| Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|

lickspittle

|
Posted - 2006.02.10 13:59:00 -
[1]
I believe this is something to help you avoid getting stuck and therefore lessen the load on GMs, because you won't be allowed into another solar system unless it can be loaded. This is something Papa Smurf is working on.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
|
|

Mephysto

|
Posted - 2006.02.10 14:00:00 -
[2]
This is part of a new system to prevent players from getting stuck when trying to jump into systems that are not yet loaded, or are presently classed as a stuck system.
|
|
|

Valar

|
Posted - 2006.02.10 23:24:00 -
[3]
This only happens the first time someone tries jumping into a system. This triggers the loader for the system. On TQ, 2000+ systems are preloaded at startup, so this dialog will rarely show there. This new system also prevents people from jumping into stuck systems, and does not allow you to set your autopilot route through a stuck system.
There are no systems preloaded on Singularity at the moment. Normally we preload 500 systems there, but I disabled preloading there today because it disrupts our memory leak hunt. ------ Valar Quality assurance department CCP games How to write a good bugreport |
|
|

Valar

|
Posted - 2006.02.11 17:04:00 -
[4]
Originally by: Mnengli Noiliffe
Originally by: Valar There are no systems preloaded on Singularity at the moment. Normally we preload 500 systems there, but I disabled preloading there today because it disrupts our memory leak hunt.
Hmm EVE is written in Python right? But Python uses garbage collector so how can there be any memory leaks?
Some of the code is written in C++. F.ex the python framework and physics engine. ------ Valar Quality assurance department CCP games How to write a good bugreport |
|
|

Valar

|
Posted - 2006.02.11 21:43:00 -
[5]
Originally by: Joerd Toastius
Originally by: Strongarm Sally Unless there is an unloader that unloads systems from memory that aren't used for a period of time?
It's called "downtime"...
Anyway, quick UI suggestion: when you select* a gate leading to a stuck/unloaded system, there's some kind of UI indicator. Doable?
*As in, you can find out from anywhere in the system, rather than having to insta to it first
You can see stuck systems on the map, and the autopilot doesn't allow you to set a route through stuck systems(that is, automatically diagnosable stuck systems). ------ Valar Quality assurance department CCP games How to write a good bugreport |
|
| |
|