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commander tycho
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Posted - 2006.04.24 20:09:00 -
[91]
Originally by: smallgreenblur Some of the setups in here make me cry. I don't fly megas but please, at least keep your guns the same type, and stop wasting high slots 'to deal with frigs'. Either shoot them on the way in or launch drones at them.
sgb
If you were refering to the use of an electron in my ion setup it was because i could not fit another ion, Do you not think it would be better having 6 ions and an electron instead of 7 electrons? It is
And it doesnt make much difference as the optimals are so small that i just fly up close, so the difference in range doesnt matter.
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Cummilla
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Posted - 2006.04.24 20:43:00 -
[92]
Originally by: commander tycho
Originally by: smallgreenblur Some of the setups in here make me cry. I don't fly megas but please, at least keep your guns the same type, and stop wasting high slots 'to deal with frigs'. Either shoot them on the way in or launch drones at them.
sgb
If you were refering to the use of an electron in my ion setup it was because i could not fit another ion, Do you not think it would be better having 6 ions and an electron instead of 7 electrons? It is
And it doesnt make much difference as the optimals are so small that i just fly up close, so the difference in range doesnt matter.
Don't pay attention to the detractors regarding some perceived requirement to match perfectly all your guns. As you correctly point out, the optimals, and fall offs, are relatively comparable for a range of blasters, ions, electrons etc. If you can squeeze another ounce of dps from one or two or three guns from the next highest damage type...do it and to heck with the forum malcontents
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Juan Yenkins
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Posted - 2006.04.24 21:12:00 -
[93]
7x 425mm railgun (tech 2) fitted with spike (tech 2) 4x sensor booster (tech 2) 6x magnetic field stablizer (tech 2) 1x tracking enhancer (tech 2)
...And I can't hit jack...
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Emsigma
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Posted - 2006.04.24 21:16:00 -
[94]
Originally by: egna Edited by: egna on 24/04/2006 13:13:19 I just get my first megaT, what do you think of this fit :
Sell it and buy a domi, do the same thing but much more efficient.
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Emsigma
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Posted - 2006.04.24 21:16:00 -
[95]
I would like to see any kind of situation where the megathron actually is better at anything than the dominix...
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Juan Yenkins
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Posted - 2006.04.24 21:20:00 -
[96]
Originally by: Juan Yenkins 7x 425mm railgun (tech 2) fitted with spike (tech 2) 4x sensor booster (tech 2) 6x magnetic field stablizer (tech 2) 1x tracking enhancer (tech 2)
...And I can't hit jack...
2006.04.24 21:14:29 combat Your 425mm Railgun II places an excellent hit on Olivia Sintoth , inflicting 230.8 damage.
Okay, maybe I can... But the tracking is crap
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egna
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Posted - 2006.04.25 07:53:00 -
[97]
Originally by: Emsigma
Originally by: egna Edited by: egna on 24/04/2006 13:13:19 I just get my first megaT, what do you think of this fit :
Sell it and buy a domi, do the same thing but much more efficient.
Thanks for your support I appreciate it.
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Koo Tanai
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Posted - 2006.04.27 20:49:00 -
[98]
Does anyone have a set up for Solo LV4 Missions. Mainly Caldari Navy Command Missions. Perhaps some cheap noob skill set ups and expensive ones too??
Thanks
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Pailloran
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Posted - 2006.04.28 17:44:00 -
[99]
Originally by: Koo Tanai Does anyone have a set up for Solo LV4 Missions. Mainly Caldari Navy Command Missions. Perhaps some cheap noob skill set ups and expensive ones too??
Thanks
I would also be interested to see if anyone has any setups specifically built around soloing L4 missions since a lot of the posts seem to focus on PvP and ratting. I have been doing Security L4's in Gallente space for the Fed Navy in my Raven for a little while now, but decided to build a Megathron for a change of pace. Most of my skills (5.4mil sp) are aimed at Caldari ships, so this ship is something I plan on growing into, and I'm curious what people are using to see what areas I will really need to work on.
I saw Kleintje Pils' setup on the previous page (quoted below), which is somewhat similar to what I was thinking, but after using 6 cruise and a shield tank for so long, I'm not sure what to expect out of this ship.
Originally by: Kleintje Pils HI 5x 350mm Prototype I Gauss Gun 1x 250mm Railgun II 2x 'Arbalest' Heavy Missile Launcher
MID 1x Phased Weapon Navigation Array Generation Extron 3x Cap Recharger II
LOW 1x Large Armor Repairer II 2x 1600mm Reinforced Rolled Tungsten Plates I 1x Beta Reactor Control: Capacitor Power Relay I 3x Faction Armor Hardners ( expl-therm-kin )
Pritty sweet killing and tanking. As soon as i have the skills, will use T2 railguns
Also what I'm after is how to get a Mega to sustain a tank well (against NPCs) without having to resort to cap boosters. Does piling up rechargers and relays like in the above setup keep up with the demans of the repairer(s) and rails?
Thanks a bunch, any input appreciated (but I really don't want a Domi )
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Pave
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Posted - 2006.04.29 01:18:00 -
[100]
Originally by: Emsigma I would like to see any kind of situation where the megathron actually is better at anything than the dominix... Sell it and buy a domi, do the same thing but much more efficient.
says teeh noob
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Captain YARRRR
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Posted - 2006.04.29 18:00:00 -
[101]
What would you guys recommend for a solo gate camping setup? I am thinking sniping would be best because you don't run the risk of a gang jumping in and scrambling you to death if you're caught near the gate.
I am thinking 7x 425s with iron ammo, any specific thoughts in regards to solo gate camping?
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tomw
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Posted - 2006.04.29 20:11:00 -
[102]
7 425II's "what ever fits last slot" 2 sensor booster II's 2 tracking computer II's 2 tracking enhancer II's 4 magnetic field stabilizer II's 1 what ever fits "rep usually"
atm 232 km lock range, 211km optimal with 28km falloff. with spike i can get wrecks for 600ish, can pop a cruiser before it warps if hes not aligned _______________________________________________
Signature removed, it must be related to eve -Eldo Dragons united is now recruiting, contact tuberider or myself for info |
Nebuli
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Posted - 2006.04.30 17:38:00 -
[103]
Best blaser set up I can come up with is...
7 Ion II, Med nos, named MWD, web/scram/cap injecter, Large tech II and large accom repairer, 2 energised adaptive nanos with lv4 skills, best named damage control, damage mod, cpu II.
Still isnt realy a match for a torp raven though tbh, if you see a raven probably best to just run away unless its set up for NPC.
CEO - Art of War |
Ortu Konsinni
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Posted - 2006.04.30 19:15:00 -
[104]
Originally by: Juan Yenkins 7x 425mm railgun (tech 2) fitted with spike (tech 2) 4x sensor booster (tech 2) 6x magnetic field stablizer (tech 2) 1x tracking enhancer (tech 2)
...And I can't hit jack...
Have you heard of the stacking penalty? 3 modules of the same type is pretty much the maximum you should use, as using a 4th mod yields only a tiny, tiny improvement, especially when it comes to damage mods.
Now re-think your entire setup.
7x 425mm rails is fine if it's a fleet setup.
4x sensor boosters is stupid as your guns' optimal range will never be as high as your max locking range with 4 sensor boosters. Try 2x sensor boosters and 2x tracking computers.
6x mag stabs is REALLY stupid. Try 3 of those, and 3 tracking enhancers for example. Then use whatever you like in your last low slot. A damage control for example, so your hull will survive longer if you're called primary in a fleet battle. Despite what I said about the stacking penalty, the tracking enhancers still give a decent bonus to optimal and tracking that is worth considering, so you should experiment a little bit.
If you're using Spike, don't expect to hit your target unless you're far, far away or it's moving really slow. Tracking sucks with Spike ammo, so keep that in mind and only use Spike when it's opportune to do so. --- High quality pics of ALL EVE ships!
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Butter Dog
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Posted - 2006.05.03 12:50:00 -
[105]
Edited by: Butter Dog on 03/05/2006 12:50:49
Originally by: Juan Yenkins 7x 425mm railgun (tech 2) fitted with spike (tech 2) 4x sensor booster (tech 2) 6x magnetic field stablizer (tech 2) 1x tracking enhancer (tech 2)
...And I can't hit jack...
This is a terrible setup (sorry).
Firstly, the stacking penalty means there is virtually no point fitting more than three sensor boosters. Fit a T2 tracking computer instead of the fourth one.
Secondly, the stacking penaltys mean there is virtually no point whatsoever fitting more than 3 magnetic field stabalisers. Fit two Tracking Enhancher II's instead (they stack with the Tracking Computer).
Then add a damage control or whatever in the spare low slots 'just in case'. Maybe WCS - this is a sniping setup after all and getting caught close range is very bad for your ships health.
Thirdly, if you are having tracking problems, use T1 Ammo. Spike ammo reduces your turret tracking by 75%.
------------------ www.eve-iss.com |
Tadis
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Posted - 2006.05.03 12:55:00 -
[106]
Always have 7 x blasers. I know some go with 6 x and have other wierd things in the highs, but imo, a blasterthron should be performing to its optimal, and thats using all turret points for blasters. ___________________________________ Corp - NRG PvP'er Friend of Fix. |
Karylia
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Posted - 2006.05.03 12:56:00 -
[107]
For Fleet Battle or medium Gang (10-20) :
- HIGH - 7x 425mm Railgun techII (Antimatter / Lead / Spike)
- MED - 3x Sensor Booster techII (or 2x) 1x Tracking Computer techII (or 2x)
- LOW - 3x Magnetic Field Stab techII 1x tracking Enhancer techII 1x Damage Control 1x 1600mm Rolled Tungsten 1x Medium Armor Repair
+ Light Drones
And for Solo :
- HIGH - 7x Electron Blaster techII 1x Heavy nosferatu
- MED - 1x Disruptor 1x Web 1x Heavy Cap Booster (800) 1x MWD
- LOW - 2x Large "Acco" Armor Repair 3x N-Type Hardener (Explo-Kine-Thermal) 1x Power Relay (or 1 Nano) 1x CPU
+ 4 Heavy Drones / 5 Light Drones
!!!!!!
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Tadis
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Posted - 2006.05.03 12:58:00 -
[108]
Karylia, swap out that CPR on your blasterthron set-up for a Mag stab II if you can.
You've got a cap booster and heavy nos for cap, CPR wont make much difference whereas a dmg mod will.
Could even add a back-up array if you find yourself getting jammed a lot.
But, in my eyes, that CPR's a wasted slot :) ___________________________________ Corp - NRG PvP'er Friend of Fix. |
Karylia
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Posted - 2006.05.03 13:43:00 -
[109]
Originally by: Tadis Karylia, swap out that CPR on your blasterthron set-up for a Mag stab II if you can.
You've got a cap booster and heavy nos for cap, CPR wont make much difference whereas a dmg mod will.
Could even add a back-up array if you find yourself getting jammed a lot.
But, in my eyes, that CPR's a wasted slot :)
Not enough CPU
9.6 left without the CPR
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Crellion
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Posted - 2006.05.03 14:16:00 -
[110]
Edited by: Crellion on 03/05/2006 14:16:59
Originally by: Ortu Konsinni
Originally by: Juan Yenkins 7x 425mm railgun (tech 2) fitted with spike (tech 2) 4x sensor booster (tech 2) 6x magnetic field stablizer (tech 2) 1x tracking enhancer (tech 2)
...And I can't hit jack...
Have you heard of the stacking penalty? 3 modules of the same type is pretty much the maximum you should use, as using a 4th mod yields only a tiny, tiny improvement, especially when it comes to damage mods.
Now re-think your entire setup.
7x 425mm rails is fine if it's a fleet setup.
4x sensor boosters is stupid as your guns' optimal range will never be as high as your max locking range with 4 sensor boosters. Try 2x sensor boosters and 2x tracking computers.
6x mag stabs is REALLY stupid. Try 3 of those, and 3 tracking enhancers for example. Then use whatever you like in your last low slot. A damage control for example, so your hull will survive longer if you're called primary in a fleet battle. Despite what I said about the stacking penalty, the tracking enhancers still give a decent bonus to optimal and tracking that is worth considering, so you should experiment a little bit.
If you're using Spike, don't expect to hit your target unless you're far, far away or it's moving really slow. Tracking sucks with Spike ammo, so keep that in mind and only use Spike when it's opportune to do so.
Lol I thought KIA would know enhancers and comps stack
try 7x425IIs 1xrocketII 3xsens boostII 1x track compII (or 2 boosters 1 comp 1 racial) 1xLar 2xEANII 3xMFSII 1xenhancer II fits and rocks (for fleet) some peeps use plates and mar or sar Personally I dont like plates cause yeah you last half a volley more but you are slower to allign and warp if bumped or if you are primary in warp in
also "425s with spike" lolol
425IIs means your cargo should hold also: Antimatter and Iridium and possibly also Iron and Javellin. Spike is meant to be used to kill BSs at 120+ and cruisers at 160+. Period. You have a much better chance to hit a frig at 120 with iridium than at 200 with Spike (if transversal is high)
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Kaleeb
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Posted - 2006.05.03 14:45:00 -
[111]
Snipers pfft be a man and fit blasters
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Crellion
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Posted - 2006.05.03 15:24:00 -
[112]
Originally by: Kaleeb Snipers pfft be a man and fit blasters
Dear Santa,
Pls make me a real man like kalimp. Also pls enclose a pair of cherry sized stones to complete the disguise (couldnt resist )
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LUKEC
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Posted - 2006.05.03 15:44:00 -
[113]
Originally by: Kaleeb Snipers pfft be a man and fit blasters
Man with brains flys domi these days:P There is no blaster setup that domi would not outperform it for fraction of its price.
Die, die, die. |
Farjung
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Posted - 2006.05.03 15:53:00 -
[114]
Originally by: LUKEC
Originally by: Kaleeb Snipers pfft be a man and fit blasters
Man with brains flys domi these days:P There is no blaster setup that domi would not outperform it for fraction of its price.
:(
It just looks... soooo... ugly :[
---
Reckless Wave of Mutilation |
Dreez
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Posted - 2006.05.03 15:54:00 -
[115]
Originally by: LUKEC
Originally by: Kaleeb Snipers pfft be a man and fit blasters
Man with brains flys domi these days:P There is no blaster setup that domi would not outperform it for fraction of its price.
Sad but true. Im going ballistic soon if i dont get my fix. And the first thing when the changes hits SISU, will be me going up against a torp raven/AC temp to see the result.
/Sidenote: Everyone thats paying milions for Named/Faction Injectors injectors should really read the specs first, cuz they are a frikkin joke tbh.
Current Location: After chasing TomB for 2 years, at the pub, getting a cold beer.
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MrCjEvans
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Posted - 2006.05.03 16:12:00 -
[116]
Edited by: MrCjEvans on 03/05/2006 16:13:00 Megathron 4tw
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MrCjEvans
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Posted - 2006.05.03 16:36:00 -
[117]
erm... blasters, though i dnt use it because ew is too good eh ^^
7x electron II mwd,web,scramb, hvy electrocchem 2x L rep II, 3x ts actives, 2x faction adaptives (cpu)
get two 3% damage implants for the damage mod gg, ps. u may need a -3% turret cpu useage
or
7x neutron blaster II mwd,web,scramb,hvy electrochem 4damae mods, dam control, 1600mm plate II, cpu
Can you say ouch!
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Kaleeb
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Posted - 2006.05.04 09:50:00 -
[118]
yeah yeah but domi is just soooo ugly I cant bare to fly it Not to mention I hate interupting a good fight by using the "I win button" and jamming.
Maybe its just me but I prefer the only things to jam are the things that are meant to jam. I was jammed by a geddon on sisi lastnight ffs
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Butter Dog
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Posted - 2006.05.04 10:26:00 -
[119]
Originally by: Karylia
Originally by: Tadis Karylia, swap out that CPR on your blasterthron set-up for a Mag stab II if you can.
You've got a cap booster and heavy nos for cap, CPR wont make much difference whereas a dmg mod will.
Could even add a back-up array if you find yourself getting jammed a lot.
But, in my eyes, that CPR's a wasted slot :)
Not enough CPU
9.6 left without the CPR
Try using decent named blasters instead of T2, and you should be able to fit a couple of Mag Stab II's which will increase your overall DPS significantly.
------------------ www.eve-iss.com |
Kye Kenshin
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Posted - 2006.05.04 12:21:00 -
[120]
The Setup i had been using was this.
Hi - 7 x Regulated Ions (reg for cpu purposes)
Med - Quad lif MWD X5 web 7.5k named scram Electro chem injector
Low - Dual Large Accomo reps 3 x hardners (exp,therm,kin) 2 x Mag Stab II
Looks good paper and works well for tanking sentries at gates.
But as soon as you fight any BS with more then 1 heavy nos you are fecked as soon as your injector needs to reload.
As every BS setup nowadays fits 2 heavy nos i no longer use this setup.
So now i use this.
Hi - 7 x Anode Neutrons Heavy 'knave' Nos
Med - Quad lif MWD X5 web 2 x Eutectic cap rechargers
Low - 1600mm steel plate II 2 x EANII Emergency damage control I 3 x Mag Stab II
With this setup the enemy has to chew through 17000 Resisted HP giving you enough time to gank most BS.
Only downside is you cant repair yourself or scram but i always have a friend with me who can.
In the golden age of tanking a Blasterthron can't compete with other BS so play to its strengths as a gank ship. Although alot of forum experts will disagree with me on this.
Oh and to all those people who rant on about how a domi is more efficent. Well i agree with you but then i've never flown a ship because its efficent.
I fly it because its fun.
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