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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Habakuk
C C P C C P Alliance
793

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Posted - 2013.11.04 17:35:00 -
[1] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information):
- OS version:
- CPU:
- GPU:
- RAM:
- How many clients were you running at the same time?
- Graphic setting of the client (low / medium / high):
- Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out:
- Average FPS during the fight at the gate in Poitot - zoomed in:
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
- Did you experience any disconnects or crashes?
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?
- Describe your experience, make comments, suggestions, etc.:
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Jack Terok
Unknown Reality Investigation Unknown Reality
0
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Posted - 2013.11.04 17:46:00 -
[2] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: win7 CPU: i5 - 3570 k GPU: gtx 670 gainward phantom RAM: 16 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot: 10 fps Did you experience any disconnects or crashes? No
|

Wide Smiles
Osmosis Inc Li3 Federation
1
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Posted - 2013.11.04 17:46:00 -
[3] - Quote
gtx 680 i5 3570k 8gb maxed settings, everything absolutely max, recording with fraps at half quality at 15fps in battle. Without fraps around 30-50fps. Performance was very very nice. |

Weddis
Brutor Tribe Minmatar Republic
0
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Posted - 2013.11.04 17:47:00 -
[4] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 CPU: IK I5 GPU: gtx 460 RAM: 8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot: 12 fps Did you experience any disconnects or crashes? No |

ComDoggy
Piwat CO
2
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Posted - 2013.11.04 17:48:00 -
[5] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 8 CPU: i5 - 3570 k GPU: gtx 670 gainward phantom RAM: 6 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 5-6 Average FPS during the fight at the gate in Poitot - zoomed in: 3-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no |

darke sabbath
Trident UA Red Alliance
1
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Posted - 2013.11.04 17:49:00 -
[6] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win7 CPU: i5 2500k oc'ed to 4.4GHz GPU: 2x GF GTX560 Ti RAM: 16gb How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: 8x - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: was fun |

Tronnic Rhodan
New Eden Union V.e.G.A.
158
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Posted - 2013.11.04 17:50:00 -
[7] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 7 Professional CPU: i7 2600k OCed @ 4,5GHz GPU: GTX 680 Phantom 2x SLI RAM: 8GB Ram How many clients were you running at the same time? 4 Graphic setting of the client (low / medium / high): Mainclient=MAX / seconday clients=Medium - Anti-Aliasing: max on main, medium on secondarys - Shader Quality: max, medium secondarys - Texture Quality: max, medium on secondarys - LOD Quality: max, medium on secondarys
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 50 Average FPS during the fight at the gate in Poitot - zoomed in: 35-40 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 9 Did you experience any disconnects or crashes?: No, all was fine We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Background went white on all clients for about 5 seconds, no lag Describe your experience, make comments, suggestions, etc.:
Had some time dilation while jumping, but then all was fine at the tower. Gatecamp was a little bit laggy but still fine, better then on TQ. Overall: very nice! Keep on the good work! |

HEPEAJIbHOCTb
Raging Ducks Goonswarm Federation
16
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Posted - 2013.11.04 17:50:00 -
[8] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 8 CPU: i5 - 3570 k GPU: gtx 670 gainward phantom RAM: 6 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 5-6 Average FPS during the fight at the gate in Poitot - zoomed in: 3-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
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Lussy Lou
Fremen Sietch DarkSide.
0
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Posted - 2013.11.04 17:50:00 -
[9] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 CPU: IK I5 GPU: gtx 455 RAM: 8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot: 10 fps Did you experience any disconnects or crashes? No |

Nicen Jehr
Brave Newbies Inc. Brave Collective
264
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Posted - 2013.11.04 17:50:00 -
[10] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): DX9
- OS version: win7 x64
- CPU: 3 core athlon phenom II @ 2.81 GHz
- GPU: nvidia 9800 gtx+
- RAM: 12gb
- How many clients were you running at the same time? one sisi, one tranquility
- Graphic setting of the client (low / medium / high): high (see all settings: http://i.imgur.com/5yAZzXK.png)
- Anti-Aliasing: off - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
- i had brackets turned on
- Average FPS during the fight at the gate in Poitot - zoomed out: 5-10
- Average FPS during the fight at the gate in Poitot - zoomed in: 1-5
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5, ive never got e-warped coming through a gate on TQ tho
- Did you experience any disconnects or crashes? no
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no i rarely zoom in close especially in heavy scenes. if it helps performace, great, keep it!
- Describe your experience, make comments, suggestions, etc.:
-make it clear whether we actually need to type 'x' in fleetw -make it clear to ALIGN, DON'T WARP, to the POS Warpin -write a devblog that tells us players what data you collect during a masstest, and how you analyze it, with graphs and ****
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Quiby San
6
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Posted - 2013.11.04 17:51:00 -
[11] - Quote
Machine Info and Settings
DirectX version your client was running: DirectX11 OS version: Windows 7 64bit CPU: Intel i7-2600k @ 4.5GHz GPU: 2x nVidia GeForce GTX680 2-way SLI RAM: 16GB DRR3 @ 1600MHz How many clients were you running at the same time?: 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: ~30 Average FPS during the fight at the gate in Poitot - zoomed in: ~20-25
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 4 Worse than the previous Masstest
Did you experience any disconnects or crashes?: None
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?: Yes, the ships/tower and effects looked blurry/hard-egded. Sorry, but I do enjoy EvE for its graphics as well and zoom around a lot.
Describe your experience, make comments, suggestions, etc.: Similar program like the previous test, just quite worse in terms of framerate. Capital jumping was better this time, barely long waiting times. Effects and explosions looked a bit weird/cheap this time. TiDi kicked in (Did not happen last time)
Thank you very much! |

Stennos Ellecon
Synister Industries SpaceMonkey's Alliance
0
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Posted - 2013.11.04 17:51:00 -
[12] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: Windows 7 SP1 CPU: Intel Core2Duo E8400 @ 3GHz GPU: ATI Radeon HD 4800 RAM: 4GB How many clients were you running at the same time? -> 1 Client Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: High - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: ? (didnt know i had to record that!) Average FPS during the fight at the gate in Poitot - zoomed in: ? (didnt know i had to record that!) Was client performance better or worse compared to your TQ experience with the same settings and fleet size? -> never been in such a big fleet. it was quite bad though Did you experience any disconnects or crashes? -> no. We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? -> I do not know. Describe your experience, make comments, suggestions, etc.: Very slow. A bit chaotic as I was unable to join any fleets although I was there in time. It wasnt fun but I am happy to have helped a bit. Wasnt too long either.
Next time please tell us what data to collect (eg FPS) so we can help you better. |

qofe
Blacksteel Mining and Manufacturing Renaissance Federation
0
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Posted - 2013.11.04 17:51:00 -
[13] - Quote
DirectX 11 OS version: Windows 8.1 CPU:Intel core i7-3820 @3.60ghz GPU: GeForce GTX 670 RAM:16 G 2 clients Graphic setting high - Anti-Aliasing: off - Shader Quality:high - Texture Quality: high - LOD Quality:high
Nothing unusual to report visually, except stuck in warp tunnel for over a minute. |

Leon Anneto
The Malleus Maleficarum Brothers of Tangra
0
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Posted - 2013.11.04 17:51:00 -
[14] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: win7 CPU: AMD phenom ii GPU: gtx 660 RAM: 8 gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high
Average FPS during the fight at the gate in Poitot: 26 fps zoomed out . 10 zoomed in Did you experience any disconnects or crashes? No |

Syman Saissore
The Scope Gallente Federation
0
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Posted - 2013.11.04 17:52:00 -
[15] - Quote
DirectX version your client was running (Cntrl+F to see this information): OS version: Windows 7 Ultimate 64bit CPU: Phenom II x4 960t BE (unlocked 6 core at 3.0GHz GPU: Radeon HD 7870 Sapphire OC Ed. RAM: G.skill Sniper (2x4GB) How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: high - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 40~60 Average FPS during the fight at the gate in Poitot - zoomed in: 20~30 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: Had fun c; |

Noriko Mai
1028
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Posted - 2013.11.04 17:52:00 -
[16] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): 11
- OS version: Win 7
- CPU: Intel Core 2 Duo E6750@ 2.66GHz
- GPU: AMD Radeon HD 6800
- RAM: 6GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: medium - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 7
- Average FPS during the fight at the gate in Poitot - zoomed in: 5
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? no
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
- Describe your experience, make comments, suggestions, etc.:
|

Omaristos Shazihu
Viziam Amarr Empire
0
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Posted - 2013.11.04 17:52:00 -
[17] - Quote
Machine Info and Settings DirectX version: 11 OS version: Windows 7 SP1 CPU: i7-2600K GPU: NVidia GeForce GTX 560 Ti, driver version 331.58 RAM: 16 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: high - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience Average FPS during the fight at the gate in Poitot - zoomed out: 20 Average FPS during the fight at the gate in Poitot - zoomed in: 12 Was client performance better or worse compared to your TQ experience with the same settings and fleet size?: 7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No |

Vladimir Aurekta
Caldari Provisions Caldari State
0
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Posted - 2013.11.04 17:52:00 -
[18] - Quote
Dx 11 OS: Win 7 CPU: Core 2 Quad 2.4GHz GPU: HD 6870 RAM: 8GB DDR2 2 Clients High Settings AA: High Shader: High Texture: High LOD: High
Experience Poitot Out: 15 fps Poitot In : 5 fps Performance: Same No crashes/disconnect FPS decrease made noticing LOD difficult
Was fun, couldn't actually join a fleet but shot at anything that shot back. Liking the new SoE ships |

Lucretia Magnus
Aliastra Gallente Federation
0
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Posted - 2013.11.04 17:52:00 -
[19] - Quote
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version:win7 CPU:intel quad i5 3550 GPU:nvidia 660Ti RAM:8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): hight - Anti-Aliasing: high - Shader Quality: high - Texture Quality:high - LOD Quality:high
User Experience , It felt like last test went better , there was lower FPs and i had lag when i tried to target anything at the poitot fight
Average FPS during the fight at the gate in Poitot - zoomed out: 20 fps Average FPS during the fight at the gate in Poitot - zoomed in: 14 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Did you experience any disconnects or crashes? NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? not really, Describe your experience, make comments, suggestions, etc.: |

helioswipe moondraft
EVE University Ivy League
0
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Posted - 2013.11.04 17:53:00 -
[20] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: windows 7 CPU: Intel core i7 3770 GPU:Nvidia GeForce gtx 560 Ti RAM: 8GB How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high):low - Anti-Aliasing: disabled - Shader Quality: low - Texture Quality: medium - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed in: 40 fps Did you experience any disconnects or crashes? no |

McBorsk
Multispace Technologies Inc Yulai Federation
21
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Posted - 2013.11.04 17:53:00 -
[21] - Quote
CCP Habakuk wrote:Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information):
- OS version: Win 7
- CPU: i5 3450 @ 3.1 ghz
- GPU: GTX 670
- RAM: 8gb
- How many clients were you running at the same time? One
- Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Low - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 25
- Average FPS during the fight at the gate in Poitot - zoomed in: 20
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 9
- Did you experience any disconnects or crashes? None
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Nope.
- Describe your experience, make comments, suggestions, etc.:
Good fun. Have nothing to complain about.
|

WhoBeI
Duty. The Cursed Few
0
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Posted - 2013.11.04 17:53:00 -
[22] - Quote
DirectX: dx11 OS version: win7 CPU: i5 (4 cores) 2500 GPU: GT610 RAM: 8Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: none. - Shader Quality: high - Texture Quality: high - LOD Quality: high
no crashes, was responsive. FPS low but I have a crappy gfx so... |

Aehrel Veelar
Caille Insurance
0
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Posted - 2013.11.04 17:53:00 -
[23] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version:win8 CPU:intel i7-3770 GPU:GeForce GTX 680 RAM:12 How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out:20 Average FPS during the fight at the gate in Poitot - zoomed in:12 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)3 Did you experience any disconnects or crashes?no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no Describe your experience, make comments, suggestions, etc.: |

Farid Kefash
Synister Industries SpaceMonkey's Alliance
0
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Posted - 2013.11.04 17:54:00 -
[24] - Quote
DirectX version your client was running (Cntrl+F to see this information): OS version: win7 64 CPU: AMD athlon II x4 640 3GHZ GPU: Radeon HD 6900 RAM: 8GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
Framerate during the fight: not so great.
No crashes
Some ships didnt load, mine was 6 guns floating through space for a while. |

Ar Tallion
Maledicttion
0
|
Posted - 2013.11.04 17:54:00 -
[25] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win 8 CPU: 2 GPU: 1 RAM: 3 How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 2-4 Average FPS during the fight at the gate in Poitot - zoomed in: 2-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
|

Tynakuh
Garoun Investment Bank Gallente Federation
0
|
Posted - 2013.11.04 17:54:00 -
[26] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win 7 Prof. CPU: Intel i-5 3570k GPU: Nvidia 670GTX RAM: 8GIG DDR3 1855mhz How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Disabled - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20 Average FPS during the fight at the gate in Poitot - zoomed in:8 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes |

Kurinkita Audeles
Impromptu Asset Requisition Insurance Fraud.
1
|
Posted - 2013.11.04 17:54:00 -
[27] - Quote
Machine Info and Settings
DirectX version : DX9 OS version: Windows 7 CPU: Intel i7-4770k GPU: Nvidia GeForce GTX 780 4GB RAM: 16GB How many clients were you running at the same time? 1 Client Graphic setting of the client (low / medium / high): - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 fps Average FPS during the fight at the gate in Poitot - zoomed in: 15 fps Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never been in a fight this big on this hardware Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I did not notice it Describe your experience, make comments, suggestions, etc.: Worked just fine, my client never got unresponsive and I could pilot my ship fine |

Ezoah Al'ktar
Exploration Frontier inc
0
|
Posted - 2013.11.04 17:54:00 -
[28] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): OS version: CPU: GPU: RAM: How many clients were you running at the same time? Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality:low - Texture Quality:low - LOD Quality:low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10-15 Average FPS during the fight at the gate in Poitot - zoomed in: 5-6 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: no bug, no crash. Good test |

George Fox
Blacksteel Mining and Manufacturing Renaissance Federation
7
|
Posted - 2013.11.04 17:54:00 -
[29] - Quote
DirectX 11 OS version: Windows 8.1 CPU:Intel core i7-3820 @3.60ghz GPU: GeForce GTX 670 RAM:16 G 2 clients Graphic setting high - Anti-Aliasing: off - Shader Quality:high - Texture Quality: high - LOD Quality:high
Could not join fleet |

Nokin Niam
Dog Brothers Unchained.
8
|
Posted - 2013.11.04 17:54:00 -
[30] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version: Win 8.0 CPU: AMD Phenom x6 GPU: ATI 7870 RAM: 4gb How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: disabled - Shader Quality: low - Texture Quality: Low - LOD Quality: medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20fps approx Average FPS during the fight at the gate in Poitot - zoomed in: 15fps approx Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 6 better than other battles i've fought... Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? It seemed laggy to me as the textures of the ships didn't appear immediatly Describe your experience, make comments, suggestions, etc.: It seemed that someones shooting me several times and no timer or log entry appeared..... |

Capitan Freeman
Masters of EG Corp Hand of Despair
0
|
Posted - 2013.11.04 17:54:00 -
[31] - Quote
Machine Info and Settings:
DirectX - 10 OS - Win7 CPU - AMD PhenomX6 GPU - ATI Radeon HD5700 RAM - 4Gb Clients - 2 Graphic setting - low - Anti-Aliasing : low - Shader Quality: med - Texture Quality: med - LOD Quality: med
User Experience: Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? - NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES Describe your experience, make comments, suggestions, etc.: - |

Ali Aras
Valkyries of Night Of Sound Mind
416
|
Posted - 2013.11.04 17:55:00 -
[32] - Quote
DX9 Windows 7 Intel Core i3, 3.2 GHz. Nvidia GeForce GTX 460 4 GB
I was running 1 client, with graphics on...medium? http://imgur.com/2TYofL3
I didn't zoom in during the fight, but was getting few FPS-- I think about 8, when I hit ctrl-f. I was doing different things than I usually am on TQ, so this is hard to evaluate. My last big TQ fight I was in a bomber. It didn't feel OMG THIS IS AWESOME though.
I did not disconnect or crash.
The texture LOD stuff I noticed when we were on the POS. It did degrade the visual experience, but I figure that's just the price of being in a high-lag environment.
Controls in Poitot felt very sluggish and laggy. There were several points where it felt like the client wasn't reacting well to the commands I was giving, but I couldn't tell if this was normal, because no good comparison to TQ. Notably, brackets on or off did not change my experience or the performance at all; I was getting 9-11 fps on the pos either way. |

Arc Tander
Lom Corporation Why So Super Seri0Us
0
|
Posted - 2013.11.04 17:55:00 -
[33] - Quote
DX11 CPU: AMD FX-4350 GPU: Nvidia GeForce GTX650Ti RAM: 8Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): All high - Anti-Aliasing: Medium - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No view Describe your experience, make comments, suggestions, etc.: |

Tibo Paralian
Dirt 'n' Glitter I Whip My Slaves Back and Forth
8
|
Posted - 2013.11.04 17:55:00 -
[34] - Quote
Machine Info and Settings
DirectX 11 OS version: Windows 8 64-bit, no Service Pack CPU: AMD Athlon II X4 640 GPU: AMD Radeon HD 7700 RAM: 8GB How many clients were you running at the same time?: 1 Client Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 5 (had brackets on) Did you experience any disconnects or crashes? Negative
|

StarFX
Walrus Protection Agency
4
|
Posted - 2013.11.04 17:56:00 -
[35] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Dx9 OS version: Windows 7 home premium 64-bit (6.1, build 7601) CPU: intel i7 2600 GPU: Nvidia geforce GT 545 RAM: 16gb How many clients were you running at the same time? Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 25-30 Average FPS during the fight at the gate in Poitot - zoomed in: 5-10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) N/a Did you experience any disconnects or crashes? nope We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? nope Describe your experience, make comments, suggestions, etc.: Brackets on or off only really made much difference zoomed in which was 1 fps either way ran smooth apart from the obvious TiDi
|

Elfi Wolfe
University of Caille Gallente Federation
12
|
Posted - 2013.11.04 17:56:00 -
[36] - Quote
- DirectX version your client was running (Cntrl+F to see this information): dx9
- OS version: Win7x64
- CPU: i7 U640 @1.2 Ghz
- GPU: dual video Intel HD or Nvidia GeForce GT 335M (I think it was running the Intel video)
- RAM: 8GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: disabbled - Shader Quality: high - Texture Quality: high - LOD Quality:high
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 15
- Average FPS during the fight at the gate in Poitot - zoomed in: 8
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
- Did you experience any disconnects or crashes? no
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
- Describe your experience, make comments, suggestions, etc.:
|

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
89
|
Posted - 2013.11.04 17:56:00 -
[37] - Quote
#5Posted: 2013.11.04 17:48 | Report | Edited by: ComDoggy Like Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Win 7 CPU: i3 GPU: gforce 7900GT RAM: 4 gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: low - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 5-6 Average FPS during the fight at the gate in Poitot - zoomed in: 3-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 2 Did you experience any disconnects or crashes? : no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no |

DoMiHaToP
Desert Pirates Cartel
0
|
Posted - 2013.11.04 17:56:00 -
[38] - Quote
DX11 OS ver Win 7 CPU i5 - 2500K GPU HD5770 Ram 16gb 2 clients Graphic is MAX FPS 2-5 in zoom and out 11-14 Did you experience any disconnects or crashes? : No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no not... |

Pash teh
Joint Harvesting Amarr Empire
0
|
Posted - 2013.11.04 17:56:00 -
[39] - Quote
Win 8.1 DX 11.1 64 bit
cpu Intel Z87
AMD 7970
16gb ram
1 client
Graphics set to max Quality
No disconnects or crashes |

Zannnder
Arkhon Industries Solarmark Coalition
0
|
Posted - 2013.11.04 17:56:00 -
[40] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 CPU: FX8350 @ 5Gh GPU: HIS Radeon 5830 RAM: 8gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 40 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 4 4 Did you experience any disconnects or crashes? No
|

Masao Kurata
Z List
36
|
Posted - 2013.11.04 17:56:00 -
[41] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): dx9
- OS version: Windows 7 SP1
- CPU: i5-3570
- GPU: Radeon HD 4770
- RAM: 8 GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: medium - Shader Quality: medium - Texture Quality: high - LOD Quality: high
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 14
- Average FPS during the fight at the gate in Poitot - zoomed in: 13
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I did notice some very blurry textures, I guess this is why.
- Describe your experience, make comments, suggestions, etc.: There was a curious one way emergency warp on exiting the warp tunnel for the first jump, leaving me a million km from the gate.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
936
|
Posted - 2013.11.04 17:56:00 -
[42] - Quote
]Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): DX11
- OS version: Win7 Ultimate, x64
- CPU: Athlon II X4, 3.2GHz
- GPU: NVIDIA GTX 570
- RAM: 6GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 15-25
- Average FPS during the fight at the gate in Poitot - zoomed in: 7-12
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes.
- Describe your experience, make comments, suggestions, etc.: The texture LODing was delayed enough that things (including my ship) didn't actually appear for 10 seconds or so when zooming in/out at the POS fight. I moved my camera to someone else's ship during the fight and it was 30 seconds before I saw anything other than their guns.
|

Imperator Erquilenne
Section 496
1
|
Posted - 2013.11.04 17:56:00 -
[43] - Quote
Machine Info and Settings
- DirectX version your client was running: dx11
- OS version: Windows 7
- CPU: i7-3630QM
- GPU: NVIDIA GeForce GTX675MX 4Gb GDDR5
- RAM: 8 GB
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 15
- Average FPS during the fight at the gate in Poitot - zoomed in: 5-10
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? Have not been in this large a fleet on TQ
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
- Describe your experience, make comments, suggestions, etc.: Too much lag to really do much
|

Chastise Smart
Ice Bears Academy Enemy . Unknown
0
|
Posted - 2013.11.04 17:57:00 -
[44] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: win7 CPU: AMD Phenom(tm) II x4 965 processor 3.40 GHz GPU: ATI Radeon HD 4800 RAM: 8 GB How many clients were you running at the same time? 1 client Graphic setting of the client (low / medium / high): - Anti-Aliasing: disabled - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 Average FPS during the fight at the gate in Poitot - zoomed in: 5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I do not know. Describe your experience, make comments, suggestions, etc.: what was good |

Onamata Poeia
University of Caille Gallente Federation
0
|
Posted - 2013.11.04 17:57:00 -
[45] - Quote
- DirectX version your client was running (Cntrl+F to see this information): dx11
- OS version: win7
- CPU: phenom 2 x4 955
- GPU: amd radeon hd6850
- RAM: 8G
- How many clients were you running at the same time? Just 1
- Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: Disabled - Shader Quality: None - Texture Quality: Medium - LOD Quality: High
User Experience
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
- Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Not noticably
- Describe your experience, make comments, suggestions, etc.: New bubbles are epic
|

Arki Shikkoken
Space Pioneers F.E.R.A.L
1
|
Posted - 2013.11.04 17:57:00 -
[46] - Quote
Machine Info and Settings
- DirectX version : dx9
- OS version: Windows 7 32-Bit
- CPU: AMD Athlon X2 Dual-Core QL-65
- GPU: ATI Mobility Radeon HD 4500/5100 Series
- RAM: 3 GB
- How many clients were you running at the same time? : 1
- Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 10
- Average FPS during the fight at the gate in Poitot - zoomed in: 2
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5
- Did you experience any disconnects or crashes? : No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
- Describe your experience, make comments, suggestions, etc.: Experience was ok for me for that fleet size, i'm happy that my GPU didn't overheated.
|

etherial nova
Strategic Industries INC. Unknown Destination
0
|
Posted - 2013.11.04 17:57:00 -
[47] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Microsoft Windows 7 Professional 64-bit CPU: i5-4670 GPU: NVIDIA GeForce GTX 760 RAM: 8Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight: Was not paying attention to the FPS. TiDi was more of an impact than frame issues.
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I noticed it when zooming in on my ship. In a way it does, but I am not one to complain about it.
Describe your experience, make comments, suggestions, etc.: There were 2 bugs that I will be submitting reports for. The first was after first the mass gate jump. When I landed, my ship auto-warped to some deadspace location. The second was during the warp to dock up, I had the MFD animation on the rear of my ship midwarp.
|

Baygun
EVE University Ivy League
2
|
Posted - 2013.11.04 17:57:00 -
[48] - Quote
DirectX version your client was running (Cntrl+F to see this information): OS version: windows 7 (latest SP) CPU: i7 2nd generation GPU: nvidia GTX560 Ti RAM: 8GB How many clients were you running at the same time? 1 client Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Medium - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 50 Average FPS during the fight at the gate in Poitot - zoomed in: 23 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : N/A Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? NO Describe your experience, make comments, suggestions, etc.: TiDi'ed jumping between systems is awsome :)
|

Humanitas
Imperium Technologies Get Off My Lawn
0
|
Posted - 2013.11.04 17:58:00 -
[49] - Quote
DirectX version your client was running (Cntrl+F to see this information): Direct X 11 OS version: Windows 7 CPU: i7 3770 GPU: AMD RADEON HD 7770 RAM: 16 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 FPS Average FPS during the fight at the gate in Poitot - zoomed in: 23 FPS Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
Ran smoother this time than last mass test. Also noticed that TiDi was only at 40% roughly and not 10% like last time. Was also fleetless this time with a fuller overview and had brackets on and still got the same and maybe a little higher fps at the gate with everything set to high still. |

Brakh Openhimer
EMI Inc.
0
|
Posted - 2013.11.04 17:58:00 -
[50] - Quote
DirectX version your client was running (Cntrl+F to see this information): Dx11 OS version: Win7 CPU: Q6600 GPU: GTX550ti RAM:4GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
Average FPS during the fight at the gate in Poitot - zoomed out: 30 Average FPS during the fight at the gate in Poitot - zoomed in: 20 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Once or twice for few sec Describe your experience, make comments, suggestions, etc.: Stable visual, no crash, minimal lag(~5sec), no other issues |

Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
|
Posted - 2013.11.04 17:58:00 -
[51] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: win 7 CPU: Intel Celeron B800 GPU: Intel(R) HD Graphics RAM: 6GM How many clients were you running at the same time? : 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Off - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? : No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? : No |

FComa
FComa Corporation
0
|
Posted - 2013.11.04 17:59:00 -
[52] - Quote
Machine Info and Settings
DirectX 9 (11) OS version: win 8 pro CPU:i7 GPU:nvidia geforce 640m RAM:8G How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: Average FPS during the fight at the gate in Poitot - zoomed in: Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)8 Did you experience any disconnects or crashes?no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Describe your experience, make comments, suggestions, etc.:liked the new warp implant set (ascending) , dunno if it worked though :) |

Kae Arjar
Lawless Carnage
0
|
Posted - 2013.11.04 17:59:00 -
[53] - Quote
DirectX version : 9 OS version: Win 8.1 CPU: i5 GPU: GeForce GT 420M RAM: 8GB How many clients were you running at the same time: 1 Graphic setting of the client (low / medium / high): Lowest
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15
Average FPS during the fight at the gate in Poitot - zoomed in: 2
Did you experience any disconnects or crashes: Nope
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience: No, was zoomed out too far for the majority
|

Bogelcat
Void Protocol
0
|
Posted - 2013.11.04 17:59:00 -
[54] - Quote
irectX version your client was running (Cntrl+F to see this information): OS version:windows7 CPU:2.8ghz i7 GPU: RAM:8gb How many clients were you running at the same time? 3 Graphic setting of the client: high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: not sure but very low Average FPS during the fight at the gate in Poitot - zoomed in:not sure but very low Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): have not been in fleet that size before Did you experience any disconnects or crashes?no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no Describe your experience, make comments, suggestions, etc.: |

Hybrid Carlin
Exiles of Chaos WO'S HO'S
0
|
Posted - 2013.11.04 17:59:00 -
[55] - Quote
CCP Habakuk wrote:Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information):
- OS version:
- CPU:
- GPU:
- RAM:
- How many clients were you running at the same time?
- Graphic setting of the client (low / medium / high):
- Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out:
- Average FPS during the fight at the gate in Poitot - zoomed in:
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
- Did you experience any disconnects or crashes?
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?
- Describe your experience, make comments, suggestions, etc.:
|

frankFTW91
I N E X T R E M I S Gentlemen's Agreement
0
|
Posted - 2013.11.04 18:00:00 -
[56] - Quote
DX11 Windows 7 x64 Intel i7 920 Nvidia GTX 560ti 6GB 2 Clients High Graphics Settings AA Disabled
AVG FPS zoomed out: 40 fps AVG FPS zoomed in: 10 fps
Client Performance: 6
I did not notice any visual degradation as a result of the delayed texture loading. The fight was impressive visually.
The initial invites did not go as well as the last mass test. The performance of the client was improved was the last mass test, I had less module activation lag and the client remained responsive.
At the end of the fight when after we were instructed to leave the field, I warped straight through a bubble that was on grid with the gate on the way to the station. I'm not sure if I was actively in a bubble when I initiated warp but I thought that bubbles in your path would stop warp. I was in a non nullified tengu.
|

m4n5
Desert Pirates Cartel
1
|
Posted - 2013.11.04 18:00:00 -
[57] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Win7 x 64 CPU: i5 2400 GPU: HD 5770 RAM: 16GB How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): high - Anti-Aliasing: disabbled - Shader Quality: high - Texture Quality: high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10-13 Average FPS during the fight at the gate in Poitot - zoomed in: 3-8 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: very nice guys... real nice graphics!!! |

McGringo
Multispace Technologies Inc Yulai Federation
1
|
Posted - 2013.11.04 18:00:00 -
[58] - Quote
CCP Habakuk wrote:Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): DX 11
- OS version: Win 8.1
- CPU: Intel Core i7 2.4 GHz
- GPU: GTX 780m
- RAM: 16 gb
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high across the board
- Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 19+
- Average FPS during the fight at the gate in Poitot - zoomed in: 12+
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
- Describe your experience, make comments, suggestions, etc.:
Quite good flow, slightly laggy but still good based on the amount of players in fleets fighting.
|

Claire Strife
School of Applied Knowledge Caldari State
0
|
Posted - 2013.11.04 18:00:00 -
[59] - Quote
Machine Info and Settings
DirectX version my client was running: 11 OS version: Windows 7 64-bit CPU: AMD Phenom (tm) II x4 955 Processor 3.20 GHz GPU: NVIDIA GeForce GTX 650 1GB RAM: 8gb How many clients were you running at the same time? Only 1
Graphic setting of the client (low / medium / high): medium - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20-30 fps Average FPS during the fight at the gate in Poitot - zoomed in: 1-10 fps
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 8
Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes Describe your experience, make comments, suggestions, etc.: I am very proud that I took part in test. That was rally fun. Keep it up! |

mantka fist
Proletariat Projects Inc SoulWing Alliance
0
|
Posted - 2013.11.04 18:00:00 -
[60] - Quote
Dx11 GPU- Nvidia gt 630m 8 gigs 1 client anti-al disabled shader high texture high lod Quality high exp was fun zoomed out fps 15 zoomed in 5 5 no DC NO it was a good test
|

Fornicis
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2013.11.04 18:01:00 -
[61] - Quote
DirectX version your client was running (Cntrl+F to see this information):dx11 OS version:win7 64 CPU:Intel Xeon 2x Dual 5150 2.66GHz GPU:ATi Radeon HD4870 RAM:7GB How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out:21 Average FPS during the fight at the gate in Poitot - zoomed in:9 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)2 Did you experience any disconnects or crashes?No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?No Describe your experience, make comments, suggestions, etc.: POS thumbnail missing when locked, otherwise as expected |

Senva Talva
Science and Trade Institute Caldari State
0
|
Posted - 2013.11.04 18:01:00 -
[62] - Quote
Machine Info and Settings
DirectX 9 All settings as low as possible, no brackets.
Was client performance...? 5=same
Did you experience any disconnects or crashes? No.
We added texture LODing to reduce the client memory...: Yes I noticed this before seeing this explanation. It was somewhat distracting. The very lowest texture quality pops in too early for capital ships.
Describe your experience, make comments, suggestions, etc.: No problems except for no fleet invite.
|

Capt Blackjack
Bloodthirsty Capitalists of Eve
0
|
Posted - 2013.11.04 18:01:00 -
[63] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Windows 7 CPU:Intel Core i7 Q 720 GPU: NVIDIA GeForce GT 330M RAM: 6.00 GB How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
|

Hugo Mesmopotian
Full Contact Blinky Red Brotherhood
0
|
Posted - 2013.11.04 18:02:00 -
[64] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX 11 OS version: Windows 7 CPU: Intel Core i3 M330 GPU: Nvidia GT 330M RAM: 4 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Medium - Anti-Aliasing: Low - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? yes
|

Batoks
State Protectorate Caldari State
0
|
Posted - 2013.11.04 18:02:00 -
[65] - Quote
Machine Info and Settings
irectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 x64 CPU: i7 4770 GPU: GeForce GTX 560 RAM: 16Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Optimize settings for Perfomance - Anti-Aliasing: Medium - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: Comfort Average FPS during the fight at the gate in Poitot - zoomed in: Comfort Did you experience any disconnects or crashes? No |

Europa Austrene
Eos Tribe
0
|
Posted - 2013.11.04 18:02:00 -
[66] - Quote
DirectX version your client was running : Dx9 OS version: Win 7 CPU: Intel Celeron B800 GPU: Intel(R) HD Graphics RAM: 6GM How many clients were you running at the same time? : 2 Graphic setting of the client (low / medium / high): Low - Anti-Aliasing: off - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? : No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? : No |

walker plank
United Star Alliance UNITED STAR FEDERATION
0
|
Posted - 2013.11.04 18:02:00 -
[67] - Quote
Machine Info and Settings
GÇó DirectX version your client was running (Cntrl+F to see this information): dx11 GÇó OS version: Win7 GÇó CPU: i7 GÇó GPU: gtx5xx 2x GÇó RAM: 16G GÇó How many clients were you running at the same time? 2 GÇó Graphic setting of the client (low / medium / high): high - Anti-Aliasing: High - Shader Quality:High - Texture Quality:High - LOD Quality:High
User Experience
GÇó Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (5=same) GÇó Did you experience any disconnects or crashes? 1 client DC GÇó We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no
|

Valerii Ostudnev
Leprosorium OLD MAN GANG
0
|
Posted - 2013.11.04 18:03:00 -
[68] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: OS X 10.9 CPU: Intel C2D 2.6 GHz GPU: NVIDIA GeForce 8800GTM RAM: 4 Gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality: Medium - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 40 Average FPS during the fight at the gate in Poitot - zoomed in: 15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: |

Ador HUN
Logrotate Inc.
0
|
Posted - 2013.11.04 18:03:00 -
[69] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: W7 Ultimate X64 CPU: Intel GM45 GPU: Intel T3500 RAM: 2GB How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): - Anti-Aliasing: OFF - Shader Quality: LOW - Texture Quality: MED - LOD Quality: LOW
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 2,70 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? NONE We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No, it added more performance for me. Describe your experience, make comments, suggestions, etc.:
Thank you guys for hosting the mass test! I had no issues, the game was performing usual.
Mass test FPS stats: http://pastebin.com/rhZ0j84z
Mass test LOG: http://pastebin.com/jHLJpBzZ |

V-67-BRAVO Erquilenne
Federal Defense Union Gallente Federation
0
|
Posted - 2013.11.04 18:03:00 -
[70] - Quote
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: windows 8 pro CPU: I5-3570k CPU GPU: ASUS GeForce GTX 650 RAM: 8GB DDR3 1600MHz How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High ( for nice textures ) - Anti-Aliasing: Medium - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 50 FPS Average FPS during the fight at the gate in Poitot - zoomed in: 35 FPS Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 10 Did you experience any disconnects or crashes? No Crashes ( Yay :D ) We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes escribe your experience, make comments, suggestions, etc.:
Best First mass test !!! very smoth game play with NO LAG!!!! Although jumping through X-BV98 was slow. And i was also stuck in the jump animation for a while. did anyone elce have this problem??? |

Nashyma
Unknown Reality Investigation Unknown Reality
0
|
Posted - 2013.11.04 18:03:00 -
[71] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: Win 7 CPU: Intel Core i5 CPU M430 @2.27GHz GPU: NVidia Geforce GT 300M RAM: 8gb How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): HIGH - Anti-Aliasing: Disabled - Shader Quality: HIGH - Texture Quality: HIGH - LOD Quality: HIGH
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 1 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Dont know. Describe your experience, make comments, suggestions, etc.: |

Horza Balvedaa
MooCows
0
|
Posted - 2013.11.04 18:03:00 -
[72] - Quote
Feedback: DirectX: 11 OS version: Windows 7 Ultimate x64 SP1 CPU: Intel i7 930 GPU: AMD HD5850 RAM: 8GB 1 client Anti-Aliasing: High Shader Quality: High Texture Quality: High LOD Quality: High
Average FPS during the fight at the gate in Poitot - zoomed in: 13 Did you experience any disconnects or crashes? No Describe your experience, make comments, suggestions, etc.:
Stratios had 0m size in overview column. |

Darth Behelzebhu
Lair of Demons
1
|
Posted - 2013.11.04 18:04:00 -
[73] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: Windows Vista64 CPU: Intel Core 2Quad GPU: Nvidia Geforce, 2 Gt120 2gb RAM: 8gb How many clients were you running at the same time?1 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: Medium - LOD Quality: High
Average FPS during the fight at the gate in Poitot - zoomed out: 12 Average FPS during the fight at the gate in Poitot - zoomed in: 4-5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? not much Describe your experience, make comments, suggestions, etc.: |

Carter Oskold
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2013.11.04 18:04:00 -
[74] - Quote
DirectX version your client was running (Cntrl+F to see this information):DX11 OS version:win7 64 CPU:Intel Xeon 2x Dual 5150 2.66GHz GPU:ATi Radeon HD4870 RAM:7GB How many clients were you running at the same time?2 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out:21 Average FPS during the fight at the gate in Poitot - zoomed in:9 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)2 Did you experience any disconnects or crashes?No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?No Describe your experience, make comments, suggestions, etc.: POS thumbnail missing when locked, otherwise as expected, also aggro sounds out of sync. good test though :) |

Barkura Kane
Eve Ryuken Ixtab.
0
|
Posted - 2013.11.04 18:04:00 -
[75] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Win7 CPU: AMD X4 740 (3,7GHz) GPU: Nividia Geforce GTX 650 RAM: 4GB Clients : 1
Graphic setting of the client (low / medium / high): - Anti-Aliasing: off - Shader Quality: High - Texture Quality: High - LOD Quality: High
Poitot Out: 7 fps Poitot In : 4 fps No crashes No No |

Kosetzu
S1lver Flame
84
|
Posted - 2013.11.04 18:05:00 -
[76] - Quote
Machine Info and Settings
DirextX: DirectX 9 (forgot to try 11...) OS: Windows 7 64-bit CPU: Intel i7-3770K 3.5 GHz (8 CPU) GPU: Nvidia Geforce GTX 680 RAM: 16GB How many clients were you running at the same time? One Graphic setting of the client (low / medium / high): High, HDR Windowed Mode - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: Had fun, rather good responsiveness on modules ( no forever-red-blinking).
|

Khaylinn Akhunshar
Republic University Minmatar Republic
0
|
Posted - 2013.11.04 18:05:00 -
[77] - Quote
Dx9 Win 7 64-bit AMD 9500 quad-core 2,2GHz NVIDIA gtx-280 4Gb RAM
1 client running Default "optimize for memory" graphic setting, with effects and brackets turned of.
Average FPS at gate fight: 10-14fps No crashes
The degradation of the textures where quite noticeable at times. |

Ariannesa
Desert Pirates Cartel
0
|
Posted - 2013.11.04 18:05:00 -
[78] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DirectX 11 OS version: win7 X64 CPU: i5 2500k GPU: HD5770 RAM:16 gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): medium - Anti-Aliasing: off - Shader Quality: high - Texture Quality: high - LOD Quality: high
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12-15 Average FPS during the fight at the gate in Poitot - zoomed in: 3-5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6 Did you experience any disconnects or crashes? no, no crashes and bugs. We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? hhmmm not =( Describe your experience, make comments, suggestions, etc.: nice visualisation |

Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.04 18:05:00 -
[79] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): dx11
- OS version: Windows Server 2008 R2 SP1, Datacenter Edition
- CPU: Core i7-3930K @ 4.722GHz (6 core CPU)
- GPU: Radeon HD 6970 2GB
- RAM: 16 GB DDR-3 1670MHz
- How many clients were you running at the same time? 1
- Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: Low - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 47
- Average FPS during the fight at the gate in Poitot - zoomed in: 41
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes, low quality textures.
- Describe your experience, make comments, suggestions, etc.: Client was running ok, add multi core cpu support ? :)
 |

Allake Pisakin
The Versa-Ex Corp Mortuus.
0
|
Posted - 2013.11.04 18:06:00 -
[80] - Quote
OS version: windows 8 CPU: core i5 - 3210m 2.50 GHz GPU: Radeon RAM: 6GB How many clients were you running at the same time? - 1 Graphic setting of the client (low / medium / high): med - Anti-Aliasing: law - Shader Quality: high - Texture Quality: med- LOD Quality: med
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 30 Average FPS during the fight at the gate in Poitot - zoomed in: 7 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : N/A Did you experience any disconnects or crashes? - no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - NO Describe your experience, make comments, suggestions, etc.: a lot of delaying ) |

Timcanpy Meza
Sparks Inc Zero Hour Alliance
0
|
Posted - 2013.11.04 18:06:00 -
[81] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 OS version: win7 CPU: Core due T6600 GPU: Nvidia Gforce G105M RAM: 3GB How many clients were you running at the same time? 2 clients Graphic setting of the client (low / medium / high): - Anti-Aliasing: low - Shader Quality: low - Texture Quality: med - LOD Quality: low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15\20 FPS Average FPS during the fight at the gate in Poitot - zoomed in: 10 FPS Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Did you experience any disconnects or crashes? Yes, when one of my ships died We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
when of my chars was podded the client crashed and stay like that for 30 seg and at that time i was zoomed in, in the other client i zoomed out and it died the client didnt crash and everything worked like it should, everyhing was ok in zoom out |

ReaperCussion
Bloodthirsty Capitalists of Eve
0
|
Posted - 2013.11.04 18:07:00 -
[82] - Quote
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Windows 7 CPU:Intel Core i7 Q 720 GPU: NVIDIA GeForce GT 330M RAM: 6.00 GB How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
|

Hybrid Carlin
Exiles of Chaos WO'S HO'S
0
|
Posted - 2013.11.04 18:07:00 -
[83] - Quote
DirectX: DX11 OS: Windows 7 Professional x64 CPU: Intel i7 950 GPU: Nvidia GTX 560ti RAM: 12GB EVE: 1 Clients Graphic setting of the client: High - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
AVG FPS zoomed out: 20 fps AVG FPS zoomed in: 7 fps
Client Performance: 8.5
Did NOT experience any disconnects or crashes.
Noticed the lowered texture quality in the large fights, didnt detract from my game experience.
Client performance was much improved, never received a fleet invite.
After the gate camp event ended I warped to the station to dock. I had a reverse graphic of the micro jump drive on my ship when initiating warp, and continuing through the tunnel. |

Rikki Bigg
EVE University Ivy League
0
|
Posted - 2013.11.04 18:08:00 -
[84] - Quote
DirectX : dx11 OS version: windows 8.1 x64 CPU: amd FX-4100 at 4.5ghz GPU: amd Radeon HD 6770 DDR5-1GB RAM: 8GB
Number of Clients: One Graphic setting: High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
Average FPS zoomed out: 30 Average FPS zoomed in: 10 Was client performance better or worse? 6-7 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory. Did you feel this degraded the visual experience? No
|

Beliel Deathwing
Red Dwarf Mining Corporation space weaponry and trade
0
|
Posted - 2013.11.04 18:08:00 -
[85] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX11 OS version: Windows 7 Ultimate CPU: i7-2600k GPU: XFX HD 6950 RAM: 16 Gb How many clients were you running at the same time? 2 on test and 3 on Tranq Graphic setting of the client (low / medium / high): high - Anti-Aliasing: Diabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 40 Average FPS during the fight at the gate in Poitot - zoomed in: 17 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 10- never done anything that big Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.:
|

Ganja Lotus
Ratchet Industries Dark Aether
0
|
Posted - 2013.11.04 18:10:00 -
[86] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: Win 7 Ultimate 64-bit CPU: QuadCore Intel Core 2 Quad Extreme QX9650, 3204 MHz Overclocked GPU: XFX AMD Radeon HD 7700 Series DD Edition, 2Gb Ram RAM: 8192 MB (DDR3-1066 DDR3 SDRAM) How many clients were you running at the same time? 3 (1 test, 2 Tranquility) Graphic setting of the client (low / medium / high): Medium - Anti-Aliasing: Low - Shader Quality: High - Texture Quality: Medium - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 28 Average FPS during the fight at the gate in Poitot - zoomed in: 12 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) ?: 7 Did you experience any disconnects or crashes?: No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No, it is an elegant solution. Describe your experience, make comments, suggestions, etc.: No comments, had a smooth experience for the fleet size etc. |

Bountyhunter Bob
Bespin Mining Guild
0
|
Posted - 2013.11.04 18:11:00 -
[87] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX11 OS version: Win7 CPU: AMD FZ-8350 GPU: GTX 660Ti RAM: 32gig How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high):High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: Average FPS during the fight at the gate in Poitot - zoomed in: Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: excellent |

Glibentine
Masters of EG Corp Hand of Despair
0
|
Posted - 2013.11.04 18:12:00 -
[88] - Quote
Machine Info and Settings:
DirectX - 11 OS - Win7 CPU - AMD PhenomX6 GPU - ATI Radeon HD5700 RAM - 4Gb Clients - 3 Graphic setting - low - Anti-Aliasing : low - Shader Quality: med - Texture Quality: med - LOD Quality: med
User Experience: Average FPS during the fight at the gate in Poitot - zoomed out: 25 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? - NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES Describe your experience, make comments, suggestions, etc.: - |

Makin Stuff
Bloodthirsty Capitalists of Eve
0
|
Posted - 2013.11.04 18:13:00 -
[89] - Quote
DirectX version your client was running: DX9 OS version: Windows 7 CPU:Intel Core i7 Q 720 GPU: NVIDIA GeForce GT 330M RAM: 6.00 GB How many clients were you running at the same time? 3 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.
|

SelectedbyGODS
State War Academy Caldari State
0
|
Posted - 2013.11.04 18:13:00 -
[90] - Quote
Machine Info and Settings:
DirectX - 11 OS - Win7 CPU - AMD PhenomX6 GPU - ATI Radeon HD5700 RAM - 4Gb Clients - 3 Graphic setting - low - Anti-Aliasing : low - Shader Quality: med - Texture Quality: med - LOD Quality: med
User Experience: Average FPS during the fight at the gate in Poitot - zoomed out: 15 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5 Did you experience any disconnects or crashes? - NO We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES Describe your experience, make comments, suggestions, etc.: - |

Caterpil
Hippo Eats Dwarf Flappy Chickens With Teeth
27
|
Posted - 2013.11.04 18:16:00 -
[91] - Quote
Machine Info and Settings
DirectX version: DX11 OS version: Windows 7 Home Premium CPU: Intel(R) Core(TM) i5-4670k CPU @ 3.40 GHz GPU: Nvidia Geforce GTX 670 RAM: 16GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: None - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot -25 (Zoomed out) Average FPS during the fight at the gate in Poitot - 20 (Zoomed in) Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 8 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice it Describe your experience, make comments, suggestions, etc.:
Fist jump took ages and initiated emergency warp upon entering system Random missiles and lasers appeared directed at my ship even though I wasn't being aggressed (this occasionally happens on TQ, but not as much as tonight) There appeared to be an issue with chat channels where upon switching channels all the text would take around 10 seconds to display. |

Aken Thrawn
Trask Industries Inc.
0
|
Posted - 2013.11.04 18:19:00 -
[92] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: Windows 7 Ultimate 64-bit CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz GPU: NVIDIA GeForce GTX 670 RAM: 8GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 8 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: had more lag while hitting the POS (down to 5 fps) than while fighting at the gate. The only bugs I've noticed were chat related, like chat echo (write once, appears twice) and random lag while swiching tabs. I used MJD quite a few times and really had no delay and everything seemed smooth enough.
|

Maximus Powerz
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.11.04 18:19:00 -
[93] - Quote
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: Windows 7 CPU: Intel Q6600 GPU: GeForce 8800 GT RAM: 8GB How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): Medium - Anti-Aliasing: Disabled - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 8 Average FPS during the fight at the gate in Poitot - zoomed in: 6 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I didn't notice it. Describe your experience, make comments, suggestions, etc.: |

Cisco Basher
Die Rentnergang V.e.G.A.
0
|
Posted - 2013.11.04 18:21:00 -
[94] - Quote
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: Win7-x64 SP1 CPU: i7-3520M CPU @ 2.90GHz GPU: Intel HD4000 RAM: 8 GB How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20 Average FPS during the fight at the gate in Poitot - zoomed in: 10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: Got poded, upgraded my clone, plugged in new chips. Skill queue is now messed up. It needs 30 seconds to show up and tell's me that I need as twice as much time to learn the current skill. Also I can not remap my skill attributes and I can not save the current mapping because of unassigned points.
|

train man
Endgame Alliance End Game Alliance
0
|
Posted - 2013.11.04 18:23:00 -
[95] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx9 GÇó OS version: Win 7 GÇó CPU: i7 GÇó GPU: gtx480 GÇó RAM: 16G GÇó How many clients were you running at the same time? 1 GÇó Graphic setting of the client (low / medium / high): high - Anti-Aliasing: high - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience
GÇó Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (5=same) GÇó Did you experience any disconnects or crashes? no GÇó We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
|

sh3wantstohurtyou
Desert Pirates Cartel
0
|
Posted - 2013.11.04 18:23:00 -
[96] - Quote
DirectX version your client was running (Cntrl+F to see this information): dx11 OS version: win7 CPU: i5 3120m GPU: GT640m 2gb RAM: 6gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: off - Shader Quality:low - Texture Quality:low - LOD Quality:low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 7-14 Average FPS during the fight at the gate in Poitot - zoomed in: 2-4 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)6 Did you experience any disconnects or crashes? not crashing We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no Describe your experience, make comments, suggestions, etc.: |

Dinsdale Pirannha
Pirannha Corp
1402
|
Posted - 2013.11.04 18:25:00 -
[97] - Quote
DirectX version : 9 OS version: Windows 7 CPU: Intel i5-3300 3.0 Ghz GPU: GFOrce 210 589 Mhz RAM: 4 G How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): low - Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: N/a Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? None We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No Describe your experience, make comments, suggestions, etc.: It was very little different that other fleet fights I have been in, since I usually fight zoomed out. |

Mixim Fonulique
Ratchet Industries Dark Aether
0
|
Posted - 2013.11.04 18:26:00 -
[98] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): OS version: W 7 CPU:3.1 gig GPU: 512 mg RAM: 6 gig How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): medium - Anti-Aliasing: none - Shader Quality:low - Texture Quality:med - LOD Quality: med
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 12 Average FPS during the fight at the gate in Poitot - zoomed in: 3-5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 9 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? a little but the trade was fair |

maxx jules
Endgame Alliance End Game Alliance
0
|
Posted - 2013.11.04 18:26:00 -
[99] - Quote
Machine Info and Settings
GÇó DirectX version your client was running (Cntrl+F to see this information): dx11 GÇó OS version: Win7 GÇó CPU: i7 GÇó GPU: gtx5xx 2x GÇó RAM: 16G GÇó How many clients were you running at the same time? 2 GÇó Graphic setting of the client (low / medium / high): high - Anti-Aliasing: High - Shader Quality:High - Texture Quality:High - LOD Quality:High
User Experience
GÇó Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 5 GÇó Did you experience any disconnects or crashes? 1 client DC GÇó We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no |

Akmed Muhammed
Widowmaker Ship Builders
0
|
Posted - 2013.11.04 18:26:00 -
[100] - Quote
running dx9 windows 8 ran somewhat slow I think it was due to the number of ships on the screen at one time and I didn't lose my harbinger or get podded YEAH
|

ninjawolf
The Omega Directive. The Methodical Alliance
0
|
Posted - 2013.11.04 18:31:00 -
[101] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX 11 OS version: Windows XP SP3 CPU: Intell 6800 Dual Core 1.8GhZ GPU: Can't remember Make / Model. 256mb dedicated Memory 1.5GB Shared RAM: 8GB How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): Medium Tranquility, Low Singularity - Anti-Aliasing: N/A - Shader Quality: N/A - Texture Quality: N/A - LOD Quality: N/A
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 12 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) N/A Did you experience any disconnects or crashes? 1 Crash which resulted in disconnect. We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No. Describe your experience, make comments, suggestions, etc.: Not much difference for me as fleet fights are done zoomed out for me. The fight became easier to view when Time Dilation kicked in. |

Aiko Kurushio
Conquering Darkness
0
|
Posted - 2013.11.04 18:35:00 -
[102] - Quote
DirectX version your client was running: DX9 OS version: Windows 7 Ultimate CPU: AMD Phenom II X6 1055T GPU: AMD Radeon HD 7950 RAM: 16GB DDR3 How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high): - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: ~20 Average FPS during the fight at the gate in Poitot - zoomed in: 7-10 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 6 Did you experience any disconnects or crashes? Nope We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Nope Describe your experience, make comments, suggestions, etc.: Everything ran smoothly, even if at somewhat low fps. I had all brackets on and was quite pleased with the fps I got |

Za Or
Irata III Trek Alliance
0
|
Posted - 2013.11.04 18:39:00 -
[103] - Quote
DirectX version your client was running (Cntrl+F to see this information):dx9 OS version:windows 7 CPU:intel dualcore 2.20ghz GPU:Nvidia geforce gts250 RAM:4gig How many clients were you running at the same time?1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: high - Shader Quality:high - Texture Quality:high - LOD Quality:high
Average FPS during the fight at the gate in Poitot - n/a Average FPS during the fight at the gate in Poitot - n/a Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No. Describe your experience, make comments, suggestions, etc.:
|

DeadNite
2 Girls - 1 Corp
14
|
Posted - 2013.11.04 18:43:00 -
[104] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): DX9 OS version: 6.1 (Build 7601: SP1) CPU: i7-3820QM GPU: 2x AMD 7970m (Crossfire active) RAM: 16GB DDR3 How many clients were you running at the same time?: 1 Graphic setting of the client (low / medium / high): HIGH - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20-25 Average FPS during the fight at the gate in Poitot - zoomed in:10-15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 3 - The SiSi client always performs worse than TQ on my box it seems. Did you experience any disconnects or crashes?: No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?: No Describe your experience, make comments, suggestions, etc.: Was a good test a part from the fleet invitation problem and the system population caps. |

Nam Dnilb
Universal Frog
93
|
Posted - 2013.11.04 18:48:00 -
[105] - Quote
DirectX version your client was running: DX9 OS version: Windows 8 Pro CPU: Intel Core 2 Quad 9550 GPU: Nvidia Geforce GTX 660 RAM: 8GB DDR3 How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): - Anti-Aliasing: off - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: ~7 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 Did you experience any disconnects or crashes? no We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No, nothing obvious. Mouse wheel response for zooming felt more sluggish though. |

Rabalina LaFlema
LeroLero Corp
0
|
Posted - 2013.11.04 19:26:00 -
[106] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information): Dx11 OS version: Win 7 CPU: Intel-« CoreGäó2 Quad CPU Q8200 @ 2.33GHz GPU: AMD Radeon HD 6450 RAM: 3gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): Low - Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality: Low - LOD Quality: Low
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 Average FPS during the fight at the gate in Poitot - zoomed in: 3 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes |

Musashi Date
25TH miss
40
|
Posted - 2013.11.04 19:40:00 -
[107] - Quote
Machine Info and Settings
DirectX version your client was running (Cntrl+F to see this information):
Running on DX9; the launcher settings says "! Your computer only supports DirectX 9" and the selection box has been greyed with DirectX9 in it. This was.. peculiar because my dxdiag clearly says I have DirectX 11 on.
OS version:Win7 64bit CPU:Core2Duo [email protected] GPU:Radeon 4670 2Gb RAM:4Gb DDR2
How many clients were you running at the same time?Four clients
Graphic setting of the client (low / medium / high): - Anti-Aliasing:Disabled - Shader Quality: Low - Texture Quality: Low - LOD Quality:Low
User Experience
Total Memory before Poitot jump: about ~600Mb Total Memory after Poitot jump: ~1,100Mb
FPS went down to below 5fps during the fight, but CPU performance was around 45~55% and was really impressive. Some of my clients was just peaking near 50% utilization, and only the target caller (assigned sentries) peaked up to 95%~100% CPU.
Working set size is 818Mb on the target caller, and 764~706Mb on the others.
Average FPS during the fight at the gate in Poitot - zoomed out:~5 Average FPS during the fight at the gate in Poitot - zoomed in:~5 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)3 Did you experience any disconnects or crashes? No client crashed for this masstest We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?
Oh so that was what I saw while zooming out on my ship, the muddied colors/textures definitely caught my attention at low settings. I just tested it again and it starts at 11 zoom buttons out, then at 22 and then it stays the same after that. So.. three levels? Maybe increase the second one to around 22 and the third to 30.
The effect is also present in the fitting window, and I can see only 2 levels which seems to start at 4 mousewheels out. And it looks like the feature is missing in both the ship hangar view and the captains quarters mode.
[i] Describe your experience, make comments, suggestions, etc.:
The usual module lag and overview lag is there, even as I was zoomed out and away from the fray.
There was this thing I stumbled upon though, with a Survey Scanner for asteroids. When pressing CTRL on the keyboard, I can lock objects from the overview, fleet broadcast history and the Survey scanner results. While pressing X on the keyboard, I can broadcast targets from the overview, the fleet broadcast history, but not on the survey scanner results? I tested this a couple of times, and it seems the X broadcast key is broken for the survey scanner results window. |

Dumnomii
The Fated E.Y
0
|
Posted - 2013.11.04 19:47:00 -
[108] - Quote
OK rather than dual client this time , dual boxed it , now can any one explain to me why a 6 year old machine running 32Bit Vista OS, 4GB ram , 512MB video Ram out performs a 3 month old 64 bit 8GB ram , windows 8 machine with a 1GB graphis card?
Cant dual client the windows 8 box at all its horrible :(
Sat in station spinning Vista is making 60 FPS, Windows 8 is doing 20 FPS.
Box 1
GÇó DirectX version your client was running (Cntrl+F to see this information): Client set to 11, actually autosets to 9 GÇó OS version: Vitsa Ultimate SP2 GÇó CPU: Intel Core 2, Quad core 2.4GHz GÇó GPU: ATI radeon HD 3800, 512MB GÇó RAM: 4GB GÇó How many clients were you running at the same time? 1 GÇó Graphic setting of the client (low / medium / high): High - Anti-Aliasing: - Shader Quality: - Texture Quality: - LOD Quality:
User Experience
GÇó Average FPS during the fight at the gate in Poitot - zoomed out: 20 GÇó Average FPS during the fight at the gate in Poitot - zoomed in: 14 GÇó Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 GÇó Did you experience any disconnects or crashes? None GÇó We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Slightly, but didnt seem signifcantly worse than normal GÇó Describe your experience, make comments, suggestions, etc.:
Much smoother than last time, annoying gate jump anmination got frozen, jumping through to Poirot sat there for 5 minutes wandering if I had arrived in system as could see warp scram messages but still had gate animation, once I started taking damage I kind of guessed I must have arrived..
Box 2
GÇó DirectX version your client was running (Cntrl+F to see this information): 11 GÇó OS version: Windows 8 GÇó CPU: Intel I5 - 3330, Quad Core , 3GHz GÇó GPU: Nvidia GeForce GT 620, 1GB GÇó RAM: 8 GB GÇó How many clients were you running at the same time? GÇó Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
GÇó Average FPS during the fight at the gate in Poitot - zoomed out: 13 GÇó Average FPS during the fight at the gate in Poitot - zoomed in: 4 GÇó Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3 GÇó Did you experience any disconnects or crashes? No GÇó We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Slow frame rate discouraged to much zooming GÇó Describe your experience, make comments, suggestions, etc.:
Okay but a bit laggy
|

baldizar
Ratchet Industries Dark Aether
1
|
Posted - 2013.11.04 20:08:00 -
[109] - Quote
DirectX :9 OS version:windows xp pro 64 CPU:Intel-« CoreGäó2 Quad Processor Q9450 (12M Cache, 2.66 GHz, 1333 MHz FSB) GPU:NVIDIA GeForce GTX 295 - 576.0 MHz RAM:8GB How many clients were you running at the same time?=1 Graphic setting of the client (low / medium / high):high - Anti-Aliasing: Disabled - Shader Quality:high - Texture Quality:high - LOD Quality:high
User Experience was better than previous large group encounters even though I had an issue with a crash on exiting station.
Average FPS during the fight at the gate in Poitot - zoomed out: approx 55>60 fps Average FPS during the fight at the gate in Poitot - zoomed in: aprox 13>15fps Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 9 |

Gaia Ma'chello
V.I.C.E.
78
|
Posted - 2013.11.04 20:44:00 -
[110] - Quote
Machine Info and Settings
- DirectX version your client was running (Cntrl+F to see this information): 9
- OS version: OSX 10.7.5
- CPU: 2.66 GHz Intel Core i7
- GPU: NVIDIA GeForce GT 330M 512 MB
- RAM: 8 GB 1067 MHz DDR3
- How many clients were you running at the same time? One
- Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Off - Shader Quality: Medium - Texture Quality: Medium - LOD Quality: Low
User Experience
- Average FPS during the fight at the gate in Poitot - zoomed out: 3.5
- Average FPS during the fight at the gate in Poitot - zoomed in: 2.5
- Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
- Did you experience any disconnects or crashes? No
- We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes, for example the POS force field never appeared for me.
- Describe your experience, make comments, suggestions, etc.:
The space scene took a long time to load whenever I entered a new area, either from a gate jump or just warping to another grid. The main example: I never saw the POS force field. The POS was destroyed before it loaded. Also it took a looonnnggg time for my ship to appear.
Running the test: better fleet formation is needed. Use adverts or something.
|

Arctic Kalkoken
Southern Cross Empire Flying Dangerous
0
|
Posted - 2013.11.04 22:09:00 -
[111] - Quote
DirectX version your client was running (Cntrl+F to see this information): 9 OS version: OS X Version 10.9 CPU: 3.4 GFHz Intel Core i7 GPU: NVIDIA GeForce GTX 680MX 2048 MB RAM: 32GB 1600 MHz DDR3 How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing: Disabled - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: unk Average FPS during the fight at the gate in Poitot - zoomed in: unk Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 2 Did you experience any disconnects or crashes? YES We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes, for example the POS force field never appeared for me. Describe your experience, make comments, suggestions, etc.: My client crashed while I was attacking the the tower, I attempted to log back in, however my launcher froze as well. 5 hours later I was able to get my launcher to launch the game.
The game was a bit laggy (large fleet), Slow frame rates while we were at the X-B gate (during warp) reduced playability. |

onatural
Aegri somnia vana
0
|
Posted - 2013.11.04 23:28:00 -
[112] - Quote
DirectX version your client was running: DX11 OS version: Windows 8 Pro CPU: Intel Core i5 2500k (oc @4.3ghz) GPU: radeon 7950 RAM: 16GB DDR3 How many clients were you running at the same time? 2 Graphic setting of the client (low / medium / high) - Anti-Aliasing: High - Shader Quality: High - Texture Quality: High - LOD Quality: High
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 55 -zoomed in: 25
Had no DC, did feel slight lag (to be expected!) Overall a good smooth experience  |

Thycoon
Patrician Space Incorporation Patrician Space Incorporation Holding Alliance
3
|
Posted - 2013.11.05 09:49:00 -
[113] - Quote
Machine Info and Settings DirectX version your client6 was running: DX11 OS version: Windows 7 Professional 64-bit CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs) 3.8GHz (Turbo boost) GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB RAM: 65.536 GB RAM DDR3 (OC to 1600 MHz) How many clients were you running at the same time? 7 (frigs) Graphic setting of the client (low / medium / high): Optimized Settings for Performance All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one Effects: Camera Shake set Miscellaneous: none set Anti-Aliasing: Disabled Shader Quality: Low Texture Quality: Medium LOD Quality: Low
User Experience Average FPS during the fight at the gate in Pitot, zoomed out: between 15 and 21 Average FPS during the fight at the gate in Pitot, zoomed in: between 15 and 21 Average FPS - Zoomed in (no brackets): 15 and 21
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ but a "5"!
Did you experience any disconnects or crashes? None
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Not noticed because of overall lagging!
Describe your experience, make comments, suggestions, etc.: No major problems with all 7 clients! After the first jump again some ships from my clients are about 1 Mill. km from the Gate/cyno-suppliers away but no crashes. FPS changed plus minus 5 while changing brackets. Overall the performance was ok - but if there are more capitals and bubbles than it will be difficult! There is still a lot of space for performance improvement from server side! |
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CCP Zorba
C C P C C P Alliance
71

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Posted - 2013.11.05 11:29:00 -
[114] - Quote
Musashi Date wrote:Machine Info and SettingsDirectX version your client was running (Cntrl+F to see this information): Running on DX9; the launcher settings says "! Your computer only supports DirectX 9" and the selection box has been greyed with DirectX9 in it. This was.. peculiar because my dxdiag clearly says I have DirectX 11 on. OS version:Win7 64bit CPU:Core2Duo [email protected] GPU:Radeon 4670 2GbRAM:4Gb DDR2
I'm not sure what Windows is reporting but that card does not support DX11, only DX10 and 10.1. |
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Space Knight Dadunur
Nuke Online
0
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Posted - 2013.11.05 13:28:00 -
[115] - Quote
DirectX version your client was running :Dx11 OS version: Windows 7 x64 BIT CPU: Intel Celeron G555 2.70GHz GPU: NVIDIA GeForce GTX 460 RAM: G.Skill RipJawsZ 8 GB DDR3-160 How many clients were you running at the same time? 3 Clients Graphic setting of the client (low / medium / high): medium - Anti-Aliasing: medium - Shader Quality: medium - Texture Quality: medium - LOD Quality: medium
User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 10 - 20 Average FPS during the fight at the gate in Poitot - zoomed in: 10-15 Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 5 Did you experience any disconnects or crashes? No We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yeah
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