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Thread Statistics | Show CCP posts - 5 post(s)
Strongarm Sally
Posted - 2006.02.10 13:40:00 -
[1 ]
Quote: 2006.02.10 11:49:06 notify Hasiari Traffic Control is currently offline and unable to process your jump request. Please try again in a moment. I really hope this isn't going to be implimented in the next big Tranq patch... that moment took nearly a minute - and I wasn't using any instas (it was autopilot). Is this used on SiSi as a power saving technique? It did not happen at every gate, so it looks like it is a cluster type deal when the first pilot attempts to enter a system that is on a powered down server... I have also run into a similar message when undocking, usually right after SiSi downtime (or it's rather frequent nap times) as well as when accessing the market after a dt.
Strongarm Sally
Posted - 2006.02.10 13:40:00 -
[2 ]
Quote: 2006.02.10 11:49:06 notify Hasiari Traffic Control is currently offline and unable to process your jump request. Please try again in a moment. I really hope this isn't going to be implimented in the next big Tranq patch... that moment took nearly a minute - and I wasn't using any instas (it was autopilot). Is this used on SiSi as a power saving technique? It did not happen at every gate, so it looks like it is a cluster type deal when the first pilot attempts to enter a system that is on a powered down server... I have also run into a similar message when undocking, usually right after SiSi downtime (or it's rather frequent nap times) as well as when accessing the market after a dt.
Joerd Toastius
Posted - 2006.02.10 13:47:00 -
[3 ]
It could be a lag catcher. Like, you're going to lag to hell if you jump through here, so just hang on for a bit.
Joerd Toastius
Posted - 2006.02.10 13:47:00 -
[4 ]
It could be a lag catcher. Like, you're going to lag to hell if you jump through here, so just hang on for a bit.
Strongarm Sally
Posted - 2006.02.10 13:53:00 -
[5 ]
Edited by: Strongarm Sally on 10/02/2006 13:56:09 Doubtful, as it only happens the very first time I attempt to gate after a downtime. The sequence is usually thus (in the area I frequent) Login & Character select Load cargo with whatever Attempt Undocking - blocked by 'traffic control' message for about 1 minute Attempt to peruse market while waiting - get 'XXX Regional market is just opening for business' message Finally get to undock Warp to a gate - get the previous message when trying to gate Wait for up to a minute After that, it is usually fine if i dont travel more than 4 hops from my base, but if I do go farther, I get the traffic control message about every 4 or 5 hops. The only reason it bugs me is that I operate right on the border of 0.0 space - til I get a few things trained up. This 1 minute thing would seriously suck in a live server situation. Oh, and as for the lag thing... I'm usually the ONLY pilot in the area. With the market message, I do think it is a power saver thing where only those boxes that are in use get powered up, but once they are powered, they stay up.
Strongarm Sally
Posted - 2006.02.10 13:53:00 -
[6 ]
Edited by: Strongarm Sally on 10/02/2006 13:56:09 Doubtful, as it only happens the very first time I attempt to gate after a downtime. The sequence is usually thus (in the area I frequent) Login & Character select Load cargo with whatever Attempt Undocking - blocked by 'traffic control' message for about 1 minute Attempt to peruse market while waiting - get 'XXX Regional market is just opening for business' message Finally get to undock Warp to a gate - get the previous message when trying to gate Wait for up to a minute After that, it is usually fine if i dont travel more than 4 hops from my base, but if I do go faEVE Online | EVE Insider | Forums
lickspittle
Posted - 2006.02.10 13:59:00 -
[7 ]
I believe this is something to help you avoid getting stuck and therefore lessen the load on GMs, because you won't be allowed into another solar system unless it can be loaded. This is something Papa Smurf is working on.-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion.
Mephysto
Posted - 2006.02.10 14:00:00 -
[8 ]
This is part of a new system to prevent players from getting stuck when trying to jump into systems that are not yet loaded, or are presently classed as a stuck system.
Matthew
Posted - 2006.02.10 14:09:00 -
[9 ]
Originally by: Strongarm Sally After that, it is usually fine if i dont travel more than 4 hops from my base, but if I do go farther, I get the traffic control message about every 4 or 5 hops. This is the key indicator here, and is related to your observation of the market. The market, being a cross-node service, has a start-up independant of the individual systems. On sisi, I believe that not all the market regions are started up automatically, but are done whenever the first person tries to use them after DT - which is why you get the "market not ready yet" if you're the first person to use it in that region since the last reboot. I'd guess it's a similar thing for this traffic controller - every 4 or 5 jumps could move you into a different service area (possibly there's a serivce per constellation?), requring the process for that area to start up before you can jump. Either that or the systems are only loaded onto nodes on the test server in constellation blocks and the traffic controller is treating a starting-up delay as a lagged-out delay. This shouldn't be a problem on TQ, for the same reason the market isn't a problem (except immediately on laggy and FUBAR reboots) - all the stuff is loaded and started up on TQ during start-up cause they know it'll all be needed immediately. ------- There is no magic Wand of Fixing, and it is not powered by forum whines.
ThorHal
Posted - 2006.02.10 15:29:00 -
[10 ]
Good Job Dev's! Like the new System :) better then getting stuck.. ------------------------------------------
Kunming
Posted - 2006.02.10 15:58:00 -
[11 ]
This sucks, here is why: so I'm in system A at the system B gate and there is my friendly fleet in system B on the system A gate.. the hostile fleet warps to the system B gate in A and I try to jump out to A, where my fleet is or I play the bait and my fleet tries to jump to B either case I'm dead !! I rather lag or get stuck than being artificially prevented to jump somewhere.
Ms Freak
Posted - 2006.02.10 16:30:00 -
[12 ]
Having Read the thread top to bottom that would never happen as both System A AND system B are loaded an operational. As long as niether A or B are marked as "Stuck" systems then you'd be fine.
Matthew
Posted - 2006.02.10 16:32:00 -
[13 ]
Originally by: Kunming This sucks, here is why: so I'm in system A at the system B gate and there is my friendly fleet in system B on the system A gate.. the hostile fleet warps to the system B gate in A and I try to jump out to A, where my fleet is or I play the bait and my fleet tries to jump to B either case I'm dead !! I rather lag or get stuck than being artificially prevented to jump somewhere. This is actually one of the reasons I'm in favour of the changes - it stops sitting on the gate being a sure-fire getaway card. Look at it the other way, how unfair is it to the people chasing you that you disappear into a gate, get stuck and are there somewhere in the ether where no-one can get to you? ------- There is no magic Wand of Fixing, and it is not powered by forum whines.
Nahia Senne
Posted - 2006.02.10 16:37:00 -
[14 ]
Originally by: Matthew Look at it the other way, how unfair is it to the people chasing you that you disappear into a gate, get stuck and are there somewhere in the ether where no-one can get to you? blobs anyone? last thing i want is for gate to tell me "sorry, you will have to stay here and die" when i try to make a run for it.
Elve Sorrow
Posted - 2006.02.10 16:58:00 -
[15 ]
Yea, i think this is just you taking the easy way out. What happens if you're about to jump into a hostile fleet, and when the first half of your fleet's jumped, the system is marked as stuck and the other half of your fleet cant jump? The part of your fleet that did jump just died horribly. This is bad.Contact 'The Enslaver' ingame for good prices on Cap Recharger IIs, Zealots, Vagabonds and several other Tech2 Items + HACs!
j0sephine
Posted - 2006.02.10 17:50:00 -
[16 ]
Edited by: j0sephine on 10/02/2006 17:51:45 "What happens if you're about to jump into a hostile fleet, and when the first half of your fleet's jumped, the system is marked as stuck and the other half of your fleet cant jump? The part of your fleet that did jump just died horribly." If i understand it right, this system delays jumping into system which is not yet initialized/loaded due to no one being in it for given amount of time. If there's already hostile fleet in system you're jumping into, or some of your ships already jumped in there, chances are high the system is loaded and initialized (because someone already being that forced it to be 'created') ... hence nothing is going to prevent you from getting in there ^^;edit : nevermind that, didn't spot the part of mephysto's comment about systems marked as stuck >.<
Tilde Ampersand
Posted - 2006.02.10 18:03:00 -
[17 ]
Nope, I think you have it right, j0. With the current system (on Tranq) a pilot would have a high chance to get stuck in a system that wasn't loaded into memory on the server. Sally's first assumption was correct, then? This is a feature that would have the most use directly after DT, or another form of restart (crash, etc) and , probably, get a bit of use out in the wayward systems of 0.0, where nobody hardly goes. The proper scenario for getting your clone handed to you would be: I am running from an enemy fleet, keeping just far enough ahead of them to get thru the next gate when, all of a sudden, I hit a gate that has not been loaded yet... there goes my lead AND my ship... I think the next system shouls be loaded up on an approach TO the gate that leads there. Instas would still have to wait, but then that would fix one arguement :-/~& Tilde Ampersand &~ Strongarm Survivalist School Director of Resource Aquisitions
Nahia Senne
Posted - 2006.02.10 18:11:00 -
[18 ]
Originally by: Mephysto or are presently classed as a stuck system. this means that if system turns to a mess, you die anyway. no "pre loading while you are few gates away" is going to save you. design flaws are not handled by using chewing gum to glue the game together.
Joerd Toastius
Posted - 2006.02.10 19:49:00 -
[19 ]
:D Anyway, I'd imagine the sensible implementation would be to start loading on all systems adjacent to any system containing a player. As soon as you jump in, all potential exits load up. If that /is/ the way things are being done, it has implications for people being chased in deep 0.0, as simply instaing rapidly in an inty could get you splattered. Hmm. That said, it does have perfectly acceptable RP backing - why have gates online running at full efficiency when no-one's been through for 24 hours?
Valar
Posted - 2006.02.10 23:24:00 -
[20 ]
This only happens the first time someone tries jumping into a system. This triggers the loader for the system. On TQ, 2000+ systems are preloaded at startup, so this dialog will rarely show there. This new system also prevents people from jumping into stuck systems, and does not allow you to set your autopilot route through a stuck system. There are no systems preloaded on Singularity at the moment. Normally we preload 500 systems there, but I disabled preloading there today because it disrupts our memory leak hunt. ------ Valar Quality assurance departmentCCP games How to write a good bugreport
Mnengli Noiliffe
Posted - 2006.02.11 13:46:00 -
[21 ]
Originally by: Valar There are no systems preloaded on Singularity at the moment. Normally we preload 500 systems there, but I disabled preloading there today because it disrupts our memory leak hunt. Hmm EVE is written in Python right? But Python uses garbage collector so how can there be any memory leaks?
Kamdar
Posted - 2006.02.11 13:54:00 -
[22 ]
This was happen to me for about half my jumps. Was meeting a friend to do some testing and he was 18 jumps away. I say about half the time I got that message and had to maunaly jump. Its not oo bad but say good bye to afk traveling
Maya Rkell
Posted - 2006.02.11 16:58:00 -
[23 ]
Originally by: Mephysto This is part of a new system to prevent players from getting stuck when trying to jump into systems that are not yet loaded, or are presently classed as a stuck system. And when people try to jump to escape combat, cannot and die, you will allways reimburse the pilot? Either that or there needs to be a BIG sign on my HUD telling me which gates are offline in a system. Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command
Valar
Posted - 2006.02.11 17:04:00 -
[24 ]
Originally by: Mnengli Noiliffe Originally by: Valar There are no systems preloaded on Singularity at the moment. Normally we preload 500 systems there, but I disabled preloading there today because it disrupts our memory leak hunt. Hmm EVE is written in Python right? But Python uses garbage collector so how can there be any memory leaks? Some of the code is written in C++. F.ex the python framework and physics engine. ------ Valar Quality assurance departmentCCP games How to write a good bugreport
Strongarm Sally
Posted - 2006.02.11 18:33:00 -
[25 ]
Originally by: Kamdar This was happen to me for about half my jumps. Was meeting a friend to do some testing and he was 18 jumps away. I say about half the time I got that message and had to maunaly jump. Its not oo bad but say good bye to afk traveling Actually, I've done trips on AP and it will re-attempt to gate for you - no need to manually gate with the new system.
King Dave
Posted - 2006.02.11 18:39:00 -
[26 ]
I can't even get on test server...
Elve Sorrow
Posted - 2006.02.11 19:49:00 -
[27 ]
Originally by: Strongarm Sally For all those 'what if' combat types, How often does 0.0 space have a stuck system? In three years, I think I may have seen it ONCE, and that was right after a big patch that whacked the system. Most of the time, it's places like Jita that get put into 'stuck' mode and you normally have ample warning about going into that system (unless you already ARE in the system). Actually, Jita is one of those systems that rarely get stuck. It's more likely to happen in 0.0, because a 0.0 system may share its node with 20 other systems, whereas Jita has its own. I have just made a 31 jump journey from the arse-end of 0.0 to another arse-end of 0.0, and got emergency warped at about 90% of the gates. Atleast 50% of them i just sat in the old system after pressing the 'Jump' button without anything happening for a good minute, sometimes upto 3 minutes. I was in a gang of 6 people. Keep in mind this is on a late Saturday afternoon. Its by no means 'prime time' yet.Contact 'The Enslaver' ingame for good prices on Cap Recharger IIs, Zealots, Vagabonds and several other Tech2 Items + HACs!
Joerd Toastius
Posted - 2006.02.11 21:10:00 -
[28 ]
Originally by: Strongarm Sally Unless there is an unloader that unloads systems from memory that aren't used for a period of time? It's called "downtime"... Anyway, quick UI suggestion: when you select * a gate leading to a stuck/unloaded system, there's some kind of UI indicator. Doable? *As in, you can find out from anywhere in the system, rather than having to insta to it first
Valar
Posted - 2006.02.11 21:43:00 -
[29 ]
Originally by: Joerd Toastius Originally by: Strongarm Sally Unless there is an unloader that unloads systems from memory that aren't used for a period of time? It's called "downtime"... Anyway, quick UI suggestion: when you select * a gate leading to a stuck/unloaded system, there's some kind of UI indicator. Doable? *As in, you can find out from anywhere in the system, rather than having to insta to it first You can see stuck systems on the map, and the autopilot doesn't allow you to set a route through stuck systems(that is, automatically diagnosable stuck systems). ------ Valar Quality assurance departmentCCP games How to write a good bugreport
Joerd Toastius
Posted - 2006.02.11 21:50:00 -
[30 ]
Edited by: Joerd Toastius on 11/02/2006 21:51:16 Fair enough. Does that include unloaded systems, and if not could it? {edit} Thinking in terms of those of us who live out in odd bits of 0.0 - I'd imagine large areas won't load at all on the average day, so if you're running into them to escape, you're probably gonna get splatted once this comes into effect (Also, will the server upgrade mean opening the map is no longer going to get you killed while it lags out?)
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