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Weeks
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Posted - 2006.02.10 18:33:00 -
[1]
Anyone change their 'thron setups? If so, how? What's the accepted kit setup for the day? :)
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Crellion
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Posted - 2006.02.10 18:34:00 -
[2]
to do what?
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Weeks
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Posted - 2006.02.10 18:45:00 -
[3]
PvE, PvP, yes, all of the above.
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Dr'Laaq
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Posted - 2006.02.12 18:06:00 -
[4]
My current Sniping setup goes as follows:
Highslots: 7x 425 Railguns(named if u can) 1x Cloacking Device(just in case )
Medslots : 100MN Microwarpdrive, 2x Sensorbooster II's, Tracking Computer II
Lowslots : 2x Tracking Enhancer II, 2x Magnetic Field Stabilizer II's, Co-Processor, Warpcore Stabilizer, Medium Armore Repair II.
Dronebay : 12x Hammerhead II's (incase i get tackled thats why also the 1 Stab)
With current setup with skills involved i have around 120 KMS optimal with Iron charges and with Antimatter fitted 37kms. Damage mod is atm 5.3x Hurts like a b*tch This setup is nothing too fancy or too expensive.
My 2 eurocents...
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Tigernan Christian
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Posted - 2006.02.12 22:25:00 -
[5]
Edited by: Tigernan Christian on 12/02/2006 22:25:20
Originally by: Dr'Laaq My current Sniping setup goes as follows:
Highslots: 7x 425 Railguns(named if u can) 1x Cloacking Device(just in case )
Medslots : 100MN Microwarpdrive, 2x Sensorbooster II's, Tracking Computer II
Lowslots : 2x Tracking Enhancer II, 2x Magnetic Field Stabilizer II's, Co-Processor, Warpcore Stabilizer, Medium Armore Repair II.
Dronebay : 12x Hammerhead II's (incase i get tackled thats why also the 1 Stab)
With current setup with skills involved i have around 120 KMS optimal with Iron charges and with Antimatter fitted 37kms. Damage mod is atm 5.3x Hurts like a b*tch This setup is nothing too fancy or too expensive.
My 2 eurocents...
I use 7 x 425mm t2 (Use Spike Ammo) 3 Sensor Booster t2, 1 Tracking Comp t2 4 Magstabs t2, 3 Tracking enchancers.
Pure sniper, gets 211k optimal and around 400 dps.
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Odda
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Posted - 2006.02.13 10:05:00 -
[6]
Use blasters on a mega its FUN And easy(you need skilz) Hig 6xElectron blasters 2xMed nos Med: 100mn ab(facion) Heavy cap boster Webber tech2 cap charger Low: 4xhardners 2xTech2 large Armor reps 1xRcu
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Gabriel Karade
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Posted - 2006.02.13 10:09:00 -
[7]
Originally by: Odda Use blasters on a mega its FUN And easy(you need skilz) Hig 6xElectron blasters 2xMed nos Med: 100mn ab(facion) Heavy cap boster Webber tech2 cap charger Low: 4xhardners 2xTech2 large Armor reps 1xRcu
Why do you need an RCU? you only have 6 electrons there instead of 7, medium Nosferatu instead of heavy, and an Afterburner instead of a MWD.....
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |
Odda
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Posted - 2006.02.13 10:12:00 -
[8]
Originally by: Gabriel Karade
Originally by: Odda Use blasters on a mega its FUN And easy(you need skilz) Hig 6xElectron blasters 2xMed nos Med: 100mn ab(facion) Heavy cap boster Webber tech2 cap charger Low: 4xhardners 2xTech2 large Armor reps 1xRcu
Why do you need an RCU? you only have 6 electrons there instead of 7, medium Nosferatu instead of heavy, and an Afterburner instead of a MWD.....
Only way i culd fitt it all. onlt have 150left.
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Gabriel Karade
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Posted - 2006.02.13 10:53:00 -
[9]
I don't see how that is possible, ok aside from not being the greatest setup...
6x Electron Blaster Cannon II 7878 2x medium Nosferatu I 350 1x Heavy Cap booster 1750 1x Gist X-type AB (best faction) 750 2x Tech II large repairer 4600
total: 15,328 base Megathron Grid is 15,500.... so how could you be short?
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |
Kaleeb
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Posted - 2006.02.13 11:55:00 -
[10]
Last night I was testing my main mega setup
7x neutron II 1x med nos/neut
standard blaster med slots
1x large acom 1x med rep II 3x hardners 1x rcu 1x cpu
I roughley drew against a Raven, then lost against a gank setup geddon and then lost to a tempest.
So back to the drawing board... neutrons suck I said... so I came to this
7x Ion II 1x med nos/neut
standard blaster meds
2x large acoms 2x adaptive nano's 2x mag stabs 1x cpu
This felt better in general and handed out some nice damage with a good tank. But I still lost to the geddon while starting at 3k . If I started further cap would be a major problem if I needed to use 2x large reps + mwd.
So now i`ve commited a sin and gone for a weird blaster setup but with slightley over 920 Dps i`m not complaining too hard :)
7x neutron II
1x sensor booster II 1x 100mm AB II 1x 90% webber 1x cap booster
1x med rep II 1x 1600mm tungsten plate 2x adaptive nano's 3x Mag Stabs
Hits for alot of damage, I tested on the following ships:
2x Different Nos domi's - ripped them apart
1x Ganka geddon - Ripped it apart unless we started 20km +
2x Raven- 1 with cruise II the other with siege II ripped them apart
1x 800m II gank style temepst - Range was the determining factor here, at 15km and below I won and higher and he would win.
So although unconventional this setup seems to work well and its a cheap setup so no faction gear needed.
Tell me what you think.
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ChalSto
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Posted - 2006.02.13 12:06:00 -
[11]
Edited by: ChalSto on 13/02/2006 12:06:37
Originally by: Kaleeb Last night I was testing my main mega setup
7x neutron II 1x med nos/neut
standard blaster med slots
1x large acom 1x med rep II 3x hardners 1x rcu 1x cpu
I roughley drew against a Raven, then lost against a gank setup geddon and then lost to a tempest.
So back to the drawing board... neutrons suck I said... so I came to this
7x Ion II 1x med nos/neut
standard blaster meds
2x large acoms 2x adaptive nano's 2x mag stabs 1x cpu
This felt better in general and handed out some nice damage with a good tank. But I still lost to the geddon while starting at 3k . If I started further cap would be a major problem if I needed to use 2x large reps + mwd.
So now i`ve commited a sin and gone for a weird blaster setup but with slightley over 920 Dps i`m not complaining too hard :)
7x neutron II
1x sensor booster II 1x 100mm AB II 1x 90% webber 1x cap booster
1x med rep II 1x 1600mm tungsten plate 2x adaptive nano's 3x Mag Stabs
Hits for alot of damage, I tested on the following ships:
2x Different Nos domi's - ripped them apart
1x Ganka geddon - Ripped it apart unless we started 20km +
2x Raven- 1 with cruise II the other with siege II ripped them apart
1x 800m II gank style temepst - Range was the determining factor here, at 15km and below I won and higher and he would win.
So although unconventional this setup seems to work well and its a cheap setup so no faction gear needed.
Tell me what you think.
You got any PG left to switch the nano¦s for 2 more plates??.......wouldbe a hell of a tanker....
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Kaleeb
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Posted - 2006.02.13 12:30:00 -
[12]
Edited by: Kaleeb on 13/02/2006 12:31:42 I have about 600-700 PG left with advanced weapon upgrades 3, but only 2 cpu and thats with a 3% turret cpu implant. Still have 11k odd armour with 55% therm and kin resis, 72 EM and 37 Exp
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Katya Detia
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Posted - 2006.02.13 13:22:00 -
[13]
My MegaT setup is
.: High
7 x 425mm Rails
.: Mid
3 x Sensor Booster 2's 1 x Tracking computer 2
.: Low
2 x Grav backup array 2's or WCS or Tracking Enhancers - Depends what your doing 1 x Tracking Enhancer 2 4 x Magnetic Field Stab 2's
Antimatter in the rails gives a 45km Optimal if i remember correctly.. You can still hit close to 20km depending on the target.
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Admiral Pieg
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Posted - 2006.02.13 14:33:00 -
[14]
For NPCing i use the good old:
highs 7x t2 350's
mids 4x cap rechargers
lows 4x hardeners of your choice 1x large repairer accom 1x medium repairer t2 1x cap relay
best ive found so far in any case ______________
Pod from above. |
Haniblecter Teg
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Posted - 2006.02.13 15:19:00 -
[15]
Originally by: Tigernan Christian Edited by: Tigernan Christian on 12/02/2006 22:25:20
Originally by: Dr'Laaq My current Sniping setup goes as follows:
Highslots: 7x 425 Railguns(named if u can) 1x Cloacking Device(just in case )
Medslots : 100MN Microwarpdrive, 2x Sensorbooster II's, Tracking Computer II
Lowslots : 2x Tracking Enhancer II, 2x Magnetic Field Stabilizer II's, Co-Processor, Warpcore Stabilizer, Medium Armore Repair II.
Dronebay : 12x Hammerhead II's (incase i get tackled thats why also the 1 Stab)
With current setup with skills involved i have around 120 KMS optimal with Iron charges and with Antimatter fitted 37kms. Damage mod is atm 5.3x Hurts like a b*tch This setup is nothing too fancy or too expensive.
My 2 eurocents...
I use 7 x 425mm t2 (Use Spike Ammo) 3 Sensor Booster t2, 1 Tracking Comp t2 4 Magstabs t2, 3 Tracking enchancers.
Pure sniper, gets 211k optimal and around 400 dps.
^^^
Use 3 boosters over 2 tracking comps. Locking a bit faster is the diff between a killmail, and just getting mentioned in teh killmail. ---------------------------------------- Friends Forever |
Haniblecter Teg
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Posted - 2006.02.13 15:20:00 -
[16]
For PvE, go for medium drones + Ions. ---------------------------------------- Friends Forever |
SajuurCor
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Posted - 2006.02.13 20:55:00 -
[17]
NPC:
7x425mm(named), 1xproto cloak 3xsensor booster ii, 1xtracking computer ii 1xmed rep ii, 3xmag stab ii, 2xtracking enhancer ii, cap relay
PVP:
7x425mm, med neut 2xsensor booster ii, 1xtracking computer ii, 1xbackup array 1xmed rep ii, 3xmag stab ii, 1x1600mm plate, 1xtracking enhancer ii, 1xbackup array
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Laslow
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Posted - 2006.02.16 00:17:00 -
[18]
This is my mega setup
Hi 6x Modal Mega Ion Particle Accelerator I 2x Heavy Diminishing Power System Drain I
Medium 1x Quad Lif Fueled I Booster Rockets 1x X5 Prototype I Engine Enervator 2x Eutectic I Capacitor Charge Array
Low 1x Large Armor Repairer II 1x N-Type Explosive Hardener I 1x N-Type Kinetic Hardener I 1x N-Type Thermic Hardener I 1x Energized Adaptive Nano Membrane II 1x 1600mm Reinforced Rolled Tugsten Plates I 1x Accord' I Core Compensation
I use this setup for NPC ratting in 0.0 systems with ease. It gives me 10841 Armor HP with 70% EM, 37% explosive and 54% for kinetic and thermal passive resistance before i use the hardeners.
The MWD gives me a top speed of 1025m/sec and when using antimatter ammo my ideal range is 3550m with average damage of 100-250 per shot.
I use 5 Berserker drones as they are the fastest heavies and chew threw crusiers nice and quick.
I wouldn't use this for PvP as it is too expensive to loose the main idea is sound.
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Ajax Thanatos
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Posted - 2006.02.20 08:43:00 -
[19]
How effective is a mega without t2 weapons? I'm an amarr pilot and im thinking of training for one because they just look so damned badass. I'll already have a good deal of gunnery skills so it'll just be the hybrid weapons and spaceship command stuf i'll have to add.
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Kaleeb
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Posted - 2006.02.20 09:45:00 -
[20]
Alot of people run a blaster setup without tech II guns as it makes it easier to fit. I personally wouldnt leave home without tech II neutrons
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Emsigma
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Posted - 2006.02.20 10:35:00 -
[21]
Originally by: Katya Detia My MegaT setup is
.: High 7 x 425mm Rails
.: Mid 3 x Sensor Booster 2's 1 x Tracking computer 2
.: Low 2 x Grav backup array 2's or WCS or Tracking Enhancers - Depends what your doing 1 x Tracking Enhancer 2 4 x Magnetic Field Stab 2's
Antimatter in the rails gives a 45km Optimal if i remember correctly.. You can still hit close to 20km depending on the target.
HAX!
That is almost EXACTLY what I fitted before I realized that the 4th mag stab only adds 6% more damage and added 2x tracking enhancers t2 and 2x magnetometrics backups instead :) ----------
// emsigma |
Talon Calais
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Posted - 2006.02.22 22:56:00 -
[22]
Mine is kind of like the one posted a couple up, it does everything well. The reason I use a 18.5% cap recharger is due to cpu, and being short like 3 for a cap recharger II.
5x Modal Ions 3x Diminishing Nos
1x 'Langour' webber 1x LiF AB 1x Faint 20km scrammer 1x 18.5% cap recharger
1x 1600mm RT plate 1x Exp II 1x Kinetic II 1x Thermal II 1x Accomodation armor rep 1x Mag Stab II 1x Energized Adaptive Nano II
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Talon Calais
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Posted - 2006.02.22 22:59:00 -
[23]
oh and anything more than 3x mag stab is a waste because you don't gain anything, the stack effect nullifys anything past 3.
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Aibee
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Posted - 2006.02.22 23:14:00 -
[24]
Originally by: Talon Calais oh and anything more than 3x mag stab is a waste because you don't gain anything, the stack effect nullifys anything past 3.
No, that's not true as Kaleeb said earlier the 4th one adds about 6% but that isn't worth it, but it still adds something Gotta get a sig :/ |
Skoodwask
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Posted - 2006.02.22 23:55:00 -
[25]
sniping setup
7 425mm prototype guns 2 f-90 sensor boosters 2 targeting computers 1 large accom rep 2-3 armour hardeners(just in case) 3 magnetic stabs
with Iron i get 149km opt, and 50km opt with antimatter great for sniping and dealing loads of damage.
If have cap problems go with 2 armour hardeners and 1 cap relay. Tank is rubbish but hopefully you wont need it to much.
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Zysco
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Posted - 2006.02.23 00:18:00 -
[26]
So many bad setups
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Sarmaul
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Posted - 2006.02.23 00:50:00 -
[27]
Originally by: Zysco So many bad setups
I remember you saying exactly that on the tempest thread too, and the only thing you had different was multispec
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Kye Kenshin
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Posted - 2006.02.23 03:03:00 -
[28]
Set-up that worked well on the test server:
7 x Modal Neutrons
1 x quad lif 1 x 90% web 1 x named 7.5k scram 1 x Electro chem Heavy cap booster (800 charges)
1 x 1600mm tungsten 3 x n-type hardners (exp,kin,therm) 3 x magstab II's
Clean and simple and no need for fitting mods.
Would fly this setup all the time if i could afford it.
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Lorth
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Posted - 2006.02.23 04:45:00 -
[29]
Well for PVP, I have a pretty basic skelton that I follow when setting up my ships. It leaves a few slots open for what every you want.
7 425's, optional
2 sensor boosters, tracking comp, optional
3 damage mods, tracking mod, med rep, rest optional,
You can even drop the med rep if you want, but I find its nice to have when flying in a group, since you don't have to wait for someone to repair you before getting back in the action.
For your optional mid you could consider a multi spec, which is always a nice idea. Or keep in mind you often run into an area where you don't have BM's or you miss an insta, in which case an AB is nice.
For you low slots, well you have two open slots, or three if you go without a rep. Back ups are nice, though make sure you put in two because of the way they stack. Adaptive nano's could even work, assuming your in a small group. CPR's if your unlucky enough to have to shoot a station. Stab's if you suck...
Basically, use the set up I gave you, and place what ever mods you want in the optional slots. Its a nice starting point. Though what I've mentioned goes more or less for group opps, and you'll find the domi is better solo, or in small groups.
And stay away from blasters, unless your solo, or in a group with only a couple others, rails will do better in all other situations.
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Lyticus
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Posted - 2006.02.23 06:39:00 -
[30]
Originally by: Kye Kenshin Set-up that worked well on the test server:
7 x Modal Neutrons
1 x quad lif 1 x 90% web 1 x named 7.5k scram 1 x Electro chem Heavy cap booster (800 charges)
1 x 1600mm tungsten 3 x n-type hardners (exp,kin,therm) 3 x magstab II's
Clean and simple and no need for fitting mods.
Would fly this setup all the time if i could afford it.
A cap booster with no armor repairer? I find this setup is more effective, for two reasons, one being you have a 20km disruptor, and two being you have a Large Armor Repper, which would double your survivability, imho, the only downside is that you lose one damage mod.
Lowslots: Large 'Accomodation' Repairer 46/2,300 N-Type Kinetic Hardener 32/1 N-Type Thermic Hardener 32/1 N-Type Explosive Hardener 32/1 Magnetic Field Stabilisier II 30/1 Magnetic Field Stabilisier II 30/1 1600mm Reinforced Rolled Tungsten Plate 28/500
Subtotal: CPU: 230 Grid: 2,805
Medslots: Quad Lif Fueled 1 Booster Rockets (MWD) 75/1,250 Faint Warp Prohibitor (20km) 32/1 'Fleeting' Webifier (90%) 21/1 Heavy Electrochemical Capacitor Booster (800 charges) 40/1,750
Subtotal CPU: 168 Grid: 3,002
Highslots: 7x Regulated Mega Neutron Phase Cannon 1 273/12,600
Total: CPU: 671/687.5 Grid: 18,407/19,375
Willing to discuss this setup and any suggestions on improving it are welcome, imho its a nice middle ground between gank and tank.
- Lyticus
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