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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

MrTheGeoff
Laurentson INC StructureDamage
5
|
Posted - 2013.11.04 17:45:00 -
[91] - Quote
Thank you, best feature of this expansion so far for wormhole dwellers, closely followed by SMA loot being fixed. |

Sasha Sen
Black Salmon
0
|
Posted - 2013.11.04 17:59:00 -
[92] - Quote
I just came back a month ago to EvE from a 4 year break and it feels like a barely missed anything. The Rubicon features are probably going to keep me playing for a while, thanks CCP! |

Angry Mustache
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.11.04 19:22:00 -
[93] - Quote
I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s. |

Sirinda
Oberon Incorporated RAZOR Alliance
244
|
Posted - 2013.11.04 19:36:00 -
[94] - Quote
Angry Mustache wrote:I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s.
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally? |

MeBiatch
Republic University Minmatar Republic
1455
|
Posted - 2013.11.04 19:54:00 -
[95] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Dont forget best ghost sites are also found in wh |

MeBiatch
Republic University Minmatar Republic
1455
|
Posted - 2013.11.04 19:56:00 -
[96] - Quote
Sirinda wrote:
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
Indeed and expect a healthy nerf of tech iii ships too... |

Angry Mustache
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.11.04 20:01:00 -
[97] - Quote
Sirinda wrote:Angry Mustache wrote:stuff I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
There is a thing as "too versatile" and "too malleable". Currently, T3's can outrun any battleship, out-fight any HAC, out tank and out tackle any recon. The only reason a T3 is not being used to fill every role (except maybe logistics) is price, and some more affluent alliances indeed are using them for every role.
And now they can go anywhere, and extract from any fight that can go badly, all for roughly twice the price of the much more limited HAC, much more versatile than the similarly priced navy Battleships, and much less expensive than the niche and flimsy Blops battleships. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
212
|
Posted - 2013.11.04 20:14:00 -
[98] - Quote
MeBiatch wrote:Sirinda wrote:
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
Indeed and expect a healthy nerf of tech iii ships too...
I see a few restrictions happening. Main one will probably be that the ships can't refit if they are in combat (or possibly targetted/ agressed). Having these ships do the whatoosie flip flop during combat that carriers/supercaps do.....
I know we don't want the ability nerfed before its even in game... but the point is made, the point is valid. The versatility of the ships allows it to do several different types of jobs depending on how its fit. It doesn't mean it should be able to do several different types of jobs at one time, anywhere, and everywhere.
I don't think they'll get nerfed in the traditional sense, some subsystems will be downgraded and some others will be upgraded. It is also impossible for each ship to bring everything they need to do these massive ship equipment swaps without having sometype of industrial ship with them to drop equipment. The last thing they want is that thing in combat.
It is dicey, and yea we kind of know its dicey even before its released.
I am both cheering for this power projection, and fearful of it. While it gives smaller gangs a way of getting deeper into enemy territory, it also gives larger gangs the ability to deploy massive fleets, virtually undetected (as the covops cyno shows nothing), 1 system away from the target, with nearly no news or info.
Remember that T3's can put on covop cyno's now also.
Dangerous waters. You are tap-dancing in a potential minefield.
|

Angry Mustache
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.11.04 20:24:00 -
[99] - Quote
Phoenix Jones wrote:MeBiatch wrote:Sirinda wrote:
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
Indeed and expect a healthy nerf of tech iii ships too... I see a few restrictions happening. Main one will probably be that the ships can't refit if they are in combat (or possibly targetted/ agressed). Having these ships do the whatoosie flip flop during combat that carriers/supercaps do.....
This is another interesting point about the interaction between yurts and combat.
Yurts can anchor in 45 seconds, and if they allow in-combat refitting, you can expect this kind of hilarity to break out.
- When fighting rail/laser boats, the entire fleet refits hardeners and laughs off enemy damage - If a tech 3 fleets is bubbled/trapped, entire fleet refits nullifier and o7's out - If roaming in a pimp fit, and engaged in a fight you can not win, drop yurt, tank for 45 seconds, then deposit shinnies into yurt. Come back later within 48 hours to retrieve mods. |

Lakshata Chawla
Blue-Fire Confederation of xXPIZZAXx
59
|
Posted - 2013.11.04 20:24:00 -
[100] - Quote
Now will we be able to ASSEMBLE T3's in wormholes, or will we still have to do that in Kspace? |
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Phoenix Jones
Shockwave Innovations Surely You're Joking
215
|
Posted - 2013.11.04 20:33:00 -
[101] - Quote
Lakshata Chawla wrote:Now will we be able to ASSEMBLE T3's in wormholes, or will we still have to do that in Kspace?
Just refitting mods, assembly can't be done yet (last I heard less its buried in here).
Like I said though, this needs testing. Hate to condemn a thing before its even been tried. |

Jane Schereau
59
|
Posted - 2013.11.04 21:28:00 -
[102] - Quote
Trebor Daehdoow wrote:CCP Paradox wrote:Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!) Screw the hugs, send us ISK 
It'd be well deserved, Trebor :)
CCP, thank you thank you thank you thank you thank you. Oh, and thank you. o7 |

Eko Fromtv
Center for Advanced Studies Gallente Federation
61
|
Posted - 2013.11.04 21:30:00 -
[103] - Quote
\o/
Good news everyone! |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
57
|
Posted - 2013.11.04 21:51:00 -
[104] - Quote
Lazarus Telraven wrote:This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.
People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.
The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.
Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA... |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
57
|
Posted - 2013.11.04 21:56:00 -
[105] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
TIDI Is the best system to handle Loads so Far. Instead of nodes crashing out left and right now, we can keep up fights and thats the important thing. Try to find another game out there handling 3000-5000+ player High end Graphic'd Battles that has EVE's superior Gameplay in it. |

Cage Man
288
|
Posted - 2013.11.04 22:02:00 -
[106] - Quote
Just made my day.. Nice work. |

Sirinda
Oberon Incorporated RAZOR Alliance
246
|
Posted - 2013.11.04 22:07:00 -
[107] - Quote
Captain StringfellowHawk wrote:Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA...
i aLsO Use RAndOm caPitaliZatIoN iN my senTencEs. |

Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
25
|
Posted - 2013.11.04 22:07:00 -
[108] - Quote
I am a WH dweller and I endorse this product.
Thanks CCP guys! |

Rall Mekin
End-of-Line
75
|
Posted - 2013.11.04 22:21:00 -
[109] - Quote
Trebor Daehdoow wrote:CCP Paradox wrote:Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!) Screw the hugs, send us ISK 
If we do, you double it and send it back, right? |

Keran Raeigh
Atztech Inc. Ixtab.
0
|
Posted - 2013.11.04 22:25:00 -
[110] - Quote
Sounds too good to be true  |
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Dream Kim
Royal Amarr Institute Amarr Empire
16
|
Posted - 2013.11.04 22:51:00 -
[111] - Quote
Cool so it's finally a Swiss Army Knife as long as you have hundreds of millions in assets on beck and call. Nice! |

Sir Spottington
Merchants Trade Consortium The Last Chancers.
40
|
Posted - 2013.11.04 23:44:00 -
[112] - Quote
CCP Paradox wrote:Thanks guys! 
No, thankyou.
|

Powers Sa
704
|
Posted - 2013.11.05 00:48:00 -
[113] - Quote
Captain StringfellowHawk wrote:Lazarus Telraven wrote:This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.
People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.
The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage. Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA... So what do you call what happened in the north and south during the fountain war? |

Fellhahn
Fell Research
0
|
Posted - 2013.11.05 00:59:00 -
[114] - Quote
Fantastic news.
This, along with the warp speed changes, are what you should have actually made the headlining features for Rubicon :P |

Tzar Sinak
Mythic Heights
60
|
Posted - 2013.11.05 01:08:00 -
[115] - Quote
This is terrific news. I can expand upon my nomadic lifestyle until I either run out of ammo or become full from exploration loot. Many thanks. Who knows, T3s might become more commonplace and cheaper. As it stands, T3s will still be a better choice that the new SoE ships as proposed. |

Texty
State War Academy Caldari State
79
|
Posted - 2013.11.05 01:46:00 -
[116] - Quote
CCP Paradox wrote:While we are placing modules from your ship into your cargo hold, you can overload your cargo this way. It is important to remember this, and make sure you can safely store away the modules which were removed. I don't quite get this part. Do you mean you "can't" overload? |

PotatoOverdose
Handsome Millionaire Playboys
518
|
Posted - 2013.11.05 01:54:00 -
[117] - Quote
Wonderful news, finally T3's will be able to do what they were designed to do all along.  |

Dominus Alterai
Explorer Corps Disavowed.
77
|
Posted - 2013.11.05 02:01:00 -
[118] - Quote
Hot diggity damn. Finally a reason to stop farming sleepers and go shoot other people. That, and I now have 1 less reason to go to k-space, which is good. |

JTK Fotheringham
Infinity Engine Sleeping Dragons
67
|
Posted - 2013.11.05 02:11:00 -
[119] - Quote
There was quite literally weeping for joy in our WH when we heard this news. Thanks CCP. 
Soooo many WH goodies this expansion. 
/JTK |

JTK Fotheringham
Infinity Engine Sleeping Dragons
67
|
Posted - 2013.11.05 02:16:00 -
[120] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
See how you didn't get any likes with this comment... doing it like a pro... troll.  |
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