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padraig animal
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Posted - 2006.02.09 16:08:00 -
[1]
Hi there just wandered what you think of my apoc set up, its the best set up i have tried(i have tried about 6). Also bear in mind that i am pretty new so my skills are low 2.6 mill but 2xlearning skills at 5 and thge rest at going to 5 ok here goes = high 5x large tachyon with 3 diff crystal types for each short med and long range 2x large missile launcher 1x large smart bomb med 1x ab cant remember what type but faster than the 100mn i had on it before 3x tech2 cap recharger 2 low 1x large accom repairer 1x 1600 tung plates 1x energized nano plates 2x cpu 2x cap reley
remember i cant have tech 2 hardners yet.
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Jon Hawkes
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Posted - 2006.02.09 16:44:00 -
[2]
What are you going to be using this setup for? With Tachyons fitted, it looks like you are going for a sniper setup, in which case drop the Afterburner and Cap Rechargers for Tracking Computers and Sensor Boosters. Lowslots could use some Tracking Enhancers and Heatsinks, and not worry too much about a tank.
If you do want to go for a tank, I wouldn't use Tachyons unless you KNOW that you will be going up against another Battleship. Fit Megapulses instead and you should not need the CPU upgrades. The Apoc fairs best with 2 Large Armour Repairers and multiple hardeners, although you will need good capacitor skills, Controlled Bursts and Amarr Battleship to at least level 3 (preferably 4), to keep your capacitor going.
~Free production, refining and POS resouces site~ |

Slaveabuser
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Posted - 2006.02.09 16:49:00 -
[3]
Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
Shhh!I'm busy thinking about complicated things you wont understand. |

Kaylana Syi
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Posted - 2006.02.09 16:54:00 -
[4]
Edited by: Kaylana Syi on 09/02/2006 16:55:29 The apoc is forgiving for low sp @ slaveabuser
5 Tach, 2 assaults
2 Sensor Boosters, 1 Tracking Computer, 1 Large Cap Injector
3 damage mods, 2 cap relays, 2 warp core stabilizers
make bookmarks in belt.. warp in... align ship to a safespot... activate tracking computers and sensor booster and shoot interceptors down.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 17:09:00 -
[5]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 09/02/2006 16:55:29 The apoc is forgiving for low sp @ slaveabuser
5 Tach, 2 assaults
2 Sensor Boosters, 1 Tracking Computer, 1 Large Cap Injector
3 damage mods, 2 cap relays, 2 warp core stabilizers
make bookmarks in belt.. warp in... align ship to a safespot... activate tracking computers and sensor booster and shoot interceptors down.
If you hope to destroy somehting in an apoc you ought to have proper gunnery skills. Unless you got good engineering, mechanic skills aswell there really isnt any point of flying an apoc.
Shhh!I'm busy thinking about complicated things you wont understand. |

Deja Thoris
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Posted - 2006.02.09 17:09:00 -
[6]
Your tank is poor. It has lots of hp but poor resists.
Drop a cap relay and a cpu and fit 3 ACTIVE hardners. (you need hull upgrades 4) - probably the most important thing on the setup tbh. Increased resists make a MASSIVE difference.
If you cant fit tachs without dropping at least 1 cpu then drop down to megabeams.
I'd prefer 3 frig sized guns over smartbombs and missile launchers. They will do decent damamge to small ships and use less cap than a smartbomb.
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Jantje Smit
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Posted - 2006.02.09 17:14:00 -
[7]
Originally by: padraig animal 2x cpu
I don't know what you use your apoc for but this is definately wrong
I suggest you train weapon upgrades asap and exchange these for heatsinks or hardeners. In the meantime replace the large missile launchers (whatever those are) with assault lauchers or exchange the tachyons for megabeams. And if you're in high sec lose that smartbomb or lose your apoc to concord. 
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Kaylana Syi
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Posted - 2006.02.09 17:19:00 -
[8]
Originally by: Slaveabuser
Originally by: Kaylana Syi Edited by: Kaylana Syi on 09/02/2006 16:55:29 The apoc is forgiving for low sp @ slaveabuser
5 Tach, 2 assaults
2 Sensor Boosters, 1 Tracking Computer, 1 Large Cap Injector
3 damage mods, 2 cap relays, 2 warp core stabilizers
make bookmarks in belt.. warp in... align ship to a safespot... activate tracking computers and sensor booster and shoot interceptors down.
If you hope to destroy somehting in an apoc you ought to have proper gunnery skills. Unless you got good engineering, mechanic skills aswell there really isnt any point of flying an apoc.
Large laser 3 and BS 3 and engineering skills 2 4 are all that are needed as well as controllered bursts to 3 or 4.
Cap injector will spare him cap, and that is all that is really required for a snip apoc. 2 WCS gets him out of trouble. This is not rocket science... for the least skill intensive effective moneymaker in the game. But hey... I only have trained 3 characters to use apocs for money making... what do I know.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 18:01:00 -
[9]
Edited by: Slaveabuser on 09/02/2006 18:02:20 Edited by: Slaveabuser on 09/02/2006 18:02:06
Originally by: Kaylana Syi
Large laser 3 and BS 3 and engineering skills 2 4 are all that are needed as well as controllered bursts to 3 or 4.
Needed for what? To be a rubbish Apoc pilot?
Quote:
Cap injector will spare him cap, and that is all that is really required for a snip apoc. 2 WCS gets him out of trouble. This is not rocket science... for the least skill intensive effective moneymaker in the game. But hey... I only have trained 3 characters to use apocs for money making...
Snipe apoc, snipe what....Frigates? And cruisers unless they warp away.
You trained 3 characters, obviously they are rubbish only trained to kill puny npc's.
You want a ship easy for n00bs go fly a scorpion.
Quote:
what do I know.
Nothing about apocs thats for sure.
Shhh!I'm busy thinking about complicated things you wont understand. |

Kaylana Syi
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Posted - 2006.02.09 18:13:00 -
[10]
Originally by: Slaveabuser Edited by: Slaveabuser on 09/02/2006 18:02:20 Edited by: Slaveabuser on 09/02/2006 18:02:06
Originally by: Kaylana Syi
Large laser 3 and BS 3 and engineering skills 2 4 are all that are needed as well as controllered bursts to 3 or 4.
Needed for what? To be a rubbish Apoc pilot?
Quote:
Cap injector will spare him cap, and that is all that is really required for a snip apoc. 2 WCS gets him out of trouble. This is not rocket science... for the least skill intensive effective moneymaker in the game. But hey... I only have trained 3 characters to use apocs for money making...
Snipe apoc, snipe what....Frigates? And cruisers unless they warp away.
You trained 3 characters, obviously they are rubbish only trained to kill puny npc's.
You want a ship easy for n00bs go fly a scorpion.
Quote:
what do I know.
Nothing about apocs thats for sure.
lol man thats about the funniest thing i have heard all day
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 18:17:00 -
[11]
Originally by: Kaylana Syi
lol man thats about the funniest thing i have heard all day
Then you need to develop a better sense of humor....man.
Shhh!I'm busy thinking about complicated things you wont understand. |

Kaylana Syi
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Posted - 2006.02.09 18:44:00 -
[12]
Originally by: Slaveabuser
Originally by: Kaylana Syi
lol man thats about the funniest thing i have heard all day
Then you need to develop a better sense of humor....man.
Such hate...
Unwarranted, convoluted, utterance. Leave your roleplaying inGame this is a forum for thinkers not abusers. You obviously don't understand why i posted even though my words or plain and simple.
2.6mil SP the guy can't tank. You don't tank with tachs anyways. Especially without high engineering skills. Tachs are Sniper weapons. Obviosly I was talking about NPC setups... in which you NEED to have range from NPC Interceptors. Apocs don't go to belts to PvP by themselves. If you do then you should be ashamed.
Obviosly you don't understand that instead of having 2 cap rechargers you can use a Large Cap Injector since you will have ample cargo space since you don't have ammo. That means you can fit 800 charges in booster and cargo, and reup from NPC BS drops. Bloods and Sansha's are panty waists to Tachs and with 2 sensor boosters you will lock fast AND you will have range. You could also go for 1 booster and 2 trackind computers and use lower range crystals. 2 WCS means that if you a aligned to an object and you can't kill a inty that scrams you... you can still walk away clean.
Assaults let you deal with anything that you don't really want to warp away from.
Flaim away... but you only make yourself look bad.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 19:04:00 -
[13]
Role playing????
Obviously you don't have a friggn clue since you talk about 3 million sp characters flying Apocs.
Quote:
2.6mil SP the guy can't tank. You don't tank with tachs anyways. Especially without high engineering skills. Tachs are Sniper weapons. Obviosly I was talking about NPC setups... in which you NEED to have range from NPC Interceptors.
He cant tank and he cant hurt. Do you honestly belive a person with a total of 2.6 million skill point can be effective in an apoc? I wouldn't even go near a poc if I had as little as 2.6 million sp in gunnery alone.
Quote:
Apocs don't go to belts to PvP by themselves. If you do then you should be ashamed.
Says who...you? You are rubbish.
Quote:
Obviosly you don't understand that instead of having 2 cap rechargers you can use a Large Cap Injector since you will have ample cargo space since you don't have ammo. That means you can fit 800 charges in booster and cargo, and reup from NPC BS drops. Bloods and Sansha's are panty waists to Tachs and with 2 sensor boosters you will lock fast AND you will have range.
And what good does that do when your sh1t skills make your repairers activate every trillion seconds or your sh1t gunnery skills make sure you can only kill shuttles?
Quote:
You could also go for 1 booster and 2 trackind computers and use lower range crystals. 2 WCS means that if you a aligned to an object and you can't kill a inty that scrams you... you can still walk away clean.
WCS.....ok I think we all know what type of pilot YOU are.
Quote:
Flaim away... but you only make yourself look bad.
Ehhh, read your rubbish claims and be ashamed.
Shhh!I'm busy thinking about complicated things you wont understand. |

padraig animal
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Posted - 2006.02.09 19:50:00 -
[14]
ok i have changed it to 8x megapulse on high med 1x ab 3x tech 2 cap recgarger 2 low 2x large accom repairers 5x hardners how is this one of the hardners is for extra armour hit points should i take this off for a cap relay and also excuse my ignorance but what dioes the seig missile launcher come in handy if i was to add 1 or 2 of them on and do you think i should thanks.
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Kaylana Syi
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Posted - 2006.02.09 20:09:00 -
[15]
Originally by: Slaveabuser
Role playing????
Obviously you don't have a friggn clue since you talk about 3 million sp characters flying Apocs.
Quote:
2.6mil SP the guy can't tank. You don't tank with tachs anyways. Especially without high engineering skills. Tachs are Sniper weapons. Obviosly I was talking about NPC setups... in which you NEED to have range from NPC Interceptors.
He cant tank and he cant hurt. Do you honestly belive a person with a total of 2.6 million skill point can be effective in an apoc? I wouldn't even go near a poc if I had as little as 2.6 million sp in gunnery alone.
Quote:
Apocs don't go to belts to PvP by themselves. If you do then you should be ashamed.
Says who...you? You are rubbish.
Quote:
Obviosly you don't understand that instead of having 2 cap rechargers you can use a Large Cap Injector since you will have ample cargo space since you don't have ammo. That means you can fit 800 charges in booster and cargo, and reup from NPC BS drops. Bloods and Sansha's are panty waists to Tachs and with 2 sensor boosters you will lock fast AND you will have range.
And what good does that do when your sh1t skills make your repairers activate every trillion seconds or your sh1t gunnery skills make sure you can only kill shuttles?
Quote:
You could also go for 1 booster and 2 trackind computers and use lower range crystals. 2 WCS means that if you a aligned to an object and you can't kill a inty that scrams you... you can still walk away clean.
WCS.....ok I think we all know what type of pilot YOU are.
Quote:
Flaim away... but you only make yourself look bad.
Ehhh, read your rubbish claims and be ashamed.

Originally by: "Oveur" I don't react to threats any better than you do
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Capsicum
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Posted - 2006.02.09 21:28:00 -
[16]
Flaming removed.
Please be more "respectful" in future.
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Kaylana Syi
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Posted - 2006.02.09 21:33:00 -
[17]
Originally by: Capsicum Flaming removed.
Please be more "respectful" in future.
tyvm
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.02.09 21:37:00 -
[18]
Originally by: padraig animal ok i have changed it to 8x megapulse on high med 1x ab 3x tech 2 cap recgarger 2 low 2x large accom repairers 5x hardners how is this one of the hardners is for extra armour hit points should i take this off for a cap relay and also excuse my ignorance but what dioes the seig missile launcher come in handy if i was to add 1 or 2 of them on and do you think i should thanks.
you should go for extra resistance m8. the extra hp isn't going to help you much. Hopefully you have atleast energy sys op 4. bs 3 and energy man 4 to run 2 large armor reps. Best bet is sansha and bloods. I still think the snipe tactic is the best bang for your buck atm and lets you get away if things get nasty.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 22:00:00 -
[19]
Originally by: Capsicum Flaming removed.
Please be more "respectful" in future.
Thanks alot for removing 50% of the discussion 
Well done..........mod.
Shhh!I'm busy thinking about complicated things you wont understand. |

MysticNZ
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Posted - 2006.02.09 22:03:00 -
[20]
Originally by: Slaveabuser Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
Rubbish. I flew one at 2.5 no problem. It's alot easier to make money. -
                        You got pwnd by us too :P - Wrangler lol - Imaran |

Furion35
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Posted - 2006.02.09 22:13:00 -
[21]
Originally by: Slaveabuser
Thanks alot for removing 50% of the discussion  Well done..........mod.
This person wanted help with their Apocalypse setup. You said repeatedly that he should not be flying an Apocalypse. You maybe be right or wrong, but your repeated statements are not constructive to the purpose of the thread. Well, I see your point but there is no point taking it any further. That is in a way, highjacking this thread as it is going off topic: Whether a low sp player should be flying a tier 2 battleship.
As for the setup:
You don't need more than two of one type of hardeners. Not sure what you are fighting but an example is versus guristas use 2 kinetic, 2 thermal. 2 kinetic, 1 thermal will work just fine as well. Then you are left 2 slots for cap recharge. Remember that megapulses take alot of cap and 8 of them may be too much. If you run out of cap too easily then replace one of them with a heavy nosferatu.
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Capsicum
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Posted - 2006.02.09 22:52:00 -
[22]
Should you wish to discuss the actions of moderators, the email address is [email protected]
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Deja Thoris
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Posted - 2006.02.10 12:45:00 -
[23]
Originally by: padraig animal ok i have changed it to 8x megapulse on high med 1x ab 3x tech 2 cap recgarger 2 low 2x large accom repairers 5x hardners how is this one of the hardners is for extra armour hit points should i take this off for a cap relay and also excuse my ignorance but what dioes the seig missile launcher come in handy if i was to add 1 or 2 of them on and do you think i should thanks.
ok, now how will you kill frigates? Oh, 3 hardners is plenty. Stick a cap power relay in there too
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padraig animal
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Posted - 2006.02.10 12:50:00 -
[24]
what do you recommend i stick in for killing frigates thanks.
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Sybylle
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Posted - 2006.02.10 13:14:00 -
[25]
Against frigs I'll use a destroyer or an inty, or another frigate (Punisher ftw). In a BS, drones+webifier do a nice job :) Site ICEÖ since 539532 AD
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Sybylle
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Posted - 2006.02.10 13:19:00 -
[26]
Edited by: Sybylle on 10/02/2006 13:19:40 BTW... My apoc fit (at least the one I use right now). It's a NPC setup.
6 mega pulse II (multi, x-ray, radio) 1 Arbalest heavy (for frigs) EDIT: forgot THE tractor beam...Damn usefull thing :p
1 Webifier 3 euthetic capacitors (18% each)
1 large accomodation 2 energized membranes II 2 tracking ehancers II 1 cap relay 1 heatsink II
Solotanking double BS smoothly. I'll have a look at solo Lvl IV soonÖ :D
Site ICEÖ since 464868 AD
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Ebil Mcgee
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Posted - 2006.02.14 05:00:00 -
[27]
I can tank 4 scorps and 5 moas with this setup in lvl 4 missions:
Low 2 Large Armor Repairs 5 Active Hardners (Depends on enemy)
Med 3 Cap rechargers 1 Heavy cap booster
Heavy 2 Heavy NOS 4 Heavy Beam Laser(Close Range Crystals, Drop on top of enemy BS¦s) + 2 Heavy "Malkuth" Launchers
Drones 3 Hammerheads 1 Ogre + 1 Hobgoblin
This can get better with tech 2 stuff, its only if you are new that you should use this tank, this is a slow killer but u can tank 4 scorps 5 moas and have time to kill all moas and webbers or ceptors before having to run, just come back after to take care of the bs¦s, just dont do "Silence the informant and in the midst of deadspace lvl 4 with this setup. The others lvl 4 its easy.
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Viktor VonCarstein
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Posted - 2006.02.14 10:05:00 -
[28]
My setup:
High:
6 Megabeam 2 Medium Beam II
Med:
3 Cap Recharger II 1 Named Web
Low:
2 Large Amour Repairer II 3 Hardener II 2 Cap Relay
plus med drones.
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Testy Mctest
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Posted - 2006.02.14 10:07:00 -
[29]
Originally by: Slaveabuser Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
Forgive me if I sound blunt, but you have no business telling someone what to do when you clearly dont understand the game.
Lots of good advice in this thread, dont listen to people who tell you not to fly it until you've train such and such. There's always a setup that will work for you.
The Eve Guild Wars Project! |

Muadeeb Ousil
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Posted - 2006.02.14 19:58:00 -
[30]
This is just my preference for Ratting or Long range stand off;
4 Tach Modals 1 Mega Modulated Beam 2 Malkruth Cruise Launchers 1 Improved clock Device II
2 Eutectic Cap Rechargers 1 Cap Recharger II 1 100Mwd II
1 Large Armour Repairer II 2 N-Type Thermic Hardeners 1 N-Type EM Hardender 1 Heat Sink II 1 1600 Rolled Tungsten 1 Cap Power Relay
When i know i need the locking range 1 mid slot Cap is replaced with Sensor booster so i can engage from 130km area.
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zerobubble
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Posted - 2006.02.14 20:33:00 -
[31]
Originally by: Viktor VonCarstein My setup:
High:
6 Megabeam 2 Medium Beam II
Med:
3 Cap Recharger II 1 Named Web
Low:
2 Large Amour Repairer II 3 Hardener II 2 Cap Relay
plus med drones.
Judging from your other posts you are looking to use this ship for missions. With that assumption this setup would be great for you IMO, replacing any tech2 items you cant use with named tech 1's.
The other imortant thing is to make sure you match the hardners to the type of rats you are fighting (ie guristas = 2 kin 1 therm).
Good luck!
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Madcat Adams
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Posted - 2006.02.18 05:43:00 -
[32]
Still tweaking this around a bit, but works pretty good.
High 7 Megapulses 1 Heavy Nos
Med 1 MWD 3 Cap recharger II's
Low 1 Large Armour Rep 3 Energized Adaptive Membrane II's 1 1600mm Rolled Tungstin Plate 2 Cap Power Relays
This is a low skill setup, just over 3 mill SP. Trying to free up some more slots as my cap improves, for now this lets me run the large Armour Rep indefinatly, while firing. My range is rather short, but the MWD (changed out with a AB2 for complexes) Gets me into range, and keeps me there.
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Hotice
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Posted - 2006.02.18 07:36:00 -
[33]
Edited by: Hotice on 18/02/2006 07:44:44 Since you have low skills, then this setup will work for you:
8x modulated heavy beams (T2 would be better)
1 named AB 1 Webber 2 T2 cap rechargers
2 T2 armor repairers 3 harderners 2 cap power relays
5 medium drones
Many would say I'm crazy to tell you using heavy beams, but they are indeed better than large lasers and can break boss rats in lvl 4 missions. I can use T2 tachyons but I still perfer using 8x T2 heavy beams. One focused fire can pop a ceptor. From 60km range, I can kill upto 5 ceptors before they get to 20km. Cruisers and normal BS are just as easy. If you don't want to use heavy beams, get Dual heavy beams. they have great range and tracks well. Until you have good amount of skills, stay as far as you can and use weapon with good tracking.
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inSpirAcy
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Posted - 2006.02.18 10:48:00 -
[34]
Edited by: inSpirAcy on 18/02/2006 10:48:48
Originally by: Hotice 8x modulated heavy beams (T2 would be better)
This isn't necessarily true. The best named T1's (modulated heavies) have lower cap/CPU/pgrid requirements and have the same optimal/tracking/damage attributes.
T2 only becomes useful when you want to use T2 crystals.
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ArmagedonLT
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Posted - 2006.02.19 08:20:00 -
[35]
Hi, anyone can help me with lvl4 solo mission running setup for medium skilled character ? (8mil-10mil sp) PS I can`t use t2 large energy lasers
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Kaldani Malankori
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Posted - 2006.02.19 21:37:00 -
[36]
back in the day when people were getting their first battleships, people got them at around 2-3 mill SP :l
I just started a new account, going for a raven with about 2,5... can't see why it isn't enough, considering I can kill npc's in it :l
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Szun
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Posted - 2006.03.10 12:11:00 -
[37]
Edited by: Szun on 10/03/2006 12:12:26 lvl4 misson setup
6x mega modulated pulse 2x arby hvy (soon cruise) 4x cap II 2x Large t2 Reps 2x t2 hardner (misson specific, sometimes 3 then i drop a cpr) 2x cpr 1x TS nano 22.5%/all
i had beams for a long time, but the close in BSs gave me a hard time tbh. I tank all missons, but i cannot solo all. Specially not the new 5 step misson. with 3 hardner setup resists range from 70.8 to 76.6
i can fire guns run both reps and hardners with stable cap at 34%
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smallgreenblur
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Posted - 2006.03.10 12:15:00 -
[38]
Originally by: inSpirAcy Edited by: inSpirAcy on 18/02/2006 10:48:48
Originally by: Hotice 8x modulated heavy beams (T2 would be better)
This isn't necessarily true. The best named T1's (modulated heavies) have lower cap/CPU/pgrid requirements and have the same optimal/tracking/damage attributes.
T2 only becomes useful when you want to use T2 crystals.
Everybody forgets the specialisation bonuses...
sgb
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DarkElf
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Posted - 2006.03.10 13:58:00 -
[39]
Originally by: smallgreenblur
Originally by: inSpirAcy Edited by: inSpirAcy on 18/02/2006 10:48:48
Originally by: Hotice 8x modulated heavy beams (T2 would be better)
This isn't necessarily true. The best named T1's (modulated heavies) have lower cap/CPU/pgrid requirements and have the same optimal/tracking/damage attributes.
T2 only becomes useful when you want to use T2 crystals.
Everybody forgets the specialisation bonuses...
sgb
Thank you. you got there just before me. T2 are way better than the best named (whatever they're called). a fraction of the price, crystal bonuses (which are significant), and the specialization bonus which is decent at lvl4.
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IAM DWI
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Posted - 2006.03.19 18:20:00 -
[40]
2mil SP Character setup!!
-=Hi=- 6x Dual Modulated Heavy Energy Beam 1 2x Arbalest Heavy Missle Launcher
-=Medium=- 1x LiF Fuel Booster Rocket 3x F-B10 Nominal Capacitor Regenerator
-=Low=- 1x Large Automated 1 Carapace Restoration 1x 1600mm Reinforced Rolled Tungsten Plate 2x Hardners - based on mission 3x Capacitor Power Relay
This setups works VERY well for most lvl3 missions. I don't have the skills to solo lvl4s quite yet. Once I get the mechanic skills up i'll upgrade to a Large Armor Repairer II.
I have TONS of grid and cpu left over, so this works out VERY well for a low skill character. The smaller (large) lasers have adequate range, pack a decent punch, and have better tracking then the megas or tachyons. By the time I get done killing all the frigates with the beams at range, the cruisers are usually sitting at 20-30k. TheyI switch from UV to the multicrystals, and they get eaten up. The smaller beams hit more at that distance without the ability to webify.
I agree with the comments about not having to have tons of SP to run an apoc. I'm currently doing most lvl3 missions with total ease. I have no problems tanking 5 Moa's and like 5 assorted frigates. I make tons of money with this thing compared to my maller and prophecy. Anyone that says a 2mil SP character has no business in a Apoc is just ****ed cause they waited 8 months to finally buy one. The Maller is a great cruiser, the apoc and geddon are great BS's...Amarr has a **** POOR BC, the prophecy. ______________________________________________ Sometimes you git - Sometimes you git got |

Alzion
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Posted - 2006.03.19 23:01:00 -
[41]
Originally by: Slaveabuser Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
fyi: alot of people feel that you have to have alot of skillpoints to fly a battleship, this is nothing more than an eliteist attitude. As long as you can use the approapriate moduals to take advantage of a battleships high powergrid and cap there is no reason not to be in a battleship. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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Slaveabuser
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Posted - 2006.03.19 23:11:00 -
[42]
Originally by: Alzion
fyi: alot of people feel that you have to have alot of skillpoints to fly a battleship, this is nothing more than an eliteist attitude. As long as you can use the approapriate moduals to take advantage of a battleships high powergrid and cap there is no reason not to be in a battleship.
I think you misread me abit there. I am in no way being eliteist. Infact I despise the eliteist attitude some of the posters here have.
I was basically saying that he would be more efficient in a cruiser (or a bc)
Killing the Minmatars since 22480 AD |

Ater Angellus
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Posted - 2006.04.01 16:01:00 -
[43]
Edited by: Ater Angellus on 01/04/2006 16:02:12 The Apoc setup i use is up-closer and personal. I occasionally run into cap issues but only when multiple BS are the target.
Hi 6x Mega Pulse (Watch This Space for Tech II) 2x Heavy NOS (Sometimes swapped for 2x Medium Pulse II for frigs or 1x Med Pulse II and Tractor Beam)
Med 1x Sensor Booster (for decent lock time) 1x Webber 2x Cap Recharger
Low 1x Large Rep II 3x Active Hardeners 1x Energised Adaptive Nano 2x Rolled Tungsten 1600mm Plate
Drones 5x Hammerhead 5x Warrior
This can give over 75% to all resists and has over 15k armour. With the NOS running cap lasts almost indefinately when using Multi-frequency crystals and running the rep. The fitting is quite a squeeze so named stuff sometimes gets used.
For 0.0 Ratting i'll use Webber drones (when i finally get the skills) as the BS like to sit 30km away (IR ammo 4 teh lo0se) and i can't catch them to do decent damage (multi frequency 4 teh w1n). ------------------------- D'Oh, my sig got nerfed
[yellow]Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip[/yel |

Turiya Flesharrower
|
Posted - 2006.04.01 16:33:00 -
[44]
This is pretty much the ultimate NPC'ing T1 Apoc setup. Sustainable, unbreakable defense and incredible offense.
Highs:
6x Mega Anode Particle Stream I (Named mega-beam) 2x Arbalest Siege Launcher
Mids:
4x Eutectic I Capacitor Recharger I
Lows:
1x Large 'Accomodation' Vestment Reconstructor I 3x Rat-Specific Armor Hardeners 3x Heat-Sink II
I have all cap skills and Amarr BS at level 5 so firing and tanking work forever. The beams put out enough damage to kill anything and with 3 hardeners nothing will break the tank. I've killed every spawn I've come across with zero issues. A set of medium and light drones in your bay will take care of the smaller stuff.
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Ryysa
|
Posted - 2006.04.01 23:08:00 -
[45]
8x megapulse (I or II) 4x cap II 2x large reps, 4x active hardeners, cpr...
stick t2 medium drones (or t1) into drone bay to handle frigs...
All about target jamming |

Katrina Stiner
|
Posted - 2006.04.08 02:52:00 -
[46]
6x modulated Tachs and 2x dual modulated heavy pulse (MF, Ultraviolet and Microwave)
1x Sensor Booser II and 3x 18% cap rechargers
1x Large T2 armor rep 1x medium T2 armor rep 1x faction RCU (or T2) 4x Armor Hardeners (rat specific)
i have no problems with lvl 4 missions with this setup, snipe BS with tachs and take frigs and criusers (if they get in range) with dual pulse and drones
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kessah
|
Posted - 2006.04.08 03:12:00 -
[47]
If this is for pvp, then sell the poc and get a geddon.
Fit all 7 tachs on the geddon reguardless of the use of 3 t1 rcu's which il assume u cant use t2 yet.
then fit heatsinks and tracking enhancers in low and tracking comps in mid with a sensor booster or 2 depending on whether ur wanting more or less targetting speed over tracking.
On a side note repectfully. No one should fly a turret ship with less than 5mil skill points in gunnery, that is an non negiociable minimum by my standards. T1 guns are far from useless but the required secondary and tertiary skillz required for t2 large guns are fundimental lvl 5 skills for the budding Turretted Battleship PvP'er.
This is also however no including the skill points you should have in other supporting areas.
Missles however really only require 2-3mil skillpoints to be adept in. Still a rather feeble attempt from ccp to bring them into line with Turret skills req's...
Hope this helps you if you indeed still determined to fly a battleship this early into the game. --------------------------------------------------------
http://www.eve-files.com/media/0604/Forever_pirate.wmv[/ur |

EzeikaL
|
Posted - 2006.04.12 01:47:00 -
[48]
Originally by: kessah If this is for pvp, then sell the poc and get a geddon.
Fit all 7 tachs on the geddon reguardless of the use of 3 t1 rcu's which il assume u cant use t2 yet.
then fit heatsinks and tracking enhancers in low and tracking comps in mid with a sensor booster or 2 depending on whether ur wanting more or less targetting speed over tracking.
On a side note repectfully. No one should fly a turret ship with less than 5mil skill points in gunnery, that is an non negiociable minimum by my standards. T1 guns are far from useless but the required secondary and tertiary skillz required for t2 large guns are fundimental lvl 5 skills for the budding Turretted Battleship PvP'er.
This is also however no including the skill points you should have in other supporting areas.
Missles however really only require 2-3mil skillpoints to be adept in. Still a rather feeble attempt from ccp to bring them into line with Turret skills req's...
Hope this helps you if you indeed still determined to fly a battleship this early into the game.
im going to have to disagree with you there... i fly an apoc with 3.2 m sp's in gunnery. and i have plenty of wrecking 1k+ shots. i do plenty of dmg to take down battleships. all sorts of things.
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possibleran1
|
Posted - 2006.04.12 17:15:00 -
[49]
this was the setup i was using recently until the untimely destruction of my apoc by a hostile fleet:
Hi: 6 tachyon beam laser I
Med: 100mn AB, Prototype Sensor Booster I, 2x Cap recharger I
Low: 3x Heat Sink II, 3x Tracking Enhancer I, Large 'accom' rep
i quite liked this setup, was ok agains frigs and cruisers at range with radio or multi and i even got a couple of 900+ hits on BS's. i would however appreciate ppl's comments on what could improve this setup, which is primarily an NPC ratting setup. i only have 730k SP in gunnery *ducks flying chairs* which i am increasing slowly.
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Busta Highman
|
Posted - 2006.04.18 18:27:00 -
[50]
Glad To see you're keen for the game and up your's Slaveburster for being such a kill a boring killjoy(tosser)
|

Bezelbub
|
Posted - 2006.05.21 22:57:00 -
[51]
This is my NPC Apoc setup. I can take on 3x sansha tyrants at a time w/ his friends with no problem. highs 6x named mega pulse's w/ multifreq's 1 named heavy nos 1 small tractor beam
med named ab named large cap battery sensor booster named cap recharger
lows t2 large armor repairer em/therm n-type hardners(i fight sansha) heat sink II 2x named cap relays 1600mm rolled tungsten plates
npc-specific damage drones
i have lots of PG and CPU left. w/ skills and large cap battery, i have 7700ish cap, and 423 sec recharge time. kills bs's pretty quick, and tanks very well against npc's. i let drones kill the frigs. its a very smooth process
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DaRkItChY
|
Posted - 2006.06.16 15:43:00 -
[52]
this is my apoc set up for rattin in 0.0 i am still in trainning for large t2 beams then i am goin to train t2 large pusle after i finish bc lv5 in 24hours :P
for the guns i use multifrequency l for close range and ultraviolet l if a want a little bit more range :P but it like the multifrequency l for the launchers i use inferno torpedo
*hi* 6x mega anode pulse particle stream 1 2x zw-4100 siege missile bay
*med* 1x 100MW ab 3x f-a10 buffer capacitor regenerator
*low* 1x large armor repairer 2 1x medium armor repairer 2 2x 50% hardners 3x capacitor power relay 1
hope u like the set up not goin to tell u my pvp set up coz i dont want anyone usin it on me lolhis is my apoc set up for rattin in 0.0 i am still in trainning for large t2 beams then i am goin to train t2 large pusle after i finish bc lv5 in 24hours :P
for the guns i use multifrequency l for close range and ultraviolet l if a want a little bit more range :P but it like the multifrequency l for the launchers i use inferno torpedo
*hi* 6x mega anode pulse particle stream 1 2x zw-4100 siege missile bay
*med* 1x 100MW ab 3x f-a10 buffer capacitor regenerator
*low* 1x large armor repairer 2 1x medium armor repairer 2 2x 50% hardners 3x capacitor power relay 1
hope u like the set up not goin to tell u my pvp set up coz i dont want anyone usin it on me lol
|

God forbid
|
Posted - 2006.07.01 21:30:00 -
[53]
A Pvp setup.
7 Mega Pulse T2.
1 Electrohemical Cap booster 1 Web Fleeting 1 Faint Scrambler 1 Sensor Booster T2
2 Large T2 and Acco. 2 Adaptive T2 1 Rolled 1600mm Plate 1 Dmg Control Best named. 1 Heat sink T2.
3 Webing Drones.
Nosing Pvp
4 Focused Medium T2 3 Diminishing Nos 1 Unstable Neut
1 Electrohemical Cap booster 1 AB T2 1 Langour Web 1 Faint Scrambler
3 Large T2 2 Adaptive T2 1 Plate 1600mm 1 dmg Control best named.
Ecm Drones. Medium.
Fly Safe. 
Quote: "He did not know, Who he was ******* with."
|

Kebast
|
Posted - 2006.07.06 20:00:00 -
[54]
Just finished Solo Angel Extrav lv 4... My setup is: 6x Mega Modulated Pulse 2x Arby Torp 4x Eute Cap recharge 2x T2 Lg Armor Repair 1x Cap relay 1x 1600mm Rolled Tungsten 3x Active Hardeners
Alternate setup is: 6x Mega Modulated Beam 1x Arby Torp 1x Arby Heavy
|

d0sage
|
Posted - 2006.07.07 12:43:00 -
[55]
Here's my Apoc setup, mosty for mission running...
High Slots:
4 x 720mm Prototype I Siege Cannon 2 x Heavy Nosferatu I 2 x XR-3200 Heavy Missile Bay
Medium Slots:
2 x Medium Armor Repairer I 2 x X5 Prototype I Engine Evervator
Low Slots:
3 x 1600mm Reinforced Titanium Plates I 1 x Energized Basic Magnetic Plating 1 x Energized Basic Reflective Plating 1 x Energized Basic Thermic Plating 1 x Energized Basic Reactive Plating
|

Jaketh Ivanes
|
Posted - 2006.07.07 13:52:00 -
[56]
(Not read all the posts)
If you're going for PvE, then go for staying power. Big tank.
Low:2x Large Armor Reppers, 3-4x active hardners (specific to the enemy) and cap relays in the rest.
Med:AB (personal preferance for looting, but you can swap it for something else), cap rechargers. Perhaps a web for annoying close range cruisers.
High: Dual Heavy Pulse or Dual Heavy Beams. (2 sets of crystals, X-ray and Microwave).
Drones: 5x Medium drones. Keep an eye on them, and don't release them untill all rats are shooting at you. That will keep them off the drones. Also, don't web frigates, the drones will miss.
When your skills get up, you can experiment with less recharger and relays. You "should" be able to run 1 repper non-stop, and just use the 2nd one for the extra boost once in a while. Or you can switch it for a medium.
If you get problems with long range cruisers, just fly parallel with them to reduce transversal. Close range you just web and approch.
For PvE, this is a good setup, have served me well in times past , tho I can't remember the excat setup.
|

dfghfghfshfsg
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Posted - 2006.07.08 05:27:00 -
[57]
With my skills (5.5 mil) I can run 1x Large Repair and fire all weapons and level out at 50% cap with the above listed setup. If I turn off the lasers I can run both Large repairers and stable cap at 25-30%.
|

VIctoria Ballentyne
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Posted - 2006.07.09 16:33:00 -
[58]
I have good success with this layout.
High 5x Mega Modal I (Multi, Radio and Ultraviolet) 1x XR-3200 Hvy 1x Malkuth Hvy
Med 3x Eutectic I Cap Charge Array 1x Supplemental Scanning CPU
Low 1x Large Accomodation Vestment Armour Rep 2x N-Type Hardeners (Rat specific) 1x Extruded Heat Sink 2x 1600mm Crystalline Carbonide Plates 1x 1600mm Reinforced Rolled Tungsten Plates
Has armour of 18000+ and cap lasts quite a while, tank holds up rather well and totally enjoyable :)
"Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life" |

MuffinsRevenger
|
Posted - 2006.07.09 17:03:00 -
[59]
Edited by: MuffinsRevenger on 09/07/2006 17:03:39 6 named megabeams (depends on cash and skills, obviusly, t2 is better) 2 t2 heavy pulse (medium guns, named if you don't have t2, eventhough they are prefereble)
3 euthenic capacitor rechargers (sure, go t2 if you can afford it, but it won't do that mutch of a difference) 1 fleeting webber (x5 will work to, but the fleeting is better, a faction one is not a bad idea nither)
1 LAR t2 1 MAR t2 3 active hardners (i use t2, regular will work to) 2 CPR
The webber and the heavypulse are for frigates and close range cruisers, the reason is partialy fiting (won't let you fit a tank and 8 megabeams without fiting mods) and mainly becous some missions can cause you ALOT of problems if you depend on drones due to aggro from other rat groups
i know of people who have lost ships to that :|
The armour repairs are chosen to be able to run infinatly while still reparing enough to be worthwile, one could go with 2 t2 reppers and burst one of them, but i like beeing able to run everyhthing without to mutch micronamangement
naturally, theres also drones depending on what damage type the rats i'm fighting against in the drone bay, and microwave/xray/multifrequency in the cargo hold
I can tank the biggest spawn in unauthorized military presence (bloodraider version) with this setup without anny trouble |

Cyndre Valryssian
|
Posted - 2006.07.09 19:23:00 -
[60]
I've dedicated all my training to amarr battleships and as such have pumped sp's into all the relevant skills. I've tried a dozen or so setups from the forums and combinations of my own ideas but still struggle to ***** level 4 missions. My latest idea is this:
HIGH 5 x Tachyon II's 2 x Heavy Pulse II's 1 x Tractor Beam (Real patience saver)
MID 3 x Cap II 1 x Fleeting Web
LOW 1 x LAR II 2 x EANMII 1 x T2 Hardner (Rat specific) 2 x Tracking Enhancer II 1 x CPR
Drones are rat specific T2 Medium
I like the tachs as it gives me the range I so often need and pulses just don't cut it in most missions for me. The heavy pulses are nice with scorch and make short work of web'ed frigs and inties.
|

vr0p
Gallente
|
Posted - 2006.07.17 14:13:00 -
[61]
Old thread, but a good one! I found this extremely informative, don't let it die ;P
|

Cyber Wolf
|
Posted - 2006.07.19 23:06:00 -
[62]
I currently have 31.8 mill sp and would like suggestions on a decent set up for level 4's please. I can fit pretty much anything, however with only having Large Pulse Laser Specialization at level 1, would I be better off using named pulse lasers untill I get this higher?
Thanks
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XLord
Amarr FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.16 14:32:00 -
[63]
every1 is talking about a fitting for the apoc against blood/sansha but i would like to know a good fitting for the apoc against angels.
(i know amarr isnt realy good against them thats why im searching for a good fitting against them)
at the moment i have: high: 4x mega beam (3 types of crystals) 2x cruise missiles launchers (with explo damage)
mid: 1x sensor booster 1x large cap bat 2x cap recharge II
low: 1x large rep II 1x medium rep II 2x named explosive hardener 2x named kin hardener 1x therm hardener (5 explo. medium drones)
|

Kinsy
Celestial Apocalypse Insurgency
|
Posted - 2006.10.17 13:47:00 -
[64]
Originally by: EzeikaL
Originally by: kessah If this is for pvp, then sell the poc and get a geddon.
Fit all 7 tachs on the geddon reguardless of the use of 3 t1 rcu's which il assume u cant use t2 yet.
then fit heatsinks and tracking enhancers in low and tracking comps in mid with a sensor booster or 2 depending on whether ur wanting more or less targetting speed over tracking.
On a side note repectfully. No one should fly a turret ship with less than 5mil skill points in gunnery, that is an non negiociable minimum by my standards. T1 guns are far from useless but the required secondary and tertiary skillz required for t2 large guns are fundimental lvl 5 skills for the budding Turretted Battleship PvP'er.
This is also however no including the skill points you should have in other supporting areas.
Missles however really only require 2-3mil skillpoints to be adept in. Still a rather feeble attempt from ccp to bring them into line with Turret skills req's...
Hope this helps you if you indeed still determined to fly a battleship this early into the game.
im going to have to disagree with you there... i fly an apoc with 3.2 m sp's in gunnery. and i have plenty of wrecking 1k+ shots. i do plenty of dmg to take down battleships. all sorts of things.
You also fire every 12 seconds. With good skills Geddon fires a lot faster.
Low skill argument...ok evidence for you, uber pilot Apoc with 7 Mega Pulse II and a full tank vs a geddon with 7 Dual Heavy Pulse II with 3 Heat sinks and a mild tank. Geddon won.
|

WuZZ
Amarr Xerxes Enterprises Aegis Militia
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Posted - 2006.10.19 12:27:00 -
[65]
Edited by: WuZZ on 19/10/2006 12:28:08 At the moment I am running lvl 3 missions with easy (suprise suprise) with my Apoc. Altho, I would like to move to lvl 4's soon (can access the agents, but not sure if my setup can handle them, hence this post).
My setup now :
6 x Mega Modulated Pulse Energy Beam I (multi & radio) 2 x Malkuth Heavy launchers (rat specific missile)
1 x 100 MN AB I 2 x Car Charger II 1 x Fixed Parallel Link Capacitator (16.5% bonus, will change to T2 when I got the money)
1 x Large Accommodation Vstment Reconstructor 2 x Named Cap relays (+20%) 2 x Active Hardeners (True Sansha) 2 x 1600mm Rolled Tungsten
Rat specific lights and medium drones.
This obviously makes lvl 3's a laughing matter. Altho I have tried the Angel Extravaganza extra stage and failed miserabely. I like to think it as an introduction to lvl 4's so while failing that I haven't dared to move to lvl 4's.
Now my question is, can this setup handle lvl 4's (can use large repper t2's in few days and will replace one tungsten with another repper)? What should I do to it to make it work? I only have 3.5mill SP but got most cap skills at lvl 3 or 4. But I still want to know what I should do to the setup to make it fly lvl 4's, will adjust skills to it :D
p.s. is the Angel Extravaganza extra stage how hard compared to "normal" lvl 4's?
|

Kumas DeSauj
|
Posted - 2006.10.23 21:38:00 -
[66]
XLord,
currently i have an apoc in 0.0, and i've found a reasonable loadout which can stand up solo to just about all the BS spawns (save the 1.8m x3 BS'es, whatever they're called).
high: 5x 1400mm arty cannon (named to save cpu) 2x ZW-whatever torp launcher (best) 1x tractor
med: 1x tracking comp 1x f-90 signal amp (more of a toy than a need) 2x cap rechargers
low: 1x tracking program 2x kinetic hard 2x explosive hard 1x CPR 1x large repper (soon to be T2)
drones: 2x berserker 2x valkyrie 1x warrior
ammo: fusion L and bane torps (nuke L if you think you can keep range on those MWD'ing BSes)
note: previous skills meant i couldn't have this loadout unless i swapped the CPR for a co-processor. i only have large proj 2 and since ammo is plentiful from angels, it made sense for me to go for artys instead of lasers. however, the range problem is a big limiting factor since your tracking is crap in close. gotta manage your transversal to hope to be able to hit them.
i chose artys because the ammo drain from using ACs is just ridiculous, imo. so, this fig works for me! |

Insidi Us
Amarr The Imperial Commonwealth Interstellar Alcohol Conglomerate
|
Posted - 2006.10.23 22:25:00 -
[67]
Originally by: Kinsy
You also fire every 12 seconds. With good skills Geddon fires a lot faster.
Downside to this is your cap running out noticeably faster. I have all the cap skills to 4 or 5, but I also have rapid firing 5 and BS 4, which boosts your RoF by a fair amount. Without cap injectors, I use about 1/3 of my cap on a triple BC spawn in 0.1 (although I am fighting angels with radios at 130 km).
Since the apoc kills slower without the RoF bonus (does it have a damage bonus? I forgot), you'll want better tanking skills. Getting the armor compensation skills to level 4 will make 3 EANM IIs better than 3 active hardeners, which frees up a little more cap.
-----------
|

Byzan Zwyth
Caldari
|
Posted - 2006.10.23 22:32:00 -
[68]
when I had 2 mil SP's I changed from using a Prophecy to do lvl3 missions to an APOC.
the Hardest missions went from ~3 hours down to ~50min and I only had lvl1 large energy turret skill.
and people are saying dont fly a BS without uber SP's lol
I would not take it near lvl4 missions but it's awesome for lvl3's ---------------------- I fly Amarr and Gallente ships Amarr because they peow peow - and look cool... Gallente because they are effective |

Xlord II
|
Posted - 2006.10.24 09:16:00 -
[69]
Originally by: Byzan Zwyth when I had 2 mil SP's I changed from using a Prophecy to do lvl3 missions to an APOC.
the Hardest missions went from ~3 hours down to ~50min and I only had lvl1 large energy turret skill.
and people are saying dont fly a BS without uber SP's lol
I would not take it near lvl4 missions but it's awesome for lvl3's
lol i think most of the mean in a real fight or real missions. lvl 3 missions arent that hard in a apoc (or am i confused with lvl 2 missions )
|

Gyro DuAquin1
Tri Optimum Dusk and Dawn
|
Posted - 2006.10.24 09:21:00 -
[70]
why is everyone fitting launchers on pocs, the damage output without the bonus is poor and u can deal with npc cruisers/destroyers/frigs with ur drones, its easier and one laser more boosts ur output.
|

Imechal Ravpeim
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
|
Posted - 2006.10.24 09:56:00 -
[71]
Originally by: Gyro DuAquin1 why is everyone fitting launchers on pocs, the damage output without the bonus is poor and u can deal with npc cruisers/destroyers/frigs with ur drones, its easier and one laser more boosts ur output.
variety. It takes longer than you could imagine to take down a well EM/therm tanked rat. The missles can speed that up along with the drones. the apoc doesn't get any kind of damage mod, so it doesn't really matter what you put on it.
|

Kumas DeSauj
Amarr
|
Posted - 2006.10.25 06:50:00 -
[72]
Edited by: Kumas DeSauj on 25/10/2006 06:50:09
Originally by: Gyro DuAquin1 why is everyone fitting launchers on pocs, the damage output without the bonus is poor and u can deal with npc cruisers/destroyers/frigs with ur drones, its easier and one laser more boosts ur output.
in addition, when you're doing missions, the extra cap from not firing lasers helps with keeping your tank up and running. that's always an important thing when fighting lots of NPCs.
_________ [08:47:49] Kumas DeSauj > at the tone, kumas has performed another stupid maneuver. [08:47:58] Kumas DeSauj > *BEEP!* [08:48:05] Kumas DeSauj > *BEEP!* [08:48:11] Kumas DeSauj > *BEEP! |

Rubitel
Amarr Russian Coalition United Legion
|
Posted - 2006.12.12 14:17:00 -
[73]
What is the general "CAP-DRAINER" config? Join the Fight Club! |

Miri Tirzan
Caldari Reikoku Band of Brothers
|
Posted - 2006.12.12 14:28:00 -
[74]
Edited by: Miri Tirzan on 12/12/2006 14:33:29 I fly the Apoc alot and for mid to short range use:
High 7xMega Pulse Laser II 1xOfficer SmartBomb (if I find one cheap)
Mid 1xTracking Computer II 3xCap Recharger II
Low 1xLAR (named) 1xMAR (named) 3xEANM II 1xDC (named) 1xCPR
With this I can run the weapons forever, run the LAR/MAR for a very long time. This is a fairly well rounded set up, and yes I know that I should drop one of the EANM IIs but I like the resists more than the HP.
With my skills (59 million SP) I can engage from 80km down to 9km vs cruisers and larger while tanking around 500 dps.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

belzebub1
Gallente Magma Industries
|
Posted - 2006.12.25 12:54:00 -
[75]
The real question is how do rigs now affect the setups.
I am thinking of using 2 resist rigs and 1 cap rig   |

Eurinho
|
Posted - 2006.12.26 22:04:00 -
[76]
I ve moved to lvl 4's not much ago and intend to work with an Apoc... This is my setup so Far:
6 x Mega Pulse II's 1 x Tractor Beam 1 x Salvager
1 x 100mn AB II 1 x Tracking Computer II 1 x X5 Stasis Web 1 x Eutetic Cap Recharger / Cap Recharger II (depending on cash)
1 x LAR II 2 x Heat Sink II 4 x Energized plating specific to the damage enemy inflicts on each mission...
Drone Bay: 5x Valkiries II
So Far i ve managed to do the easy missions but it doesnt look ver solid...
Any suggestion is appreciated, i ll stick to pulses since i have the large pulse spec lvl 4, and to get beam to that level would take much time i m not intended to do for the time to come... Thanks
|

RujoKinJal
|
Posted - 2006.12.29 13:45:00 -
[77]
Hi all. I was just wondering what everyone thought of my Apoc setup. Please be as critical as you want i need to know if this will work.
High Slots: Mega Pulse laser T2 X8
Mid Slots: Tracking Computer T2 Eutectic Cap Recharge (+18%) X3 Low slots: Large Armor Rep T2 EANM T2 N-type EXP N-type KIN N-type THERM HeatSink T2 X2
I would use t2 hardeners but with the skills i have i can't seem to make it fit with the t2 guns.And i don't have the money for the cap recharge T2,(but when i do they will be going on.) Could I do lvl4's in this set up? Should I put on tach's instead? With a tackler could i use this for PVP? Please let me know what you think.
OF ALL THE THINGS I'VE LOST I MISS MY MIND THE MOST.
|

Almarez
|
Posted - 2006.12.30 04:07:00 -
[78]
Someone may have said this, but missiles on an Apoc is a no-no. Downgrade to mega beams if you have to but fit more guns. You would even be better fitting NOS in place of those missile launchers.
|

Hinesh
|
Posted - 2007.01.02 11:55:00 -
[79]
I use this setup on my apoc to rat in 0.0 with and ut runs quite sweet, do tell me what you all think of it:
Highs: x3 Mega anode paritcle streams (different crystals for various range) x2 Seige launchers x2 Heavy NOS
Meds: x4 Eutectic cap rechargers
Lows: Large armor repper II Specific hardeners (in this case serpentis, so x2 Kinetic, x2 Thermic) Energized adaptive nano Membrane II Cap power relay
Drones: x2 Heavies x2 Medium x1 Light
I can easily run a repper forever along with the hardeners so i can sit there and tank 0.0 spawns all day and i only have 4.5mill SP. 
|

Woodstock
Vesa Supply Corp
|
Posted - 2007.01.16 15:49:00 -
[80]
the setup that has worked the best for me for lvl 4 mission running is this.
5 t2 mega pulse 3 t2 heavy pulse
1 t2 100mw ab 1 t2 tracking comp 1 t2 cap rechargers 1 webber (need a 90% kind)
1 lar 1 t2 heat sink 2 cap relays
the other 4 slots are filled with hardeners, energized nano's.
With this setup you have no need for small/med drones for fast targets with the webber and med guns.
You have no need to worry about cap or powergrid.
You can remove the heat sink if you are getting pounded too much by the rats and use another tank mod, just dont use more than 3 towards a resist since it does next to no good.
It would be in your best interest to go out and spend a few mil on a dark blood energized adaptive nano or similar. With the resistance skills up to lvl 4 you get 27% towards all resists with one of these which is very efficient use out of a single slot.
And if your concerned with dmg output for big targets just make sure you have at least radio and multi crystals for both guns and fill your drone bay with med and large drones that do the damage the big rats are most vulnerable too.
Biggest thing to remember with lvl 4's is not going in with the wrong resists and having the means of getting out if you get into trouble. The more efficiently you use each slot, the better chance you have of not having issues.
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Shadow Phaze
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Posted - 2007.02.09 00:26:00 -
[81]
Edited by: Shadow Phaze on 09/02/2007 00:23:59 what would be best set up with over 3 mill sp and beams only? if you could pm me as i dont check forums much :)
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.09 00:31:00 -
[82]
Originally by: padraig animal Hi there just wandered what you think of my apoc set up, its the best set up i have tried(i have tried about 6). Also bear in mind that i am pretty new so my skills are low 2.6 mill but 2xlearning skills at 5 and thge rest at going to 5 ok here goes = high 5x large tachyon with 3 diff crystal types for each short med and long range 2x large missile launcher 1x large smart bomb med 1x ab cant remember what type but faster than the 100mn i had on it before 3x tech2 cap recharger 2 low 1x large accom repairer 1x 1600 tung plates 1x energized nano plates 2x cpu 2x cap reley
remember i cant have tech 2 hardners yet.
fit nano's dude!111!11 _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Kidd Billups
Reflex.
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Posted - 2007.02.24 19:40:00 -
[83]
8x Heavy NOS
1x 100mn MWD - 2x Tracking Disrupter - 1x 20km Disrupter
6x Nanofiber Inernals - 2x iStabs
Drone Bay: 5x Mediums, 5x Lights
Have fun
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Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2007.02.26 11:27:00 -
[84]
Originally by: Kidd Billups 8x Heavy NOS
1x 100mn MWD - 2x Tracking Disrupter - 1x 20km Disrupter
6x Nanofiber Inernals - 2x iStabs
Drone Bay: 5x Mediums, 5x Lights
Have fun
FYI apoc has only 7 lowslots :]
And here's my apoc setup for level4 missions:
Hi: 8x Mega Modulated Pulse Energy Beam I (going to swap these for t2s after i get the required skills)
Meds: 4x Cap Recharger II
Lows: 2x Large Armor Repairer II, 1x 'Local Power Plant' CPR (best named), 4 slots for tanks - either rat-specific, or 'omni' - 1x Explosive Hardener II, 1x Kinetic Hardener II, 1x Thermic Hardener II, 1x Energized Adaptive Nano Membrane II
Rigs: 1x Auxillary Nano Pump I 2x Capacitor Control Circuit (not sure about the name, the one with -15% capacitor recharge time)
Drones: 5x Hobgoblin II 5x Hammerhead II
with Energy Management @4, Energy Systems Operation @5, Amarr Battleship @4 and Advanced Weapon Upgrades @4 i can hold the LAR2s running forever, also i can keep all of my 8 guns firing almost indefinitely with LAR2s running.
p.s. this setup is not for the ones with low skillpoints, since it is important to keep all of the tank running indefinitely, which requires all of this tech2 equipment, which also requires quite high skills - though if you're capable of buying all of these, i bet you already have the necessary skills :D
____________________
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Goramath
Viziam
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Posted - 2007.03.06 17:40:00 -
[85]
Edited by: Goramath on 06/03/2007 17:37:21
Originally by: Sonya Rayner
Originally by: Kidd Billups 8x Heavy NOS
1x 100mn MWD - 2x Tracking Disrupter - 1x 20km Disrupter
6x Nanofiber Inernals - 2x iStabs
Drone Bay: 5x Mediums, 5x Lights
Have fun
FYI apoc has only 7 lowslots :]
And here's my apoc setup for level4 missions:
Hi: 8x Mega Modulated Pulse Energy Beam I (going to swap these for t2s after i get the required skills)
Meds: 4x Cap Recharger II
Lows: 2x Large Armor Repairer II, 1x 'Local Power Plant' CPR (best named), 4 slots for tanks - either rat-specific, or 'omni' - 1x Explosive Hardener II, 1x Kinetic Hardener II, 1x Thermic Hardener II, 1x Energized Adaptive Nano Membrane II
Rigs: 1x Auxillary Nano Pump I 2x Capacitor Control Circuit (not sure about the name, the one with -15% capacitor recharge time)
Drones: 5x Hobgoblin II 5x Hammerhead II
with Energy Management @4, Energy Systems Operation @5, Amarr Battleship @4 and Advanced Weapon Upgrades @4 i can hold the LAR2s running forever, also i can keep all of my 8 guns firing almost indefinitely with LAR2s running.
p.s. this setup is not for the ones with low skillpoints, since it is important to keep all of the tank running indefinitely, which requires all of this tech2 equipment, which also requires quite high skills - though if you're capable of buying all of these, i bet you already have the necessary skills :D
And fyi when it comes to CPR's/Power Diag's Beta is better then Local
-----
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NebulaSurfer
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Posted - 2007.05.14 06:45:00 -
[86]
ello all....thought i would provide some fresh meat for the grinder of flames...
just bought an apoc for mission running..upgraded from the geddon...the latter a very sturdy ship...but when i flown the apoc in lvl3 missions i found a noticable difference when it comes to tanking...
with the geddon, i was unable to permarun a LAR, 2 active hardeners, DCU and all guns...but i can do it nicely with the cap holding at 60% in my apoc..might consider running a second lar for lvl4 missions...
my current setup is:
hi: 8X Mega modulated pulse t1 (infrared/xray/multifreg - change to vary range...the closer they get the more painful it gets :p)
mid: 4X cap recahrger t2
low: 1X large "accomodation" vestment armor repair 1X EANM t2 1X Damage control unit t2 2X active hardener t2 (mission rat specific) 2X heatsink t2
rigs: 3X CCC t1
with the above setup i can get decent dmg while maintaining a fairly decent tank (overstatement :p). i can get a resist of round 80% with DCU and hardeners on.
i'm planning to try the following setup when i get the opprtunity:
a) replacing the 2 heatsinks for 2 rat specific energized membranes t2. (increases the resist at the cost of dmg)
b) replacing a heatsink for a second LAR (increase tanking ability). possibly repacing the second heatsink for another EANM t2.
for every1s information my char has bout 3.9 million sp 1.2 million in gunnery and the rest sporatically in learning and supporting skills...still very inexperience as i think the OP might have already moved on to other ships...
so as Johnny Storm aka Human Torch would say.. "Flame on!!!" :p
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MellaRinn
Exit 13 Anarchy Empire
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Posted - 2007.05.29 02:21:00 -
[87]
NebulaSurfer: Sounds like a good setup, but I'd change the following: drop 1 CR II for a web drop 1-2 CCC for 1-2 nano pumps
lows: 2lar, 3-4 hards (or any 4-slot resistance combo u want) and 1-2 heatsinks II.
My friend flies a Navy Poc and his damage output with modulated is appaling (compared with his t2 damage output) without the heatsinks. The cap should be fine once you get BS lv3-4 and cap skills maxxed out :)
My Vids - Click |

Hinesh
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Posted - 2007.05.29 12:06:00 -
[88]
Doesnt anyone use beams?
Highs:
x6 Mega modulated energy beams (different crystals for range)
Meds:
x4 Cap recharger II's
Lows:
x1 Large repper II x3 Rat specific hardeners x2 energized adaptive nano Membrane II x1 Cap power Relay I
Drones:
Smalls for the bugs
Works a treat without Rigs, if u can fit 2 heavy nos in the high slots then that would be a bonus.
If u wanna use rigs, go for:
x1 Nano pump x1 CCC x1 Armor thermic pump
This means u can take out a thermic hardener and fit a second repper, and it *should* hold fine, (only tried this setup with rigs on my bhaalgorn and not on an ordinary apoc, so dont point the fingers if it dont work, however the setup without rigs works on a normal apoc, its an absoloute treat but you cant have a second repper but it works fine).
Hinesh
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Damares
Flying While Intoxicated The Threshold
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Posted - 2007.05.29 13:23:00 -
[89]
id go with mega beams instead of the tachyons, also, resists>hp having a plate on might slow down your death, but having a little extra resists might make the difference between you tanking the damage or dieing, if damage>tank your going down, now if you reduce damage so tank>damage, you will live aslong as cap sustains
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DoctorBautz
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Posted - 2007.05.29 17:29:00 -
[90]
Edited by: DoctorBautz on 29/05/2007 17:54:38 Edited by: DoctorBautz on 29/05/2007 17:53:44 Edited by: DoctorBautz on 29/05/2007 17:34:26 6x800mm Acs 2x Large Nos 1x web, 1x warpdisruptor, 1x large cap injector, 1x optical tracking computer 2 large accomodation vestment reps 2x gyros 3x n-type active hardeners
looks funny isnt it?
have fun
edit: since this setting is pretty close on cpu you can replace 3x n-type actives by 3 eanm II's. but with weapon upgrades V you shouldnt have much problems.
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Arpak Silateh
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Posted - 2007.07.04 14:14:00 -
[91]
how looks this Set?
High: 6x Mega Modulated Pulse 2x Arlabest Cruise
Med: 4x Caprecharger II
Low: 3x active Hardener II 1x Damagecontroll II 1x Heatsink II 2x LAR II
Rigs: 3x CCC I
Drones: 7x Hammerhead I
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Bigman T
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Posted - 2007.07.10 13:08:00 -
[92]
-=Hi=- 6x Dual Modulated Heavy Energy Beam 1 1x Arbalest Heavy Missle Launcher ( or a smart bomb depdning on pvp or pve ) 1x NOS
-=Medium=- 1x LiF Fuel Booster Rocket 3x F-B10 Nominal Capacitor Regenerator
-=Low=- 1x Large Automated 1 Carapace Restoration 1x 1600mm Reinforced Rolled Tungsten Plate 2x Hardners - based on mission 3x Capacitor Power Relay
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Bigman T
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Posted - 2007.07.10 13:14:00 -
[93]
-=Hi=- 6x Dual Modulated Heavy Energy Beam 1 1x Arbalest Heavy Missle Launcher ( or a smart bomb depdning on pvp or pve ) 1x NOS
-=Medium=- 1x LiF Fuel Booster Rocket 3x F-B10 Nominal Capacitor Regenerator
-=Low=- 1x Large Automated 1 Carapace Restoration 1x 1600mm Reinforced Rolled Tungsten Plate 2x Hardners - based on mission 3x Capacitor Power Relay
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BillyBong2
Amarr Eternity INC. Mercenary Coalition
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Posted - 2007.07.10 13:43:00 -
[94]
Originally by: Arpak Silateh how looks this Set?
High: 6x Mega Modulated Pulse 2x Arbalest Cruise
Med: 4x Cap Recharger II
Low: 3x active Hardener II 1x Damage control II 1x Heatsink II 2x LAR II
Rigs: 3x CCC I
Drones: 7x Hammerhead I
If you are going to use that setup, I would do two things. First, drop one cap recharger and add an Afterburner, otherwise how are you going to get close to use your pulses? Second, drop the second LAR II and add a heat sink.
Apoc damaging isn't that great, you should be fine on the cap recharge with the CCCs you have added.
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hUssmann
Caldari Veto. Veto Corp
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Posted - 2007.07.10 14:47:00 -
[95]
Originally by: d0sage Here's my Apoc setup, mosty for mission running...
High Slots:
4 x 720mm Prototype I Siege Cannon
Medium Slots:
2 x Medium Armor Repairer I
Low Slots:
3 x 1600mm Reinforced Titanium Plates I 1 x Energized Basic Magnetic Plating 1 x Energized Basic Reflective Plating 1 x Energized Basic Thermic Plating 1 x Energized Basic Reactive Plating
Medium Artillery, Medium armor reps in mid slots and basic kit in lows.
The setup of champions.
Ginger Magician > You are merely an effective ganker of haulers who runs at the first sign of combat. |

Caleb Harrington
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Posted - 2007.07.30 11:09:00 -
[96]
Ebay ftw
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Caleb Harrington
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Posted - 2007.08.08 03:52:00 -
[97]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 09/02/2006 16:55:29 The apoc is forgiving for low sp @ slaveabuser
5 Tach, 2 assaults
2 Sensor Boosters, 1 Tracking Computer, 1 Large Cap Injector
3 damage mods, 2 cap relays, 2 warp core stabilizers
make bookmarks in belt.. warp in... align ship to a safespot... activate tracking computers and sensor booster and shoot interceptors down.
2x WCS.... CAREBEAR
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noonien shakra
Federation of Builders Inc
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Posted - 2007.08.08 12:03:00 -
[98]
As an Apoc lover myself, i prefer a mega beam setup, which some people have already talked about...
With the following setup i can do lvl 4 ae bonus , if u include leadership skills
6 mega beams 2 t2 cap chargers, 1 hvy booster, 1 tracking mod 1 t2 LAR 1 best named LAR, (and for this mission) the rest t2 active hardners rigs : 2 cap and 1 repair amount
Armored leadership skill gives ya the room so u can wipe out as many cruisers 2 lower the dps
Normally, i would had a low slot or 2 for cap recharge, however, this set up was for 1 mission in mind... I knew this would happen ! |

Admiral Horus
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Posted - 2007.08.22 15:01:00 -
[99]
Edited by: Admiral Horus on 22/08/2007 21:13:20 Edited by: Admiral Horus on 22/08/2007 21:05:21 Hello, I am a caldari pilot and have been astaunished by the looks of Amarr ships from the beginning :D Thats why I am going to fly one! My setup is going to be pve / pvp-sniping
My Skills are going to be:
Hull Upgrades: V Repair System: V Large E-Turret: V Energy Management: V Energy Sys-Op: V Electronics: V All Arm Compensation: V Engineering: V Mechanics: V Amarr Battleship: III
My setup for now:
High slots: 8 TechII Mega beams (or Tachs if I have the grid/cpu for it)
Med slots: 2 Cap injectors 2 Tracking computers
Low slots: 1 Passive allround/ratspecific hardener 2 Active allround/ratspecific hardeners 2 Large Armor rep II 2 1600mm t2 1 Heat sink t2
Have any suggestions/ things you have to say about it? Throw it out!
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Damneia Achernius
Northen Breeze
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Posted - 2007.09.09 04:56:00 -
[100]
Didint want to make a new therad so here goes
i have about 16,5m sp
most of it is industry/covert ops and i have quite good skills whit a zealot (allmost all skills 4 or 5 affecting that ship :) )
but i think my zealot wount tank lvl4s well whit t2 fit so im looking at apoc OR abaddon
i have quite low BS skills (bs3 and currently training up large energy turret to lvl 2 :P) i was thinking that i should go whit apoc beacuse my skills arent that good for a abadon. (cap skills bot 4 atm and controlled burst 4) is this setup ok enough for most lvl4s ?
8x best named mega pulse
1x ab t2, 2x cap recharger t2, 1x best named tracking comp (cpu issues :P)
2x lar t2, 1x em hardener, 2x theremal, 2x HS t2
3x cap recharge rigs
drones etc etc :)
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Enezneb
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Posted - 2007.09.11 19:00:00 -
[101]
what do u think of this setup?
highs: 6x 800mm best named AC's 2x large remote reps
meds: large electrochem cap injector tech 2 disruptor named webber (or maybe cap recharger) best named sensor booster
lows: 2 large accomodation reppers 3x t2 kin/therm/mag/ energized plating here i get stuck either: 2x 1600mm rolled tungsten or 1x 1600mm " + cap relay or 1x 1600mm " + dcu t2
would like to here your opinions
anyone with a setup involving neuts?
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Yuna Khanid
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Posted - 2007.10.21 18:33:00 -
[102]
Edited by: Yuna Khanid on 21/10/2007 18:33:50 i have used on lv4 missions fallowing fitting:
high: 4 modal tachyons 2 modulated megabeams 2 cruise missile launchers
Med: 1 Large Capacitor battery II 1 optical tracking computer 1 30% target painter 1 Cap recharger II
Low: 1 Large armor repper II 1 Medium Armor repper II 2 or 3 Active hardeners (T2 and/or faction) 1 Heat Sink II (if using 2 hardeners) 2 Cap power relay
Rigs: 1 Auxiliary Nano Pump I 1 energy Collision accelerator I 1 Ancillary current router I
its not the cheapest fitting especially rigs but it has worked great. fitting requires some skills because cpu / powergrid is tight good cap 10050 / 405sec and i got battleship lv4 / energy mng lv5 / energy operation lv5.
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SpawnSupreme
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Posted - 2007.11.30 12:59:00 -
[103]
im a specialized minmitar pilot but found to many minmitar ships fall short of my need and apoc works well. i use 7 800mm autos II 1 remote reper if in group or energy neutalixer or SB 100mn MWD cap recharger or cap booster for solo pvp warp scram 2 armor rep IIs 1 explosive II 1 kinetic II 1 thermal II 1 damage controle II 1 gyro II 2 webby drones and rest damage 1 ccc rig 1 traking rig 1 damage rig
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SvenReaper
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Posted - 2007.12.03 17:08:00 -
[104]
Hi,this setup takes me thru nearly all L4 missions,(must warp out 1-2 times when doing them nastiest ones. High 7 L tachyon modulated 1,w 4 ultra + 3 multi tractor beam 1
Med 4 caprecharger 2
Low 2 1600mm steel plates 2 heatsink 2 regenerative plates 2 damage control 2 3 rat specific hardener 2 1 Large armor repairer 2
Drones 5 Hammerhead 2
Rigs 2 Ancillary router 1 1 capacitor control cirkuit 1
And yes its a navy issue Apoc Shield 10713 hp Armor 27323 hp Strukture 12451 hp
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poopsy nobottle
Original Pirating Material
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Posted - 2007.12.26 21:07:00 -
[105]
Possible pvp apoc for solo or small gangs
Hi:
3x heavy unstable neuts 5x Mega pulse laser II's
Meds: 1x Named warp disruptor 2x named web 1x heavy cap booster II
2x 1600 plates 2 enam II's 1x named explosive active hardener 2x heat sink II's
Rigs: 3x tri marks
Drones: 5x medium ecm drones 5x warrior II's
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Anette Plathe
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Posted - 2008.01.08 14:49:00 -
[106]
Edited by: Anette Plathe on 08/01/2008 14:49:35
Originally by: SvenReaper Low 2 1600mm steel plates 2 heatsink 2 regenerative plates 2 damage control 2 3 rat specific hardener 2 1 Large armor repairer 2
Nine(9) low slots?
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