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padraig animal
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Posted - 2006.02.09 16:08:00 -
[1]
Hi there just wandered what you think of my apoc set up, its the best set up i have tried(i have tried about 6). Also bear in mind that i am pretty new so my skills are low 2.6 mill but 2xlearning skills at 5 and thge rest at going to 5 ok here goes = high 5x large tachyon with 3 diff crystal types for each short med and long range 2x large missile launcher 1x large smart bomb med 1x ab cant remember what type but faster than the 100mn i had on it before 3x tech2 cap recharger 2 low 1x large accom repairer 1x 1600 tung plates 1x energized nano plates 2x cpu 2x cap reley
remember i cant have tech 2 hardners yet.
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Jon Hawkes
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Posted - 2006.02.09 16:44:00 -
[2]
What are you going to be using this setup for? With Tachyons fitted, it looks like you are going for a sniper setup, in which case drop the Afterburner and Cap Rechargers for Tracking Computers and Sensor Boosters. Lowslots could use some Tracking Enhancers and Heatsinks, and not worry too much about a tank.
If you do want to go for a tank, I wouldn't use Tachyons unless you KNOW that you will be going up against another Battleship. Fit Megapulses instead and you should not need the CPU upgrades. The Apoc fairs best with 2 Large Armour Repairers and multiple hardeners, although you will need good capacitor skills, Controlled Bursts and Amarr Battleship to at least level 3 (preferably 4), to keep your capacitor going.
~Free production, refining and POS resouces site~ |

Slaveabuser
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Posted - 2006.02.09 16:49:00 -
[3]
Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
Shhh!I'm busy thinking about complicated things you wont understand. |

Kaylana Syi
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Posted - 2006.02.09 16:54:00 -
[4]
Edited by: Kaylana Syi on 09/02/2006 16:55:29 The apoc is forgiving for low sp @ slaveabuser
5 Tach, 2 assaults
2 Sensor Boosters, 1 Tracking Computer, 1 Large Cap Injector
3 damage mods, 2 cap relays, 2 warp core stabilizers
make bookmarks in belt.. warp in... align ship to a safespot... activate tracking computers and sensor booster and shoot interceptors down.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 17:09:00 -
[5]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 09/02/2006 16:55:29 The apoc is forgiving for low sp @ slaveabuser
5 Tach, 2 assaults
2 Sensor Boosters, 1 Tracking Computer, 1 Large Cap Injector
3 damage mods, 2 cap relays, 2 warp core stabilizers
make bookmarks in belt.. warp in... align ship to a safespot... activate tracking computers and sensor booster and shoot interceptors down.
If you hope to destroy somehting in an apoc you ought to have proper gunnery skills. Unless you got good engineering, mechanic skills aswell there really isnt any point of flying an apoc.
Shhh!I'm busy thinking about complicated things you wont understand. |

Deja Thoris
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Posted - 2006.02.09 17:09:00 -
[6]
Your tank is poor. It has lots of hp but poor resists.
Drop a cap relay and a cpu and fit 3 ACTIVE hardners. (you need hull upgrades 4) - probably the most important thing on the setup tbh. Increased resists make a MASSIVE difference.
If you cant fit tachs without dropping at least 1 cpu then drop down to megabeams.
I'd prefer 3 frig sized guns over smartbombs and missile launchers. They will do decent damamge to small ships and use less cap than a smartbomb.
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Jantje Smit
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Posted - 2006.02.09 17:14:00 -
[7]
Originally by: padraig animal 2x cpu
I don't know what you use your apoc for but this is definately wrong
I suggest you train weapon upgrades asap and exchange these for heatsinks or hardeners. In the meantime replace the large missile launchers (whatever those are) with assault lauchers or exchange the tachyons for megabeams. And if you're in high sec lose that smartbomb or lose your apoc to concord. 
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Kaylana Syi
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Posted - 2006.02.09 17:19:00 -
[8]
Originally by: Slaveabuser
Originally by: Kaylana Syi Edited by: Kaylana Syi on 09/02/2006 16:55:29 The apoc is forgiving for low sp @ slaveabuser
5 Tach, 2 assaults
2 Sensor Boosters, 1 Tracking Computer, 1 Large Cap Injector
3 damage mods, 2 cap relays, 2 warp core stabilizers
make bookmarks in belt.. warp in... align ship to a safespot... activate tracking computers and sensor booster and shoot interceptors down.
If you hope to destroy somehting in an apoc you ought to have proper gunnery skills. Unless you got good engineering, mechanic skills aswell there really isnt any point of flying an apoc.
Large laser 3 and BS 3 and engineering skills 2 4 are all that are needed as well as controllered bursts to 3 or 4.
Cap injector will spare him cap, and that is all that is really required for a snip apoc. 2 WCS gets him out of trouble. This is not rocket science... for the least skill intensive effective moneymaker in the game. But hey... I only have trained 3 characters to use apocs for money making... what do I know.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 18:01:00 -
[9]
Edited by: Slaveabuser on 09/02/2006 18:02:20 Edited by: Slaveabuser on 09/02/2006 18:02:06
Originally by: Kaylana Syi
Large laser 3 and BS 3 and engineering skills 2 4 are all that are needed as well as controllered bursts to 3 or 4.
Needed for what? To be a rubbish Apoc pilot?
Quote:
Cap injector will spare him cap, and that is all that is really required for a snip apoc. 2 WCS gets him out of trouble. This is not rocket science... for the least skill intensive effective moneymaker in the game. But hey... I only have trained 3 characters to use apocs for money making...
Snipe apoc, snipe what....Frigates? And cruisers unless they warp away.
You trained 3 characters, obviously they are rubbish only trained to kill puny npc's.
You want a ship easy for n00bs go fly a scorpion.
Quote:
what do I know.
Nothing about apocs thats for sure.
Shhh!I'm busy thinking about complicated things you wont understand. |

Kaylana Syi
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Posted - 2006.02.09 18:13:00 -
[10]
Originally by: Slaveabuser Edited by: Slaveabuser on 09/02/2006 18:02:20 Edited by: Slaveabuser on 09/02/2006 18:02:06
Originally by: Kaylana Syi
Large laser 3 and BS 3 and engineering skills 2 4 are all that are needed as well as controllered bursts to 3 or 4.
Needed for what? To be a rubbish Apoc pilot?
Quote:
Cap injector will spare him cap, and that is all that is really required for a snip apoc. 2 WCS gets him out of trouble. This is not rocket science... for the least skill intensive effective moneymaker in the game. But hey... I only have trained 3 characters to use apocs for money making...
Snipe apoc, snipe what....Frigates? And cruisers unless they warp away.
You trained 3 characters, obviously they are rubbish only trained to kill puny npc's.
You want a ship easy for n00bs go fly a scorpion.
Quote:
what do I know.
Nothing about apocs thats for sure.
lol man thats about the funniest thing i have heard all day
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 18:17:00 -
[11]
Originally by: Kaylana Syi
lol man thats about the funniest thing i have heard all day
Then you need to develop a better sense of humor....man.
Shhh!I'm busy thinking about complicated things you wont understand. |

Kaylana Syi
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Posted - 2006.02.09 18:44:00 -
[12]
Originally by: Slaveabuser
Originally by: Kaylana Syi
lol man thats about the funniest thing i have heard all day
Then you need to develop a better sense of humor....man.
Such hate...
Unwarranted, convoluted, utterance. Leave your roleplaying inGame this is a forum for thinkers not abusers. You obviously don't understand why i posted even though my words or plain and simple.
2.6mil SP the guy can't tank. You don't tank with tachs anyways. Especially without high engineering skills. Tachs are Sniper weapons. Obviosly I was talking about NPC setups... in which you NEED to have range from NPC Interceptors. Apocs don't go to belts to PvP by themselves. If you do then you should be ashamed.
Obviosly you don't understand that instead of having 2 cap rechargers you can use a Large Cap Injector since you will have ample cargo space since you don't have ammo. That means you can fit 800 charges in booster and cargo, and reup from NPC BS drops. Bloods and Sansha's are panty waists to Tachs and with 2 sensor boosters you will lock fast AND you will have range. You could also go for 1 booster and 2 trackind computers and use lower range crystals. 2 WCS means that if you a aligned to an object and you can't kill a inty that scrams you... you can still walk away clean.
Assaults let you deal with anything that you don't really want to warp away from.
Flaim away... but you only make yourself look bad.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 19:04:00 -
[13]
Role playing????
Obviously you don't have a friggn clue since you talk about 3 million sp characters flying Apocs.
Quote:
2.6mil SP the guy can't tank. You don't tank with tachs anyways. Especially without high engineering skills. Tachs are Sniper weapons. Obviosly I was talking about NPC setups... in which you NEED to have range from NPC Interceptors.
He cant tank and he cant hurt. Do you honestly belive a person with a total of 2.6 million skill point can be effective in an apoc? I wouldn't even go near a poc if I had as little as 2.6 million sp in gunnery alone.
Quote:
Apocs don't go to belts to PvP by themselves. If you do then you should be ashamed.
Says who...you? You are rubbish.
Quote:
Obviosly you don't understand that instead of having 2 cap rechargers you can use a Large Cap Injector since you will have ample cargo space since you don't have ammo. That means you can fit 800 charges in booster and cargo, and reup from NPC BS drops. Bloods and Sansha's are panty waists to Tachs and with 2 sensor boosters you will lock fast AND you will have range.
And what good does that do when your sh1t skills make your repairers activate every trillion seconds or your sh1t gunnery skills make sure you can only kill shuttles?
Quote:
You could also go for 1 booster and 2 trackind computers and use lower range crystals. 2 WCS means that if you a aligned to an object and you can't kill a inty that scrams you... you can still walk away clean.
WCS.....ok I think we all know what type of pilot YOU are.
Quote:
Flaim away... but you only make yourself look bad.
Ehhh, read your rubbish claims and be ashamed.
Shhh!I'm busy thinking about complicated things you wont understand. |

padraig animal
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Posted - 2006.02.09 19:50:00 -
[14]
ok i have changed it to 8x megapulse on high med 1x ab 3x tech 2 cap recgarger 2 low 2x large accom repairers 5x hardners how is this one of the hardners is for extra armour hit points should i take this off for a cap relay and also excuse my ignorance but what dioes the seig missile launcher come in handy if i was to add 1 or 2 of them on and do you think i should thanks.
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Kaylana Syi
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Posted - 2006.02.09 20:09:00 -
[15]
Originally by: Slaveabuser
Role playing????
Obviously you don't have a friggn clue since you talk about 3 million sp characters flying Apocs.
Quote:
2.6mil SP the guy can't tank. You don't tank with tachs anyways. Especially without high engineering skills. Tachs are Sniper weapons. Obviosly I was talking about NPC setups... in which you NEED to have range from NPC Interceptors.
He cant tank and he cant hurt. Do you honestly belive a person with a total of 2.6 million skill point can be effective in an apoc? I wouldn't even go near a poc if I had as little as 2.6 million sp in gunnery alone.
Quote:
Apocs don't go to belts to PvP by themselves. If you do then you should be ashamed.
Says who...you? You are rubbish.
Quote:
Obviosly you don't understand that instead of having 2 cap rechargers you can use a Large Cap Injector since you will have ample cargo space since you don't have ammo. That means you can fit 800 charges in booster and cargo, and reup from NPC BS drops. Bloods and Sansha's are panty waists to Tachs and with 2 sensor boosters you will lock fast AND you will have range.
And what good does that do when your sh1t skills make your repairers activate every trillion seconds or your sh1t gunnery skills make sure you can only kill shuttles?
Quote:
You could also go for 1 booster and 2 trackind computers and use lower range crystals. 2 WCS means that if you a aligned to an object and you can't kill a inty that scrams you... you can still walk away clean.
WCS.....ok I think we all know what type of pilot YOU are.
Quote:
Flaim away... but you only make yourself look bad.
Ehhh, read your rubbish claims and be ashamed.

Originally by: "Oveur" I don't react to threats any better than you do
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Capsicum
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Posted - 2006.02.09 21:28:00 -
[16]
Flaming removed.
Please be more "respectful" in future.
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Kaylana Syi
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Posted - 2006.02.09 21:33:00 -
[17]
Originally by: Capsicum Flaming removed.
Please be more "respectful" in future.
tyvm
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.02.09 21:37:00 -
[18]
Originally by: padraig animal ok i have changed it to 8x megapulse on high med 1x ab 3x tech 2 cap recgarger 2 low 2x large accom repairers 5x hardners how is this one of the hardners is for extra armour hit points should i take this off for a cap relay and also excuse my ignorance but what dioes the seig missile launcher come in handy if i was to add 1 or 2 of them on and do you think i should thanks.
you should go for extra resistance m8. the extra hp isn't going to help you much. Hopefully you have atleast energy sys op 4. bs 3 and energy man 4 to run 2 large armor reps. Best bet is sansha and bloods. I still think the snipe tactic is the best bang for your buck atm and lets you get away if things get nasty.
Originally by: "Oveur" I don't react to threats any better than you do
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Slaveabuser
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Posted - 2006.02.09 22:00:00 -
[19]
Originally by: Capsicum Flaming removed.
Please be more "respectful" in future.
Thanks alot for removing 50% of the discussion 
Well done..........mod.
Shhh!I'm busy thinking about complicated things you wont understand. |

MysticNZ
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Posted - 2006.02.09 22:03:00 -
[20]
Originally by: Slaveabuser Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
Rubbish. I flew one at 2.5 no problem. It's alot easier to make money. -
                        You got pwnd by us too :P - Wrangler lol - Imaran |

Furion35
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Posted - 2006.02.09 22:13:00 -
[21]
Originally by: Slaveabuser
Thanks alot for removing 50% of the discussion  Well done..........mod.
This person wanted help with their Apocalypse setup. You said repeatedly that he should not be flying an Apocalypse. You maybe be right or wrong, but your repeated statements are not constructive to the purpose of the thread. Well, I see your point but there is no point taking it any further. That is in a way, highjacking this thread as it is going off topic: Whether a low sp player should be flying a tier 2 battleship.
As for the setup:
You don't need more than two of one type of hardeners. Not sure what you are fighting but an example is versus guristas use 2 kinetic, 2 thermal. 2 kinetic, 1 thermal will work just fine as well. Then you are left 2 slots for cap recharge. Remember that megapulses take alot of cap and 8 of them may be too much. If you run out of cap too easily then replace one of them with a heavy nosferatu.
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Capsicum
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Posted - 2006.02.09 22:52:00 -
[22]
Should you wish to discuss the actions of moderators, the email address is [email protected]
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Deja Thoris
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Posted - 2006.02.10 12:45:00 -
[23]
Originally by: padraig animal ok i have changed it to 8x megapulse on high med 1x ab 3x tech 2 cap recgarger 2 low 2x large accom repairers 5x hardners how is this one of the hardners is for extra armour hit points should i take this off for a cap relay and also excuse my ignorance but what dioes the seig missile launcher come in handy if i was to add 1 or 2 of them on and do you think i should thanks.
ok, now how will you kill frigates? Oh, 3 hardners is plenty. Stick a cap power relay in there too
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padraig animal
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Posted - 2006.02.10 12:50:00 -
[24]
what do you recommend i stick in for killing frigates thanks.
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Sybylle
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Posted - 2006.02.10 13:14:00 -
[25]
Against frigs I'll use a destroyer or an inty, or another frigate (Punisher ftw). In a BS, drones+webifier do a nice job :) Site ICEÖ since 539532 AD
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Sybylle
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Posted - 2006.02.10 13:19:00 -
[26]
Edited by: Sybylle on 10/02/2006 13:19:40 BTW... My apoc fit (at least the one I use right now). It's a NPC setup.
6 mega pulse II (multi, x-ray, radio) 1 Arbalest heavy (for frigs) EDIT: forgot THE tractor beam...Damn usefull thing :p
1 Webifier 3 euthetic capacitors (18% each)
1 large accomodation 2 energized membranes II 2 tracking ehancers II 1 cap relay 1 heatsink II
Solotanking double BS smoothly. I'll have a look at solo Lvl IV soonÖ :D
Site ICEÖ since 464868 AD
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Ebil Mcgee
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Posted - 2006.02.14 05:00:00 -
[27]
I can tank 4 scorps and 5 moas with this setup in lvl 4 missions:
Low 2 Large Armor Repairs 5 Active Hardners (Depends on enemy)
Med 3 Cap rechargers 1 Heavy cap booster
Heavy 2 Heavy NOS 4 Heavy Beam Laser(Close Range Crystals, Drop on top of enemy BS¦s) + 2 Heavy "Malkuth" Launchers
Drones 3 Hammerheads 1 Ogre + 1 Hobgoblin
This can get better with tech 2 stuff, its only if you are new that you should use this tank, this is a slow killer but u can tank 4 scorps 5 moas and have time to kill all moas and webbers or ceptors before having to run, just come back after to take care of the bs¦s, just dont do "Silence the informant and in the midst of deadspace lvl 4 with this setup. The others lvl 4 its easy.
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Viktor VonCarstein
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Posted - 2006.02.14 10:05:00 -
[28]
My setup:
High:
6 Megabeam 2 Medium Beam II
Med:
3 Cap Recharger II 1 Named Web
Low:
2 Large Amour Repairer II 3 Hardener II 2 Cap Relay
plus med drones.
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Testy Mctest
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Posted - 2006.02.14 10:07:00 -
[29]
Originally by: Slaveabuser Forgive me if I sound blunt, but you have no business flying an apoc with only 2.6 million skill points.
Id rather fly a maller if I were you.
Forgive me if I sound blunt, but you have no business telling someone what to do when you clearly dont understand the game.
Lots of good advice in this thread, dont listen to people who tell you not to fly it until you've train such and such. There's always a setup that will work for you.
The Eve Guild Wars Project! |

Muadeeb Ousil
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Posted - 2006.02.14 19:58:00 -
[30]
This is just my preference for Ratting or Long range stand off;
4 Tach Modals 1 Mega Modulated Beam 2 Malkruth Cruise Launchers 1 Improved clock Device II
2 Eutectic Cap Rechargers 1 Cap Recharger II 1 100Mwd II
1 Large Armour Repairer II 2 N-Type Thermic Hardeners 1 N-Type EM Hardender 1 Heat Sink II 1 1600 Rolled Tungsten 1 Cap Power Relay
When i know i need the locking range 1 mid slot Cap is replaced with Sensor booster so i can engage from 130km area.
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