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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

HerrBert
Semper Ubi Sub Ubi
138
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Posted - 2013.11.04 14:06:00 -
[31] - Quote
Posted: 2013.11.04 13:37
CCP Paradox you troll.... My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |

D3m0n sam
End-of-Line
1
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Posted - 2013.11.04 14:07:00 -
[32] - Quote
<3 cookies for you :D |

Omnathious Deninard
Novis Initiis
1763
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Posted - 2013.11.04 14:07:00 -
[33] - Quote
Anabaric wrote:Omnathious Deninard wrote:The Depot's inability to retain cargo once scooped makes it impractical to hold the subsystems there either. If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change. Yes your right, that would make moving large volumes of stuff, magically contained in a tardis like structure so much easier. Of course, such a change would need to have an additional restriction of only allowing the cargo to be adjusted while deployed in space. In the cargohold of your ship or in station the cargohold would be inaccessible. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Koban Agalder
Future Corps Sleeper Social Club
12
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Posted - 2013.11.04 14:08:00 -
[34] - Quote
Is there official statement about T3 and rigs problem? James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Noriko Mai
1026
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Posted - 2013.11.04 14:10:00 -
[35] - Quote
HerrBert wrote:Posted: 2013.11.04 13:37
CCP Paradox you troll.... hahaha good catch   |

Batelle
Komm susser Tod
263
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Posted - 2013.11.04 14:11:00 -
[36] - Quote
ermagerd. Fighting is Magic |

Beffah
Sniggerdly Pandemic Legion
25
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Posted - 2013.11.04 14:14:00 -
[37] - Quote
awwwwww yisssssssssss |
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CCP Paradox
1087

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Posted - 2013.11.04 14:14:00 -
[38] - Quote
Noriko Mai wrote:HerrBert wrote:Posted: 2013.11.04 13:37
CCP Paradox you troll.... hahaha good catch  
I'm as surprised as you are. Perhaps it was destined to happen. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Delois Lunar
B0rthole
1
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Posted - 2013.11.04 14:15:00 -
[39] - Quote
Thank you... *tear* |

Mai Khumm
Carbon Circle
500
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Posted - 2013.11.04 14:15:00 -
[40] - Quote
Wormholes just got less annoying... *insert witty saying here* |
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Charles Wu-Wong
Brave Newbies Inc. Brave Collective
16
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Posted - 2013.11.04 14:18:00 -
[41] - Quote
As someone who just got his first T3 intended for ninja site running, this is a very welcome change. |

Setsune Rin
Collapsed Out Shadow Cartel
101
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Posted - 2013.11.04 14:19:00 -
[42] - Quote
next step: recoverable rigs from t3's
when? |

Kniht
Long Range Foundation
36
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Posted - 2013.11.04 14:21:00 -
[43] - Quote
Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier. |

Andrew Jester
Jester's Hole
5
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Posted - 2013.11.04 14:21:00 -
[44] - Quote
Oh thank god |
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CCP Paradox
1089

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Posted - 2013.11.04 14:22:00 -
[45] - Quote
Kniht wrote:Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier.
They still need to be assembled in station. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Malleus Sicarius
0utLaw. Northern Coalition.
1
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Posted - 2013.11.04 14:31:00 -
[46] - Quote
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue .. |

Melisandre Freewoman
Junk United Corporation Junk Alliance
25
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Posted - 2013.11.04 14:35:00 -
[47] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Ass. |

Xen Solarus
Inner 5phere
604
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Posted - 2013.11.04 14:37:00 -
[48] - Quote
Very nice, good work! Post with your main, like a BOSS! |

thee lous3
RedBox inc. Unicorn Collective
20
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Posted - 2013.11.04 14:37:00 -
[49] - Quote
Much love. |

Altrue
Exploration Frontier inc
675
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Posted - 2013.11.04 14:38:00 -
[50] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Lol.
You're compring a lack (on military grade hardware I remind you) of raw processing power to one of the little things that the community asked for. G££ <= Me |
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Jack Miton
Semper Ubi Sub Ubi
2396
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Posted - 2013.11.04 14:41:00 -
[51] - Quote
it's only 3 years too late, but better late then never i suppose... Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Lazarus Telraven
Amok. Goonswarm Federation
44
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Posted - 2013.11.04 14:42:00 -
[52] - Quote
This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.
People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.
The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage. |

Angelus Ryan
One Ronin
45
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Posted - 2013.11.04 14:43:00 -
[53] - Quote
Aww Yiss.
Excellent work CCP Paradox and Co. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1336
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Posted - 2013.11.04 14:43:00 -
[54] - Quote
No, this is not a bad idea.
This is a great idea, thank you o/
Personnel Division Director - Bene Gesserit Chapterhouse CEO Sanctuary Pact Alliance --áSanctuary Pact |

Sklullus Dromulus
B0rthole
3
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Posted - 2013.11.04 14:45:00 -
[55] - Quote
Aww Yis. <3 Twitter: @Sklullus |

Ix Method
Barrington-Smythe Victory War Goodness
54
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Posted - 2013.11.04 14:54:00 -
[56] - Quote
CCP Paradox wrote:So please do so and provide any feedback that you have. Yaaaaaaaaaaaaaaaaaaaaaaay.
Thank you.
That is all. Travelling at the speed of love. |

Kalel Nimrott
Sky Fighters
405
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Posted - 2013.11.04 14:56:00 -
[57] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
You meant the only wormhole expansion, right? |

Maximus Aerelius
PROPHET OF ENIGMA
788
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Posted - 2013.11.04 14:57:00 -
[58] - Quote
These people:
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Lazarus Telraven wrote:This is a pretty bad idea.
Who obviously didn't bother vote on the CSM's list of "99 Reasonable Things":
CCP Paradox wrote:Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!)
Vote or STFU. The community obviously wanted this change (the ones that could be arsed to vote that is) and the CSM pushed CCP. CCP listened and voila a change that was asked for by the community.
I for one am thankful to the CSM for pushing this and to CCP for continuing to listen to us via our elected bodies on the CSM.
Oh and Malleus Sicarius, TiDi was brought in to combat lag so at 10% TiDi it's seems is working as you weren't CTD'd but were still connected. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Vyger
S0utherN Comfort Against ALL Authorities
4
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Posted - 2013.11.04 14:58:00 -
[59] - Quote
Omnathious Deninard wrote:once scooped makes it impractical to hold the subsystems there either. If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change.
You basically want to be able to scoop your depot and have it retain its cargo. In other words you want 3000m3 worth of stuff to fit in 50m3 worth of your ship's cargo hold.
That doesn't seem completely ridiculous to you?
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CCP Masterplan
C C P C C P Alliance
1352

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Posted - 2013.11.04 15:01:00 -
[60] - Quote
Schmata Bastanold wrote:Great.
Also, is this one of those two mysterious projects that Jester was writing about with heavy NDA threat hanging over its detail being put in minutes? One of those projects supposed to be pretty earthshaking, other not so much. Personally I hope this change is just a preludium to earthshaking part :) No, I'm pretty sure those are still under wraps "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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