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Gornash
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Posted - 2006.02.11 11:39:00 -
[1]
I've been looking everywhere for a thread about the Cormorant, but all i've been able to pull up is a few thread saying that it's the only nice looking Caldari ship...
So, what are the pros and cons of the Caldari Destroyer? Settups for PvP? PvE?
How can a turret ship be a Destroyer for Caldaris??
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R31D
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Posted - 2006.02.11 12:02:00 -
[2]
Edited by: R31D on 11/02/2006 12:03:36 NPC: 7x 125mm Railguns
1x AB 1x Small Shieldbooster 2x NPC Specific Resistance Amplifiers
1x PDU/Magnetic Field Stabilizer
This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer
PvP (Purely anti-frigate setup):
7x 75mm gatling Railguns
1x Invulnerability Field 2x Medium Shield Extenders 1x Warp Disruptor
1x Magnetic Field Stab/Cap Relay
Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking
Free bumpage for all |

Shinnen
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Posted - 2006.02.11 12:27:00 -
[3]
7 x 75mm gatling rail II 1 x small shield booster II 2 x small capacitor battery II 1 x warp disruptor/webber/AB 1 x Power Diag
pvp i would go disruptor pve i would go webber/ab
Pros: Insta pop frigates Can keep everything running at once with mediocre skills could possibly take on 2-3 frigs
Cons: 7.5km range with antimatter Slow
--- ex - V - alliance; I will always love you. Devs please don't touch my beautiful sig
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Kyozoku
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Posted - 2006.02.11 18:56:00 -
[4]
Max damage / Close range inty killer
x7 ion blasters rocket
ab or mwd warp scramb 2 web
mag stab
EW PVP
x7 125mm rail launcher or nos
3 ecm multispectral warp scramb
cap power relay
Use 2 jammers and a web if you're solo.
PVE
7 rails launcher
small shield booster 2 hardeners cap recharger
mag stab
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Triscuit
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Posted - 2006.02.11 19:12:00 -
[5]
Edited by: Triscuit on 11/02/2006 19:14:30 Snipeorant or "LOLorant" if you prefer:
7x 150mm II w/ Spike S 1x Rocket launcher II w/ Defenders
2x Sensor booster II 2x Tracking comp II
1x MAPC
With my skills I got 105km locking range and 97km optimal on the guns. Pack antimatter and another midrange ammo like iridium in case things get closer.
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Wilhelm Beck
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Posted - 2006.02.11 19:49:00 -
[6]
I love this ship. right now mine is set up to either pick off happless npc frigs and destroyers, or to do low level complexes.
High slots: 5 150mm Railgun I (tungsten or iridium) 2 125mm Railgun I (tungsten or iridium) Rocket Launcher I (defenders)
Mids: 1 Webber 1 Small Shield Booster I 1 1mn Afterburner I (1 slot currently open, if I ever get the grid i might put some ecm in)
Low: The Obligatory Micro Auxilary Power Core
This thing tears through anything smaller than cruiser, but it is fragile. The grid and cpu are rather tight with my current skills. very capable of doing a 3/10 complex by its lonesome, though the setup was a bit different back then, and the cruisers took forever. Don't forget the cargo bay either, can double as an ammo/loot carrier for a small gang.
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Marcuis
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Posted - 2006.02.12 03:55:00 -
[7]
well the co's and the cons,
well for starts the only bad thing i could find wrong with the corment is that is slowest one out of the destyores but good thing has 4 meduim slots with is better for a caldri person with means ecm and web, so when i pvp against ceptors or frig or AF this is one of the setups i used
highs = 7 x 125mm t2 and 1x rocket lauchner t1 or t2
meduims = AB t2 , mulit spec , Jammer , web
lows = damage mod
wiht npcin or missons its not hard to work out what to used.....look at the npc type and damages they do etc yes i said mulit spec jammer works wonders and supirse alot of ceptors and frigs
just remmeber the corment is very slow so have to used the meduim slots to ur adanvanage with a ew modules, on anthoer note turrent ship yes i know but look at this way there is many caldri turrent ships EG: ferox , harpy and hawk , moa and eagle and now even the one of the command ships is turrent (vulture)
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Jim McGregor
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Posted - 2006.02.13 11:40:00 -
[8]
Pros: - Its cheap, so good beginner pvp/mission ship. - Anti-frigate ship, good vs beginner players in frigates. - 4 medium slots, so electronic warfare/tank capable. - Powerful CPU - Low skill requirements to fly one - Cool looking - Good bagage space (for loot) - A bit more shield than other destroyers
Cons: - Slow and easy to hit - 1 low slot means poor means of increasing damage/power/cpu/whatever - A bit less armor than other destroyers
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Waenn Ironstaff
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Posted - 2006.02.19 23:13:00 -
[9]
Originally by: Kyozoku Max damage / Close range inty killer
x7 ion blasters rocket
ab or mwd warp scramb 2 web
mag stab
EW PVP
x7 125mm rail launcher or nos
3 ecm multispectral warp scramb
cap power relay
Use 2 jammers and a web if you're solo.
PVE
7 rails launcher
small shield booster 2 hardeners cap recharger
mag stab
What do you mean by 2 jammers if solo? Warp jammer or ECM jammers?
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Kyozoku
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Posted - 2006.02.20 08:22:00 -
[10]
ecm sorry
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Waenn Ironstaff
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Posted - 2006.02.24 23:03:00 -
[11]
Originally by: Kyozoku ecm sorry
I tried applying your setup to my Cormorant and currently working on installing the second ECM (lack of CPU) so I had to put a named racial in the meantime.
How do you fight ith such setup? Against 0.5 sec npc rats, I'm sometiems having issues with them denting my armor and no way to regen either shield or armor. Cap usage of the ECM is huge so I dunno how I can factor that. And what kind of ammo for the railguns?
How does that fit in PvP?
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Imode
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Posted - 2006.02.24 23:30:00 -
[12]
Anti-Interceptor
High: 7 125's + whatever (or 150's) Mids: AB, web, scram, tracking disruptor Lows: Mag Stab (or MAPC)
Truth be told, I haven't actually killed any interceptors with this but I've put many into structure without a single loss. Most times, the slow speed of the destroyer just can't keep up with an interceptor pilot who's determined to stay out of web range. Great ship against turret interceptors like crusaders and taranis's. Not so hot against standard launcher crows due to large signature and slow speed.
---
Gate-camping anti-frigate
High: same as above Mids: AB, warp disruptor (20km), 2 sensor booster (3 sensor booster if you need even faster lock speeds) Lows: Mag Stab (or MAPC)
This is mostly to catch runners who are just insta'ing from gate to gate. With the 2-3 sensor boosters (tech 2 preferred) and a 20km scram, you sit right on top of the gate, and instalock, scram and pop anything that comes through. Very good against tier 3 tech 1 frigates, plated interceptors or anything fairly slow to warp, including assault frigates and stealth bombers.
Both setups are made out of paper so you'll need to pick your battles. Tech 1 frigates and interceptors are usually easy pickings. Larger targets like assault frigates, stealth bombers and other destroyers (namely Thrashers) will likely tear you to pieces if you don't have proper support.
And why a turret ship for Caldari? At the time they were introduced, a destroyer with 8 launchers would just be way too overpowered, plus it just wouldn't have fit the theme of destroyers. ____________________________
Band of Builders Inc. - Firmus Ixion |

Waenn Ironstaff
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Posted - 2006.02.25 02:57:00 -
[13]
Are any of those fitting choices viable for solo PvP?
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Sandman Bishop
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Posted - 2006.03.19 17:44:00 -
[14]
I've installed a Rocket Launcher I and a pair of 125mm rail guns (for starters) on my cormorant. How much ammo should I carry for each? I plan on using Defender rockets and iridium ammo.
"In times of darkness use a blind man to lead the way... In times of madness, follow the madman." |

Cade Morrigan
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Posted - 2006.03.19 23:16:00 -
[15]
Originally by: Sandman Bishop I've installed a Rocket Launcher I and a pair of 125mm rail guns (for starters) on my cormorant. How much ammo should I carry for each? I plan on using Defender rockets and iridium ammo.
If the only guns you have on a cormorant are a pair of small rails and a rocket launcher, just leave it in the hangar and fly frigs until you can put near a full rack of 125s or 150s on it.
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Admiral Keyes
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Posted - 2006.03.26 11:28:00 -
[16]
Edited by: Admiral Keyes on 26/03/2006 11:30:29 Ive got a nice setup for a new player to use on a PvE cormorant (considering my second account that uses it has 1'200'000 skill points and 1'000'000 of them are in learning)
7x 125mm Carbide Railguns
1x Small Shield Booster 2x 32.5% Resistance Amplifiers (2 kinetic on mine (70% kin res) but 1 kin 1 therm is good for guristas) 1x Cap Recharger I
1x Magnetic Field Stabilizer/Power Diagnostic
Can run some lvl 2 kill missions at least (ran rogue drone harassment lvl 2 last night) Itll easily fit a afterburner (instead of the cap charger) or a standard launcher with the CR I.
I love this ship. ----------------------------------- HaHaHa! This sig is edit proof!  Sadly, it appears so. -Capsicum \o/ I Am Invincible \o/ |

Talarius
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Posted - 2006.04.03 17:14:00 -
[17]
Edited by: Talarius on 03/04/2006 17:15:43 Edited by: Talarius on 03/04/2006 17:15:24 Edited by: Talarius on 03/04/2006 17:15:10 I'm still trying to work the kinks out on my setup which, as a new player, is geared towards PvE.
2x 150mm Scout Accelerator cannons (antimatter rounds) 3x 125mm Scout Accelerator cannons (antimatter rounds) 1x 75mm Scout Accelerator cannons (antimatter rounds) 1x Standard missle launcher w/Bloodclaw or Sabretooth missles
Afterburner/small shield booster
The other slots have less the optimized stuff in them, among other things a civvy expanded cargo hold (did I mention I was new?). I'll be working to improve off some of the lists in this thread, but I'm wondering what you all think of the Scout Accelerators?
Thanks
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Cade Morrigan
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Posted - 2006.04.03 19:29:00 -
[18]
Originally by: Talarius
I'm still trying to work the kinks out on my setup which, as a new player, is geared towards PvE.
2x 150mm Scout Accelerator cannons (antimatter rounds) 3x 125mm Scout Accelerator cannons (antimatter rounds) 1x 75mm Scout Accelerator cannons (antimatter rounds) 1x Standard missle launcher w/Bloodclaw or Sabretooth missles
Afterburner/small shield booster
The other slots have less the optimized stuff in them, among other things a civvy expanded cargo hold (did I mention I was new?). I'll be working to improve off some of the lists in this thread, but I'm wondering what you all think of the Scout Accelerators?
Thanks
Scouts are fine but you should try to put on a full rack of guns the same size. It makes picking your range a lot easier and lets you select your ammo and other gear in a more cohesive manner. 125s are a good way to go.
-= Save the Gila! Fix its grid and cpu! =-
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Sammiel
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Posted - 2006.04.03 21:11:00 -
[19]
For PvE I'd definately recomend the 7x75, 2x Med Shield Booster, AB, (something else in mid, I use a cargo scanner because I am both lazy and poor), and then either a MAPC/PDU/damage mod in low depending on skills.
With tungsten and some pretty medoicre skills it has around 30km range. With Anti-matter its ~10km. The shield med extenders give a fairly nice boost in shielding, making it possible to passive tank. I haven't really tried taking multiple cruisers with it, but it can handle the 37k spawns pretty easily.
You should be able to do the bulk of the L2's in the above I think. If my math is correct the above gives 1669 shielding with a 500s recharge using just base skills and T1 equipment. Which is 33% more capacity than a base caracel model, with the added benefits of a far lower base recharge time. (Not that I am claiming this ship is better than a caracel, just comparing its base tank). With a small amount of skilling you can bump that nicely.
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Rakshan
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Posted - 2006.04.04 15:32:00 -
[20]
i don't think you'd really wanna take the cormy out on PvP....it's just too small...you wouldn't survive against more than a cruiser....possibly....
for mids...instead of webbers and such go for a sheild tank setup for some protection...
...lows go for shield power relays or tracking computers.... Life is Pain.....Get over it!!!! |

Rakshan
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Posted - 2006.04.04 15:34:00 -
[21]
but...you should really go for a Battle Cruiser like the Ferox or the Prophecy....much more powerful for PvP... Life is Pain.....Get over it!!!! |

Lilita
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Posted - 2006.04.08 17:13:00 -
[22]
Originally by: Marcuis well the co's and the cons,
well for starts the only bad thing i could find wrong with the corment is that is slowest one out of the destyores but good thing has 4 meduim slots with is better for a caldri person with means ecm and web, so when i pvp against ceptors or frig or AF this is one of the setups i used
highs = 7 x 125mm t2 and 1x rocket lauchner t1 or t2
meduims = AB t2 , mulit spec , Jammer , web
(for a cormorant i think you need some shield protection when PVE: e.g Shield Extenders. Shield Boosters take a chop from your capacitor so I rather use the above)
lows = damage mod
wiht npcin or missons its not hard to work out what to used.....look at the npc type and damages they do etc yes i said mulit spec jammer works wonders and supirse alot of ceptors and frigs
just remmeber the corment is very slow so have to used the meduim slots to ur adanvanage with a ew modules, on anthoer note turrent ship yes i know but look at this way there is many caldri turrent ships EG: ferox , harpy and hawk , moa and eagle and now even the one of the command ships is turrent (vulture)
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Lilita
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Posted - 2006.04.09 05:45:00 -
[23]
Originally by: R31D Edited by: R31D on 11/02/2006 12:09:41 NPC: 7x 125mm Railguns
1x AB 1x Small Shieldbooster 2x NPC Specific Resistance Amplifiers
1x PDU/Magnetic Field Stabilizer
This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer
PvP (Purely anti-frigate setup):
7x 75mm gatling Railguns
1x Invulnerability Field 2x Medium Shield Extenders 1x Warp Disruptor
1x Magnetic Field Stab/Cap Relay
Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking
edit: Pro's of Cormorant: - Lots of midslots for either a good shieldtank or EW capabilities - Range bonus means it can use closer-range ammo than usual increasing it's damage (although not enough to totally counter-act the -25% RoF penalty) - Great stepping stone between a Merlin and a Moa
Cons of Cormorant: - Limited low slots means fittings can become hard with lower skill levels and fitting damage mods is a luxury - -25% RoF bonus means that it fires less volleys off before an enemy can get under the range of your guns (if using railguns) - Slow speed and high sig radius means it is relatively easy for enemies to hit
2x Medium Shield Extenders? Wouldn't that take a huge chop on your capacitor? I mean, the cormorant doesn't have much capacitor space unless you train engineering. Even then 30% boost of a capacitor that is 60 is very little.
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R31D
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Posted - 2006.04.09 09:38:00 -
[24]
Originally by: Lilita
Originally by: R31D Edited by: R31D on 11/02/2006 12:09:41 NPC: 7x 125mm Railguns
1x AB 1x Small Shieldbooster 2x NPC Specific Resistance Amplifiers
1x PDU/Magnetic Field Stabilizer
This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer
PvP (Purely anti-frigate setup):
7x 75mm gatling Railguns
1x Invulnerability Field 2x Medium Shield Extenders 1x Warp Disruptor
1x Magnetic Field Stab/Cap Relay
Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking
edit: Pro's of Cormorant: - Lots of midslots for either a good shieldtank or EW capabilities - Range bonus means it can use closer-range ammo than usual increasing it's damage (although not enough to totally counter-act the -25% RoF penalty) - Great stepping stone between a Merlin and a Moa
Cons of Cormorant: - Limited low slots means fittings can become hard with lower skill levels and fitting damage mods is a luxury - -25% RoF bonus means that it fires less volleys off before an enemy can get under the range of your guns (if using railguns) - Slow speed and high sig radius means it is relatively easy for enemies to hit
2x Medium Shield Extenders? Wouldn't that take a huge chop on your capacitor? I mean, the cormorant doesn't have much capacitor space unless you train engineering. Even then 30% boost of a capacitor that is 60 is very little.
They are Shield Extenenders, not Shield Boosters. They use no capacitor but instead increase your base amount of shield. This setup is designed just to have a lot of hp and to have killed the enemy before they get through your massed amount of shield
Free bumpage for all |

M3ta7h3ad
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Posted - 2006.04.09 09:53:00 -
[25]
They also increase your shield recharge rate dramatically. :) Great for passive tanking. ----- If you kill all the wolves, your gonna end up with a crapload of bunnies, and by bunnies I mean stupid people Eve & Linux Woot! |

Lilita
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Posted - 2006.04.10 04:37:00 -
[26]
Originally by: M3ta7h3ad They also increase your shield recharge rate dramatically. :) Great for passive tanking.
omigod! It runs on linux? finally, i've been waiting for so long! Hopefully slackware 10.2 will do. BTW, what I meant on those Shield Extenders is the Powergrid Usage when u first put them online. For example A Shield Extender II uses 28 MW.. and that's a lot on a Cormorant! whose capacitor may not go above 70.
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Hoshi
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Posted - 2006.04.10 11:17:00 -
[27]
With Advanced weapon upgrades level 5 you can fit this. High: 7x 150mm II Mid: 2x Sensor booster, 2x tracking computer Low: 1x MFS
Load up the spike ammo and snipe away, how needs a harpy :) --------------------------------------------------------------------------------
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lofty29
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Posted - 2006.04.10 11:39:00 -
[28]
Im currently using this to solo-camp 0.0 gates and pop frigs 
High - 6x 150mm railgun II w/ spike S
Med - 2x Sensor Booster, 1x Tracking Computer, 1x Afterburner II
Low - 1x MAPC
Tis fun  ---------------------------
Originally by: Oveur I see boobies! \o/
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Waenn Ironstaff
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Posted - 2006.05.13 15:26:00 -
[29]
The Cormorant is the Caldari Destroyer, meant for anti-frigate platform. Its bonuses are meant for mid-long range combat where the destroyer must destroy the incoing frigate before it reaches the larger vessles. And at such I have 2 setups. Barely teested them mind you. Destroyers suffer from being larger than frigs but without the speed and agility, making them ideal targets for cruisers.
125mm style:
HIGH: 7 x 125mm railguns, 1 small nos/rocket launcher (if you have the grid for it). MEDIUM: Small shield extender, Small Shield Booster, 1MN Afterburner, 20km Warp Disruptor. LOW: Damage module.
With this setup, you can have nearly 720 shields with some small boosting capabilites. I haven't tested entirely the result but with thorium ammo, you can have near 20km. Huge rpoblem is maintaing the cap usage. With shieds on, AB, Scram and the damn 7 guns, cap goes through the roof. Cap regen cannot sustain all of the modules combined. Good damamge though, nearly took down a rupture.
Which brings me to te lightver version:
75mm style:
HIGH: 7x75mm railguns, standard launcher. MEDIUM: AB, 20km Scrambler, Medium shield booster, Small Capacitor Injector. LOW: Damage module.
This setup is more merciful both on the grid and on the capacitor usage. The sacrifice is made on the range and damage (high rate of fire though) but considering most battles are fought around 20km (scram range), it is not much of an issue. The difference is the medium booster which affects considerably survivability (haven't calculated the difference between small + small extender vs medium) and cap injector. Hopefully, with 150 cap charges, the cap can be sustained for both the booster, scram/ab and the huge drain by the railguns.
EDIT: Now I'm wondering if it would be possible to drop the Small Shield extender for the Cap Injector on the 125mm Setup. It would help with the cap usage/shield boosting while retaining the power/range of the 125mm railguns.
All for PvP use of course.
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Holographic Entrypoint
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Posted - 2006.05.13 19:28:00 -
[30]
Hm, yesterday some guy in a Cormorant locked my Kessie... I pressed F1-F4 and after 3 Rockets he was gone ... that aint normal rite?
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