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Capitan Freeman
Masters of EG Corp Hand of Despair
0
|
Posted - 2013.11.04 17:54:00 -
[31] - Quote
Machine Info and Settings:
DirectX - 10 OS - Win7 CPU - AMD PhenomX6 GPU - ATI Radeon HD5700 RAM - 4Gb Clients - 2 Graphic setting - low - Anti-Aliasing : low - Shader Quality: med - Texture Quality: med - LOD Quality: med
User Experience: Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? - NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES Describe your experience, make comments, suggestions, etc.: - |

Ali Aras
Valkyries of Night Of Sound Mind
416
|
Posted - 2013.11.04 17:55:00 -
[32] - Quote
DX9 Windows 7 Intel Core i3, 3.2 GHz. Nvidia GeForce GTX 460 4 GB
I was running 1 client, with graphics on...medium? http://imgur.com/2TYofL3
I didn't zoom in during the fight, but was getting few FPS-- I think about 8, when I hit ctrl-f. I was doing different things than I usually am on TQ, so this is hard to evaluate. My last big TQ fight I was in a bomber. It didn't feel OMG THIS IS AWESOME though.
I did not disconnect or crash.
The texture LOD stuff I noticed when we were on the POS. It did degrade the visual experience, but I figure that's just the price of being in a high-lag environment.
Controls in Poitot felt very sluggish and laggy. There were several points where it felt like the client wasn't reacting well to the commands I was giving, but I couldn't tell if this was normal, because no good comparison to TQ. Notably, brackets on or off did not change my experience or the performance at all; I was getting 9-11 fps on the pos either way. |

Arc Tander
Lom Corporation Why So Super Seri0Us
0
|
Posted - 2013.11.04 17:55:00 -
[33] - Quote
DX11 CPU: AMD FX-4350 GPU: Nvidia GeForce GTX650Ti RAM: 8Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): All high - Anti-Aliasing: Medium - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No view Describe your experience, make comments, suggestions, etc.: |

Tibo Paralian
Dirt 'n' Glitter I Whip My Slaves Back and Forth
8
|
Posted - 2013.11.04 17:55:00 -
[34] - Quote
Machine Info and Settings
DirectX 11 OS version: Windows 8 64-bit, no Service Pack CPU: AMD Athlon II X4 640 GPU: AMD Radeon HD 7700 RAM: 8GB How many clients were you running at the same time?: 1 Client Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 5 (had brackets on) Did you experience any disconnects or crashes? Negative
|

StarFX
Walrus Protection Agency
4
|
Posted - 2013.11.04 17:56:00 -
[35] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Dx9 OS version: Windows 7 home premium 64-bit (6.1, build 7601) CPU: intel i7 2600 GPU: Nvidia geforce GT 545 RAM: 16gb How many clients were you running at the same time? Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 25-30 Average FPS during the fight at the gate in Poitot - zoomed in: 5-10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) N/a Did you experience any disconnects or crashes? nope We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? nope Describe your experience, make comments, suggestions, etc.: Brackets on or off only really made much difference zoomed in which was 1 fps either way ran smooth apart from the obvious TiDi
|

Elfi Wolfe
University of Caille Gallente Federation
12
|
Posted - 2013.11.04 17:56:00 -
[36] - Quote
- DirectX version your client was running (Cntrl+F to see this information): dx9
- OS version: Win7x64
- CPU: i7 U640 @1.2 Ghz
- GPU: dual video Intel HD or Nvidia GeForce GT 335M (I think it was running the Intel video)
- RAM: 8GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: disabbled - Shader Quality: high - Texture Quality: high - LOD Quality:high
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 15
- Average FPS during the fight at the gate in Poitot - zoomed in: 8
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
- Did you experience any disconnects or crashes? no
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
- Describe your experience, make comments, suggestions, etc.:
|

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
89
|
Posted - 2013.11.04 17:56:00 -
[37] - Quote
#5Posted: 2013.11.04 17:48 | Report | Edited by: ComDoggy Like Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 7 CPU: i3 GPU: gforce 7900GT RAM: 4 gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 5-6 Average FPS during the fight at the gate in Poitot - zoomed in: 3-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 2 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no |

DoMiHaToP
Desert Pirates Cartel
0
|
Posted - 2013.11.04 17:56:00 -
[38] - Quote
DX11 OS ver Win 7 CPU i5 - 2500K GPU HD5770 Ram 16gb 2 clients Graphic is MAX FPS 2-5 in zoom and out 11-14 Did you experience any disconnects or crashes? : No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no not... |

Pash teh
Joint Harvesting Amarr Empire
0
|
Posted - 2013.11.04 17:56:00 -
[39] - Quote
Win 8.1 DX 11.1 64 bit
cpu Intel Z87
AMD 7970
16gb ram
1 client
Graphics set to max Quality
No disconnects or crashes |

Zannnder
Arkhon Industries Solarmark Coalition
0
|
Posted - 2013.11.04 17:56:00 -
[40] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 CPU: FX8350 @ 5Gh GPU: HIS Radeon 5830 RAM: 8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 40 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 4 4 Did you experience any disconnects or crashes? No
|

Masao Kurata
Z List
36
|
Posted - 2013.11.04 17:56:00 -
[41] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): dx9
- OS version: Windows 7 SP1
- CPU: i5-3570
- GPU: Radeon HD 4770
- RAM: 8 GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: medium - Shader Quality: medium - Texture Quality: high - LOD Quality: high
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 14
- Average FPS during the fight at the gate in Poitot - zoomed in: 13
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I did notice some very blurry textures, I guess this is why.
- Describe your experience, make comments, suggestions, etc.: There was a curious one way emergency warp on exiting the warp tunnel for the first jump, leaving me a million km from the gate.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
936
|
Posted - 2013.11.04 17:56:00 -
[42] - Quote
]Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): DX11
- OS version: Win7 Ultimate, x64
- CPU: Athlon II X4, 3.2GHz
- GPU: NVIDIA GTX 570
- RAM: 6GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 15-25
- Average FPS during the fight at the gate in Poitot - zoomed in: 7-12
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes.
- Describe your experience, make comments, suggestions, etc.: The texture LODing was delayed enough that things (including my ship) didn't actually appear for 10 seconds or so when zooming in/out at the POS fight. I moved my camera to someone else's ship during the fight and it was 30 seconds before I saw anything other than their guns.
|

Imperator Erquilenne
Section 496
1
|
Posted - 2013.11.04 17:56:00 -
[43] - Quote
Machine Info and Settings
- DirectX version your client was running: dx11
- OS version: Windows 7
- CPU: i7-3630QM
- GPU: NVIDIA GeForce GTX675MX 4Gb GDDR5
- RAM: 8 GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 15
- Average FPS during the fight at the gate in Poitot - zoomed in: 5-10
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? Have not been in this large a fleet on TQ
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
- Describe your experience, make comments, suggestions, etc.: Too much lag to really do much
|

Chastise Smart
Ice Bears Academy Enemy . Unknown
0
|
Posted - 2013.11.04 17:57:00 -
[44] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: win7 CPU: AMD Phenom(tm) II x4 965 processor 3.40 GHz GPU: ATI Radeon HD 4800 RAM: 8 GB How many clients were you running at the same time? 1 client Graphic setting of the client (low / medium / high): - Anti-Aliasing: disabled - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 Average FPS during the fight at the gate in Poitot - zoomed in: 5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I do not know. Describe your experience, make comments, suggestions, etc.: what was good |

Onamata Poeia
University of Caille Gallente Federation
0
|
Posted - 2013.11.04 17:57:00 -
[45] - Quote
- DirectX version your client was running (Cntrl+F to see this information): dx11
- OS version: win7
- CPU: phenom 2 x4 955
- GPU: amd radeon hd6850
- RAM: 8G
- How many clients were you running at the same time? Just 1
- Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: Disabled - Shader Quality: None - Texture Quality: Medium - LOD Quality: High
User Experience
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
- Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Not noticably
- Describe your experience, make comments, suggestions, etc.: New bubbles are epic
|

Arki Shikkoken
Space Pioneers F.E.R.A.L
1
|
Posted - 2013.11.04 17:57:00 -
[46] - Quote
Machine Info and Settings
- DirectX version : dx9
- OS version: Windows 7 32-Bit
- CPU: AMD Athlon X2 Dual-Core QL-65
- GPU: ATI Mobility Radeon HD 4500/5100 Series
- RAM: 3 GB
- How many clients were you running at the same time? : 1
- Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 10
- Average FPS during the fight at the gate in Poitot - zoomed in: 2
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5
- Did you experience any disconnects or crashes? : No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
- Describe your experience, make comments, suggestions, etc.: Experience was ok for me for that fleet size, i'm happy that my GPU didn't overheated.
|

etherial nova
Strategic Industries INC. Unknown Destination
0
|
Posted - 2013.11.04 17:57:00 -
[47] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Microsoft Windows 7 Professional 64-bit CPU: i5-4670 GPU: NVIDIA GeForce GTX 760 RAM: 8Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight: Was not paying attention to the FPS. TiDi was more of an impact than frame issues.
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I noticed it when zooming in on my ship. In a way it does, but I am not one to complain about it.
Describe your experience, make comments, suggestions, etc.: There were 2 bugs that I will be submitting reports for. The first was after first the mass gate jump. When I landed, my ship auto-warped to some deadspace location. The second was during the warp to dock up, I had the MFD animation on the rear of my ship midwarp.
|

Baygun
EVE University Ivy League
2
|
Posted - 2013.11.04 17:57:00 -
[48] - Quote
DirectX version your client was running (Cntrl+F to see this information): OS version: windows 7 (latest SP) CPU: i7 2nd generation GPU: nvidia GTX560 Ti RAM: 8GB How many clients were you running at the same time? 1 client Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Medium - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 50 Average FPS during the fight at the gate in Poitot - zoomed in: 23 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : N/A Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? NO Describe your experience, make comments, suggestions, etc.: TiDi'ed jumping between systems is awsome :)
|

Humanitas
Imperium Technologies Get Off My Lawn
0
|
Posted - 2013.11.04 17:58:00 -
[49] - Quote
DirectX version your client was running (Cntrl+F to see this information): Direct X 11 OS version: Windows 7 CPU: i7 3770 GPU: AMD RADEON HD 7770 RAM: 16 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 FPS Average FPS during the fight at the gate in Poitot - zoomed in: 23 FPS Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
Ran smoother this time than last mass test. Also noticed that TiDi was only at 40% roughly and not 10% like last time. Was also fleetless this time with a fuller overview and had brackets on and still got the same and maybe a little higher fps at the gate with everything set to high still. |

Brakh Openhimer
EMI Inc.
0
|
Posted - 2013.11.04 17:58:00 -
[50] - Quote
DirectX version your client was running (Cntrl+F to see this information): Dx11 OS version: Win7 CPU: Q6600 GPU: GTX550ti RAM:4GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
Average FPS during the fight at the gate in Poitot - zoomed out: 30 Average FPS during the fight at the gate in Poitot - zoomed in: 20 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Once or twice for few sec Describe your experience, make comments, suggestions, etc.: Stable visual, no crash, minimal lag(~5sec), no other issues |

Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
|
Posted - 2013.11.04 17:58:00 -
[51] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: win 7 CPU: Intel Celeron B800 GPU: Intel(R) HD Graphics RAM: 6GM How many clients were you running at the same time? : 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Off - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? : No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? : No |

FComa
FComa Corporation
0
|
Posted - 2013.11.04 17:59:00 -
[52] - Quote
Machine Info and Settings
DirectX 9 (11) OS version: win 8 pro CPU:i7 GPU:nvidia geforce 640m RAM:8G How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: Average FPS during the fight at the gate in Poitot - zoomed in: Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)8 Did you experience any disconnects or crashes?no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Describe your experience, make comments, suggestions, etc.:liked the new warp implant set (ascending) , dunno if it worked though :) |

Kae Arjar
Lawless Carnage
0
|
Posted - 2013.11.04 17:59:00 -
[53] - Quote
DirectX version : 9 OS version: Win 8.1 CPU: i5 GPU: GeForce GT 420M RAM: 8GB How many clients were you running at the same time: 1 Graphic setting of the client (low / medium / high): Lowest
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15
Average FPS during the fight at the gate in Poitot - zoomed in: 2
Did you experience any disconnects or crashes: Nope
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience: No, was zoomed out too far for the majority
|

Bogelcat
Void Protocol
0
|
Posted - 2013.11.04 17:59:00 -
[54] - Quote
irectX version your client was running (Cntrl+F to see this information): OS version:windows7 CPU:2.8ghz i7 GPU: RAM:8gb How many clients were you running at the same time? 3 Graphic setting of the client: high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: not sure but very low Average FPS during the fight at the gate in Poitot - zoomed in:not sure but very low Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): have not been in fleet that size before Did you experience any disconnects or crashes?no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no Describe your experience, make comments, suggestions, etc.: |

Hybrid Carlin
Exiles of Chaos WO'S HO'S
0
|
Posted - 2013.11.04 17:59:00 -
[55] - Quote
CCP Habakuk wrote:Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information):
- OS version:
- CPU:
- GPU:
- RAM:
- How many clients were you running at the same time?
- Graphic setting of the client (low / medium / high):
- Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out:
- Average FPS during the fight at the gate in Poitot - zoomed in:
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
- Did you experience any disconnects or crashes?
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?
- Describe your experience, make comments, suggestions, etc.:
|

frankFTW91
I N E X T R E M I S Gentlemen's Agreement
0
|
Posted - 2013.11.04 18:00:00 -
[56] - Quote
DX11 Windows 7 x64 Intel i7 920 Nvidia GTX 560ti 6GB 2 Clients High Graphics Settings AA Disabled
AVG FPS zoomed out: 40 fps AVG FPS zoomed in: 10 fps
Client Performance: 6
I did not notice any visual degradation as a result of the delayed texture loading. The fight was impressive visually.
The initial invites did not go as well as the last mass test. The performance of the client was improved was the last mass test, I had less module activation lag and the client remained responsive.
At the end of the fight when after we were instructed to leave the field, I warped straight through a bubble that was on grid with the gate on the way to the station. I'm not sure if I was actively in a bubble when I initiated warp but I thought that bubbles in your path would stop warp. I was in a non nullified tengu.
|

m4n5
Desert Pirates Cartel
1
|
Posted - 2013.11.04 18:00:00 -
[57] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win7 x 64 CPU: i5 2400 GPU: HD 5770 RAM: 16GB How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: disabbled - Shader Quality: high - Texture Quality: high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10-13 Average FPS during the fight at the gate in Poitot - zoomed in: 3-8 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: very nice guys... real nice graphics!!! |

McGringo
Multispace Technologies Inc Yulai Federation
1
|
Posted - 2013.11.04 18:00:00 -
[58] - Quote
CCP Habakuk wrote:Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): DX 11
- OS version: Win 8.1
- CPU: Intel Core i7 2.4 GHz
- GPU: GTX 780m
- RAM: 16 gb
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high across the board
- Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 19+
- Average FPS during the fight at the gate in Poitot - zoomed in: 12+
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
- Describe your experience, make comments, suggestions, etc.:
Quite good flow, slightly laggy but still good based on the amount of players in fleets fighting.
|

Claire Strife
School of Applied Knowledge Caldari State
0
|
Posted - 2013.11.04 18:00:00 -
[59] - Quote
Machine Info and Settings
DirectX version my client was running: 11 OS version: Windows 7 64-bit CPU: AMD Phenom (tm) II x4 955 Processor 3.20 GHz GPU: NVIDIA GeForce GTX 650 1GB RAM: 8gb How many clients were you running at the same time? Only 1
Graphic setting of the client (low / medium / high): medium - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20-30 fps Average FPS during the fight at the gate in Poitot - zoomed in: 1-10 fps
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 8
Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes Describe your experience, make comments, suggestions, etc.: I am very proud that I took part in test. That was rally fun. Keep it up! |

mantka fist
Proletariat Projects Inc SoulWing Alliance
0
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Posted - 2013.11.04 18:00:00 -
[60] - Quote
Dx11 GPU- Nvidia gt 630m 8 gigs 1 client anti-al disabled shader high texture high lod Quality high exp was fun zoomed out fps 15 zoomed in 5 5 no DC NO it was a good test
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