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Gornash
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Posted - 2006.02.11 11:39:00 -
[1]
I've been looking everywhere for a thread about the Cormorant, but all i've been able to pull up is a few thread saying that it's the only nice looking Caldari ship...
So, what are the pros and cons of the Caldari Destroyer? Settups for PvP? PvE?
How can a turret ship be a Destroyer for Caldaris??
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R31D
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Posted - 2006.02.11 12:02:00 -
[2]
Edited by: R31D on 11/02/2006 12:03:36 NPC: 7x 125mm Railguns
1x AB 1x Small Shieldbooster 2x NPC Specific Resistance Amplifiers
1x PDU/Magnetic Field Stabilizer
This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer
PvP (Purely anti-frigate setup):
7x 75mm gatling Railguns
1x Invulnerability Field 2x Medium Shield Extenders 1x Warp Disruptor
1x Magnetic Field Stab/Cap Relay
Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking
Free bumpage for all |

Shinnen
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Posted - 2006.02.11 12:27:00 -
[3]
7 x 75mm gatling rail II 1 x small shield booster II 2 x small capacitor battery II 1 x warp disruptor/webber/AB 1 x Power Diag
pvp i would go disruptor pve i would go webber/ab
Pros: Insta pop frigates Can keep everything running at once with mediocre skills could possibly take on 2-3 frigs
Cons: 7.5km range with antimatter Slow
--- ex - V - alliance; I will always love you. Devs please don't touch my beautiful sig
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Kyozoku
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Posted - 2006.02.11 18:56:00 -
[4]
Max damage / Close range inty killer
x7 ion blasters rocket
ab or mwd warp scramb 2 web
mag stab
EW PVP
x7 125mm rail launcher or nos
3 ecm multispectral warp scramb
cap power relay
Use 2 jammers and a web if you're solo.
PVE
7 rails launcher
small shield booster 2 hardeners cap recharger
mag stab
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Triscuit
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Posted - 2006.02.11 19:12:00 -
[5]
Edited by: Triscuit on 11/02/2006 19:14:30 Snipeorant or "LOLorant" if you prefer:
7x 150mm II w/ Spike S 1x Rocket launcher II w/ Defenders
2x Sensor booster II 2x Tracking comp II
1x MAPC
With my skills I got 105km locking range and 97km optimal on the guns. Pack antimatter and another midrange ammo like iridium in case things get closer.
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Wilhelm Beck
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Posted - 2006.02.11 19:49:00 -
[6]
I love this ship. right now mine is set up to either pick off happless npc frigs and destroyers, or to do low level complexes.
High slots: 5 150mm Railgun I (tungsten or iridium) 2 125mm Railgun I (tungsten or iridium) Rocket Launcher I (defenders)
Mids: 1 Webber 1 Small Shield Booster I 1 1mn Afterburner I (1 slot currently open, if I ever get the grid i might put some ecm in)
Low: The Obligatory Micro Auxilary Power Core
This thing tears through anything smaller than cruiser, but it is fragile. The grid and cpu are rather tight with my current skills. very capable of doing a 3/10 complex by its lonesome, though the setup was a bit different back then, and the cruisers took forever. Don't forget the cargo bay either, can double as an ammo/loot carrier for a small gang.
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Marcuis
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Posted - 2006.02.12 03:55:00 -
[7]
well the co's and the cons,
well for starts the only bad thing i could find wrong with the corment is that is slowest one out of the destyores but good thing has 4 meduim slots with is better for a caldri person with means ecm and web, so when i pvp against ceptors or frig or AF this is one of the setups i used
highs = 7 x 125mm t2 and 1x rocket lauchner t1 or t2
meduims = AB t2 , mulit spec , Jammer , web
lows = damage mod
wiht npcin or missons its not hard to work out what to used.....look at the npc type and damages they do etc yes i said mulit spec jammer works wonders and supirse alot of ceptors and frigs
just remmeber the corment is very slow so have to used the meduim slots to ur adanvanage with a ew modules, on anthoer note turrent ship yes i know but look at this way there is many caldri turrent ships EG: ferox , harpy and hawk , moa and eagle and now even the one of the command ships is turrent (vulture)
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Jim McGregor
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Posted - 2006.02.13 11:40:00 -
[8]
Pros: - Its cheap, so good beginner pvp/mission ship. - Anti-frigate ship, good vs beginner players in frigates. - 4 medium slots, so electronic warfare/tank capable. - Powerful CPU - Low skill requirements to fly one - Cool looking - Good bagage space (for loot) - A bit more shield than other destroyers
Cons: - Slow and easy to hit - 1 low slot means poor means of increasing damage/power/cpu/whatever - A bit less armor than other destroyers
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Waenn Ironstaff
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Posted - 2006.02.19 23:13:00 -
[9]
Originally by: Kyozoku Max damage / Close range inty killer
x7 ion blasters rocket
ab or mwd warp scramb 2 web
mag stab
EW PVP
x7 125mm rail launcher or nos
3 ecm multispectral warp scramb
cap power relay
Use 2 jammers and a web if you're solo.
PVE
7 rails launcher
small shield booster 2 hardeners cap recharger
mag stab
What do you mean by 2 jammers if solo? Warp jammer or ECM jammers?
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Kyozoku
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Posted - 2006.02.20 08:22:00 -
[10]
ecm sorry
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Waenn Ironstaff
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Posted - 2006.02.24 23:03:00 -
[11]
Originally by: Kyozoku ecm sorry
I tried applying your setup to my Cormorant and currently working on installing the second ECM (lack of CPU) so I had to put a named racial in the meantime.
How do you fight ith such setup? Against 0.5 sec npc rats, I'm sometiems having issues with them denting my armor and no way to regen either shield or armor. Cap usage of the ECM is huge so I dunno how I can factor that. And what kind of ammo for the railguns?
How does that fit in PvP?
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Imode
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Posted - 2006.02.24 23:30:00 -
[12]
Anti-Interceptor
High: 7 125's + whatever (or 150's) Mids: AB, web, scram, tracking disruptor Lows: Mag Stab (or MAPC)
Truth be told, I haven't actually killed any interceptors with this but I've put many into structure without a single loss. Most times, the slow speed of the destroyer just can't keep up with an interceptor pilot who's determined to stay out of web range. Great ship against turret interceptors like crusaders and taranis's. Not so hot against standard launcher crows due to large signature and slow speed.
---
Gate-camping anti-frigate
High: same as above Mids: AB, warp disruptor (20km), 2 sensor booster (3 sensor booster if you need even faster lock speeds) Lows: Mag Stab (or MAPC)
This is mostly to catch runners who are just insta'ing from gate to gate. With the 2-3 sensor boosters (tech 2 preferred) and a 20km scram, you sit right on top of the gate, and instalock, scram and pop anything that comes through. Very good against tier 3 tech 1 frigates, plated interceptors or anything fairly slow to warp, including assault frigates and stealth bombers.
Both setups are made out of paper so you'll need to pick your battles. Tech 1 frigates and interceptors are usually easy pickings. Larger targets like assault frigates, stealth bombers and other destroyers (namely Thrashers) will likely tear you to pieces if you don't have proper support.
And why a turret ship for Caldari? At the time they were introduced, a destroyer with 8 launchers would just be way too overpowered, plus it just wouldn't have fit the theme of destroyers. ____________________________
Band of Builders Inc. - Firmus Ixion |

Waenn Ironstaff
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Posted - 2006.02.25 02:57:00 -
[13]
Are any of those fitting choices viable for solo PvP?
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Sandman Bishop
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Posted - 2006.03.19 17:44:00 -
[14]
I've installed a Rocket Launcher I and a pair of 125mm rail guns (for starters) on my cormorant. How much ammo should I carry for each? I plan on using Defender rockets and iridium ammo.
"In times of darkness use a blind man to lead the way... In times of madness, follow the madman." |

Cade Morrigan
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Posted - 2006.03.19 23:16:00 -
[15]
Originally by: Sandman Bishop I've installed a Rocket Launcher I and a pair of 125mm rail guns (for starters) on my cormorant. How much ammo should I carry for each? I plan on using Defender rockets and iridium ammo.
If the only guns you have on a cormorant are a pair of small rails and a rocket launcher, just leave it in the hangar and fly frigs until you can put near a full rack of 125s or 150s on it.
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Admiral Keyes
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Posted - 2006.03.26 11:28:00 -
[16]
Edited by: Admiral Keyes on 26/03/2006 11:30:29 Ive got a nice setup for a new player to use on a PvE cormorant (considering my second account that uses it has 1'200'000 skill points and 1'000'000 of them are in learning)
7x 125mm Carbide Railguns
1x Small Shield Booster 2x 32.5% Resistance Amplifiers (2 kinetic on mine (70% kin res) but 1 kin 1 therm is good for guristas) 1x Cap Recharger I
1x Magnetic Field Stabilizer/Power Diagnostic
Can run some lvl 2 kill missions at least (ran rogue drone harassment lvl 2 last night) Itll easily fit a afterburner (instead of the cap charger) or a standard launcher with the CR I.
I love this ship. ----------------------------------- HaHaHa! This sig is edit proof!  Sadly, it appears so. -Capsicum \o/ I Am Invincible \o/ |

Talarius
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Posted - 2006.04.03 17:14:00 -
[17]
Edited by: Talarius on 03/04/2006 17:15:43 Edited by: Talarius on 03/04/2006 17:15:24 Edited by: Talarius on 03/04/2006 17:15:10 I'm still trying to work the kinks out on my setup which, as a new player, is geared towards PvE.
2x 150mm Scout Accelerator cannons (antimatter rounds) 3x 125mm Scout Accelerator cannons (antimatter rounds) 1x 75mm Scout Accelerator cannons (antimatter rounds) 1x Standard missle launcher w/Bloodclaw or Sabretooth missles
Afterburner/small shield booster
The other slots have less the optimized stuff in them, among other things a civvy expanded cargo hold (did I mention I was new?). I'll be working to improve off some of the lists in this thread, but I'm wondering what you all think of the Scout Accelerators?
Thanks
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Cade Morrigan
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Posted - 2006.04.03 19:29:00 -
[18]
Originally by: Talarius
I'm still trying to work the kinks out on my setup which, as a new player, is geared towards PvE.
2x 150mm Scout Accelerator cannons (antimatter rounds) 3x 125mm Scout Accelerator cannons (antimatter rounds) 1x 75mm Scout Accelerator cannons (antimatter rounds) 1x Standard missle launcher w/Bloodclaw or Sabretooth missles
Afterburner/small shield booster
The other slots have less the optimized stuff in them, among other things a civvy expanded cargo hold (did I mention I was new?). I'll be working to improve off some of the lists in this thread, but I'm wondering what you all think of the Scout Accelerators?
Thanks
Scouts are fine but you should try to put on a full rack of guns the same size. It makes picking your range a lot easier and lets you select your ammo and other gear in a more cohesive manner. 125s are a good way to go.
-= Save the Gila! Fix its grid and cpu! =-
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Sammiel
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Posted - 2006.04.03 21:11:00 -
[19]
For PvE I'd definately recomend the 7x75, 2x Med Shield Booster, AB, (something else in mid, I use a cargo scanner because I am both lazy and poor), and then either a MAPC/PDU/damage mod in low depending on skills.
With tungsten and some pretty medoicre skills it has around 30km range. With Anti-matter its ~10km. The shield med extenders give a fairly nice boost in shielding, making it possible to passive tank. I haven't really tried taking multiple cruisers with it, but it can handle the 37k spawns pretty easily.
You should be able to do the bulk of the L2's in the above I think. If my math is correct the above gives 1669 shielding with a 500s recharge using just base skills and T1 equipment. Which is 33% more capacity than a base caracel model, with the added benefits of a far lower base recharge time. (Not that I am claiming this ship is better than a caracel, just comparing its base tank). With a small amount of skilling you can bump that nicely.
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Rakshan
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Posted - 2006.04.04 15:32:00 -
[20]
i don't think you'd really wanna take the cormy out on PvP....it's just too small...you wouldn't survive against more than a cruiser....possibly....
for mids...instead of webbers and such go for a sheild tank setup for some protection...
...lows go for shield power relays or tracking computers.... Life is Pain.....Get over it!!!! |

Rakshan
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Posted - 2006.04.04 15:34:00 -
[21]
but...you should really go for a Battle Cruiser like the Ferox or the Prophecy....much more powerful for PvP... Life is Pain.....Get over it!!!! |

Lilita
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Posted - 2006.04.08 17:13:00 -
[22]
Originally by: Marcuis well the co's and the cons,
well for starts the only bad thing i could find wrong with the corment is that is slowest one out of the destyores but good thing has 4 meduim slots with is better for a caldri person with means ecm and web, so when i pvp against ceptors or frig or AF this is one of the setups i used
highs = 7 x 125mm t2 and 1x rocket lauchner t1 or t2
meduims = AB t2 , mulit spec , Jammer , web
(for a cormorant i think you need some shield protection when PVE: e.g Shield Extenders. Shield Boosters take a chop from your capacitor so I rather use the above)
lows = damage mod
wiht npcin or missons its not hard to work out what to used.....look at the npc type and damages they do etc yes i said mulit spec jammer works wonders and supirse alot of ceptors and frigs
just remmeber the corment is very slow so have to used the meduim slots to ur adanvanage with a ew modules, on anthoer note turrent ship yes i know but look at this way there is many caldri turrent ships EG: ferox , harpy and hawk , moa and eagle and now even the one of the command ships is turrent (vulture)
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Lilita
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Posted - 2006.04.09 05:45:00 -
[23]
Originally by: R31D Edited by: R31D on 11/02/2006 12:09:41 NPC: 7x 125mm Railguns
1x AB 1x Small Shieldbooster 2x NPC Specific Resistance Amplifiers
1x PDU/Magnetic Field Stabilizer
This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer
PvP (Purely anti-frigate setup):
7x 75mm gatling Railguns
1x Invulnerability Field 2x Medium Shield Extenders 1x Warp Disruptor
1x Magnetic Field Stab/Cap Relay
Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking
edit: Pro's of Cormorant: - Lots of midslots for either a good shieldtank or EW capabilities - Range bonus means it can use closer-range ammo than usual increasing it's damage (although not enough to totally counter-act the -25% RoF penalty) - Great stepping stone between a Merlin and a Moa
Cons of Cormorant: - Limited low slots means fittings can become hard with lower skill levels and fitting damage mods is a luxury - -25% RoF bonus means that it fires less volleys off before an enemy can get under the range of your guns (if using railguns) - Slow speed and high sig radius means it is relatively easy for enemies to hit
2x Medium Shield Extenders? Wouldn't that take a huge chop on your capacitor? I mean, the cormorant doesn't have much capacitor space unless you train engineering. Even then 30% boost of a capacitor that is 60 is very little.
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R31D
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Posted - 2006.04.09 09:38:00 -
[24]
Originally by: Lilita
Originally by: R31D Edited by: R31D on 11/02/2006 12:09:41 NPC: 7x 125mm Railguns
1x AB 1x Small Shieldbooster 2x NPC Specific Resistance Amplifiers
1x PDU/Magnetic Field Stabilizer
This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer
PvP (Purely anti-frigate setup):
7x 75mm gatling Railguns
1x Invulnerability Field 2x Medium Shield Extenders 1x Warp Disruptor
1x Magnetic Field Stab/Cap Relay
Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking
edit: Pro's of Cormorant: - Lots of midslots for either a good shieldtank or EW capabilities - Range bonus means it can use closer-range ammo than usual increasing it's damage (although not enough to totally counter-act the -25% RoF penalty) - Great stepping stone between a Merlin and a Moa
Cons of Cormorant: - Limited low slots means fittings can become hard with lower skill levels and fitting damage mods is a luxury - -25% RoF bonus means that it fires less volleys off before an enemy can get under the range of your guns (if using railguns) - Slow speed and high sig radius means it is relatively easy for enemies to hit
2x Medium Shield Extenders? Wouldn't that take a huge chop on your capacitor? I mean, the cormorant doesn't have much capacitor space unless you train engineering. Even then 30% boost of a capacitor that is 60 is very little.
They are Shield Extenenders, not Shield Boosters. They use no capacitor but instead increase your base amount of shield. This setup is designed just to have a lot of hp and to have killed the enemy before they get through your massed amount of shield
Free bumpage for all |

M3ta7h3ad
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Posted - 2006.04.09 09:53:00 -
[25]
They also increase your shield recharge rate dramatically. :) Great for passive tanking. ----- If you kill all the wolves, your gonna end up with a crapload of bunnies, and by bunnies I mean stupid people Eve & Linux Woot! |

Lilita
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Posted - 2006.04.10 04:37:00 -
[26]
Originally by: M3ta7h3ad They also increase your shield recharge rate dramatically. :) Great for passive tanking.
omigod! It runs on linux? finally, i've been waiting for so long! Hopefully slackware 10.2 will do. BTW, what I meant on those Shield Extenders is the Powergrid Usage when u first put them online. For example A Shield Extender II uses 28 MW.. and that's a lot on a Cormorant! whose capacitor may not go above 70.
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Hoshi
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Posted - 2006.04.10 11:17:00 -
[27]
With Advanced weapon upgrades level 5 you can fit this. High: 7x 150mm II Mid: 2x Sensor booster, 2x tracking computer Low: 1x MFS
Load up the spike ammo and snipe away, how needs a harpy :) --------------------------------------------------------------------------------
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lofty29
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Posted - 2006.04.10 11:39:00 -
[28]
Im currently using this to solo-camp 0.0 gates and pop frigs 
High - 6x 150mm railgun II w/ spike S
Med - 2x Sensor Booster, 1x Tracking Computer, 1x Afterburner II
Low - 1x MAPC
Tis fun  ---------------------------
Originally by: Oveur I see boobies! \o/
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Waenn Ironstaff
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Posted - 2006.05.13 15:26:00 -
[29]
The Cormorant is the Caldari Destroyer, meant for anti-frigate platform. Its bonuses are meant for mid-long range combat where the destroyer must destroy the incoing frigate before it reaches the larger vessles. And at such I have 2 setups. Barely teested them mind you. Destroyers suffer from being larger than frigs but without the speed and agility, making them ideal targets for cruisers.
125mm style:
HIGH: 7 x 125mm railguns, 1 small nos/rocket launcher (if you have the grid for it). MEDIUM: Small shield extender, Small Shield Booster, 1MN Afterburner, 20km Warp Disruptor. LOW: Damage module.
With this setup, you can have nearly 720 shields with some small boosting capabilites. I haven't tested entirely the result but with thorium ammo, you can have near 20km. Huge rpoblem is maintaing the cap usage. With shieds on, AB, Scram and the damn 7 guns, cap goes through the roof. Cap regen cannot sustain all of the modules combined. Good damamge though, nearly took down a rupture.
Which brings me to te lightver version:
75mm style:
HIGH: 7x75mm railguns, standard launcher. MEDIUM: AB, 20km Scrambler, Medium shield booster, Small Capacitor Injector. LOW: Damage module.
This setup is more merciful both on the grid and on the capacitor usage. The sacrifice is made on the range and damage (high rate of fire though) but considering most battles are fought around 20km (scram range), it is not much of an issue. The difference is the medium booster which affects considerably survivability (haven't calculated the difference between small + small extender vs medium) and cap injector. Hopefully, with 150 cap charges, the cap can be sustained for both the booster, scram/ab and the huge drain by the railguns.
EDIT: Now I'm wondering if it would be possible to drop the Small Shield extender for the Cap Injector on the 125mm Setup. It would help with the cap usage/shield boosting while retaining the power/range of the 125mm railguns.
All for PvP use of course.
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Holographic Entrypoint
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Posted - 2006.05.13 19:28:00 -
[30]
Hm, yesterday some guy in a Cormorant locked my Kessie... I pressed F1-F4 and after 3 Rockets he was gone ... that aint normal rite?
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Cade Morrigan
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Posted - 2006.05.13 20:23:00 -
[31]
7x 150mm Railgun II [40xSpike S] 1x OE-5200 Rocket Launcher
2x Sensor Booster I 2x 'Orion' Tracking CPU I
1x Micro Auxiliary Power Core I
85km lock range, 82.5km optimal range with Spike S, whee! :) -= Save the Gila! Fix its grid and cpu! =-
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Mesasone
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Posted - 2006.05.15 04:34:00 -
[32]
Originally by: Hoshi With Advanced weapon upgrades level 5 you can fit this. High: 7x 150mm II Mid: 2x Sensor booster, 2x tracking computer Low: 1x MFS
Load up the spike ammo and snipe away, how needs a harpy :)
No you cant. That would require 74.3mw while you would only have 68.75mw with Engineering V.
Originally by: Kunming Blasters are not really short range weapons, autocannons are short range, pulse lasers or even torps are short range... blasters, thats melee combat in EVE for ya
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Necroth
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Posted - 2006.05.15 14:50:00 -
[33]
Originally by: Cade Morrigan 7x 150mm Railgun II [40xSpike S] 1x OE-5200 Rocket Launcher
2x Sensor Booster I 2x 'Orion' Tracking CPU I
1x Micro Auxiliary Power Core I
85km lock range, 82.5km optimal range with Spike S, whee! :)
i want to try that! this sounds amazing. gate camper inties will fear me :D -------- Necroth |

Necroth
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Posted - 2006.05.16 09:25:00 -
[34]
what about this sniping setup : 7x150mm II (spike) - 1xcloak or defenders or tractor beam
2xsensor booster II - 2xdampeners
1xMAPC or something else if you dont need it, for me it will be a magstab
im droping the tracking mods for damps because i can be insta poped by any tempest or thron. but before trying myself i need to know if at 70km from the inty the Spike tracking penalty will makes me miss him. the tracking CPUs are really necessary ? -------- Necroth |

Apollo XIV
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Posted - 2006.06.08 05:11:00 -
[35]
Ive been thinking about this as a anti-frigate setup:
Highs: 5X Ion blaster 3X small Nos
Meds: 1X 7.5k scram 1X web 1X mwd 1X shield booster
Low: Mapc
aside from having all of my weapon skills in missles at the moment :D, I am about 3 or four days from being able to fit this. I realise that a cruiser or AF/inty would probably be better, but for some reason I just feel drawn to try out the destroyer.
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Audri Fisher
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Posted - 2006.06.20 00:47:00 -
[36]
For intie killing up close: 7 125 mm tech II rails 3 tracking comps 1 sensor booster ( or target painter/ small tech II extender ) Mag stab use antimatter. I have never met an intie I could not track.
Long range 1: Gen purpose 7 150 mm tech II's 2 tracking comps 2 sensor boosters MAPC
Long range 2: Pod killer 6 150 mm tech II's 2 tracking comps, 2 sensor boosters siginal enhancer in low
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Militis Kolosok
Caldari
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Posted - 2006.08.05 08:38:00 -
[37]
Edited by: Militis Kolosok on 05/08/2006 08:38:41 Here's a nice one for NPCs & Anti-Frig PvP:
Highs:
4x 125MM Carbide Railgun I (2x Iron, 2x Antimatter) 3x 75MM Compressed Coil Gun I (2x Iron, 1x Antimatter) 1x 'MALKUTH' Standard Missile Launcher I (Light Bloodclaws)
Meds:
1x Small Shield Booster I 1x Named Afterburner (I use Cold-Gas I Arcjet Thrusters) 1x Magnetic Scattering Amplifier I* 1x Small Shield Extender I
Lows:
1x Magnetic Field Stabilizer I**
*Can change for any other resistance amplifier **Can swap for Warp Core Stabilizer I for PvP
Pros: A little bit of everything
Cons: Not good at one thing to the fullest, but still good
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Mjukisdjur
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Posted - 2006.08.29 07:50:00 -
[38]
Hi: 7x blasters t2 1x smell nos t2
med: 1x shieeld bosstre t2 1x meduim shieel extender t2 1x shieel hardnes t2 invurbiletyfield 1x warp disruptor
low:2x pdu's t2
this setup can do alot of dps but it is not so good at tanking so this is better for fleet setups
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Tacyon
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Posted - 2006.08.29 08:33:00 -
[39]
Originally by: Mjukisdjur Hi: 7x blasters t2 1x smell nos t2
med: 1x shieeld bosstre t2 1x meduim shieel extender t2 1x shieel hardnes t2 invurbiletyfield 1x warp disruptor
low:2x pdu's t2
this setup can do alot of dps but it is not so good at tanking so this is better for fleet setups

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Yllidor
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Posted - 2006.08.30 11:25:00 -
[40]
Hi ho,
I am a rookie, having been playing this game for, I think, 17 days now. I have been having a blast and recently purchased a Cormorant which I am trying to outfit effectively. Most of the builds in this thread seem to assume a greater level of Skills than my character possesses.
What I have now managed to build is:
7x 125 mm Compressed Coil Gun 1x Limos Rocket Launcher
2x Small Shield Extender I 1x Small Shield Booster I 1x 1MN AfterBurner
1x Power Diagnostic System I
Any suggestions on how this might be improved with a low skill character? I'm using most of my CPU and almost all of my PowerGrid, so modifications would probably have to be in the direction of consuming fewer resources rather than more.
Yllidor
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Pressure Line
Pirates of Destruction Union
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Posted - 2006.09.01 01:16:00 -
[41]
Edited by: Pressure Line on 01/09/2006 01:17:44
Originally by: Militis Kolosok Edited by: Militis Kolosok on 05/08/2006 08:38:41 Here's a nice one for NPCs & Anti-Frig PvP:
Highs:
4x 125MM Carbide Railgun I (2x Iron, 2x Antimatter) 3x 75MM Compressed Coil Gun I (2x Iron, 1x Antimatter) 1x 'MALKUTH' Standard Missile Launcher I (Light Bloodclaws)
Meds:
1x Small Shield Booster I 1x Named Afterburner (I use Cold-Gas I Arcjet Thrusters) 1x Magnetic Scattering Amplifier I* 1x Small Shield Extender I
Lows:
1x Magnetic Field Stabilizer I**
*Can change for any other resistance amplifier **Can swap for Warp Core Stabilizer I for PvP
Pros: A little bit of everything
Cons: Not good at one thing to the fullest, but still good
NO! stabs on a pvp setup = NO! BAD DOG! /me whacks Militis Kolosok on the nose with a rolled-up newspaper
if you are gonna fit WCS on a pvp ship you may as well self-destruct your ship as soon as you undock, or repackage and reprocess/sell it. destroyers arent that expensive, one jetcan full of an ore like Omber or Jaspet (mining alt ftw) will easily pay for a T1 setup destroyer.
rant aside, i would always recommend using a nos on any cap using ship (ie anything not using projectiles) since if you kill their cap they cant scramble you anyway, or hurt you (if they are using laser/rails/blasters) plus it keeps your cap up for shooting, so double thumbs up!
[edited to make sense]
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shoo e'nuff
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Posted - 2006.10.02 17:46:00 -
[42]
Originally by: Yllidor Hi ho,
I am a rookie, having been playing this game for, I think, 17 days now. I have been having a blast and recently purchased a Cormorant which I am trying to outfit effectively. Most of the builds in this thread seem to assume a greater level of Skills than my character possesses.
What I have now managed to build is:
7x 125 mm Compressed Coil Gun 1x Limos Rocket Launcher
2x Small Shield Extender I 1x Small Shield Booster I 1x 1MN AfterBurner
1x Power Diagnostic System I
Any suggestions on how this might be improved with a low skill character? I'm using most of my CPU and almost all of my PowerGrid, so modifications would probably have to be in the direction of consuming fewer resources rather than more.
Yllidor
I would work on your engineering skills to boost your Power Grid output and try to fit on med extender instead of 2 small. its 600 shields as opposed to 300 so a big boost. At the moment i have the launcher slot empty and just run 7 125 rails and have little to no probs with most frigs. This is strictly PVE though. Still need to break into PvP. Shoo e'nuff Who's the master? Shoo E'nuff |

Militis Kolosok
Caldari Praetorian Black Guard
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Posted - 2007.01.21 04:39:00 -
[43]
Originally by: Pressure Line Edited by: Pressure Line on 01/09/2006 01:17:44
Originally by: Militis Kolosok Edited by: Militis Kolosok on 05/08/2006 08:38:41 Here's a nice one for NPCs & Anti-Frig PvP:
Highs:
4x 125MM Carbide Railgun I (2x Iron, 2x Antimatter) 3x 75MM Compressed Coil Gun I (2x Iron, 1x Antimatter) 1x 'MALKUTH' Standard Missile Launcher I (Light Bloodclaws)
Meds:
1x Small Shield Booster I 1x Named Afterburner (I use Cold-Gas I Arcjet Thrusters) 1x Magnetic Scattering Amplifier I* 1x Small Shield Extender I
Lows:
1x Magnetic Field Stabilizer I**
*Can change for any other resistance amplifier **Can swap for Warp Core Stabilizer I for PvP
Pros: A little bit of everything
Cons: Not good at one thing to the fullest, but still good
NO! stabs on a pvp setup = NO! BAD DOG! /me whacks Militis Kolosok on the nose with a rolled-up newspaper
if you are gonna fit WCS on a pvp ship you may as well self-destruct your ship as soon as you undock, or repackage and reprocess/sell it. destroyers arent that expensive, one jetcan full of an ore like Omber or Jaspet (mining alt ftw) will easily pay for a T1 setup destroyer.
rant aside, i would always recommend using a nos on any cap using ship (ie anything not using projectiles) since if you kill their cap they cant scramble you anyway, or hurt you (if they are using laser/rails/blasters) plus it keeps your cap up for shooting, so double thumbs up!
[edited to make sense]
OMG... I just read what I wrote. Wow! I really was a noob! Hahahaha :)
-KolosoK- |

Vrishali
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Posted - 2007.02.01 17:42:00 -
[44]
You want noob? I'm still in trial but this is what I've got atm. It's my first loadout, in that I bought my Commie yesterday. I ran several missions out of Sobeseki Q14 agent with alot of success.
I don't yet have the skills to get the power to load all 8 high slots. I have alot of gunnery skills, a ton of L1 mission experience, and no pvp experience.
All equipment is tech 1 named
3x 150mm w/ antimatter (14km optimal) 2x 125mm w/ iridium (24km optimal) 1x std missile launcher
2x cap chargers 1x afterburner 1x sheild booster
1x reactor control
I set the orbital at 14km. On an afterburner approach (about 500m/s) I'll open up the 125's on one target at a time at 28km. At 18km I open up the 150's. Three 150's kills almost anything in one volley. Normally, it's two 150's on a target, 1 150 on another, the 125's on the third target, and the launcher does whatever's clever.
I'm considering dropping the launcher, training energy management for more power out of the low slot, then adding two high rate of fire 125's tuned to the 18-20km range. I'm also considering dropping the afterburner for something that helps me acquire targets faster.
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StarLite
Amarr Evolution Band of Brothers
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Posted - 2007.02.01 17:56:00 -
[45]
MIDS: 3 sensor Booster II's 1 20KM scram
LOWS: Anything
Highs: Anything
Locks up pods and shuttles in 0.8 seconds and puts them where they are :) _______________________________________________________________________
This sig is guarded by SigGuard(c) |

Vrishali
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Posted - 2007.02.18 11:50:00 -
[46]
1.3mil SP player, 550k gunnery, setup for L1's.
4x 150mm Compressed Coil (antimatter @ 14km optimal) 3x 75mm Compressed Coil (lead @ 14km optimal)
1MN Afterburner II 2x Small Shield Extender II 1x Shield Recharger
Shield Flux or Field Stabilizer
This pwn's L1's. Needs ammo tweaking and a shield hardener for L2's.
Cons: Has trouble closing range on faster frigates. Has trouble with assault launchers in L2's without hardeners.
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Dr Jamius
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Posted - 2007.03.05 13:31:00 -
[47]
Originally by: Apollo XIV Ive been thinking about this as a anti-frigate setup:
Highs: 5X Ion blaster 3X small Nos
Meds: 1X 7.5k scram 1X web 1X mwd 1X shield booster
Low: Mapc
I tried a similar set up recently, and first time out killed a T2 fitted Punisher. Not used the ship since but was happy. If you can kill a T2 fitted Punisher, you can probably kill any other frigate.
4 Anode Light Ion Particle Cannon I 3 Small "Knave" Energy Drain 1 Limos Rocket Launcher
1 Phased Mono MWD 1 Magnetic Scattering Amp I 1 Small Shield Booster II 1 Warp Disruptor I
1 MAPC
Fleet or camp setup is;
6 150mm Compressed Coil 1 Limos Rocket Launcher 1 Salvager
1 Cold Arc Jet AB 1 Magnetic Scattering Amp I 2 Sensor Booster I
1 MAPC
Gives a scan res of 1200+ for a nice fast lock of those pesky tacklers. Go with 3 Sensor Booster if you want 1600+ for super fast lock and don't mind 0% EM shield resistance. ;)
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Psrina Dorsai
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Posted - 2007.03.06 00:13:00 -
[48]
4 Anode Light Ion Particle Cannon I 3 Small "Knave" Energy Drain 1 Limos Rocket Launcher
1 Phased Mono MWD 1 Magnetic Scattering Amp I 1 Small Shield Booster II 1 Warp Disruptor I
1 MAPC
Fleet or camp setup is;
6 150mm Compressed Coil 1 Limos Rocket Launcher 1 Salvager
1 Cold Arc Jet AB 1 Magnetic Scattering Amp I 2 Sensor Booster I
1 MAPC .....................
I replace one sensor booster with target painter. Usually pops PVE frigates in 1 or 2 salvo's . This is a good fit and works well with pvp also
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Paul Muhad'dib
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Posted - 2007.03.12 11:34:00 -
[49]
i use my comorant mainly 4 salvaging so here is my combo: hig slot 4 x Tractor Beam I u can take oute one tractor and replace it whit a salvager if u prefer that ...... or visa versa 4 x salvagers
Med 1 x AB so u can travle fast among the cans whit the cans on youre tail not retching speed's over 500 m/s so the tractor beems ceep up 3 x Cap Recharger II u can have everything running 4 ever :), u can even drop one so u can have one slot free to wht ever u like .
low 1 x Local hull exstender
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JamesTalon
Caldari Electric Fury Corp
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Posted - 2007.08.07 17:38:00 -
[50]
I'm trying to figure out what skills that I don't already have for my alt will increase optimal. He's got over 8mill in gunnery, and 14 skills, and I think the only thing in that category he doesn't have are basically the other weapon types. Are there skills in other areas that will increase it that I haven't seen yet? "Return with your shield, or on it." |

Brisco County
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Posted - 2007.08.19 18:33:00 -
[51]
Originally by: JamesTalon I'm trying to figure out what skills that I don't already have for my alt will increase optimal. He's got over 8mill in gunnery, and 14 skills, and I think the only thing in that category he doesn't have are basically the other weapon types. Are there skills in other areas that will increase it that I haven't seen yet?
you also get a range bonus per destroyers skill.
Also, check out hybrid weapon rigs if you have any leftover grid. Hybrid locus coordinator I increases opt range by 15% (20% for T2 rig) while increasing weapon power grid needs by 10%.
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Thorek Ironbrow
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Posted - 2007.09.04 16:31:00 -
[52]
Originally by: Necroth
Originally by: Cade Morrigan 7x 150mm Railgun II [40xSpike S] 1x OE-5200 Rocket Launcher
2x Sensor Booster I 2x 'Orion' Tracking CPU I
1x Micro Auxiliary Power Core I
85km lock range, 82.5km optimal range with Spike S, whee! :)
Why have 2 Tracking CPUs, in the description it says it has a penatly of neutralizing them if you have more than 1.
i want to try that! this sounds amazing. gate camper inties will fear me :D
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.04 17:20:00 -
[53]
Originally by: Thorek Ironbrow Edited by: Thorek Ironbrow on 04/09/2007 17:10:02
Originally by: Necroth
Originally by: Cade Morrigan 7x 150mm Railgun II [40xSpike S] 1x OE-5200 Rocket Launcher
2x Sensor Booster I 2x 'Orion' Tracking CPU I
1x Micro Auxiliary Power Core I
85km lock range, 82.5km optimal range with Spike S, whee! :)
i want to try that! this sounds amazing. gate camper inties will fear me :D
Why have 2 Tracking CPUs, in the description it says it has a penatly of neutralizing them if you have more than 1.
You misunderstand stacking penalty.
Bonuses that are multiplicative are stacking penalized (normally).
A tracking computer with a 10% bonus to optimal range, is actually a 1.1 multiplier.
If this was applied linearly, then you'd get: 1.1x 1.21x 1.331x 1.464x 1.61x
E.g. tracking computers 'multiplying up' their own bonus. Stacking penalty changes this. Your first tracking computer is at 100% Your second, about 80% (although, that's still more than twice as good). Third is about 50%, and fourth adds... not a lot.
After four, it's just not worth it any more.
With the '10%' tracking computers, in the above example, you'd be getting an optimal range boost of just over 19% for using two of them.
Thus, with max skills, a 150mm railgun with spike S loaded will have a 95km optimal, and a 7.5km falloff. Which is just hilarious :)
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.04 17:37:00 -
[54]
Originally by: Triscuit Edited by: Triscuit on 11/02/2006 19:16:04 Edited by: Triscuit on 11/02/2006 19:14:30 Snipeorant or "LOLorant" if you prefer:
7x 150mm II w/ Spike S 1x Rocket launcher II w/ Defenders
2x Sensor booster II 2x Tracking comp II
1x MAPC
With my skills I got 105km locking range and 97km optimal on the guns. Pack antimatter and another midrange ammo like iridium in case things get closer. You can basically pull the same setup on the Harpy as their bonuses are quite similar. I think Harpy will get better DPS while the Corm will have a better volley. Plus you can actually tank the Harpy somewhat while retaining similar range on your guns. The Cormorant is made of tissue paper with this setup. 
This one wins,for pve you want a more"tanky"setup but dont stick with the corm long...Get a cal. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Dixy88
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Posted - 2007.09.22 17:45:00 -
[55]
I'm new player in EVE and I recently bought Cormorant. This is my currently fitting:
high: 2x 150mm railgun (loaded with thorium) 4x 125mm compressed coil (thorium also) 2x salvager I mids: 1x small shield booster I 1x V-M15 hardener 1x 1MN afterburner I 1x small subordinate screen stabilizer I low: 1x tracking enhancer I
I want to hear from you guys is this fitting good or should I change something? Thanks in advance.
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RogueWing
Evolution Band of Brothers
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Posted - 2007.09.22 19:24:00 -
[56]
Originally by: Dixy88 I'm new player in EVE and I recently bought Cormorant. This is my currently fitting:
high: 2x 150mm railgun (loaded with thorium) 4x 125mm compressed coil (thorium also) 2x salvager I mids: 1x small shield booster I 1x V-M15 hardener 1x 1MN afterburner I 1x small subordinate screen stabilizer I low: 1x tracking enhancer I
I want to hear from you guys is this fitting good or should I change something? Thanks in advance.
Personally, I don't like fitting different size guns since they will have different Optimals. Other than that, your fitting looks fairly decent for running Level 1 missions quickly and efficently.
Level 2 will give you a hard time, and that fitting would not be a good idea if you are PvP'ing.
I approve of this post 109%. |

Muah Diib
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Posted - 2007.10.07 05:17:00 -
[57]
you guys are f-u-c-k-i-n-g idiots. i have killed many many cruisers and a few battlecruisers with this set up but only fight gun boats...a few heavie missiles wont kill yah tho...
Highs- 6x small neutron blaster cannons II med- 1x cap booster II (use cap boosters 75 or 100 becouse cormorant hase nice cargo hold can hold 5k ammo and 100x 100s cap booster or 150 75s) - turret destabalizer II - 20km wrp jammer - AB II or WEB II Lows - RCU
now i have another one thats realy nice for killing miners. u just switch a few med slots and low slot.
high: 6x small neutron blasters II 1x rocket launcher II
med: 1x cap booster II - 1x sheild booster II - 1x sheild boost amp II - 1x 20km warp jammer.
lows: Dark blood reacture control unit
these set ups are ******* insane. i have killed a huricane w/ the first set up and many caracles w/ second set up. killed BB's and moas its good fun. engoy the set up if u use it 
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Emerald666
Amarr LoneStar Industries Veritas Immortalis
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Posted - 2007.12.04 21:57:00 -
[58]
Believe it's been posted before... A Sniper-Setup: note: I'll try to accomodate Trinity changes.
HIGH: 6x 150mm Railgun II(Spike/Antimatter)... MED: 2x Sensor Booster II(Targeting Range), 2x Tracking Computer II(Optimal Range)... LOW: 1x Magnetic Field Stabilizer II.
If you have ISK to blow: RIG: 2x Semiconductor Memory Cell I, 1x Hybrid Collision Accelerator I.
http://ineve.net/ |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2007.12.04 22:01:00 -
[59]
Originally by: Gornash I've been looking everywhere for a thread about the Cormorant, but all i've been able to pull up is a few thread saying that it's the only nice looking Caldari ship...
So, what are the pros and cons of the Caldari Destroyer? Settups for PvP? PvE?
Something with guns.........lots of guns. Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Nacho Daddy
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Posted - 2007.12.28 19:38:00 -
[60]
I'm fairly new to the game and here is what I have for PVE mission running that works well for L1 missions. I just got to L2 and haven't attempted any yet and will definitely be changing my setup.
High: 3x 150mm Scout Railguns (anti-matter) 2x 125mm Railgun I (Plutonium) - I plan on upgrading these but I'm a bit po' atm. 1x 'Malkuth' Standard Launcher (Bloodclaw or Sabretooth LMs) 2x Salvagers (Yeah I know, but I'm working on Tractor Beams shortly)
Mid: Small Shield Booster I Small Shield Extender I Shield Recharger I Anything I can fit
Low: CPU Enhancer
I can easily complete any of the L1 missions and collect salvage from them with this setup. The 3 150s & ML have a ~20km range and the 125mm handle anything that gets in close and have a 14km range. I never have to repair and rarely get below 50% shields, only on Worlds Collide second area do I have any trouble, and since I figured that one out its a cake walk as well.
As I said this is PVE only and after reading up here I plan of trying out a few of the set ups listed as well.
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Garnell
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Posted - 2008.02.27 11:34:00 -
[61]
Im new on using Rail guns so heres something i try out.
5x 150mm scout (iron)
1x Optical Tracking computer I 2x small shield extenders 1x Shield booster
1x Extruded Heat sink I
Any thoughts where to go from there? Only for rat hunting or does it go for pvp? Shield i got 1156hp I got 40km optimal range.
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Alaxiana
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Posted - 2008.02.27 11:50:00 -
[62]
Originally by: Garnell Im new on using Rail guns so heres something i try out.
5x 150mm scout (iron)
1x Optical Tracking computer I 2x small shield extenders 1x Shield booster
1x Extruded Heat sink I
Any thoughts where to go from there? Only for rat hunting or does it go for pvp? Shield i got 1156hp I got 40km optimal range.
Don't use Heat sink its for lasers...
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Argustinian
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Posted - 2008.04.12 11:48:00 -
[63]
Edited by: Argustinian on 12/04/2008 11:49:07 This has done me well in PvE as a Lv 1 mission runner (never had a problem), for ratting down to 0.5, and for cleaning up after corps mates while adding a little anti-frigate screening to the fleet. NOT for PvP.
High 4x 125 Proto Gauss - Thorium as the GP load 1x Missile launcher (whatever) - Bloodclaw 3x Salvager's or a tractor in place of the Launcher if its a clean up job, but its not really important - I find you get better salvage from un-tractored wrecks, but YMMD
Med Shield Extender of your choice Arcjet AB Small Shield booster of your choice (ratting) 1x slot free for optional extras, sensor booster if sniping, extra tank etc.
low Gauss field balancer for the RoF boost
Ok I've been popped twice (warkills) in this set up, once by two gents gatecamping in Myrmions and an hour ago by a Demios who caught me comming out of a station, but I don't think that counts either way - I was toast (and stupid toast at that) anyway.
It starts killing at about 27km for me, two guns per target for frigates, missile for the leaker's, turn and gain range at about 5km doing about 404m/s flat out. The Burner and guns run forever, spot healing the shield and the salvagers chew the cap a bit but no real problem. Better yet it tends to cluster frigate kills in a nice ball at about 15km for easy cleaning.
On running a warp stab - for PvE or open PvP I have nothing to say, but as a noobish little fish trying to swim about his business in HiSec, when wardecs send the sharks into a feeding frenzy - they're bloody magic. :)
Argus
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Arkeladin
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Posted - 2008.06.22 02:14:00 -
[64]
Edited by: Arkeladin on 22/06/2008 02:15:47 So far, running this setup's been working well for Pve/ratting:
Highs: 4x150mm Compressed Coil Railguns (uranium ammo) 1x125MM Compressed Coil Railgun (also uranium) 1x Limos Standard Missile Launcher (Sabretooth EM) 1x Salvager 1
Meds: 1x Shield Extender 1 1x Electrochemical Cap Booster (Cap 150 charges) 1x Shield Booster 1 1x Invulnerability Field 1
Lows 1x PDS, soom to upgrade to a MAPC.
So far, it's worked really well, and have tanked a 3 NPC cruiser mission in it (two Exequors and a Thorax) in it. In PvP it's probrably get popped quickly, but for missioning it's been rocking so far.
That's with low skills (still have to get Weapon Upgrades and some others up to 5 - I have Eng 5, Electronics 4 to fit that setup, and should be able to fit a couple of blasters for close-in work soon as I get Upgrades to a decent level).
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Merin Ryskin
Peregrine Industries
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Posted - 2008.06.22 02:25:00 -
[65]
[Cormorant, Inty-Be-Gone] Magnetic Field Stabilizer II
1MN MicroWarpdrive II Medium Shield Extender II Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed
75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S Rocket Launcher II, Gremlin Rocket
Hybrid Locus Coordinator I Hybrid Locus Coordinator I Hybrid Metastasis Adjuster I
For PvP, 75mm rails + rigs are far better than 150mm or 125mm. Optimal range is a bit shorter, but tracking is far better, damage is the same (since you fit a magstab instead of a grid mod), and you get the medium extender to easily out-last a frigate. It's a good ship for making interceptors cry or dominating in low-level FW complexes, just don't take it up against anything cruiser-size or bigger, you'll insta-pop. Swap one of the tracking computers for a disruptor II if you need to bring a point.
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SgtRaider
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Posted - 2008.07.03 01:35:00 -
[66]
I have just purchased one of these destroyers and am not too impressed, but it does work. I am fairly new to the game, one week, and had a blast using it on drones in a mission.
Set-up HIGH-7 railguns using uranium rounds. HIGH-1 standard missle launcher using bloodclaw missles. (some dont like missle launchers on this but i do) MED-4 small shield extenders SMALL-1 ballistic controller (for missle guidance)
I went through and smoked 20 drones no problem, just keep an eye on your shields, if it get low warp out and warp back, but you should not if you keep an eye on who your tracking. I like the ship but not what I expected it to be. 
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Battlecheese
Caldari Genbuku. Daisho Syndicate
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Posted - 2008.07.03 06:07:00 -
[67]
Originally by: SgtRaider I have just purchased one of these destroyers and am not too impressed, but it does work. I am fairly new to the game, one week, and had a blast using it on drones in a mission.
Set-up HIGH-7 railguns using uranium rounds. HIGH-1 standard missle launcher using bloodclaw missles. (some dont like missle launchers on this but i do) MED-4 small shield extenders SMALL-1 ballistic controller (for missle guidance)
I went through and smoked 20 drones no problem, just keep an eye on your shields, if it get low warp out and warp back, but you should not if you keep an eye on who your tracking. I like the ship but not what I expected it to be. 
OK, we have a few leetle issues here.
1. PLEASE dump that ballistic controller for a magnetic stabiliser. Your dominant weapon system is the railguns. 2. You don't specify your guns, but you should probably be thinking of 125mm guns. 3. Drake pilots have destroyed caldari warfare. dump those extenders, replace with a small boster and some passive hardners. Possibly a webber in the last mid if you're tanking fine, and keep getting swarmed.
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Prometheus Exenthal
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.07.03 09:48:00 -
[68]
Originally by: Merin Ryskin setup and stuff
150s & 125s with a single TC and/or tracking rig track interceptors more well enough at range. Not saying that anything is wrong with your fitting, but I would make your primary focus to be range before tracking speed.
I'll leave my hate of people putting MWDs on certain ships for another thread 
FRIGANK |

Merin Ryskin
Peregrine Industries
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Posted - 2008.07.05 08:58:00 -
[69]
Originally by: Prometheus Exenthal
Originally by: Merin Ryskin setup and stuff
150s & 125s with a single TC and/or tracking rig track interceptors more well enough at range. Not saying that anything is wrong with your fitting, but I would make your primary focus to be range before tracking speed.
Three important things here:
1) 150s do not fit on the Cormorant. Forget they even exist.
2) 125s provide somewhat better max range, but that's pretty much irrelevant. Frigates that are actually doing anything relevant are inside 30km (especially inside FW complexes, where the warp gates force you in close), so both ships are going to be using 20-30km ammo. Since the 75mm setup fits a damage mod instead of a MAPC and has plenty of spare grid for weapon rigs, damage is almost exactly identical on both ships at a fixed range, but the 75mm rails track much better.
3) By fitting 125mm rails, you give up the medium shield extender. While it's not enough to help you against anything cruiser-size or larger, it's a ton of EHP for a frigate/inty/AF to deal with.
So in short: 75mm rails have the same range, same dps, much better tracking, and the option to fit the MSE II. There is absolutely no reason to use 125mm rails on a Cormorant.
Quote: I'll leave my hate of people putting MWDs on certain ships for another thread 
MWDs are mandatory on every non-capital ship in the game, PERIOD. There is no discussion allowed on this point, you are just wrong.
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BiggestT
Caldari Fun Inc
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Posted - 2008.07.05 13:42:00 -
[70]
Edited by: BiggestT on 05/07/2008 13:43:00 Edited by: BiggestT on 05/07/2008 13:42:27
Originally by: Merin Ryskin stuff.
this guys speaks the truth! ive been burning lev1's for guristas in venal with this setup..but it kicks arse against ceptors aswell..my mate thought hed try orbit me in his crow and laugh at my wee cormarant, he had his mwd and was orbitting at 20km..he has typical nav skills of most ceptor pilots..
well what i did was trade one of the tracking scripts for an optimal range script..my rails now had optimal at standard ceptor orbit range  he didnt last long..sc****d his armour and turned the rack off hehe.
even though its a pain flying one again, as cerbs are much cooler, they are fun for a go and the extender works wonders forhp
*ps dont bother with rigs ;)
poudly annoying fc's since 2007 |

Merin Ryskin
Peregrine Industries
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Posted - 2008.07.05 14:36:00 -
[71]
Originally by: BiggestT *ps dont bother with rigs ;)
Use the rigs. They're cheap, and they're the reason 75mm rails are so good. You get better base tracking, and then you use all that spare grid to fit optimal/tracking rigs. End result: same damage at all relevant ranges as 125mm rails, with much better tracking. Without the rigs, you'll lose a lot of damage from having to fit longer-range ammo, and you won't track as well.
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Prometheus Exenthal
Dirty Deeds Corp.
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Posted - 2008.07.05 16:30:00 -
[72]
The tracking difference between 75mm and a proper 125/150mm fit is pretty much irrelevant. 75mm don't track well enough to kill drones without a web, and any interceptor that comes too close (sub 5km) doesn't orbit fast enough to out track 125s or 150s.
Here are the base tracking numbers on a lvl5 with no rigs or TCs: 75mm - 0.24375 125mm - 0.15937 150mm - 0.13125
Unmodified 150mm railguns will track an interceptor orbiting at your average speeds of 6km/s. UNMODIFIED. Putting a tracking scripted TC and a metastasis rig and you're looking to ruin some inty pilots day with 35+7.5km(Thorium), or 49+7.5km(Iridium).
Obviously you would use 125mm over 150mm, but you see the point I'm trying to make. Destroyers don't need to use the small guns to track like mad. Their job is to pick off interceptors, and to do it as fast as possible. 75mm's don't have the range or damage output to do so effectively (they struggle to do 100dps let alone 50km).
Side Note: Don't tank wrecks. The only way a destroyer survives a fleet battle is if you kill everything before dying, warp out before dying, or self-destruct before dying.
Also, no MWD on a destroyer simply because: 1. You're still slow as shit, and making yourself bigger will just get you killed faster. If someone wants you dead, you're going to die.
2. Kills your powergrid and makes it damn hard to fit 125s let alone 150s.
This is just what I've learned from experience with destroyers. Keep in mind, this is for PvP, not PvE. NPCing is a completely different story.
FRIGANK |

Dr Jamius
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Posted - 2008.07.05 17:29:00 -
[73]
[Cormorant, Sniper] Micro Auxiliary Power Core I
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Kicks butt in defensive fleet ops and I've the killboard stats to prove it. :D
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Merin Ryskin
Peregrine Industries
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Posted - 2008.07.05 22:49:00 -
[74]
Edited by: Merin Ryskin on 05/07/2008 22:50:41
Originally by: Prometheus Exenthal Unmodified 150mm railguns will track an interceptor orbiting at your average speeds of 6km/s. UNMODIFIED. Putting a tracking scripted TC and a metastasis rig and you're looking to ruin some inty pilots day with 35+7.5km(Thorium), or 49+7.5km(Iridium).
Who cares about ranges of 35-50km. Any frigate that's doing anything useful in a fight is going to be inside 30km. And at 20km, 75mm rails will rip apart a rigged, faction-fitted inty, not just your average 5k T2 setup.
If you want to shoot stuff at long range, bring an Eagle or Vulture. Destroyers are for close-range frigate killing, at the ranges where cruiser-size snipers can't track well enough and/or in FW complexes where Rapiers aren't allowed.
Quote: Obviously you would use 125mm over 150mm, but you see the point I'm trying to make. Destroyers don't need to use the small guns to track like mad. Their job is to pick off interceptors, and to do it as fast as possible. 75mm's don't have the range or damage output to do so effectively (they struggle to do 100dps let alone 50km).
Try fitting your ship properly. 75mm rails do the same damage at 25km as 125mm rails (and it's over 100 dps). The extra range of 125mm rails is irrelevant, as you won't be shooting at targets that far away.
Quote:
Side Note: Don't tank wrecks. The only way a destroyer survives a fleet battle is if you kill everything before dying, warp out before dying, or self-destruct before dying.
Again, 100% wrong. Your tank is intended to deal with frigates, and a MSE II works nicely for that. The main place you're going to be using a destroyer is in frigate PvP, most likely in a FW complex where bigger ships aren't even allowed. In fleets, destroyers are pretty much irrelevant, you use a Vulture or Eagle for sniping, or a Rapier for close-range frigate killing.
Quote: Also, no MWD on a destroyer simply because: 1. You're still slow as shit, and making yourself bigger will just get you killed faster. If someone wants you dead, you're going to die.
What part of "mandatory" do you not understand? You fit a MWD for range and transversal control, not for tanking. A ship without a MWD is a comedy killmail, and a request to join an NPC corp.
Quote: 2. Kills your powergrid and makes it damn hard to fit 125s let alone 150s.
And this is why you don't fit 125mm rails. If you can't fit a MWD on your setup, you downgrade stuff elsewhere until you can.
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Prometheus Exenthal
Dirty Deeds Corp.
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Posted - 2008.07.06 00:45:00 -
[75]
Originally by: Merin Ryskin Who cares about ranges of 35-50km. Any frigate that's doing anything useful in a fight is going to be inside 30km. And at 20km, 75mm rails will rip apart a rigged, faction-fitted inty, not just your average 5k T2 setup.
Sorry if I wasn't clear, but it will hit anything sub 30km as well. Don't believe me? Run the numbers yourself, or hop on the test server. Put a TC on it and be even more amazed.
Originally by: Merin Ryskin Try fitting your ship properly. 75mm rails do the same damage at 25km as 125mm rails (and it's over 100 dps). The extra range of 125mm rails is irrelevant, as you won't be shooting at targets that far away.
I don't know what kind of fleet fights you've been in, but targets don't exactly.. y'know.. stay withing a 30km bubble of you. ESPECIALLY interceptors.
Originally by: Merin Ryskin
Again, 100% wrong. Your tank is intended to deal with frigates, and a MSE II works nicely for that. The main place you're going to be using a destroyer is in frigate PvP, most likely in a FW complex where bigger ships aren't even allowed.
Fair enough, but you can fit an MSE with 125s.
Originally by: Merin Ryskin What part of "mandatory" do you not understand? You fit a MWD for range and transversal control, not for tanking.
Oh dear. Transversal control against what exactly? A battleship will still hit you, let alone cruiser and below. And you won't be outrunning any frigate or cruiser sized ships.
Seriously though, give it a try before you throw a fit. You don't fly it the same way, but you will get much better results. The extra range is completly worth it because you will no longer have some tiny 30 below damage radius & tacklers will have trouble pinning you down.
FYI, 125s scripted & rigged will track Evil Edna and whatever ridiculous orbit/tackle speed 
FRIGANK |

Merin Ryskin
Peregrine Industries
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Posted - 2008.07.06 09:10:00 -
[76]
Edited by: Merin Ryskin on 06/07/2008 09:12:42
Originally by: Prometheus Exenthal Sorry if I wasn't clear, but it will hit anything sub 30km as well. Don't believe me? Run the numbers yourself, or hop on the test server. Put a TC on it and be even more amazed.
I HAVE run the numbers myself: 75mm rails hit even faction-fit rigged interceptors, while 125mm rails will have problems tracking even a mid-range interceptor at close range. The simple, unarguable fact is 75mm rails track better, and tracking is the most important attribute on a destroyer.
Quote: I don't know what kind of fleet fights you've been in, but targets don't exactly.. y'know.. stay withing a 30km bubble of you. ESPECIALLY interceptors.
An interceptor that leaves 30km range is out of the fight, and your job is done. In FW complexes, it's very easy to keep your gang in a pretty tight radius, so a frigate outside 30km has lost tackle on everything in your gang. And if you're talking about a fleet scenario other than low-level FW complexes with small gangs, you are flying a Rapier, Eagle or Vulture, not a Cormorant.
Quote: Fair enough, but you can fit an MSE with 125s.
Uh, no you can't. Please give me a 125mm II setup that can also fit a MSE II, I'd really like to see it.
Quote: Oh dear. Transversal control against what exactly? A battleship will still hit you, let alone cruiser and below. And you won't be outrunning any frigate or cruiser sized ships.
Ok, let's make make this very simple: you have tracking problems with a target. You turn on your MWD and fly manually at the right angle. Transversal drops, your guns start hitting perfectly, and your target pops. And yes, you will be out-running frigates (other than inties) and cruisers, or at least matching their speed.
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BiggestT
Caldari Fun Inc
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Posted - 2008.07.06 10:08:00 -
[77]
Originally by: Prometheus Exenthal stuff
dude, are u smoking something? even with superior tracking on my 75mm,s and the ceptor at optimal, the guns will often miss.. 125's and 150's will be even more fail, its just that 75mm hit enough times due to rof etc, that the interceptor will die rather fast..
and NO always use a mwd..the extender stops friggies popping u first, and ur HIGH if u think a ceptor wont be averaging 20-22km from you, its standard warp disrupt range! a ceptor is a tackler 
the reason destroyers can be effective is becuase they arent used much, and most tacklers have the mentality that destroyers are utter fail, and try get you. When they die you then laugh. And no, dont use a destroyer in anything other than low lvl misisons or fw ;)
plz do some fleet ops before posting next 
poudly annoying fc's since 2007 |

Prometheus Exenthal
Dirty Deeds Corp.
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Posted - 2008.07.06 14:42:00 -
[78]
@ Merin Ryskin, for fleet scenarios, yes a T2 equivalent is a better choice. However, not everyone can fly those. As for a 125mm setup, here:
[Cormorant, Fleet [125mm]] Micro Auxiliary Power Core I
Tracking Computer II x2 Sensor Booster II, Targeting Range Medium F-S9 Regolith Shield Induction
125mm Railgun II [CN Thorium] x7
Hybrid Locus Coordinator I Hybrid Collision Accelerator I
--------------------------- 4904eHP 103(122)dps @ 35+6.3km 0.20718 tracking ---------------------------
Originally by: BiggestT dude, are u smoking something? even with superior tracking on my 75mm,s and the ceptor at optimal, the guns will often miss..
Then you are doing something wrong, my catalyst has worse tracking than the above setup, but can track any faction-fitted, polycarb'd, implanted interceptor.
Originally by: BiggestT ur HIGH if u think a ceptor wont be averaging 20-22km from you, its standard warp disrupt range! a ceptor is a tackler 
No shit. If you don't understand ammo types, let me just say 125s with Antimatter do 20+6.3km.
Originally by: BiggestT plz do some fleet ops before posting next
I fly both a Coercer and a rail Enyo in fleets. Neither of which have any trouble tanking, and neither has an MWD (Enyo has AB). I know what I am talking about.
FRIGANK |

Evil Edna
FIRMA
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Posted - 2008.07.06 15:47:00 -
[79]
Originally by: Prometheus Exenthal
FYI, 125s scripted & rigged will track Evil Edna and whatever ridiculous orbit/tackle speed 
nah it wont, but it would track most everything else
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Prometheus Exenthal
Dirty Deeds Corp.
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Posted - 2008.07.06 16:30:00 -
[80]
Originally by: Evil Edna nah it wont, but it would track most everything else
I disagree, and here's why: 125s with 2 tracking scripted TC2s & 2 metastasis rigs will track a Crow with a 20km/s transversal.
With Thorium 20km - 75% chance of hit 30km - 89% chance of hit
With Iridium 20km - 75% chance of hit 30km - 89% chance of hit 45km - 94% chance of hit
@ 25km/s transversal the chance of hit is down ~5%. Tracking speed is 0.30039
So there you have it  My Coercer has tracking of 0.45634 with 30km range. Destroyers are great 
FRIGANK |

Serapo Petrotestes
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Posted - 2008.08.14 13:25:00 -
[81]
Hi folks. Nice read in this thred.
Any update on the cormorant effectivness past the nano nerf? Will it now be even more viable with the chance to trade more dps for less tracking?
Info would be appreciated.
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Prometheus Exenthal
Holy Church Of Garmonism
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Posted - 2008.08.14 13:48:00 -
[82]
Originally by: Serapo Petrotestes Hi folks. Nice read in this thred.
Any update on the cormorant effectivness past the nano nerf? Will it now be even more viable with the chance to trade more dps for less tracking?
Info would be appreciated.
Yes and No. The Thrasher will still outclass every destroyer short/mid-range, but the Cormorant will still be the range king. - FRIGANK |

Waenn Ironstaff
Caldari 22nd Black Rise Defensive Unit
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Posted - 2008.11.07 15:52:00 -
[83]
Originally by: Prometheus Exenthal @ Merin Ryskin, for fleet scenarios, yes a T2 equivalent is a better choice. However, not everyone can fly those. As for a 125mm setup, here:
[Cormorant, Fleet [125mm]] Micro Auxiliary Power Core I
Tracking Computer II x2 Sensor Booster II, Targeting Range Medium F-S9 Regolith Shield Induction
125mm Railgun II [CN Thorium] x7
Hybrid Locus Coordinator I Hybrid Collision Accelerator I
--------------------------- 4904eHP 103(122)dps @ 35+6.3km 0.20718 tracking ---------------------------
Originally by: BiggestT dude, are u smoking something? even with superior tracking on my 75mm,s and the ceptor at optimal, the guns will often miss..
Then you are doing something wrong, my catalyst has worse tracking than the above setup, but can track any faction-fitted, polycarb'd, implanted interceptor.
Originally by: BiggestT ur HIGH if u think a ceptor wont be averaging 20-22km from you, its standard warp disrupt range! a ceptor is a tackler 
No ****. If you don't understand ammo types, let me just say 125s with Antimatter do 20+6.3km.
Originally by: BiggestT plz do some fleet ops before posting next
I fly both a Coercer and a rail Enyo in fleets. Neither of which have any trouble tanking, and neither has an MWD (Enyo has AB). I know what I am talking about.
Is the MAPC really worth it? Considering the inherent penalty to rate of fire, wouldn't it be more beneficial to have the Damage Mod instead and forego a bit of of the tank/tracking?
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Prometheus Exenthal
Genos Occidere
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Posted - 2008.11.07 16:44:00 -
[84]
FYI the ROF penalty was only added to reduce lag. And yes, I think it's worth it. If I want a short range destroyer I'd fly anything BUT the Cormorant. - FRIGANK|FRIGANK 2 |
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