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Noctoz
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Posted - 2003.08.31 16:49:00 -
[1]
I see lots of complaing about people loosing months of work due to one mistake or people that will not go into combat because they fear to loose their ship. This should not be so. We have insurance that can help the situation but for those that can't be on a lot it's not a sollution. Insuring a BB is expensive. I think the system should be changed so that insurance works like clones. YOu have it until you loose your ship. Realistic? No, but this is a game and the first priority should be to make it fun. TO take it to a further level you could even make it so you don't loose your ship just equipment. This might be to go to extremes though. Maybe a free level of insurance whould be good though so that you don't loose everything even if you are caught unprepared. Please critize this suggestion or come up with ways to improve it. Any improvment to this aspect of the game will make me happy. I want large fleet battles. I want to go into combat without the feeling that in 5 minutes I might have lost weeks of work and will be forced to go do endless rat hunting or mining again just to get back to where I were. And don't way you shoudl safe up money to afford to loose a battleship. For some people, maybe even including me, this is fully possible but for most even getting the money for a battleship is a HUGE goal. Shouls people get Battleships jsut to be able to mine and rat hunt in them. NO! ------------------ NoctoZ Black Reign Curse Alliance |

Alexia Te'Len
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Posted - 2003.08.31 16:54:00 -
[2]
Rather odd to see this coming from a member of M00. o_O
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Kesh Inehre
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Posted - 2003.08.31 16:54:00 -
[3]
Edited by: Kesh Inehre on 31/08/2003 16:54:29 M0o is woried about loosing ships... How Ironic...
-Kesh
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Majin Buu
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Posted - 2003.08.31 16:55:00 -
[4]
most of the time the ship is easily replaced, its the equipment thats hard to replace now, especially now the more "leet" equipment is alot harder to find :(. Apart from that the idea u have is a great one, abit like Jumpgate where if u got shot down u only lost your equipment, but your ship was replaced. the only addition i would make is that the replacement ship is only replaced if u lost it in empire space, and to a corp that u are not currently at war with. This would make sure that there will always be some sort of demand for ships 
BoB KillBoard |

Noctoz
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Posted - 2003.08.31 17:01:00 -
[5]
newsflash. I do not enjoy ruining anyones game experience. I just want to be apirate and the includes blowing up people ship if they don't give me their goods and money. Also I want to have fights with the people that coe and hunts us but currently it will never happen. Why? Because huge battles like that is a HUGE risk of loosing your ship so the only one seeking out battle is the side with most ships. Of course sometimes there will be a fight but it could happen much more often. Realize that the cost of equipment and a new clone alone is LOTS of isk. ------------------ NoctoZ Black Reign Curse Alliance |

Jarjar
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Posted - 2003.08.31 17:02:00 -
[6]
Quote: most of the time the ship is easily replaced, its the equipment thats hard to replace now, especially now the more "leet" equipment is alot harder to find :(.
Speak for yourself, getting 90+ mil isn't just 3 hours of work for some of us.
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Noctoz
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Posted - 2003.08.31 17:07:00 -
[7]
Majin. For people in a huge corp replacing a BB is easy but for people that work for them themselves it's a nother story. And as most ships are lost outside empire space I don't think there shoudl be no replacement there. I agree thought there needs to be some way to keep the shipmaking market alive. Maybe by giveing you isk instead of a new ships as is the situation right now. There need to be a system in place though that makes sure you can't abuse the system to gain isk. ------------------ NoctoZ Black Reign Curse Alliance |

darth solo
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Posted - 2003.08.31 17:18:00 -
[8]
Nice to hear a member of a pirate corp coming up with some inteligent comments.
We all should be contributing to the game, regardless of gaming style.
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Jerrico Delen
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Posted - 2003.08.31 17:19:00 -
[9]
I like the system as it is now, insurance works as it should.
You can't expect to insure a battleship for 100k isk, you need to pay a percentage of its value, like in real life.
It's a great system, all it needs is a "no claims bonus" and some kind of penalty for those who are "bad drivers" and people who have a bad security rating (if concord is out to destroy your ship, the insurance company should consider you high risk).
======================================== Leodis Enteprises Corporation
Small skilled UK based corp, apply if you think you have what it takes. |

Moph
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Posted - 2003.08.31 17:26:00 -
[10]
Hahahaha.. No, make the insurance 3 days !
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Jarjar
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Posted - 2003.08.31 17:32:00 -
[11]
Full insurance for a Megathron = 1/3 of it's current market value. EVERY WEEK.
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Cao Cao
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Posted - 2003.08.31 17:37:00 -
[12]
Make insurance a 1-time purchase and so that it gets progressively more expensive every time u get blown up. And make the insurance value of a ship = to the NPC mineral value of a 100me blueprint with production efficiency 5 that way you'll avoid scams.
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Nirvy
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Posted - 2003.08.31 18:33:00 -
[13]
Edited by: Nirvy on 31/08/2003 18:35:41 Agreed, for some of us getting the money for a bship is a months work.
And then they expect us to pay one tird of its cost every week in insurance..lol..right..thats gonna happen
If insurance was a one of thing (Still at the 1/3 cost) So many people would be able to go off and fight, safe in the knowledge they dont have to pay 30m a week to play it safe. Mercenary | The Azath |

Judicator
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Posted - 2003.08.31 18:40:00 -
[14]
Currently I refuse to fly anything higher than a cruiser. I can afford a Battleship and 1 or 2 weeks of insurance but I'd prefer not to use all my cash for that.
I like your idea, insurance lasts for teh duration of that ships life and if you keep getting them blown up insurance get's more expensive.
This game is about having some fun, but currently the penalty is very, very harsh. In other games you lose some XP and so what, you still got that nice sword and armor not to mention your badass shield. In EVE it's back to basic if you sank all you cash into something and then loose it, unless you are wise like me and never risk stuff you can't afford to loose
"I have tried for months and months to make m0o the most hated, the most despised corp in the galaxy and what happens? A stack of muppets named TTI comes along and just basically urinates on my bonfire."
Stavr0s
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Noctoz
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Posted - 2003.08.31 18:49:00 -
[15]
Playing it safe many players will never see combat in a battleship even if they want to. the amonth of money it takes to afford to loose a battleship with the current system is unbearable for meny. ------------------ NoctoZ Black Reign Curse Alliance |

Valeria
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Posted - 2003.08.31 18:53:00 -
[16]
The least insurance and the most cost effective one costs 1/10 of mineral cost in NPC prices and gives you full reimbursment. 3.9 mill for 39 mill payout for example.
This is pretty good already, me thinks. Especially with all these silly 1-run copies going around.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Presidio
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Posted - 2003.08.31 19:03:00 -
[17]
The amount of money it takes to loose a BS should be unbarable to many.
Not everyone should be in battleships I think.
-
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
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Alexia Te'Len
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Posted - 2003.08.31 19:08:00 -
[18]
It's a little short-sighted to fly something like that in the first place, if you're unable to replace/insure it.
This is why I'm sticking to Frigates.
Can't blame the game for peoples' need to be "Uber".
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Jarjar
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Posted - 2003.08.31 19:17:00 -
[19]
Edited by: Jarjar on 31/08/2003 19:17:09
Quote: It's a little short-sighted to fly something like that in the first place, if you're unable to replace/insure it.
This is why I'm sticking to Frigates.
Can't blame the game for peoples' need to be "Uber".
Try PvP vs. a battleship in a frigate.  When you have a cruiser, getting money for a new one is (very) easy. When you have a battleship, getting money for a new one is fairly easy (i.e. takes some time, but MUCH less than the first time).
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Alexia Te'Len
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Posted - 2003.08.31 19:18:00 -
[20]
Quote: Try PvP vs. a battleship in a frigate.  When you have a cruiser, getting money for a new one is (very) easy. When you have a battleship, getting money for a new one is fairly easy (i.e. takes some time, but MUCH less than the first time).
Get close to the BS, and with the right set-up, and watch that stupid bugger try to track you.
You're hardly going to take him down, but nor will he do the same to you.
Besides, hardly going to get anything of value, or strike that great of a blow, to someone if they _are_ using a Frigate.
My point still stands though, if you can't afford to maintain it then don't use it in the first place.
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Snoop
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Posted - 2003.08.31 19:18:00 -
[21]
insurance isnt expensive and even basic insurance almost covers the cost to build a ship ,and i thought m0o bought ships from corps that sell to them for cheap aswell as members of m0o aparently having bship bp's?
ships dont need to be cheap and insurance doesnt need to last for ever if it did corp wars and regional war's would be stupid if theres barely anything to lose from it.
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Hikaru Okuda
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Posted - 2003.08.31 19:21:00 -
[22]
Edited by: Hikaru Okuda on 31/08/2003 20:25:59
Still, that's 3.9 mill a week. "But that's easy to make," you might say. Well maybe. But not everybody can play all the time and make that 3.9 mill. PvP is very fun; but it is very expensive unless you a) can play 24/7 to make the cash, or b) are in a large corp that can replace it with the stipulation you can only combat where THEY say you can.
This is the first MMOG I've seen that for the most part does not penalize people that cannot play 24/7 (or play 8 accounts 24/7)... In other words, people that have jobs or other things to do can still log on a few hours a night and have fun playing this really great game.
I've seen some other threads where people want to have stations start charging fees for storing stuff in your personal hangar, pay your ships' crew, pay for ship maintenance... That's like "screw you people with jobs, school, or family--if you can't play 24/7, don't play!"
Come on! Some of us have lives outside of Eve AND we want to PvP. Right now it's just too expensive for some. (I do PvP, but generally have to save up for a long time before engaging... So lots of mining, etc.)
Sure make the insurance cost high, but for the life of the ship or something. For some people 3.9 mil a week is a lot of money.
And yes, it should be a lot of work and cost a lot of ISK to get to a battleship, and maybe a lot of work to get to the insurance amount... But in a few minutes that ship can be gone even if you are experienced--the best PvP is between experienced fighters ("best" as in "fun"). You should never invest everything in a ship and then run out and lose it. And I don't think Noctoz ever suggested that it should be so cheap that you don't EVER have to worry. It should be painful to lose a ship, but doesn't anyone think it's strange that getting podkilled is less painful than losing your ship? And you get a horrible security hit for killing a pod? You could be killed 20 times over in a pod and it would still not be as painful as loosing battleship (or a cruiser for that matter).
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Kalle Port
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Posted - 2003.08.31 19:45:00 -
[23]
One option would be the following. In stead of insurance per week in real time what about insurance per week of time you are actually online. It could be a timer that goes down every minute you are actually online.
This would allow players who are not playing too much to still have an affordable insurance.
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Noctoz
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Posted - 2003.08.31 20:15:00 -
[24]
As said before this is not primarily a problem for me or for m0o. I have access to BPs for every single item in the game and can get everything except some of the really rare goodies really cheap. Assuming this is the situation for everyone though is to forget alot of players that don't play under those circumstances. And even if you can buy things cheap and normally afford insurance everyone have weeks when real life takes up alot of time. Should you then be forced to sit in station because you can't afford to pay insurance? Even 1/10th of the cost is quite a bit of money you know for quite a few people. ------------------ NoctoZ Black Reign Curse Alliance |

DREAMWORKS
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Posted - 2003.08.31 20:41:00 -
[25]
My personal ensurance is having 2 or 3 battleships in a hangar, collecting dust... nothing hard with that... However its amazing how a cruiser can be made money from when you collect ensurance, and a battleship will make you lose money. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Outback
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Posted - 2003.08.31 20:43:00 -
[26]
           
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Shintoko Akahoshi
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Posted - 2003.08.31 20:46:00 -
[27]
Personally, I feel that this situation (people unwilling to risk their ships in combat) comes about from most peoples desire to fly the biggest ship they can afford. They save up the cost of a battleship, and think "Ah! Now I'm a badass, I can fly this battleship!". The thing is, if you can't afford to replace a ship, should you even be flying it? Battleships are huge, expensive beasts that really should only be fielded by people with the finances to handle them.
This is not to say that those of us who only play a few hours a day (or week) would be left out of all the fun. One side effect of this race to aquire a battle ship is that most people shun smaller craft. My corp recently fought a conflict with a mercenary corp who flew only cheap frigates (all level 2, IIRC). This was a huge pile of fun. They were well organized and able to effectively counter us (who mostly fly cruisers) by working together against us. Even though we inflicted more ship losses against them than they did against us, they came out fine. Their ships probably only cost 200,000 isk, fully equipped.
I fly a cruiser, myself. If I lost it, I could replace it out of pocket, fully equipped. If I scrimped and saved, I might be able to get myself into an entry level battleship, but then I'd have this ship that I couldn't afford to lose. I wouldn't want to go out into 0.0 space and hunt rats. I wouldn't want to help track down criminals. Sure, I could do it, but I'm having more fun in a ship I can truly afford to fly.
There's no meaning to life when you cling only to common sense |

Jarjar
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Posted - 2003.08.31 22:41:00 -
[28]
Quote:
Get close to the BS, and with the right set-up, and watch that stupid bugger try to track you.
I had to try my loadout with the chaos tweaked weapons, so I went to chaos, equipped my ship and went out in a belt (in PF-346). Imagine my surprise when the serpentis frigates died in 1 volley, stasised at 400-600m! Four times in a row, so it wasn't pure luck either. 
Needless to say, I was using close range weapons. But yet, they're large. On TQ I'm having trouble tracking NPC cruisers at 2.5km and below when my ship isn't moving and the NPC ship is webbed.
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SavX
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Posted - 2003.08.31 23:18:00 -
[29]
Wow I was about to hit back and then I realised it was someone from M0o saying it 
If loosing your ship isn't a big deal, then getting one isn't really a big deal either. I think its fine the way it is. If you don't want to die, don't fight. And if your corp members think your a ***** for not fighting, HIDE behind them in battle ;)
Don't Kill The Corp.. Kill the Suppliers. |

agrizla
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Posted - 2003.08.31 23:30:00 -
[30]
Edited by: agrizla on 31/08/2003 23:32:17 The idea about insurance covering you for "real-time" playing seems the best idea - if it is technically feasible of course. That way the insurance would cover a long enough period of time to make it actually worthwhile buying.
You have to keep the insurance cost in perspective really - people buying insurance are generally people who can't afford to immediately replace the ship they are in. Hence it doesn't really matter to the person buying insurance whether it costs 30mill (for a BS) or 1 mill (for a cruiser) - it's a huge chunk of cash to them for a very small period of cover.
If you can afford to replace the ship and equipment you have without it really bothering you then I bet you don't bother with insurance.
Insurance needs a tweak and the "real time" option seems best as it doesn't open up the potential exploits that the other solutions do.
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Wrangler
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Posted - 2003.08.31 23:30:00 -
[31]
The problem with insurance was, as i remember it, that you could get more cash from blowing it up than it cost to make one.
I think that it's best to simply have the ship BP(s) that you're using, so you can easily mine or purchase the minerals and make a new one. This ofc only works for corporations.
[Read the Rules!] - [Email the Moderators] |

SlightlyMad
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Posted - 2003.09.01 01:53:00 -
[32]
The possible leathal outcome of any situation that looks like its calm is the charm. This is a mmorpg. I feel that some people actually wanted to play a single game where they could do and try whatever they wanted and just hit "load" button and restart after each disaster.
If you "just" can afford one BS. Then maybe you should take it easy untill you have enough cash to risk it?
Insurance is good enough.
* -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

Arkonor
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Posted - 2003.09.01 02:21:00 -
[33]
i dont think that CCP was thinking that every man and his dog would be flying around in a battleship anyway. they are currently the biggest and badest ship's in the game, they should cost a hell of alot of money and be out of the reach of most freelancers. to many people want the best ship's in the game to be disposable ships that you can fly around in without a worry in the world. ofcourse losing such a powerful ship should be a massive set back.
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Xelios
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Posted - 2003.09.01 02:24:00 -
[34]
I wasn't aware dying in this game could be any less of a disaster. Clones are a joke, and death needs some kind of penalty, otherwise everyone would be flying around on suicide missions, waving off lost battleships as if they dropped a penny on the way to the grocery store.
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Kimi
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Posted - 2003.09.01 11:49:00 -
[35]
Edited by: Kimi on 01/09/2003 11:50:10 Can't anyone in this game spell "LOSER" and "LOSING" correctly?
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Davian Windspear
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Posted - 2003.09.01 12:05:00 -
[36]
No NO NO NO NOOOOOO!! hheheh
Are you all crazy, changing insurance would totally change the feel of the game. The whole point of the game is that losing a ship is harsh, you dont have to have insurance if it is too expensive for you. Only buy it when you are doing something risky. And if you are doing risky things all the time then you should be able to have insurance all the time.
If you make insurance cheap and ships become throw away this will make the game terrible. The whole point is that a capital class ship (battleship) is not meant to be everyones ship. They are supposed to be a big loss and hard to replace when destroyed... grrrrrrr Its no wonder moo are suggesting this after losing thier battleships to frigates, they want to have battleships for life so they can all fly round risking them all the time. That way fighting will take even less guts then it takes now for them 
It is near perfect as it is now, complain about something else"!!!!! |

Terrapin
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Posted - 2003.09.01 12:11:00 -
[37]
Quote: One option would be the following. In stead of insurance per week in real time what about insurance per week of time you are actually online.
Yes, I agree. This is the way insurance should have been implemented from the start (imho).
Also, it should be possible to extend an already active insurance. And thirdly it would be nice to receive a mail informing you your insurance is about to run out about a day before it actually does.
I mailed these suggestions to CCP several weeks ago, but was told to make a petition instead  ---
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ULTIMA TREX
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Posted - 2003.09.01 12:38:00 -
[38]
Even extending the insurance to 2 weeks instead of 1 will be alot betetr. and i like the idea of a weeks fly time u use the ship dwindles down to buy the enxt insurance quote. but instead of how long ur online y not make it to how long ur ship is actually flying around in space.
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Danton Marcellus
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Posted - 2003.09.01 13:18:00 -
[39]
Easily solved by making the insurance last as long as you pay the monthly fee that is substantially lower than that of the initial, which for all I care can stay the same as it is...
As is now the amount payed for the time it lasts makes people hellbent on squeezing the most out of it, shooting and killing just about anyone they encounter to get their moneys worth.
Convert Stations
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Noctoz
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Posted - 2003.09.01 13:48:00 -
[40]
What are you on Davian? We have never lost any battleships to frigattes.
Anyway... this is not the point. As several people have mentioned already the ship is not the thing that is hardest to replace if you really are a combat pilot. It's all the equpiment that have take months to collect. I'm not flying around in a BS uninsured and I make sure to have a buffer of money but to actually require people to save up twice the cost of a BB before they can use it is harch. It's easy for those already rich to say that the system is perfect and that you should get lots and lots of money but it's not easy for everyone. Counting from day one when I begun playing it whould take me ALOT of time to afford one. I agree with what some area saying that everyone should not be flying BBs but anyone who are seriously after PvP combat will need them. A blackbird can actually beat a BB and a much more skilled pilot in any of the top level cruisers can beat an ill equiped one as well but most of the time a cruiser facing a BB is spacedust 1 minute later.
------------------ NoctoZ Black Reign Curse Alliance |

Pychian Vanervi
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Posted - 2003.09.01 13:50:00 -
[41]
Come get some!!!!!!
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Dark Elf
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Posted - 2003.09.01 14:15:00 -
[42]
Have to agree with moo but I was wasted by cudegel (ithink thats how it was spelt) at 4C whilst flying between 2 stations to check up on some impounded corp equipment in a thorax in less than 20 secs and podded this was with kinetic/emp shield hardeners running - unfortunatly i had just bought a load of BP's and no longer had the money to replace cruiser and never bother with insurnace as it is way way to expensive for the 2 times I have been killed (always by sinister)
I always like the JG system where you got the value of the ship back without modules
If there was not such a huge loss involved or insurance worked on the same principal as clones I would be personally be much more involved in PvP but since I only get 5-7 hours a week playing eve and the loss of a cruiser takes me a week to recover from...
eve is meant to be a PvP game not a mine/die/mine game. If you like mining/manafacture fine but if you like combat and spend more time trying to get enough isk for 2 cruisers and then once lost a cruiser constantly getting enough isk to give you a fall back then that is a lot of time spent doing mundane tasks for 10-20 secs of fun
Just my 2 isk's worth 
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Janus Rebelknight
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Posted - 2003.09.01 14:57:00 -
[43]
Quote: The problem with insurance was, as i remember it, that you could get more cash from blowing it up than it cost to make one.
I think that it's best to simply have the ship BP(s) that you're using, so you can easily mine or purchase the minerals and make a new one. This ofc only works for corporations.
One way is to have 'agreed' value insurance.
The longer you have the ship (i.e. the older it is), the less you receive for losing it.
For example you might get 4mil for that lost Thorax if you lose it driving out the showroom, but only 1/2mil 3 or 4 months later. ----- Janus "I'm not a stripper, I'm a miner." |

Wrangler
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Posted - 2003.09.01 15:23:00 -
[44]
Quote: Can't anyone in this game spell "LOSER" and "LOSING" correctly?
Sorry, spell what? Ah, you mean "LOOSER" and "LOOSING"..  
Personally, I blame Ace Ventura.
[Read the Rules!] - [Email the Moderators] |

Judicator
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Posted - 2003.09.01 17:36:00 -
[45]
Quote: The problem with insurance was, as i remember it, that you could get more cash from blowing it up than it cost to make one.
I think that it's best to simply have the ship BP(s) that you're using, so you can easily mine or purchase the minerals and make a new one. This ofc only works for corporations.
You can still make a good living blowing up battleships, as has been discussed in other threads.
"I have tried for months and months to make m0o the most hated, the most despised corp in the galaxy and what happens? A stack of muppets named TTI comes along and just basically urinates on my bonfire."
Stavr0s
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Gitsom
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Posted - 2003.09.01 17:51:00 -
[46]
I dont know about anybody else, but if my insurance company charged me a 1/3 of the value of my car every week, for insurance, I'd be hitch hiking.
To all the people that think insurance is fine the way it is, please pay my 23 million a week insurance bill, cause I don't want to have to mine for another Mega!
People cry because no one wants to fight, make it easier to aquire ships and equipment, then people would be more willing to take that risk.
As it stands now risk vs reward for fighting is way too severe. As long as it takes days and weeks to get into ships and to lose them in 10 secs, you will never have the pvp most people would like to see!
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Funky Monkey
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Posted - 2003.09.01 17:54:00 -
[47]
Quote: Nice to hear a member of a pirate corp coming up with some inteligent comments.
We all should be contributing to the game, regardless of gaming style.
now there is a sentiment worth paying attention to.. as to the loss of your ship? Depending on your level it is catastrophic... losing your new frigate is almost as bad as losing your new BS is to another. Insurance should reflect this, perhaps a "percentage payout" system that registers when you purchase your coverage it reads your current config. .. when you add or change items it updates (either auto or manual.. depending on if you want to refresh your char or not) .. so... your coverage can never go above say.. 90% of total value? Losing a BS then is a fair sting... but recoverable.. same for a frigate.. and its a CASH payout. thus forcing purchase of new replacement items from Market.. AND some work to replace the lost capital that insurance did not cover. Dunno but any thoughts on that solution? 
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Pappabare
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Posted - 2003.09.01 17:59:00 -
[48]
Wow, who would figure someone in MOo would make a good point. But I really like the original idea.
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Shintoko Akahoshi
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Posted - 2003.09.01 19:32:00 -
[49]
I'd like to respond to two points here in turn:
Quote: eve is meant to be a PvP game not a mine/die/mine game. If you like mining/manafacture fine but if you like combat and spend more time trying to get enough isk for 2 cruisers and then once lost a cruiser constantly getting enough isk to give you a fall back then that is a lot of time spent doing mundane tasks for 10-20 secs of fun
This is a valid point. However, I'd like to point out that taking this attitude seems to be a sign that you might want to reconsider your ownership of said ship. As I see it, there are several models you can take when you decide to fly a given ship: Han Solo; Redbeard and Hornblower.
In the Han Solo model, you are an independant operator with your ship being your sole means of income and generally your major asset. You may not shy from combat, but you'll probably not seek it out. After all, if you lose your ship you probably can't easily replace it.
In the Redbeard model, you are also an independant operator with your ship being your sole means of income and major asset. However, as a pirate, you won't shy from combat. However, since you may not be able to easily replace your ship, you'll probably stick to targets of opportunity and make a bad name for yourself among the afk miners and traders in the game.
In the Hornblower model, you fly a ship provided you by a corporation based on your experience, position within the corp and/or prior proof of your ability to make good use of the ship. With the ship will come a contract, explicit or implied, concerning the use you will put the ship to. If you are a combat pilot, you will be expected to fight with the ship. If the corporation is properly organized and managed, it will be able to replace your ship if you lose it in combat.
In other words, if you want to engage in PvP action, you will need to consider the mode in which you operate, how you pay for your ship, and how you will replace it if you lose it. In other words, if you want to fight with your ship, you need to make sure you can afford to replace it. If you can't afford to replace it, you should be flying a cheaper ship.
Quote: I dont know about anybody else, but if my insurance company charged me a 1/3 of the value of my car every week, for insurance, I'd be hitch hiking.
True. However, most of us do not drive our cars in demolition derbies -- which is what PvP combat entails. Flying within high security empire space is generally safe enough that you don't need insurance, which puts it in the realm of something you equip yourself with to mitigate the loss of your ship when you take it into hostile circumstances.
I know many of you will read this and consider me to be too harsh on the poor, independant pilot who only wants to fly around in her battleship. Think about it, though. We pay initially for the cost of our ship. Then we pay to equip it. After that, we never have to pay again save for repairing damage (and that's only if we can't repair it ourselves for free), and to replace it if it is destroyed. There are no costs for docking. No costs for maintenance. No costs for fuel. It is already far too easy for someone to fly a ship beyond their means. If we nerf the insurance system, then the game will devolve into a pure PvP deathmatch game. Gone will be the trade aspects of it (who would trade if you don't need to make much money to gain and hold that battleship. Who would trade if the game was filled with wannabe pirates who can attack you repeatedly with no fear of the cost of losing). Gone would be mining (same reasoning). Gone would be everything that sets Eve apart from Quake. Eve attempts to model the complete economy of a vast area of space. If you want to fly, and fight in, an expensive ship, you need to work within this economical model.
There's no meaning to life when you cling only to common sense |

Rust
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Posted - 2003.09.01 19:56:00 -
[50]
Lose of a ship is very severe in EVE, and does distort the PvP aspect of the game. How about having an option to use a 'surrender' button in non war situations. This button, when activated, would give a large previously deposited 'bounty' to the the person or gang that was attacking you.
This amount could be very large, and the attackers would have the satifaction of winning the engagment, and the loser would be returned to say their starting station, much poorer but with their ship and equipment (though perhaps cargo could be dumped in space).
War would be to the death, and of course you would also have the option to go down in flames. This would have some effect on making ships, though perhaps the increase in fights could stimulate the market.
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Joshua Calvert
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Posted - 2003.09.01 20:30:00 -
[51]
Quote: Lose of a ship is very severe in EVE, and does distort the PvP aspect of the game. How about having an option to use a 'surrender' button in non war situations. This button, when activated, would give a large previously deposited 'bounty' to the the person or gang that was attacking you.
This amount could be very large, and the attackers would have the satifaction of winning the engagment, and the loser would be returned to say their starting station, much poorer but with their ship and equipment (though perhaps cargo could be dumped in space).
War would be to the death, and of course you would also have the option to go down in flames. This would have some effect on making ships, though perhaps the increase in fights could stimulate the market.
the surrender button sounds a bit too much like the dreaded "consensual combat" option.
It has one good point though - imagine the severe taunting you'd receive for surrendering 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mustard
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Posted - 2003.09.01 20:31:00 -
[52]
I have to agree, the insurence system as it is is very difficult to use for someone who is a casual gamer like myself. I like the idea of revising it. The clone type suggestion is a good one. I would also support a longer term on insurence. A month would be better. Weekly its a joke. I myself am someone who lost a nice ship because I couldn't afford the insurence. But thats something I've come to terms with.
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ULTIMA TREX
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Posted - 2003.09.02 12:30:00 -
[53]
another reason y insurance should be fixed is that were loosing ships to server crashes. things that are out of our hands. and were getting put down even more coz of it. we by the insurance to protect us against pirates, ye fine im happy witht hat. but we also have to buy it coz of the server crashing sow ere loosing money coz of that. im not flaming im putting a point accross.
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