
Can you unanchor a sma with crap in it, I don't believe so. Can you unanchor a corporate hanger with stuff in it? No I've tried
Can you unanchor a xlarge ship assembly array?? Yes, yes you can. It doesn't matter what's in it, or where it is. You'll get a warning box saying "you sure", you click yes, everything's gone.
Was a ez way of getting rid of billions in 3 seconds |

Mabrjjcj Rojo
0ne Percent.
5
|
Posted - 2013.11.09 21:09:00 -
[78] - Quote
YES!!! POS bashing in WH's is officially BACK!!
 |

SalubriousSky Rinah
Cryptic Spear The Amalgamation Initiative
7
|
Posted - 2013.11.10 10:32:00 -
[79] - Quote
LOL, you guys are thanking Fozzie, when you should really be thanking the GSF and their partisan CSM... |

Darxar Gardallion
Amalgamation Limited The Amalgamation Initiative
1
|
Posted - 2013.11.10 12:35:00 -
[80] - Quote
Winthorp wrote:Loki Paden wrote:Will take some of us 20-26 days to train the necessary skills to help protect WH POS -- something that was not needed BEFORE by most of us.....announcement made by DEV first week of Nov...Like the idea but that is not enough time to train......BOO CCP! Yeah your WH POS was perfectly safe before this... 
Loki knows that it is not perfectly safe and everyone who lives in a wormhole system realizes that if someone really wants your system or wants to pop your POS, they can and will make it happen. Wormhole space is not safe nor is it easy (and it can be quite the pain in the arse for many reasons that have been posted in numerous other forums). However, instead of making the griefers and ganksters happier by giving them more loot and more killmail; why not fix all the problems with POS permissions that affects everyone (not just those who live in a wormhole systems) and other things instead of making griefers and ganksters happier and making wormhole system even more lucrative to "visit" than they already are?
NOTE: I have not been playing this game as long as many of you have been; but, the one common theme I keep seeing is that the game is becoming less and less PVE/indie friendly and more PVP/gankster friendly, not withstanding the nicer tutorials and such implemented prior to my start, etc. I do a little of both, though I am admittedly not very good at or as interested in the PVP. But, the more PVP/gankster friendly you make this game and the more you make "hisec equal to losec and losec equal to null" and wormholes harder to live in than they already are, you might as well just kick all of the carebears and indies and lesser PVP types who love this game and who are not in one of those big sovs or pirate corps out of the game (or maybe that is your intention?).
Anyways.....I think if you are going to make the PVP griefers and ganksters happier with a huge change in their favor such as the SMA pi+¦ata, there needs to be a balance on the other side of that to counter it and, as Loki stated, you should have provided more lead time so those who felt secure enough to not immediately spend nearly a month to train up for a skill that is only useful for POS defense so as to allow those people the time to fit said training in prior to implementation. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1078
|
Posted - 2013.11.10 12:55:00 -
[81] - Quote
Phoenix Jones wrote:CCP Fozzie wrote:Only 48 likes so far on Masterplan's post here. Not great so far but it will have to do for now. Next announcement is: To deal with the tactic of leaving a rookie alt in a reinforced starbase to unanchor CHAs and SMAs right as the starbase dies (and therefore deny all loot from the aggressors) we are increasing the unanchor delay on SMAs, XLSMAs, CHAs and PHAs to 1 minute. Next your going to remove the ability for a rookie ship to light a cyno.... That is insane... And then you are going to force titans to bridge with the fleet... Ludicrous... CCP Fozzie, joo be crazy!!!!
I don't pretend to know everything about the force projection issues that plague EVE and reduce New Eden to the size of a Large pepperoni pizza, but I fail to see how forcing a titan to bridge with the fleet could possibly be a bad thing. |

Udonor
Native Freshfood Minmatar Republic
43
|
Posted - 2013.11.15 03:50:00 -
[82] - Quote
Informing people which problems you are actually currently working on and with how much priority DOES NOT require you to reveal any details or to set dead lines.
Been part of billion dollar software programs where ends users were told which of their ranked problems where being worked on & a little of why certain projects weren't taken in strict order. Its pretty easy to say - these lower ranked items are thought to be related to the same code as a higher priority. Sometimes the reason was simply because we think we can quickly and easily solve this problem. Sometimes it was this item was chosen as the most difficult item this less experienced team can handle or this is suitable as train material for brand new people. Occasionally VIP users said "we would rather have nothing lower delivered if less competent people can speed higher priorities by 5 minutes as coffee gophers" -- but not very often.
Not infrequently work on an existing high priority project was suspended with the explanation that the solution was a lot more difficult than initially thought or even impossible under current hardware, time or budget constraints. Occasionally the user voted to sacrifice other projects to supply missing labor or budget. But again users did not often go against the recommendation of what the software thought was the best delivery schedule.
The point being CCP does not need to secretive about what issue-problems they are working upon -- only about specific solutions in the planning stages and deadlines. Even changing priorities will be accepted as long as the general reason is NOT self-generated changes in priorities (CCP got bored or saw something more exciting that had little user backing).
Telling people priority #3 is turning out to take 2-3 the expected time and labor -- and so CCP is considering suspending that to deliver #4, #5 and #6 items instead for the next release is acceptable. But CSM or not, you probably need to say how you plan to deal with priority item #3 -- i.e. work at lower intensity of priority #20 for the next year or more until the size of remaining work fits in to a single release package. Currently the perception is that CCP tends to just shelve oversized projects until some accident of technology advancement, other project code changes, or coder epiphany presents a serendipidious solution (which as a gaming company with next to no RL consequences is probably true and not that unreasonable if the player base is loyal enough). |
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