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zerobubble
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Posted - 2006.02.14 20:33:00 -
[31]
Originally by: Viktor VonCarstein My setup:
High:
6 Megabeam 2 Medium Beam II
Med:
3 Cap Recharger II 1 Named Web
Low:
2 Large Amour Repairer II 3 Hardener II 2 Cap Relay
plus med drones.
Judging from your other posts you are looking to use this ship for missions. With that assumption this setup would be great for you IMO, replacing any tech2 items you cant use with named tech 1's.
The other imortant thing is to make sure you match the hardners to the type of rats you are fighting (ie guristas = 2 kin 1 therm).
Good luck!
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Madcat Adams
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Posted - 2006.02.18 05:43:00 -
[32]
Still tweaking this around a bit, but works pretty good.
High 7 Megapulses 1 Heavy Nos
Med 1 MWD 3 Cap recharger II's
Low 1 Large Armour Rep 3 Energized Adaptive Membrane II's 1 1600mm Rolled Tungstin Plate 2 Cap Power Relays
This is a low skill setup, just over 3 mill SP. Trying to free up some more slots as my cap improves, for now this lets me run the large Armour Rep indefinatly, while firing. My range is rather short, but the MWD (changed out with a AB2 for complexes) Gets me into range, and keeps me there.
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Hotice
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Posted - 2006.02.18 07:36:00 -
[33]
Edited by: Hotice on 18/02/2006 07:44:44 Since you have low skills, then this setup will work for you:
8x modulated heavy beams (T2 would be better)
1 named AB 1 Webber 2 T2 cap rechargers
2 T2 armor repairers 3 harderners 2 cap power relays
5 medium drones
Many would say I'm crazy to tell you using heavy beams, but they are indeed better than large lasers and can break boss rats in lvl 4 missions. I can use T2 tachyons but I still perfer using 8x T2 heavy beams. One focused fire can pop a ceptor. From 60km range, I can kill upto 5 ceptors before they get to 20km. Cruisers and normal BS are just as easy. If you don't want to use heavy beams, get Dual heavy beams. they have great range and tracks well. Until you have good amount of skills, stay as far as you can and use weapon with good tracking.
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inSpirAcy
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Posted - 2006.02.18 10:48:00 -
[34]
Edited by: inSpirAcy on 18/02/2006 10:48:48
Originally by: Hotice 8x modulated heavy beams (T2 would be better)
This isn't necessarily true. The best named T1's (modulated heavies) have lower cap/CPU/pgrid requirements and have the same optimal/tracking/damage attributes.
T2 only becomes useful when you want to use T2 crystals.
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ArmagedonLT
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Posted - 2006.02.19 08:20:00 -
[35]
Hi, anyone can help me with lvl4 solo mission running setup for medium skilled character ? (8mil-10mil sp) PS I can`t use t2 large energy lasers
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Kaldani Malankori
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Posted - 2006.02.19 21:37:00 -
[36]
back in the day when people were getting their first battleships, people got them at around 2-3 mill SP :l
I just started a new account, going for a raven with about 2,5... can't see why it isn't enough, considering I can kill npc's in it :l
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Szun
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Posted - 2006.03.10 12:11:00 -
[37]
Edited by: Szun on 10/03/2006 12:12:26 lvl4 misson setup
6x mega modulated pulse 2x arby hvy (soon cruise) 4x cap II 2x Large t2 Reps 2x t2 hardner (misson specific, sometimes 3 then i drop a cpr) 2x cpr 1x TS nano 22.5%/all
i had beams for a long time, but the close in BSs gave me a hard time tbh. I tank all missons, but i cannot solo all. Specially not the new 5 step misson. with 3 hardner setup resists range from 70.8 to 76.6
i can fire guns run both reps and hardners with stable cap at 34%
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smallgreenblur
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Posted - 2006.03.10 12:15:00 -
[38]
Originally by: inSpirAcy Edited by: inSpirAcy on 18/02/2006 10:48:48
Originally by: Hotice 8x modulated heavy beams (T2 would be better)
This isn't necessarily true. The best named T1's (modulated heavies) have lower cap/CPU/pgrid requirements and have the same optimal/tracking/damage attributes.
T2 only becomes useful when you want to use T2 crystals.
Everybody forgets the specialisation bonuses...
sgb
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DarkElf
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Posted - 2006.03.10 13:58:00 -
[39]
Originally by: smallgreenblur
Originally by: inSpirAcy Edited by: inSpirAcy on 18/02/2006 10:48:48
Originally by: Hotice 8x modulated heavy beams (T2 would be better)
This isn't necessarily true. The best named T1's (modulated heavies) have lower cap/CPU/pgrid requirements and have the same optimal/tracking/damage attributes.
T2 only becomes useful when you want to use T2 crystals.
Everybody forgets the specialisation bonuses...
sgb
Thank you. you got there just before me. T2 are way better than the best named (whatever they're called). a fraction of the price, crystal bonuses (which are significant), and the specialization bonus which is decent at lvl4.
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IAM DWI
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Posted - 2006.03.19 18:20:00 -
[40]
2mil SP Character setup!!
-=Hi=- 6x Dual Modulated Heavy Energy Beam 1 2x Arbalest Heavy Missle Launcher
-=Medium=- 1x LiF Fuel Booster Rocket 3x F-B10 Nominal Capacitor Regenerator
-=Low=- 1x Large Automated 1 Carapace Restoration 1x 1600mm Reinforced Rolled Tungsten Plate 2x Hardners - based on mission 3x Capacitor Power Relay
This setups works VERY well for most lvl3 missions. I don't have the skills to solo lvl4s quite yet. Once I get the mechanic skills up i'll upgrade to a Large Armor Repairer II.
I have TONS of grid and cpu left over, so this works out VERY well for a low skill character. The smaller (large) lasers have adequate range, pack a decent punch, and have better tracking then the megas or tachyons. By the time I get done killing all the frigates with the beams at range, the cruisers are usually sitting at 20-30k. TheyI switch from UV to the multicrystals, and they get eaten up. The smaller beams hit more at that distance without the ability to webify.
I agree with the comments about not having to have tons of SP to run an apoc. I'm currently doing most lvl3 missions with total ease. I have no problems tanking 5 Moa's and like 5 assorted frigates. I make tons of money with this thing compared to my maller and prophecy. Anyone that says a 2mil SP character has no business in a Apoc is just ****ed cause they waited 8 months to finally buy one. The Maller is a great cruiser, the apoc and geddon are great BS's...Amarr has a **** POOR BC, the prophecy. ______________________________________________ Sometimes you git - Sometimes you git got |

Alzion
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Posted - 2006.03.19 23:01:00 -
[41]
Originally by: Slaveabuser Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
fyi: alot of people feel that you have to have alot of skillpoints to fly a battleship, this is nothing more than an eliteist attitude. As long as you can use the approapriate moduals to take advantage of a battleships high powergrid and cap there is no reason not to be in a battleship. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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Slaveabuser
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Posted - 2006.03.19 23:11:00 -
[42]
Originally by: Alzion
fyi: alot of people feel that you have to have alot of skillpoints to fly a battleship, this is nothing more than an eliteist attitude. As long as you can use the approapriate moduals to take advantage of a battleships high powergrid and cap there is no reason not to be in a battleship.
I think you misread me abit there. I am in no way being eliteist. Infact I despise the eliteist attitude some of the posters here have.
I was basically saying that he would be more efficient in a cruiser (or a bc)
Killing the Minmatars since 22480 AD |

Ater Angellus
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Posted - 2006.04.01 16:01:00 -
[43]
Edited by: Ater Angellus on 01/04/2006 16:02:12 The Apoc setup i use is up-closer and personal. I occasionally run into cap issues but only when multiple BS are the target.
Hi 6x Mega Pulse (Watch This Space for Tech II) 2x Heavy NOS (Sometimes swapped for 2x Medium Pulse II for frigs or 1x Med Pulse II and Tractor Beam)
Med 1x Sensor Booster (for decent lock time) 1x Webber 2x Cap Recharger
Low 1x Large Rep II 3x Active Hardeners 1x Energised Adaptive Nano 2x Rolled Tungsten 1600mm Plate
Drones 5x Hammerhead 5x Warrior
This can give over 75% to all resists and has over 15k armour. With the NOS running cap lasts almost indefinately when using Multi-frequency crystals and running the rep. The fitting is quite a squeeze so named stuff sometimes gets used.
For 0.0 Ratting i'll use Webber drones (when i finally get the skills) as the BS like to sit 30km away (IR ammo 4 teh lo0se) and i can't catch them to do decent damage (multi frequency 4 teh w1n). ------------------------- D'Oh, my sig got nerfed
[yellow]Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip[/yel |

Turiya Flesharrower
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Posted - 2006.04.01 16:33:00 -
[44]
This is pretty much the ultimate NPC'ing T1 Apoc setup. Sustainable, unbreakable defense and incredible offense.
Highs:
6x Mega Anode Particle Stream I (Named mega-beam) 2x Arbalest Siege Launcher
Mids:
4x Eutectic I Capacitor Recharger I
Lows:
1x Large 'Accomodation' Vestment Reconstructor I 3x Rat-Specific Armor Hardeners 3x Heat-Sink II
I have all cap skills and Amarr BS at level 5 so firing and tanking work forever. The beams put out enough damage to kill anything and with 3 hardeners nothing will break the tank. I've killed every spawn I've come across with zero issues. A set of medium and light drones in your bay will take care of the smaller stuff.
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Ryysa
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Posted - 2006.04.01 23:08:00 -
[45]
8x megapulse (I or II) 4x cap II 2x large reps, 4x active hardeners, cpr...
stick t2 medium drones (or t1) into drone bay to handle frigs...
All about target jamming |

Katrina Stiner
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Posted - 2006.04.08 02:52:00 -
[46]
6x modulated Tachs and 2x dual modulated heavy pulse (MF, Ultraviolet and Microwave)
1x Sensor Booser II and 3x 18% cap rechargers
1x Large T2 armor rep 1x medium T2 armor rep 1x faction RCU (or T2) 4x Armor Hardeners (rat specific)
i have no problems with lvl 4 missions with this setup, snipe BS with tachs and take frigs and criusers (if they get in range) with dual pulse and drones
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kessah
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Posted - 2006.04.08 03:12:00 -
[47]
If this is for pvp, then sell the poc and get a geddon.
Fit all 7 tachs on the geddon reguardless of the use of 3 t1 rcu's which il assume u cant use t2 yet.
then fit heatsinks and tracking enhancers in low and tracking comps in mid with a sensor booster or 2 depending on whether ur wanting more or less targetting speed over tracking.
On a side note repectfully. No one should fly a turret ship with less than 5mil skill points in gunnery, that is an non negiociable minimum by my standards. T1 guns are far from useless but the required secondary and tertiary skillz required for t2 large guns are fundimental lvl 5 skills for the budding Turretted Battleship PvP'er.
This is also however no including the skill points you should have in other supporting areas.
Missles however really only require 2-3mil skillpoints to be adept in. Still a rather feeble attempt from ccp to bring them into line with Turret skills req's...
Hope this helps you if you indeed still determined to fly a battleship this early into the game. --------------------------------------------------------
http://www.eve-files.com/media/0604/Forever_pirate.wmv[/ur |

EzeikaL
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Posted - 2006.04.12 01:47:00 -
[48]
Originally by: kessah If this is for pvp, then sell the poc and get a geddon.
Fit all 7 tachs on the geddon reguardless of the use of 3 t1 rcu's which il assume u cant use t2 yet.
then fit heatsinks and tracking enhancers in low and tracking comps in mid with a sensor booster or 2 depending on whether ur wanting more or less targetting speed over tracking.
On a side note repectfully. No one should fly a turret ship with less than 5mil skill points in gunnery, that is an non negiociable minimum by my standards. T1 guns are far from useless but the required secondary and tertiary skillz required for t2 large guns are fundimental lvl 5 skills for the budding Turretted Battleship PvP'er.
This is also however no including the skill points you should have in other supporting areas.
Missles however really only require 2-3mil skillpoints to be adept in. Still a rather feeble attempt from ccp to bring them into line with Turret skills req's...
Hope this helps you if you indeed still determined to fly a battleship this early into the game.
im going to have to disagree with you there... i fly an apoc with 3.2 m sp's in gunnery. and i have plenty of wrecking 1k+ shots. i do plenty of dmg to take down battleships. all sorts of things.
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possibleran1
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Posted - 2006.04.12 17:15:00 -
[49]
this was the setup i was using recently until the untimely destruction of my apoc by a hostile fleet:
Hi: 6 tachyon beam laser I
Med: 100mn AB, Prototype Sensor Booster I, 2x Cap recharger I
Low: 3x Heat Sink II, 3x Tracking Enhancer I, Large 'accom' rep
i quite liked this setup, was ok agains frigs and cruisers at range with radio or multi and i even got a couple of 900+ hits on BS's. i would however appreciate ppl's comments on what could improve this setup, which is primarily an NPC ratting setup. i only have 730k SP in gunnery *ducks flying chairs* which i am increasing slowly.
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Busta Highman
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Posted - 2006.04.18 18:27:00 -
[50]
Glad To see you're keen for the game and up your's Slaveburster for being such a kill a boring killjoy(tosser)
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Bezelbub
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Posted - 2006.05.21 22:57:00 -
[51]
This is my NPC Apoc setup. I can take on 3x sansha tyrants at a time w/ his friends with no problem. highs 6x named mega pulse's w/ multifreq's 1 named heavy nos 1 small tractor beam
med named ab named large cap battery sensor booster named cap recharger
lows t2 large armor repairer em/therm n-type hardners(i fight sansha) heat sink II 2x named cap relays 1600mm rolled tungsten plates
npc-specific damage drones
i have lots of PG and CPU left. w/ skills and large cap battery, i have 7700ish cap, and 423 sec recharge time. kills bs's pretty quick, and tanks very well against npc's. i let drones kill the frigs. its a very smooth process
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DaRkItChY
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Posted - 2006.06.16 15:43:00 -
[52]
this is my apoc set up for rattin in 0.0 i am still in trainning for large t2 beams then i am goin to train t2 large pusle after i finish bc lv5 in 24hours :P
for the guns i use multifrequency l for close range and ultraviolet l if a want a little bit more range :P but it like the multifrequency l for the launchers i use inferno torpedo
*hi* 6x mega anode pulse particle stream 1 2x zw-4100 siege missile bay
*med* 1x 100MW ab 3x f-a10 buffer capacitor regenerator
*low* 1x large armor repairer 2 1x medium armor repairer 2 2x 50% hardners 3x capacitor power relay 1
hope u like the set up not goin to tell u my pvp set up coz i dont want anyone usin it on me lolhis is my apoc set up for rattin in 0.0 i am still in trainning for large t2 beams then i am goin to train t2 large pusle after i finish bc lv5 in 24hours :P
for the guns i use multifrequency l for close range and ultraviolet l if a want a little bit more range :P but it like the multifrequency l for the launchers i use inferno torpedo
*hi* 6x mega anode pulse particle stream 1 2x zw-4100 siege missile bay
*med* 1x 100MW ab 3x f-a10 buffer capacitor regenerator
*low* 1x large armor repairer 2 1x medium armor repairer 2 2x 50% hardners 3x capacitor power relay 1
hope u like the set up not goin to tell u my pvp set up coz i dont want anyone usin it on me lol
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God forbid
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Posted - 2006.07.01 21:30:00 -
[53]
A Pvp setup.
7 Mega Pulse T2.
1 Electrohemical Cap booster 1 Web Fleeting 1 Faint Scrambler 1 Sensor Booster T2
2 Large T2 and Acco. 2 Adaptive T2 1 Rolled 1600mm Plate 1 Dmg Control Best named. 1 Heat sink T2.
3 Webing Drones.
Nosing Pvp
4 Focused Medium T2 3 Diminishing Nos 1 Unstable Neut
1 Electrohemical Cap booster 1 AB T2 1 Langour Web 1 Faint Scrambler
3 Large T2 2 Adaptive T2 1 Plate 1600mm 1 dmg Control best named.
Ecm Drones. Medium.
Fly Safe. 
Quote: "He did not know, Who he was ******* with."
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Kebast
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Posted - 2006.07.06 20:00:00 -
[54]
Just finished Solo Angel Extrav lv 4... My setup is: 6x Mega Modulated Pulse 2x Arby Torp 4x Eute Cap recharge 2x T2 Lg Armor Repair 1x Cap relay 1x 1600mm Rolled Tungsten 3x Active Hardeners
Alternate setup is: 6x Mega Modulated Beam 1x Arby Torp 1x Arby Heavy
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d0sage
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Posted - 2006.07.07 12:43:00 -
[55]
Here's my Apoc setup, mosty for mission running...
High Slots:
4 x 720mm Prototype I Siege Cannon 2 x Heavy Nosferatu I 2 x XR-3200 Heavy Missile Bay
Medium Slots:
2 x Medium Armor Repairer I 2 x X5 Prototype I Engine Evervator
Low Slots:
3 x 1600mm Reinforced Titanium Plates I 1 x Energized Basic Magnetic Plating 1 x Energized Basic Reflective Plating 1 x Energized Basic Thermic Plating 1 x Energized Basic Reactive Plating
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Jaketh Ivanes
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Posted - 2006.07.07 13:52:00 -
[56]
(Not read all the posts)
If you're going for PvE, then go for staying power. Big tank.
Low:2x Large Armor Reppers, 3-4x active hardners (specific to the enemy) and cap relays in the rest.
Med:AB (personal preferance for looting, but you can swap it for something else), cap rechargers. Perhaps a web for annoying close range cruisers.
High: Dual Heavy Pulse or Dual Heavy Beams. (2 sets of crystals, X-ray and Microwave).
Drones: 5x Medium drones. Keep an eye on them, and don't release them untill all rats are shooting at you. That will keep them off the drones. Also, don't web frigates, the drones will miss.
When your skills get up, you can experiment with less recharger and relays. You "should" be able to run 1 repper non-stop, and just use the 2nd one for the extra boost once in a while. Or you can switch it for a medium.
If you get problems with long range cruisers, just fly parallel with them to reduce transversal. Close range you just web and approch.
For PvE, this is a good setup, have served me well in times past , tho I can't remember the excat setup.
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dfghfghfshfsg
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Posted - 2006.07.08 05:27:00 -
[57]
With my skills (5.5 mil) I can run 1x Large Repair and fire all weapons and level out at 50% cap with the above listed setup. If I turn off the lasers I can run both Large repairers and stable cap at 25-30%.
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VIctoria Ballentyne
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Posted - 2006.07.09 16:33:00 -
[58]
I have good success with this layout.
High 5x Mega Modal I (Multi, Radio and Ultraviolet) 1x XR-3200 Hvy 1x Malkuth Hvy
Med 3x Eutectic I Cap Charge Array 1x Supplemental Scanning CPU
Low 1x Large Accomodation Vestment Armour Rep 2x N-Type Hardeners (Rat specific) 1x Extruded Heat Sink 2x 1600mm Crystalline Carbonide Plates 1x 1600mm Reinforced Rolled Tungsten Plates
Has armour of 18000+ and cap lasts quite a while, tank holds up rather well and totally enjoyable :)
"Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life" |

MuffinsRevenger
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Posted - 2006.07.09 17:03:00 -
[59]
Edited by: MuffinsRevenger on 09/07/2006 17:03:39 6 named megabeams (depends on cash and skills, obviusly, t2 is better) 2 t2 heavy pulse (medium guns, named if you don't have t2, eventhough they are prefereble)
3 euthenic capacitor rechargers (sure, go t2 if you can afford it, but it won't do that mutch of a difference) 1 fleeting webber (x5 will work to, but the fleeting is better, a faction one is not a bad idea nither)
1 LAR t2 1 MAR t2 3 active hardners (i use t2, regular will work to) 2 CPR
The webber and the heavypulse are for frigates and close range cruisers, the reason is partialy fiting (won't let you fit a tank and 8 megabeams without fiting mods) and mainly becous some missions can cause you ALOT of problems if you depend on drones due to aggro from other rat groups
i know of people who have lost ships to that :|
The armour repairs are chosen to be able to run infinatly while still reparing enough to be worthwile, one could go with 2 t2 reppers and burst one of them, but i like beeing able to run everyhthing without to mutch micronamangement
naturally, theres also drones depending on what damage type the rats i'm fighting against in the drone bay, and microwave/xray/multifrequency in the cargo hold
I can tank the biggest spawn in unauthorized military presence (bloodraider version) with this setup without anny trouble |

Cyndre Valryssian
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Posted - 2006.07.09 19:23:00 -
[60]
I've dedicated all my training to amarr battleships and as such have pumped sp's into all the relevant skills. I've tried a dozen or so setups from the forums and combinations of my own ideas but still struggle to ***** level 4 missions. My latest idea is this:
HIGH 5 x Tachyon II's 2 x Heavy Pulse II's 1 x Tractor Beam (Real patience saver)
MID 3 x Cap II 1 x Fleeting Web
LOW 1 x LAR II 2 x EANMII 1 x T2 Hardner (Rat specific) 2 x Tracking Enhancer II 1 x CPR
Drones are rat specific T2 Medium
I like the tachs as it gives me the range I so often need and pulses just don't cut it in most missions for me. The heavy pulses are nice with scorch and make short work of web'ed frigs and inties.
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