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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Paradox
1072

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Posted - 2013.11.04 13:37:00 -
[1] - Quote
Yes, that is the subject title. If you like what you read, then please continue reading.
I'm happy to announce that with Rubicon, you will be able to refit your subsystems on your Tech 3 cruiser in space. This change will apply to any fitting service in space, supplied by SMA, a capital ship with a fitting service (like the Orca) or even the new deployable the Mobile Depot.
Fitting the subsystems works just like in station, you can drag and drop to the fitting window to refit. Any modules that need to be unfitted will be returned to your cargo hangar. The replaced subsystem will return to the destination that the new subsystem was taken from. For example if you decide to use a new engineering subsystem from an Orca fleet hangar, the subsystem you currently have fitted will be placed inside the Orca fleet hangar.
While we are placing modules from your ship into your cargo hold, you can overload your cargo this way. It is important to remember this, and make sure you can safely store away the modules which were removed.
In the past, refitting subsystems in space has always been a tricky subject. In terms of development time, it required quite a lot of time to think about and then implement. Previously we have had many more features that took higher priority, features that we could deliver in the same amount of time as this one.
Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!)
It should be on Singularity starting tomorrow for you to try out, I'll update this post when it is on Sisi. So please do so and provide any feedback that you have.
Thanks guys!  CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Logix42
HELLSINKER Unsuitable
173
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Posted - 2013.11.04 13:38:00 -
[2] - Quote
<3 Go beyond the edge of space... Explore |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1248
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Posted - 2013.11.04 13:38:00 -
[3] - Quote
Oh well  |

tgl3
Wormhole Engineers Greater Realms
402
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Posted - 2013.11.04 13:40:00 -
[4] - Quote
\o/ Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |

BadAssMcKill
Love Squad
423
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Posted - 2013.11.04 13:41:00 -
[5] - Quote
Wow finally
Thanks though http://i.imgur.com/6j6cIZE.gif-á |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1977
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Posted - 2013.11.04 13:41:00 -
[6] - Quote
Sixth! ;)
Nice. looking forwards to it. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Siobhan MacLeary
BRG Corp Ocularis Inferno
139
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Posted - 2013.11.04 13:41:00 -
[7] - Quote
And wormhole dwellers everywhere suddenly had a newfound love for CCP. Warp speed changes plus the SMA drops fix plus this has made the expansion for me. The shiny new SoE ships are just cream. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Conventia Underking
Noir. Academy Noir. Mercenary Group
148
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Posted - 2013.11.04 13:41:00 -
[8] - Quote
Wow, that's awesome. For God; Salvation is Imperative, but not at the cost of our Humanity!
The Vitoc Problem - Conventia Underking |
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CCP Masterplan
C C P C C P Alliance
1324

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Posted - 2013.11.04 13:41:00 -
[9] - Quote
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Liner Xiandra
Sparks Inc Zero Hour Alliance
220
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Posted - 2013.11.04 13:42:00 -
[10] - Quote
Glad you guys found time to finish up bits of the Apocrypha expansion. |
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l0rd carlos
Friends Of Harassment
633
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Posted - 2013.11.04 13:43:00 -
[11] - Quote
Super! German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Zloco Crendraven
BALKAN EXPRESS
508
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Posted - 2013.11.04 13:44:00 -
[12] - Quote
This is huge...Tnx! BALEX is recruiting -----> tinyurl.com/oscmmlv |

Bebeth Jasmone
Antisocial Tendencies
0
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Posted - 2013.11.04 13:44:00 -
[13] - Quote
Fantastico  |

Powers Sa
702
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Posted - 2013.11.04 13:45:00 -
[14] - Quote
Akrasjel Lanate wrote:Oh well  This is good news. Don't ruin it. lol |

Ashrik Tyr
GoonWaffe Goonswarm Federation
18
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Posted - 2013.11.04 13:47:00 -
[15] - Quote
Reasonable things! |

Omnathious Deninard
Novis Initiis
1763
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Posted - 2013.11.04 13:49:00 -
[16] - Quote
For POSes this change will be great, for capitals and orcas this will be good also. For the mobile depot it will be less than useful the subsystems are large at 40m3 each and the ships have small cargo holds so carrying them your self is not practical. The Depot's inability to retain cargo once scooped makes it impractical to hold the subsystems there either. If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Efraya
Blacklight Recon
231
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Posted - 2013.11.04 13:53:00 -
[17] - Quote
About bloody time.
WSpace; Best space. |

Altrue
Exploration Frontier inc
675
|
Posted - 2013.11.04 13:53:00 -
[18] - Quote
GÖÑ ! G££ <= Me |

Chitsa Jason
Future Corps Sleeper Social Club
827
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Posted - 2013.11.04 13:55:00 -
[19] - Quote
oh yeah! CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Oberine Noriepa
1349
|
Posted - 2013.11.04 13:55:00 -
[20] - Quote
Awesome! |
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Mamoru Usobusuke
FOXH0UND Surely You're Joking
3
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Posted - 2013.11.04 13:57:00 -
[21] - Quote
I said it yesterday for the SMA drop and I'll say it again. Thank You very much!! |

Setsune Rin
Collapsed Out Shadow Cartel
101
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Posted - 2013.11.04 13:57:00 -
[22] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
you can interpret that two ways....i'm not sure i like either one
i'm collapsed out these days, says enough about my opinion on the state of wormhole space ;) |

Caellach Marellus
Aideron Technologies
1280
|
Posted - 2013.11.04 13:58:00 -
[23] - Quote
All of my <3 for this.
Thank you. When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first.-áAccept nothing, challenge everything. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1071
|
Posted - 2013.11.04 13:58:00 -
[24] - Quote
Great.
Also, is this one of those two mysterious projects that Jester was writing about with heavy NDA threat hanging over its detail being put in minutes? One of those projects supposed to be pretty earthshaking, other not so much. Personally I hope this change is just a preludium to earthshaking part :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Alyssia Benar
Cult of the Fluffy Bunny Cave of Caerbannog
24
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Posted - 2013.11.04 13:59:00 -
[25] - Quote
You guys are awesome! Thank you so much.  |

Anabaric
The Bastards The Bastards.
42
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Posted - 2013.11.04 14:00:00 -
[26] - Quote
Omnathious Deninard wrote:The Depot's inability to retain cargo once scooped makes it impractical to hold the subsystems there either. If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change.
Yes your right, that would make moving large volumes of stuff, magically contained in a tardis like structure so much easier. Community Manager for Battleclinic.com
CEO of-áThe Bastards Recruiting for Old School Lowsec Piracy www.the-bastards.net-á |

Titus Balls
Stay Frosty.
18
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Posted - 2013.11.04 14:03:00 -
[27] - Quote
I can't wait to actually go live in space now, rather than be tied to a station |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
192
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Posted - 2013.11.04 14:03:00 -
[28] - Quote
CCP Paradox ; From what I've read it looks really good. I just want to clarify however - the T3's can't change their design within, for example, combat with another player away from a POS/orca/additional fitting service, but they can if they are being shot at whilst snuggled against such?
Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3163
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Posted - 2013.11.04 14:05:00 -
[29] - Quote
CCP Paradox wrote:Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!) Screw the hugs, send us ISK  Like any honest politician, "My door is always open, and my hand is always out" |

Admiral Rufus
Boris Johnson's Love Children
32
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Posted - 2013.11.04 14:06:00 -
[30] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Yes now all you need to do is give secure hanger access in pos's as security is really the main issue now. |
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HerrBert
Semper Ubi Sub Ubi
138
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Posted - 2013.11.04 14:06:00 -
[31] - Quote
Posted: 2013.11.04 13:37
CCP Paradox you troll.... My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |

D3m0n sam
End-of-Line
1
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Posted - 2013.11.04 14:07:00 -
[32] - Quote
<3 cookies for you :D |

Omnathious Deninard
Novis Initiis
1763
|
Posted - 2013.11.04 14:07:00 -
[33] - Quote
Anabaric wrote:Omnathious Deninard wrote:The Depot's inability to retain cargo once scooped makes it impractical to hold the subsystems there either. If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change. Yes your right, that would make moving large volumes of stuff, magically contained in a tardis like structure so much easier. Of course, such a change would need to have an additional restriction of only allowing the cargo to be adjusted while deployed in space. In the cargohold of your ship or in station the cargohold would be inaccessible. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Koban Agalder
Future Corps Sleeper Social Club
12
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Posted - 2013.11.04 14:08:00 -
[34] - Quote
Is there official statement about T3 and rigs problem? James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Noriko Mai
1026
|
Posted - 2013.11.04 14:10:00 -
[35] - Quote
HerrBert wrote:Posted: 2013.11.04 13:37
CCP Paradox you troll.... hahaha good catch   |

Batelle
Komm susser Tod
263
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Posted - 2013.11.04 14:11:00 -
[36] - Quote
ermagerd. Fighting is Magic |

Beffah
Sniggerdly Pandemic Legion
25
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Posted - 2013.11.04 14:14:00 -
[37] - Quote
awwwwww yisssssssssss |
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CCP Paradox
1087

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Posted - 2013.11.04 14:14:00 -
[38] - Quote
Noriko Mai wrote:HerrBert wrote:Posted: 2013.11.04 13:37
CCP Paradox you troll.... hahaha good catch  
I'm as surprised as you are. Perhaps it was destined to happen. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Delois Lunar
B0rthole
1
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Posted - 2013.11.04 14:15:00 -
[39] - Quote
Thank you... *tear* |

Mai Khumm
Carbon Circle
500
|
Posted - 2013.11.04 14:15:00 -
[40] - Quote
Wormholes just got less annoying... *insert witty saying here* |
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Charles Wu-Wong
Brave Newbies Inc. Brave Collective
16
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Posted - 2013.11.04 14:18:00 -
[41] - Quote
As someone who just got his first T3 intended for ninja site running, this is a very welcome change. |

Setsune Rin
Collapsed Out Shadow Cartel
101
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Posted - 2013.11.04 14:19:00 -
[42] - Quote
next step: recoverable rigs from t3's
when? |

Kniht
Long Range Foundation
36
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Posted - 2013.11.04 14:21:00 -
[43] - Quote
Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier. |

Andrew Jester
Jester's Hole
5
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Posted - 2013.11.04 14:21:00 -
[44] - Quote
Oh thank god |
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CCP Paradox
1089

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Posted - 2013.11.04 14:22:00 -
[45] - Quote
Kniht wrote:Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier.
They still need to be assembled in station. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Malleus Sicarius
0utLaw. Northern Coalition.
1
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Posted - 2013.11.04 14:31:00 -
[46] - Quote
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue .. |

Melisandre Freewoman
Junk United Corporation Junk Alliance
25
|
Posted - 2013.11.04 14:35:00 -
[47] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Ass. |

Xen Solarus
Inner 5phere
604
|
Posted - 2013.11.04 14:37:00 -
[48] - Quote
Very nice, good work! Post with your main, like a BOSS! |

thee lous3
RedBox inc. Unicorn Collective
20
|
Posted - 2013.11.04 14:37:00 -
[49] - Quote
Much love. |

Altrue
Exploration Frontier inc
675
|
Posted - 2013.11.04 14:38:00 -
[50] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Lol.
You're compring a lack (on military grade hardware I remind you) of raw processing power to one of the little things that the community asked for. G££ <= Me |
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Jack Miton
Semper Ubi Sub Ubi
2396
|
Posted - 2013.11.04 14:41:00 -
[51] - Quote
it's only 3 years too late, but better late then never i suppose... Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Lazarus Telraven
Amok. Goonswarm Federation
44
|
Posted - 2013.11.04 14:42:00 -
[52] - Quote
This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.
People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.
The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage. |

Angelus Ryan
One Ronin
45
|
Posted - 2013.11.04 14:43:00 -
[53] - Quote
Aww Yiss.
Excellent work CCP Paradox and Co. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1336
|
Posted - 2013.11.04 14:43:00 -
[54] - Quote
No, this is not a bad idea.
This is a great idea, thank you o/
Personnel Division Director - Bene Gesserit Chapterhouse CEO Sanctuary Pact Alliance --áSanctuary Pact |

Sklullus Dromulus
B0rthole
3
|
Posted - 2013.11.04 14:45:00 -
[55] - Quote
Aww Yis. <3 Twitter: @Sklullus |

Ix Method
Barrington-Smythe Victory War Goodness
54
|
Posted - 2013.11.04 14:54:00 -
[56] - Quote
CCP Paradox wrote:So please do so and provide any feedback that you have. Yaaaaaaaaaaaaaaaaaaaaaaay.
Thank you.
That is all. Travelling at the speed of love. |

Kalel Nimrott
Sky Fighters
405
|
Posted - 2013.11.04 14:56:00 -
[57] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
You meant the only wormhole expansion, right? |

Maximus Aerelius
PROPHET OF ENIGMA
788
|
Posted - 2013.11.04 14:57:00 -
[58] - Quote
These people:
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Lazarus Telraven wrote:This is a pretty bad idea.
Who obviously didn't bother vote on the CSM's list of "99 Reasonable Things":
CCP Paradox wrote:Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!)
Vote or STFU. The community obviously wanted this change (the ones that could be arsed to vote that is) and the CSM pushed CCP. CCP listened and voila a change that was asked for by the community.
I for one am thankful to the CSM for pushing this and to CCP for continuing to listen to us via our elected bodies on the CSM.
Oh and Malleus Sicarius, TiDi was brought in to combat lag so at 10% TiDi it's seems is working as you weren't CTD'd but were still connected. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Vyger
S0utherN Comfort Against ALL Authorities
4
|
Posted - 2013.11.04 14:58:00 -
[59] - Quote
Omnathious Deninard wrote:once scooped makes it impractical to hold the subsystems there either. If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change.
You basically want to be able to scoop your depot and have it retain its cargo. In other words you want 3000m3 worth of stuff to fit in 50m3 worth of your ship's cargo hold.
That doesn't seem completely ridiculous to you?
|
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CCP Masterplan
C C P C C P Alliance
1352

|
Posted - 2013.11.04 15:01:00 -
[60] - Quote
Schmata Bastanold wrote:Great.
Also, is this one of those two mysterious projects that Jester was writing about with heavy NDA threat hanging over its detail being put in minutes? One of those projects supposed to be pretty earthshaking, other not so much. Personally I hope this change is just a preludium to earthshaking part :) No, I'm pretty sure those are still under wraps "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|
|

Kalel Nimrott
Sky Fighters
405
|
Posted - 2013.11.04 15:06:00 -
[61] - Quote
Are you making rigs attached to certain subsystem? I.E. : Shield rigs go to defense sub. You still would only be able to put 3 of them, but if you remove the sub, the rigs go with it. Making those particular rigs part of that subsystem, and whenever you put that particular sub, it comes with.... RIGS!
Just an idea. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
53
|
Posted - 2013.11.04 15:09:00 -
[62] - Quote
CCP Paradox wrote:Yes, that is the subject title. If you like what you read, then please continue reading. I'm happy to announce that with Rubicon, you will be able to refit your subsystems on your Tech 3 cruiser in space. This change will apply to any fitting service in space, supplied by SMA, a capital ship with a fitting service (like the Orca) or even the new deployable the Mobile Depot. ! 
holy ****! |
|

ISD LackOfFaith
ISD Community Communications Liaisons
659

|
Posted - 2013.11.04 15:12:00 -
[63] - Quote
CCP Paradox wrote:even the new deployable the Mobile Depot.

Be right back, I'm going to hide in dock forever.
Just kidding, this is a great change and great news! ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
|

Mizhir
AQUILA INC Verge of Collapse
42626
|
Posted - 2013.11.04 15:15:00 -
[64] - Quote
Awesome change.
I GÖÑ u
And thanks to the CSM. My first pvp video: If I Survive - RR Vexors |

Auduin Samson
Do not disturb Sanctuary Pact
119
|
Posted - 2013.11.04 15:22:00 -
[65] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
TiDi IS the fix, and a damn fine fix it is. I'd take having time to anticipate attacks and plan out a strategy over the server dropping frames and crashing any day of the week. Not to mention that Eve is already running on ungodly amounts of processing power.
If you don't like it, leave and clear up some processing cycles for the rest of us. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
934
|
Posted - 2013.11.04 15:29:00 -
[66] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Actually, a "dislike" button and a "place bounty" button in the forums are exactly what EVE needs. |

Rek Seven
Probe Patrol Polarized.
1033
|
Posted - 2013.11.04 15:41:00 -
[67] - Quote
Finally.
Will we be able to refit by loading a saved fitting in space now also? +1 |

Desmond Strickler
End-of-Line
9
|
Posted - 2013.11.04 15:41:00 -
[68] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Im going to go ahead and give you the benifit of doubt that you never lived in wormhole space for more then a week. So hop off your null sec high horse and pay attention in english class, becaus this is something us wormholers have been wanting for a long time. |

zar dada
Future Corps Sleeper Social Club
14
|
Posted - 2013.11.04 15:41:00 -
[69] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Also coming Clone swapping in a Rorqual? |

Rek Seven
Probe Patrol Polarized.
1033
|
Posted - 2013.11.04 15:53:00 -
[70] - Quote
zar dada wrote:CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) Also coming Clone swapping in a Rorqual?
Yeah, we really need that to.
+1 |
|

Rob Benson
Sky Fighters
13
|
Posted - 2013.11.04 15:57:00 -
[71] - Quote
<3 |

Vanamo
InterSun Freelance Moon Warriors
8
|
Posted - 2013.11.04 15:58:00 -
[72] - Quote
Thanx ccp |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
98
|
Posted - 2013.11.04 16:02:00 -
[73] - Quote
As long as Tech3 ships are broken as they are now this is probably the worst thing that could have been done. POS ok, but mobile depot? WTF. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

AssassinationsdoneWrong
The Nexus 7's
52
|
Posted - 2013.11.04 16:10:00 -
[74] - Quote
Is it possible to fix what is broken already? (e.g. Tengu's losing 30% shields every time you jump into them from a POS ) as you march forward with this? |
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CCP Paradox
1112

|
Posted - 2013.11.04 16:14:00 -
[75] - Quote
AssassinationsdoneWrong wrote:Is it possible to fix what is broken already? (e.g. Tengu's losing 30% shields every time you jump into them from a POS ) as you march forward with this?
This is a different issue, and not isolated to T3 ships alone. Updates and fixes can come out in time, we just need to work on each item in a prioritized manner. |
|

Oreamnos Amric
Z3R0 Return Mining Inc. Illusion of Solitude
51
|
Posted - 2013.11.04 16:18:00 -
[76] - Quote
This fix.... I may need to lie down.
If you could do the initial build in space I really would have to take a private moment. |

Alundil
The Unnamed. The NME Alliance
334
|
Posted - 2013.11.04 16:24:00 -
[77] - Quote
This made my Monday. Thank you. |

Allus Nova
Soldiers of Farscape The East India Co.
19
|
Posted - 2013.11.04 16:24:00 -
[78] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
I agree, but any word on having permissions for POS's fixed? |

ElQuirko
Jester Syndicate WHY so Seri0Us
2357
|
Posted - 2013.11.04 16:27:00 -
[79] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Is your masterplan to make Rubicon sound less underwhelming then it is? You're doing a pretty fair job, although isn't it the only wormhole expansion since Apocrypha? If it can even be called that?  |

Alundil
The Unnamed. The NME Alliance
334
|
Posted - 2013.11.04 16:28:00 -
[80] - Quote
Melisandre Freewoman wrote:Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue .. Ass. Agreed |
|

Alundil
The Unnamed. The NME Alliance
334
|
Posted - 2013.11.04 16:29:00 -
[81] - Quote
Allus Nova wrote:CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) I agree, but any word on having permissions for POS's fixed? ^^^^^^^^THIS^^^^^^^^
Please make this the next issue. This is a huge issue. |

Powers Sa
704
|
Posted - 2013.11.04 16:32:00 -
[82] - Quote
Lazarus Telraven wrote: The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.
Not being able to force a fight around a jammed system will be kind of a big deal. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 16:35:00 -
[83] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
I feel someoen that has a wormhole living alt ... |

Phoenix Jones
Shockwave Innovations Surely You're Joking
211
|
Posted - 2013.11.04 16:36:00 -
[84] - Quote
There is a real fear that combats turning more towards this cloaking gang slam. Having the ability to black ops an entire t3 fleet, and them retrofit them for combat using the mobile depot is a bit dangerous.
Is this change a good thing, yes.
I fear that having more cloaking ships is bad for the game. Now luckily dictors can't black ops jump, so there is still some restrictions left...
This does give small gangs a way to deploy into territories, but now kinda gives people a little too much power with using the refit depot...
Now I know CCP wants to release it and test it out, cool, but I fear that t3's might get a larger nerf axe due to this new ability.
Pos refits, fine, carriers and orca's fine. Mobile unit. Needs some testing
|

Phoenix Jones
Shockwave Innovations Surely You're Joking
212
|
Posted - 2013.11.04 16:43:00 -
[85] - Quote
Kagura Nikon wrote:CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) I feel someoen that has a wormhole living alt ...
Best wormhole expansion????
1) sma drops, not an expansion, but a bug fix due to sma lag bombs 2) refitting t3's. Took years to do, and still can't assemble the t3 in the assembly array that built it. That's a fix. 3) new implants put into wormholes. Just added 1 new thing to probe down, which all of eve got
Not an expansion. This is 2 bug fixes and a typo made by a developer when someone said (well wormholes finally got something).
Now we really appreciate it and the csm really pushed for it, but this isn't a CCP gift, this is a few fixes which the community wanted put in for years and that was pushed by enough csm's to actually put on the bug fix board.
Thank you csm for the push, but I'm not buying a cake and eating cookies praising CCP for actually listening. Thank you for doing it, but this isn't a "wormhole expansion". These are just a few bug fixes. |

Han Soleo Chelien
The Night Crew The Night Crew Alliance
9
|
Posted - 2013.11.04 17:10:00 -
[86] - Quote
Well done CCP and the CSM. This dude is happy  |

Ayeson
Hard Knocks Inc. Kill It With Fire
334
|
Posted - 2013.11.04 17:16:00 -
[87] - Quote
+1 |

Aidamina Omen
Aperture Harmonics No Holes Barred
53
|
Posted - 2013.11.04 17:18:00 -
[88] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Fixing a bug, and adding a feature that people expected to be in at release. Sadly Masterplan's statement is still true, and shows the gross neglect of this particular part of space. |

Mioelnir
Cataclysm Enterprises Easily Offended
169
|
Posted - 2013.11.04 17:27:00 -
[89] - Quote
I read the devpost and then the little angel on my left shoulder went all "This is awesome!". And then the little devil on my right shoulder looked up from his Laptop and was all "but what if the Orca removes fleet hangar access inbetween taking one subsystem and putting the other back in? is that a single transaction with isolated credentials or can we create a black hole? i like black holes."
Now I'm conflicted  |

Xrend
Future Corps Sleeper Social Club
2
|
Posted - 2013.11.04 17:38:00 -
[90] - Quote
CCP Paradox wrote:Yes, that is the subject title. If you like what you read, then please continue reading.
Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!)
CSM members?? Never heard of 'em 
|
|

MrTheGeoff
Laurentson INC StructureDamage
5
|
Posted - 2013.11.04 17:45:00 -
[91] - Quote
Thank you, best feature of this expansion so far for wormhole dwellers, closely followed by SMA loot being fixed. |

Sasha Sen
Black Salmon
0
|
Posted - 2013.11.04 17:59:00 -
[92] - Quote
I just came back a month ago to EvE from a 4 year break and it feels like a barely missed anything. The Rubicon features are probably going to keep me playing for a while, thanks CCP! |

Angry Mustache
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.11.04 19:22:00 -
[93] - Quote
I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s. |

Sirinda
Oberon Incorporated RAZOR Alliance
244
|
Posted - 2013.11.04 19:36:00 -
[94] - Quote
Angry Mustache wrote:I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s.
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally? |

MeBiatch
Republic University Minmatar Republic
1455
|
Posted - 2013.11.04 19:54:00 -
[95] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Dont forget best ghost sites are also found in wh |

MeBiatch
Republic University Minmatar Republic
1455
|
Posted - 2013.11.04 19:56:00 -
[96] - Quote
Sirinda wrote:
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
Indeed and expect a healthy nerf of tech iii ships too... |

Angry Mustache
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.11.04 20:01:00 -
[97] - Quote
Sirinda wrote:Angry Mustache wrote:stuff I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
There is a thing as "too versatile" and "too malleable". Currently, T3's can outrun any battleship, out-fight any HAC, out tank and out tackle any recon. The only reason a T3 is not being used to fill every role (except maybe logistics) is price, and some more affluent alliances indeed are using them for every role.
And now they can go anywhere, and extract from any fight that can go badly, all for roughly twice the price of the much more limited HAC, much more versatile than the similarly priced navy Battleships, and much less expensive than the niche and flimsy Blops battleships. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
212
|
Posted - 2013.11.04 20:14:00 -
[98] - Quote
MeBiatch wrote:Sirinda wrote:
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
Indeed and expect a healthy nerf of tech iii ships too...
I see a few restrictions happening. Main one will probably be that the ships can't refit if they are in combat (or possibly targetted/ agressed). Having these ships do the whatoosie flip flop during combat that carriers/supercaps do.....
I know we don't want the ability nerfed before its even in game... but the point is made, the point is valid. The versatility of the ships allows it to do several different types of jobs depending on how its fit. It doesn't mean it should be able to do several different types of jobs at one time, anywhere, and everywhere.
I don't think they'll get nerfed in the traditional sense, some subsystems will be downgraded and some others will be upgraded. It is also impossible for each ship to bring everything they need to do these massive ship equipment swaps without having sometype of industrial ship with them to drop equipment. The last thing they want is that thing in combat.
It is dicey, and yea we kind of know its dicey even before its released.
I am both cheering for this power projection, and fearful of it. While it gives smaller gangs a way of getting deeper into enemy territory, it also gives larger gangs the ability to deploy massive fleets, virtually undetected (as the covops cyno shows nothing), 1 system away from the target, with nearly no news or info.
Remember that T3's can put on covop cyno's now also.
Dangerous waters. You are tap-dancing in a potential minefield.
|

Angry Mustache
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.11.04 20:24:00 -
[99] - Quote
Phoenix Jones wrote:MeBiatch wrote:Sirinda wrote:
I'm not contesting your points, but isn't exactly this kind of malleability and versatility what T3s were supposed to be about originally?
Indeed and expect a healthy nerf of tech iii ships too... I see a few restrictions happening. Main one will probably be that the ships can't refit if they are in combat (or possibly targetted/ agressed). Having these ships do the whatoosie flip flop during combat that carriers/supercaps do.....
This is another interesting point about the interaction between yurts and combat.
Yurts can anchor in 45 seconds, and if they allow in-combat refitting, you can expect this kind of hilarity to break out.
- When fighting rail/laser boats, the entire fleet refits hardeners and laughs off enemy damage - If a tech 3 fleets is bubbled/trapped, entire fleet refits nullifier and o7's out - If roaming in a pimp fit, and engaged in a fight you can not win, drop yurt, tank for 45 seconds, then deposit shinnies into yurt. Come back later within 48 hours to retrieve mods. |

Lakshata Chawla
Blue-Fire Confederation of xXPIZZAXx
59
|
Posted - 2013.11.04 20:24:00 -
[100] - Quote
Now will we be able to ASSEMBLE T3's in wormholes, or will we still have to do that in Kspace? |
|

Phoenix Jones
Shockwave Innovations Surely You're Joking
215
|
Posted - 2013.11.04 20:33:00 -
[101] - Quote
Lakshata Chawla wrote:Now will we be able to ASSEMBLE T3's in wormholes, or will we still have to do that in Kspace?
Just refitting mods, assembly can't be done yet (last I heard less its buried in here).
Like I said though, this needs testing. Hate to condemn a thing before its even been tried. |

Jane Schereau
59
|
Posted - 2013.11.04 21:28:00 -
[102] - Quote
Trebor Daehdoow wrote:CCP Paradox wrote:Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!) Screw the hugs, send us ISK 
It'd be well deserved, Trebor :)
CCP, thank you thank you thank you thank you thank you. Oh, and thank you. o7 |

Eko Fromtv
Center for Advanced Studies Gallente Federation
61
|
Posted - 2013.11.04 21:30:00 -
[103] - Quote
\o/
Good news everyone! |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
57
|
Posted - 2013.11.04 21:51:00 -
[104] - Quote
Lazarus Telraven wrote:This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.
People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.
The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.
Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA... |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
57
|
Posted - 2013.11.04 21:56:00 -
[105] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
TIDI Is the best system to handle Loads so Far. Instead of nodes crashing out left and right now, we can keep up fights and thats the important thing. Try to find another game out there handling 3000-5000+ player High end Graphic'd Battles that has EVE's superior Gameplay in it. |

Cage Man
288
|
Posted - 2013.11.04 22:02:00 -
[106] - Quote
Just made my day.. Nice work. |

Sirinda
Oberon Incorporated RAZOR Alliance
246
|
Posted - 2013.11.04 22:07:00 -
[107] - Quote
Captain StringfellowHawk wrote:Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA...
i aLsO Use RAndOm caPitaliZatIoN iN my senTencEs. |

Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
25
|
Posted - 2013.11.04 22:07:00 -
[108] - Quote
I am a WH dweller and I endorse this product.
Thanks CCP guys! |

Rall Mekin
End-of-Line
75
|
Posted - 2013.11.04 22:21:00 -
[109] - Quote
Trebor Daehdoow wrote:CCP Paradox wrote:Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!) Screw the hugs, send us ISK 
If we do, you double it and send it back, right? |

Keran Raeigh
Atztech Inc. Ixtab.
0
|
Posted - 2013.11.04 22:25:00 -
[110] - Quote
Sounds too good to be true  |
|

Dream Kim
Royal Amarr Institute Amarr Empire
16
|
Posted - 2013.11.04 22:51:00 -
[111] - Quote
Cool so it's finally a Swiss Army Knife as long as you have hundreds of millions in assets on beck and call. Nice! |

Sir Spottington
Merchants Trade Consortium The Last Chancers.
40
|
Posted - 2013.11.04 23:44:00 -
[112] - Quote
CCP Paradox wrote:Thanks guys! 
No, thankyou.
|

Powers Sa
704
|
Posted - 2013.11.05 00:48:00 -
[113] - Quote
Captain StringfellowHawk wrote:Lazarus Telraven wrote:This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.
People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.
The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage. Dawwww Gewns Might Actually have up Get better at the game and Defend Systems.. Unless of course.. You plan on becoming like FA... So what do you call what happened in the north and south during the fountain war? |

Fellhahn
Fell Research
0
|
Posted - 2013.11.05 00:59:00 -
[114] - Quote
Fantastic news.
This, along with the warp speed changes, are what you should have actually made the headlining features for Rubicon :P |

Tzar Sinak
Mythic Heights
60
|
Posted - 2013.11.05 01:08:00 -
[115] - Quote
This is terrific news. I can expand upon my nomadic lifestyle until I either run out of ammo or become full from exploration loot. Many thanks. Who knows, T3s might become more commonplace and cheaper. As it stands, T3s will still be a better choice that the new SoE ships as proposed. |

Texty
State War Academy Caldari State
79
|
Posted - 2013.11.05 01:46:00 -
[116] - Quote
CCP Paradox wrote:While we are placing modules from your ship into your cargo hold, you can overload your cargo this way. It is important to remember this, and make sure you can safely store away the modules which were removed. I don't quite get this part. Do you mean you "can't" overload? |

PotatoOverdose
Handsome Millionaire Playboys
518
|
Posted - 2013.11.05 01:54:00 -
[117] - Quote
Wonderful news, finally T3's will be able to do what they were designed to do all along.  |

Dominus Alterai
Explorer Corps Disavowed.
77
|
Posted - 2013.11.05 02:01:00 -
[118] - Quote
Hot diggity damn. Finally a reason to stop farming sleepers and go shoot other people. That, and I now have 1 less reason to go to k-space, which is good. |

JTK Fotheringham
Infinity Engine Sleeping Dragons
67
|
Posted - 2013.11.05 02:11:00 -
[119] - Quote
There was quite literally weeping for joy in our WH when we heard this news. Thanks CCP. 
Soooo many WH goodies this expansion. 
/JTK |

JTK Fotheringham
Infinity Engine Sleeping Dragons
67
|
Posted - 2013.11.05 02:16:00 -
[120] - Quote
Malleus Sicarius wrote:OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
See how you didn't get any likes with this comment... doing it like a pro... troll.  |
|

M1k3y Koontz
Thorn Project Surely You're Joking
387
|
Posted - 2013.11.05 02:26:00 -
[121] - Quote
I think this entire thread's responses can be summed up with "About ****ing time!"
GÖÑ long time CCP & CSM 
Refitting subs at mobile depots...  |

Jaden Arctus
Arctus Security Solutions
0
|
Posted - 2013.11.05 03:50:00 -
[122] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Oh you have no idea mate. |

Jaden Arctus
Arctus Security Solutions
0
|
Posted - 2013.11.05 03:51:00 -
[123] - Quote
Chitsa Jason wrote:oh yeah!
I know it was you who pushed for this, so will you have my babies plz. |

Dinsdale Pirannha
Pirannha Corp
1402
|
Posted - 2013.11.05 05:55:00 -
[124] - Quote
Angry Mustache wrote:I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s.
Hate to agree with a goon, but yeah, all your points are valid. Of course, you are the same group campaigning loudly for the ruination of T3's.
A simple fix would be that a T3 can only refit modules, not subsystems, at these deployable module. Or heavens above, CCP could hire some competent coders who could fix POS's so T3's could ONLY be refitted at stations or POS's, completely bypassing this deployable module. |

Jezza McWaffle
TriFlexure Void-Legion
69
|
Posted - 2013.11.05 06:52:00 -
[125] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
You mean the only wormhole expansion since Apocrypha  |

Iq Cadaen
Future Corps Sleeper Social Club
38
|
Posted - 2013.11.05 08:18:00 -
[126] - Quote
WHEEEEE!!! |

HeadWar
Lead Farmers Kill It With Fire
5
|
Posted - 2013.11.05 09:33:00 -
[127] - Quote
Angry Mustache wrote:- If roaming in a pimp fit, and engaged in a fight you can not win, drop yurt, tank for 45 seconds, then deposit shinnies into yurt. Come back later within 48 hours to retrieve mods. I kinda doubt that yurt will still be there 48 hours, let alone 48 seconds, after you lose the fight. |

Angry Mustache
GoonWaffe Goonswarm Federation
74
|
Posted - 2013.11.05 10:02:00 -
[128] - Quote
HeadWar wrote:Angry Mustache wrote:- If roaming in a pimp fit, and engaged in a fight you can not win, drop yurt, tank for 45 seconds, then deposit shinnies into yurt. Come back later within 48 hours to retrieve mods. I kinda doubt that yurt will still be there 48 hours, let alone 48 seconds, after you lose the fight.
Yurts have 48 hour reinforcement timers, they can be picked up while reinforced. Do the math from there. |

Alvin Exe
SnaiLs aNd FroGs
2
|
Posted - 2013.11.05 10:26:00 -
[129] - Quote
CCP Paradox wrote:Kniht wrote:Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier. They still need to be assembled in station. We can still assemble them in POS with a regular Corporate Hangar, so plus reffiting subs in POS on SMAs... Yeah \o/ |

Lara Feng
University of Caille Gallente Federation
6
|
Posted - 2013.11.05 10:28:00 -
[130] - Quote
CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
Yeah right, just a little crumb of bread for the crowd before you nerf T3s to hell and back. Don-¦t get me wrong, this change is welcome. But if you really nerf the T3s in the upcoming year as you plan to do then ask yourself one question first: Are T3s the problem or are 1000s of people on field flying them the problem? You fail to recognize basic problems in gameplay mechanics and are just dealing with the symptoms. |
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Phoenix Jones
Shockwave Innovations Surely You're Joking
216
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Posted - 2013.11.05 10:36:00 -
[131] - Quote
Lara Feng wrote:CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) Yeah right, just a little crumb of bread for the crowd before you nerf T3s to hell and back. Don-¦t get me wrong, this change is welcome. But if you really nerf the T3s in the upcoming year as you plan to do then ask yourself one question first: Are T3s the problem or are 1000s of people on field flying them the problem? You fail to recognize basic problems in gameplay mechanics and are just dealing with the symptoms.
..................... I think you lost your crowd there.
The concern of the crowd here is that the ability to retrofit t3's in space at a mobile depot will invalidate the need/use of a subcap fleet doctrine for all other subcaps. Why fly a subcap fleet 30 jumps,when you can blackops a t3 fleet in 30 seconds, and then escalate with another set of blackop t3's. In addition, the T3's have options to retrofit there systems to escape battle and bypass traps if need be..
oh and they can covops cloak and hide if need be, bypassing the whole "I'm going to probe the fleet down" move.
Its not about overpowered, its about having the option to swiss army knife your fleet in 10 seconds, using something that is not a carrier/super, aka a vulnerable target. |

Menero Orti
State War Academy Caldari State
19
|
Posted - 2013.11.05 11:24:00 -
[132] - Quote
I`m gonna leave this here just in case.....
THE TRUTH! |

Sir John Halsey
27
|
Posted - 2013.11.05 12:24:00 -
[133] - Quote
Phoenix Jones wrote:Lara Feng wrote:CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) Yeah right, just a little crumb of bread for the crowd before you nerf T3s to hell and back. Don-¦t get me wrong, this change is welcome. But if you really nerf the T3s in the upcoming year as you plan to do then ask yourself one question first: Are T3s the problem or are 1000s of people on field flying them the problem? You fail to recognize basic problems in gameplay mechanics and are just dealing with the symptoms. ..................... I think you lost your crowd there. The concern of the crowd here is that the ability to retrofit t3's in space at a mobile depot will invalidate the need/use of a subcap fleet doctrine for all other subcaps. Why fly a subcap fleet 30 jumps,when you can blackops a t3 fleet in 30 seconds, and then escalate with another set of blackop t3's. In addition, the T3's have options to retrofit there systems to escape battle and bypass traps if need be.. oh and they can covops cloak and hide if need be, bypassing the whole "I'm going to probe the fleet down" move. Its not about overpowered, its about having the option to swiss army knife your fleet in 10 seconds, using something that is not a carrier/super, aka a vulnerable target. Cost is becoming less of an issue due to SRP and some alliances/coalitions having the ability to replace and entire lost t3 fleet if need be. Of course if your bringing a T3 fleet, you are having the general belief that you are not planning on losing it.
Heh, planning ... it won't always end according to the plan :) That SP lost it's the counter for all the abilities of T3s. If you loose 3 fights in one night, your skilling plan it's f*** :)
Nit to mention, they will nerf the T3s into the ground so, refitting in space will be the least thing you have to worry after the next expansion. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
217
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Posted - 2013.11.05 14:04:00 -
[134] - Quote
Which leaves 6 months of t3 black ops roams. Nerfing t3's is not an answer to the possible future t3 projection/fitting wars. The sp loss isn't a counter, it's an annoyance. You can fit all the t3 fits at level 4. Yes the guy who loses 3 t3's in a day will be mad, you've shot 3 to 6 days of training for him....
If the fear of losing skillpoints was a deterrent, there would be fewer people flying t3's.
Right now, every nullsec alliance has put together several t3 configurations, blaster prots, ham legions, railgu's, etc. they were used in some limited amounts until this announcement, now t3's are beginning to swarm everywhere.
Even if its nerfed, t3 black ops and refitting is still a problem. I don't like where nullsec combats going. Wormhole combats fine, they have no cyno's, supers, blackops, etc. it's balanced towards that...
The mobile array causes allot of issues for t3's. It needs to be reviewed. In someways carrier refits are too, but to less a degree. |

Ahora Velishi
New Eden Casino DOT
1
|
Posted - 2013.11.05 19:18:00 -
[135] - Quote
Lazarus Telraven wrote:This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.
People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.
The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.
If Goons hate it, then it is a win.
You fail to realize that this is an inadvertent consequence that will better balance the playing field.
Now you have to figure out a way to defend against something else....
What is wrong with a balance change? Why should blobs have to cram through bottlenecks?
again, if Goons hate it, then it is probably for the best |

Ahora Velishi
New Eden Casino DOT
1
|
Posted - 2013.11.05 20:46:00 -
[136] - Quote
2 Things to bring up for the DEVS to look into
1)Potential fix for the problem referenced most -
Everyone fears a T3 Bops hot drop utilizing mobile depots to reconfigure into combat mode
********** They should fear this, this is what should happen. End the system blockades, allow the fight to happen where it matters, make the fight MEAN something. This type of action would be a like a door-kicker, the fleet Bops in, goes combat mode and tries to break the system jam so that the rest of the fleet can follow.
If you want to combat this, increase EHP on jammers/cyno gens so that the door-kicker fleet needs power behind it (this is the only balance that may need to be addressed)
Everyone fears that the T3 Bops hot drop will be able to evade destruction by reconfiguring to escape
********** This seems to be the major issue, everyone is afraid that a T3 fleet will have an option to escape back the way it came if their combat plan blows up in their face. This is a problem, why should a T3 fleet be able to enter system with the intent to go for max combat mode, then reconfigure to face a threat they didn't plan for (ex: swapping hardeners to face a different fleet comp than anticipated, or swapping for nullifiers/cloaks to escape in the middle of combat)
If you want to combat this, then put a longer anchor time on the depots or put in a combat delay so that people that have seen recent combat action are unable to access the the depot (however this option will then restrict the people that use the depots for PVE (mining/ratting) unless you use the flag system that keeps track of PVP action)
Longer anchor time means that you will need prep to drop them and the enemy will know where they are located, but this will not stop the T3 fleet from orbiting the depots and changing their fittings once the have been setup (which will be the case in the Bops hot drop case)
2) This is an issue that no one has brought up (I didn't test it, so maybe it wont be an issue) When changing subsystems, the modules are place in the T3 cargo hold, which can potentially over-fill the cargo hold, allowing a pilot to fly a T3 with an over-full cargohold (i think that there is something to stop this from happening if you undock from station) but in space, there is no constraint, so a pilot could potentially have an unlimited overfill for the cargo by equipping extra mods, replacing sub systems so that the mods are unequipped, and doing this over and over to transport mods w/ a T3 cloak/nullified ship - anywhere, with as many mods as they want. this will take time to do, and you can only use mods that you can put on your T3, but you could potentially fill a cloak/nullified T3 full of mods that could = mins to build a titan
who wouldn't take the time to do this rather than risk running a JF from HS to 0.0 several times ferrying mins to build with? or mods to sell on the market? or a T3 ammo hauler for a fleet?
Again, i didn't test this on sisi, just the potential in theory
****************The fix - make it so that a T3 cannot change subsystem if cargo is overfull********************************
If you make the mods go into the same space the subsystem is then a pilot can overfill the fleet hangar by using yet another location to pull the extra mods from (since the subsystems will only be swapping they will may not cause the subsystem switch from failing due to an overfull fleet hangar)
|

Tzar Sinak
Mythic Heights
61
|
Posted - 2013.11.06 09:31:00 -
[137] - Quote
During the battle of Midway the Japanese planes were caught on the carrier decks by American attackers. The Japanese commander could not decide what combat layout was required prior to the counter attack...
T3 fleet cynos into system an attacks. A wise defending FC recognizes the direction the attack came from and orders several people to disengage reship and scan for the T3 fleet safe. Instead they find yurts. Now the possibility exists that a counter attack occurs while the T3s are switching subsystems and/or mods. I wonder how the T3s will fair? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
620
|
Posted - 2013.11.08 15:36:00 -
[138] - Quote
I don't think you guys understand how space yurts work. It takes a few shots to push one into reinforced mode, and when it's there, you can't use the fitting service.
All your horrors of T3's refitting to cloaky and running away or bridging are nonsensical. If you would FIGHT a T3 fleet in the first place, you most certainly have the firepower to blow up their space yurt in a matter of seconds, and cripple their fleet. |

Senji Vuran
Traverse Holdings Setting The Universe on Fire
5
|
Posted - 2013.11.08 16:00:00 -
[139] - Quote
Admiral Rufus wrote:CCP Masterplan wrote:With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) Yes now all you need to do is give secure hanger access in pos's as security is really the main issue now.
This. A thousand times, this. |

Dinsdale Pirannha
Pirannha Corp
1427
|
Posted - 2013.11.08 17:25:00 -
[140] - Quote
Tested T3 fitting from CCP Paradox's Orca. Worked perfectly. |
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Konstantin Panfilov
Alpha Company Darkspawn.
326
|
Posted - 2013.11.08 17:27:00 -
[141] - Quote
I change subsystem and all module off. I don`t like it. |

Weddis
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.11.08 17:46:00 -
[142] - Quote
After subsystem re-fit my turrets were dissaperared :(
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Kosetzu
S1lver Flame
84
|
Posted - 2013.11.08 17:48:00 -
[143] - Quote
All outward systems that were displayed on the hull dissapeared when I refitted. Worked well with the rest of the refitting. |

Targan Yaken
Wormhole Engineers Greater Realms
27
|
Posted - 2013.11.08 17:54:00 -
[144] - Quote
Swapping out subsystems from the Orca worked without a hitch, in case of slot layout changes the extra module would simply be but into my cargohold.
Refitting that module from cargohold, using the Orca fitting service, also worked without a hitch.
Looking forward to seeing these changes live. |

Vincent Athena
V.I.C.E.
2255
|
Posted - 2013.11.08 20:58:00 -
[145] - Quote
I could swap subsystems just fine. The glitches I did notice:
My guns disappeared from my ship, as seen in space ( they were still fitted, could still be fired). When I changed an offensive system all my modules went offline and had to be manually turned back on. Defensive and electronic refits did not do that. A refit that removed a module: It took about 60 seconds for the module to turn up in my cargo.
The orca providing fitting service, flown by CCP, left before I could finish replacing my drone damage mod. |

Vihura
Rave Technologies Inc. C0VEN
50
|
Posted - 2013.11.11 16:39:00 -
[146] - Quote
Angry Mustache wrote:I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s. And what is problem exacly? no more afk ratting in deep null space ?
|

Proddy Scun
Renfield Inc
33
|
Posted - 2013.11.15 02:43:00 -
[147] - Quote
This solution is so late that is now Sub-optimal.
What everyone wants now is the T4 version with strategic cruisers having built in fitting service:
where you can load up any number of T3 fits of modules and subsections into your ship
and with a press of a button switch between stored fits in 30 seconds base time (and lowered by 5 seconds per level of Transformer skill).
I understand that there are 3 version of this T4 ship planned: plain, Autobot (with special hauler disguise fitting), and Deceptigon version (with special Noctis salvager disguise fitting)
ROFLMAO
(someone is always unsatisfied with the current solution) |

Udonor
Native Freshfood Minmatar Republic
43
|
Posted - 2013.11.15 03:04:00 -
[148] - Quote
Vihura wrote:Angry Mustache wrote:I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s. And what is problem exacly? no more afk ratting in deep null space ?
EVE is NOT really intended to be balanced in the sense of EQUALITY. Such games are BORING. EVE flourishes because there are uber fits and yet the option for plenty of people to choose the suboptimal target ships. If you are stupid and unprotected by uber fleets, you will die easy. Just like RL. And yet some such target ships must exist to build the uber fit ships. Pilots who are happy in this role get off on being submissive and sacrificial (carebears). Everyone else not in uber fits is merely an entertaining fool and target. And fools are easily replaced -- "one born every minute in EVE". that's 1440 per day - so fools will never be in short supply. CCP does not need to cater to fools.
Plus I note that even generic fools will get a few T3 kills specifically due to the new rules. Because a few fools will get into T3s. And guess what happens if your refit overloads cargo? Yup that ship will probably be paralyzed target until it can eject excess cargo or move it to the yurt.
Plus think about fleet use of yurts in the midlde of combat. Either the loser leaves behind hundreds of mobile depots or they end up hanging around battlefield for days recovering mobile depots. So either all those mobile depots are lost (and give up some loot) or those T3 fleets will not be very mobile between battles after all.
So if you don't like the MEAN game CCP presents and want to quit -- good riddance and not sorry to see your backside one final time. You will be replaced by the next generation of noobs and not missed. |

Eternal Montage
Frontier Explorer's League Nulli Secunda
95
|
Posted - 2013.11.15 05:56:00 -
[149] - Quote
Angry Mustache wrote:I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s.
I agree... BUT maybe it won't be the case cuz can't you just D-scan the mobile depots and bring the fight to them as the T3s are waiting for the depots to warm up? It says in their description they take a certain amount of time to activate once deployed but can be scooped instantly. So obviously you'd be able to scan them down and prevent the t3s from even having an opportunity to refit, or perhaps catching them amidst their refit.
I think if this works how I imagine it in my head, mobile depots will be slow and obvious when a fleet is using them. You see local fill up, suddenly you see your d scan fill up with depots, a few dozen t3s appear and disappear, then two minutes later, or however long it will take for the depots to activate you'll see the t3s at the depots again, AND THEN they warp to you. I fail to see the element of surprise. Sure you could get around easily and change fittings which is awesome, but these t3 fleets aren't going to render Blops obsolete. Blops is much faster and sneakier.
Furthermore I don't see how you guys fail to see the counter-play opportunities in this. Depot fights are going to be awesome! https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Soldarius
Deadman W0nderland Forsak3n.
384
|
Posted - 2013.11.15 15:06:00 -
[150] - Quote
Vyger wrote:Omnathious Deninard wrote:once scooped makes it impractical to hold the subsystems there either. If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change. You basically want to be able to scoop your depot and have it retain its cargo. In other words you want 3000m3 worth of stuff to fit in 50m3 worth of your ship's cargo hold. That doesn't seem completely ridiculous to you?
Can already do it with secure cans. GSC lets you put 3900m3 into 3000m3. But 3000m3 inside 50m3 of your ship's cargo would be pretty ridiculous. I think the point was to allow you to refit those big modules. Not necessarily move them around from system to system. 'Tis a good design choice.
Free Ripley Weaver! |
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